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  1. I'll keep it brief. This is a bit of a spin-off from my Thorians, and the ongoing series of linked efforts that Umbral and I have been putting together. The basic idea is a force of Combat-Archaeologists, scouring tombs, abandoned facilities and buried labs for their Inquisitorial[ish] masters. , Chronologically, it'll be set after the Adamantia / Adamanticores efforts by at least several centuries (so maybe M.39?); perhaps roughly contemporaneous with the Worlds Wide Webway [although time flows .. differently there, so who knows]. From right to left, an entry team leader, a young devotee, and a servitor equipped with a mining laser. The entry team are, as the name implies, the first personnel into unexplored environments. Hence the pressure-suits more usually found amongst mining crews. Of course, given the nature of the sites being explored, it's occasionally wise to come 'prepared' for 'residents' or rivals. Hence the bolt pistol and chainsword. Not that it's pictured here, but he's also carrying a reliquae on his belt - as i wanted to tie him back to the overall religiosity of the Thorians i've done thus far. [Also, a brief note on heads: good *grief* I hadn't realized how hard it was to find regular human heads that fit into the neophyte hybrid neck aperatures. Rather annoying, as they're very cool torsos otherwise. But I digress] The young looking chap standing next to him, is a pious crusader-y type ; undecided as yet as to whether the arms are rather advanced bionics, or rather tight-hugging plated sleevery. Not pictured in this shot [but definitely tehre on the miniature] are a few other bits and pieces, including a boot-knife and ammunition bandolier. The servitor, meanwhile, should have been a far simpler conversion - a mining laser from the neophyte hybrids minus its extra hands, and then with an arm mounting handconstructed, plus cabling running from it to another neophyte hybrid heavy weapons backpack. I figured that it would be a logical way to get a piece of heavy equipment around the place which would be very useful for the kind of work this crew's engaged in; while also being a much more characterful heavy weapon for a servitor than the usual military-grade weapons. He'll probably need a controller ... which may come in the form of a tech-priest i'm working on. We'll see. Next up, another two 'entry team' members. One on the right's a team-leader, possibly under the one already pictured. Combi-Melta's there both for entry/breaching, and for dealing with whatever's encountered once in. Map's handy for suggesting localized "in charge", although X definitely doesn't mark the spot [to quote another professional in the field]. Delaque head partially because at least it fits in the neck-aperature, partially because the ocular augmetics and other such enhancements, and partially because, given my previous efforts with my Thorians featuring rather a lot of genehanced specialized operatives - it made potential sense for these to be likewise. Perhaps i'll go down the route of generally having the higher-tier leadership as actual humans, and their men as the altered strains. The one on the left's carrying a briefcase; possibly with something in it - possibly to leave *with* something in it. I've also , i guess, wound up utilizing Imperialis winged skulls from the Scions kit for the purposes of covering the genestealer cult icon removals on the base miniatures. Handily, they may also be signifying rank [ the overall team leader's got three on his chain, the team leader above has two, and the courier, one]. That Delaque autopistol's also rather legit - although even allowing for the size of the silencer, it's *still* huge for a pistol! We'll count it as sme sort of machine-pistol or SMG, i think. Lastly, for this round of uploads ... these four are still very much a work in progress. Ever since , i suppose, watching Prometheus [which, for obvious reasons, must have been going around my head with this project], i've had a thought about doing a recon-drone operator. Except with servo-skulls. Because *of course*. I've still got a few things to do to the operator himself - whether a slung rifle over the shoulder/back, or a skitarii backpack with antenna for range-boosted control of his skulls; and further alterations to some o the skulls themselves - a manipulator arm on at least one of the ones that lacks one, potentially something like a laspistol on another, and further specialized scanning/augury equipment. The concept's in-progress, anyway. They'll also come in rather handy with the style of game we've got in mind for this project. Which will have some 'dungeon-crawl' elements. And in the grandest tradition of sending the halfling [with or without the ten foot pole ... which they may or may not be at the *other end* of from the main-party, without much choice in the matter, so to speak] ahead to check for traps ... yeah, servo-skulls with scanners hovering forward and detecting the tripwires and pressure-plates and such. There's several other miniatures in partial stages of assembly atm - including a rhino with attached crane , a tech-priest, and a 'surveyor', to name a few [as well as, potentially, a *heavier* servitor built out of a centurion]; so we'll see how this shapes up going forward. Umbral also appears to be putting together some tomb-raiders/counter-raiders, which may turn up here shortly.
