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  1. What started out as a random kitbash and basing idea, then became a colour scheme test for my Necromunda Slave Ogryns has turned out to be a pretty decent foray into Inq28. So, here is "Ghost", a Savlar Chem Dog Veteran.
  2. Hello everyone! As stated elsewhere, I am currently making my way through the core rules of Ironsworn: Starforged. It is a series of rules / setting mechanics for use in solo or co op gaming with a strong focus on the developing narrative over the more commonly used tabletop style “simulation” of individual actions. The original Ironsworn is aimed at a low magic / fantasy setting with Starforged being adapted to the sci fi theme in general and ruleswise as well as having some more stream lined rules ( a sort of 2nd edition ). Basic set up is human characters only and a “retro” sf tech style a la Traveller, Star Wars or Battlestar Galactica. I am currently taking for a test spin in more generic set up and can see the rules as written already as being workable in number of ways, from a street level Star Wars game to things like Dune. It’s a nice way to progress a story with added, often unforeseen consequences so you can follow a story without it becoming, in the words of our board’s own Comissar Molotov “some sort of overblown fan fiction” Being centered around a single/ few character with some allies and contacts, I can already see this as way to develop the story and get some modeling inspiration for something like a renegade warband or inquisition retinue in an Inq28 style way. There is already a sort of “legacy track” to follow the character development, but for a more “ grimdark” feel, I think there should be some sort way to track something like “insanity” and/ or “corruption”. Also, this being the Bolter and Chainsword, I am also looking for way to introduce Astartes Characters without derailing the system in both the power level and over complication (adding some wounds? Number of starting assets?). There are already things like “augments” and a “Mecha Suit” - so this might form a basis for something like the knight houses rpg already discussed in “Knights of the Golden Throne” since it seams less likely to be bogged down under an avalanche of rules. I’d love to use this for something like the Legion Wars, where you follow a single Champion and his retinue along his way through the aftermath of the scouring and exploration of the Eye, something a kin to the old Path of Glory in the vaunted Realms of Chaos books.. Ironsworn has been out for some time - maybe some one made a “hack” for Warhammy Fantasy already, covering some of this stuff - A bestiary, maybe? So, if anyone has some advice or experience o just wants to b along for the ride, feel free to drop your ideas here.
  3. A recent discussion in the Other Games forum about the systems used for Inquisimunda/Inq28 (link) got me thinking. I was part of a group that developed some homegrown rules for using both inquisitors and rogue traders in Kill Team. We had a lot of fun and I think there was considerable enthusiasm among the members because a lot of us recalled the Inquisitor game and the freedom it gave in terms of warbands and game play (despite some of the balance problems - it was a "narrative" game that had much less emphasis on balance). With Inquisimunda/Inq28 I think that a lot of the attraction, other than Blanchitsu, is the freedom to delve into darker parts of the setting that don't see as much representation in the war-focused WH40K game. Players are free to express their creativity. For many, I think, gaming mostly comes down to whatever rules the main group is comfortable with. Those that enjoyed the Inquisitor game might simply scale it down for 28mm miniatures. Those that are familiar with Necromunda might instead choose that game. Still other players like to use any number of third party options. Osprey recently published the Stargrave game, which is Frostgrave in space. I was exposed to it after watching Ash from Guerilla Miniature Games use it to play his old Rogue Trader era minis (using tables from that edition of WH40K to define the story). So I recently bought the game and found it to be enjoyable. However, I really like what we did with the unchained versions of the Kill Team faction rules that we came up with for inquisitors and rogue traders. I think we can build on that to create a variant of Kill Team for players wanting to scratch that Inquisimunda/Inq28 itch. I've seen some similar rules sets adapting Necromunda to this purpose, and I think those are great for players that enjoy that game. This effort is intended to provide a similar solution for players that like Kill Team. At this point I'm just brainstorming and looking for feedback. Most of the standard Kill Team rules would remain unchanged, hopefully reducing the learning curve. The Combat Roster would be replaced with a similar concept, but hopefully improved and tailored to the Inquisimunda/Inq28 concepts. My working title is "Warband" for obvious reasons. Brother Tyler brought up his concerns about the Command Roster rules in this discussion. I'm thinking about taking that concept and adapting it to the Warbands (instead of being based on a Space Marine Tactical squad, it would be based on something else appropriate to Inquisimunda). The concepts of commanders would change, too, though I'm not quite certain of specific changes. The net result would be that we would be much more likely to see the commander characters in games since they're the leaders of the warbands. I liked the mechanisms that we built into our unchained rules for promoting models to replace commanders that were killed (and for creating custom versions of the commanders); and I think that we can incorporate these concepts into a dedicated Inquisimunda/Inq28 variant. Aside from that, the bulk of the work would be in taking the model choices that we developed for the unchained versions of inquisitors and rogue traders, expanding on them to cover a broader range of choices such as the Adeptus Mechanicus, Ecclesiarchy, Chaos cultists, and maybe Genestealer cults (and others?) to give players freedom. I think that heavy use of keywords would be necessary so that it's not a total free-for-all, but I would want players to have considerable freedom to represent the possibilities of the lore. Instead of multiple faction books/sections, there would be a single section with all model choices (minus the warband leaders). With regard to the factions, I basically see the commander as the essential step that imposes certain restrictions and allows certain options. Many model options would be available to every faction. These might be added to, restricted, or adjusted based on the commander choice. For example, a basic fighter type (Armsman in the linked rogue trader and inquisitor files) would be available to everyone. If you take an Adeptus Mechanicus Adept as your commander, the Armsman might be replaced by a Skitarii (which isn't available to other commanders). Another example is the daemonhost who would only be available to radical Ordo Malleus inquisitors and the Lost and the Damned. I foresee the outcome being two files. The first would be a smaller file identifying the basic rules changes (as changed from Kill Team). The second would be a larger file that includes basic lore on the factions as well as the model choices. What I'm looking for now is feedback on the concept, as well as ideas for factions and model choices. The current faction choices in my mind are: Inquisition Rogue Traders Adeptus Mechanicus Ecclesiarchy Lost and the Damned Genestealer Cults These choices elevate the struggle beyond combat between gangs and the law as represented in Necromunda, depicting the shadow warfare that takes place between the different factions of the Imperium. The Genestealer Cults and Lost and the Damned are in there as foils to the Imperium. I definitely want to avoid the war-based factions and most other xenos, confining the conflict to what we might encounter within the shadows of the Imperium. I'm moving forward on this, though my current efforts are exploratory. As I saw in the inquisitor/rogue trader projects, though, other players have lots of interesting ideas so I'd like to incorporate what I can into this. I'm trying to come up with a sexy name for this, too. "Shadow War" would be great, but it's too close to Shadow War: Armageddon and will probably create confusion. Another name that occurred to me was In the Shadow of the Throne. I'm certain someone has a better idea.
