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Showing results for tags '2000pts'.
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I'm toying with building and painting a Victrix "company" using a lot of "normal" units painted with White trim, and Elite Shoulder Pads but using normal rules (to keep a balanced but still thematic list) while also trying to include the new models for the current state of the Ultramarines in the Fluff: (Victrix = Calgar, Indomitus = Guilliman) First up, we have the Warlord you all know and love, Robute Guilliman. He will be surrounded by his electronic protection in the form of 10 Infiltrators lead by a Phobos Librarian to so the 12" Catch-22 Denial. his chief advisor the Chief Librarian Tigurius will be leading a 10 man squad of Hellblasters. Lieutenant Titus will be leading the 10 Assault Intercessors while waiting for his audience with the Primarch, and the last leader involved is the Chaplain in Terminator Armor leading the 10 man Terminator Assault Squad, and they will be supported by 10 HINTS, and 10 Intercessors, List form: Guilliman Tigurius Chaplain in Terminator Armor Lieutenant Titus 10 Terminator Assault Squad 10 x Assault Intercessors (Battleline Role, Close Support pad) 10x Hints (BattleLine both) 10x Intercessors (BattleLine both) 10 Infiltrators (Other Role, Battleline Pad) 10 Hellblasters (Heavy Support Pad) Fluff Wise Tiggy is definitely attached to the Primarch at the hip. Titus is more likely with Calgar, but he fits better here and I suspect after running into Calgar he probably gets summoned to meet Guilliman. Now 60 Infantry, still 30 10 10 split on both Roles and pads.
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I'm toying with building and painting a Victrix "company" using a lot of "normal" units painted with White trim, and Elite Shoulder Pads but using normal rules (to keep a balanced but still thematic list) while also trying to include the new models for the current state of the Ultramarines in the Fluff: First up is the Victrix Demi Company as a Blade of Ultramar that protects Lord Calgar: Marneus Calgar - who in addition to 1CP per battle round allows an every your turn Doctrine, and multiple repeats - is the warlord, and leads a squad of Aggressors in his suit of Gravis Armor. His primary assistant is (new Cato not Captain Datasheet) Cato Sicarius leading a 6 man squad of the Victrix Honor Guard with the Chapter Champion and Chapter Ancient. They lead 30 Battleline marines in the form of two sets of 10 Heavy Intercessors, and 10 regular Intercessors, 10 Close Support Assault Intercessors with Jump Packs, 6 more heavy support marines kitted out as Eradicators, themselves supported by a Gladiator Lancer, and a Gladiator Reaper. List sytle: Gravis Calgar New Sicarius 6 Victrix Honor Guard including Champion and Ancient 10 HINTS 10HINTS 10 Intercessors 10 Jump Pack Intercessors 6 Aggressors 6 Eradicators Gladiator Lancer Gladiator Reaper More than 50 Infantry, only two characters even if both are Epic Heroes 30 Battle Line by role and (normal) shoudlerpad. 10 Close Assault. 12 Heavy Support and 2 vehicles.
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So someone else posted a Tiggy list, which made me take another look at him, and trying a variation of my list to fit him in. This is what I came up with. Calgar, BGV Lieutenant, 6 BGV - CP Gen, 10 4+++ models with basically 39 MC Powersword attacks, and 6MC PF attacks. Bobby G, 1 Ginsu Phobos Libby, 10 Infiltrators with Helix and Comms. Can't shoot outside 12, can't deepstrike inside 12. Tiggy, and 6BGV - 7 4++ models with -1 to be hit, a buncha power weapon attacks, a libby that can Hazardous every turn because they get a 4++ the 3MW IF they ever roll a 1. 5 Heavy Infiltrators 5 Intercessors Land Raider Land Raider 42 Infantry, 2 big vehicles, 1 monster, The only anti-tank is really on the Land Raiders and the Monster which I'm not fond of... The Normal version is Calgar, BGV LT, 6 BGV Bobby G, 1 Ginsu Phobos Libby, 10 Infiltrators with Helix and Coms Gravis Cap, Biologis, 6 Boltstorm Aggressors 5x Heavy Intercessors 5x Heavy Intercessors 5xDevs 4 Grav Cannon 5x Devs 4x Lascannon 3x Eliuminators LAs Fusil Not sure what I like better. The first one I like the idea of the regular Intercessors running around in the Land Raider doing some Sticky Capping. I see some potential for Assault Ramp Shenanigans there. The BGV in the other Land Raider is fairly obvious. The second one feels like a little more firepower and more spread out - 4 LC, 4GC and 3 Las Fusil, the Aggressor Bomb. 2 sets of T6 Objective Holders is also slightly nicer than the sticky cap-ability of the Intercessors.
