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  1. So, I thought that I would give an insight into (the pretentiously labelled) "Kage-verse" when it comes down to the Craftworld Eldar. This will be the basis for my idiosyncratic Craftworld for my mini painting (hopefully that will go well), so not a waste either way, but when it comes to the setting this is my basis for the Eldar as a whole that you can tweak to fit the established, canonical Craftworlds. This is probably going to be more bulletpoints/thumbnails until I get to seriously write it up. (It seems that my little supplement was more fragmentary than I recalled!) Inspiration: Peter F. Hamilton. The Reality Dysfunction. Edenist habitats CRAFTWORLD SOCIETY/GOVERNMENT The society of the Craftworlds is a strange hybrid of a number of distinct cultures and sub-cultures forced together as a result of the The Fall. Three major parts of society/government: Ancestor [The Past]. Eldar that have suffered death of the physical form. They transfer into the Infinity Circuit with full consciousness and can act individually for as long as they have the will to do so. Clan [The Present]. These are elective organisations drawing Eldar with similar ideologies and goals. They can be kin-based, but this is the exception rather than the norm. Clan leadership is exclusively derived from those indiviuals who have returned from following the Path of the Outcast. Seer [The Future]. Formed from a combination of the esoteric disciplines. Farseers are separate/advisory, *not* the leaders? Others to include: The Court of Khaine. Kaela Mensha Khaine (Shard; Infinity Circuit) The Young King [Ancestor; ceremonial] The Blood King [Clan; "Autarch"] The Blood Sage [Seer] Other Courts? THE PATH (Ai'elethra) There are five (5) Paths to the Eldar Path: Seer. Development of estoric abilities. Warrior. Development of martial abilities. Steward. Servants to society. Seeker. Explorers of science, art, and the esoteric. Outcast [Eshairr]. Those that fight the constraints of the Path. This differs from canonical treatments where everything is described as a Path. The difference is the use of terminology for older materials, e.g. WD 127, which describes "Ways". Herein, "Ways" are subdivisions of each Path, e.g. the discipline expressed through the "Howling Banshee" is a Way on the Path of the Warrior. The significance here is that an individual can become trapped on a Way OR a Path, with the former being more common than the latter: * Way-sworn. Individuals that have become trapped on a single Way, e.g. Exarchs of a single Temple. * Path-sworn. Individuals that are trapped on a Path, but cycle between the Ways. The wonderful thing about this structure, based on the original background, is that you don't have to invent some nonsense "Path of Command". Autarchs are, for all intents and purposes, Path-sworn Exarchs. (The selected Autarch would likely carry the term "Blood King" or "Blood Queen" if the gendered route is taken.) Thinking More on Outcasts Outcasts must necessarily forgo the protections of the Path. What are those protections? Compartmentalisation of the mind so that the Eldar focuses on the development of a number of related skills/abilities (Primary Abilities). They may readily access Secondary Abilities, or supporting skills that are otherwise not developed on any given Path/Way (as therein defined). Other skills/abilities that are not relevant are locked behind the construct of the Path and are more difficult to access. Outcasts, on the other hand, allow the breakdown of these barriers. <-- Need some way of representing this. (C.f. corruption from GURPS Horror?) TECHNOLOGY Previously I had taken the route that the Eldar had mundane technology to which they added estoric technologies ("warpcraft"). I'm no longer sure about this and would love to discuss the possibilities with learned people of the 40k lore! For example, previously I had Wraithbone as a nanopolymer (based on the literal definition of "psychoplastic") but should I lean towards