  4. [Part 1: The Gathering Of The Clans] [Prologue: There was a high-pitched whistling sound beyond the door. Vaish muttered an inaudiable blasphemy. If he'd told the serving-boy once, he'd told him a thousand times - *don't* over-heat the samovar on the way up from the kitchens. Burning the milk would ruin the brew. Perhaps he needed to *remind* the lad of the lesson, by immersing his wretched hand in it. The scalding hopefully providing an instruction he'd not soon forget. Get lazy, cut corners, lose vigilance, lose focus upon what was important,- suffer pain, as the result. And as with all the *best* lessons, one delivered with more than a hint of directly configured irony. "Contrapasso", the ancients had called it. Two muffled bangs further increased Vaish's choler. The serving-boy must've run the trolley into the walls on his way down the corridor - no doubt besmirching the priceless antique Adamantine oak and gold furnishings in the process. Vaish scowled, and reached for the barbed quirt he kept under his desk for disciplinary matters. If the boy had scarred his irreplaceable hallway paneling, he'd do much the same right back at him. Force. Contrapasso. It was the only way they'd *learn*. The high-pitched whistling began again, louder and far closer this time. Somehow more immediate. That was odd, thought Vaish - even a truly incompetent thrall shouldn't be able to scald the milk *twice*. But there was something different about the high-pitched squealing noise this time; now that he could hear it more properly, it seemed ... off, wrong. As if the metal of the samovar was being heated *well* beyond its tolerance, like the tea-vessel were about to make ready to explode. And that was the other thing - it sounded like it was happening *inside the room with him*. Vaish's nose wrinkled. That wasn't right. The door hadn't even opened yet. He looked up, making ready to barrage the serving-boy with a fusillade of full-force rhetorical fury. Preparing the words of his tongue-lashing to serve as the prelude to the beating and burning that was about to ensue. His jaw dropped, went slack. His mind followed. There was a red-orange-yellow circle forming on the facing of his door, about the size of his hammish fist. His expensive, auric-plated security door. Right roughly where the security mechanism was located. Which should have engaged automatically if there had been a breach to the manor or its grounds. Vaish barely had time to begin to curse a .. very, very long list of people, when the transition of the heart of the spot in his door to an incandescent white caused instinct to take over. He flung himself down behind his desk, eyes squinted shut like boarded up windows against a hurricane; one arm over his head while the other hand still tightly gripped the quirt, with all the desperation one would expect if that were the only solid thing left in his universe. The hissing had reached a crescendo. And then, abruptly, stopped; replaced by the wailing noise of a recalcitrant door swinging torturously upon its hinges. Vaish opened one eye. The world hadn't (yet) fallen in, nor faded to black around him. He took this as a hopeful step upward. He got to one knee, and arched himself up - daring to set half his head above the parapet of his desk's edge. Had he not been suddenly overcome by *further* fear, he would have felt the stinging pangs of disappointment. Standing a short distance beyond the desk, looking down toward him with a sneer, as the smoke from the hallway billowed about him, was a coldly implacable man; with a face like the front-end of a glacier - ancient, icy, jagged, scarred, and surrounded by all the gravel it had ground down from mountain-spur-walls to dust just to be there. Vaish's fear turned to fury. This must be the work of a rival merkant house, attempting to usurp their privileged position as tithe-lords of the Adamantine Spoil. And, to add insult to injury ... that smoke - that *smoke* ! The bastards must have *set his walls on fire* on their way in! The paneling was nigh irreplaceable! Such an outrage demanded retribution! When the Palatinate were informed, *worlds would burn* in compensatory consequence, he'd swear to it! "WHO ARE YOU", he screeched - not so much a question, as an assertion as to their insignificance. The 'glacier man' did not answer. Vaish drew himself up to his full height, making ready to extirpate his intruders further, while his House Guards presumably converged upon his location. They should be thundering down the corridor, any second- Vaish stalled mid-thought. During a gap in the smoke, he'd caught sight of the scene beyond his door. The art was ruined, of course; canvas and framing that had previously adorned his hallways, hanging raggedly and limply down towards the floor. Yet that wasn't what drew his eye. Instead, it was the serving-boy. Crumpled backward into his broken trolley, a cheese-knife still held raised in one hand in an evidently futile gesture of defiance. Vaish felt a small pang. He'd died defending his master. "We are Old Men, who were Young Men, Once," came the reply. But it hadn't been delivered by the mouth of the glacier. Instead, the voice had come from his left. A slightly frail-faced - and, indeed, older - man in armoured robes; grey-and-white hair which seemed akin to snow on a mountain-top, cresting a face in which the ravages of time had left little that was unnecessary. No fat, no fear, and certainly no sympathy - only the jaggedness of an uncut diamond. Vaish had not noticed him come in. In fact, it was almost as if he'd appeared directly there *through* the wall, no door required. Not that these uninvited apparitions seemed much slowed by whether it was a wall or a door or one of the finest security systems in the subsector which sought to bar their way. Vaish made ready to shout again. Considerably uneasy now, and hoping it wouldn't show through his false-fronting of loudly-forced bravado. Because he needed to provide a distraction. Keep them engaged as his hand moved under the side of the desk to the silent alarum which would summons any surviving security; and the other which would record whatever happened next in front of him. If he were to die this day, he could at least take *some* solace in the fact that there would be an investigation. His House would find who had did this. Their Patrons in the Palatinate and the higher echelons of the wider Imperium would follow up. Would track the culprits, back to whatever serpent-pit they'd spawned from, and do to them what might be just about to be done to him. There would be JUSTICE! There HAD to be! "'Old Men'? You mean you're in the twilight hours of your lives; looking for a way to make them meaningful." Vaish drew in breath, prepared to take a gamble: "If it's money you want, material comforts - this can be arranged. We are a wealthy House!" "We know." "So what is it that you desire. Speak! I'll make it happen!" "To rewrite history." Vaish sneered, issuing a soft snort of derision. Idealists. People aaallways wanted to *matter*. That probably meant they weren't rational enough to reason with, then. "History? Carry this out, to its culmination, and you may as well be *erased* from history. Nobody will know who you were. Your sons will die unremarked upon and unremembered. Your legacy shall be papered over as if it had never even existed!-" The Glacier cut in. Vaish's flow of vitriol cut off, mid-tirade. "We already *have* been." Vaish sensed it wasn't just his shouting that had come to an end. He resolved to at least get some shred of meaning for his efforts. His seething anguish over what they'd done to his Adamantine oak-and-gold paneling demanded it! It hadn't been filched from *one* Final Fire only to be dashed up into kindling like this! "Then what *possible* reason could you have for this ... this vandalism!" The Glacier turned his head, slightly, and looked at the concealed pict-recorder hidden behind the eyepiece of one of the many artistic representations of Vaish's forebears painted into the friezework beneath the ceiling. Looked directly at it. Nodded an acknowledgement, one eye steely wide and lower lip pared back with a tooth bared in defiance. Vaish stared, shocked; mirroring in some ways, the expression of his ancestor. How had the intruder known it was there? "WHY ARE YOU DOING THIS?! ANSWER ME!" There was an aching silence. It felt about the span of half an hour. Although it must have been more towards the space of half a second. The jagged-faced wizened-mountain figure in the robes spoke up again. It was a softer voice than the one he'd used previously. A little honeyed. Creaky, with a hint of age that hadn't been there when he was directly addressing this. It seemed the tone one would use to give a moral lesson to a wayward grandchild. "Because Dead Stars ..." - a purringly brief burst of bullets erased Vaish's anguished face of confusion - "... Still Burn." [flash=250,210]
