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I agree, one new ship is a good starting point, but...

 

Also what happened to those other pirates who accosted us in the debris field? For a moment I thought Hagga was going to coerce politely encourage them to serve us.

The only problem is we want to come back to this system in a week or two... I suspect if we jump the Dauntless, things will get substantially busier while we are gone...? :laugh:

 

 

35 minutes ago, Necronaut said:

Also what happened to those other pirates who accosted us in the debris field? For a moment I thought Hagga was going to coerce politely encourage them to serve us.

 

 

Excellent point, this got forgotten a bit once we had the Razor up and running... @Mazer Rackham I don't suppose we managed to pick up a small, old fighter/bomber screen?

 

 

Posted (edited)
40 minutes ago, Necronaut said:

Also what happened to those other pirates who accosted us in the debris field? For a moment I thought Hagga was going to coerce politely encourage them to serve us.

 

Who knows. Pina Coladas on the Dredge?

 

EDIT: @Lysimachus, Well there's the rub. You took the Razor and went. If you want to negotiate something on how the mercs/pirates sit with you, that's fine, but your torpedo bay isn't big enough to hold everything. You can either carry:

  • 2 x Arvus and the Wasp
  • 1 x Arvus, the Wasp 1 x Bomber
  • 2 x Bomber, and the Wasp
  • 1 x Bomber, 1 x Arvus 1 x Krokodil.

 

Since there was no real mention of this before current mission launch, I am going to rule that you are currently loaded with either:

  • 2 x Arvus and 1 x Wasp.
  • 1 x Arvus, 1 x Wasp, 1 x Bomber.

 

You can pick which, if that's any use?

 

49 minutes ago, Iron Father Ferrum said:

...we have a combat squad of Chaos Marines.  Why don't we board the Dauntless? :biggrin:

 

Nothing stopping you.

 

Edited by Mazer Rackham
Posted (edited)
8 minutes ago, Iron Father Ferrum said:

READY THE WASP! :devil:

 

DONE!

 

TPK: *Ring ring*, *ring ring*

Me: Hello?

TPK: 'Hear you ordered me asap. Where do you want me?'

Me: Nah, man, it's cool - they're going to collect. :pirate:

 

6 minutes ago, Mojake said:

This gets my vote, the Arvus and Wasp should be plenty to transport our headcount, no?

 

Yes.

 

Edited by Mazer Rackham
26 minutes ago, Mazer Rackham said:

Since there was no real mention of this before current mission launch, I am going to rule that you are currently loaded with either:

  • 2 x Arvus and 1 x Wasp.
  • 1 x Arvus, 1 x Wasp, 1 x Bomber

 

 

The latter of those 2 options, I'd say then please? (Especially as the 2nd Arvus was already taken by the Bounty team! :biggrin:)

 

 

44 minutes ago, Mojake said:

This gets my vote, the Arvus and Wasp should be plenty to transport our headcount, no?

 

34 minutes ago, Lysimachus said:

The latter of those 2 options, I'd say then please? (Especially as the 2nd Arvus was already taken by the Bounty team! :biggrin:)

 

We can assume this. NP.

And here is the Bounty team having drinks and about to be taken on a guided tour...while their companions are thinking about a violent storming of a ship. Tsk tsk, how unsubtle. :biggrin:

 

Fun how each set is now actively working on it's specialties.

51 minutes ago, Lord_Ikka said:

And here is the Bounty team having drinks and about to be taken on a guided tour...while their companions are thinking about a violent storming of a ship. Tsk tsk, how unsubtle. :biggrin:

 

Fun how each set is now actively working on it's specialties.

 

We ain't got their fancy organs.  We gotta be quiet till da boom.

 

Which reminds me, Mazer, do you have any homebrew stats if I wanted to do an ork mercenary next?  KIDDING.  I'm really not trying to murderhobo, I promise.

6 hours ago, FabiusV4lcoran said:

 

We ain't got their fancy organs.  We gotta be quiet till da boom.

 

Which reminds me, Mazer, do you have any homebrew stats if I wanted to do an ork mercenary next?  KIDDING.  I'm really not trying to murderhobo, I promise.

 

What about a Wurlitzer or a Hammond? 

