Search the Community
Showing results for tags 'Inq28'.
-
From the album: Necromunda, Inq28, I-Munda
-
From the album: Necromunda, Inq28, I-Munda
-
From the album: Necromunda, Inq28, I-Munda
-
From the album: Necromunda, Inq28, I-Munda
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisition
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisitor
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisitor
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Ordo Militum Calixis
-
- Inquisitor
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Necromunda, Inq28, I-Munda
-
- Lysimachus
- Inq28
-
(and 1 more)
Tagged with:
-
From the album: Necromunda, Inq28, I-Munda
-
- Lysimachus
- Inq28
-
(and 1 more)
Tagged with:
-
Undead Mechanicum Servitor horde WIP 2
RatSpike posted a gallery image in Adeptus Mechanicus / Mechanicum
-
Undead Mechanicum Servitor horde WIP 1
RatSpike posted a gallery image in Adeptus Mechanicus / Mechanicum
-
A recent discussion in the Other Games forum about the systems used for Inquisimunda/Inq28 (link) got me thinking. I was part of a group that developed some homegrown rules for using both inquisitors and rogue traders in Kill Team. We had a lot of fun and I think there was considerable enthusiasm among the members because a lot of us recalled the Inquisitor game and the freedom it gave in terms of warbands and game play (despite some of the balance problems - it was a "narrative" game that had much less emphasis on balance). With Inquisimunda/Inq28 I think that a lot of the attraction, other than Blanchitsu, is the freedom to delve into darker parts of the setting that don't see as much representation in the war-focused WH40K game. Players are free to express their creativity. For many, I think, gaming mostly comes down to whatever rules the main group is comfortable with. Those that enjoyed the Inquisitor game might simply scale it down for 28mm miniatures. Those that are familiar with Necromunda might instead choose that game. Still other players like to use any number of third party options. Osprey recently published the Stargrave game, which is Frostgrave in space. I was exposed to it after watching Ash from Guerilla Miniature Games use it to play his old Rogue Trader era minis (using tables from that edition of WH40K to define the story). So I recently bought the game and found it to be enjoyable. However, I really like what we did with the unchained versions of the Kill Team faction rules that we came up with for inquisitors and rogue traders. I think we can build on that to create a variant of Kill Team for players wanting to scratch that Inquisimunda/Inq28 itch. I've seen some similar rules sets adapting Necromunda to this purpose, and I think those are great for players that enjoy that game. This effort is intended to provide a similar solution for players that like Kill Team. At this point I'm just brainstorming and looking for feedback. Most of the standard Kill Team rules would remain unchanged, hopefully reducing the learning curve. The Combat Roster would be replaced with a similar concept, but hopefully improved and tailored to the Inquisimunda/Inq28 concepts. My working title is "Warband" for obvious reasons. Brother Tyler brought up his concerns about the Command Roster rules in this discussion. I'm thinking about taking that concept and adapting it to the Warbands (instead of being based on a Space Marine Tactical squad, it would be based on something else appropriate to Inquisimunda). The concepts of commanders would change, too, though I'm not quite certain of specific changes. The net result would be that we would be much more likely to see the commander characters in games since they're the leaders of the warbands. I liked the mechanisms that we built into our unchained rules for promoting models to replace commanders that were killed (and for creating custom versions of the commanders); and I think that we can incorporate these concepts into a dedicated Inquisimunda/Inq28 variant. Aside from that, the bulk of the work would be in taking the model choices that we developed for the unchained versions of inquisitors and rogue traders, expanding on them to cover a broader range of choices such as the Adeptus Mechanicus, Ecclesiarchy, Chaos cultists, and maybe Genestealer cults (and others?) to give players freedom. I think that heavy use of keywords would be necessary so that it's not a total free-for-all, but I would want players to have considerable freedom to represent the possibilities of the lore. Instead of multiple faction books/sections, there would be a single section with all model choices (minus the warband leaders). With regard to the factions, I basically