  2. [flash=250,210] "As for the Harii, quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered." - Tacitus , Jermaniya ; M1 "No world shall be beyond my rule; no enemy shall be beyond my wrath." - The Emperor of Mankind upon the summit of Mount Vengeance on the world of Thor, circa M30, as quoted upon the first page of the Grimoire Assassinorum
  3. So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
  4. Khafaeros Rising This is just some things I've made, the basic idea is that a necromancer (would love some help with a more 40k term) is attempting to resurrect an ancient swamp lich (again, would love help with more appropriate term) called Khaffaeros. The idea of the lich and his minions is that they've been in a long sleep for millennia and have trees and fungus and moss etc growing out of them. I plan to at some point to re-write this in a more prose style. I don't really know anyone local who plays Inq28, the guys at my local GW aren't hugely into major converting like I am, so I feel like they wouldn't really be up for a full on campaign. but I might expand this out enough to use in small games of 40k, probably using a Genestealer list The necromancer, still need a name for him, I started making this guy a few months ago, but only just now got inspired to finish him. This is the only model of the 4 that wasn't entirely made form stuff i my bits box. He's been searching for Khaffaeros' tomb for some time. If i ever use these in a game he'd be a Magus. Ob and Vex, his familiar-servitors. these 2 were fun to make. I've always loved using the crypt ghoul kit, I'm actually almost out of bits from it, I might have to buy a new kit. This guy is one of the minions of Khaffaeros. He was the first one the Necromancer found and resurrected and has been helping him to find the tomb, working as a sort of bodyguard. I don't think I have a single model that has more kits in it than this one. there's a few different Ork bits, plaguuebearer, soul girnder, necron, ghouls. the head is base debris from kromlech. the right arm alone has zombie, flagellant, catachan, ghoul, ork and Great unclean one bits. I would run this guy as an Abherrant As you can probably tell this is heavily inspired by The Green Mechanicvm and as such I was considering putting it in the Iron Sleet Invitational II, but after reading it more, these aren't really your 'average humans'. plus I'll never get stuff written up by the end of the month as I'm getting married next week so I'm gonna be pretty busy Any suggestions for names or general feedback would be greatly appreciated P.S. can anyone tell me how to do the ae joined together thing, I can do it in microsoft word but it doesn't work on the forums
  5. From the album: Renegade Mechanicum

    Undead Mechanicum Servitor horde WIP

    © Frank J. Agresti

  6. From the album: Renegade Mechanicum

    Undead Mechanicum Servitor horde WIP

    © Frank J. Agresti

  7. From the album: Inquisition

    Ordo Malleus Inquisitor Harken is a dangerous radical branded by some of his peers as a lunatic trying to wield power that he can't understand.

    © Frank J Agresti

  8. Inq28/Inquisimunda are terms that refer to a number of fan-made systems for adapting the Inquisitor game, which was a 54mm system, to 28mm models. Inquisitor was a narrative wargame where players would collect small warbands, generally 4-8 models, and pit them against their opponent's warband. Unlike most other Games Workshop games, there were no points values - overall character potency had to be evaluated and was generally conducted under the supervision of a referee. Players had a lot of freedom in creating their characters, however, and the game encouraged creativity and personality. In many ways, the Inquisitor game harkened back to the original concepts of 1st edition Warhammer 40,000 (the so-called "Rogue Trader" edition). For many players, transitioning from 54mm to 28mm was natural and desirable. The range of 54mm miniatures was quite limited, though there were also many suitable 54mm miniatures from a variety of other manufacturers. Also, all of the miniatures and conversion kits were in metal, which can be difficult to convert. Conversely, the range of 28mm miniatures as vast; and modern technology has allowed GW to release their modern kits in plastic and resin, both of which are much easier to convert than metal. Most hobbyists already have a wide selection of 28mm miniatures suitable for the Inquisitor setting. When GW stopped supporting Inquisitor and the 54mm miniatures line, the 28mm miniatures, which continues to grow, were an obvious substitute. As a game that focused on the warband, what is commonly called a "skirmish" level wargame*, Inquisitor had a low barrier to entry. Shifting to 28mm miniatures lowers that barrier even further, especially when you consider both the range of games and models that GW has released in that scale as well as the myriad third party games and models that might be adapted to that use. However, there is no single authoritative way to play “Inq28” or “Inquisimunda” – people use a variety of alternative systems. For the purposes of this poll, the various systems are defined as follows (and if I’m mistaken in any, please let me know): Inq28 - Using the normal Inquisitor rules, but scaling