  5. I'll keep it brief. This is a bit of a spin-off from my Thorians, and the ongoing series of linked efforts that Umbral and I have been putting together. The basic idea is a force of Combat-Archaeologists, scouring tombs, abandoned facilities and buried labs for their Inquisitorial[ish] masters. , Chronologically, it'll be set after the Adamantia / Adamanticores efforts by at least several centuries (so maybe M.39?); perhaps roughly contemporaneous with the Worlds Wide Webway [although time flows .. differently there, so who knows]. From right to left, an entry team leader, a young devotee, and a servitor equipped with a mining laser. The entry team are, as the name implies, the first personnel into unexplored environments. Hence the pressure-suits more usually found amongst mining crews. Of course, given the nature of the sites being explored, it's occasionally wise to come 'prepared' for 'residents' or rivals. Hence the bolt pistol and chainsword. Not that it's pictured here, but he's also carrying a reliquae on his belt - as i wanted to tie him back to the overall religiosity of the Thorians i've done thus far. [Also, a brief note on heads: good *grief* I hadn't realized how hard it was to find regular human heads that fit into the neophyte hybrid neck aperatures. Rather annoying, as they're very cool torsos otherwise. But I digress] The young looking chap standing next to him, is a pious crusader-y type ; undecided as yet as to whether the arms are rather advanced bionics, or rather tight-hugging plated sleevery. Not pictured in this shot [but definitely tehre on the miniature] are a few other bits and pieces, including a boot-knife and ammunition bandolier. The servitor, meanwhile, should have been a far simpler conversion - a mining laser from the neophyte hybrids minus its extra hands, and then with an arm mounting handconstructed, plus cabling running from it to another neophyte hybrid heavy weapons backpack. I figured that it would be a logical way to get a piece of heavy equipment around the place which would be very useful for the kind of work this crew's engaged in; while also being a much more characterful heavy weapon for a servitor than the usual military-grade weapons. He'll probably need a controller ... which may come in the form of a tech-priest i'm working on. We'll see. Next up, another two 'entry team' members. One on the right's a team-leader, possibly under the one already pictured. Combi-Melta's there both for entry/breaching, and for dealing with whatever's encountered once in. Map's handy for suggesting localized "in charge", although X definitely doesn't mark the spot [to quote another professional in the field]. Delaque head partially because at least it fits in the neck-aperature, partially because the ocular augmetics and other such enhancements, and partially because, given my previous efforts with my Thorians featuring rather a lot of genehanced specialized operatives - it made potential sense for these to be likewise. Perhaps i'll go down the route of generally having the higher-tier leadership as actual humans, and their men as the altered strains. The one on the left's carrying a briefcase; possibly with something in it - possibly to leave *with* something in it. I've also , i guess, wound up utilizing Imperialis winged skulls from the Scions kit for the purposes of covering the genestealer cult icon removals on the base miniatures. Handily, they may also be signifying rank [ the overall team leader's got three on his chain, the team leader above has two, and the courier, one]. That Delaque autopistol's also rather legit - although even allowing for the size of the silencer, it's *still* huge for a pistol! We'll count it as sme sort of machine-pistol or SMG, i think. Lastly, for this round of uploads ... these four are still very much a work in progress. Ever since , i suppose, watching Prometheus [which, for obvious reasons, must have been going around my head with this project], i've had a thought about doing a recon-drone operator. Except with servo-skulls. Because *of course*. I've still got a few things to do to the operator himself - whether a slung rifle over the shoulder/back, or a skitarii backpack with antenna for range-boosted control of his skulls; and further alterations to some o the skulls themselves - a manipulator arm on at least one of the ones that lacks one, potentially something like a laspistol on another, and further specialized scanning/augury equipment. The concept's in-progress, anyway. They'll also come in rather handy with the style of game we've got in mind for this project. Which will have some 'dungeon-crawl' elements. And in the grandest tradition of sending the halfling [with or without the ten foot pole ... which they may or may not be at the *other end* of from the main-party, without much choice in the matter, so to speak] ahead to check for traps ... yeah, servo-skulls with scanners hovering forward and detecting the tripwires and pressure-plates and such. There's several other miniatures in partial stages of assembly atm - including a rhino with attached crane , a tech-priest, and a 'surveyor', to name a few [as well as, potentially, a *heavier* servitor built out of a centurion]; so we'll see how this shapes up going forward. Umbral also appears to be putting together some tomb-raiders/counter-raiders, which may turn up here shortly.
  6. After a bit of time away I’m back with a small project. I have found with deadlines and such my larger projects don’t get the time they deserve for WIP shots and breakdowns as I’m often no stering through 2k+ in a couple of months. This however is a lovely slow burn. A local group has set out on an ambitious Inq28 campaign that involves lots of creative writing, everyone building terrain, war bands and GM aids like gangs, rouge psychers and non player characters. So lots of variety right off the bat and plenty of scope for war bands to grow along with all the extra stuff that we are committed to doing. So my project. Well I have done a lot of reading on all things inquisition, the major Ordo’s have plenty of lore but none were getting the creativity going. The minor Ordo’s on the other hand just started ticking boxes. I settled on Ordo Astra. The branch of the inquisition that deals with astrological events that could threaten the imperium of man. Things like black stone fortresses appearing, planets re emerging from the warp. The destruction of Cadia would all fall into their jurisdiction for investigation. With that in mind I set off on trying to build my Inquisitor. I wanted to keep my Inquisitor a little more bare bones, soace faring adventurer type. Trying to keep the human feel of him and leaving the darker side of Inq28 for some of his warband. So bellow are some WIP pics of a few characters at various stages. Although we are all doing a marine they are not taking part in any warband. Hope you all enjoy. Stray
  7. PART I: AFTER VILAMUS http://1.bp.blogspot.com/-zs5SRSRm-vE/Uf2TNsjK5mI/AAAAAAAAAQk/8dPFvb3nQtI/s1600/Marines+Errant.jpg "We weren't at Vilamus when it fell. Hell, most of the Chapter wasn't. But it would have been better to die there. At least it would be a quick death. " -Honor Lieutenant Lito Navas In truth, when I joined the retinue of Inquisitor Luisa du Droge, I hadn't expected my father to be as happy as he had been. He had smiled, clamped me upon the arm and told me he'd never been prouder. I was shocked. The old man had long planned for me to succeed him in the family business, and while I did intend on returning, there were no guarantees. What I had expected to be conversation of disappointment become one of pride and encouragement. I left that meeting in command of Vexilarius, a great frigate, once fourth rated by the Imperial Navy. Boasting over 60 guns and a prow mounted mounted plasma weapon, it was a enormous gift. But that wasn't the biggest surprise. When I arrived on the bridge, I was met by a giant in Steel and Cerulean. His face, a weathered crag of scar tissue and stoicism, bore an expression of duty and resolve that stirred me to my core. Lito Navas, Honor Lieutenant of the Marines Errant, alongside tactical squad Galopal had been requested to join me as well. Navas smiled, nodding to me as I settled into the command chair, "Augostin, it pleases me to see you sitting in that chair.You have long told me that one day you would sail the stars, and I am happy to embark upon this journey with you. As long as I breath, my men and I will be at your command." I knew, of course, that he used the term command loosely. Navas was a veteran of close to 150 years, having served in both the Corinth Crusade and during the Badab wars. I had known him since I was a child, so his support was immense. Had I known that this was more than just honor for him, that he and his men accompanied me for a chance at revenge, I cannot say I would have accepted his services. But for now, I was thrilled to have Astartes aboard my vessel. [Honor LT. Navas] If you made it this far, thanks for reading/looking! This the start of my truscale astartes/ inq 28 modelling long, and I think I have some pretty good stuff cooked up. The truscale marines are based off of Apologist's conversions, though mine are perhaps not quite as extensive! The inq28 stuff is what I'm most excited about so stay tuned for that!