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I generally name my lists Indomitus for Gulliman led lists, and Victrix for Calgar led lists. Indomitus Demi-Company Robute Gulliman Phobos Libby Captain - Heavy Bolt Pistol, MC Power Weapon, Relic Shield Lieutenant Neo-Volkite Pistol, MC Power Weapon, Storm Shield Librarian 6 Bladeguard Heavy Intercessor x5 Heavy Intercessor x5 Intercessors x5 Intercessors x5 Infiltrators x10, Comms, Helix Outrider Squad x6 + ATV Storm Speeder Hailstrike Devastators x10, 4 Lascannon 1 Drop Pod That works out to 20 Battleline (But 30 Tactical Shoulderpads), 6 Elite, 10 Fast Attack, 10 Heavy Support. Guilliman, plus a Demicompany and a couple Chapter HQ Librarians. I'm thinking of sticking one or both Intercessors into the Drop Pod for sticky capping backfields. Surround Gulliman with the Phobos Libby led Infiltrators for maximum annoyance factot protecting Gulliman, the Captain and Lieutenant join the Bladeguard to maraud, the Librarian joins the Devastators to give them a 4++, Outriders and Speeder also maraud/distract with the speeder adding some AP here and there. Victrix Demi-Company: Calgar Apothecary Biologis - Fire Discipline Captain - Heavy Bolt Pistol, MC Power Weapon, Relic Shield Lieutenant Neo-Volkite Pistol, MC Power Weapon, Storm Shield Librarian Captain with Jump Pack - Thunderhammer Relic Shield 6 Bladeguard Heavy Intercessor x10 Heavy Intercessor x10 Intercessors x5 Intercessors x5 Assault Intercessors with Jump Packs - 3 Plasma Pistols, 1 Power Fist Aggressors x6 Desolation Squad Again we have the 30/10/10(in this case 11) Demi Company - Calgar and the Biologis make the Aggressor bomb (and nastier because of Calgar's bespoke) Marauding Bladeguard, Libby 4++ Desolation Squad instead of Devastators, new Assault Squad with a Smash Captain instead of the bikes...
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With HH2.0 around the corner, I've been toying around with lists based on the leaked rules. As such this is of course not guaranteed to remain fully legal, and I am in fact relying on the assumption that the Dreadclaws are actually intended to retain the Assault Vehicle rule (which they don't have in the 3.0 playtest rules, but that's pretty much what they're about right?). Should that omission remain, I would have to rethink. Onto the list: Faction: World Eaters Rite of War: Drop Pod Assault HQ (1/3) Legion Centurion 105ptsBase 60pts Primus Medicae 45pts Chain Axe 0pts ELITES (2/4) 660pts Contemptor Dreadnought 330ptsBase 175pts Gravis Chainfist 10pts 2 Built-in Meltaguns 30pts Dedicated Dreadclaw Drop Pod 115pts Contemptor Dreadnought 330ptsBase 175pts Gravis Chainfist 10pts 2 Built-in Meltaguns 30pts Dedicated Dreadclaw Drop Pod 115pts TROOPS (3/6) pts pts 550 Legion Despoiler Squad 170pts17 Marines 170pts Chain Axes 0pts Legion Tactical Squad 188pts10 Marines 100pts 9 Chain Bayonets 18pts Legion Vexilla 10pts Sergeant: Artificer, Fist 25pts Dedicated Drop Pod 35pts Legion Tactical Squad 188pts10 Marines 100pts 9 Chain Bayonets 18pts Legion Vexilla 10pts Sergeant: Artificer, Fist 25pts Dedicated Drop Pod 35pts FAST ATTACK (0/3) 0pts HEAVY SUPPORT (1/3) 235pts Legion Kharybdis Assault Claw 235ptsFORTIFICATIONS (0/1) PRIMARCH (1/1) 450pts Primarch Angron, 450ptsTOTAL: 1996pts Angron, Despoilers, Medicae goes in the Kharybdis. The new Drop Pod Assault rules means everything arrives turn one. A first pod is placed and a scatter is rolled, and the Inertial Guidance System rule halving it to a maximum of 6". All remaining pods are then placed within 24" of this without scattering, albeit with a 1/36 (D6 roll of 1, re-rollable due to everything having IGS) chance of them being placed by the opponent rather than me. Anything in an assault vehicle (So Angron+Crew and the Contemptors, assumption holding true) gets to charge the same turn they drop in, after eventual interceptor reactions. The game plan is thus to drop the 'noughts and Angron&Co right in the enemy's face and let carnage ensue, meanwhile the tactical squads hunkers down on objectives to get a 5+++ FNP and provide some chipping fire support. I feel the list would struggle versus a mechanized Rhino list as it doesn't have many tools to blow up metal bawhkses outside a charge, but the thought of having Angron in assault turn one makes me giddy. Expanding the list to 2.5-3k would thus probably have me add support squads with meltas or similar. Another option I'm toying with is running a Chaplain over a Medicae, since Angron already supplies FNP(6+), but I'm unsure as of now.
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A Dark Imperium rivalry ignites once more, brother vs brother! Enjoy
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- ultramarines
- death guard
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(and 4 more)
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