 

 

Posted (edited)
3 hours ago, Machine God said:

The Astartes leader from the boring brief approached them, instantly they brought their weaponry to bear. 

 

 

“Hail, men,” Hagga rumbled. “It pleases me greatly to see you carrying out your duties with honour. I am Hagga Rykaz, and I wish to speak with your commanding officer. May I pass through?”

 

Of course, two mortals couldn't stop an Astartes from going wherever he wished, but the proper forms, respect for military procedure, should be followed.

 

 

"Halt! What is the password?" The one with the Carapace ordered. 

 

*Waggles finger.*

 

No, mate. Just no.

 

Play stops right now, and won't resume until I've had a chance to 're-set' a few things between Players and GM.

 

No-one is to edit their posts, or make any further entries.

 

Edited by Mazer Rackham

Alright, let's tidy this up and set out the stall again.

 

The reason I paused the game is because I need to dust off some 'conventions' let's say.

 

I have no problem at all with folks inventing NPC's to talk to or have around them. Not a jot. I would, however ask for other players to refrain from jumping into those NPC's skins. The reason for this is simple - if a player invents an NPC, and then poses questions to them, they are likely disguised as a request for GM interaction, since otherwise, the NPC would respond at the player's behest. Further, the player themselves may have a particular interaction planned for the future.

 

I can understand if players are impatient to get stuck in, that's great, but we need to be respectful of each other's space, and the need for the GM to operate in that space.

 

Is this agreeable/reasonable to everyone?

 

4 minutes ago, Machine God said:

Sorry Boss! 

 

Go forth you impetuous scoundrel and tinker with someone's taps so when they turn the shower on it runs cold, and when they turn the taps on it runs hot in the bidet! :pirate:

1 hour ago, Mazer Rackham said:

Alright, let's tidy this up and set out the stall again.

 

The reason I paused the game is because I need to dust off some 'conventions' let's say.

 

I have no problem at all with folks inventing NPC's to talk to or have around them. Not a jot. I would, however ask for other players to refrain from jumping into those NPC's skins. The reason for this is simple - if a player invents an NPC, and then poses questions to them, they are likely disguised as a request for GM interaction, since otherwise, the NPC would respond at the player's behest. Further, the player themselves may have a particular interaction planned for the future.

 

I can understand if players are impatient to get stuck in, that's great, but we need to be respectful of each other's space, and the need for the GM to operate in that space.

 

Is this agreeable/reasonable to everyone?

 

So just to confirm my understanding, becuase I work best with examples.

 

Atesh and Mukta (RIP) having a two-way conversation in my posts is bad.

 

Atesh pushing Mukta aside, or making witticisms to his buddy who cackled along uproariously is okay?

Posted (edited)

Not quite.

 

You having a two-way conversation with Mukta is fine.

 

If you found a guy called Fred (whom you invented) to check the time, or check for a direction you already knew, or to make small talk or anything that affects only your character or allows you to catch up with narrative all that is ok.

 

Pushing and shoving an NPC to one side, all ok. It only affects you and posts relevant to you.

 

If you invented a Cop, however, and asked him what the penalty was for piddling on his shoes, that's where the GM steps in, because you won't know what the penalty is for doing that - or in-character in-situ, it would make perfect sense to arrest you. For example - you could, go up to a cop and chuck your expensive yoghurt on his trousers, and then say 'I leg it!'

 

But, then, the GM steps in and goes: 'He chases you.'

 

This could be because you planned a distraction for your comrades, and now we have an encounter set up to allow you to play with structure and consequence for you actions.

 

In the recent posts, Lysi hailed the guard and asked him a question. We, thankfully, know how each other works, and so, if he merely wanted to go inside he would have done it. The question was left hanging to allow me, should I chose to respond. Something could have been going on in the barracks - a warp incursion, a striptease by Trooper Rigby to the immaculate performance of 'The Wellerman' sea shanty. It gives us both options to set scene and action interplay.

 

Rule of thumb: If it only affects you, you run the scene. The minute you need something from me, have an idea, want another dude to come into the show, that's when you leave the NPC hanging, and we'll be right with you. If for example I don't need to answer you with the NPC's gob, I will merely instil directions.

