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Found 13 results

  1. So, my understanding is that if I want to play an Ultramarines successor (say, Fulminators) and I take "Inheritors of the Primarch" as my chapter tactics choice, then I am allowed to use Ultramarines Relics and Strategems, but not take any special characters. Is this correct? Additionally, are the 8th ed. Codex Supplements still valid? Thank you.
  2. So i'll start off with the caveat that this is based off of the models i own, and its centered mainly on personal aesthetics of the models, rather than making it most-effective in tournament play, since i don't do the tournament scene anymore. Most of this army is being built to collect a fluffy army that suits the new kits. ++ Battalion Detachment 0CP [74 PL, -2CP, 1,476pts] ++ + Stratagems + Stratagem: Revered Repositories [-1CP] (First Primaris Crusader Squad) Stratagem: Champion of the Feast [-1CP] (First Primaris Crusader Squad) + HQ + Chaplain Grimaldus [7 PL, 140pts]: Plasma pistol, Artificer Crozius, Litany of Hate, 3x Cenobyte Servitors High Marshal Helbrecht [8 PL, 160pts]: Ferocity, Sword of the High Marshals, Attendant Thrall's Fists, Warlord; Frontline Commander The Emperor's Champion [5 PL, 100pts]: Bolt Pistol, Black Sword + Troops + Intercessor Squad [5 PL, 100pts]: . 1x Intercessor Sergeant: Bolt Pistol, Auto Bolt Rifle . 4x Intercessor: Bolt Pistol, Auto Bolt Rifle Intercessor Squad [5 PL, 100pts]: . 1x Intercessor Sergeant: Bolt Pistol, Auto Bolt Rifle . 4x Intercessor: Bolt Pistol, Auto Bolt Rifle Primaris Crusader Squad [11 PL, -2CP, 213pts]: . 1x Primaris Sword Brother: Heavy Bolt Pistol, Sword of Judgement, Frag & Krak Grenades . 1x Primaris Initiate: Heavy Bolt Pistol, Fist of Balthus, Frag & Krak Grenades . 1x Primaris Initiate: Heavy Bolt Pistol, Power fist, Frag & Krak Grenades . 3x Primaris Initiate: Heavy Bolt Pistol, Astartes Chainsword, Frag & Krak Grenades . 4x Primaris Neophytes: Bolt Pistol, Astartes Chainsword, Frag & Krak grenades Primaris Crusader Squad [11 PL, 218pts]: . 1x Primaris Sword Brother: Pyre Pistol, Power axe, Frag & Krak Grenades . 1x Primaris Initiate: Beastpyre, Frag & Krak Grenades . 1x Primaris Initiate: Pyreblaster, Frag & Krak Grenades . 3x Primaris Initiate: Heavy Bolt Pistol, Astartes Chainsword, Frag & Krak Grenades . 4x Primaris Neophytes: Astartes Shotgun, Frag & Krak Grenades + Elites + Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist Veteran Intercessor Squad [6 PL, 110pts] . 1x Veteran Intercessor Sergeant: Heavy Bolt Pistol, Power Sword, Frag & Krak Grenades . 4x Veteran Intercessor: Heavy Bolt Pistol, Astartes Chainsword, Frag & Krak Grenades + Dedicated Transport + Impulsor [7 PL, 150pts]: 2x Storm Bolters, Bellicatus Missile Array, Multi-melta ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Black Templars) [25 PL, -2CP, 515pts] ++ + Agents of the Imperium + Vindicare Assassin [5 PL, 100pts]: Blind Grenades, Exitus Pistol, Exitus Rifle + HQ + Primaris Castellan [4 PL, 85pts]: Bolt pistol, Combi-flamer, Master-crafted Power Axe Primaris Marshal [5 PL, 100pts]: Auto-flamer, Master-crafted Power Axe, Tannhauser's Bones + Troops + Heavy Intercessor Squad [7 PL, 150pts]: . 1x Heavy Intercessor Sergeant: Bolt pistol, Executor Bolt Rifle . 1x Heavy Intercessor: Bolt Pistol, Executor Heavy Bolter . 3x Heavy Intercessor: Bolt Pistol, Executor Bolt Rifle + Elites + Primaris Apothecary [4 PL, 80pts]: Absolver Bolt Pistol, Reductor Pistol ++ Total: [99 PL, 8CP, 1,991pts] ++
  3. So I've finally gotten to playing 9th after restrictions have been lifted. While still useful, I've found the AP nerf to Thunder Hammers to be frustrating. I have not completely dismissed the traditional TH/SS combo, but I'm starting to look into other options for melee. Before I build any new models, I would like to know people's thoughts on Power Fists and Relics blades on a Smash Captain? I've yet to get adjusted to the meta in 9th. To clarify, I tend to run a Chapter Master with an Imperial Fists successor, so he can use the reroll aura. I've been considering a Master-crafted Power Fist as a possibility, but I'm hesitant on giving up a defensive relic.
