IronDrake28 Posted November 10, 2016 Share Posted November 10, 2016 I'm currently starting my IW, and I've decided on using the Ironfire Rite of War with Kyr Vhalen. But I don't want to go too OTT with the artillery and end up losing friends :P. So, at 2500pts, are 6 quad mortars w/shatter shells and 2 Medusas considered too much? (No Phosphex, to clarify.) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558716 Share on other sites More sharing options...
Charlo Posted November 10, 2016 Share Posted November 10, 2016 I'm currently starting my IW, and I've decided on using the Ironfire Rite of War with Kyr Vhalen. But I don't want to go too OTT with the artillery and end up losing friends . So, at 2500pts, are 6 quad mortars w/shatter shells and 2 Medusas considered too much? (No Phosphex, to clarify.) That is still pretty insane. Fluffy, but insane :P Really, it depends on your meta. The Ironfire is god damn strong as hell and due to the nature of stacking large blasts it will probably lose your friends regardless. It has weaknesses (orbital assault, recon company with certain legions etc) but it's rather nasty. ....Especially when you bring Ordo Reductor allies for another artillery battery that can use Phosphex round as well as normal ones O.O IronDrake28 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558720 Share on other sites More sharing options...
Doctor Perils Posted November 10, 2016 Share Posted November 10, 2016 Well, if you're playing with friends, it's probably best to discuss it with them a bit first :) To me, it sounds a bit much, and I also think it's a bit of a shame to spam so many times the same things (even if it is most effective), but if your friends give you the go-ahead that shhould be okay. If they don't, well, it's not the end of the world, and you might have saved a good deal of money on Forge World models that your friends would never accept to play against :) Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558724 Share on other sites More sharing options...
IronDrake28 Posted November 10, 2016 Share Posted November 10, 2016 (edited) Damn...oh well, I suppose I'll have to turn up the banter level to counteract the cheeseness. I'm doing it because the fluff of it is badass as hell, the fact that it's OP is unfortunate. :( Edited November 10, 2016 by IronDrake28 Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558727 Share on other sites More sharing options...
Flint13 Posted November 10, 2016 Share Posted November 10, 2016 Honestly, the thing that I've found to make an Ironfire list "too much" is the number of templates rather than the potency. Even our resident iron warriors player was like "man, I'm tired of placing four templates per mortar" after about a half dozen games. It's like the theoretical 300 rending, fearless cultist horde. Looks ok on paper, but hella inconvienent for both sides on the table top. IronDrake28 and Lord Asvaldir 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558768 Share on other sites More sharing options...
IronDrake28 Posted November 10, 2016 Share Posted November 10, 2016 So after little bit of fiddling, I've came up with this: HQ Kyr Vhalen Command Squad (3 Men) 1 w/ with Banner and Power Fist 2 w/ with Power Sword, Charger, and Shield All w/ Melta Bombs Legion Champ Artificer Armour Refractor Field Thunder Hammer Volkite Charger Elites Apothecary (For Vhalen's squad) Artificer Armour Power Sword Volkite Charger Apothecary ×3 (For Tac Squads) Bare bones Quad Mortar ×2 Shatter Shells Quad Mortar ×2 Shatter Shells Troops Tac Squad (20 Men) Artificer for Sarge Vexilla Nuncio-Vox Tac Squad (20 Men) Artificer for Sarge Vexilla Nuncio-Vox Tac Squad (20 Men) Artificer for Sarge Vexilla Nuncio-Vox Heavy Support Land Raider Achilles-Alpha Basilisk ×2 Total = 2335/2500 So I have 165pts left to spend, any suggestions? Also, any alternatives to the quad mortars, if 4 (5 if you count the achilles) is too much? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558789 Share on other sites More sharing options...
01RTB01 Posted November 10, 2016 Share Posted November 10, 2016 At 4000 points I only play 2 or 3 quads - it's plenty. 6 wouldn't be much fun. More variety please :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558825 Share on other sites More sharing options...
Flint13 Posted November 10, 2016 Share Posted November 10, 2016 (edited) First, I'm curious to your choice of basalisks over medusas. You have plenty of points to make the upgrade and str10ap2 is a world of difference to str9ap3. Second, 5 quads isn't the worst thing, but I guarantee you're going to be tired of placing and scattering and leaving tokens for 20 individual templates after yur first few games. Practically speaking, between that and the three 20 man tactical squads, both you and your opponent are going to be left a little fatigued. The last issue we run into is the single land raider. At 2500pts, any competently built list can kill a single land raider easily. We need to look at giving your opponent more dangerous targets. Edited November 10, 2016 by Flint13 Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558827 Share on other sites More sharing options...
IronDrake28 Posted November 10, 2016 Share Posted November 10, 2016 First, I'm curious to your choice of basalisks over medusas. You have plenty of points to make the upgrade and str10ap2 is a world of difference to str9ap3. Second, 5 quads isn't the worst thing, but I guarantee you're going to be tired of placing and scattering and leaving tokens for 20 individual templates after yur first few games. Practically speaking, between that and the three 20 man tactical squads, both you and your opponent are going to be left a little fatigued. The last issue we run into is the single land raider. At 2500pts, any competently built list can kill a single land raider easily. We need to look at giving your opponent more dangerous targets. Basilisks look cooler. :P To be fair if I could take more than one artillery tank squadron I'd just take 4 basilisks and not take mortars at all. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558829 Share on other sites More sharing options...
Marshal Loss Posted November 10, 2016 Share Posted November 10, 2016 (edited) I love that you're using Basilisks - not so much in gaming terms, but they bring back memories of Iron Warriors using them in 3.5 CSM for me. Iconic tank for the Legion. As for the list, how are you going to deal with an opponent using a Spartan or a generally tank heavy army, or an opponent with flyers/drop pods that negates your range? You have a ton of S8 & 9 firepower but nothing that can actually explode a vehicle, let alone deal with the kind of flare shielded monstrosities that can run around in 30k. If you play against opponents that basically only use infantry, the list will be fine, but otherwise it's a very static force with some resilient but impotent blobs and artillery that will reduce most infantry to ruin but struggle with most other lists. EDIT: I'd like to say that Flint makes some excellent points in relation to simple game enjoyment, exactly the same reason why I don't run masses of infantry blobs & artillery in my DG, but that varies from person to person so your experience may be different Edited November 10, 2016 by Marshal Loss IronDrake28 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558851 Share on other sites More sharing options...
IronDrake28 Posted November 10, 2016 Share Posted November 10, 2016 You guys reminded me of the hell of my IG Wyverns and Gaunt horde army... I shall tinker further and post another list later. I'm quite bad at writing lists, I've come to realise. :/ Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4558904 Share on other sites More sharing options...
Terminus Posted November 14, 2016 Share Posted November 14, 2016 (edited) I'm currently starting my IW, and I've decided on using the Ironfire Rite of War with Kyr Vhalen. But I don't want to go too OTT with the artillery and end up losing friends :P. So, at 2500pts, are 6 quad mortars w/shatter shells and 2 Medusas considered too much? (No Phosphex, to clarify.)6 quad mortars is top notch dickery lol. :D They'll be fine. The question is can you handle all those templates? Also random tidbits: The Castellax math above forgot tank hunter. Phosphex rounds are not barrage when fired by medusas. Edited November 14, 2016 by Terminus 01RTB01 and IronDrake28 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4561819 Share on other sites More sharing options...
Galron Posted November 14, 2016 Share Posted November 14, 2016 Put Augery scanners on the apothecaries. Its only a 5 point item but it depending on how you argue it, cut down on genestealer cult ambush and even more important, drop pods with troops on board. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4562114 Share on other sites More sharing options...
Guest uk_crow Posted November 18, 2016 Share Posted November 18, 2016 Fellow Warsmiths, I'm just getting back into the hobby with 30k Iron Warriors and I must admit I'm slightly stuck on where I should go with my army in the future, I don't want to buy loads of models and then realise that they don't play well to the IW's strength. My starting force is currently: Centurion/Praetor - cataphractii TDA, combi melta, chainfist 2 x 15 man tactical squad - artificer armour and power fist on sergeants Next I'm planning on getting 3x quad mortars as they are fluffy as anything and I'm hoping provide great fire support, but after that I'm slightly at a loss. 2x 20 man tactical squads with apothecaries or running 3x 10 man squads in rhinos? Massed armour? More infantry support like Iron Havocs/Siege Tyrants? Researching of IW lists they seem to fall into the trap of huge blobs of infantry with ordnance (an awesome image in my head) but lacking high strength weaponry to take out heavy armour and other threats. The idea of a 10 man siege tyrant squad with infantry support is quite appealing but don't want to fall into the trap of a predominantly slow moving infantry army that struggles against heavy armour lists. TL:DR going forward what do you think are strong starting choices for a well balanced yet fluffy IW army? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4565690 Share on other sites More sharing options...
Dhar'Neth Posted November 20, 2016 Share Posted November 20, 2016 Hey! I want to start a terminator heavy army (2000-3000 pts) and I'm lookimg for advice. I was thinking about 10 siege tyrants+siege breaker (obvious) and 2x ten man tartaros squads with fists and two reapers footslogging. In higher point games I want to use Primarch to deepstrike them. Is it aviable tactic? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567158 Share on other sites More sharing options...
Charlo Posted November 20, 2016 Share Posted November 20, 2016 Run with Orbital Assault and Perturabo and turn one deep strike for all the Terminators. You can bring drop pods that half arrive turn one and the rest arrive on successful rolls from turn one too! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567233 Share on other sites More sharing options...
Dhar'Neth Posted November 20, 2016 Share Posted November 20, 2016 I don't want to use pods. So I would need to have Assault Squads for troops. Maybe 2x 15 with 3 Power axes and fist? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567326 Share on other sites More sharing options...
Charlo Posted November 20, 2016 Share Posted November 20, 2016 Hmm you'd have a cool army! But be at a bit of a disadvantage with little access to any firepower beyond combi's That said - Assault Squads do get Stubborn and Furious charge in enemy deployment with Pert around, so he can certainly keep them around for a long time. Pop in jump apothecaries and that could work :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567352 Share on other sites More sharing options...
Dhar'Neth Posted November 20, 2016 Share Posted November 20, 2016 I could also do a Primarch chosen list (2000) Perty+Forgebreaker Siegebreaker in Terminator 2x 5 Terminators w/ 4 power fists and 1 chainfist and plasma blaster 1x 10 Terminators w/ 7 power fists and 3 chainfists and 2 reapers 1x 10 Siege Tyrants w/ 2 chainfists =2000 pts Any thoughts? Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567518 Share on other sites More sharing options...
LtDan Posted November 20, 2016 Share Posted November 20, 2016 Thats going to be a very slow army.no anti air. Can only glance av14 to death. You may struggle. Would look cool tho W.M.Painted 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567613 Share on other sites More sharing options...
Dhar'Neth Posted November 21, 2016 Share Posted November 21, 2016 I belive that Perty gives all Termies the Deep strike rule, right? So I can deep strike in most of the army. Maybe some combi-meltas to counter AV14 problem? But most people use armoured ceramite, right? However I can't seem to find any better solution... hmm Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567834 Share on other sites More sharing options...
Gorgoff Posted November 21, 2016 Share Posted November 21, 2016 (edited) I know NOONE who uses Armoured Ceramite. That is an urban legend. ;) I don't know how many times I had that conversation. "Armoured Ceramite? -Nope,too expansive. Ok, so two D6.... BOOM here goes my Dynamite." :) Same with Flare Shields by the way. Terminators only sounds like an awesome looking army which is easy to transport and fast to paint. Do it. Edited November 21, 2016 by Gorgoff Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567847 Share on other sites More sharing options...
Caillum Posted November 21, 2016 Share Posted November 21, 2016 Given Perturabo gives all Terminators Deep Strike from Turn 1, you could use a different RoW like "Hammer of Olympia". Split the force into an armoured column and an assault force. For the armoured column, take a Damocles to boost Reserves rolls, 3 Tactical Squads in Rhinos, and some Predators and Vindicators (or whatever floats your boat). For the assault force, take Siege Tyrants and a Siege Breaker, Perturabo and some Legion Terminators with combi-weapons, and a Fire Raptor. 83% chance for each of them to arrive on Turn 1. Should be able to make it work at 3k points. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567959 Share on other sites More sharing options...
Charlo Posted November 21, 2016 Share Posted November 21, 2016 Yeah a Damocles would really help this army for sure. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4567979 Share on other sites More sharing options...
Brofist Posted November 25, 2016 Share Posted November 25, 2016 (edited) Just gonna leave this in here... http://i.imgur.com/Mwwg3Xy.jpg Edited November 25, 2016 by Bulbafist IronDrake28 and Doctor Perils 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/37/#findComment-4572160 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now