everything down from 54mm to 28mm, which can be done by either chopping all ranges in half or switching from inches to centimeters (neither of which is a perfect solution, but they are easy). Inquisimunda - Using the Necromunda rules and adding rules for the additional factions. In this, Inquisimunda started with 2nd edition Necromunda rules, but players have also taken the more recent 3rd edition Necromunda rules (also called “N17” since it was released in 2017) and adapted them. Kill Team - Simply adding the Inquisition faction to that game, such as has been done for the Inquisition and Rogue Traders here at the B&C. Mordheim – This was a skirmish level* game set in the Warhammer Fantasy Battles Old World setting. It shared many things in common with the 1st and 2nd edition versions of Necromunda. In many ways, this is a just a variant of Inquisimunda. Shadow War: Armageddon – This short-lived game adapted the 2nd edition Necromunda rules to the forces of the larger WH40K setting. In many ways, this is just a variant of Inquisimunda. Third Party – Using some non-GW game system such as Reality’s Edge, Rogue Stars, and others; or using a fan-made system. Other – Games Workshop released a number of other skirmish level* systems, including Legends of the Old West, Legends of the High Seas, and The Great War. These were all based on the basic Warhammer system, which can be represented by 2nd edition Necromunda and are in many ways just a variant of Inquisimunda. Note that we're not trying to say what anyone "should" use for playing Inq28/Inquisimunda. We're simply trying to gauge what people have used or are interested in using. Note that players can find resources for both the Inquisitor game and a variety of systems used for Necromunda at sites linked in the Other Games Resources topic (and anyone with any savvy at using Internet search engines can find more ). * “Skirmish level” means a number of different things in the tabletop miniatures wargaming hobby: One meaning was a type of wargame in which each miniature represented an individual. This stemmed from the practice in many historical wargames where each miniature represented multiple individuals, allowing hobbyists to collect armies without breaking the bank or requiring too large of a playing area. Another meaning is the game itself, where the game represents a small portion of a larger battle that is taking place. The meaning used here is where a force represents a small number of individuals, generally no more than 20 models, rather than a larger “army.”
  9. A recent discussion in the Other Games forum about the systems used for Inquisimunda/Inq28 (link) got me thinking. I was part of a group that developed some homegrown rules for using both inquisitors and rogue traders in Kill Team. We had a lot of fun and I think there was considerable enthusiasm among the members because a lot of us recalled the Inquisitor game and the freedom it gave in terms of warbands and game play (despite some of the balance problems - it was a "narrative" game that had much less emphasis on balance). With Inquisimunda/Inq28 I think that a lot of the attraction, other than Blanchitsu, is the freedom to delve into darker parts of the setting that don't see as much representation in the war-focused WH40K game. Players are free to express their creativity. For many, I think, gaming mostly comes down to whatever rules the main group is comfortable with. Those that enjoyed the Inquisitor game might simply scale it down for 28mm miniatures. Those that are familiar with Necromunda might instead choose that game. Still other players like to use any number of third party options. Osprey recently published the Stargrave game, which is Frostgrave in space. I was exposed to it after watching Ash from Guerilla Miniature Games use it to play his old Rogue Trader era minis (using tables from that edition of WH40K to define the story). So I recently bought the game and found it to be enjoyable. However, I really like what we did with the unchained versions of the Kill Team faction rules that we came up with for inquisitors and rogue traders. I think we can build on that to create a variant of Kill Team for players wanting to scratch that Inquisimunda/Inq28 itch. I've seen some similar rules sets adapting Necromunda to this purpose, and I think those are great for players that enjoy that game. This effort is intended to provide a similar solution for players that like Kill Team. At this point I'm just brainstorming and looking for feedback. Most of the standard Kill Team rules would remain unchanged, hopefully reducing the learning curve. The Combat Roster would be replaced with a similar concept, but hopefully improved and tailored to the Inquisimunda/Inq28 concepts. My working title is "Warband" for obvious reasons. Brother Tyler brought up his concerns about the Command Roster rules in this discussion. I'm thinking about taking that concept and adapting it to the Warbands (instead of being based on a Space Marine Tactical squad, it would be based on something else appropriate to Inquisimunda). The concepts of commanders would change, too, though I'm not quite certain of specific changes. The net result would be that we would be much more likely to see the commander characters in games since they're