 

My aim is not to stifle you being creative, but to assist you to the best ability. An NPC fulfils one of three functions:

  • Player information giver;
  • Quest giver;
  • GM advice giver.

If the NPC you've invented does none of those? Push them to one side, stove their head in etc.

 

GM NPC's should at least be given the chance to say what they have to say for the benefit of the Party. Then, usually, I drop a genestealer in and kill them.

 

Does any of this help?

 

EDIT: To try and give a direct example:

 

In a minute, I may introduce you to a guide for a tour around Harville. I will say something like 'Bob, go with Medicae Burnsalot' like what happened with Mukta. That NPC is in your care, and you can interact with him as you like, even trip him over and push him down a hole if you want to run off and set fire to a orphanage. What should not happen, is another Player comes in, and takes over that NPC you've invented and starts controlling them like a PC.

 

Alternatively:

 

Someone pours you a glass of water. You are at liberty to drink or sip it as you see fit, then someone else entirely, who is not the bartender, comes and starts moving your glass around when you want to take a sip.

 

Edited by Mazer Rackham
25 minutes ago, Mazer Rackham said:

Not quite.

 

You having a two-way conversation with Mukta is fine.

 

If you found a guy called Fred (whom you invented) to check the time, or check for a direction you already knew, or to make small talk or anything that affects only your character or allows you to catch up with narrative all that is ok.

 

Pushing and shoving an NPC to one side, all ok. It only affects you and posts relevant to you.

 

If you invented a Cop, however, and asked him what the penalty was for piddling on his shoes, that's where the GM steps in, because you won't know what the penalty is for doing that - or in-character in-situ, it would make perfect sense to arrest you. For example - you could, go up to a cop and chuck your expensive yoghurt on his trousers, and then say 'I leg it!'

 

But, then, the GM steps in and goes: 'He chases you.'

 

This could be because you planned a distraction for your comrades, and now we have an encounter set up to allow you to play with structure and consequence for you actions.

 

In the recent posts, Lysi hailed the guard and asked him a question. We, thankfully, know how each other works, and so, if he merely wanted to go inside he would have done it. The question was left hanging to allow me, should I chose to respond. Something could have been going on in the barracks - a warp incursion, a striptease by Trooper Rigby to the immaculate performance of 'The Wellerman' sea shanty. It gives us both options to set scene and action interplay.

 

Rule of thumb: If it only affects you, you run the scene. The minute you need something from me, have an idea, want another dude to come into the show, that's when you leave the NPC hanging, and we'll be right with you. If for example I don't need to answer you with the NPC's gob, I will merely instil directions.

 

My aim is not to stifle you being creative, but to assist you to the best ability. An NPC fulfils one of three functions:

  • Player information giver;
  • Quest giver;
  • GM advice giver.

If the NPC you've invented does nons of those? Push them to one side, stove their head in etc.

 

GM NPC's should at least be given the chance to say what they have to say for the benefit of the Party. Then, usually, I drop a genestealer in and kill them.

 

Does any of this help?

 

EDIT: To try and give a direct example:

 

In a minute, I may introduce you to a guide for a tour around Harville. I will say something like 'Bob, go with Medicae Burnsalot' like what happened with Mukta. That NPC is in your care, and you can interact with him as you like, even trip him over and push him down a hole if you want to run off and set fire to a orphanage. What should not happen, is another Player comes in, and takes over that NPC you've invented and starts controlling them like a PC.

 

Alternatively:

 

Someone pours you a glass of water. You are at liberty to drink or sip it as you see fit, then someone else entirely, who is not the bartender, comes and starts moving your glass around when you want to take a sip.

I think I've got it.  Just squirt me with a hose if I violate the rule, but thanks for the write-up.

 

If I need you, I ask you.  If my NPC is just for shiggles and doing creativity running around, it's fine.  Don't ask you through NPCs, don't steal other peoples' NPCs.  

 

Also, I love that Mourn has joined us; I know way more of the ECs (OOC obviously) than I do of the renegade loyalists, so it's nice to have a point of familiarity that isn't Khorne.  (No offense, Bloodlovers.)

Edited by FabiusV4lcoran
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