  8. Khafaeros Rising This is just some things I've made, the basic idea is that a necromancer (would love some help with a more 40k term) is attempting to resurrect an ancient swamp lich (again, would love help with more appropriate term) called Khaffaeros. The idea of the lich and his minions is that they've been in a long sleep for millennia and have trees and fungus and moss etc growing out of them. I plan to at some point to re-write this in a more prose style. I don't really know anyone local who plays Inq28, the guys at my local GW aren't hugely into major converting like I am, so I feel like they wouldn't really be up for a full on campaign. but I might expand this out enough to use in small games of 40k, probably using a Genestealer list The necromancer, still need a name for him, I started making this guy a few months ago, but only just now got inspired to finish him. This is the only model of the 4 that wasn't entirely made form stuff i my bits box. He's been searching for Khaffaeros' tomb for some time. If i ever use these in a game he'd be a Magus. Ob and Vex, his familiar-servitors. these 2 were fun to make. I've always loved using the crypt ghoul kit, I'm actually almost out of bits from it, I might have to buy a new kit. This guy is one of the minions of Khaffaeros. He was the first one the Necromancer found and resurrected and has been helping him to find the tomb, working as a sort of bodyguard. I don't think I have a single model that has more kits in it than this one. there's a few different Ork bits, plaguuebearer, soul girnder, necron, ghouls. the head is base debris from kromlech. the right arm alone has zombie, flagellant, catachan, ghoul, ork and Great unclean one bits. I would run this guy as an Abherrant As you can probably tell this is heavily inspired by The Green Mechanicvm and as such I was considering putting it in the Iron Sleet Invitational II, but after reading it more, these aren't really your 'average humans'. plus I'll never get stuff written up by the end of the month as I'm getting married next week so I'm gonna be pretty busy Any suggestions for names or general feedback would be greatly appreciated P.S. can anyone tell me how to do the ae joined together thing, I can do it in microsoft word but it doesn't work on the forums
  9. =][= Inquisitor Silas Marek, Ordo Militum Calixis =][= Battlefleet Calixis guards the citizens of the Calixis Sector from the hazards of the Halo Stars and defends the worlds of the sector in the Emperor’s name. Many thousands of vessels, some millennia old, patrol the stars under the guidance of the Lord-Admiral Calixis and her staff at Port Wrath, Battlefleet Calixis’ headquarters and one of the most vital installations in the whole sector. Orders passed down from Port Wrath to the admirals, commodores, and captains that control day-to-day battlefleet operations ensure that ships are directed to where they are most needed to combat the Emperor’s enemies and defend His people. Monitoring the activities of Battlefleet Calixis and ensuring that the mighty power of the Imperial Navy isn’t squandered, subverted, or wasted falls under the auspices of the Ordo Militum Calixis, one of the Ordos Minoris within the Calixian Conclave. Charged with supervising the military bodies of the sector – the Astra Militarum, the Imperial Navy, even the vaunted Adeptus Astartes – the Inquisitors of the Ordo Militum Calixis scrutinise orders, monitor battlegroups, and root out subversion and heresy within the ranks. Inquisitor Silas Marek is one of those Inquisitors. Recruited into the ordos by his former master, Inquisitor Essam, Marek is a former Imperial Navy lieutenant who now investigates and reviews the actions of Battlefleet Calixis from outside of the naval hierarchy. An experienced investigator and veteran combat leader, Marek has been drawn away from Port Wrath by the sudden disappearance of his old mentor. Inquisitor Essam, the senior Inquisitor within the Ordo Militum Calixis, vanished while en-route to review Patrol Group 686, the so-called Retaliator Group, when his vessel failed to re-emerge from the Immaterium. Inquisitor Essam had been travelling aboard the Chalice-class battlecruiser Redemptor Sanctus. The disproportionate number of losses among that class - many of them inexplicable - alongside the loss of his mentor, have drawn Inquisitor Marek into an enigma that may shake the core of Battlefleet Calixis. Master-at-Arms Jerrod Hanspur is a born-and-bred naval man. Born aboard the Dauntless-class light cruiser Sword of Truth he initially served as a cabin boy, messenger, and general dogsbody until he came of age and followed his father into service as part of the ship’s company of armsmen. Charged with guarding the vessel from enemies within and without, Hanspur took his duties seriously. He worked his way up through the ranks with a combination of attention to detail, an unshakeable will, and a willingness to escalate to maximum violence as soon as necessary. Hanspur was assigned to the bodyguard detail of Inquisitor Marek when he came aboard the Sword of Truth some five standard years ago as part of a review of the commanding officer’s difficulty in following orders. Marek’s investigation uncovered a cult of personality surrounding the first officer, who had been subverting the ailing captain’s orders for his own gain and leading his junior officers into the worship of forbidden gods in an attempt to increase his personal power. Hanspur fought alongside Inquisitor Marek as they cleansed the officers’ mess of the cult and prevented a daemonic incursion which would almost certainly have doomed the vessel and every soul aboard. Pleased with Hanspur’s martial skills and strength of character, Marek recruited him into his cadre to fight with him in the battles to come. Dariel Sh’Rass was a hunter and scout on Ganf Magna before he joined up with Inquisitor Marek. A frontier world plagued by roving bands of feral Orks, Ganf Magna provides the Imperial war machine with polygum, a tree sap used in the manufacture of many explosives. The few settlements are well defended by the planetary defence force and the shipping lanes are guarded against pirates and marauders by the ships of Battlefleet Calixis. A squadron of Sword-class frigates, Squadron Epsilon-Theta 4, under Captain Lesic was the designated patrol group two standard years ago when a marked increase in pirate activity saw the output of Ganf Magna threatened. Sent by the Calixian Conclave to investigate possible renegade activity by Squadron Epsilon-Theta 4 Inquisitor Marek found a competent group led by a skilled but overlooked commanding officer. His investigations took him down to the surface of Ganf Magna where unusual warp transmissions had been detected by the squadron’s astropaths. Though this would normally have fallen under the purview of ordos outside of Marek’s remit he nonetheless investigated as he was inevitably the nearest available inquisitor. He and his small cadre were guided through the dense forest by the very experienced Dariel Sh’Rass, a man of advancing years who had honed his skills in the forests of his homeworld for decades, protecting the logging camps from ork raids and tracking down nests of greenskins for extermination by the PDF. The warp signature detected from orbit led to a grotto in the central uplands of Ganf Magna’s largest island, within which a local shaman and his unholy brethren had been attempting to draw the power of Chaos into the forests of the planet to destroy the polygum forests and turn them into a plague-ridden morass to create a kingdom fit for their daemonic patrons. Marek led the attack, autopistol barking and his transonic blade – a gift from his friend and ally Magos Galra of the Lathe Worlds – singing and slicing. Rather than standing away Dariel waded into battle, shots from his recurve bow splitting heads with barely a whisper. When the dust settled into the blood-soaked floor, Marek had a new comrade and Dariel had found a new calling – hunting down the enemies of the Imperium. Inspired by the many excellent Inquisition WIPs and threads here on B&C and on the wider internet I decided to start my own cadre. I’ve been a fan of the Inquisition since I first read the original Codex: Daemonhunters and Codex: Witchhunters, and playing in a long running Dark Heresy game deepened my love. Having recently returned to 40K with my Raven Guard, and being a kitbasher at heart, I set my mind on creating a small cadre from one of the Ordos Minoris, who are often overlooked in favour of the more widespread and well-known Ordos Majoris. The Ordo Militum took my fancy and I combined it with a fascination with the Imperial Navy (originally kindled by Battlefleet Gothic) to create Inquisitor Marek. The Ordo Militum doesn’t seem to be as fleshed out as many of the other Ordos so I’ve run with what I think they represent. Comments/criticism/ridicule/befuddlement are all welcome as I start building up the Inquisitor and his cadre.
  10. [flash=250,210] "As for the Harii, quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered." - Tacitus , Jermaniya ; M1 "No world shall be beyond my rule; no enemy shall be beyond my wrath." - The Emperor of Mankind upon the summit of Mount Vengeance on the world of Thor, circa M30, as quoted upon the first page of the Grimoire Assassinorum
  11. A side-project of mine that .. well .. you'll see in the next few months where it fits into things :D For quite awhile now, i've had a bit of a low-key interest in teh Thorian faction(s) of the Inquisition. Ever since a little after I started taking a *proper* approach to metaphysics, theology etc. in my academic pursuits, I've kept finding elements that wind up being 'bolted together' to inform Thorian fluff & doctrine [or, i suppose, *hoped for eventual results* unerpinning the greatest gamble in human history] in my head. So it was perhaps inevitable that I'd find myself putting together a shadowy band of 'activist'-inclined Thorians on a yet-to-be-revealed [to you lot, anywya] 'mission' of sorts. The consequences, of course, potentially having the ability ot completely reshape the Imperium as we know it. Now, the four miniatures we've got here are only the beginning of it - what will likely eventually find itself at the scale of a lower-key 40k force; and I haven't properly fleshed out characterizations, personalities, the actual Inquisition [bar one whom we'll be meeting shortly as soon as I get a photo sorted..plus his Life Ward] at the center of all this and other such things yet. The basic idea with three outta these four is that they're from a sort of Scion-equivalent chamber militant for the Thorian group in question; equipped with a range of milspec and even more arcane technology , and outfitted as the quite clearly religious nutjob/holy-warrior zealots they both believe themselves to be and conduct themselves as [hence the halo'd heads - which iirc I think I borrowed the idea for from Migsula in his latest 'Thorn Moons' project]. Oh and uh ... as for the fourth chap - well, he's a Combat Lawyer. The concept being that he's there [armed with his law-book] to very loudly point out that these chaps *aren't* a body of men under arms in service of the Ecclesiarchy and therefore *are* legal under Imperial Law, so please stop shooting at us! "I say, I say! " Anyway, on with the show. The first miniature is comprised of a kit-bash I've had on my mind for awhile now, but twisted with som recent additions. I can't remembre who it was on Ammobunker that did Scion legs plus Sanguinary Guard torso ... but it definiitely made an impression. I see this chap as being the lord commander of these Resurrectionist-Militant armed forces; as befitted by the full-on plumed helmet and rather more impressive lightning-bolt halo'ery he's got on his head; as well as the overall more ornate, heavier and straight-out relic'd up [very precise use of language there] armour. Weaponwize, the rather archaic looking plasma pistol ['The Right Hand of th eEmperor's Judgement' or The Emperor's Right Hand of Judgement or something] further going to show status and rank; whilst the Custodes Halberd-esque short-spear [which will *deliberately* be in simulacrum of one of the Golden Guard's weapons .. which may or may not considerably *bemus* any *actual* Custodes he should happen to run into...] really does serve to set him apart as something else. Thighplates, which were necessary to visually 'balance' him in the absene of the Scion chestpiece's hippery, come from the Alpha Legion Headhunters. And the backpack, which combines both a laud-hailer and power-generation/storage capabilities is a cadian command vox with the addition of a Marine backpack exhaust/stabilization unit. Haven't quite worked out what the blood-drops will symbolize here, but presumably the Emperor's sacrifice and the medium by which He On Earth might yet be renewed! ---------- Next up, we have a power-fist equipped Champion; made in the main from the Genestealer Cultist warrior character thingie from teh Overkill box, with a Marine-sized power-fist and plasma-pistol. Once again, seriously high tech - particularly in concert with the environmentally-sealed explorator suit [although obviously, not *quie* as flash as the straight-up powered-torso of the lord; and it's quite possible that the Neophyte arms+legs instead of Scion mean lighter protection than his fellows]; and the longcoat helps to convey a certain clandestineness .. even despite teh facth e's got a ruddy great halo and a flashing energy-glove. --------------- Third, we have the first Thorian that Umbral and I whipped up a few months ago, in a partial state of paintjob-completeness [stilll a few details to sort, but the scheme is *mostly* in place here, i feel]; this one being a Medicae/biologis-specialist sort [hence the briefcase] and equipped accordingly [although what that battery-unit 'neath the power-pack on his back is for ... ] --------- And finally, we have the aforementioned Combat Lawyer; deliberatey kept unarmed - for the sheer force of Imperial Law in a capable mind and tongue is surely the most formidable weapon in the galaxy! Parslist being Cadian Command kneeling legs, Greatswords torso, Empire Wizard book and head, Neophyte Hybrid right arm, and Empire Militia left. Sorted!