the leaders of the warbands. I liked the mechanisms that we built into our unchained rules for promoting models to replace commanders that were killed (and for creating custom versions of the commanders); and I think that we can incorporate these concepts into a dedicated Inquisimunda/Inq28 variant. Aside from that, the bulk of the work would be in taking the model choices that we developed for the unchained versions of inquisitors and rogue traders, expanding on them to cover a broader range of choices such as the Adeptus Mechanicus, Ecclesiarchy, Chaos cultists, and maybe Genestealer cults (and others?) to give players freedom. I think that heavy use of keywords would be necessary so that it's not a total free-for-all, but I would want players to have considerable freedom to represent the possibilities of the lore. Instead of multiple faction books/sections, there would be a single section with all model choices (minus the warband leaders). With regard to the factions, I basically see the commander as the essential step that imposes certain restrictions and allows certain options. Many model options would be available to every faction. These might be added to, restricted, or adjusted based on the commander choice. For example, a basic fighter type (Armsman in the linked rogue trader and inquisitor files) would be available to everyone. If you take an Adeptus Mechanicus Adept as your commander, the Armsman might be replaced by a Skitarii (which isn't available to other commanders). Another example is the daemonhost who would only be available to radical Ordo Malleus inquisitors and the Lost and the Damned. I foresee the outcome being two files. The first would be a smaller file identifying the basic rules changes (as changed from Kill Team). The second would be a larger file that includes basic lore on the factions as well as the model choices. What I'm looking for now is feedback on the concept, as well as ideas for factions and model choices. The current faction choices in my mind are: Inquisition Rogue Traders Adeptus Mechanicus Ecclesiarchy Lost and the Damned Genestealer Cults These choices elevate the struggle beyond combat between gangs and the law as represented in Necromunda, depicting the shadow warfare that takes place between the different factions of the Imperium. The Genestealer Cults and Lost and the Damned are in there as foils to the Imperium. I definitely want to avoid the war-based factions and most other xenos, confining the conflict to what we might encounter within the shadows of the Imperium. I'm moving forward on this, though my current efforts are exploratory. As I saw in the inquisitor/rogue trader projects, though, other players have lots of interesting ideas so I'd like to incorporate what I can into this. I'm trying to come up with a sexy name for this, too. "Shadow War" would be great, but it's too close to Shadow War: Armageddon and will probably create confusion. Another name that occurred to me was In the Shadow of the Throne. I'm certain someone has a better idea.
  10. As these don’t fit in with my Iron Hands I thought I would start a new topic. These are a very slow burn. This little guy was inspired by the model. I imagine him as excommunicated low level mechanicus skilled in servo skull maintenance. Eking out a living as a tracker/hunter, catching servo skulls in his faraday net, isolating them before reprogramming them for his own needs. Utilising repurposed pheromone tracking servo skulls, weapon platform servo skulls and a myriad of other types to hunt and seek out his prey. As I know little about the rules I hope he could have his own entourage of servo skulls or he could be a minion. I can utilise some of my previous models as his servo skull minions and as an excuse to make more. I have also made this model I imaged her as the daughter of a disgraced dead imperial knight pilot. A daddies girl/tomboy determined head strong, seeking to redeem her family name and the right to pilot a knight of her own after after tracking down enough of the dismembered parts of her father knight. Ever the thrill seeker she rides a STC plasma hover bike discovered early in her quest to recover her fathers Knight. She was granted a prototype bike made by the mechanicus from the STC plans she discovered and bearing a writ from mechanicus granting her privilege. The discovery of the STC should of granted her a knight of her own by the scheming Magos whom she delivered it to saw potential and was interested to see want else she would discover on her quest. Damn just noticed she lost her pony tail
