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58 minutes ago, Mazer Rackham said:

 

If you wanted to Up-armour your Light Carapace and make the helmet it's going to be 20 Supplies, without a Test. You've got plenty of Supplies at the minute, it's Components you're really hurting for.

 

 

Thank you @Mazer Rackham that's what Kraggan will do. 

 

 

 

 

Posted (edited)

Done. Sheet updated.

 

@Mojake On reflection, I do not find the answer I gave to your demo query satisfactory - the intent still stands, things are up to you, but let's get some hard numbers in. With your next narrative post (after interactions with other Players) please make an Evaluate Test (Intelligence) with full stat if trained, -20 if not, whilst pondering the nature of explosions - and let's see if Varn thinks he can do more with less.

 

This puts you more in the driving seat with agency.

 

Edited by Mazer Rackham
1 hour ago, Mazer Rackham said:

Right, so a poor Quality 'device' Rarity -20; Or, a totalled one at -10 you'd need to fix up a fair bit?

Alternatively, I can do you 1/3 of the specific components (Common Qual, that only you would have) at Scarce (+0)

Thoughts?

 

I have two unused infamy points which could improve the odds, depending on when they are to be refreshed :p

Posted (edited)
18 minutes ago, A.T. said:

 

I have two unused infamy points which could improve the odds, depending on when they are to be refreshed :p

 

I envisage no GM planned/anticipated explosions happening before refresh - which will be when you're in Bounty's orbit.

 

Feel free to use them now.

 

Edited by Mazer Rackham

Just trying to get a clear picture of the target...

 

Our goals for the Compact:

 

Quote

1. Destroy all bulk haulers docked;


2. Destroy primary HE3 harvesting derricks (x4)
3. Abrade House Security forces completely (Unknown)
4. Destroy or capture all HE3 storage capsules (x6)
5. Do everything possible to enter and exit system without raising alarm.

 

Would I be right in thinking that 1, 2 and 4 are all part of Block B?

 

3 would require attacking Block C (though if we attacked B directly, they'd probably come to us?)

 

And weapons control and defence batteries are only on Block C? And the only means of sending out a warning is there too? (for Objective 5)

 

And we want to avoid Block A entirely?

 

Is each arm of the platform held aloft on its own power, or are the anti-grav generators - or whatever - central to the Hub? How big is it? What (else) is in it?

 

 

Edit: re the monitor arrays - I'm picturing the station itself floating 'on the surface' of the gas giant, and the arrays forming a hemispherical net above/around the station? Are there any weapons to be worried about on these arrays?

 

If so, question - would there be any risk in approaching the giant from the other side, sinking into the upper layer and moving around to pop up next to the station without passing through the net?

 

Oh, and finally are the 3 platforms shielded in any way?

 

 

 

Edited by Lysimachus
28 minutes ago, Lysimachus said:

In the Data thread, bottom of pg1. :thumbsup:

 

Ah excellent, with that context Varne is happy to snaffle up all of the demo charges if nobody objects? I guess the main objections would be about sitting near him on the landing craft :biggrin:

  

2 hours ago, Mazer Rackham said:

They're in the shared folder on a tab in a spreadsheet named 'Resource Tracker' all your loot goblin stuff is there.

 

Maybe I'm being obtuse, but I can't see them in the spreadsheet, nor the drukhari gear we're meant to be planting

39 minutes ago, Lysimachus said:

Just trying to get a clear picture of the target...

 

Our goals for the Compact:

 

Would I be right in thinking that 1, 2 and 4 are all part of Block B?

 

Yes.

 

39 minutes ago, Lysimachus said:

3 would require attacking Block C (though if we attacked B directly, they'd probably come to us?)

 

Potentially.

 

39 minutes ago, Lysimachus said:

And weapons control and defence batteries are only on Block C? And the only means of sending out a warning is there too? (for Objective 5)

 

Pretty much, it's a civilian commercial station.

 

39 minutes ago, Lysimachus said:

And we want to avoid Block A entirely?

 

Up to you.

 

39 minutes ago, Lysimachus said:

Is each arm of the platform held aloft on its own power, or are the anti-grav generators - or whatever - central to the Hub?

 

I'll be preparing a rough diagram. There are three arms which split off from the main hub, all give lift via thrusters (using some of what the station refines, so it's relatively self-sufficient. Block B has four 'pods' which have the harvesting derricks within.

 

39 minutes ago, Lysimachus said:

How big is it?

 

About yea wide? *Holds arms out*

 

Each 'arm' is 200m long door to door. The blocks vary in size depending on their function/billet.

 

39 minutes ago, Lysimachus said:

What (else) is in it?

 

Who knows?

 

39 minutes ago, Lysimachus said:

Edit: re the monitor arrays - I'm picturing the station itself floating 'on the surface' of the gas giant, and the arrays forming a hemispherical net above/around the station? Are there any weapons to be worried about on these arrays?

 

That is essentially correct. The monitors contain augurs to measure how far the derrick is lowered into gas giant, and to inform attitude corrections. The spread of monitors allows better information on how that is performed.

 

39 minutes ago, Lysimachus said:

If so, question - would there be any risk in approaching the giant from the other side, sinking into the upper layer and moving around to pop up next to the station without passing through the net?

 

It's a gas giant...FWIW.