  12. So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
  13. Alright, so - like I mentioned in my AdMech thread ... I happened to start putting together a few *decidedly different* concepts and miniatures from my usual (almost strictly Imperial) faire. One 'common thread' between a number of the proposed games and forces that Umbral and I have cooked up over the past two years or so, has been the potential for the inclusion of forces that might make use of the Webway. Whether it's the Eldar who've turned up in our Heresy era stuff, or for that matter the Agents of the Sigillite warband that's appeared in same; the "Webway Wolves" Space Wolves force we did up towards the start of our re-entry "proper" into 40k inspired by the old Nordic myth of Hermod's Ride to Hel [and the Amon Amarth track of the same name]; the addition of Custodes warbands traipsing around the place potentially caught in some form of time-lapse from the heady days of the Crusade; or particular Inquisition and AdMech bands scouring the Hidden Paths for secret ways and means to intriguing esoteric ends (and that's without getting into the Dark Eldar you may be seeing shortly in *yet another* of our projects that's largely gone under-wraps thus far; and some further-down-the-line stuff for InquisiNecronMunda) ... it's been quite clear that we're going to be making quite a bit of mileage out of the Webway and its various assorted denizens in our imagining of Narrative Warfare in the 41st/42nd/38th/31st Millennium. SO I uh ... I guess I started putting together ideas for forces, one-off miniatures, interesting locales, and intriguing challenges for some or all of these with a 'unifying thread' of the Webway as an environ and habitat/encounter-source. These will range from Dark Eldar and Eldar guardians of particular sites [i see the Webway being almost like an 'enchanted forest' in parts - replete with sacred relics of bygone ages warded over by beings of immense power & genius loci], through to AdMech Explorator teams continuing the Emperor's Great Work [wehther they know about it or not], Custodes who're doing likewise and a little more 'knowingly], various Inquisition bands up to (no) good [and 'no gunsmoke], expansions to the Webway Wolves - and maybe some Thousand Sons to oppose them, and all the rest of it. Now, to do this ... I'm going to need a bit of help in terms of 'realizing' the Webway [well, our scattered parts of it] and its inhabitants; so if people have ideas , quotes, excerpts from relevant texts, etc. I'm quite keen for them to chuck them up here or elsewehre [and draw my attention to it] so that i've got more material/inspiration to work with! [stuff around Planescape's rendering of the Astral Plane will also be making an appearane no doubt] But anyway, on with the show. The Dark Eldar I opened the thread with was borne out of me experimenting around to see how i could potentially make a converted Incubi-style miniature - a 'heavy hitter' with some kind of soul-rending Axe [hence he's being *quite* cavalierly disregardeous of his own safety by handling the blade like that... maybe he enjoys the rough feeling of its razor-sharp edge slicing along the outer surface of his being...? ]. Now, I know that theoretically there should be far heavier armour if he's to be a 'proper' Incubi analogue ... but I felt that we'd start with the relatively more 'simple' action of transplanting a hand onto a Dark Eldar wrist and getting the posing right before doing anything more 'complex'. Next up, another 'experiment' - this time in seeing how a Dark Elf Executioner body could be appropriately Eldar-ified to bring it into the 41st Millenium. I initially wanted to do something a little more complex with the swords from the Kabalite Warriors & Scourges kits in a rather more 'dramatic' posing .. but like i say - 'start small' ; particularly given how "unforgiving" the Eldar/Elven ranges are in comparison to the much more 'blunt' AdMech/Medieval bitz and pieces i've been playing around with over the past week or so. [this is uh .. I didn't really do much converting before this, either so new skillz all around!] The 'rationale' here is that the heavier armour of the warrior in question is somewaht mitigated by the grav-harness on his back - enabling all the usual Eldr acrobaticness [well, much of it - at any rate ] despite the much heavier protection. I also intend on 'future' iterations of this kind of miniature to owrk out a way of representing a small-scale portable shield-generator mounted in a similar location; as well as robotic wraith-bone arms [probably raxx 'em from the wraithguard/wraithblades kit] holding heavier weapons a la Warp Spiders Exarchs. In my head, he's one of those aforementioned Custodians of a 'place of power' of some kind inteh Webway - hence the heavier equipment, on grounds that he probably doesn't have to range *too* far from his appointed place of vigilance [kinda like the Knight from Indiana Jones & The Last Crusade] in striking down foes. Anyway, that about covers what I've don so far .... tune back soon to see more Dark/Eldar and the starts of the Imperials ranging through their territory. When I'm next proximate to my Webway Wolves [they're presently at Umbral's place for gaming purposes], I may yet do a shot of them [and/or some repainting possiby .. my skills have advanced quite some distance since first getting my hands on them!] to add here as well. In the mean-time ... if you've got any cool ideas for Webway related / inhabitants/interlopers stuffs .. please don't hesitate to chuck 'em in here !