  11. One of the first threads we did when I got back into the hobby some four years ago, was a pretty well-received effort entitled "Vox Stellarum: True-Scaled Horus Heresy". It's exactly what it says on the tin. An array of Horus Heresy Astartes , Auxilia , Agents of the Sigillite , and other more esoteric miniatures done by myself and my longstanding collaborator, Umbral. Now, since then, we've developed a whole lot. And I don't just mean my actual painting and conversion skills [umbral's were already pretty ace to begin with]. I also mean in terms of our ability to *actually present* our efforts in thread form, as well as the narrative for the area of space our efforts take place in - which now spans roughly eleven thousand years ... So it seemed high time to go back to the Heresy , and re-present for a hopefully broadened audience , some of our work in that light. With better photographs. With that in mind - here's the first few of my Heresy-era truescales . To begin , the four Space Wolves I've done relatively recently : Space Wolves were the first force I did even semi-properly as a young lad , and as with many people of Scandinavian heritage ... the Vikings In Space element has always had a strong appeal. Even though my professional area of expertise (Indo-European theologian , with rather strong Nordic incorporations ) means I occasionally wince a bit when GW art or official miniatures mix up various different Runic scripts etc :P With these Wolves, I was looking to convey a sense that they were 'hunters', 'trackers' - hence the pointing, the auspex, and the misericordia . And also the highly mobile look of what might otherwise be static-appearing gunners. In terms of truescaling method, we use terminator legs. *All* the terminator legs! Which occasionally presents a bit of a difficulty, because frankly ... some of them just aren't posed especially dynamically - or there's so many we've done with a particular set of five that it becomes a challenge to work out how to do a 'novel' pose rather than yet another repeat. The Grave Warden legs are a particular problem in this regard, because while many of them are really quite cool - and certinly help spice things up in the Mk.III department relative to more 'ordinary' looking Cataphractii .. there's one or two legs in there that are just standing still, in an excessively wide leg stance that's .. difficult to work with. Still, I like to think I've done a reasonable job even here. Detail shot - showing the Misericordia ... and also the Raptor Imperialis pad. I figured that as this particular Astates was acting as a direct agent of the Throne in hunting down whatever it was that these chaps were pursuing, it made a certain sense for him to be carrying a Custodes blade for the purposes of personally administering the Emperor's Sanction. And, given the pad, it really drives home the loyalties and the authority of the pack. The Headhunter bolter's also good for the 'stalker' theme. Next up .. the 'Oddballs' - which is not a designation, just a characterization. Umbral had an idea awhile back for a 'Dungeons of Terra' sort of campaign, wherein various Imperial forces would be fending off the undermining incursion salients of Traitor forces into the eponymous dungeons during the course of the Siege. The campaign never got off the drawing board ... but I nevertheless wound up building a few miniatures in general service of the concept. They may show up elsewhere in our storylines. I say 'oddballs', because each one was a bit of a twist or a subversion on the more usually expected characterizations of given Legions. This is partially because each one was suffering in some fashion from 'Post-Human Traumatic Stress Disorder' - that particular form of mental illness which appears to have afflicted many Astartes during the Heresy due to .. well .. their established and comfortable loyalties and allegiances and place in the universe going out the window in an immense way; and alongside that the particular traumas of betrayal, the witnessing of horrific spectacles of the mass-mortality of their brethren (in the case of the Shattered Legions), and in some cases even their Primarchs ; and, in the case of the loyalists from Traitor Legions, the losing of their brothers and their own former lives in an entirely different way. But on with the show - As applies the Night Lord - Indraj - this is one of those aforementioned loyalists of a traitor legion origin ... and is showing the 'subversion' theme by being an incredibly direct and pulverizing combatant rather than a 'strike-from-the-shadows' sort in terms of his armament. There's nothing subtle about a thunder hammer and a rather large shield; and I like to think that the posing, with the raised head and gaze indicates that he's going after something rather larger than himself - the direct opposite of what we usually see from the Night Lords deliberately choosing to prey upon those weaker than themselves. Now, in terms of the name ... Felt I should highlight the Raptor Imperialis . The Salamander, meanwhile, is a bit of a tribute / injoke to the third man of Vox Stellarum, who's also a longstanding collaborator with my academic / theological work . Hence the heavy flamer [due to the meme that's gone around for ages around getting the flamer .. no, brother, the *heavy* flamer] , and also the thunder hammer - which is a rather more ... curious theological reference. This brings us on to the next two ... First up, a *very angry bird* - an XIXth Legionnaire who's quite clearly rather furious. As in, has eschewed the more customary caution of the Raven Guard in order to be blatantly throwing himself at the enemy whilst wielding a rather large axe. It seemed the best way to get across that he's expressing his trauma through rather incautious rage ; as opposed to the more studious approach of some other XIXth forces post-Isstvan , who favour their Legion's own habitual modus operandi of stealth and conservation of force given their limited