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  1. Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
  2. Hi everybody ! The first mini of my Ravenwing is ...Sephiroth, my Investigator, Gardian of Souls. http://i73.servimg.com/u/f73/13/17/29/53/dsc07825.jpg http://i73.servimg.com/u/f73/13/17/29/53/dsc07826.jpg http://i73.servimg.com/u/f73/13/17/29/53/dsc07827.jpg http://i73.servimg.com/u/f73/13/17/29/53/dsc07828.jpg I see you... http://i73.servimg.com/u/f73/13/17/29/53/dsc07829.jpg The First Strike Squadron : 3 Calibanit's battle brother : http://i79.servimg.com/u/f79/13/17/29/53/dsc08013.jpg http://i79.servimg.com/u/f79/13/17/29/53/dsc08010.jpg http://i79.servimg.com/u/f79/13/17/29/53/dsc08011.jpg http://i79.servimg.com/u/f79/13/17/29/53/dsc08012.jpg http://i73.servimg.com/u/f73/13/17/29/53/dsc07910.jpg Calibanit Heraldic : http://i73.servimg.com/u/f73/13/17/29/53/dsc07912.jpg
  3. Been toying around with lists for a local comp and I keep taking out the tanks and dreads as I'm running Hellblasters and plasma inceptors, + Sam & Talon Master The good old fav's of black Knights seem a tad expensive anyways a standard bike squad seems decent value if your giving it ignores cover & re-rolls. Attack bikes are excruciatingly expensive for what they are as are standard speeders. so 4 bikes 2 melta guns sgt has storm bolter (multiple squads prob 3) Makes use of speed of the raven has 2 short range D6 weapons & 18 bolter shots at half range Anyone got some better loadouts for horde killing / tank hunting? how many squads?
  4. Just thought I’d open up the discussion on this (again...) in light of the Warhammer Community article here - https://www.warhammer-community.com/2017/12/15/secret-orders-of-the-dark-angels-dec-15gw-homepage-post-3/ What I specifically wanted to discuss is, are these descritptions canon now? It’s just a copy/paste job from the unnoficial Lexicanum website, which is a first from GW, to my knowledge. Lexicanum (unofficial site) has had these descriptions up for at least a year now and thye’re mostly based on speculation and some educated guesses, at least regarding the Firewing, Ironwing and Stormwing. It just seems like an odd thing for GW to back. Why legitimise an unofficial (unless I’ve missed something) website’s lore? What’s your take? Edit: made some changes to try and make things a little clearer. Maybe it’s appropriate that a thread about the DA secret organisation is a bit confusing. :)
  5. I've just done a series of practice games and a local tourney and after trying various options have been playing with 2/3 bike squads. These guys have been doing a serious amount of work from hosing Eldar guardians to tying up tanks for round after round by charging them to providing a 4++ screen for characters. The 3+ 4++ 2 wounds T5 makes them really sticky and for what they can do there a points efficient choice if your running them with buckup from a Talon Master and Sammael. People are also using cheap screening troops which bolter spam with ignores cover eats for breakfast
  6. In the fluff portion of the codex, under Ravenwing Squads (pg 44) it discusses how the squads work in mixed 10 strong squads. 6 bikes, 2 AB, 2LS. A formation we cant even do? (pg 110) Also BK's cannot combat squad?
  7. Hey guys, I'm not sure if this is the correct spot for this, but, I'm going to use this as a long to keep me painting throughout the year. First up, are the bikes. I've got 3 squads painted up. So hit me up with suggestions, my concern is if there is too much checkering (like on the chainsword) Any way, up next is going to be Javelin speeders. C and C welcome. Other thoughts. On the left shoulder pads, the emblem is white, thinking about painting them red.
  8. Ever since what was it 5th? That had the Ravenwing Outrider Squad or whatever with 6 bikes, an attack bike and a speeder? I've been trying to keep a Double Wing army going - Raven + Death - as I have UM for most of the Green Wing and don't want to double that up with only so much time to paint and play. With the MFM drops it just got easier, I had about 300-400 points to add back in after the last time I looked at it. Each half of the army is about half - Each one gets two Counts-As Troops, and one-ish "Elite" Unit (the Black Knights and the DW Knights) - each gets a Cap/LT duo with some chapter command. I really wanted to give the DW half a vehicle/toy, but they all teleport, while the Dreads don't. Between the Wing rules, and the standard bearer, the only Bike/Terminator unlikely to get ObSec are the Knights. Without going full one Wing or the other I end up low on ranged (anti-tank) firepower. I know a lot of people are ooh'ing and ahh'ing at the Deathwing right now, but I think a Full Ravenwing army is a Sleeper.
