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Hello, I'm starting a WIP Night Lords blog to track my hobbying. Here is my first completed batch of 6 cultists (I'm saving my higher points units for the ETL). I learned how to paint the chaos sigil on the cultist's back from Insane Pschopath's excellent Iron Warriors' 5th Company blog. Here is my WIP next batch of cultists: I used my cultists for the first time this week. They managed to tie up a space wolves dreadnought and a unit of Thunder wolves for 2 turns (and even killed one thunder wolf). Here are some photos of my cultists in the game. Here's are some shots of a couple of chaos rhinos I finished up this winter I hope you enjoyed the photos.
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Quick clarification - 'Epic' here refers to the 6mm scale, rather than any indication of quality! I've been collecting Epic 6mm for some time now, and thought it would be interesting to write up a blog featuring some background (which will hopefully help direct the course of the project), miniature and modelling pics as well as battle reports as I go along, featuring both the infamous 12th legion and the foes unfortunate enough to lie in their path. I realise that the little guys aren't the most common scale, so this will hopefully act as a guide as well to anyone who fancies having a go themselves. So if anyone has any queries about the things featured in this blog, please ask away! So without further ado.. Background and Setting This project will cover the exploits of the 12th Legion following the discovery of Angron, and the re-naming of the legion as the World Eaters. Angron has (somewhat reluctantly) taken his place as Primarch of the legion and his influence has started to be felt, in the form of the Butcher's Nails psycho-surgery that transforms the troops into raving lunatics that want to hurt things badly. This quote from the Horus Heresy book 1: Betrayal (via Lexicanum) captures the exact moment in Pre-Heresy history: After this event (the Ghenna Massacre), the Emperor moved to intervene, reprimanding Angron and ordering the prohibition of the Butcher's Nails and similar psycho-surgery. He further ordered the World Eaters out of the main line of the Great Crusade, sending them to the northern fringes of known space to combat xenos instead of human foes. This exile, likely intended as a punishment, instead allowed the World Eaters the freedom to operate without higher Imperial observation; they did not cease from the practices the Emperor had forbidden My own take on this is that an Expedition of the Crusade (one of the later ones, the 3001st) of the World Eaters, Blood Angels, Imperial Army (inc. Abhuman regiments) has ventured into the distant galactic north, beyond the Segmentum Obscurum. There they have encountered an enormous Ork Empire, which is currently expanding and gobbling up both human worlds (un-encountered since the Long Night) and other alien worlds. Why this setting? Well for me the most interesting period of the World Eaters was always when they had started to transition into the frothing berserkers that they would later become, but elements of the 'Combined Arms' still exist - which gives a lot more modelling variety and opportunity to represent units from all aspects of warfare, and all of the elements that involves. Finally, the 6mm epic scale gives an ideal opportunity to have thousands of troops clashing amongst ruined city blocks, while Titans and other massive war machines fight alongside them. Orks would be a great opponent for them (no double looking forward to the good scrap!) and also have a great miniature range at small scale. The inclusion of the Blood Angels is to allow me to do some other Legion troops if necessary - Coming from Signus Prime, these companies have got their own demons to hide so probably wouldn't be looking too closely at their peers in the 12th. Also we do know that the Great Crusade often grouped 'more hurty' troops and legions together, to complement each other when they didn't want prisoners, so the combination seemed a logical one. The 'other aliens' bit allows me to include some of the more flowery denizens of the 30/40k universe - maybe even some we haven't seen yet! That's it for now - I'll start posting units I've already finished soon, as well as more 'in character' posts based on the stories of the 3001st expedition! Any comments (or even challenges) to the background definitely welcomed! http://1.bp.blogspot.com/_HLHHRrTQbv8/Sl8JfMkD3bI/AAAAAAAAAD8/un9opbzLzUo/S150/backginfoicon.jpg
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From the album: Lightbearer Space Marines
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From the album: World Eaters Taskforce Ygethddon
next squad champion. WIP -
From the album: World Eaters Taskforce Ygethddon
close up of the dark apostle -
From the album: World Eaters Taskforce Ygethddon
That lovely guy with the burning chaos icon will be my dark apostle/blood priest -
From the album: World Eaters Taskforce Ygethddon
Shoulder pad 3D printed by my evil twin brother -
From the album: World Eaters Taskforce Ygethddon
Molten Skin effect blood thirster -
From the album: World Eaters Taskforce Ygethddon
Close up on the first Berzerkers build by combining the Chaos Marine kit with AoS blood warriors -
Battle 6: 50PL Incursion vs Deffskulls
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