see the commander as the essential step that imposes certain restrictions and allows certain options. Many model options would be available to every faction. These might be added to, restricted, or adjusted based on the commander choice. For example, a basic fighter type (Armsman in the linked rogue trader and inquisitor files) would be available to everyone. If you take an Adeptus Mechanicus Adept as your commander, the Armsman might be replaced by a Skitarii (which isn't available to other commanders). Another example is the daemonhost who would only be available to radical Ordo Malleus inquisitors and the Lost and the Damned. I foresee the outcome being two files. The first would be a smaller file identifying the basic rules changes (as changed from Kill Team). The second would be a larger file that includes basic lore on the factions as well as the model choices. What I'm looking for now is feedback on the concept, as well as ideas for factions and model choices. The current faction choices in my mind are: Inquisition Rogue Traders Adeptus Mechanicus Ecclesiarchy Lost and the Damned Genestealer Cults These choices elevate the struggle beyond combat between gangs and the law as represented in Necromunda, depicting the shadow warfare that takes place between the different factions of the Imperium. The Genestealer Cults and Lost and the Damned are in there as foils to the Imperium. I definitely want to avoid the war-based factions and most other xenos, confining the conflict to what we might encounter within the shadows of the Imperium. I'm moving forward on this, though my current efforts are exploratory. As I saw in the inquisitor/rogue trader projects, though, other players have lots of interesting ideas so I'd like to incorporate what I can into this. I'm trying to come up with a sexy name for this, too. "Shadow War" would be great, but it's too close to Shadow War: Armageddon and will probably create confusion. Another name that occurred to me was In the Shadow of the Throne. I'm certain someone has a better idea.
- 8 replies
-
- Inquisimunda
- Inq28
-
(and 2 more)
Tagged with:
-
From the album: Inquisition
Ordo Malleus Inquisitor Harken is a dangerous radical branded by some of his peers as a lunatic trying to wield power that he can't understand.© Frank J Agresti
-
- Inquisitor
- Inq28
- (and 7 more)
-
[Part 1: The Gathering Of The Clans] [Prologue: There was a high-pitched whistling sound beyond the door. Vaish muttered an inaudiable blasphemy. If he'd told the serving-boy once, he'd told him a thousand times - *don't* over-heat the samovar on the way up from the kitchens. Burning the milk would ruin the brew. Perhaps he needed to *remind* the lad of the lesson, by immersing his wretched hand in it. The scalding hopefully providing an instruction he'd not soon forget. Get lazy, cut corners, lose vigilance, lose focus upon what was important,- suffer pain, as the result. And as with all the *best* lessons, one delivered with more than a hint of directly configured irony. "Contrapasso", the ancients had called it. Two muffled bangs further increased Vaish's choler. The serving-boy must've run the trolley into the walls on his way down the corridor - no doubt besmirching the priceless antique Adamantine oak and gold furnishings in the process. Vaish scowled, and reached for the barbed quirt he kept under his desk for disciplinary matters. If the boy had scarred his irreplaceable hallway paneling, he'd do much the same right back at him. Force. Contrapasso. It was the only way they'd *learn*. The high-pitched whistling began again, louder and far closer this time. Somehow more immediate. That was odd, thought Vaish - even a truly incompetent thrall shouldn't be able to scald the milk *twice*. But there was something different about the high-pitched squealing noise this time; now that he could hear it more properly, it seemed ... off, wrong. As if the metal of the samovar was being heated *well* beyond its tolerance, like the tea-vessel were about to make ready to explode. And that was the other thing - it sounded like it was happening *inside the room with him*. Vaish's nose wrinkled. That wasn't right. The door hadn't even opened yet. He looked up, making ready to barrage the serving-boy with a fusillade of full-force rhetorical fury. Preparing the words of his tongue-lashing to serve as the prelude to the beating and burning that was about to ensue. His jaw dropped, went slack. His mind followed. There was a red-orange-yellow circle forming on the facing of his door, about the size of his hammish fist. His expensive, auric-plated security door. Right roughly where the security mechanism was located. Which