  14. Hi all, So while working on my Mohock Blades I stumbled down an unexpected detour. I was putting together an Adeptus Mechanicus envoy for Necromunda's noble House Catallus when I realised what I had was probably too large and elaborate for the display base I was making; so a seperate project span off from it. I haven't given up on the Mohocks, but I just got that Adeptus Mechanicus bug! So We will see a little procession of Magi and their servants from time to time as the desire strikes me. I really want to explore the vast physical variety found in the ranks of the Machine cult, and not just the military ones either; there are so many interesting sub-cults of the techno-arcana that should be fun to explore. This thread will examine the Forge Moon of Khamove Tertius, a colony of the Forgeworld Phaeton and a regular supplier and customer of House Catallus. The background will be fleshed out more over time. For now, I have two WIP models to show. The second is my entry to Grotsmasha's Warlords contest, and will be in the next post along with some background; the first is below; it's the abeyant belonging to Archmandrite Vikram, Comptroller Locum of Khamove Tertius. Vikram is a thinker, not a fighter, so it's not bristling with weapons like many of the other abeyants out there. As you can see from the photos, there's a little greenstuff clean-up still needed- but hopefully you get the general idea. The Chakra in front of which Vikram will be haloed forms a stylised version of Phaeton's symbol; conveniently it has a solar theme, like House Cattalus' heraldic sun. And here, reposted from Grotsmasha's thread, is Vikram's bodyguard; a Skitarii Spatharios. I will be making a fun abeyant for him too- more of which later. Skitarii Spatharios When the forces of the Adeptus Mechanicus go to war, the faceless marching columns of the Skitatii are often preceded by terrifying four-armed constructs of flesh and metal, draped in grisly trophies and barbaric furs to imitate the Thark of ancient Martian myth. These fearsome individuals are the Spatharoi or “Masters of Skitarii”, the Red Priesthood’s chosen instrument of intimidation. Each Spatharios is carefully engineered by the Magii to evince maximum psychological impact, a careful calibration of threat postures, dymantic theory and violent potential. Their intimidating appearance is matched by their physical strength, skill at arms and the ability to coordinate allied forces on a tactical level, making each one a considerable military asset. The Spatharoi have two primary functions. The first is diplomatic, acting as bodyguard and protector to emissaries sent out by Forge Worlds as a token of the Synod’s support and an implicit demonstration of the Omnissiah’s potential wrath. Their other function is on the battlefield, where a Spatharios can unleash its full killing potential at the head of a War Cohort or Maniple of Skitarii. Spatharoii have been furnished with the computational ability to coordinate tactical manoeuvres and can continue this analytical behaviour even as they launch frenzied close quarter attacks on enemy positions and high value targets. However, the real value of a Spatharios is more subtle. Although they pose as the commanders of Skitarii formations and can even serve as such if required, they are in truth no more autonomous or militarily vital than any other Skitarius. An enemy might commit huge resources to assassinate a Spatharios or assume that their presence in the vanguard of an assault makes the target the Machine Cult’s primary objective; Magii safely secured in distant underground bunkers or in orbit have won uncounted conflicts by utilising such misdirection. Pictured below is Spatharios Unit 23-7 from the Legiones Skitarii of Forge World Phaeton, presently detached for protection duty and >error92462: Classified< in the service of Archmandrite Vikram, Comptroller Locum of the mining colony of Khamove Tertius.
  15. I'm presently constructing a few Inq28/stylized kill-teams for some Horus Heresy narrative wargaming, and one of the ideas which started percolating around in my head was for a warband of Knight Household men-at-arms, huscarla, and other assorted infantry-sized fixers. Not every mechanism for advancing a Knight Household's interests will be solvable via the immediate application of fifty-food tall stompy mini-titans after all, and there's evidently a lot of space for political maneuvering in how the Knight Households interrelate with the rest of the Imperium (particularly during the Crusade & Heresy era). But I need two things: inspiration, and information as to what's previously been depicted in fluff before I can proceed. Awhile back I got part-way through Vengeful Spirit, and I seem to remember that the Knights themselves had groups of retainers who played a role during the Hunts - chaps flying around in grav-vehicles acting in a role commensurate with that of 'beaters' during real-world medieval hunts, flushing out game for their lords. I've also found a number of citations in this forum for House troops [Atia finding mention in both Conquest and HH fiction]; and a cursory google additionally suggests the existence of "Men-at-arms" acting in a supplementary military capacity to our friends the Knights. So there's evidently some precedence; and with Rule of Cool firmly in mind, I'm sure it's possible to extrapolate real-world Medieval baronial court personnel into far-future equivalents. What sort of equipment do we think these sorts of figures would have? For the men-at-arms, standard Imperial (or possibly even Ad-Mech) weaponry seems sensible - but potentially with a more close-in focus (since anything requiring serious heavy firepower or anti-tank capacity is probably better handled by the Knights anyway). Huscarla might have more unique, ornate, or heavy-duty gear - perhaps even primitive forms of powered armour or other exotic goodies. 'Beaters' (or whatever their fancy name presumably is), may have equipment which is designed to facilitate their lords' hunting exploits - grenade-launchers and other big, loud blasty things for the purposes of flushing large fauna out of subterranean locations where they might be hiding, or flamers and the like for defoliating an area of underbrush wherein the prey may be lurking. On top of this, we might also have genetically enhanced super-sized and cybernetically augmented hunting-dogs, and other such gothitek monstrosities. And then we have the Sacristans... (perhaps even the banished son of a Knight-Baron who attempts to mimick a Knight's fighting-style while on foot) Thoughts, suggestions and input welcome.
  16. The Imperium Below – Neverwhere inspired Inquisimunda So, I’ll start with a quick plug for the book in case anyone hasn’t read it. Neil Gaiman’s Neverwhere is set in London, or more specifically in London Below, a strange fantasy landscape that exists beneath, beside, around and through the dark nooks and crannies of the city. The book is about an average bloke who gets drawn into this underworld and the odd characters he meets and the adventures they have. For me, Neverwhere shares so much with 40k in general and Necromunda/Inquisitor in particular. The sense of gothic grandeur coexisting with dank squalor, the mixture of the modern with medieval magic and superstition, the slightly random nature of space and time within the setting, not to mention all the weird, wonderful, monstrous and/or macabre characters that inhabit London Below! These people, whether lunatic or simply lost, who have ‘fallen through the cracks’ of society, compare (IMHO) really nicely with the lower levels of humanity in the Imperium’s Hives and cities. So, hopefully that might encourage people to read the book if they hadn’t already, but the long and short of it is that I read the novel* again recently and it struck me how cool it would be to adapt some of the characters into the 40k universe and build an Inq28/Inquisimunda warband around them. Anyway, that’ll do for an introduction, next post I’ll highlight some of my ideas for which characters I’m hoping to adapt. In the meantime, any ideas or C+C are very welcome, especially if you’re a fellow fan of Neverwhere! (I did try to search Neverwhere + 40k/Warhammer/Inquisition, etc, but I couldn’t find anything, but if anyone knows of someone having already done a similar thing, I’d love to see it?) *I have seen the original BBC TV series and will be using a few visual cues etc, but the book apparently just gets that bit closer to what Gaiman wanted and so I’ll be working primarily from that.