numbers. Next , a Son of the Emperor : Now, the idea with this chap is that he's a demolitions expert. Hence all the grenades and other explosives he's got on his person - as well as the hand-held gadget that seemed ideal for a detonator. Signal'll be broadcast via the comms antenna on his backpack. In the actual Dungeons game, I'd intended to have tonnes of the Necromunda sprue grenade-piles and suchlike, as traps that he could remotely detonate to frustate the advance of the Traitors. Hence also his pointing posture - he's gesturing to where something is about to become rather more heavily geographically distributed. The bionic leg may, perhaps, suggest that he's run afoul of ordnance in-the-flesh earlier in his career - and is a tangible mark of his own , i guess you could say .. imperfection. Both in terms of physical form, but also in likely terms of tradecraft to lead to the injury in the first place. The more interesting thing about him, however, is that he was a close friend of a now-deceased (blown apart, in fact) Xth Legionnaire ... and feels that loss quite keenly. So much so in fact that he's effectively absorbed and started expressing some of the dead Marine's personality traits - giving voice to the dead , almost as if the spirit of his former comrade had been blown into him during the detonation. Certainly, the rosary of prayer-beads about his wrist speaks towards an Astartes who has moved in a rather more overtly religious direction than many in response to his trauma. Meanwhile, the ballistic apron [from the Iron Warriors tyrant siege terminators] seemed apt for a marine with his combat specialization - as it would absorb shrapnel etc. from things going off in front of him etc., help protect his fellows. There is one nod to the more 'traditional' IIIrd legion vibe, however (other than the bejeweled shoulderpad) - these two paired master crafted power-blades, which he'll be fully capable of utilizing as a matched pair of dueling weapons. Perhaps that's how he got that fine scar across his face, Prussian style. Anyway, that's the first eight of my Heresy-era Truescales posted ... there's 22 Astartes to go , plus a whole range of other miniatures from the same period [the Auxilia , Agents of the Sigillite , a rather impressive truescale Custodes , etc. etc. ] . And then there's Umbral's various efforts ... I'm hoping that a fresh start log will help me get some motivation back to do more in this era. And perhaps do some writing a la what I've managed for the Adamanticores [ Hara Barazaiti ] and Haunting Harii of Hvergelmir . Really 'bring things to life' and tie up a few ends for your presentation and enjoyment.
  12. Figured this might be of interest to a few frater here - An Alpha Legion Chaplain based on the excellent concept-work done by IHF (if you haven't checked out his Heresy-era design thread, it's pretty amazing). Still could use accessorizing with a holstered pistol and grenades, etc. - but otherwise, pretty much done. The crozius is ... a bit odd, now that it's attached - but I couldn't think off-hand of any other serpentine parts I had about to use for it. [standard-topper from the Dark Elf Corsairs was an option .. but not one that was around where I could see it in the general bitz-hoard]. Here's IHF's original for comparative purposes: An XXth 'Redactor' Chaplain. [well, I'll possibly head my own direction with fluff considerations due to a somewhat heterodox approach that utilizes a lot more Germanic conceptry ... and in this particular case, certain points around Grimnir - 'Masked One' :P ; but the visual is most definitely aligned with IHF's production, at any rate] Now, he didn't go into much detail about wargear, so I made my own inferences. Could still use accessorizing with a holstered pistol, grenades and vials and pouches etc. And the Crozius piece ... goes with the Old Norse pun-value around 'hooded one' aforementioned, as well as a Jormungandr reference - large 'wand'/staff. I felt that a scoped bolter went with a hanging back and precision shots where required ranged engagement modus operandi; and while the Deathwatch Mk.VIII back-pack might be looked a bit in askance at for Heresy-era purposes ... the Alpha Legion have all sorts of technological resources at their disposal - and it can be said to be a modified Mk.VI or Mk.IV pattern; while the main reason I went for it, the armoured lense, seemed to connote the kind of officer who'd have the entire battlefield under surveillance etc. Oh, and I further 'tweaked' IHF's original design with a scaled cloak, because dapper. And also because it actually makes my method of truescaling [pun .. retroactively intended] rather easier . In terms of the truescaling, Primaris arms are great, but I couldn't find *quite* the right one for the other - so went with the nice thick knight-like armour ones from the Ravenwing Command. Hands are also often a bit of a pain, because full-size primaris arms .. go nicely with FW terminator gauntlets. So I think the hand holding the Crozius is ... either a Salamander or Iron Hands terminator hammer or axe gripper. Gosh, two actual Alpha Legion [other one's up on the Vox Stellarum Heresy-thread]. I might have to do a few more now ... ... and try out that contrast paint to see if i can finally do a scheme ...