  4. Fellow Warbosses! A new age of war descends on the galaxy. The Beast of Armageddon is gathering his Great WAAAGH!, Gork's Grin has split the 'umie empire in half, and the tin 'eadz look to be getting ready for a big ol' scrap. So, how do we feel about it? As of right now, there isn't a whole lot to really dig into, but that doesn't mean there isn't anything to talk about. What excites you? What scares you? What are you most looking forward to? What do you hope to see, so your Orks can continue to krump with the best of them? I'm hopeful we don't have to wait too long on our 9th edition codex, because I wanna see the cool things they do for Orks in Crusades, the new, structured narrative system. Sadly, as one of the last 8th edition codex, I don't anticipate getting our 9th in the next year
  5. So, here's the deal. I've gotten my hands on a 3D printer and generally figured out how to use it. I've also gotten my hands on print files for a bunch of visually coherent sci-fi bases. I want to print and paint these bases in advance of my copy of Indomitus showing up - both the Nihilakh Dynasty and the Dark Angels will be based in the same style. Do any of you know the base sizes packaged in Indomitus?
  6. Along with a (primaris reinforced) UM honour company army I’ve decided to stick with UM successors and make an army of my favourite shiny marines (no not those guys!) Appreciate feedback on the list and thoughts as to whether this list looks good for competitive and friendly game. DOOM EAGLES **Chapter Selection**: Hungry for Battle, Stalwart, Ultramarines Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Gametype + Stratagems + Honoured Sergeant [-1CP] Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Captain [6 PL, 120pts, -1CP]: Adept of the Codex, Astartes Chainsword, Jump Pack, Storm shield, Stratagem: Exemplar of the Chapter, Teeth of Terra, The Imperium's Sword, Warlord Librarian in Phobos Armour [6 PL, 135pts]: 1) Shrouding, 3) Mind Raid, 5) Tenebrous Curse, Chapter Command: Chief Librarian Primaris Chaplain [6 PL, 120pts]: 3. Exhortation of Rage, 4. Mantra of Strength, Benediction of Fury, Chapter Command: Master of Sanctity, Litany of Hate, March for Macragge + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Intercessor Squad [5 PL, 100pts]: Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Astartes Chainsword Intercessor Squad [5 PL, 100pts]: Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Astartes Chainsword + Elites + Primaris Apothecary [5 PL, 105pts, -1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter Vanguard Veteran Squad [14 PL, 222pts]: Jump Pack . Space Marine Veteran: Astartes Chainsword, Storm shield . Space Marine Veteran: Astartes Chainsword, Storm shield . Space Marine Veteran: Astartes Chainsword, Storm shield . Space Marine Veteran: Lightning Claw, Storm shield . Space Marine Veteran: Lightning Claw, Storm shield . Space Marine Veteran: Lightning Claw, Storm shield . Space Marine Veteran: Lightning Claw, Storm shield . Veteran Sergeant: Master-Crafted Weapon, Relic blade, Storm shield + Fast Attack + Inceptor Squad [12 PL, 250pts]: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Storm Speeder Thunderstrike [9 PL, 175pts] Storm Speeder Thunderstrike [9 PL, 175pts] + Dedicated Transport + Impulsor [7 PL, 125pts]: 2x Storm Bolters, Shield Dome Impulsor [7 PL, 125pts]: 2x Storm Bolters, Shield Dome ++ Total: [103 PL, 8CP, 1,992pts] ++
  7. Good morning everyone, after the Preview from the last weekend I hit a wall regarding a certain issue... should I buy the old Necron models or should I wait for the new ones? I wanted to start a Necron army for the release of Pariah. I have still the old Start Collecting and a Necorn half of Forgebane (all unbuilt). While I really like the look of the new models, I am not so keen on paying 50 bucks or so (no clue how much they will cost) for one Destroyer or 100 for a Monolith. So what are your thoughts? Will the prices for the Necron range explode? Should I buy the new models or should I stick with the old ones? (e.g. Destroyers and Monolith) Thank you for your feedback.
  8. Fellow denizens of The Fang, I figured I might as well share what my plans are, going forward. It's a turbulent time for everyone, and we all have decisions to make about how we're going to proceed in the hobby. I know many of you are currently struggling with that. What follows is simply my way ahead. THE PAST: A little backstory. I started collecting Space Wolves back when their first 'real' army list dropped in White Dwarf magazines 156-158. This army list coincided with the first unique models for the faction, and pretty much all were pewter. Even the basic troops (Blood Claws, Grey Hunters, etc.) were metal, with plastic arms, weapons, and backpacks. Over time, I slowly collected what I could, to create a playable army, and that took several years, as a young college kid, without a lot of resources. Over the years (hell, decades!) since I started collecting, GW eventually updated all of those old pewter models with plastic models on sprues. I'd integrate some of the newer plastic model units into the army a little along the way, but I resisted, for a very long time, replacing my original units and models. However, I eventually came to appreciate the plastic models. They were simply better. More variety in how you could assemble them, lighter and easier to transport, and if you dropped one, they usually held together, whereas a metal model with plastic arms and weapons would inevitably snap into pieces. GWs techniques and processes really have improved tremendously over the years, so eventually I made the decision to sell off most of my old metal models (I held onto just a few of the more special ones), and focus on building a new army that was primarily plastic. I did this sometime in the years of 5th and 6th edition. I usually did my own assembling, and I bought all of the special Space Wolves shoulder pads I could get my hands on, so the whole army had the 'bas relief' style markings on both shoulders, for Great Company and for Pack. I never developed the skills or patience for painting, so I used commission artists to do the painting for me; have found several different folks over the years that did good work for me. I've been really happy collecting and playing with these guys over the past decade+. When 8th edition dropped, and GW first revealed the initial Primaris Marines, I was pretty stoked. I know a lot of folks didn't like what they saw, as they knew these new models were going to be a threat to their collections. I realized this too, but instead of focusing on the bad, I focused on the positive. We were finally getting 'true scale' Marines that would be as large on the table-top, as they are supposed to be in the fluff. Giants among men, finally, instead of models that were more-or-less the same as Catachan Imperial Guardsmen. Not only were they finally a proper size, they came with boosted stats, and better weaponry. 2A and 2W base, and a more powerful basic rifle (AP-1 with an extended range). After 30 years of collecting them, we were finally getting models and units that evoked what Space Marines should have been like all along. And, I really like the style of the new Tacticus Armour and Helmets, and the new Gravis Armour and Helmets. Some of the units look a little goofy, to me, but I don't have to use those, or can make some modification to them to make them into something I'm happy with. But for the most part, I've been a huge fan with what they've done to refresh and modernize a 30+ year old line of core miniatures. Despite loving most of the initial models, I didn't do anything with them for most of the three years of 8th edition. After all, I already had nearly 4k points worth of models to play with, and I wanted to see where, exactly, GW was going with these. What other developments were in store for us? But in play-testing, using my existing models for "counts-as," I've been really impressed with how many of the new Primaris units performed. And, knowing that they really are the future of Space Marines, I finally decided to go "all-in" and refresh my army once again. THE FUTURE: As I type this, I have Ragnar Blackmane, Haldor Icepelt, 4x units of 5 Intercessors, 2 units of 3 Eliminators, a unit of 3 Aggressors, and a unit of 5 Wulfen, all with an artist being painted as we speak. They should be finished up in the next week or two. These units alone are a little over 1000 (current) points worth of models, and will form the core of a new, modernized, Primaris (primarily) Space Wolves army. Luckily, I hadn't coordinated with the painter yet on the next batch of models. My initial plans were to add 10 Incursors to the above, to fill out the last two required Troops units for a double-Battalion. Now, however, i'm going to wait and see what we learn about the newly revealed Assault Intercessors. If they can also get a special melee weapon on the Pack Leader, and especially if they can take advantage of the Veteran Intercessor stratagem, then I'm going all in on these guys, and will add 2 Packs to serve as proper escorts for both Ragnar and Haldor. With the next batch, I'm going to get the painter to add 4 Impulsors to the army. I've been play-testing these using Rhinos and Razorbacks as "counts-as," and they have been phenomenal. In the past, I was always a fan of Drop Pod (Claws of Russ) style Space Wolves, and have never played a mechanized list before (the Rhinos and Razorbacks are from my Grey Knights army, and I used them in previous editions, when they could cast psychic powers, too), so this style of play is new to me, but I've really grown to appreciate it. Impulsors are amazing at getting your melee units into close combat, safely, right where you want them to be. Until something better comes along, the plan for now is to finish off the army with Bjorn the Fell-handed - not Primaris, but still one of my favorite units and characters. And, he still brings a ton of utility to the army in shooting (Twin lascannons) and Close Combat (Trueclaw), in addition to the the re-roll Hits aura and the extra CP. And, the final unit will be the Jump Pack Wolf Priest. He's just too important for getting the Canticle of Hate to the right place when you need to make those charges. Anyway, this is what I'll be working on building and developing, as we transition into yet another new edition of the game. Best, Val
  9. So, uh... I started the hobby about two years ago, well into 8th. I have never had an edition transition happen before. So... how's this work? I don't see people playing older versions like with, say, D&D, so I'd assume it's an update or die sort of thing. I've never spent a penny on books, but... will the new app sink Battlescribe? Or will it actually make it easier for Battlescribe's volunteers to operate by offering easy access? That said, I'm excited. Volkite and assault Primaris are always exciting. Rules collapsing to make it easier is also exciting. My question to the forum is this: What's your take on previous edition changes as they compare to this one?