should have engaged automatically if there had been a breach to the manor or its grounds. Vaish barely had time to begin to curse a .. very, very long list of people, when the transition of the heart of the spot in his door to an incandescent white caused instinct to take over. He flung himself down behind his desk, eyes squinted shut like boarded up windows against a hurricane; one arm over his head while the other hand still tightly gripped the quirt, with all the desperation one would expect if that were the only solid thing left in his universe. The hissing had reached a crescendo. And then, abruptly, stopped; replaced by the wailing noise of a recalcitrant door swinging torturously upon its hinges. Vaish opened one eye. The world hadn't (yet) fallen in, nor faded to black around him. He took this as a hopeful step upward. He got to one knee, and arched himself up - daring to set half his head above the parapet of his desk's edge. Had he not been suddenly overcome by *further* fear, he would have felt the stinging pangs of disappointment. Standing a short distance beyond the desk, looking down toward him with a sneer, as the smoke from the hallway billowed about him, was a coldly implacable man; with a face like the front-end of a glacier - ancient, icy, jagged, scarred, and surrounded by all the gravel it had ground down from mountain-spur-walls to dust just to be there. Vaish's fear turned to fury. This must be the work of a rival merkant house, attempting to usurp their privileged position as tithe-lords of the Adamantine Spoil. And, to add insult to injury ... that smoke - that *smoke* ! The bastards must have *set his walls on fire* on their way in! The paneling was nigh irreplaceable! Such an outrage demanded retribution! When the Palatinate were informed, *worlds would burn* in compensatory consequence, he'd swear to it! "WHO ARE YOU", he screeched - not so much a question, as an assertion as to their insignificance. The 'glacier man' did not answer. Vaish drew himself up to his full height, making ready to extirpate his intruders further, while his House Guards presumably converged upon his location. They should be thundering down the corridor, any second- Vaish stalled mid-thought. During a gap in the smoke, he'd caught sight of the scene beyond his door. The art was ruined, of course; canvas and framing that had previously adorned his hallways, hanging raggedly and limply down towards the floor. Yet that wasn't what drew his eye. Instead, it was the serving-boy. Crumpled backward into his broken trolley, a cheese-knife still held raised in one hand in an evidently futile gesture of defiance. Vaish felt a small pang. He'd died defending his master. "We are Old Men, who were Young Men, Once," came the reply. But it hadn't been delivered by the mouth of the glacier. Instead, the voice had come from his left. A slightly frail-faced - and, indeed, older - man in armoured robes; grey-and-white hair which seemed akin to snow on a mountain-top, cresting a face in which the ravages of time had left little that was unnecessary. No fat, no fear, and certainly no sympathy - only the jaggedness of an uncut diamond. Vaish had not noticed him come in. In fact, it was almost as if he'd appeared directly there *through* the wall, no door required. Not that these uninvited apparitions seemed much slowed by whether it was a wall or a door or one of the finest security systems in the subsector which sought to bar their way. Vaish made ready to shout again. Considerably uneasy now, and hoping it wouldn't show through his false-fronting of loudly-forced bravado. Because he needed to provide a distraction. Keep them engaged as his hand moved under the side of the desk to the silent alarum which would summons any surviving security; and the other which would record whatever happened next in front of him. If he were to die this day, he could at least take *some* solace in the fact that there would be an investigation. His House would find who had did this. Their Patrons in the Palatinate and the higher echelons of the wider Imperium would follow up. Would track the culprits, back to whatever serpent-pit they'd spawned from, and do to them what might be just about to be done to him. There would be JUSTICE! There HAD to be! "'Old Men'? You mean you're in the twilight hours of your lives; looking for a way to make them meaningful." Vaish drew in breath, prepared to take a gamble: "If it's money you want, material comforts - this can be arranged. We are a wealthy House!" "We know." "So what is it that you desire. Speak! I'll make it happen!" "To rewrite history." Vaish sneered, issuing a soft snort of derision. Idealists. People aaallways wanted to *matter*. That probably meant they weren't rational enough to reason with, then. "History? Carry this out, to its culmination, and you may as well be *erased* from history. Nobody will know who you were. Your sons will die unremarked upon and unremembered. Your legacy shall be papered over as if it had never even existed!