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Showing results for tags 'drukhari'.
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This is where I'll post stuff for my Aeldari of all persuasions. I've been working on the Anger & Arrogance event, so let's start this thread with my latest vow (#5 for those keeping track). Vow 5 I'm also considering how to paint future craft world models. I've extended my galaxy pattern to wave serpents so think new craft world faction is in the works. I'm leaning towards gray with teal accents. I tried purple and daemonette hide, but didn't get the look I wanted. I've got a bunch of stuff including: the new combat patrol a guardians box a rangers box 2 boxes of banshees an autarch box On the drukhari side, I've got one and a half combat patrols to paint. I am not pleased with my prior custodes color scheme, so am looking to use a complement to the craftworld colors - possibly teal with orange or light blue highlights.
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- project log
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From the album: Aeldari stuff
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From the album: The Yncarne's Drukhari
WIP -
From the album: The Yncarne's Drukhari
WIP -
https://youtu.be/st1BbvJzuhU
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- adeptus sororitas
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The Hunt of Vengeance continues in this brutal game between the malevolent Drukhari and the enigmatic White Scars! Thanks to Phil for bringing his White Scars onto the channel, a very cool army!
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- dark eldar
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Ok - Dark Eldar units are spiky, delicate, and generally awkward to store and transport. How do you guys/gals manage? Post pictures, if you have them! (I'll grab some later, I promise.) Pluck foam - how deep? Magnetised your sails, bases, whatnot - what size magnets? Deets please. For myself - I used 4x2mm magnets to replace the ball and socket joints on my hellions. For my venoms, I used 5x1mm ones to replace the socket of the flying stand where it meets the actual base - since I wanted to pretty them up a bit. I'm still struggling to figure out how to transport the little gits though, especially the raider/razorwing/etc that I intend to pick up at some point - it's hard to judge the kind of foam necessary, and a lot of companies seem to think you'll store them with the flying stand (and sails) permanently glued on, like a lunatic. Hence, the thread! Show me your solutions.
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As the title says. What brought you to Commorragh? I'll start, and I have three reasons, first one being that they have good models. Really good models, I'd argue that they are some of GW's very best, as far as armies go. I like the hard edges and flowimg armor panels, and the spikes are a nice, welcome touch. Secondly, the Dark Eldar (usually) have a freedom that the uptight Craftworlders do not, which makes for some quite interesting kabals and characters. And there is absolutely no loyalty or sense of caring for your fellow man, if you're fighting with someone at your side it's because it's safer to have someone with you, nothing more. It's kill or be killed, and almost everything you get for yourself in the Eternal City is earned the hard way. I have an odd respect for that, even though it usually means a lot of knifework. Thirdly, and probably most important to me, is that they're really evil, it's almost impossible to top what the True Kin do for entertainment, the Dark Eldar really ram home the 'grim darkness of the far future' in a way many other things can't. Sure, working on an imperial forgeworld and being doomed to a short, miserable life sucks. Getting conscripted to the Imperial Guard is also bad, but nothing compares to what the Dark Eldar will do, your fate with them is a nightmare that, in certain cases, never ends.
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Chapter 1: Dark Elves in Space Greetings, fellow slavers. I'm Ancient Terror, resident... ancient terror. Nice to meet you. That... didn't flow as well as I'd hoped. I have wanted to complete a Dark Eldar army since their 5th edition revamp. But before I got so far as to paint more than a test model or two, a number of life circumstances led to me quitting the hobby, getting rid of all my hobby things in the process (why, past self, whyyyy?) and forgetting about 40k for a few years. I've been back at it since last summer, but since I just had a daughter last March and my financial situation hasn't been the best, I've been quite busy. Things are looking up now, so I'm dedicating more time (and money) to 40k again. This weekend I'm finally ready to restart my dream project. I've got a Start Collecting! Dark Eldar box arriving at my local store, and my fingers are already tingling with anticipation.* *Or dehydration The fluff for my army isn't that well sorted yet. I have some vague ideas, but I'm still working on them. Hence the thread title. What I do know to a fairly precise degree is how I want my army to look, and what sorts of units I want in it. I could also use some help with some list building, but more on that later. The Evil Space Fae Aesthetic The thing I love about the Eldar is the supremely otherworldly quality of their design. The elegant, segmented armour; the clean, vibrant colours; the eerie witchlight; the badass runes. The thing I love about the Dark Eldar is that it's all this, but dark, depraved and full of spikes. My working plan for a colour scheme, which may not survive contact with a test model: I'll paint the armour and hulls black, starting with something like P3 Coal Black or Citadel Dark Reaper, and working up to a bluish grey highlight tone. The main secondary colour will be dark green, used for things like cloth, sails and flags. Together, I want these two colours to look clean and sharp - getting at the crispy part of the Eldar aesthetic, as well as the sinister aspect of the Dark Eldar. Black and green are quite boring on their own, though. For spot colours, I'll use purple or violet for things like eye lenses, ammo canisters etc., to produce that eerie glow I was talking about earlier. This gets to the vibrancy and the creepy witchlight part of the Eldar; a sort of eerie-but-also-shiny feel. I'll also use crimson red as a secondary spot colour, but more sparingly. The intent is to use red to paint Drukhari runes on armour segments and vehicle hulls in freehand, and to draw the eye to small details here and there. I may also use it to trim or highlight some parts of the armour to break the monotony of the black a bit. This will do for the runes and whatnot. Finally, I'll use gold and gunmetal for bling, spikes and the like. I'll get around to posting a test model ASAP once I've gotten a few of my guys assembled. This may also turn out to take 3 months or something. List Building Plz help I don't know what I'm doing The sort of army theme I want to run can be best summarized as: lots of skimmers, lots of dakka, lots of flyers, very few non-Kabalites. I'm not exactly sure how to make this into an effective list, as being out of the hobby since 5th edition means I'm probably even more clueless than everyone else. My working concept for 2000 points is to spend a little over half the points on Raiders, Venoms, Ravagers and Flyers, with the rest taken up by Kabalites and Reavers, maybe with some mercenary units mixed in for fun. The main bulk of the army would thus look something like this (for example): 2 raiders w/dark lances... 220 pts 2 Venoms... 160 pts Ravager w/dark lances... 155 pts Ravager w/disintegrator cannons... 185 pts 2 Razorwing Jetfighters w/dark lances... 310 pts 1 Voidraven w/dark scythes and voidraven missiles 196 pts --- I'm planning to add some warriors and maybe some trueborn, though in which exact loadouts I haven't found out yet. Some Reavers will definitely feature, then I'm torn between Scourges and Mandrakes. Any suggestions for what to go with for infantry and support? Weaknesses aside from "needs bodies" to plug in this sort of list? I wouldn't be averse to taking a unit or two for close combat, but I want this list to be primarily dakka. I'm willing to be flexible on the distribution of transports and gunboats, though I do want to keep the total number quite high. Any and all help will be repaid in slaves and invitations to realspace raids later (or possibly with murderous backstabbing... such is life).
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