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Hey all, I brok down all the model parts for from the Inomitus sprues by colour so you can more easily wee what is where. since this release has them spread all over the place unlike previous versions where they were a bit more tightly grouped... I thought this might help https://www.fauxhammer.com/reviews/warhammer-40000-indomitus-review-for-miniature-painters/
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Templar-izing my Outriders I already have a pretty large bike force for my Black Templars so I've been waiting excitedly for the Outriders. I added some of my existing bike conversion parts to the mix along with the heavy guardbrace on the shoulder pads. For the exhausts, I removed the thinner segment of the exhaust pipe filed it smooth then attached my resin upgrades rather than just drilling out the tube. Because they are so small they can be a bit fiddly but IMO it's worth the effort. It helps to add them before attaching the side pieces to the bikes, while you can still do it at any point it's just easier while it's still separate. I use a jewelry saw to remove the tube tips on the exhaust since it makes a nice clean & controlled cut, then filed everything smooth before attaching the resin tips. I use the tip of my hobby knife or a sewing needle carefully touched between the vents and help pick it up so I can eyeball that everything is straight before pressing it in place. The guardbrace was heated in very hot water for about 15 seconds then bent around the shoulder pad. (Hot enough to make tea) If you mess up they can be reheated and they'll flatten back out. Just make sure they aren't too cold when you go to bend them or they could crack. If's it's heated correctly it'll be very pliable. I used one of the Templar vehicle crosses on the hood and the shrine on the rear is a press molded copy of the top of the buttress piece from the Imperial Sector city fight terrain. Link for where to find the conversion parts: https://www.reddogminis.com/human-scaled-infantry.html
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So, here's the deal. I've gotten my hands on a 3D printer and generally figured out how to use it. I've also gotten my hands on print files for a bunch of visually coherent sci-fi bases. I want to print and paint these bases in advance of my copy of Indomitus showing up - both the Nihilakh Dynasty and the Dark Angels will be based in the same style. Do any of you know the base sizes packaged in Indomitus?
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SKIP ME! >>>Go to current playtest version<<< Mission 1 FORCIBLE ENTRY FORCES & DEPLOYMENT Space Marines: The Space Marine player has a Sergeant with storm bolter and power sword, a Space Marine armed with assault cannon and power fist, and three Space Marines armed with storm bolters and power fists. Genestealers: The Genestealer player begins with one blip on each of the squares indicated. In addition, the Genestealer player receives two reinforcement blips per turn which may enter play through either of the entry areas on the map. Once a bulkhead is secured, the Genestealer player receives only one reinforcement blip per turn. Once both bulkheads are secured, the Genestealer player no longer receives reinforcement blips. SPECIAL RULES Bulkheads: Bulkheads are much tougher than ordinary doors and can be sealed permanently shut. Bulkheads are placed as open doors at the start of the mission. During the mission the Space Marine player can close bulkheads in the same way as any other doors. Once closed, bulkheads cannot be re-opened. Bulkheads are so thick that they cannot be destroyed. VICTORY The Space Marine player wins if he secures both bulkheads and destroys all of the Genestealers on the map. Failure to achieve either objective is a Genestealer win. DESIGN NOTES This mission is based on the Seize and Secure mission from the Harbinger of Despair campaign, though it has been reduced (one squad of Terminators vice two, smaller map). I've also rearranged the map, though not with any serious forethought, so I imagine we may see some significant changes as a result of playtesting. The intent with this mission is simply to introduce players to the basic rules of the game. It is intended to be fairly short without a complex strategy for either player. PLAYTESTING I've provided a cartesian grid underlay to enable clear communication of which spaces players may refer to. For example, the first Space Marine to enter the map is placed on square AG19, whereas the initial Genestealer blips are placed at squares T22 and P27. Feel free to suggest changing things around, though the desired end state is that we'll have a fairly simple map and strategy. The mission should by no means be a cakewalk for the Space Marine player - he should suffer 3 casualties on average. This one is a beginner mission. The one thing that I'm worried about is the inclusion of the bulkheads. These are not part of the 3rd edition game, but players can easily represent them using standard door tiles. Still, they may be considered "advanced" even though the concept and mechanics of the bulkheads is merely an adaptation of the standard doors. I think that we can get away with them since Indomitus is additive to Space Hulk - anyone playing must already have Space Hulk and will likely be familiar with the rules and game play.
