DietOfLiquor Posted September 9, 2016 Share Posted September 9, 2016 Well. The plan was two 15 man squads with combat shields and apothecaries, a 15 man reaver with MoS and Praetor, then three pods thrown down range with terminators/justerin and leviathan. To keep pressure on the enemy. Then maybe a backfield volkite squad to throw shots down field. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4496523 Share on other sites More sharing options...
PastelAvenger Posted September 10, 2016 Share Posted September 10, 2016 Your Reavers need an Apothecary, trust me on this for the past year I've run The Black Reaving and now being able to take Apothecaries has made this unit a real tough cookie. I don't think you need an apothecary and combat shields choose one or the other. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4496965 Share on other sites More sharing options...
noigrim Posted September 10, 2016 Share Posted September 10, 2016 (edited) Last two matches Horus did everything and the rest of the army just died, any idea about how to fix this? Brought termis, vets, tacticals and heavy and support squads. Edited September 10, 2016 by noigrim Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4497594 Share on other sites More sharing options...
DietOfLiquor Posted September 11, 2016 Share Posted September 11, 2016 How does your army list look? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4498136 Share on other sites More sharing options...
noigrim Posted September 11, 2016 Share Posted September 11, 2016 Usually horus+ 20 tacticals+ termis+1HQ+ lightning/heavy sup squad/tactical sup squad Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4498138 Share on other sites More sharing options...
Ishagu Posted September 11, 2016 Share Posted September 11, 2016 Horus is a boss, genuinely worth his points, especially with a squad of Justaerins and a Primus Medicae. He's not too prohibitive because he doesn't require transportation thanks to his deepstriking rules. Imo the rest of the army should have ranged elements, and a few additional units to arrive via deepstrike or in Rhinos. I've had games where Guilliman is the only model left alive aside from a few stranglers as well... Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4498537 Share on other sites More sharing options...
thamier Posted September 13, 2016 Share Posted September 13, 2016 a question excatly what weapons and uppgrads if any would you give your primus medicae to go with horus and justarins? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4501137 Share on other sites More sharing options...
Ishagu Posted September 14, 2016 Share Posted September 14, 2016 (edited) Termie armour and a combi weapon I think. All the Justaerin work best with combi weapons for maximum damage on the deepstrike. Use turn 1 to destroy as many transports as possible before they arrive so troops are exposed. Edited September 14, 2016 by Ishagu Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4501341 Share on other sites More sharing options...
thamier Posted September 14, 2016 Share Posted September 14, 2016 Termie armour and a combi weapon I think. All the Justaerin work best with combi weapons for maximum damage on the deepstrike. Use turn 1 to destroy as many transports as possible before they arrive so troops are exposed. thanks! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4501362 Share on other sites More sharing options...
DietOfLiquor Posted September 18, 2016 Share Posted September 18, 2016 (edited) Okay, so I'm in need of some assistance. I have 10 justerin, 2 CF, 2 PF, the rest power weapons and all with combi-plasma. Then I have a praetor in cataphractii with paragon blade. What would you guys suggest to push this army up to 1500 for some games? I was going to splig the Justerin directly down the middle. But what are some other units that would synergize well with these guys?I was thinking maybe orbital so they deepstrike for free? But I'm not too sure. Edited September 18, 2016 by DietOfLiquor Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4506982 Share on other sites More sharing options...
PastelAvenger Posted September 19, 2016 Share Posted September 19, 2016 Would help a little to know the rest of the army because at the moment I would suggest 2 tactical squads Sargeant with Power Fist and Artificer Armour. 2 squads of Justaerin are expensive and come in at nearly 600pts for what you're on taking. I would suggest downgrading you Praetor to a Delegatus for games under 2000pts and give him a Thunder Hammer Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507170 Share on other sites More sharing options...
DietOfLiquor Posted September 19, 2016 Share Posted September 19, 2016 I mean that's literally all I have are the ten justerin and praetor/delegatus. Hahah. I'm trying to expand and don't know what to add. I can rip off the hand and magnetize a thunder hammer, so I would have both to downgrade. But what do you think? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507374 Share on other sites More sharing options...
PastelAvenger Posted September 19, 2016 Share Posted September 19, 2016 It depends what you want your Praetor to do, if you want him to kill characters take a Thunder Hammer for a unit killer take the Paragon Blade. 2 units of 10 Taticals definitely the way to go then. You will need some Anti Tank then, maybe a couple of Contemptors in Dreadclaws? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507532 Share on other sites More sharing options...
thamier Posted September 19, 2016 Share Posted September 19, 2016 It depends what you want your Praetor to do, if you want him to kill characters take a Thunder Hammer for a unit killer take the Paragon Blade. 2 units of 10 Taticals definitely the way to go then. You will need some Anti Tank then, maybe a couple of Contemptors in Dreadclaws? can contemptor dreadnoughts go into legion dreadclaws? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507853 Share on other sites More sharing options...
