thamier Posted August 27, 2016 Share Posted August 27, 2016 Well they are, you just have to run Orbital assault, which with SoH is super easy and poweful. You take Maloghurst as your master of the legion and the Orbital Assault rite. Then fill your troops with drop podding vets /readers / teleporting Justaerian etc but dosent the justarin have tobe in droppods too? NemoVonUtopia 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4481399 Share on other sites More sharing options...
Charlo Posted August 27, 2016 Share Posted August 27, 2016 Nope - the Rite of war also unlocks Deep Strike for all terminators :) thamier 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4481472 Share on other sites More sharing options...
thamier Posted August 27, 2016 Share Posted August 27, 2016 Nope - the Rite of war also unlocks Deep Strike for all terminators Nice! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4481476 Share on other sites More sharing options...
exsanguis Posted August 27, 2016 Share Posted August 27, 2016 Jup, thread slowed down a bit, guess because everything had been discussed thrice.. Personally I love Volkite. 10 Culverins are over 300 points, but damn, they gun down everything.. sure, other legions might do it better with the same unit, but still, love them. If you want to go with a cool unit that fits the SoH special rules.. support squads with volkite chargers and CCW. Good punch with 2 attacks base +2 for charging and outnumbering, but the gem is of course bs5 volkite.. 20 St 5 Shots with deflegrate plus charging afterwards is nothing to sniff at.. it's a bit of a terror squad and we know, they are pretty effective. Hot damn that's a good idea! That would make them beasts as your primary anti-infantry in an Armoured Breakthrough list. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4481925 Share on other sites More sharing options...
Terminus Posted August 27, 2016 Share Posted August 27, 2016 Actually Sons of Horus get some nice mileage in their Rite from the Culverin squad, since they are relentless in your deployment zone and re-roll 1s on the first turn of the game. I like the unit too, although I keep it to 8 and spend the points on a bunker with ammo stores. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4481936 Share on other sites More sharing options...
The Traitor Posted August 28, 2016 Share Posted August 28, 2016 (edited) So, I finally bought Horus. I felt that I needed to paint him and yesterday I ordered it from FW. I know I will field him in all the games I can just because he's so cool, but I wanted to know what do you think about his rules. Stick it with 10 justaerin and a primus medicae? Use his improved DS rule? Get him a transport? Is he too expensive to be effective? Edited August 28, 2016 by The Traitor Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482256 Share on other sites More sharing options...
Charlo Posted August 28, 2016 Share Posted August 28, 2016 He's insanely good. Drop him with a plasma bomb Justaerian unit with a Primus Medicae. Enjoy your unkillable block. IronDrake28 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482296 Share on other sites More sharing options...
Rangaman Posted August 29, 2016 Share Posted August 29, 2016 (edited) So, I finally bought Horus. I felt that I needed to paint him and yesterday I ordered it from FW. I know I will field him in all the games I can just because he's so cool, but I wanted to know what do you think about his rules. Stick it with 10 justaerin and a primus medicae? Use his improved DS rule? Get him a transport? Is he too expensive to be effective? Horus is a great combatant, I've seen him decimate infantry, tanks and even rip Knights apart...BUT he really needs a transport. A savvy opponent will just avoid a footslogging Horus and that is a huge chunk of your army being ineffective. Edited August 29, 2016 by Rangaman Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482831 Share on other sites More sharing options...
Terminus Posted August 29, 2016 Share Posted August 29, 2016 Hard to avoid something that lands anywhere it wants when deep striking. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482845 Share on other sites More sharing options...
Rangaman Posted August 29, 2016 Share Posted August 29, 2016 That is true, the problem I see with the deep strike is that after he has annihilated his first target he is easily avoidable. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482850 Share on other sites More sharing options...
Terminus Posted August 29, 2016 Share Posted August 29, 2016 It's still the most reliable way to get him where you want him to be, while a transport can be destroyed. Now you could include another big combat unit like a full despoiler boat in a Kharybdis or Spartan, and their transport could potentially pick them up later if it's still operational. The retinue of Justaerin being scoring helps you force the issue too. It's about as brutal as death stars get in 30K. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482909 Share on other sites More sharing options...
The Traitor Posted August 29, 2016 Share Posted August 29, 2016 Horus with 10 combi plasma & fist justaerin, a navigator and a primus medicae it is then, thank you! disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4482998 Share on other sites More sharing options...
Terminus Posted August 29, 2016 Share Posted August 29, 2016 Not sure the navigator can come along, Horus only grants deep strike to an attached Terminator unit. Not sure if even the Primus Medicae can drop down with them. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483389 Share on other sites More sharing options...
The Traitor Posted August 29, 2016 Share Posted August 29, 2016 (edited) It says terminator armoured unit now that I read it again so you're right, navigator is out until I get a kharybdiss, but a terminator armoured primus medicae shouldn't have any problem. A shame, that -1BS to enemy shooting attacks could have been awesome... Maybe I'll deploy him in another unit and try to attach him to Horus and his justies later, for just 50 points he's great. Edited August 29, 2016 by The Traitor Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483495 Share on other sites More sharing options...