  17. Greetings! This is a my random project log. I've been away from 40k for some time, I used to go by the name of Araziel with a Nurgle warband called The Pestilent Scourge (they may return at some point, I have some ideas) but I've been drawn back to the hobby with the ideas of small, thematic games and campaigns of Kill Team, Inquisitor and Necromunda and more recently, Shadow War. I aim to collect and build cool little (and maybe some not so little) warbands, projects and stand alone pieces as well as some terrain in the future. The idea for my first warband came to me while reading an Ultramarines novel (I forget the title) about exiled Space Marines. I thought that I could create a really visually interesting set of models under that idea. Before I bore you with fluff, I present my first work in progress Marine! http://i1339.photobucket.com/albums/o713/cmbailey619/D7CA1101-5DA3-4923-B419-A6CFFB22BB43_zpsqq4enmio.jpg http://i1339.photobucket.com/albums/o713/cmbailey619/4C0DD3BD-EF18-4D2D-9086-DEDC47AED711_zpsr6l3dvso.jpg And finally, the mandatory scale comparison shot! http://i1339.photobucket.com/albums/o713/cmbailey619/Mobile%20Uploads/2016-11/F66B35F7-7428-435C-95A9-BD1245CC5677_zpsa6vv6f1q.jpg Other than than the obvious bits such as head swaps and bolters, the entire mini was built using a Grey Knight Terminator. Future plans include filling in the majority of the scripture segments on the armour as well as building scenic bases for him and the squad. C&C welcome! This is my first venture into miniatures in a fair few years now so any pointers would be greatly appreciated Work will be spaced out on these guys because I don't want to rush them like I have other models and armies in the past. Now, for those interested, the backstory for the Exiled Knights; ________________________________________________________________________________________________________________________________ The Path of the Exile The Bladed Covenant is a fiercely loyal and ritualistic chapter of the Adeptus Astartes. Based on the brutal death world of Praal, who's long solar cycle takes the planet through extreme weather conditions that last years at a time, the Covenant hold no position of greater honour for the rank and file Astartes than that of the Blademaster. A tradition that dates back to the chapters founding, upon ascension to Captain, a marine will appoint one battle brother of his company to the rank of Blademaster. Chosen for their unparalleled skill in close combat, it is a Blademasters sworn duty to protect his Captain through any costs. Once a brother holds this rank, he gives up his future within the chapter and any hope of advancement. He personally selects his Captains honour guard, named the Anointed Guard, from the ranks of the chapters first company elite, and together they are never more than a few steps from their Captain. Whirlwinds of violence on the battlefield, they inspire those around them through noble deeds of honour and sacrifice. More often than not, a Blademaster will fall defending their Captain in glorious combat - this is the greatest honour a Blademaster can achieve and they are remembered within the Chapter of heroes of legend. As each falls, their name is inscribed upon the walls of the Chapters fortress monastery and recorded in ancient times that date back to the Chapters formation. For a Blademaster and the Anointed Guard to allow their Captain's death on the field of battle is considered the ultimate disgrace. They are expected to lay down their lives in an instant, and in those rare moments they fail in their duty, the punishment is the severest the Chapter has to offer: the Death Oath. The Anointed must lay aside all chapter heraldry and are exiled from their home world until one of two conditions is met: they greet the foe who killed their Captain with vengeance, or die trying. Only a handful of Blademasters and Anointed Guard have ever been sentenced to such disgrace, and even fewer return - the galaxy is a harsh and unforgiving place, even for an Astartes. Those that do are welcomed back with open arms and are henceforth appointed to the Chapter Masters personal guard. Chapter Master Grendaal's Anointed Guard is accompanied into battle by three such redeemed Blademasters and act as his most trusted Commanders, a solemn and silent reminder of the ultimate test any Blademaster may be forced to take. Blademaster Reznor is such an exile, searching the galaxy for the Champion of Chaos known as Balantisis the Wretched, for the murder of Captain Vaaro Mathus of the glorious second company during the battle for Hive Dominus on the now dead planet of Saxos Prime. In an even rarer occurrence, most of the Anointed Guard themselves survived and so Reznor is accompanied by four fellow exiles. Their number was once seven, though along the years their company has dwindled as they hunted their pray. Armed only with what they can carry, or else store on their single Stormraven Gunship, the Exiled Knights are a shadow of their former glory to look upon; battered, paint stripped armour that bears no heraldry save for the Imperial eagle, they hunt tirelessly across the galaxy on the path of the Wretched. Masters of ambush and stealth warfare due to their limited numbers, the Knights strike fast and mercilessly in the face of overwhelming odds. For the disgraced dead, there will be no redemption. For the disgraced hunters, there is the glimmer of hope. ______________________________________________________________________________________________________________________________________ The Exiles Reznor - The Blademaster Ganaal - The Apothecary The Astartes with the greatest medical expertise within the Exiles. Originally he trained under Brother Artus, the Anointed Guards ranking Apothecary. But when he fell in battle during their hunt, Ganaal became the squads sole member who studied the Chapters medical teachings. Fixed to his belt are canisters containing the gene-seed of his fallen Knights, with the hope that one day the organs can regain their former owners honour in the bodies of future Astartes of The Bladed Covenant. Umbraal - The Hunter Amon - The Demolisher Duhal - The Shield ____________________________________________________________________________________________________________________________________________
  18. Inq28/Inquisimunda are terms that refer to a number of fan-made systems for adapting the Inquisitor game, which was a 54mm system, to 28mm models. Inquisitor was a narrative wargame where players would collect small warbands, generally 4-8 models, and pit them against their opponent's warband. Unlike most other Games Workshop games, there were no points values - overall character potency had to be evaluated and was generally conducted under the supervision of a referee. Players had a lot of freedom in creating their characters, however, and the game encouraged creativity and personality. In many ways, the Inquisitor game harkened back to the original concepts of 1st edition Warhammer 40,000 (the so-called "Rogue Trader" edition). For many players, transitioning from 54mm to 28mm was natural and desirable. The range of 54mm miniatures was quite limited, though there were also many suitable 54mm miniatures from a variety of other manufacturers. Also, all of the miniatures and conversion kits were in metal, which can be difficult to convert. Conversely, the range of 28mm miniatures as vast; and modern technology has allowed GW to release their modern kits in plastic and resin, both of which are much easier to convert than metal. Most hobbyists already have a wide selection of 28mm miniatures suitable for the Inquisitor setting. When GW stopped supporting Inquisitor and the 54mm miniatures line, the 28mm miniatures, which continues to grow, were an obvious substitute. As a game that focused on the warband, what is commonly called a "skirmish" level wargame*, Inquisitor had a low barrier to entry. Shifting to 28mm miniatures lowers that barrier even further, especially when you consider both the range of games and models that GW has released in that scale as well as the myriad third party games and models that might be adapted to that use. However, there is no single authoritative way to play “Inq28” or “Inquisimunda” – people use a variety of alternative systems. For the purposes of this poll, the various systems are defined as follows (and if I’m mistaken in any, please let me know): Inq28 - Using the normal Inquisitor rules, but scaling everything down from 54mm to 28mm, which can be done by either chopping all ranges in half or switching from inches to centimeters (neither of which is a perfect solution, but they are easy). Inquisimunda - Using the Necromunda rules and adding rules for the additional factions. In this, Inquisimunda started with 2nd edition Necromunda rules, but players have also taken the more recent 3rd edition Necromunda rules (also called “N17” since it was released in 2017) and adapted them. Kill Team - Simply adding the Inquisition faction to that game, such as has been done for the Inquisition and Rogue Traders here at the B&C. Mordheim – This was a skirmish level* game set in the Warhammer Fantasy Battles Old World setting. It shared many things in common with the 1st and 2nd edition versions of Necromunda. In many ways, this is a just a variant of Inquisimunda. Shadow War: Armageddon – This short-lived game adapted the 2nd edition Necromunda rules to the forces of the larger WH40K setting. In many ways, this is just a variant of Inquisimunda. Third Party – Using some non-GW game system such as Reality’s Edge, Rogue Stars, and others; or using a fan-made system. Other – Games Workshop released a number of other skirmish level* systems, including Legends of the Old West, Legends of the High Seas, and The Great War. These were all based on the basic Warhammer system, which can be represented by 2nd edition Necromunda and are in many ways just a variant of Inquisimunda. Note that we're not trying to say what anyone "should" use for playing Inq28/Inquisimunda. We're simply trying to gauge what people have used or are interested in using. Note that players can find resources for both the Inquisitor game and a variety of systems used for Necromunda at sites linked in the Other Games Resources topic (and anyone with any savvy at using Internet search engines can find more ). * “Skirmish level” means a number of different things in the tabletop miniatures wargaming hobby: One meaning was a type of wargame in which each miniature represented an individual. This stemmed from the practice in many historical wargames where each miniature represented multiple individuals, allowing hobbyists to collect armies without breaking the bank or requiring too large of a playing area. Another meaning is the game itself, where the game represents a small portion of a larger battle that is taking place. The meaning used here is where a force represents a small number of individuals, generally no more than 20 models, rather than a larger “army.”