Lord Asvaldir Posted September 19, 2016 Share Posted September 19, 2016 They can, however contemptors can't take dreadclaws as dedicated transports, so you'd be better off taking a dreadnought drop pod instead. Not to mention it's just better than the dreadclaw for transporting dreadnoughts given the benefits it provides. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507902 Share on other sites More sharing options...
PastelAvenger Posted September 19, 2016 Share Posted September 19, 2016 They can take them as Dedicated Transports in an Orbital Assault list which Dietofliquer is looking at taking. I don't mean to be rude guys but this is basics it's mentioned in like the second paragraph of that RoW. A Dreadclaw offers better protection to a Contemptor than a DDP. With a 4+ jink, an AV12 shell as well as it being an assault vehicle it's instantly better for 15 more points. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507937 Share on other sites More sharing options...
Lord Asvaldir Posted September 19, 2016 Share Posted September 19, 2016 Respectfully I have to disagree with you there, the DDP is better than the dreadclaw for any type of dreadnought. Yes the dreadclaw can jink to keep the dread safe for a turn, and it can move to give the dread a larger charge range, but the dreadnought drop pod lets the dreadnought stay in the pod, shoot out of the pod and get shrouding for a turn. I'd gladly give up the jink protecting in return for the opportunity to shoot while in the pod. Plus the pod itself gets shrouded, so you're just losing a +4 jink save for +5 cover. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507947 Share on other sites More sharing options...
Terminus Posted September 19, 2016 Share Posted September 19, 2016 Your shots are subject to shrouding though, so how much mileage are you actually getting out of that? A dreadclaw may well be the better choice for a cheap melee Cortus or something similar. It's also far more useful the rest of the game nuking vehicles and infantry alike. PastelAvenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507964 Share on other sites More sharing options...
PastelAvenger Posted September 19, 2016 Share Posted September 19, 2016 I suppose it all depends if you can forgo that 1 turn of shooting or not and its not just a 4+ jink as a Dreadclaw has 3HP which you have to get through before targetting the Dreadnought. Burning Retros also gives the models a Dreadnought shoots at the cover save as well. If you're taking a Dual Grav Contemptor I just think the Dreadclaw is better. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507970 Share on other sites More sharing options...
Lord Asvaldir Posted September 19, 2016 Share Posted September 19, 2016 I'll usually take giving my target shrouding for a bit more survivability on my cortus. The chance to shoot and be immune to assaults unless the drop pod is destroyed is the deal breaker for me. Plus an extra turn of graviton is pretty much always going to be helpful. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4507976 Share on other sites More sharing options...
DietOfLiquor Posted September 19, 2016 Share Posted September 19, 2016 Well thanks for the advice! I'm planning on the two units of justerin, two tac squads and a leviathan all dropping in. So pray for reserve rolls. Hahah. Should be fun though. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4508236 Share on other sites More sharing options...
Vect Posted September 21, 2016 Share Posted September 21, 2016 Hi Gents, First of all let me say that I have to my best knowledge searched the forum for this question, but I could not find anything after the rules update for Justaerin. I about to put these guys together and I am still not set on how. My army: 20 reavers abaddon, horus, 20 justaerin in 2 spartans (how do I equip these guys) ? Thank you in advance. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4510141 Share on other sites More sharing options...
PastelAvenger Posted September 21, 2016 Share Posted September 21, 2016 I don't get why you've got Abaddon and Horus as well as 2 Spartans. They can both deep strike the units but here goes Combi Weapons X 10 (plasma or melta) Power Fists X 7 Chain Fists X 3 Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4510390 Share on other sites More sharing options...
Ishagu Posted September 21, 2016 Share Posted September 21, 2016 (edited) Horus really should be deepstriking with his Justaerins. I don't think Abaddon is necessary as a HQ if you're taking Horus. Perhaps run him as a generic Praetor equipped with Paragon Blade, Power Fist and the Cataphractii primus? That would actually be a more powerful cc character! So one squad of 10 Justaerins; 5 with twin Lighting Claws, 3 with Power Fists and 2 with Chain Fists in a Spartan alongside Abaddon/Praetor. 20 Reavers in the other Spartan. The other 10 Justaerins should be equipped combi weapons, 10 Combi Plasmas or Combi Meltas. CC weapons should be cheap Axes and a few Fists thrown in. They deepstrike turn 2 with no scatter alongside Horus and remove a unit from the table. This would actually create a pretty tough army. Do you have the latest rules for the various units? Edited September 21, 2016 by Ishagu Vect 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4510505 Share on other sites More sharing options...
Lord Zharak Posted September 22, 2016 Share Posted September 22, 2016 Unless a recent FAQ regarding Reavers has been released they can only be 15 men strong. Also regarding the Cataphractii Primus I assume you would still model the character in question in terminator armour? Not too sure what the whole deal is with the status of that relic. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/47/#findComment-4510818 Share on other sites More sharing options...
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