12 August, 2022 Eager to collect as much loot as possible, greenskins have launched an all-out attack on the Cruentes' position in the industrial outskirts of Hive Prime. Our sources tell us that these greenskins call themselves the Death Skulls. This pleases Khorne. Leading the initial defence is Thrax Gorechosen, the Exalted Champion. He is accompanied by the Berzerker squads led by Validon and Dreior, as well as the Helbrute Xarian the Bloody Idiot and Bardûl the Wretched Fool. Lord Kratus is on standby on his flagship, The Eternal Warrior, ready to reinforce if needed. For Agendas, I chose Eye of the Gods to kill enemy characters, and Cull the Hordes because why not. Wary of the enemy's brutish firepower, the Cruentes deploy defensively, hoping to bait the greenskins into a foolhardy charge. With a reverberating Waaaagh!, the Orks fling themselves forwards, led by their Warboss. We are told that this huge brute is not, in fact, the leader of the group, despite their size and aggressiveness. This confuses Khorne. The greenskins with a penchant for pyrotechnics open up on poor Bardûl, who suffers terrible burns and flees the battlefield in mindless panic. Great, it'll take days to find him again... A couple of the greenskins open up on Xarian as well, who - on Kratus's order from orbit - launches a barrage of obscuring smoke. Regardless, one lucky shot does get through and succeeds in causing some significant damage. Grinning with glee, the actual enemy boss - an apparent field mechanic with a very fancy array of weapons - orders a hail of rockets from his large vehicle at Rhino II, knowing that the Cruentes have wasted their chance to screen it with smoke. Many of the shots go wide, but enough punch through the Rhino to disable it. Two Berzerkers are killed in the barrage. Gunning the engine of their truck, the burners hurtle towards Xarian, staggering him with their heavy ram. Despite this, Xarian catches his balance and stops the flimsy vehicle in its tracks, bringing his huge hammer down to wreck the truck's engine. The greenskins pile out, three getting tangled in the wreckage. Here is where Thrax's arrogance began my downfall. Not wanting to commit all his Berzerkers to a single charge, he order them to remain embarked while he and Xarian charged the greenskins in front of them. The Rhino accelerated in first, distracting the pyromaniacs for long enough for the pair to charge unimpeded. Meanwhile, Dreior's Berzerkers threw themselves at the greenskins in the midfield. In a spray of gore, the brutes were dismembered one by one by the frenzied Berzerkers... ...who then piled into the dimunitive greenskin slaves, only for one of the lucky gits to somehow club one of the (unwounded!) Berzerkers to death! Despite the success against the enemies in the midfield (ignoring that one ignoble casualty), Thrax's and Xarian's charge didn't go so well. The Warboss, Grog, dispatches the Helbrute with apparent ease and claims several useful mechanical components for himself. Thrax sweeps aside three greenskins with Gorefather (only a single 6 to wound - with rerolls - and my opponent passed a lot of Waaagh invulnerable saves). Things go from bad to worse: the flamer Orks pass their Morale check with insane bravery and fall back, the rocket-armed Orks blast apart the second Rhino with ease, killing three (!!) more Berzerkers, and Warboss Grog dispatches Thrax without breaking a sweat. The Berzerkers manage to inflict a bunch of wounds on the Warboss (that Fury of Khorne stratagem is gold), but a -1 to wound and a 1+ save makes him very, very difficult to hurt. Over the next turn, Grog would proceed to butcher the rest of the Berzerkers. Meanwhile, Kevdak the mechanic commander blitzes most of the Berzerkers in the middle. The rest were subsequently minced by their monstrous truck. Sensing that things weren't really going well, Kratus decides that now is a great time to finally teleport in. Failing his charge (even with a reroll), he's left facing the guns of every remaining greenskin. It's at this point that my opponent throws me a bone: Kevdak (or "Big Kev") howls a challenge to the Chaos Lord. No Ork is to raise their weapon to impede the challenge. (To be clear: it wasn't just for my benefit. My opponent wanted to force a leadership challenge between Grog and Kevdak.) In a familiar display of luck, Kratus's armour holds against the flurry of blows from the greenskin warlord, but barely. Finally, in my own turn, and with one wound remaining, Kratus cuts apart his opponent's armour to expose the greenskin inside. However, seeing his demise written on the wall, Big Kev unleashes all remaining firepower from his massive armour, with just one shot finding a chink in Kratus's armour. With that, the last World Eater falls. Result: 8-62 Loss Ultimately, this game was lost in my first turn, when I overestimated how much work my Helbrute and Exalted Champion would do. I think I had the right plan to hold one unit of Berzerkers back, but instead of spreading my charge out, I should've thrown the disembarked Berzerkers at the enemies in my backfield. I think they should've had a good chance to kill the Burnas and Warboss on the charge, when accompanied by the Helbrute and Champion. Ah well, lesson learnt. Xarian suffered an Angered Machine Spirit, so cannot benefit from stratagems. On the plus side, Kratus earned two Personal Glory points for killing the enemy warlord, and increased in rank. Khorne saw him fit to bless him with a Scorpion Tail for +1 Attack. Kratus's Personal Glory: 3 -> 4Khorne's Dark God Glory: 6 -> 5Cruentes' Warfleet Glory: 7 -> 7-