  13. [Part 1: The Gathering Of The Clans] [Prologue: There was a high-pitched whistling sound beyond the door. Vaish muttered an inaudiable blasphemy. If he'd told the serving-boy once, he'd told him a thousand times - *don't* over-heat the samovar on the way up from the kitchens. Burning the milk would ruin the brew. Perhaps he needed to *remind* the lad of the lesson, by immersing his wretched hand in it. The scalding hopefully providing an instruction he'd not soon forget. Get lazy, cut corners, lose vigilance, lose focus upon what was important,- suffer pain, as the result. And as with all the *best* lessons, one delivered with more than a hint of directly configured irony. "Contrapasso", the ancients had called it. Two muffled bangs further increased Vaish's choler. The serving-boy must've run the trolley into the walls on his way down the corridor - no doubt besmirching the priceless antique Adamantine oak and gold furnishings in the process. Vaish scowled, and reached for the barbed quirt he kept under his desk for disciplinary matters. If the boy had scarred his irreplaceable hallway paneling, he'd do much the same right back at him. Force. Contrapasso. It was the only way they'd *learn*. The high-pitched whistling began again, louder and far closer this time. Somehow more immediate. That was odd, thought Vaish - even a truly incompetent thrall shouldn't be able to scald the milk *twice*. But there was something different about the high-pitched squealing noise this time; now that he could hear it more properly, it seemed ... off, wrong. As if the metal of the samovar was being heated *well* beyond its tolerance, like the tea-vessel were about to make ready to explode. And that was the other thing - it sounded like it was happening *inside the room with him*. Vaish's nose wrinkled. That wasn't right. The door hadn't even opened yet. He looked up, making ready to barrage the serving-boy with a fusillade of full-force rhetorical fury. Preparing the words of his tongue-lashing to serve as the prelude to the beating and burning that was about to ensue. His jaw dropped, went slack. His mind followed. There was a red-orange-yellow circle forming on the facing of his door, about the size of his hammish fist. His expensive, auric-plated security door. Right roughly where the security mechanism was located. Which should have engaged automatically if there had been a breach to the manor or its grounds. Vaish barely had time to begin to curse a .. very, very long list of people, when the transition of the heart of the spot in his door to an incandescent white caused instinct to take over. He flung himself down behind his desk, eyes squinted shut like boarded up windows against a hurricane; one arm over his head while the other hand still tightly gripped the quirt, with all the desperation one would expect if that were the only solid thing left in his universe. The hissing had reached a crescendo. And then, abruptly, stopped; replaced by the wailing noise of a recalcitrant door swinging torturously upon its hinges. Vaish opened one eye. The world hadn't (yet) fallen in, nor faded to black around him. He took this as a hopeful step upward. He got to one knee, and arched himself up - daring to set half his head above the parapet of his desk's edge. Had he not been suddenly overcome by *further* fear, he would have felt the stinging pangs of disappointment. Standing a short distance beyond the desk, looking down toward him with a sneer, as the smoke from the hallway billowed about him, was a coldly implacable man; with a face like the front-end of a glacier - ancient, icy, jagged, scarred, and surrounded by all the gravel it had ground down from mountain-spur-walls to dust just to be there. Vaish's fear turned to fury. This must be the work of a rival merkant house, attempting to usurp their privileged position as tithe-lords of the Adamantine Spoil. And, to add insult to injury ... that smoke - that *smoke* ! The bastards must have *set his walls on fire* on their way in! The paneling was nigh irreplaceable! Such an outrage demanded retribution! When the Palatinate were informed, *worlds would burn* in compensatory consequence, he'd swear to it! "WHO ARE YOU", he screeched - not so much a question, as an assertion as to their insignificance. The 'glacier man' did not answer. Vaish drew himself up to his full height, making ready to extirpate his intruders further, while his House Guards presumably converged upon his location. They should be thundering down the corridor, any second- Vaish stalled mid-thought. During a gap in the smoke, he'd caught sight of the scene beyond his door. The art was ruined, of course; canvas and framing that had previously adorned his hallways, hanging raggedly and limply down towards the floor. Yet that wasn't what drew his