 

39 minutes ago, Lysimachus said:

Oh, and finally are the 3 platforms shielded in any way?

 

That is unknown.

 

@Mojake Ok, that's weird. I'll take a look and see what's going on with it.

Xerxes, Infamy 31, 2 points for a +10 to the roll and a reroll

 

The first step:

Roll: 42, :/

Reroll: 05, :)

 

Now to raid the world for a scrap-code generator and parts to upgrade this thing lest Xerxes inadvertantly fumbles and hits himself in the head with his own all-consuming technoplague stick.

Do we need any specific weapon training to use the splinter rifles? There's no Xenos weapon training in the rulebook as far as I can see. Exotic weapon training? 

 

Thinking some of us on this mission could use the splinter rifles to make it look more like a Drukhari raid. 

Edited by BadgersinHills
23 minutes ago, Mazer Rackham said:

There are three arms which split off from the main hub, all give lift via thrusters (using some of what the station refines, so it's relatively self-sufficient.

 

This is interesting. So, if we shut off the thrusters just in/under Block B, and maybe did something to damage the arm that connects B to the Hub, creating a weak point, would that whole section basically snap off and sink into the gas giant and get crushed by pressure? But that would leave Block A+C intact and still able to float?

 

The other option might be to approach towards B (as it's empty and doesn't have weapons) and then sneak someone across on foot to the Hub and into Block C to shut down their alarms/defences/comms?

 

 

 

 

 

If you lack the weapons training you can use the weapon at a -20 penalty. I was thinking about this too -- we could all just carry a splinter rifle with us and spray splinter rounds willy-nilly before/during/after the raid without worrying too much about using them all throughout. I think some of the CSM characters have pretty beefy ballistic skill scores, and would be able to use them with some vague competency despite the lack of proficiency. 

 

We could also go so far as to destabilize the entire platform and (maybe?) crash it into the gas giant and just leave the dark eldar corpses and splinter rifles/wreckage floating in the void as a red herring.

Edited by Necronaut
4 hours ago, Mazer Rackham said:

@Xin Ceithan Go ahead and make that Infamy test, and based on how well you do, will give me the level of detail I can hand you, as otherwise, we're 'chicken and egg'ing it.

 

Thanks! I’m struggling to get my head around addressing Rakash’s new pen friend :cry:

Here goes… not much, I guess :tongue:

 

Infamy Roll is an unmodified 36

Posted (edited)
37 minutes ago, Mojake said:

Is it poor form for me to assume Obi will follow Varne to talk? I've got a post drafted and don't want to miss the end of day cut-off before we move on

 

Don't worry about this - there's no cut off, per se, it's just moving on. There will be time to interact before you hit Kataris, the Party, much to my chagrin, but also necessity is splitting, so those Players not affected (Marines) won't need to worry about missing out, or the move forward.

 

EDIT: @Mojake, I had a look at the resource tracker permissions, and you're there. I'll PM the link, see if it works for you.

 

EDIT 2: Thanks to Mojake I realised I was looking at the wrong sheet. :geek: Player resources have been updated.

 

Edited by Mazer Rackham

Bit short on time today but I’ll leave the unmodified Infamy Aquisitions here, so as not to delay the process while I am trying to make heads or tails out of the maths - @Mazer Rackham feel free to just strip stuff for which the Infamy isn’t enough

 

Psychic Hood  - 48 fails

 

Shimmering Robes - 9 ?

 

Haywire Grenade (5) - 72 fails 

 

Halluzinogenic Grenades (5) -38 ?

 

 

Edit regarding the strike on the He Mining Rig: 

Am I right assuming this means we are hitting the Rig during the seasonal holidays from this :

” The Platform closes for thirty days to refit and refurbish. This is our window to minimise their loss. ”

 

Edited by Xin Ceithan
1 hour ago, Xin Ceithan said:

@Mazer Rackham feel free to just strip stuff for which the Infamy isn’t enough

 

Unfortunately mate, I think that covers all of it...you've only got 2 IP's as well, so only two requests can be made IIRC.

 

1 hour ago, Xin Ceithan said:

Edit regarding the strike on the He Mining Rig: 

Am I right assuming this means we are hitting the Rig during the seasonal holidays

 

Yes.

Posted (edited)

Gents, I'm going to leave updating until possibly tomorrow, as I'm up a creek here today.

 

Mortal Players, I take it you're using the Arvus? Where do you want to come down - since I'll be RP'ing your pilot?

 

Edited by Mazer Rackham

I guess I should probably make an Infamy test of my own for good measure, because why not?

 

Okay here goes:

 

I would like to attempt to acquire a Hand Flamer with the Arm Mounting upgrade (from DW Core) to be similarly tied into Ukalegon's power pack via Power Supply Tampering, if permissible, guv'nor (happy to have this set up in such a way that I would have to choose to use either the infernus pistol or hand flamer in a round but not both simultaneously)

 

Hand Flamer

Base Availability: -10 (Scarce -> Rare)

Upgrade: Arm-Mounted (Rare -> V. rare)

Downgrade: Noxious Discharge (V. rare -> rare; the air/fuel mix burns a bit on the rich side)

Quantity: +10 (Single)

Net: +0

 

Target: Inf14

D100: 09 (YOLO)

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