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5 August, 2022 Kratus once again lead a small Combat Patrol against the Death Guard, this time accompanied by his lieutenant, Thrax, Dreior's Berzerkers, and a small mob of Cultists. The mission was to punch through the enemy line to cause as much havoc as possible. For my Agenda, I chose to initiate yet another Blasphemous Ritual to earn some more Glory for Khorne. Unfortunately, I had been painting Kratus's model and completely forgot to bring him along, so a random Terminator will have to be his stand-in. This was my opponent's third ever game of 40k, so it was going to be another relaxed game with minimal pressure. Just throw some dice and have fun! In this mission, my opponent had to deploy his entire army first, and was forced to split it into three parts. I took advantage of this, by putting the bullet catchers highly valuable Cultists in the middle, backed by my Chaos Lord. My main push would be on the left flank, where the Berzerkers and the Exalted Champion Thrax would be able to overwhelm the flank and sweep around to the middle. I won first turn, and moved everything up the field. The Cultists began an Action in the middle of the board to raise some mighty skull piles for Khorne. I was going to use Apoplectic Frenzy on the Berzerkers to yeet them up the field for a first turn charge, but decided against it at the last minute. My opponent was only new to the game, and I didn't want that to be how he found out about such an ability. I told him what I could have done, and against his protestations I continued simply moving the Berzerkers. In his turn, he shuffled some Plague Marines on both flanks to get some shooting off, and left his Blight Hauler in the middle. When all was said and done, a few Berzerkers were slain and most of the Cultists were killed. I forget how many exactly (and didn't take a photo), but I think there were only 1-2 cultists left - but it was enough to keep their Action going. Khorne was evidently pleased with their sacrifice, as the action succeeded and I gained a Dark God Glory point (and a bunch of XP on the Cultists). In my turn, Thrax killed a couple of Plague Marines, continuing his trend of being completely incapable of rolling 6s to wound for Gorefather, even with rerolls. Thankfully, Berzerkers were more than enough to finish the rest. Meanwhile, Kratus bounced off the Blight Hauler. We both dealt just a few wounds to each other - I always forget how tough these damn things are! My opponent continued to string out his Plague Marines on the right and finished off the Cultists. While the Lord of Contagion swept around to take care of Kratus. Unfortunately, Kratus's knack for surviving against the odds abandoned him and he fell to the Manreaper. In my third turn, I declared the centre objective to be the Alpha objective, since I planned to move there anyway. The Berzerkers and Thrax moved up to wrestle the Blight Hauler off the objective...but I foolishly left my squishy Exalted Champion standing directly in front of the Lord of Contagion. This is a theme you'll see me repeat a lot! Wisely, my opponent charged the Champion and Berzerkers, killing the Champion. In return, the Berzerkers carved chunks off the character's armour, reducing him to just a single wound. In my own turn, the Lord of Contagion slew two more Berzerkers, and shrugged off their attacks. At this point, I was slightly ahead on points. Had my opponent just stayed in combat, there was a good chance I could finish the Lord and just hold the Alpha objective until the end of the game, maybe also shuffle over and add to the cultists' pile of skulls. So, weighing his options, my opponent initiated a Hail Mary charge with his last Plague Marines - and he made it. The sons of Mortarion finished the last of my Berzerkers to claim the objective. Result: 25-45 Loss Unfortunately, Kratus gained some wounds that would not heal after the battle, gaining the Deep Scars battle scar (cannot perform Actions, cannot Heroically Intervene). The Cultists also gained a scar, but I ended up just deleting them from my list to make room for other units. Despite losing, I still rolled well for my Chaos Points. Kratus lost a little glory for dying so ingloriously, but Khorne was pleased with the sacrifices and I made sure to keep my Warfleet in Favour. Kratus's Personal Glory: 4 -> 3Khorne's Dark God Glory: 4 -> 6Cruentes' Warfleet Glory: 7 -> 7
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Bardûl, the Hand of Khorne Formerly a member of the World Eaters' elite Terminator squads, Bardûl rose to prominence when the former master of the Cruentes, Achaeus, descended irrevocably into madness. Leading his most trusted Terminators against the blood-maddened tyrant, Bardûl attacked Achaeus on his command deck. Despite grievous injuries, Bardûl pushed past his adversary's defences and rammed his chainfist into the Astartes's innards. He was not automatically granted leadership of the Cruentes, however. Seven more challengers claimed the position, and Bardûl dispatched every one of them even in his battle-weary state. He earned the right to command the Cruentes. Claiming his title as the Hand of Khorne, Bardûl claimed to be the mortal who would wield the Blood God's armies as a weapon, to spread bloodshed and violence across the galaxy. In battle, Bardûl is indomitable in his heavy Terminator plate, and actively seeks out the most powerful of the enemy champions to slay them himself. He has the Disciple of Khorne Warlord Trait, but currently has no Relics. Kratus, Terminator Champion Amongst Bardûl's most veteran warriors, Kratus leads his master's elite bodyguard. Kratus and his squad were dispatched to assist another Cruentes warband, led by Xarian Doomgore, where they quickly earned a reputation for brutality and bloody efficiency. When Xarian proved