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CustomTitle

  1. Hello Warlords of the Chaos wastes! I have been playing 40k since 5th edition, and with the release of 10th, I wanted to try and make an incredibly challenging and immersive large game for my player group. The inclusion of boarding action rules making the jump from 9th to 10th helped inspire me to do this, as well as a general love of siege warfare picked up from playing the Iron Warriors. To summarise, in this mission, the attacker must break past my Iron Warrior blockade and into Warsmith Du'Rak's fortress. They are to locate and rescue a powerful navigator the Iron Warriors captured on a previous raid, to prevent them from learning of secret warp routes. The fortress is shielded from teleportation, so the attacker cannot initially deep-strike a terminator squad to clear the place out. Instead, they must storm the walls and break in themselves. While an incredibly difficult mission for the attacker (by my estimate) I am hoping the overall challenge, complexity, and immersion (I plan to have a system in place where the Navigator's master will be relaying information to the attacker as the game goes forward) of the mission will attract players from my group to try it, in particular, a good friend of mine who plays Imperial Fists (while mortal enemies on the tabletop, I ensure you that IF and IW players are the best of friends from a shared love of walls and trenches) who I'm certain will love to give this mission a go. I went and got the boarding actions terrain kit from my LGS and have only just finished cutting it out of the sprue. I've noticed that while doing some test assembly that the double wall pieces don't slot in very easily, so I'll need to file that down sometime in the future. For now, here is the set up for my interior stronghold. Those who have Arks of Omen Abaddon will recognise the setup from one of the scenarios, and this is because that mission breaks the board into five chambers, which is what I wanted to do for my castle. This is going to go behind a large wall, and the attacker will need to enter at one of the three objective markers, either by storming the main gate (entry 2) or by getting models atop the outer wall and "embarking" into one of two towers (entries 1 and 3) What I want to do to amp up the difficulty even more is cover each chamber with a bit of cardboard in the shape of the room so that the attacker will effectively be going into each room blind. Each chamber will also have a lot of scatter terrain in it to convey a rooms purpose, stuff like an armoury, command centre, that sort of thing. The hostage the attacker will need to collect will be in the medical facility (here marked with a hated Imperial Fist Chibi). I did see Mantic games has a sci-fi terrain set which I will get to act as terrain. For the moment however I'd like to make a start on the main walls. I've elected to paint my walls in this style, as found in Duncan Rhodes' Painting Academy tutorial on youtube. As a general rule, I like to write up the steps found in these style tutorials, which makes it easier for me to reference whenever I'm actually painting. That's all I have for my first post. I have one set of walls set up to be painted (funnily enough the type found in Duncan's tutorial, purely because they slotted in easiest without need of further intervention) which I hope I can show in my next update. I will also hope to expand further into the mission rules. See you then, Spiros14
  2. The only 40k element on the Sunday preview (aside from black library releasing a HH omnibus): Made to Order: Warhammer 40,000 Terrain https://www.warhammer-community.com/2024/05/19/sunday-preview-the-dawnbringers-saga-ends-under-a-cloud-of-chaos/
  3. **** Some images have been lost from this thread and the replacements may not be 100% like for like with the originals. **** Hi, and welcome to my miserable corner of the Underhive. This is where I am planning to catalogue my efforts at painting and building for Necromunda. I thoroughly enjoyed the original as a teenager and even managed to track down my old Escher Gang - The Bitch Fighters, in all their badly painted glory (I remember being very proud of them at the time) some of which may yet re-materialise after a bath in a stripping solution. Needless to say, I like others am really impressed with the new version and vision for Necromunda, so I couldn't resist picking it up. I have been asking progress on the contents of the box, I built the gangs stock to start with, although I have an extra box of Escher gang to use for a more bespoke gang in due course. I also saw a nifty idea in a Facebook group for using timber to build some simple, cheap Zone Mortalis walls, however I am trying to elevate the idea by applying plenty of texturing and detail to the timber. This far I have been working on getting the box models to a serviceable level of painting, before I go back and add final details later - a process I have found much easier with the Goliath's than the Escher which have so much more going on detail wise that they demand a more thorough paint job. I have always been prone to wandering around staring at bits of industrial units, vent units, manhole covers, and so on so I may include photos of such things amid my progress to show what I am hoping to achieve. I don't have many photos easily accessible since a mobile broke on me, but I will try and rescue them in due course. That said I do have one or two pics that I will share for the time being. These are my first Goliath, as you can see I have gone for a fairly classic theme with him: Images Removed[/b} The plan is to go back and highlight the reds, metallics and blacks a bit more and add in details like the stimm units on their backs, and their bracers. But I reckon they are a solid start. This is mostly basecoat and washes for now, some minimal highlights to the grey trousers. I will try and dog up photos of the other things I have been working on and post them up too. In the meantime let me know what you think.
  4. 980 downloads

    Imperial City Signs Decal Sheet - PDF
  5. Finished up a piece of terrain this evening thats been sitting mostly finished for a while,The base model is a kids toy i got from a charity shop for 2 quid, originally bright blue and yellow i took the chance to test the green spray i picked up for my Sons of Horus juuuust in case it was awful but it worked well enough, used it on the doors and roof and worked up the walls in white. 297665450_10160178297585797_4152062382917534225_n I was struggling with how to finish it up, originally aiming for mucky but well maintained with some washes. Then i realised warehouses always look a bit of a state after a while, especially in 40k/Necromunda! So rust and streaking it was, and i stippled on the sign in a fairly incomprehensible manner, bonus points if you can work out what it says :D 299304762_10160178292375797_5435264233655534113_n The Doors still technically work, but a liiiitle bit tight now. Just needs some varnish next time the atmosphere fancies cooperating, because terrain always gets rekked.
  6. From the album: Miscellaneous

    Objectives made on 6/6/2017
  7. From the album: Scenery

    Complete!
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