  19. One of the first threads we did when I got back into the hobby some four years ago, was a pretty well-received effort entitled "Vox Stellarum: True-Scaled Horus Heresy". It's exactly what it says on the tin. An array of Horus Heresy Astartes , Auxilia , Agents of the Sigillite , and other more esoteric miniatures done by myself and my longstanding collaborator, Umbral. Now, since then, we've developed a whole lot. And I don't just mean my actual painting and conversion skills [umbral's were already pretty ace to begin with]. I also mean in terms of our ability to *actually present* our efforts in thread form, as well as the narrative for the area of space our efforts take place in - which now spans roughly eleven thousand years ... So it seemed high time to go back to the Heresy , and re-present for a hopefully broadened audience , some of our work in that light. With better photographs. With that in mind - here's the first few of my Heresy-era truescales . To begin , the four Space Wolves I've done relatively recently : Space Wolves were the first force I did even semi-properly as a young lad , and as with many people of Scandinavian heritage ... the Vikings In Space element has always had a strong appeal. Even though my professional area of expertise (Indo-European theologian , with rather strong Nordic incorporations ) means I occasionally wince a bit when GW art or official miniatures mix up various different Runic scripts etc :P With these Wolves, I was looking to convey a sense that they were 'hunters', 'trackers' - hence the pointing, the auspex, and the misericordia . And also the highly mobile look of what might otherwise be static-appearing gunners. In terms of truescaling method, we use terminator legs. *All* the terminator legs! Which occasionally presents a bit of a difficulty, because frankly ... some of them just aren't posed especially dynamically - or there's so many we've done with a particular set of five that it becomes a challenge to work out how to do a 'novel' pose rather than yet another repeat. The Grave Warden legs are a particular problem in this regard, because while many of them are really quite cool - and certinly help spice things up in the Mk.III department relative to more 'ordinary' looking Cataphractii .. there's one or two legs in there that are just standing still, in an excessively wide leg stance that's .. difficult to work with. Still, I like to think I've done a reasonable job even here. Detail shot - showing the Misericordia ... and also the Raptor Imperialis pad. I figured that as this particular Astates was acting as a direct agent of the Throne in hunting down whatever it was that these chaps were pursuing, it made a certain sense for him to be carrying a Custodes blade for the purposes of personally administering the Emperor's Sanction. And, given the pad, it really drives home the loyalties and the authority of the pack. The Headhunter bolter's also good for the 'stalker' theme. Next up .. the 'Oddballs' - which is not a designation, just a characterization. Umbral had an idea awhile back for a 'Dungeons of Terra' sort of campaign, wherein various Imperial forces would be fending off the undermining incursion salients of Traitor forces into the eponymous dungeons during the course of the Siege. The campaign never got off the drawing board ... but I nevertheless wound up building a few miniatures in general service of the concept. They may show up elsewhere in our storylines. I say 'oddballs', because each one was a bit of a twist or a subversion on the more usually expected characterizations of given Legions. This is partially because each one was suffering in some fashion from 'Post-Human Traumatic Stress Disorder' - that particular form of mental illness which appears to have afflicted many Astartes during the Heresy due to .. well .. their established and comfortable loyalties and allegiances and place in the universe going out the window in an immense way; and alongside that the particular traumas of betrayal, the witnessing of horrific spectacles of the mass-mortality of their brethren (in the case of the Shattered Legions), and in some cases even their Primarchs ; and, in the case of the loyalists from Traitor Legions, the losing of their brothers and their own former lives in an entirely different way. But on with the show - As applies the Night Lord - Indraj - this is one of those aforementioned loyalists of a traitor legion origin ... and is showing the 'subversion' theme by being an incredibly direct and pulverizing combatant rather than a 'strike-from-the-shadows' sort in terms of his armament. There's nothing subtle about a thunder hammer and a rather large shield; and I like to think that the posing, with the raised head and gaze indicates that he's going after something rather larger than himself - the direct opposite of what we usually see from the Night Lords deliberately choosing to prey upon those weaker than themselves. Now, in terms of the name ... Felt I should highlight the Raptor Imperialis . The Salamander, meanwhile, is a bit of a tribute / injoke to the third man of Vox Stellarum, who's also a longstanding collaborator with my academic / theological work . Hence the heavy flamer [due to the meme that's gone around for ages around getting the flamer .. no, brother, the *heavy* flamer] , and also the thunder hammer - which is a rather more ... curious theological reference. This brings us on to the next two ... First up, a *very angry bird* - an XIXth Legionnaire who's quite clearly rather furious. As in, has eschewed the more customary caution of the Raven Guard in order to be blatantly throwing himself at the enemy whilst wielding a rather large axe. It seemed the best way to get across that he's expressing his trauma through rather incautious rage ; as opposed to the more studious approach of some other XIXth forces post-Isstvan , who favour their Legion's own habitual modus operandi of stealth and conservation of force given their limited numbers. Next , a Son of the Emperor : Now, the idea with this chap is that he's a demolitions expert. Hence all the grenades and other explosives he's got on his person - as well as the hand-held gadget that seemed ideal for a detonator. Signal'll be broadcast via the comms antenna on his backpack. In the actual Dungeons game, I'd intended to have tonnes of the Necromunda sprue grenade-piles and suchlike, as traps that he could remotely detonate to frustate the advance of the Traitors. Hence also his pointing posture - he's gesturing to where something is about to become rather more heavily geographically distributed. The bionic leg may, perhaps, suggest that he's run afoul of ordnance in-the-flesh earlier in his career - and is a tangible mark of his own , i guess you could say .. imperfection. Both in terms of physical form, but also in likely terms of tradecraft to lead to the injury in the first place. The more interesting thing about him, however, is that he was a close friend of a now-deceased (blown apart, in fact) Xth Legionnaire ... and feels that loss quite keenly. So much so in fact that he's effectively absorbed and started expressing some of the dead Marine's personality traits - giving voice to the dead , almost as if the spirit of his former comrade had been blown into him during the detonation. Certainly, the rosary of prayer-beads about his wrist speaks towards an Astartes who has moved in a rather more overtly religious direction than many in response to his trauma. Meanwhile, the ballistic apron [from the Iron Warriors tyrant siege terminators] seemed apt for a marine with his combat specialization - as it would absorb shrapnel etc. from things going off in front of him etc., help protect his fellows. There is one nod to the more 'traditional' IIIrd legion vibe, however (other than the bejeweled shoulderpad) - these two paired master crafted power-blades, which he'll be fully capable of utilizing as a matched pair of dueling weapons. Perhaps that's how he got that fine scar across his face, Prussian style. Anyway, that's the first eight of my Heresy-era Truescales posted ... there's 22 Astartes to go , plus a whole range of other miniatures from the same period [the Auxilia , Agents of the Sigillite , a rather impressive truescale Custodes , etc. etc. ] . And then there's Umbral's various efforts ... I'm hoping that a fresh start log will help me get some motivation back to do more in this era. And perhaps do some writing a la what I've managed for the Adamanticores [ Hara Barazaiti ] and Haunting Harii of Hvergelmir . Really 'bring things to life' and tie up a few ends for your presentation and enjoyment.
  20. Figured this might be of interest to a few frater here - An Alpha Legion Chaplain based on the excellent concept-work done by IHF (if you haven't checked out his Heresy-era design thread, it's pretty amazing). Still could use accessorizing with a holstered pistol and grenades, etc. - but otherwise, pretty much done. The crozius is ... a bit odd, now that it's attached - but I couldn't think off-hand of any other serpentine parts I had about to use for it. [standard-topper from the Dark Elf Corsairs was an option .. but not one that was around where I could see it in the general bitz-hoard]. Here's IHF's original for comparative purposes: An XXth 'Redactor' Chaplain. [well, I'll possibly head my own direction with fluff considerations due to a somewhat heterodox approach that utilizes a lot more Germanic conceptry ... and in this particular case, certain points around Grimnir - 'Masked One' :P ; but the visual is most definitely aligned with IHF's production, at any rate] Now, he didn't go into much detail about wargear, so I made my own inferences. Could still use accessorizing with a holstered pistol, grenades and vials and pouches etc. And the Crozius piece ... goes with the Old Norse pun-value around 'hooded one' aforementioned, as well as a Jormungandr reference - large 'wand'/staff. I felt that a scoped bolter went with a hanging back and precision shots where required ranged engagement modus operandi; and while the Deathwatch Mk.VIII back-pack might be looked a bit in askance at for Heresy-era purposes ... the Alpha Legion have all sorts of technological resources at their disposal - and it can be said to be a modified Mk.VI or Mk.IV pattern; while the main reason I went for it, the armoured lense, seemed to connote the kind of officer who'd have the entire battlefield under surveillance etc. Oh, and I further 'tweaked' IHF's original design with a scaled cloak, because dapper. And also because it actually makes my method of truescaling [pun .. retroactively intended] rather easier . In terms of the truescaling, Primaris arms are great, but I couldn't find *quite* the right one for the other - so went with the nice thick knight-like armour ones from the Ravenwing Command. Hands are also often a bit of a pain, because full-size primaris arms .. go nicely with FW terminator gauntlets. So I think the hand holding the Crozius is ... either a Salamander or Iron Hands terminator hammer or axe gripper. Gosh, two actual Alpha Legion [other one's up on the Vox Stellarum Heresy-thread]. I might have to do a few more now ... ... and try out that contrast paint to see if i can finally do a scheme ...
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