  10. Just a quick thread to see how you're all doing in 9th so far? My hobby butterfly is working it's way across the forums and heading to the warp. Does the IW trait, 'ignores benefits of cover' just work on the armour saves? That should work on the defended positions/heavy cover benefit to armour saves in melee, right? Any new Daemon engines added to the fold now they look like they might be great?
  11. Having recently become more active at my local gaming club where the excitement for 9th edition is quite real I've decided, like so many others, to focus on a new army for a new edition. Due to both my love for sorcery and in the spirit of diversifying the armies among the locals I decided against playing imperial space marines and sought instead the power of the warp. With a generous gift from a friend who hadn't touched a brush for many years now I found myself with a box of rubrics and twenty cultists for a start. All now painted to a degree where I'm not ashamed to put them on the table and the rest needed for a small sized army purchased with the last of my spending money on the way. Inspired by many other excellent blogs and writers on this forum and on youtube who share their narrative I am, oncemore, trying to breathe some creativity into my space wizards beyond painting them. Ordo Malleus - Akamyos Akamyos. Interviews with acquired [REDACTED] suggest that it translates from the abominable tongue of the Archenemy into 'Guardians of the Soul', its etymological roots thought to be found in 'Akami' translated as 'Guardian' and 'Phaos', which refuses simple translation into High Gothic but has in the past been deemed equivalent to words such as 'Essence', 'Soul' or 'Will' interchangably.
  12. I'm co-running a crusade campaign with my new gaming group, and we're doing an escalation campaign. 1 PL is about 20 pts and so 1 RP = 100pts so you potentially could have a 3k OoB by the end if you didn't spend your RP on anything else. The metagame is pretty diverse, roughly thus: 2x Necrons 4x Loyalist Space Marines incl. Blood Angels (mix of Primaris?) Death Guard 2xOrks Custodes Sisters Knights/Mechanicus Thousand Sons Tau Astra Militarum We're doing 1000pt Orders of Battle to start, with the following missions and escalation tiers: 3 Combat Patrol missions at 500pts 3 Incursions at 750pts the other 3 Incursions at 1k 3 Strike Force missions at 1500 the final 3 Strike Force at 2k The core of the list is shooty with some objective holding elements; I may take a page from Lukoi's book and trying to orient play along the long end of the boards, and I'm also taking after Riddlesworth's Bolter Fusillades obsession given that my Captain(s) are hanging out with non-bolter units. I'm not running many snipers (one) and I think with the incoming RG CT nerf hitting rapid fire weapons particularly hard (can't fire two shots at 15" and stay outside 18" range for Dense Cover), the RG CT and super doctrine doesn't do me as much good as Stealthy plus another one. I'm tempted to take Rapid Assault but the Hellblasters are the only guys with assault weapons right now. The core of the list is this 495pt patrol. I'm using the Captain (and optionally Infiltrators) to block deep strike and charge shenanigans and to prevent the Hellblasters offing themselves. I can use Concealed Positions to put him slightly forward of my DZ and then the Infiltrators stratagem to move the Hellblasters up to join him before turn 1. I did some math and I think 2 shots at 24" with the ability to shoot and advance is better than wounding t4 on a 2+ when overcharged; there's not much Primaris in the meta. I could be convinced otherwise, though - I'm modelling them as Rapid Fire and I doubt anyone will care if I opt for either one as long as I don't change it without paying RP. The stupid little square boxes on top look awful. Captain in Phobos Armour w/ Ex Tenebris (-1 RP) 3x Eradicators (or 5x Infiltrators) 5x Veteran Intercessors w/ Power Fist (-1 RP) 5x Hellblasters w/ Assault Plasma Incinerators At 750 points, I'm adding Outriders to give me some more anti-infantry and mobility. At this point we'll be getting 6 CP to start with, and none have to be spend on pre-game upgrades, so I'm thinking of using Stranglehold and keeping the rest around for See, but Remain