Slips Posted August 29, 2016 Share Posted August 29, 2016 It says terminator armoured unit now that I read it again so you're right, navigator is out until I get a kharybdiss, but a terminator armoured primus medicae shouldn't have any problem. A shame, that -1BS to enemy shooting attacks could have been awesome... Maybe I'll deploy him in another unit and try to attach him to Horus and his justies later, for just 50 points he's great. Just know that, no matter what unit you attach the Navigator to, since he's a Sworn Brother/Agent, he can't ride in any SoH Transports. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483566 Share on other sites More sharing options...
Runefyre Posted August 29, 2016 Share Posted August 29, 2016 It says terminator armoured unit now that I read it again so you're right, navigator is out until I get a kharybdiss, but a terminator armoured primus medicae shouldn't have any problem. A shame, that -1BS to enemy shooting attacks could have been awesome... Maybe I'll deploy him in another unit and try to attach him to Horus and his justies later, for just 50 points he's great. Just know that, no matter what unit you attach the Navigator to, since he's a Sworn Brother/Agent, he can't ride in any SoH Transports. Unless you house-rule it, of course. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483631 Share on other sites More sharing options...
The Traitor Posted August 29, 2016 Share Posted August 29, 2016 It says terminator armoured unit now that I read it again so you're right, navigator is out until I get a kharybdiss, but a terminator armoured primus medicae shouldn't have any problem. A shame, that -1BS to enemy shooting attacks could have been awesome... Maybe I'll deploy him in another unit and try to attach him to Horus and his justies later, for just 50 points he's great. Just know that, no matter what unit you attach the Navigator to, since he's a Sworn Brother/Agent, he can't ride in any SoH Transports. Good point... No navigator then I fear, as he will be unable to join them without a transport. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483668 Share on other sites More sharing options...
Terminus Posted August 29, 2016 Share Posted August 29, 2016 On one hand, I find that interaction of being able to join units but not ride with them in their transports to be extremely silly. On the other hand, the Navigator is pretty awesome and it would be potentially annoying to see him pop up everywhere like we saw with void shield generators and phase shifters. I mean, it's more of a model for FFG RPGs or maybe a Zone Mortalis scenario on a ship. There is really no reason why Horus and his badass Justaerin bodyguard would pluck their Navigator out of his capsule and bring him along for a raiding party. :D TwinOcted, thamier and Fenbain 3 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4483708 Share on other sites More sharing options...
thamier Posted August 31, 2016 Share Posted August 31, 2016 (edited) tryed playing last weekend was 1000 points of my SoH allied with another player running alfa legion vs 2000points of orks and we got beat very very badly, what would you guys run agenst a 2000 point ork army ? and why? ( looking for some tactical advice with the list ) thanks! :) Edited September 1, 2016 by thamier Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4486111 Share on other sites More sharing options...
TheCelticRaven Posted September 1, 2016 Share Posted September 1, 2016 On one hand, I find that interaction of being able to join units but not ride with them in their transports to be extremely silly. On the other hand, the Navigator is pretty awesome and it would be potentially annoying to see him pop up everywhere like we saw with void shield generators and phase shifters. I mean, it's more of a model for FFG RPGs or maybe a Zone Mortalis scenario on a ship. There is really no reason why Horus and his badass Justaerin bodyguard would pluck their Navigator out of his capsule and bring him along for a raiding party. "COME 3 EYED MANLING! I CAN SHOW YOU THE WORLD!" Terminus, Pavel Araghast and Allart01 3 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4486999 Share on other sites More sharing options...
DietOfLiquor Posted September 9, 2016 Share Posted September 9, 2016 How's everyone been fairing with the long march? Has anyone tried using assault squads with the rite of war? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4496142 Share on other sites More sharing options...
DietOfLiquor Posted September 9, 2016 Share Posted September 9, 2016 I was thinking to fill the compulsory choices with assault squads with combat shields, just wanted to see if anyone else has been running it that way? Only because fleet should help them get to where they need to be pretty quickly. I was thinking to fill the compulsory choices with 15 man assault squads with combat shields, just wanted to see if anyone else has been running it that way? Only because fleet should help them get to where they need to be pretty quickly. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4496147 Share on other sites More sharing options...
PastelAvenger Posted September 9, 2016 Share Posted September 9, 2016 Wouldn't a Apothecary be better than combat shields? Or don't you have the Elites to spare? I've not used The Long March so I can only comment on the assault marines Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4496334 Share on other sites More sharing options...
Terminus Posted September 9, 2016 Share Posted September 9, 2016 Combat shields work versus everything and are cheaper than an apothecary. I will go for shields before apothecary. In fact I may even go 5 extra dudes before apothecary. At 15 strong yeah, apothecary away because any bigger is too unwieldy a unit. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4496355 Share on other sites More sharing options...
PastelAvenger Posted September 9, 2016 Share Posted September 9, 2016 It's only cheaper by 15pts and you're getting an extra body with attacks seems like a fair trade for FnP You could always give him a Power Sword which would always help with carve through Tacticals Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/46/#findComment-4496451 Share on other sites More sharing options...
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