the "fantasy" interpretation, i.e. psychically malleable energy (or the equivalent of ectoplasm)? This then became a channel for esoteric energies. The long-run idea is to avoid the notion that the Eldar can create matter and are functionally a post-singularity culture that is devoid of resource requirements. Unless they are...? * * * There's a whole bunch of stuff not covered here. I thought that I would throw it out there in case something jarred inappropriately, or there were some possibly better (and newer) interpretations out there that would need to be synthesised into the broader whole etc. Looking forward to the (hopefully) discussion!
  2. I sold off a ton of old models on ebay recently (with more to sell soon). Like any rational adult, I decided to use some of that money to buy a titan. Ended up getting a Revenant because I wasn't sure if the Phantom was too much for me. I've barely started working on it but it's already been a lot of work so I want to keep track of it. To start with, I wanted it standing victoriously over something. I have some vehicles I printed for marines, which is an army I've given up on. Since I don't want to sell models I printed using someone else's designs, I decided to chop up one for the Revenant to be standing on. I wanted to cut this along the red line. Cutting this ended up being harder than I expected. I wanted to clamp it and use a power saw, but I couldn't do that safely so I tried a handsaw which took forever so I gave up. I ended up just pressing it into an orbital sander at an angle. That worked much better (though I ruined 2 sheets of sandpaper, which I'm 100% fine with). The front rail thing broke off when I was sawing it but I can either reattach it or have it in the dirt nearby, whatever I think works better. I built this foot on the top of the wreck (though it isnt glued on yet) so that the heel and toe would fit better on the uneven surface, but I honestly don't think that mattered at all. I only used super glue (not epoxy) due to the small size of the connector bits so I hope that holds. But to be honest this whole model doesn't weigh that much so I think it should be fine. This is where I left off last night. I pinned the shin to the foot with 1/8" brass rod which is probably overkill but that seems fine. Very glad I got a nice pen drill last year, I hate drilling resin by hand! I'm hoping to build the other leg (to stand flat on the ground beside the wreck) tonight, if I have time.
  3. Hello there! First time poster, long time lurker in the Eldar sub-forum. I'm a longtime Heresy player and decided to finally dip my toe into 40k. Eldar were my very first 40k army way back in the late 90's so it's nice to come back to them. Ulthwé has always been my favorite craftworld; I enjoy painting black and the Farseers and Warlocks were always my favourite units to field. I've got a substantial amount of minis lying around that I'm now getting onto, and decided that it would be rude not to start with a HQ choice. I love the plastic Farseer so he was my first port of call. I know Eldar aren't known for their 'gritty' style, and it isn't for everyone, but I come from a predominantly Heresy background and I've always gone heavy on the weathering. I decided to try a little on my Eldar. Not so much rust, and proper chipping but trying to make it just look a little more...aged. I love seeing Eldar with clean lines but I'm a dreadful painter when it comes to that sort of style so plumped for what I know best! Here's my Farseer, I think he's pretty much done now. I wanted the focus to be pulled to certain spot colours. Teal is my favourite colour so went for Hawk Turquoise on the gems, and had red for any sashes and such. To make these stand out, I went for as much black as possible on the robes. I was a bit unsure re: witch weapons but wanted them to look more subtle and so went with a subtle grey scheme. I've got next up 5 Wraithblades with Ghost Axes I'm just about to start up on. Any c&c's, please feel free to say!
  4. Xenith