  9. I'm getting pumped, so I did a thing!
  10. A lot of folks are looking at Deathwing only, full time transhuman etc, but I'm thinking Ravenwing is a Sleeper army. I came up with a first pass - I like the two Jetfighters as a distration buzzing in the back of the brain, plus two Avenger bolters get pretty important given the model count. Big Bike Squad, Big Bike Squad, Signature unit of one Sammael, Talonmaster, 5 Black Knights, and 3 Chapter Command for the surgical strikes, a Darkshroud and two Vengerance for flank/harassment, plus the above mentioned Jetfighters for annoyance. Its only 1990, instead of closer to 2K. But I like it, the big Jinking Bike squads are likely to get ignored in favor of the Elite Character+Bike Cannonball - which also Jinks. Then there's the three speeders who I suspect even more likely to get ignored - or draw more attention than they should because they look like soft targets. But everything that's moving Jinks. Now that you don't have to leave Devastator, they can all get away with the 4++ Jink and still shoot.
  11. Greetings Brothers, I finally found some time to work on my Sammael Master of the Ravenwing Jetbike “Sableclaw” Counts-as Conversion, say that five times fast! I’ve included some close up photos of the areas of the robes that I sculpted. I’ve also included some photos of the Talonmaster with Sammael. Some people wanted to see a size comparison so I also included some photos of the regular Sammael on Corvus and my conversion at the end. You can read more about the conversion on my website here: http://chamber42.com/blog/archives/1190 http://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-01.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-02.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-03.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-04.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-05.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-06.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-07.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-08.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-09.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-10.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-11.jpghttp://chamber42.com/blog/wp-content/grand-media/image/Sammael-Jetbike-13.jpg
  12. From 775 to 777.M41 the Segmentum Solar was beset by wars and insurrection. Renegades and aliens took advantage, contributing to the rising anarchy. As part of the force sent to end the so-called Fourth Quadrant Rebellion, the Dark Angels were one of four chapters that deployed their full might. The industrial colonies on Derren's World suffered an unusually high frequency of psychic phenomena, witchcraft and sporadic demonic incursion. For eighteen months the forces of the XVIIth Grensvan Dragoons, Ordo Hereticus, Ordo Malleus and the Dark Angels fought shoulder to shoulder against the most insidious enemies of mankind. The official records remain sealed by the Ordo Malleus, existing only in a securely warded vault on Titan. But even they do not tell the whole story. Other tales have been suppressed by other authorities. This is one of them. My friend Robin and I have been meaning to have a large-ish (ie more than 2000 points) game between my Dark Angels and his Imperial Guard for some time. When our schedules aligned and we set the date I hinted that I'd bought the Cypher dataslate and could provide the model too. We agreed to bring 2500 point forces and randomly select one of Cypher's Altar of War missions on the day. The Hunt was on! http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1001_zpsae78506c.jpg Supreme Grand Master Azrael Techmarine Mendeas with servo-harness 5 Deathwing Knights Venerable dreadnought Varon with multi-melta, power fist and heavy flamer Drop pod Squad Shael: 5 Deathwing terminators with heavy flamer, pair of lightning claws, chainfist, thunder hammer and storm shield Squad Matthias: 7 Deathwing terminators with cyclone missile launcher, chainfist, pair of lightning claws, thunder hammer and storm shield Squad Jericho: 6 Ravenwing bikes with 2 meltaguns, veteran sergeant with power maul; land speeder with heavy bolter, typhoon missile launcher; attack bike with multi-melta Land raider with dozer blade, multi-melta, Deathwing vehicle Land raider with multi-melta, Deathwing vehicle Land raider crusader with multi-melta, Deathwing vehicle We rolled mission 1, Turn the Tide. This required Robin to split his army in two. One contingent, of my choosing, would be deployed with Cypher. The second contingent would arrive from reserve at the start of turn 4. Each side would earn one victory point per enemy unit destroyed . I would earn six VPs for wiping out the first contingent by the end of the game or Robin would earn six VPs if I did not. Cypher's special rules also offered up to three VPs to either side so there was a lot to play for. Night fighting would be in effect for the first turn. The sentinel was switched from one group to the other at the last minute, which is why it's in the wrong photo. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1002_zps34009237.jpg Imperial Guard main force Company command squad in a chimera 5 stormtroopers with 2 plasma guns Platoon command squad and two infantry squads, in chimeras Heavy weapon squad with 3 lascannon weapon teams Veteran squad with meltaguns, in a chimera [these seem to be missing from the photo] Leman Russ executioner with all the plasma http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1003_zps4a391e2b.jpg Imperial Guard reinforcements Allied Ordo Malleus Inquisitor with power armour and a force sword 5 stormtroopers with 2 meltaguns Platoon command squad and two infantry squads, in chimeras Heavy weapon squad with 3 autocannon weapon teams Veteran squad with some plasma guns, in a chimera Allied Grey Knights, in a land raider Scout sentinel with lascannon I chose the contingent containing the leman russ executioner and lascannon heavy weapon squad to be deployed, reasoning that I could get the drop on one or both of these and neutralise them early. Robin sensibly castled up behind the tower in his corner and Cypher joined the company command squad in their chimera. The lascannon teams occupied the top floor of the tower and the storm-troopers with plasma guns held the bridge to their left. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1006_zpsf80c1bfe.jpg Let's call the top of this photo north, which means I'm advancing from the south-east. Dark Angels turn 1 The Consecrators' land raider and the crusader carrying Azrael, squad Matthias and techmarine Mendeas moved north up the road. The Deathwing knights in their land raider, unwilling to queue, swung to the west side of the large ruin in the centre of the table. With the roar of retro-thrusters a drop pod slammed down behind the leman russ and venerable dreadnought Varon stepped out. Firing his multimelta at the tank's rear he succeeded only in immobilising it. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1007_zps8669542c.jpg http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1011_zpsf542c120.jpg Imperial Guard turn 1 Company command issued an order to bring down the lead land raider and three searing beams flared in the darkness, followed by the longer-lived illumination of an explosion as the lead land raider was destroyed. As the dust settled the scene was lit for a third time as the Leman Russ executioner eliminated all but one of the terminators it had carried. Cypher and the company command squad poured fire into Varon and wrecked the ancient chassis. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1012_zps697eb8a2.jpg Dark Angels turn 2 The lone terminator hefted his heavy flamer and began his solitary walk towards enemy lines. The crusader passed him, guns blazing at the storm-troopers and causing the two survivors to break and run. Lascannon fire from the last land raider slew two of the lascannon weapon-teams and the survivor also fled. Squad Jericho arrived from the north to finish what the dreadnought had started, their two meltaguns wrecking the leman russ. Meanwhile the attack bike moved as swiftly as possible from the south and the land speeder typhoon dropped in to the east, trying to line up flanking shots on the line of chimeras. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1014_zps98a79004.jpg http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1013_zpsa92d313b.jpg Imperial Guard turn 2 The heavy weapon team rallied and moved back up the tower. Disgracefully the storm-troopers did not and retreated further. Cypher continued to direct a stream of fire from the command squad, this time at the Ravenwing. The nearby infantry squads and their transports added their own shots and the six bikes fell. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1016_zpsaeea2ceb.jpg Dark Angels turn 3 The front ramp of the crusader hit the ground with a bang and Azrael led the charge, leaving techmarine Mendeas behind to continue repairs. Azrael and squad Matthias destroyed a chimera and the squad inside before consolidating towards Cypher. The surviving marine from squad Shael saw a way to avoid being shot with many multilasers and embarked on the crusader through the side door. On the western flank the Deathwing knights advanced in their land raider, the attack bike just behind. The bike lost a wound to a dangerous terrain test here which, in hindsight, I didn't have to take. After turbo-boosting the 4+ jink is as good as the 4+ cover save from the ruins. This mistake would cost me later. Another chimera exploded under a fusillade of laser and melta fire, only the missile team surviving the inferno. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1018_zps4d94b29b.jpg Imperial Guard turn 3 The missile team fell back to the table edge and regrouped - in this scenario models in Cypher's army cannot fall back off the table before turn 4. Responding to the land raider, a veteran squad equipped with meltaguns disembarked from their chimera. They disabled the tank's right sponson but did nothing to delay the knights. Both surviving chimeras and Cypher's unit poured everything they could into Azrael and squad Matthias on their left, downing three. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1019_zpsa8354a8f.jpg Dark Angels turn 4 The Deathwing knights charged from their land raider. The overwatching meltaguns hit home but the energy was dissipated by the knights' shields and they unsurprisingly crushed the veteran soldiers. One of the land raiders finally finished off the lascannon weapon team in the tower while the attack bike failed to hit Cypher's chimera. Azrael and squad Matthias wrecked the empty chimera in assault but made slow progress towards Cypher. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1020_zps44f01bad.jpg Imperial Guard turn 4 Reinforcements arrive, including four chimeras, a sentinel and a land raider carrying a Grey Knights strike squad and Ordo Xenos inquisitor! A squad of storm-troopers dropped in behind my crusader, two meltaguns were trained on the engine block and another tank exploded. The techmarine and terminator inside were unscathed but the two storm-troopers who had succeeded so well were immolated in the fireball! Cypher's tank backed into the north west corner while the newly arrived chimeras focussed their fire, reducing Azrael's unit to one marine with lightning claws. The Deathwing knights also came under intense fire but none fell. The attack bike was not so fortunate and suffered one wound. After taking one from the dangerous terrain test in turn 3 this was enough to remove my most threatening anti-tank unit. We appear to have made a mistake here and allowed the Grey Knights to charge after arriving from reserve. I only noticed when I couldn't make sense of the photos! It didn't help them however as I was able to precision strike the one model with an AP2 demon hammer before he could attack. None of the Deathwing knights failed an armour save. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/SAM_1021_zps6c7789ee.jpg Dark Angels turn 5 Azrael and friend joined the Deathwing knights and swiftly silenced the agents of the Inquisition, while my land raider immobilised theirs. The lone terminator with the heavy flamer finally got to unleash it on the storm-troopers in the centre of the battlefield, despatching the last one with his power fist in the assault phase. The techmarine assaulted a chimera and methodically wrecked it with his two servo arms, the platoon command squad tumbling from the back. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/20140201_173131_zpsba38e42d.jpg Imperial Guard turn 5 Once again the Imperial Guard trained their guns on Azrael, killing the marine with him and leaving the Supreme Grand Master on one wound. The now de-mechanised command squad fired their grenade launchers at the land speeder to no effect. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/20140201_174219_zps2006ff4d.jpg Dark Angels turn 6 Azrael joined the Deathwing knights and they surged forwards, wrecking another chimera in close combat. The techmarine unleashed his flamer and boltgun on the exposed command squad but the officer survived. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/20140201_180019_zpsa1833301.jpg Imperial Guard turn 6 Robin fired everything he had at my dwindling force: one land speeder, one techmarine, one terminator, one land raider, Azrael on one wound and one unwounded Deathwing knight unit. Lots of opportunities to focus fire and pick up some VPs! One of the knights fell but bad dice ensured that the easy victory points remained out of reach. The officer on his own just ran as far from the techmarine as he could. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/20140201_180308_zpsf6a8d787.jpg Dark Angels turn 7 Techmarine Mendeas moved behind a chimera and played his plasma cutter beam across its rear. The tank exploded and between that and the terminator's heavy flamer nobody survived. Azrael and the knights declared a multi-charge against the disembarked infantry squad and Cypher's chimera. The infantry squad was wiped out but two knights failed to even glance the chimera's armour! Imperial Guard turn 7 The lone terminator from squad Shael was brought down by the scout sentinel. Autocannon fire from the heavy weapons teams wrecked the land speeder. Azrael and the knights continued to resist all Cypher's firepower. http://i1205.photobucket.com/albums/bb440/Cactus-/Turn the Tide/20140201_182953_zps7317ab09.jpg Cypher remained at large and a bloody toll had been paid by the Imperium for the Unforgiven's grim quest, but who had won? I had destroyed 6 chimeras, one heavy weapon squad, two storm-trooper squads, one platoon command squad, two veteran squads, two infantry squads and a leman russ for a total of 15 VPs. I had lost two land raiders, two Deathwing squads, one dreadnought, one land speeder, one attack bike and a Ravenwing squadron, giving Robin 8 VPs. He earned another 6 because I had not destroyed all of the first contingent. Cypher still being active was worth D3 VPs and Robin rolled... 1. After seven turns and more exploding tanks than I can count we had drawn with 15 victory points each. [Edit] Included details of the opposing army! With thanks to Alan Bligh for the Fourth Quadrant Rebellion.