Unseen for performing actions, Deadly Prize, Transhuman Physiology, Skilled Riders, False Flight, etc. something like that. 3x Outriders 5x Infiltrators (or 3x Eradicators if not added before) 1k brings in an Invictor to join the Outriders in supporting a forward Infiltrator squad as well as a Judiciar with Master of Ambush to deploy the Veteran Intercessors to a forward objective and protect them from charges. Mathhammer says him plus the PF sergeant and the rest of the boys, on top of shooting, should be able to pulp 5 Sanguinary Guard before they get to attack back, even on the charge. Judiciar with Master of Ambush (-1 RP) and maybe Storm of Fire Invictor Tactical Warsuit At 1500pts I want to max out the Hellblasters and Intercessors, and add a couple more squads. I think it's important to do this now while I can still buy Fresh Recruits with RP, as I'll lose that ability once they get 16 Experience Points and become Battle-Hardened. With 1 point for every game (9), 1 for every third unit killed and 3 if Marked for Greatness, I think that's a serious risk. A big squad of Veteran Intercessors also lets me make the best use of Rapid Fire, Steady Advance, Gene-wrought Might, False Flight and Honour the Chapter now that we'll be getting 9 CP to start. Honestly I don't love Suppressors but I think I have a bit of an autocannon hole in my list, and they should be more effective at higher points levels with their 48" range than they've been so far in smaller games. +5 Veteran Intercessors +5 Hellblasters 3x Suppressors 5x Infiltrators Then finally at 2000pts, a long way off, but I'm thinking I'll expand to a second Patrol - there's no need right now, I could just run a Battalion, but at this point we'll be three months into the campaign and I expect the new Space Marine codex to be out, limiting us to 1 Captain per detachment. We should also have the new Smash Chaplain hopefully with his bonus attacks on the charge. I'm planning to bring the Centurions and CM along with SftS as a counterpunch, though they could easily start on the board if people get wise to zoning out their side of the table. I based the points cost for the Chaplain on the Legends Bike version so as it stands now, I have room to add an Apothecary to help protect the Centurions, but might not depending. Outrider Chaplain w/ Master of Sanctity, Wise Orator & Swift & Deadly, Exhortation of Rage & Mantra of Strength, and Benediction of Fury Primaris Captain w/ Chapter Master, Power Sword, Bellicos Bolt Rifle 3x Centurion Devastators w/ Grav-Cannons and Centurion Missile Launchers Primaris Apothecary w/ Chief Apothecary, Father of the Future Generally the overall plan is to largely abandon my deployment zone and try to form a few castles on mid-board objectives, with overlapping fields of fire so they can support each other. I have almost 50 multi-wound models on the table by 2k and I hope they'll be resilient enough with Stealthy and have enough damage output to earn primaries and deny my opponent. I'd love alternate ideas for Chapter Tactics, feedback on the efficacy of Invictors, Suppressors and Outriders, and any ideas on units I maybe haven't considered yet. I've looked at Terminators but so far rejected them in favour of stronger characters coming in at the end. Thanks for reading if you got this far!
  13. Hi all, I thought I'd start a thread to get the wheels turning for how Tyranids will operate in 9th ed. So far we know about tanks/monsters, and blast rules. I think 'Nids will be served well from this edition, despite no longer being able to tie up anks like they used to. Carnifexes wil be interesting, with a dakkafex being able to advance, make 24 shots, charge, and keep shooting in combat. If the enemy thinks they can stop an acid spray tyrannofex from shooting by assaulting it, think again, as they'll eat acid twice on the charge and then twice in the next shooting phase. In fact, people will probably not charge them at all! What else can you think of? Summary: Tanks/Monsters Blast Weapons: Overwatch Terrain Crusade Skills Possibly real lst of BLAST weapons. Point Changes: https://docs.google.com/spreadsheets/d/1-orE6HSrv3zYnI5UfXgctcSuezpLf7fK8F_8nR1M2KA/htmlview?pru=AAABc3HzgBE*t7RiB7QJgakfbMebzj-Lfg#
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