-" The Glacier cut in. Vaish's flow of vitriol cut off, mid-tirade. "We already *have* been." Vaish sensed it wasn't just his shouting that had come to an end. He resolved to at least get some shred of meaning for his efforts. His seething anguish over what they'd done to his Adamantine oak-and-gold paneling demanded it! It hadn't been filched from *one* Final Fire only to be dashed up into kindling like this! "Then what *possible* reason could you have for this ... this vandalism!" The Glacier turned his head, slightly, and looked at the concealed pict-recorder hidden behind the eyepiece of one of the many artistic representations of Vaish's forebears painted into the friezework beneath the ceiling. Looked directly at it. Nodded an acknowledgement, one eye steely wide and lower lip pared back with a tooth bared in defiance. Vaish stared, shocked; mirroring in some ways, the expression of his ancestor. How had the intruder known it was there? "WHY ARE YOU DOING THIS?! ANSWER ME!" There was an aching silence. It felt about the span of half an hour. Although it must have been more towards the space of half a second. The jagged-faced wizened-mountain figure in the robes spoke up again. It was a softer voice than the one he'd used previously. A little honeyed. Creaky, with a hint of age that hadn't been there when he was directly addressing this. It seemed the tone one would use to give a moral lesson to a wayward grandchild. "Because Dead Stars ..." - a purringly brief burst of bullets erased Vaish's anguished face of confusion - "... Still Burn." [flash=250,210]
- 156 replies
-
- Inq28
- Vox Stellarum
-
(and 2 more)
Tagged with:
-
I'm presently constructing a few Inq28/stylized kill-teams for some Horus Heresy narrative wargaming, and one of the ideas which started percolating around in my head was for a warband of Knight Household men-at-arms, huscarla, and other assorted infantry-sized fixers. Not every mechanism for advancing a Knight Household's interests will be solvable via the immediate application of fifty-food tall stompy mini-titans after all, and there's evidently a lot of space for political maneuvering in how the Knight Households interrelate with the rest of the Imperium (particularly during the Crusade & Heresy era). But I need two things: inspiration, and information as to what's previously been depicted in fluff before I can proceed. Awhile back I got part-way through Vengeful Spirit, and I seem to remember that the Knights themselves had groups of retainers who played a role during the Hunts - chaps flying around in grav-vehicles acting in a role commensurate with that of 'beaters' during real-world medieval hunts, flushing out game for their lords. I've also found a number of citations in this forum for House troops [Atia finding mention in both Conquest and HH fiction]; and a cursory google additionally suggests the existence of "Men-at-arms" acting in a supplementary military capacity to our friends the Knights. So there's evidently some precedence; and with Rule of Cool firmly in mind, I'm sure it's possible to extrapolate real-world Medieval baronial court personnel into far-future equivalents. What sort of equipment do we think these sorts of figures would have? For the men-at-arms, standard Imperial (or possibly even Ad-Mech) weaponry seems sensible - but potentially with a more close-in focus (since anything requiring serious heavy firepower or anti-tank capacity is probably better handled by the Knights anyway). Huscarla might have more unique, ornate, or heavy-duty gear - perhaps even primitive forms of powered armour or other exotic goodies. 'Beaters' (or whatever their fancy name presumably is), may have equipment which is designed to facilitate their lords' hunting exploits - grenade-launchers and other big, loud blasty things for the purposes of flushing large fauna out of subterranean locations where they might be hiding, or flamers and the like for defoliating an area of underbrush wherein the prey may be lurking. On top of this, we might also have genetically enhanced super-sized and cybernetically augmented hunting-dogs, and other such gothitek monstrosities. And then we have the Sacristans... (perhaps even the banished son of a Knight-Baron who attempts to mimick a Knight's fighting-style while on foot) Thoughts, suggestions and input welcome.