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From the album: Fides supra omnes crusade
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From the album: Kharezt Dynasty
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From the album: Kharezt Dynasty
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From the album: Kharezt Dynasty
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From the album: Kharezt Dynasty
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From the album: Misc
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While I've been working on the rulebook (still finalizing a few bits of rules, as you can see be current discussions), it occurred to me that something we might want to cover is advice/guidance on how to use the rules we're developing in the project for custom missions/campaigns. For those that have been following the terrain/battlefield objects discussion, my intent has been to create a range of terrain and battlefield objects that players can use in their own missions (or in updating missions from older editions of the game). For example, I'd originally forgotten about the autofire weapons that appeared in the Last Stand campaign of the 1st edition. Luckily, someone pointed out the oversight and autofire weapons have been incorporated (expanded and updated!). As I went through the process of creating a new version of the autofire weapons, it occurred to me that what we haven't really covered so far is advice on how to create missions and campaigns. We've created rules that players can use for characters, weapons, and terrain/battlefield objects, but we haven't really synthesized everything with the core issue - creating new missions. I'm starting to repeat myself. Sorry. Now I don't claim to be an expert on the game. Nor do I have a monopoly on good/interesting/different ideas on how to create missions. My experience has shown me that there are plenty of people out there who have useful input. So I'm looking for input from other fans of the Space Hulk game. Areas I'd like to cover include (but aren't limited to): Achieving balance in missions (this is a very difficult task!) Campaign development (storylines, progression, etc.) Alternate setting ideas (i.e., fighting Space Hulk battles in locations other than space hulks - aboard ships, within hives, within underground complexes, etc.) Anything else we can think of Two other things I'm considering adding are playing without tiles (which relates to many players using third party models for spaceships/hulks) and alternate terminator models (i.e., how to adapt your regular WH40K Terminators to Space Hulk). One note on the playing without tiles issue - this forces an adjustment to the area effect weapons, but not much else (or rather, nothing else has occurred to me). This is minor, though. One limitation - we're sticking to the (Chaos) Space Marine Terminators versus Genestealers, and we're not developing special rules for different Chapters/Legions/warbands/whatever. The key concept of Indomitus is to expand the options available while preserving the basic balance of the published game as much as possible. Note that all of this is intended to be included in the basic Indomitus rulebook, though I expect that to be a living document that will be updated as necessary. It will definitely be available as a pdf that you will be able to download and print (or just view on your eReader or tablet or whatever).
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Knightfall | Indomitus 2021/2022 | After Action Review
sibomots posted a topic in + BLACK TEMPLARS +
This is a post to start a thread on the after-action review of the Knightfall Indomitus 2021/2022 I'm making this post to capture the "what worked, what didn't work" aspect. Moderator - feel free to nuke, edit, or advise on better placement. TL;DR; Fun. Thanks to TheOneTrueZon and rest of the crew. I really enjoyed seeing the other models being completed. Was a big factor in doing better! I like the way the Dreadnought turned out. I need to practice dry brushing more frequently on scrap plastic, and I need to spend even more time in the dry-fit, gap-fill, surface prep. Planning ahead is a good thing. Time to fetch bits, time to let paint dry overnight, etc.. Patience prevails. I will do this again. Main things: 1. It got me off the couch. I have probably started 2500 points worth of models over the last few years but never really finished them to the point of TT++ readiness. The event got me off the couch and at the desk to model, paint and admire the examples of all the other players here. I really enjoyed the challenge. 2. What worked: 3. What didn't work: 4. Things that I found that surprised me how useful they were: Respectfully submitted, -sibomots- 12 replies
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From the album: Indomitus
Indomitus Project, Thetus Crusade, Mission 1 (Forcible Entry), Map v 1 for playtesting-
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The Crusade Banner of the Hive Thetus Crusade-
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From the album: Indomitus
Shield of the Segewold Crusade, incorporated into the Crusade banner and modified for use as the campaign badge worn upon the right pauldron of battle-brothers (sans cross in that usage).-
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Greetings, Recently returned to 40k toward the last half of 8th edition after being gone since the very first part of 5th edition. I started in 2nd as a Space Wolf before transitioning to a Vanilla DIY Marine player in 3rd, which is where I became a fan of the Raven Guard's more modern/professional army playstyle. I have never played a melee weighted army, even when I played the Demonhunter/Grey Knights ages ago, This is the edition that changes. Though I half tons of love for the Templars, I don't feel I can deviate quite that far from "Codex". More specifically, I very much am looking forward to painting a primarily red army that will be a Primaris only Chapter. Mephiston seals the deal as just about the coolest looking Primaris Character to date. He also will be my first "must design around" Librarian since the Grey Knights. I can't wait to put my color scheme to work on him. Also ... I know I said all-Primaris but only and only exception might be converting an old Dreadnought I had left from 3rd edition into a Librarian Dreadnought. I hadn't given it much thought before (because I love the Primaris Chaplain models - all of them) but this just might be a Chapter with a higher than normal ration of psykers. Introductions complete I am looking for any ideas/thoughts/insights on expanding the army past the two sets of Indomitus Marines that I purchased last month. I fully expect not to put a fine edge on the sword so to speak until the new Marine Codex comes out in October but I have a ton of building and painting to do already before then and I hope this blog will help motivate me. Not to mention GW replenishment is horrid right now. As mentioned I have two Indomitus Marine sets and purchasing Mephiston is a must. That gives me a solid 1000 points to start ... it's from there I could use some help on what to add next. I have a few hundred in trade value with an online store so when GW gets stock out again I hope to grab what I need fairly quick to turn Indomitus into a competitive army. I am making some assumptions. For instance, Bladeguard and Outriders going from a unit of 3 to units of 3-6. I've heard 9 for Outriders but imo they have such a large base size a unit of 4/5 is about as big as can be usefully maneuvered. Playing RG in 8th has me use to using CP for deploying units like Aggressors so this is new to me. I assume two Impulsors are in my future? As a side note, while I don't have any plans for them, I also have two Invictors and a Xiphon collecting dust. Thanks for any thoughts and I hope to post pics of my "Successor" color scheme soonish along with a name for the Chapter.
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Bladeguard Veterans of the Raptors chapter. I'm waiting for some black battlefield role decals to show up in the mail, but they're otherwise done. Comments and criticism welcomed as always!
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