  13. Greetings fellow Unforgiven, After dabbling in a few other armies in recent years, I am excited to return to my favourite army, the First Legion. It's been over 10 years since I first started collecting the Unforgiven, so it's great to be back. This thread will (hopefully) serve to document everything about this fantastic hobby - naturally I will post up models as I paint them, but I also hope to include battle reports, tactics ideas, and even some fluff/fan fiction as my Ravenwing army grows. My amazing wife gave me this journal for Christmas, so I'm looking forward to recording my games in that as well. So, without further ado, let me introduce you to my Ravenwing journey Prologue: On Ravens' Wings +++ Archive Retrieval Begins+++ +++Log Date: 256.M35+++ The air in The Avery was cold and still. Situated behind the observation deck on the strike cruiser Nevermore, The Avery housed the cyber-ravens used by the Dark Angels' Second Company. It also provided Jacques with a quiet place to think. The newly elected 151st Grand Master of the Ravenwing was still adjusting to his new role. Everyone, including Jacques himself, had expected Talonmaster Elijah to succeed the recently departed Master Arvhael. The oldest warrior in the legendary Second Company, Elijah had more than enough experience to lead, and as Arvhael's closest advisor, represented a familiar hand. But, in the words of the Supreme Grand Master, a familiar hand was not what the Ravenwing needed right now. The galaxy was changing, and a fresh perspective was needed in this difficult time. Dark whispers had reached the ears of the Unforgiven, and Jacques represented a new approach to combatting the new threats. As Huntmaster of a squadron of Black Knights, Jacques had earned a reputation for bold and innovative tactics, a reputation he was expected to maintain and extend as Grand Master. A cybernetic squawk broke Jacques' reverie - it was time. Time for Jacques to take up the leadership of the Second Company. Time to don the mantle of a Knight of Caliban. Time to Hunt the Fallen.
  14. So I was taking some pictures of my army, wanting to collect it in one spot and thought with the amount of time I have put into playing, building and painting this army, it seemed only right to do a blog. +++++++++++ Prot's Everything Dark Angels +++++++++++++++ "Fear not the heretic, nor the xenos for the Lion walks with us." Droxus Attalium - Dark Angels Librarian.. Contents: Notes: Most games are 1850 unless otherwise noted. Most games are played with a traditional force org, using the Maelstrom mission with various set ups all using the main rulebook unless otherwise noted. The "Green Room": Strategies and Tactica of the Dark Angels: + Prot's Az'Eke Bomb Drop Pod Tactica + >Link to Article and Batreps< This is a hot link to my Tactica on using the Az'eke Bomb strategy in 7th edition 40k. it includes Batreps using variations of this list. + Ravenwing Tactica in 7th Edition + >Link to Article< I attempt to stat a Ravenwing Tactica discussion. There's quite a breakdown here of things to consider, but it could still use a bit of help from the forum. I played Ravenwing almost exclusively in 6th, and still do so in 7th but not as often as I prefer mixing it up now. + A Logical Discussion Comparing the Dark Angels Codex Vs. the Space Marine Codex in 7th edition+ >Link to Discussion< This thread could have went either way, but I found it to be a great resource when all was said and done. It goes to show the different experiences brought to the table when discussing our shortcomings and advantages compared to our Astartes Brothers. Batreps (usually includes photos): + Three for One! Three Az'eke Bomb Batreps (relisted from the strategy Tactica Above)+ >Link< These are the three batreps used for the article in the Az'eke bomb post. All at 1850, vs different opponents, in Maelstrom with pictures. + Belial Based Foot List Vs. Nids + >Link to Batrep< An incredibly close game. Belial is challenged like never before in a deathmatch with the omnipotent Swarmlord! + Belial Leads a Multi-wing Force Against a Misguided Astra Militarum + >Link to Batrep< A difficult match up for heavy infantry based lists, but the Emperor favours the bold. + Deathwing w/Dual Landraiders Vs. Tau + >Link to Batrep< A very difficult army to beat in 7th. NOTE: No pictures (sorry!). This is one of my first attempts at dual LR in Dark Angels. + Az'eke Bomb 2.0 vs Bugtown+ >Link to Batrep< Yet another Az'eke Bomb based batrep Vs the dirty bugs with pics as usual. Pictures, Fiction, WIP's,etc. + Dark Shroud + Complete + >Link to Pictures< + Deathwing Terminators: Squad1 + Complete + >Link to Pictures< + Dark Angels Veteran Squad1 + Complete + >Link to Pictures< + Balthasar (Counts as Azrael) + Complete + <Link to Pictures< + Turmeil (Counts as Ezekeil) +Complete+ <Link to Pictures> Misc Articles and Reviews + A new chapter in 7th edition+: A quick shot of my LE Codex: +Link+
