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CustomTitle

  1. From the album: Dark Angels Homebrew Chapters

    Pictured Above: Marines Baleful Veteran Marine of the Chapter's elite 1st Company ('Fellwing') arrayed in relic Indomitus pattern Terminator Armour.

    © Algrim Whitefang

  2. From the album: Dark Angels Homebrew Chapters

    Pictured Above: Manticores Veteran marine of the Manticores' elite Deathwing Order arrayed in deadly Terminator Armour.

    © Algrim Whitefang

  3. From the album: Dark Angels Homebrew Chapters

    Pictured Above: Lions Malevolent Veteran Sergeant of the elite 1st Company ('Knights of the Lion') arrayed in relic Indomintus pattern Terminator Armour.

    © Algrim Whitefang

  4. From the album: Dark Angels Homebrew Chapters

    Pictured Above: Invokers Veteran Marine arrayed in one of the Chapter's few examples of relic Indomitus pattern Terminator Armour.

    © Algrim Whitefang

  5. From the album: Indomitus

    Mission I for the Segewold Campaign (first campaign) of the Indomitus Project (Space Hulk 3rd edition expansion) - variant 5-2
  6. From the album: Indomitus

    Mission I for the Segewold Campaign (first campaign) of the Indomitus Project (Space Hulk 3rd edition expansion) - variant 5-1
  7. Brother Tyler

    DSC00810

    From the album: Indomitus

    Revised map from another angle.
  8. Brother Tyler

    DSC00809

    From the album: Indomitus

    Brother Scipio about to be rejoined with his Primarch. Brother Tyler got his revenge, but Gillyfish lasted about 5 times longer and went through both the entire stack of blips and all of the Genestealer models (okay, Bill, not the Broodlord).
  9. Brother Tyler

    DSC00808

    From the album: Indomitus

    The revised map. Gillyfish (Space Marines) versus Brother Tyler (Genestealers) re-match. Things don't look good for the Adeptus Astartes.
  10. Brother Tyler

    DSC00805

    From the album: Indomitus

    The revised map. Alex is to the left and blackoption is to the right. The game has just begun. Victory is ultimately secured by blackoption (all five Terminators survived!).
  11. Brother Tyler

    DSC00802

    From the album: Indomitus

    Sergeant Lorenzo goes down fighting (Gillyfish spanks Brother Tyler, playtest game 1 with Mission I Variant 4-1).
  12. SKIP ME! >>>Go to current playtest version<<< Mission 1 FORCIBLE ENTRY FORCES & DEPLOYMENT Space Marines: The Space Marine player has a Sergeant with storm bolter and power sword, a Space Marine armed with assault cannon and power fist, and three Space Marines armed with storm bolters and power fists. Genestealers: The Genestealer player begins with one blip on each of the squares indicated. In addition, the Genestealer player receives two reinforcement blips per turn which may enter play through either of the entry areas on the map. Once a bulkhead is secured, the Genestealer player receives only one reinforcement blip per turn. Once both bulkheads are secured, the Genestealer player no longer receives reinforcement blips. SPECIAL RULES Bulkheads: Bulkheads are much tougher than ordinary doors and can be sealed permanently shut. Bulkheads are placed as open doors at the start of the mission. During the mission the Space Marine player can close bulkheads in the same way as any other doors. Once closed, bulkheads cannot be re-opened. Bulkheads are so thick that they cannot be destroyed. VICTORY The Space Marine player wins if he secures both bulkheads and destroys all of the Genestealers on the map. Failure to achieve either objective is a Genestealer win. DESIGN NOTES This mission is based on the Seize and Secure mission from the Harbinger of Despair campaign, though it has been reduced (one squad of Terminators vice two, smaller map). I've also rearranged the map, though not with any serious forethought, so I imagine we may see some significant changes as a result of playtesting. The intent with this mission is simply to introduce players to the basic rules of the game. It is intended to be fairly short without a complex strategy for either player. PLAYTESTING I've provided a cartesian grid underlay to enable clear communication of which spaces players may refer to. For example, the first Space Marine to enter the map is placed on square AG19, whereas the initial Genestealer blips are placed at squares T22 and P27. Feel free to suggest changing things around, though the desired end state is that we'll have a fairly simple map and strategy. The mission should by no means be a cakewalk for the Space Marine player - he should suffer 3 casualties on average. This one is a beginner mission. The one thing that I'm worried about is the inclusion of the bulkheads. These are not part of the 3rd edition game, but players can easily represent them using standard door tiles. Still, they may be considered "advanced" even though the concept and mechanics of the bulkheads is merely an adaptation of the standard doors. I think that we can get away with them since Indomitus is additive to Space Hulk - anyone playing must already have Space Hulk and will likely be familiar with the rules and game play.
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