- 2 replies
-
- Knights
- Men-At-Arms
-
(and 5 more)
Tagged with:
-
Greetings! This is a my random project log. I've been away from 40k for some time, I used to go by the name of Araziel with a Nurgle warband called The Pestilent Scourge (they may return at some point, I have some ideas) but I've been drawn back to the hobby with the ideas of small, thematic games and campaigns of Kill Team, Inquisitor and Necromunda and more recently, Shadow War. I aim to collect and build cool little (and maybe some not so little) warbands, projects and stand alone pieces as well as some terrain in the future. The idea for my first warband came to me while reading an Ultramarines novel (I forget the title) about exiled Space Marines. I thought that I could create a really visually interesting set of models under that idea. Before I bore you with fluff, I present my first work in progress Marine! http://i1339.photobucket.com/albums/o713/cmbailey619/D7CA1101-5DA3-4923-B419-A6CFFB22BB43_zpsqq4enmio.jpg http://i1339.photobucket.com/albums/o713/cmbailey619/4C0DD3BD-EF18-4D2D-9086-DEDC47AED711_zpsr6l3dvso.jpg And finally, the mandatory scale comparison shot! http://i1339.photobucket.com/albums/o713/cmbailey619/Mobile%20Uploads/2016-11/F66B35F7-7428-435C-95A9-BD1245CC5677_zpsa6vv6f1q.jpg Other than than the obvious bits such as head swaps and bolters, the entire mini was built using a Grey Knight Terminator. Future plans include filling in the majority of the scripture segments on the armour as well as building scenic bases for him and the squad. C&C welcome! This is my first venture into miniatures in a fair few years now so any pointers would be greatly appreciated Work will be spaced out on these guys because I don't want to rush them like I have other models and armies in the past. Now, for those interested, the backstory for the Exiled Knights; ________________________________________________________________________________________________________________________________ The Path of the Exile The Bladed Covenant is a fiercely loyal and ritualistic chapter of the Adeptus Astartes. Based on the brutal death world of Praal, who's long solar cycle takes the planet through extreme weather conditions that last years at a time, the Covenant hold no position of greater honour for the rank and file Astartes than that of the Blademaster. A tradition that dates back to the chapters founding, upon ascension to Captain, a marine will appoint one battle brother of his company to the rank of Blademaster. Chosen for their unparalleled skill in close combat, it is a Blademasters sworn duty to protect his Captain through any costs. Once a brother holds this rank, he gives up his future within the chapter and any hope of advancement. He personally selects his Captains honour guard, named the Anointed Guard, from the ranks of the chapters first company elite, and together they are never more than a few steps from their Captain. Whirlwinds of violence on the battlefield, they inspire those around them through noble deeds of honour and sacrifice. More often than not, a Blademaster will fall defending their Captain in glorious combat - this is the greatest honour a Blademaster can achieve and they are remembered within the Chapter of heroes of legend. As each falls, their name is inscribed upon the walls of the Chapters fortress monastery and recorded in ancient times that date back to the Chapters formation. For a Blademaster and the Anointed Guard to allow their Captain's death on the field of battle is considered the ultimate disgrace. They are expected to lay down their lives in an instant, and in those rare moments they fail in their duty, the punishment is the severest the Chapter has to offer: the Death Oath. The Anointed must lay aside all chapter heraldry and are exiled from their home world until one of two conditions is met: they greet the foe who killed their Captain with vengeance, or die trying. Only a handful of Blademasters and Anointed Guard have ever been sentenced to such disgrace, and even fewer return - the galaxy is a harsh and unforgiving place, even for an Astartes. Those that do are welcomed back with open arms and are henceforth appointed to the Chapter Masters personal guard. Chapter Master Grendaal's Anointed Guard is accompanied into battle by three such redeemed Blademasters and act as his most trusted Commanders, a solemn and silent reminder of the ultimate test any Blademaster may be forced to take. Blademaster Reznor is such an exile, searching the galaxy for the