to be an inept commander and warrior, Kratus and his Terminators deposed the failing champion. Since re-integrating with Bardûl's warband, several of Kratus's warriors have been dispatched on missions - ostensibly to track down other Cruentes warbands, though in reality Bardûl is aware that the Terminators together pose a threat to his leadership. Kratus and his four Terminators have the Red Butchers stratagem applied to them, via the Specialist Reinforcements requisition. Validon, Berzerker Champion Validon is one of Bardûl's longest-serving Berzerker Champions, and has been instrumental to the cohesion of the Cruentes as a fighting force. He instituted a gradual change to the Eternal Warrior's fighting pits: instead of individual combat, the pits would focus more on squad-based combat. Through repeated training in this manner over hundreds of years, the instinct to fight in a squad of brothers became so ingrained that even in the deepest frenzy, Berzerkers would know to fight together. Validon leads nine Berzerkers, collectively known as the Bloodthunderers. Dreior, Berzerker Champion A newer member of the Cruentes, Dreior is a vat-grown gift from Fabius Bile's gene clinics. Implanted with false memories, he believes himself to be a veteran of the Long War, and despite his relative youth, he is a consummate fighter. He and his squad are often seen breaking through enemy lines and hunting down specific targets. Dreior leads four Berzerkers known as the Hunters. Gorm, Berzerker Champion Another long-serving member of the Cruentes, Gorm leads the newest inductees into battle. His strict command gives these initiates their first taste at combat, and puts them on the path to becoming fully-fledged Berzerkers of the Cruentes. Gorm's habit of consuming the flesh of the dead, however, often permeates through the ranks of those under his command. As a result, a significant number of Cruentes share his cannibalistic tendencies. Xarian the Bloody Idiot Once the champion of a whole Cruentes warband, Xarian - formerly known also as Doomgore - was deposed of his position after it was apparent that he did not deserve to lead. Originally, he was the lieutenant of a rival World Eaters warband, the control over which he seized through betrayal, before he pledged them to Bardûl. As a reward for bolstering the ranks of the Cruentes, Xarian was gifted with command of his own warband and a rebellious Daemon sword. The sword resisted Xarian's ownership at first, having not been seized through combat. However, after several battles, Xarian appeased the weapon by stabbing it through his own stomach. Amused by this attempt at sacrifice, the sword appeared to capitulate. It soon became apparent that the sword still had not deemed Xarian worthy. Even though its power had been unlocked, it still rebelled at some of the worst moments possible, often leading to Xarian's defeat. Out of frustration, several conspirators - including Kratus and his Terminators - turned on the champion, dismembering his body and burying the Daemon sword deep within the Eternal Warrior. Xarian was kept alive as an amusement, more than anything, and was interred within a dreadnought sarcophagus. Xarian is a Helbrute, armed with a plasma cannon and hammer.
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Campaign Prologue: War Zone Lalor
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
With the Blogs feature unlocked, I have decided to move my previous efforts from the World Eaters subforum to my own little corner of the B&C. Here I plan to catalogue my force's trials and tribulations as we carve our way through our group's own sub-sector of space. War Zone Lalor is entirely a homebrew setting, with the background having been produced over three separate Crusade campaigns that our group has played over the past couple of years. Background The Great Rift It has been at least twelve, gruelling years since the Cicatrix Maledictum, the Great Rift, ripped the galaxy in half. With it, the Imperium was split in twain, designated the Imperium Sanctus and Imperium Nihilus. The Imperium Nihilus, severed from the light of the Astronomican of Terra, has endured a fate unknown. Even the Imperium Sanctus, under the studious protection of Lord Guilliman, is still beset on all fronts by every enemy imaginable. Previous Engagements in War Zone Lalor The Lalor Sub-sector lies within the Imperium Sanctus, in the Galactic North of the Ultima Sector. With the Realm of Ultramar secured by the Indomitus Crusade, elements of the Imperial liberators have been dispatched to the outlying sub-sectors. War for the Twins Breaking through the unstable warp routes to reach the Lalor sub-sector, the Imperial crusaders established a base of operations in the administrative heart of the region, the Geminid binary system. It was not long before the system became the target of a terrible invasion of heretics and xenos. Initially caught in defensive actions all over the system, the Imperial forces enacted a desperate last-minute gambit: a simultaneous trap for an enemy ambush and a counter-ambush crushed the invaders against all odds. With the enemy falling back in disarray, the forces of the Imperium consolidated their hold on their new garrison. Darkness of Rutil Before the dust could settle on the Geminid War, internal conflict arose within the forces of the Emperor. A wave of malaise and suspicion spread through the populace and soldiery, all the way from the bottom to the top. What should have been a great, celebrated victory was instead met with depression and anxiety through all facets of society. Several Imperial commanders separately noticed a psychic anomaly centred in the neighbouring Rutil system. With suspicion rife between the sub-factions of the Imperium, no one communicated this discovery to each other, as they each believed they alone could be trusted to investigate it. Sending small forces to the Rutil system, the Imperial forces each discovered that the warp surrounding the system was eerily quiet. Navigators, unable to detect warp currents, were driven mad. On the primary world of the system, small forces of Necrons, World Eater heretics, and renegade mining colonists were discovered. In the conflict that followed, it was discovered that some kind of warp-dampening technology employed by the enigmatic Necrons was causing the warp to fall dangerously quiet, while the Heretic Astartes were building massive monuments to reignite the empyrean once more. The conflicting effects were causing the unrest in surrounding systems. Setting aside all suspicion and paranoia, the Imperial forces joined for a joint push against the heretics and xenos, however they were successful only in demolishing the fell monuments of Chaos. The battle with the Necrons merely awoke more of the dangerous xenos, who completed the employment of their strange technology. The Imperials were forced to withdraw. The warp-borne malady was cured, though travel through the system was no longer reliable, and so it was quarantined. A Strange Servant With the strange warp-madness subsiding, Imperial forces recommenced the campaign to liberate the whole sub-sector. Responding to several calls for military aid, an Ultramarines strike force discovered a Rogue Trader lost in the void. Their vessel had been crippled and separated from the hulk it was using to transport vast amounts of material wealth. The hulk was known as The Most Dignified Servant and carried trade goods, relics and materiel. The Imperials decided that this materiel would be a great help to the war effort, and so agreed to assist the Rogue Trader in exchange for their materiel contribution. Locating this vast hulk, the Imperials boarded but immediately noticed that not all was as it was laid out by the strange trader. Relics and trade goods were loaded throughout the hulk, however the vessel was certainly not in full control by the trader. Clearly, very little effort had been taken to ensure that the vessel was sanctified, and it had become overrun by Daemons of Chaos, Death Guard heretics and Necrons. The Imperials found themselves surrounded and cut off in numerous sectors of the vessel, and only through the heroic efforts of the Deathwing were the rest of the Space Marines able to escape to safety. This was not before time, for as the last of the Deathwing withdrew, the Servant lurched into the warp, aiming directly for a nearby warp rift. It speared through the rift, opening a corridor to a previously isolated system. The Asturus System The *Servant's* departure left an opening to the Asturas system, which had been thought lost to the warp after the opening of the Great Rift. Dispatching a force from their base of operations in the Geminid system, the Imperials moved in to the Asturias system to assess the tactical situation. They found that the system's most populous world, the hive moon Janus, to be besieged by heretics and xenos over the whole planetoid. The majority of the world's populace resided in two hive cities, with smaller settlements scattered across the surface. Hive Primus was already in heretic control, flying banners featuring the tri-lobe of Nurgle and the skull rune of Khorne, however the fate of Hive Secundus was unknown. No military movements were detected in Secundus, and no vox traffic was coming from the city. Other settlements and fortified positions were barely holding out, some with only a PDF company or two fighting protracted campaigns against heretics, mutants and greenskins. -
This thread is an opportunity to share what units/builds fellow World Eaters players are using in their current games of 9th. We have multiple threads for wishlisting and such, so this thread is very much just for a conversation involving what we’re playing and having (one hopes!) fun with. I’m still just running a max MSU berzerkers horde (I.e. 6 units of 5 models). I always arm them with all swords and axes and champs with power fists, though nowadays I feel like I’d be better off with a pair of lightning claws on the champs instead. Red butchers x10, just because I love everything about them. I haven’t had that much luck with getting them into combat, but I’ve so far used combi plasmas and lightning claws. My ideal/dream load out is actually chainfists on all of them, but i need to get better at using this unit. Deep strike essentially guarantees I’ll never make the charge (I have awful luck, even with +1” and reroll with icon of wrath, I have not made a charge with them yet out of deep strike). I will think about apoplectic frenzy. Leviathan: loving it with the melta gun arms, backed up by Khârn for refills. This guy does lots of shooting damage, though not having a claw or drill to wreck face in combat feels so so wrong. HQs, I’m really not thrilled with any of our options. Terminator lord with gorefather has been awesome when rolling hot. No fun when all the necrons stand back up, but he can really mow things down. Dreadclaws and rhinos: I love transports for this army, as footslogging berzerkers are so easy to kill. Dreadclaws deep striking are cool but as with the terminators, the occupants never make their charge. The dreadclaws often do, and can deal not terrible damage in combat. How about you all? What are you having fun using?
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It only just hit me earlier that this year will be my 30th in the hobby, so I thought it would be a good time to start a new project (yes another one), instead of just 'starting another army' I thought I should do something different to mark the occasion. After some head scratching and beard chewing I have decided to go back to my roots and do a first edition army log. My aim is to build two forces using the original army lists with some RT era terrain for them to fight over, eventually leading to some old school batreps to mark the completion of the project. For the forces in question I have decided to do something we dont see much of every day... SQUATS!!! and MOAR SQUATS!!! Well technically Squats and Khornate Chaos Squats with a smidgeon of World Eaters thrown in as allies. Eventually Ill add in some Tzeentch Squats and some Legion of the Damned as well (dont worry, they will all be in Mk6 armour for that nostalgic vibe). Decided for the bulk of the forces I will use the Wargames Atlantic Einherjar, heavy weapons teams will use the Wargames Atlantic Grognard weapons with Einherjar crewmembers. World Eaters I already have ready to be painted and the LotD will be using the FW Mk6 kit. All scenery will be made out of any old gubbins and doodads I find laying about the house, as was the way back in the Dark Age of Technology. For the moment I will build the forces to 2000 points to start off with to get the bare minimum needed for legal armies done, then I will start adding in more juicy things. Currently flipping between multiple books trying to work out the armies in advance, I think I can squeeze 2k of Squats out of a full box and 4 additional sprues of Einherjar, an actual army for under £40 pleases me greatly, Ill be ordering a couple of sprues at the weekend to build my Warlord and Hearthguard squad, the spare mini will be the basis of my Khorne Squat Lord...
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I have an old Terminator World Eaters upgrade sprue from Forge World I bought ten years ago. It is the chest armor, shoulder pads, and heads. I've been watching Ebay for CSM terminator legs but since they are OoP it is unlikely they will pop up at a price I'm willing to pay. Of course the new CSM terminator legs are abundant but they have torsos attached to the legs along with "aprons," semi-hollow interiors, and other bits which make things a bit more complicated then simply sawing them in half. Has anyone tried to use Forgeworld torsos on the new terminators or think it is feasible (Image of the Bits)? What kind of tool would I even use? I'm hesitant to drop money on an experiment.
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Man, I‘ve recently picked up Betrayer by ADB because I heard it was good, and because I kind of always liked the World Eaters for their pre-heresy color scheme but never for their fluff. Too much crazyness and blood lust, too much barbaric horde and too little organization and tactics and working together like a proper legion. So I WANTED to like them, but never really did. Boy does that book change things. I mean anyone who’s read any of ADBs books know he’s really good. I didnt like the Night Lords before reading his omnibus either. But he actually got me to like the World Eatersa lot now, and I’m even dangerously close to start painting my second hand Blood Angel army in white and blue with icons and decals of the 12th (Krautscientist bears some blame as well with his incredible Eternal Hunt). Oh the heresy! Anyway, enough mindless rambling - if you havent read Betrayer and have even just a passing interest in the World Eaters legion I can highly recommend it! There’s way more to them than mindless slaughter, and it’s great to read about the how and why they came to be what they are today.
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T he world before me is a barren orb of ash, blood, and mud. It is the fifth of it’s kind we have encountered. Lord Guilliman has tasked us with border security, and the 129th obeys. We departed Macragge four years prior, resupplied by her forges, and reinforced by her scholams. One thousand warriors, bearing the double hammers of Tallassar. Four years since we encountered another warrior of our legion. Four years since any news of Terra has reached us. Six years since the Betrayal. Our connection with Macragge has failed us, the technology used to command us, gone. Lord Fidelitas has split the company, assigning my sub-company to follow up on distress beacons set off by our worlds. It is a thankless job, and we have been chasing shadows, having last fired a bolter in anger over six months ago. Mostly, we find a dead world, arcane sigils etched into the dirt. These we raze, I will not have the shame of them blighting the honor of Ultramar. We find some survivors, but they are rare, and often do not survive more than a week, no matter how much we try. The rest are…broken. The warp has twisted their minds in such a way that we often are forced to put them down. There is no war here. Only death and despair. “Ruminations on Betrayal” Sebastus Ixion -Sub-Tribune, 129th Co. XIII, Legio Astartes The 129th company, following rearmament on Macragge, would be assigned by Roboute Guilliman with hunting down and countering the ongoing Shadow Crusade led by Lorgar and Angron. Captain Fidelitas would opt to persecute this mission by pursuing the Chapter of the Ruined King, led by Lord Allant. This blood feud would last the length of the Heresy, and would conclude over a millennia later, with many of the parties involved remembering little, if any of the reason for the initial vendetta. However, that is a story for another time. This chronicle is instead focused on the exploits of Sub-Tribune Ixion and his veteran elite. Ixion would lead a force of about 100 separate form the rest of the company, dealing with various traitor incursions that might threaten the flanks of the company. This action would see them battle various forces under the banner of Horus, including the Warmaster’s own. Referred to as Strike Force Alpha, the warriors under Ixion were some of the 129th’s best void and terminator warriors, renowned for their first strike capacity and armored assaults on the ground. As such, it was something of a shock when the task force was reassigned to Ixion. What to say of Sebastus Ixion? ‘Lion of Tallassar’, ‘Lord of the Void Born’, he was a decorated, if somewhat unremarkable captain of the Thirteenth. Part of the 129th that had been in orbit during the Betrayal, he repelled three waves of Word Bearer assault forces attempting to take the company’s flagship, earning an Iron Halo he wore with pride until his demise. Soft of voice, Ixion was respected, if not particularly well liked by his fellow officers in the 129th, though this had little to do with his abilities, and instead reflected upon the cult of personality Luciel Fidelitas had built around himself prior to his elevation as Senior Captain. Some murmured that Ixion had rankled at the young man being promoted above him, but closed logs from the deciding vote made it clear that Ixion had nothing but respect for the young man who would go on to lead the company into the Scouring and beyond. This account will pick up immediately prior to traitor incursions into the Hadrius System, and will end immediately following the start of the Scouring. It will include multiple interludes, as well as Character profiles depicting important figures from the campaign. This author will not pretend that this account is unbiased. It is written by a survivor of said campaign, and includes various interview profiles taken from Astartes, mortal, and Mechanicum perspectives. More information is available upon request. +++PICT CAPTURE//XIII.CXXIX.FABIAN+++ +++Note: Many XIII Legio companies had began to move towards alternative heraldry as legion forces dispersed throughout Ultramar. This particular scheme is believed to have referred to themselves as the 'Shattered Suns'. Origin is unclear, though possibly a reference to the death of the Veridian star.+++ +++Laurel and Gladius insignia represents void specialist, not surprising considering armament.+++
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http://i.imgur.com/7vsAoyb.jpg “What did you do? Answer me.” “I saved him, Khârn. It was the only way.” - Khârn, 8th Company Captain and the Primarch Lorgar Aurelian Greetings Loyalist and Traitor alike! Unsubtle title, hey? Welcome to my log of what is my new project, the equally unsubtle XII Legion. After a long break from the hobby, I have decided to finally get my juices flowing with my World Eaters, a project I have been sitting on for a while with boxes of bits hanging around waiting to be built. Those of you who know my previous work, my Flesh Eaters and my Black Legion, should know what to expect - I have always had a ‘thing’ for the more blood thirsty Chapters and Warband aspects of 40k, so my first foray into the Heresy was always going to be Angron’s unwanted sons. As you may have guessed buy the quote from Betrayer, I am going to be setting this army as late heresy, post Nuceria. By that, it will be post ascension of Angron and coloured in the newer, white and red scheme published by Forge World. I won’t be going overly Khornate, but there will be a few Khorne runes and fetishes dotted around the army - the warriors may not even know what it means or simply view it as a good luck charm - I am sure the fact that their Primarch has turned in to a :cussing huge Daemon Prince have some baring in their outlook in life ! My decision on the late heresy setting was also helped by the fact Angron is currently out of stock at Forge World, surely a sign from the Blood God? ;) Righto, enough rambling, time for some pictures. First up, test dude - http://i.imgur.com/y8FfcqK.jpg http://i.imgur.com/UQ7VSXR.jpg http://i.imgur.com/3v7ABbP.jpg http://i.imgur.com/EfDMToe.jpg http://i.imgur.com/QgAmhIM.jpg He was basically just thrown together with spare marine parts, there is in fact only his head, shoulder pads and arms that are actually HH !! Quite happy with how he turned out really, as white can be troublesome (the red and brass were already decided on) and I wanted it to look good, but not take an absolute age to do as, let’s face it, I don’t get a great deal of hobby time any more. I will be going for the green glow on power weapons and eyes as per my Flesh Eaters. Also, I know his pose doesn’t look particularly late heresy XII Legion (ie, lost the plot pose!) but hopefully his mates do a bit more - http://i.imgur.com/aS5ftnW.jpg Some of my faves - http://i.imgur.com/sSpLjmV.jpg The Sarum pattern helmets, also marine sporting arm from a Khorne Bloodreaver - http://i.imgur.com/cHRLs0R.jpg And finally, my entry in to Grotsmashers “Warlord Conversion Challenge” over in the WIP forum, Praetor Drakus Ghorn, 17th Assault Company - http://i.imgur.com/FEeuoMG.jpg Rawr http://i.imgur.com/Gz8h9iE.jpg http://i.imgur.com/Gyv3tEN.jpg I know, I have done the cloak of skulls in the past, but it just feels right for this guy! So the story goes, he was killed at Terra after rampaging his way through single combats with loyalist champions and adorning his cloak with their skulls. He was last seen duelling a red skinned Daemon thing with an equally impressive cloak of skulls atop a statue of an aquilla, enveloped in blood red smoke at the height of the fight obscuring the outcome. Neither was seen once the smoke abated. Maybe. His powerfist is magnetized, as will his back pack be for a jump pack, as I am planning on running two squads of assault marines :tu: Also in the works (read in a box, unbuilt under my bed) are a Spartan, a Leviathan with a Lucious Pod, and some various things requisitioned from my other armies including a Deredeo. I also have 50 FW Chainaxes of varying types :tu: The Spartan in particular is a point of interest as I have had it for 3 or 4 years! Surely, now is the time :D Anyway, c&c most welcome, hopefully you enjoy the bloody ride and in the words of the XII, “Kill or be killed!!”
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Hello folks, I've had the DI primaris marines since their release a few months ago and have not been able to figure out what to do with them. I have been a World Eaters fan for a while now and I am currently working on an army for 30k. I thought creating a primaris chapter from World Eaters geneseed would be a cool project. I managed to get this intercessor painted up. Now, I am a mediocre painter on my best day so I tried to go with something pretty simple. Unfortunately he still looks pretty bland right now due to a lack of heraldry or weathering (I'm looking at buying the WE transfer sheet for the War Hounds symbols, and I'm currently trying to learn how to accomplish decent weathering). I'm also working on some fluff to go with the chapter as well. Anyway, I welcome any feedback or critiques anybody has because I could sure use it. Thanks, Lhorke the First
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A friend of mine is working a loyalist World Eaters force for 30k, and wanted something unique for his leader, so I helped him out. I'm loving how this guy turned out!
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So I suppose its time to get this thread sorted as I am about to start work on my World Eaters force after pretty much completing, painting and converting my friends Death Guard force. Over the next few days the last pieces I need/want to actually begin will be arriving. I have quite a few plans for the models, as well as a fair amount of background fluff which I have been working on for a few years. So I suppose its time to start. First off we have my Centurion. Borrox (The sketch is really rough) If you care for a bit of fluff, take a read: its poorly written and pretty bloody. Onto the model. Just to get a view of what I intend to do, my plan is to do a fair bit of work with the Gabriel Seth model probably removing the cape and modelling a new one from green stuff or playing around with the already added cape. I will more than likely remove the Evicerator blade completely for my Flesh Eaters force and replace it with a MKIII Evicerator from the forgeworld weapon upgrade kit keeping the pose as is, or replace the weapon entirely and chuck in a reaver chainaxe and give him a plasma pistol. Will have some updates over the next couple of days.
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Hello friends, I decided to gather all my 30k related work in a single thread for easier viewing and whatnot. I'm gonna try to give a better idea of my thought proccess when making my models. - Alpha Legion - After reading the awesome Praetorian of Dorn by John French I knew I had to put together a small Cell of operatives. http://i176.photobucket.com/albums/w194/darkman1111/P1240815.jpg Alpha Legion Sergeant. Basing : The harrowing is taking place somewhere in the Sol System, Alpha Legion vs Imperial Fists, firefights in an urban setting. I gave GW's sector imperialis bases a try and I was pleasently surprised, the details are copied from the SE Realm of Battle but are also flattened, marines stand on them nicely because of this. Modeling / Painting : The arms were cut and pinned to get the pose I aimed for, then greenstuff the gaps. Simple and effective. Gave him a tabard inspired by the art of HH books, observed on warriors of all ranks. Even tho I dont know the meaning of this, I sculpted this hairy item next to the cloth. These things also appear on the AL contemptor... Hmmm... For the armor I used mainly metallics and tamiya paints, following Kizzdougs' recipe as a starter and taking it from there. C & C welcome.
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So, my old topic seems to have been archived, not surprising since i haven't updated it in years. Anyways, due to me getting a real job and my gf living in another city for a while, I've suddenly found myself with spare time and money. Strange new feeling:) I can't think of a better way to kill time and personal finances than getting into 40K again, so here we go! Expect World Eaters, khornate demon engines and maybe some converted Sisters of Battle (real, unfallen ones, believe it or not). I've started cutting up the plastic contemptor, mostly trying to get rid of the awkward pose. Hathis' thread was a big inspiration for this one. It's mostly reposed for now, and with some AoS bits added. I'm thinking of cutting up a Bloodthirster chestplate to further chaosify it, but i'm a bit reluctant to potentially ruin these pieces. Any ideas for the head are appreciated, I'm thinking of going with one of the MKIII-looking heads from the skull crusher kit. Some work on the trim and trying to clean up the cuts. The knee looks a bit wonky like this, with the armor plate sticking up. Do you guys think i should continue bulking it up or try to rotate it backward a bit more? This would be so much easier if the plastic contemptor wasn't such a horrible model hehe. I got the Frenzied Wartribe box mostly for the amazing bits on the wrathmongers but the legs look great IMO and the idea is to use them on terminators. Here are two early WIPs, I'm smoothing the armor plates on the back of the legs a bit, the exoskeleton-like supports will be added. Unfortunately I don't have any terminator bits available at the moment so i'm taking a bit of a lead of faith with these, but i'm thinking (read hoping) they should be good size-wise. It'll be bit of work to get these done, but terminators are among my favorite units so it'll be worthwhile. And there's this guy, currently competing with the dreadnought about who should get the bloodthirster's chest armor. It was a bit of a hassle to get the horns to fit behind the cables but i like the result! I haven't decided on a face-plate yet, it won't be the skull though since almost every chaos knight goes with that one. Thanks for looking, c&c is appreciated!
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