    From the album: Eldar

  5. Xenith


    From the album: Eldar

  6. Xenith


    From the album: Eldar

  7. Xenith


    From the album: Eldar

  8. Xenith


    From the album: Eldar

  9. Xenith


    From the album: Eldar

  10. Xenith


    From the album: Eldar

  11. Xenith


    From the album: Eldar

  12. Xenith


    From the album: Eldar

  13. Xenith


    From the album: Eldar

  14. Xenith


    From the album: Eldar

  15. Thought I'd make a quick post to share my Call to Arms progress after 23 days. Everything but the webway gate is undercoated, and the current colours things are are in the list below: 1x Neurotyrant (5pts) 2x neurospore things (2pts) 11x Neurogaunts (11pts) 5x Barbgaunts (5pts) 3x VRL's (3pts) 1x Screamer Killer (5pts?) 1x Winged Tyranid Prime (5pts) 1x Psychophage (5pts) 5x Wraithguard (5pts) 1x Spiritseer (5pts) 1x Webway gate (6pts) Completion 15/59pts The Barbgaunts were conpleted on Friday, and the Wraithguard finished also. I quite enjoyed painting these, the wraithguard in particular went quickly with contrasts!
  16. I had a trip to WHW with a few other B&C folk a couple of weeks ago and managed to get some games in, mostly with @Excessus, either playing with or against him! It's been a while since he'd played, so we just did primaries on a random mission, which turned out to have 5 objectives, we did 5pts per command phase for each objective held, and used nachmund rules. My list 1250pts Craftworlds Patrol - Swift strikes and mobile fighters Autarch, Warlord, 2+" move, falchou's wing, fusion gun 5 rangers, wireweave 10 avengers, dual cats 10 banshees, piercing strikes, mirrorswords 6 spiders 3 spears, hearstrike, paragon sabre Prism Serpent - lances Serpent - scatters Alpha Legion Chaos lord in TDS - Black mace master of possession - fleshy thing and 4+ invuln 10 renegade guard - plasma, grenade 10 renegade guard - plasma, grenade 2x 5 marines, plasma 5 terminators hellbrute - tllas, MoT hellbrute - bolters, MoT grav rapier venomcrawler venomcrawler Deployment - I won the roll off and Excessus had to deploy first and stuck everything pretty much as far forward as possible, the lord and terms started in DS Reserve. The 5 man csm unit forward operaratived onto the east objective. CWT1 I won the roll off to go first, and generally shuffled around and the prism advanced 21" onto the north objective. Nothing got out yet. The prism shot the lascannon hellbrute, but the MoT deflected one of the wounds, however I rolled well on the second and knocked it down to 1 wound, the rangers then managed a lucky mortal on it to kill it. The lance serpent then killed the grav rapier before I could find out what it does. Spears shuffled back. ALT1 Everything moved forwards, venomcrawlers shoot and kill the spears (!), a crawler and the other CSM make it onto the central objective, so it's currently 3-2 to the alphas. Other random shooting knocks 6W off the prism. CWT2 10 vp for primaries. The other dread has to die, so I maneuvered stuff around. This was a generally unsuccessful turn, I got 10 VP for 2 objectives, but it took basically all my shooting to kill that second dread and knock some wounds off a crawler. The avengers got out to shoot something also (mistake) ALT2 15vp. The terms came in 9" from my front line, blocking access to the central objective. Avengers got shot up with 5 dead, one crawler managed a charge on a serpent, but fluff the attacks, the terminators fail the charge. Score is 10-15 to the AL. The CSM approach... End of my T2 The Terminators arrive CWT3 10vp for primaries. The banshees hopped out to counter the terminators, they basically go where they want with a 6" advance, 8" move then 3" deploy, but the chaos lord was tucked away limiting access. I fall back with the serpent being attacked by the crawler and fire and fade to let it shoot. The spiders then hop onto the objective to either shoot the crawler or something else. Everything shoots the venomcrawler, it dies and explodes, kiling 3 banshees (!), wounding my autarch twice, and killing a spider. Scatters start thinning cultists on their home objectve. The exarch goes into the lord with 3 other banshees, the remainder, minus the dead 3, go into the terms. I forgot to battle focus the autarch, so he goes in as well. The exarch and 3 banshees knock the lord down to 3w (very good rolling on saves) while the rest of the banshees kill 3/5 of the terminators (less good rolling). The lord then swings back with the black mace wound spillover and wipes the banshees alone. ALT3 Terms go after the rangers on my home objective, the MoP heals the lord for 3W. the east CSM move to the centre with the MoP, the central CSM move toward the western objective. Bit of scattered shooting kills some spiders lord charges my autarch and kills him. 20-30 to the AL. CWT4 10 vp. all my tanks cycle clockwise to get onto the SE objective, scatters wipe their guard off the home objective, prism shoots the other cultists, but CP spent to auto pass morale. random shooting kills a term. ALT4 10VP. Terms move towards the rangers, the get fleshed to recover the flamer which kills the rangers. lord tries to chase a serpent. CSM moves to the serpent on the NW objective in the photo below and manages a long charge into it to ObSec me off it. 30-40 to the AL What was left at the end of T4. My tanks had managed to get into the AL DZ, however hadn't inflicted enough damage to knock them off objectives. The terms at the bottom fleshy cursed the flamer back to life and flamed the rangers, a lone csm marine managed a long charge onto my lance serpent to the left there, which denied me that objective sealing the win for the Alphas - I should have kept a CP for a to hit roll. CWT5 5 vp. I just shuffle, prism and scatters try to kill the last guard, but they survive to deny me the east objective. bracketed serpent fails to kill the csm in contact with it. ALT5 terms move onto my home objective. Nothing else of note. 15VP at the end, for a final score or 35-55 to the despicable Alpha legion!
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