  15. So as previously mentioned in my other Thread, A friend very easily convinced me to make a 1000pt 10th edition army, with the upcoming release of the Dark Angles and my Love of the Ravenwing I set out to do something incredibly dumb, Will this army function competitively? No idea, Will it function at all? Heck if know, Will it make my friends face palm Harder that Picard? Absolutely! Quick disclosure again this is an almost 90% 3d printed project using files found and purchased online, I will not be sharing files, artists or locations due to legal reasons, those artists have been personally thanked and credited on their own respective pages. Here's the Abomination of a list created in Warhammers App: Knights Errant (1000 points) Space Marines Dark Angels Incursion (1000 points) Unforgiven Task Force CHARACTERS: Chaplain on Bike (90 points) • 1x Absolvor bolt pistol 1x Crozius arcanum 1x Twin bolt rifle • Enhancement: Stubborn Tenacity Sammael (130 points) • Warlord • 1x Bolt Pistol 1x Master-crafted plasma cannon 1x The Raven Sword 1x Twin storm bolter OTHER DATASHEETS: Outrider Squad (160 points) • 1x Outrider Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol 1x Twin bolt rifle • 5x Outrider • 5x Astartes chainsword 5x Heavy bolt pistol 5x Twin bolt rifle Outrider Squad (80 points) • 1x Outrider Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol 1x Twin bolt rifle • 2x Outrider • 2x Astartes chainsword 2x Heavy bolt pistol 2x Twin bolt rifle Outrider Squad (80 points) • 1x Outrider Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol 1x Twin bolt rifle • 2x Outrider • 2x Astartes chainsword 2x Heavy bolt pistol 2x Twin bolt rifle Ravenwing Black Knights (90 points) • 1x Ravenwing Huntmaster • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 2x Ravenwing Black Knight • 2x Black Knight combat weapon 2x Bolt pistol 2x Plasma talon Ravenwing Black Knights (90 points) • 1x Ravenwing Huntmaster • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 2x Ravenwing Black Knight • 2x Black Knight combat weapon 2x Bolt pistol 2x Plasma talon Ravenwing Black Knights (90 points) • 1x Ravenwing Huntmaster • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 2x Ravenwing Black Knight • 2x Black Knight combat weapon 2x Bolt pistol 2x Plasma talon Ravenwing Command Squad (110 points) • 1x Ravenwing Champion • 1x Bolt pistol 1x Master-crafted power weapon 1x Plasma talon • 1x Ravenwing Apothecary • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 1x Ravenwing Ancient • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon ALLIED UNITS: Vindicare Assassin (80 points) • 1x Exitus pistol 1x Exitus rifle 1x Vindicare combat knife Exported with App Version: v1.10.1 (38), Data Version: v336 and now for the fun stuff: The failed leg will probably be replaced with a bionic leg file if I can track one down I like and by like I of course mean Free I currently have them armed with the spears from the Custodes because of the bolters on the end and to completely sell the Roving knights look i want to convey with this little force, so there is going to be a healthy use of Black Templar parts in the mix. until next time!
  16. From the album: Angels of Death

    By the posting of this image the tactical squad has already been completed, still I have some Ravenwing to do and sadly these are my least favourite things to paint out of the set. I have them because its dark angels and they need Death/Ravenwing in their army.
  17. From the album: Dark Angels of the Rogue Gamer.

    Nephillim jet fighters and Dark talon supporting typhoon, Dark shroud and vengeance speeders
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