Champion of Chaos known as Balantisis the Wretched, for the murder of Captain Vaaro Mathus of the glorious second company during the battle for Hive Dominus on the now dead planet of Saxos Prime. In an even rarer occurrence, most of the Anointed Guard themselves survived and so Reznor is accompanied by four fellow exiles. Their number was once seven, though along the years their company has dwindled as they hunted their pray. Armed only with what they can carry, or else store on their single Stormraven Gunship, the Exiled Knights are a shadow of their former glory to look upon; battered, paint stripped armour that bears no heraldry save for the Imperial eagle, they hunt tirelessly across the galaxy on the path of the Wretched. Masters of ambush and stealth warfare due to their limited numbers, the Knights strike fast and mercilessly in the face of overwhelming odds. For the disgraced dead, there will be no redemption. For the disgraced hunters, there is the glimmer of hope. ______________________________________________________________________________________________________________________________________ The Exiles Reznor - The Blademaster Ganaal - The Apothecary The Astartes with the greatest medical expertise within the Exiles. Originally he trained under Brother Artus, the Anointed Guards ranking Apothecary. But when he fell in battle during their hunt, Ganaal became the squads sole member who studied the Chapters medical teachings. Fixed to his belt are canisters containing the gene-seed of his fallen Knights, with the hope that one day the organs can regain their former owners honour in the bodies of future Astartes of The Bladed Covenant. Umbraal - The Hunter Amon - The Demolisher Duhal - The Shield ____________________________________________________________________________________________________________________________________________
- 28 replies
-
- Space Marine
- True Scale
-
(and 3 more)
Tagged with:
-
Khafaeros Rising This is just some things I've made, the basic idea is that a necromancer (would love some help with a more 40k term) is attempting to resurrect an ancient swamp lich (again, would love help with more appropriate term) called Khaffaeros. The idea of the lich and his minions is that they've been in a long sleep for millennia and have trees and fungus and moss etc growing out of them. I plan to at some point to re-write this in a more prose style. I don't really know anyone local who plays Inq28, the guys at my local GW aren't hugely into major converting like I am, so I feel like they wouldn't really be up for a full on campaign. but I might expand this out enough to use in small games of 40k, probably using a Genestealer list The necromancer, still need a name for him, I started making this guy a few months ago, but only just now got inspired to finish him. This is the only model of the 4 that wasn't entirely made form stuff i my bits box. He's been searching for Khaffaeros' tomb for some time. If i ever use these in a game he'd be a Magus. Ob and Vex, his familiar-servitors. these 2 were fun to make. I've always loved using the crypt ghoul kit, I'm actually almost out of bits from it, I might have to buy a new kit. This guy is one of the minions of Khaffaeros. He was the first one the Necromancer found and resurrected and has been helping him to find the tomb, working as a sort of bodyguard. I don't think I have a single model that has more kits in it than this one. there's a few different Ork bits, plaguuebearer, soul girnder, necron, ghouls. the head is base debris from kromlech. the right arm alone has zombie, flagellant, catachan, ghoul, ork and Great unclean one bits. I would run this guy as an Abherrant As you can probably tell this is heavily inspired by The Green Mechanicvm and as such I was considering putting it in the Iron Sleet Invitational II, but after reading it more, these aren't really your 'average humans'. plus I'll never get stuff written up by the end of the month as I'm getting married next week so I'm gonna be pretty busy Any suggestions for names or general feedback would be greatly appreciated P.S. can anyone tell me how to do the ae joined together thing, I can do it in microsoft word but it doesn't work on the forums
-
So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
- 10 replies
-
- Inq28
- Adeptus Mechanicus
-
(and 3 more)
Tagged with:
-
Have their ever been any rules for Orks in either Inquisitor or Inquisimunda, official or homebrew?
- 6 replies
-
- Inquisitor
- Inq28
-
(and 1 more)
Tagged with: