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CustomTitle

  1. B&C-26 The Inner Circle Presents: +++WAAAGH! 2026+++ INTRODUCTION This is a painting event designed to boost the Orky presence in the B&C, giving the Greenskin community an event to call their own! However, the event is not designed only for the hardcore Ork players but to all of us that have even a fleeting interest in the fantastic Ork range Who knows, this event may become the foundation of a mighty Waaagh! in the months and years to come. Joining the Waaagh! The “Waaagh!” event is meant to drive people to paint game-legal Ork units that could be additions to a pre-existing force or a Kill-Team force or even the foundations of a new army. Of course, if people want to go crazy and build Ghazghul’s Great Waaagh! down to the last Grot, I will not be the one to stop them! So, the challenge is to paint at least one game-legal Ork unit in Orktober. If you manage to do so, then you’ll receive the appropriate badge and you may carry it with pride in your signature! If you complete more than one unit then greater recognitions will be bestowed upon you! DURATION: Start date: October 1st, 2026 End date: October 31st, 2026 (all day for all time-zones) Participants may enter at any time - there is no cut-off date to get in. The deadline is immovable though so plan your free time accordingly to avoid disappointment. RULES: The entries must be supported by the Ork faction on the B&C. Simple. This includes any 40k Ork unit from any GW or FW range. In this use, 40K is the setting, not the specific game. You must start by making a vow with at least one game-legal unit, however, you may vow up to five game-legal units. Each game-legal unit counts as its own VOW. Vows do not need to be announced at the same time, you may make new vows as you complete previous ones, up to a total of 5 vows. Vows may be completed either sequentially, or simultaneously, the choice is yours. You must provide evidence of progress. This translates to posting a “before” and “after” picture for EACH unit pledged! You are welcome to post as many WIP pics as you like but the “before” and “after” are compulsory. A group photo of all completed units would also be appreciated. As mentioned above, each participant is required to make a binding vow. Please use the standard format below or any other format that will contain the vital information i.e. the info in brackets: "I, [Username], will join the Waaagh! and vow to complete [enter name and model count] before October 31st 2026. If I do this successfully, I will receive the rank I have earned in the Waaagh! and continue rampaging across the Galaxy. If I fail, it’ll just prove I’m a Snot!" REWARDS:All of you who participate in the Waaagh! may wear the relevant badge:For those who successfully complete their pledged units in Orktober will be awarded the appropriate rank, depending on how many units they bring into the Waaagh!There are 6 distinct ranks based on the amount of units completed by each participant:1 Ork Unit: Ork Nob2 Ork Units: Ork Boss3 Ork Units: Ork Big Boss4 Ork Units: Ork Mega Boss5+ Ork Units: Arch-Arsonist (only the coolest title ever!!!)Unlike some other Events, you will not lose credits for completions if you fail to complete one of your Vows, you will only earn the title of Snotling if you fail ALL of your vowed units, and to show this to the world you’ll have to wear the appropriate badge:Similar square badges for all ranks will be available by the end of the event.Now you may wear this as standalone badge or combine it with the generic participation badge thus: Have some fun, paint some Orks, looking forward to seeing a sea of green this Orktober. WAAAAGH!!!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FAQ's Q1- Do units need to be multi-model units? A- No, a units minimum model count is determined by the minimum model count of that units datasheet. So, single model units are acceptable if their unit has a single model count or option. Q2 - I would like to proxie / count-as AoS models, will they be acceptable? A- Any AoS models will need converting / kit-bashing / being modelled as belonging in the 41st Millennium. Grenades, pouches, ammo belts, boss poles. As long as the model looks the part, it will be acceptable. Q3- Are 3rd Party / 3D printed models allowed? A- As long as they are appropriately sized and based, and clearly represent they unit they are replacing, yes, they are allowed.
  2. Hi folks, Here is the closing point for a 10 months long project: a 12MoH plodding along vow consisting in developing a few (a lot) of additional items of scenery. The purpose was to increase the set from which I could select my scenery for an Ashland desert themed table. Before starting I already had quite a good bunch of scenery associated to this theme yet it was not necessarily fully satisfying. Indeed it was based mainly on small LoS blocking elements or scattered areas. It lacked a third dimension and height. I toyed with the idea on including something like a mining theme in order to link the table theme with my not GCS project. Because it can be clearly assumed now that I will end up building a GSC force… What was the initiating event that decided me for starting up that project this year? The MTO for Tectonic fragdrill opened to sales by GW in December 2025… We have therefore: - A style (Ashland) - A theme (mining precinct) - A subtheme (mining site) - A constraint (giving height) - A mandatory model (the Fragdrill) The initial steps of the work focused on getting some hills and big rocky chunks. Big enough to screen titanic walkers. It was a good training for defining the paint scheme and the shading of the items. Then the stuff went off road. I added a fuel/ammo dump and grabbed a second hand set of Ryza pattern ruins that were not on the initial rooster. I cut, I saw, I filled with paster and medical mesh… More armored container were added after that, including a damaged one. After a serious slow down, I completed the set of cranes (bought during the same MTO than the Fragdrill). And summer came which made that slow down turning into a full stop (due to being committed to CtA26). When September came (ooh, a quote from GreenDay!) I resumed the project with the Fragdrill. Better late than never one may say. Yet I was almost convinced I would not be able to complete the vow because of a tiny item listed in my initial pledge: a home made power generator. I already own the Killteam items that are supposed to be plasma generators (from KT Termination), but these cannot be interconnected with plasma pipes. A shame. I therefore loaded a shoe box with bitz and plasticard remains in order to try to build something more aligned with my views on the matter. It has been quite a fast job in the end, but how much did I struggle with myself just to start doing it! But I did it. Next time I will instead look for a 3D printed stuff. If there is a next time. But hey! How does it looks like now? Well, here it comes: South west and south east views: Close up on the fragdrill and the powergen. The latter can also be seen there (Power surge - Bouargh´s miniatures´ closet clean-up - The Bolter and Chainsword) The ammo dump; this will be perfectly usable on a Munitorum themed table too. After all I own many Munitorum assets (containers, drums, cranes…) An overview of the mine with the crane on top (I forgot to put it whan I made the first pics so be not surprised it appeared suddenly!). The Mine itself is a Mesa, counting as impassable terrain except for units with keyword “Fly” or with scouting rules allowing a deployment on the top of the hill before the battle rages. I guess a deep striking unit might access the mesa too. And if needed some hatches can be added to climb on top from the mine entrance. An idea for a future project would be to model a kind of lateral scaffolding to get an access route… Being a highly thematic item meant to be scenarized, getting an asymmetric access will not be that problematic. This was my 2026 Plodding along pledge for 12MoH. It is done and complete! I end up with a LOT of extra scenery. If I add the rest of the Ashland themed stuff I have made over the years I could cover twice the exhibited surface (or even more if I try getting a table effectively playable with longer distances between debris and scenery elements!). Next adventure? I dunno yet. But if I decide something you will read it there! See you.
  3. Hi Folks, The Power Generator I wanted to add in my 12MoH pladge is not fully painted. After a plasticard job, I ended with this big square box to be painted. I initially though about copy/pasting a real world colour scheme for Diesel groups such as that one: I have kept the inspiration of the dark colour for bottom reinforcements and shifted to red (as painting yellow ain't my stuff), but I gave up bicolour stuff on the main panels. Why? Just because I forgot mainly. Yet, while the painting was done, this lack of bicoloured scheme let appeared a wide defect of my sheme: the side next to the plasma duct connector was too red and too uniform. Option was either to resume painting or add modification to the model. I choosed the last. Indeed, the Diesel poxer gen ended up looking more like a comapct nuke reactor (thanks to proxied core modelled from AdMech vehicle bitz); The Diesel parts is now more aligned with the bienergy power mode à la Imperial Knights, that mix combustion and plasma/nuke. And if you have to control a nuke engine, you need a control pannel worth it. As I had left this panel from a Land Raider... half of the job was done. And here comes the result: It is a rather OK model that will bring colour on my Ashland table. As size matters, here are some comparison pics: It is not that big but neither small. A perfect size for the purpose of LoS obscuring. I guess this model is closing my 12 MoH plodding along. I may have enough bitz left for buildinga watch tower with spot lights but I am not sure I can complete it this year. So, I'd rather close the deal here. And keep the idea for a future project. See you with the whole 2027 scenery project on a single familly portrait pic! image.webp image.webp
  4. Hi folks, I have been thinking about doing a power generator / "portable plasma reactor" for a long time. Then our beloved GW issued that piece of scenery... ... and I have been satisfied. For a while. Or it is what I believed. But the idea came back. Insidiously. In fact I am still disappointed by the fact that it is not obvious connecting these big bricks with my plasma pipe networks. I therefore resurrected the idea of a similar function that could be arranged so that the power will flow in the pipes. And it was a way to get rid of some bitz, or at least it is what I originally thought. Indeed many cool parts left from old kits could have found their place here, such as vents or canopy from the SW boarding barge, left apart panels from Land Raiders... But it is not what happened. At all. Most part of the power generator ended being pure plasticard. With only some add-ons from a few kits; these are only details that root the design in the Warhammer design while having only a very limited impact on my bitz box management. As a small game of guessing the origins of the bits, one may have recognized: - Leman Russes exhausts, handles (as a ladder) and lifting lugs - Chimera cut side panel - Land Raider tool kit and power cable connector panel - Old vehicle sprue Promethium reservoir (+Immolator valves) - Some Skorpius parts + miscelaneous parts from the Icarus missile launcher from the Onager (vents and icon) - Turbines from the iconic (and ugly - excuse me for exposition so frankly my thoughs about this design) Stromhawk interceptor - And other tiny stuff from IG HW team sprue, Fragdrill extinctor… And of course a upper tap for connection to pipe array. After all it is the main purpose for this modelling experience! The gantry is probably the really only new stuff/technique I commit during this work, using a table tennis net for texturing the panels. I should have done it before, it would have given a very sympathetic touch to the platforms I built in the past years (knowing that I have this net on shelves for 15 years… I do not understand why I did not think about it earlier???). In the end the powergen will be connected to the network with the still unglued tap on the side. The overall size is close to the one of the existing genuine models disclosed in the introduction of this entry. And it was NOT done on purpose. I initially aimed at getting something a tad smaller but in the end I lost myself between the initial idea and the realization and it ended being 2/3 lenght of an armoured container, as large as the llatter and higher. But the stuff , even if slightly too high for my taste/original idea, remains globally OK. It will be a good obscuring item of scenery for my plodding along. See you once painted. In between I’ll try composing myself a poker face while intenting glueing the resin arms of the Malestrain alpha. This kit is really not modeler friendly… But it is another story.
  5. Teetengee

    IMG_20260915_232009.jpg

    From the album: Teetengee Chaos

    © T (Teetengee)

  6. Teetengee

    IMG_20260915_233310.jpg

    From the album: Teetengee Chaos

    © T (Teetengee)

  7. Teetengee

    IMG_20260915_231913.jpg

    From the album: Teetengee Chaos

    © T (Teetengee)

  8. Teetengee

    IMG_20260915_101619.jpg

    From the album: Teetengee Chaos

    © T (Teetengee)

  9. Hi folks, CtA26 is now almost over (2 days left). But for me, I am at the end of this season's paintjob. It has not been the most prolific year in sheer numbers. I hope I compensate with a small quality increase. Anyway, many excuses can be brought such as series of heat waves that limited the total available time for correct painting, or lack of holidays. But truly it is a general slow down from my side because of remaining backlog shrinking fast... Anyway, here is the whole 26 contribution of mine to CtA, all in the Imperial Stronghold and for the glory of AdMech. Interestingly enough, only models coming really from the backlog/pile of shame were the Chickens, Pteraxii, Serberys and the 2 containers. Eevrtything else has been purchased between June and early August. So that fear of the shrinking Pile of Shame starts looking like as a pityful excuse... Should awards be distributed to this small horde of machinized warriors, clearly the "most painful to paint and build" award would go to... Pteraxii required the highest amount of time spent... and the less retributing job in terms of personnal satisfaction The second Award, would go the the kit making me me starting a new Army... Big robots. I am hooked now, I can't deny it anymore And the Award of the kit I cut and slacked with some apprehension goes to... The Container. Interestingly enough I did not feel the smae with my failled attempt of magnetizing the Castellan nor whane I did it (this time succesfully) on the Questoris. Key difference? Motivation maybe: I just did not knew where I wanted to go with the Container. FInally the Special Award goes to... Where it is all about a kit that I should have bought in 3 boxes instead of 2. New DS for SM and CSM will make these lads a must have probably. That's all for this year lads. Now, I go back to my other challenges, such as the BIngo Card (1 entry missing) and the 12MoH (Plodding along) See you.
  10. Hi Folks, My second CtA26 vow is based on IK. With one Questoris and two Armigers (plus a container). After magnetizing the arm weapons of the Questoris and trying out a checker pattern on the pauldron, the rest of the paint job was finally straight forward. Most of the skeleton is done by dry brushing, which is a go-fast technique. And armor panels are quite easy with my bicolor scheme once the fancy stuff such as checkers have been managed. It is also the third big knight of the kind that I do so I have had opportunities for training before. Once decals applied, the final aspect is rather OK, even if the decals themselves are a little bit too glossy. Except the custom decal made by combining a recut Crimson Fist chapter icon (ooP SM vehicle decal sheet) and a Cog: indeed, I had to paint some red on top of it to correct unpleasant transparencies. Knight Crusader Top view The big robot, like most of the central figures, deserves a basing that is a little bit more detailed than a standard model. Sure that, as I aim at tabletop ready only, I will not go in anything too complex. But this time I wanted to get something a little bit different from my rocks made from grey-painted bark. I therefore reused a blue stuff casted gantry that I wanted to use in my 12 MoH Plodding along project. My knight is therefore stepping on what used to be a small part of a Mechanicus sector. Feeling lika being at home? The pleasant part of the process is that the magnetizing allows fielding either a Crusader or any of the two following variant : a Paladin or a Warden. Here are the photoshop-free versions once weapons are swapped. Warden and Paladin toolings A nice project, finally done at high speed rate once the checkers were done : over one weekend, painting 2 to 3 hours per evening (inc. Friday’s eve) it was done. See you soon with the Armigers.
  11. Hi Folks, Although I have almost reached the bottom of my pile of shame, I succumbed (again) to the sirens of the Imperium. It is no rocket science predicting it: once you buy a bargain Eye of Terror Knight Detachment to be added to your existing Questoris and 3 Moiraxes, you end up with a small force, small enough for some games but not big enough for more. And what would you do with something half established like that? Expand it to a decent size. And this is how you end up building a new army while it was not really on schedule. So, what will I do with this kit? The box is the Defender’s one. It has enough options to do more than one configuration of the Questoris. But which one? Answering this question requires planning insights. As I did that leap of faith toward a new army, I have decided myself to go for 2 Questoris in the middle term. The one we are dealing with now and a future one. The latter will be an Errant, with Glove and rocket pod. I am toying with the idea that I will build it from a Chaos Knight kit, just for the look of the legs. I have enough spare armor panels from the unused plastic sprues of the Styrix kit of old to make it very Imperial looking. So, I will save the pod and glove for this future project. With what is left, I can go Defender, Warden, Crusader or Paladin. Or all these or almost if I magnetize properly the weapons. In fact, with the current bill of bitz and the magnetizing strategy I have used, the defender is, at least temporarily, out of reach if I want to maximize the versatility. And my heart beats for the Crusader. So priority will go to rapid fire battle-cannon, Gatling and hull-mounted dual autocannon. Plus chainsword as an option to shift toward other variants. As decisions have been made, it is time to dive into the paint scheme decisions. I will stick to the overall color pattern I have used for my Castellan, Styrix and Moiraxes: a dark grey/bone largely inspired from house Korvax. But individualizing the livery requires a little bit of reflection. I like the red stripes seen on this Korvus silhouette: But I will probably keep it for the Errant. or for the Armigers that came with the Detachment box. I am also very tempted by the checkboard pattern of HH era knights. But I will not buy the kit just for the purpose of getting the transfer that makes checkers easy. And Ebay does not have much of these or at sky high prices. If I want checkers, I’ll have to do it with paint and brush. And I want some. Or at least it is what I believe... The method I have used is based on another YouTube video, where masking tape is used for defining free areas to be sprayed. I have no spray and my air brush is still waiting to be commissionned. So I will go the classic brush way. After some tests for perfect width of the masking tape, I have selected 4mm width. By positioning the stripes of tapes, you can define an incomplete checker pattern. Then you fill in the missing squares by hand. and remove the mask ASAP. Otherwise it is blurrier. Easy? Well, not that straight forward as the pauldron of a knight is curved. As such the impact is that the checkers look like diamonds, which is not that bad. But it also makes the tape positioning challenging and some of these diamonds’ wannabe-squares may be not that well defined or fail in homogeneous proportion. I should have spent more time and cared more about the tape fitting. But after correction of the missed diamonds (which were btw on the front of the pauldron so very visible) it is anyway satisfying enough. if you look from 2 or 3 feets away. I am happy to have bought a 00 brush for doing that job. The next step is reproducing the diamond pattern on a knee. same technique but with a smaller tape width. 1 mm. And here is were corrections matters as a paint a little bit too thick ruins the look. But in the end it is rather OK. At least it looks like it is OK on pics shots at 6:00 in the morning. Next steps, the rest of the model, that will stay in Eshin grey and Bone, just like the previous ones. I do not want an otT paint scheme. Final details will be made out from decals. That's it for the momment. Balance of the week: 3 magnetized weapons, one pauldron and one knee pad painted. 15 days left. I have to hurry a little bit. See you.
  12. Hi Folks, This summer of 26 is really to be marked as an awful era for painting. With all the heat waves (and no climatization), a large amount paints has dried out and my hobby productivity as dropped down. Over the past 5 weeks or so I have managed to paint from scratch a little bit less than 10 models: 5 dwarves for ToW and 5 Pteraxii. But wait a minute. 5 Pteraxii? Weren’t these a part of my pledge for CtA26? Yes, they are. And they also were the last minis still undone. It means I have finished that pledge! Hooray... But with limited enthusiasm though these models were as painful to paint as the previous ones I did a few years ago. A souvenir I had obliterated from my memories. What about these cyber psychobats? I might have pretended a small hesitation before building them with flamers or needle guns. But in the end the flamers prevailed as I find them more useful than needle gun that deliver as much shot for 5 Petraxii than 10 Skitarii. As the characteristics are not that different in terms of damage output, the Pteraxxi might become useful due to their increased M and with saturation of an area if numbers climb to 10. But I do not find these arguments to be sufficient as wingspan is such that most Pteraxii will die before making a useful back flip (LoS baby...). And no way that I paint 5 more of these lads. Flamethrowers for everybody then. The only change I have made vs. the previous unit is building up the alpha with the torch and making a few modifications on a body meant to be a standard trooper so that he becomes the alpha. Like that the 2 units are less similar. What is the result? Here is the full unit: I have some issues with metallics as these paints look like they suffered more of the heat than other, with lumps of metals flakes. So some of the most obvious areas where this phenomenon led to a lack of shiny metal will have to be corrected one day. Some details on the alpha and one minion: What else? Not that much. There is still 1 month for CtA26 and I may pledge something else. But I have to give it a though. After all I also have some ToW miniatures t paint before the end of the month for a game and I may give it priority… See you.
  13. Hi Folks, Bastille day left me with enough time to complete 2 additionnal models from my pledge: the Ironstriders. These models were in stockpile for a while, more than 2 years, but I was not very enthusiastic for painting them: I used to play at sizes where I have enough models to fulfill most tactical role and I am one of those convinced that Striders behave well mostly at small size when tooled up as Ballistarii. With the release of the Hastarrii, I am even more convinced of that, but the Striders keep the benefit of high mobility in a cumbersome table. Especially with 11th set ups. Anyway, I had them so, let's do the job. I gave them Lascannon as the Autocannon, while perfect for opening MEQ, is too goofy looking on the chicken legged walker. The paint scheme is the same as usual, with a small change on the gun barrel only, plus a fancy decal from HH. I've made some efforts on one of the bases, recycling old ruins sections from previous 40k ruin (featured in 3rd or 4th Ed maybe?) Ad a close up on one of the two walkers; yo will note that I have not set the lateral antennas set on legs on these. It is too fragile and I had to operate various repairs on the other walkers I own, so I have decided to avoid that issue. I am now only 5 models of completing my pledge, with the Pteraxii. Yet this will be for a later date as I am shifting to ToW: I still have some dwarves units to be painted for the next battle with my kid, and as the scheduled date is closing fast, it is time to give some love to the gyrocopter and the doomseekers. See you with Pteraxii in a few weeks.
  14. until
  15. Hi Folks! Final entry of this series with a completed tiny titan. Or alike. The paintjob has finally been quite straight forward and easy to complete. I followed the scheme I have used in previous years for my Styrix freeblade and latter with its 3 Moiraxes minions. Seizing the opportunity of a big bargain, I have added this year 1 Castellan (the star of the day) and 2 Armigers that will need some love soon. Enough words, here come the beast: I am still not fully satisfied with the cream panels of the legs. I may have to give it a little bit of attention. More mugshots: Top view, with baronny marks as dashed red lines This closes my Job's a big huns pledge for CtA26. Next is keep on painting the AdmEch I have enlisted, more specifically the 2 Ironstriders. Atm I am focussed on base colors: grey and cream. See you when I will have more to share.
  16. Hi Folks, It is now time to share the armour panels. I have decided to stick to the Eshin grey/Wraithbone combo. No third colour variation with red like on my Moiraxes. I will keep these fancy trends for the Armingers only (and I will have 2 to be painted soon). The full tilt panoply is bicolored only on most parts. Even if I have been largely inspired by the Korvax scheme when I did my first IK model, I will not, this time, add red stripes on the legs. I will keep this for the eventual future Questoris I may buy some day. Instead I will play with decals and eventually add some purity seals. Only fancy stuff is the red band on the right paultron that will receive some skull decals as somehow seen on many knight models. The arm side panels made bicolour are satisfying enough and they fill perfectly the role I had in mind: so no need to colorize the weapon casings as eventually discussed in Part II. The top carapace received some hatched red stripes that I will pretend to be a marking of a Baron rank. Rest will be done by mean of decals. I still have now to do the small arms, turrets and complete the assembly. Plus decals. See you.
  17. Hi Folks, While working on my Job's a Big'un pledge, I keep on working, in parallel on my first pledge. After Hastarii it was high time to give some attention to the Sulphurhounds. This is a unit I bought almost 2 years ago on purpose of reinforcing an exiting unit of the same. But, as I never really used the latter, these models stayed a long time in their box. A true Pile-of-Shame component. As usual now, I've sticked to the existing scheme so that they will mix perfectly in the existing unit. I have followed the plan of reinforcing the unit raising its numbers to 6 rather than making a second one of 3 riders. As a consequence, no Alpha here. Some views under alternative angles: And the full gang: Unit count wise I have done 50% of my pledge. I am now left with 2 Ironstriders Balistarii and 5 Pteraxii. Let's start with the Striders as they are likely to be more useful than the additionnal Pteraxii gamewise in the coming weeks. The batboyz will follow but probably within the verysame context as Sulphurhounds: I barely field the initial unit, so adding a second one or incresing numbers ain't no priority; until CtA26 painting challenge. See you BR
  18. Hi Folks. A small update since Part I, with the big guns. I have decided not to repeat the knight livery colours on the weapons and to go instead with plain black casings. I have voluntarily limited the hue so taht it does not look like a clown: with the schemes I have already applied on the Moiraxes and the Styrix, more variety in scheme would not be a quality criteria and would instead bring too much discrepencies and lack of harmony. This black and dry brush matals as major contribution. I know it has not been the case I have applied on the Stryrix, but the Castellan also borne extra armour plates on the arms that will do the proper counter balance. I guess I will be confirmed in my decision once the armour panels will be done. Otherwise, I will also have the option to repaint before assembly. Pannels next. See you.
  19. This guy done. It's took a lot. Result is almost what I want. It's still need touches here and there but I'm just burnet a bit. So I sealed it with varnish. Everything would be based together once Plague Marines are done. That's a nice mini and this is a great experience of building this much trims and curvy details with NMM. Most the time I spend fighting face panel. I like the result and funny it's a simpliest part. Once I reached flat parts real proplems appears. And the rear leg took only few hours to finish. It's obviously not a piece of art, though it's my best mini so far. Next would be the Red Terror, it's cool miniature, very dynam and characterfull and I can rest from trims and death flesh. I wanna paint him as naturalistic as it possible for space horror.
  20. Hi Folks, Now that my magnetization task is completed canceleld, I may start working on the paint job. The knight superstructure is a really easy and fast track work as it is basically a big dry brush. The Castellan chassis is also less detailled that the Questoris chap: less accessories, less details on the sub elements. Part of the molded details is also quite hard to reach, for example pipes around the plasma cores. I have plans to keep my current scheme applied to Stryrix and Moiraxes. The main colour for my house will therefore be Eshin grey and Wraithbone. Metallic details in brass. As I do rather like the idea of an AdMech affiliated house, the face plate of the Castellan has been replaced with one in spare from my Styrix, mimic of the Animus Mechanicum back view of the cores. That's all for the moment. It is time to think about the armour plates now. See you.
  21. Hi Folks, After succumbing to the charms of an überbargain price on an already bargained limited edition box, I ends up with 3 Knights to be built and painted. I have decided starting with the Castellan. Or the Valiant. Or… Both at the same time. It will be a big premiere for me consisting in trying out magnetizing a model. I of course had my dosis of tutorials on Youtube, bought some Neodyne magnets and prepared the material to commit the crime. I had decided myself to go for a variant: instead of glueing magnets on added on cut sprues inserts, I planned to fill the void with Milliput. Yet, while planning the job, an issue appeared. The kind of issue you become aware after reading carefully the instruction manual (something I usually never do, but it is too hot to work). In order to understand the issue, lets clarify my scope of work. I do not plan magnetizing the torso/legs joint ball. Neither do I plan to magnetize the hunterkiller missiles (or whatever these are called) or the small turrets mounted on the carapace. I will strictly stick to the arms. And this is where the details matter: you can’t do it just that straight forward as some parts for the weapons are in limited numbers. Which ones? The back of the weapons, that kind of cork looking stuff with the cog. You have only 2 of these and if you aim at getting options for swapping weapons you should have 4. Options: Recasting with blue stuff is an option. Cutting some of the extra reactor cores of the second back plate available on sprues is another option. That or using similar spare parts from Moirax kits I built. Magnetizing this bits and swapping it with the arms. But this is not going to be the way to go for me. Too much magnets at the time. I already aim at getting polarizations OK for 4 pairs which may be tricky considering my concentration level these days. Interestingly I am not aware this point has been raised in ANY of the numerous videos I looked for on the internet about magnetizing Castellans/Valiants… And this ois because these videos once applied to Castellans/Valiants are meant to make the knight easier to dismount for storage or transportation purpose. It is not (for this chassis) meant to add flexibility in tooling up the machine. And as such the forementioned “missing parts” can be generalized to some other parts such as the side arm armor panel part or the “elbow”. If you purpose is to swap weapons, then you should magnetize the miniature not on the joint as usually shown in videos but in the weapon itself. And even as such, you may need to resign getting the small pistons holding the weapon. You should not magnetize at this joint as usually shown (this works maybe for Questoris but not for Castellans) You should magnetize INSIDE the weapon instead So how did it goes for me? I went to a test with the Valiant conflagration cannon as this is not the variant I am pushy for. So if I fail it is not that critical. I went for blue cast way for the back barrel. Then I cut and carved into the plastic. And I gave up after slaughtering through the plastic in such a way that I hit the table underneath - poor dosing of torque and applied force with the Dremel. Magnetizing 0 – Standard fixed built 1. So what? I have failled. It is not that critial as the Valiant is not necesarily a type of knight I was considering. But the idea of keep on failing while going on more critical parts (such as the Volcano cannon) as cooled me down. I will not give up completely the idea of magnetizing though. And I am sure these magnets will have other uses latter on. Magnetizing weapons on Questoris chassis looks easier and more straight forward… And now that I have 5 Armigers 1 Questoris and 1 Castellan (some still on sprues), I may naturally add more knights sooner than latter. So let's treat this as a learning curve and postpone the task. See you with a painted Castellan in fixed configuration. And as for as magnets are concerned, let’s try again another day. EDIT: Failing is still learning, isn't it?
  22. The Bolter and Chainsword needs you! Since 1999, the Bolter and Chainsword has been providing Warhammer 40,000 hobbyists with a platform for understanding and enjoying the hobby and for engaging with hobbyists around the world. The site is funded by donations. There are no paywalls to participate here: members don't pay any membership fees and members don't have to pay to unlock any features or access increased/improved capabilities. We don't have any advertising. What we have is generous members who are willing to donate funds to keep the site running. Several years ago, we received a very sizeable donation from a member, and that donation was sufficient to support the site for quite some time. About half a year ago, that donation ran out and I have been paying for the site out of my own pocket. Canoness Tyler tells me that's no longer an option, however, so we're returning to our donation model. What do your donations pay for? 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  23. Hi Folks, Despite heat wave, I managed finishing the 2 Hastarii squads I had on the workbench. The painting has been rather smooth but, on the building part, its has been a tad different. Despite all the care I have applied based on this step, I have struggled with the eradication beamers. These left hands split in 2 parts did not all fit that well and I had to use knife work to align these properly or close to properly. A common feature with painted by parts models: minis are micrometer designed for assembly and layers of paint do not accomodate always well with the small tolerances... Anyway, I suppose I will never learn. The resulting models are here: A. Hastarii Eradicators The full unit Some close ups B. Hastarii Fusilliers The full unit Some close ups These 2 units are the first ones for my pledges. I will now start working on sulfurhounds, a task I have postponed again and again over the past 2 years. It is time.
  24. Hi Folks, After some hesitation sI have decided to enlist once again on the Imperium side with the target to clear my AdMech backlog. First units started are the Hastarii. In fact these are not the one I should have started with but I was keener on trying a new unit rather than reinforcing an old one, even if, gamewise, getting a fully functionnal list at 100% completed head count could be wiser. On the other hand I do not plan getting a game before a few weeks, so it is not that critical. I have sticked to my usual paint scheme and painting by part approach. Starting with the body is a nice painting experience: being bigger than Ranger, these models are also easier to paint. Or it is that I have accumulated enough practise? At the moment I have 2 boxes that I split in 1 unit of Fusilliers and 1 unit of Exterminators. Here is the current state before gleuing shoulder mounted pistols: As I have written above, minis are chunkier. amount of details is similar to other Skitarii models, so, getting broader models make thes details more dispersed and easier to reach. As for other Skitarii Infantery, many details painted on the premounted parts are in the end not seen on the model. Cables for elgs are a good example of that. But I have the personnal satisfaction to know that these have been carefully painted prior to the assembly of torso over legs. even if it is a little nit useless as a though. Next steps are finishing the details on back packs and mounting the guns on the shoulders. then the HW. I'll have to unpack my Onagres in order to see how I have painted the large variants for reproducing the pattern on these heavy infantery models... See you.
  25. PAINT FOR THE B&C This is a little side event to assist with the B&C's Fundraising Efforts. Not everyone has cash just laying around to throw at the internet, but we all have too many models laying about, some of which, we know, we will NEVR get around to starting. SO, maybe we can donate them to keep the B&C's cogitators running for a few more cycles. Timing: May 1st to 31st - Select and prepare models June 1st - Post Listing and image of model/s June 15th to 30th - Donate Profit from Sale How Will It Work? Throughout May, choose a model or models you would like to donate to the B&C, these can be in state, although complete would be best. Then on June 1st post the model/s for sale on eBay (or equivilant), AND post the link here (the No Selling Rule is suspended in THIS THREAD ONLY for May and June). Once your model/s have sold, donate the Profit (Sale price less fees and postage) to the Fundraiser. This is completely Honour-based, self-reporting, no one will be cross referencing listings and sales and donations. Additionally there's a little image to go in your sig if you choose to participate, Looking forward to see what you all put forward
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