eye. Instead, it was the serving-boy. Crumpled backward into his broken trolley, a cheese-knife still held raised in one hand in an evidently futile gesture of defiance. Vaish felt a small pang. He'd died defending his master. "We are Old Men, who were Young Men, Once," came the reply. But it hadn't been delivered by the mouth of the glacier. Instead, the voice had come from his left. A slightly frail-faced - and, indeed, older - man in armoured robes; grey-and-white hair which seemed akin to snow on a mountain-top, cresting a face in which the ravages of time had left little that was unnecessary. No fat, no fear, and certainly no sympathy - only the jaggedness of an uncut diamond. Vaish had not noticed him come in. In fact, it was almost as if he'd appeared directly there *through* the wall, no door required. Not that these uninvited apparitions seemed much slowed by whether it was a wall or a door or one of the finest security systems in the subsector which sought to bar their way. Vaish made ready to shout again. Considerably uneasy now, and hoping it wouldn't show through his false-fronting of loudly-forced bravado. Because he needed to provide a distraction. Keep them engaged as his hand moved under the side of the desk to the silent alarum which would summons any surviving security; and the other which would record whatever happened next in front of him. If he were to die this day, he could at least take *some* solace in the fact that there would be an investigation. His House would find who had did this. Their Patrons in the Palatinate and the higher echelons of the wider Imperium would follow up. Would track the culprits, back to whatever serpent-pit they'd spawned from, and do to them what might be just about to be done to him. There would be JUSTICE! There HAD to be! "'Old Men'? You mean you're in the twilight hours of your lives; looking for a way to make them meaningful." Vaish drew in breath, prepared to take a gamble: "If it's money you want, material comforts - this can be arranged. We are a wealthy House!" "We know." "So what is it that you desire. Speak! I'll make it happen!" "To rewrite history." Vaish sneered, issuing a soft snort of derision. Idealists. People aaallways wanted to *matter*. That probably meant they weren't rational enough to reason with, then. "History? Carry this out, to its culmination, and you may as well be *erased* from history. Nobody will know who you were. Your sons will die unremarked upon and unremembered. Your legacy shall be papered over as if it had never even existed!-" The Glacier cut in. Vaish's flow of vitriol cut off, mid-tirade. "We already *have* been." Vaish sensed it wasn't just his shouting that had come to an end. He resolved to at least get some shred of meaning for his efforts. His seething anguish over what they'd done to his Adamantine oak-and-gold paneling demanded it! It hadn't been filched from *one* Final Fire only to be dashed up into kindling like this! "Then what *possible* reason could you have for this ... this vandalism!" The Glacier turned his head, slightly, and looked at the concealed pict-recorder hidden behind the eyepiece of one of the many artistic representations of Vaish's forebears painted into the friezework beneath the ceiling. Looked directly at it. Nodded an acknowledgement, one eye steely wide and lower lip pared back with a tooth bared in defiance. Vaish stared, shocked; mirroring in some ways, the expression of his ancestor. How had the intruder known it was there? "WHY ARE YOU DOING THIS?! ANSWER ME!" There was an aching silence. It felt about the span of half an hour. Although it must have been more towards the space of half a second. The jagged-faced wizened-mountain figure in the robes spoke up again. It was a softer voice than the one he'd used previously. A little honeyed. Creaky, with a hint of age that hadn't been there when he was directly addressing this. It seemed the tone one would use to give a moral lesson to a wayward grandchild. "Because Dead Stars ..." - a purringly brief burst of bullets erased Vaish's anguished face of confusion - "... Still Burn." [flash=250,210]
  14. What started out as a random kitbash and basing idea, then became a colour scheme test for my Necromunda Slave Ogryns has turned out to be a pretty decent foray into Inq28. So, here is "Ghost", a Savlar Chem Dog Veteran.
  15. A side-project of mine that .. well .. you'll see in the next few months where it fits into things :D For quite awhile now, i've had a bit of a low-key interest in teh Thorian faction(s) of the Inquisition. Ever since a little after I started taking a *proper* approach to metaphysics, theology etc. in my academic pursuits, I've kept finding elements that wind up being 'bolted together' to inform Thorian fluff & doctrine [or, i suppose, *hoped for eventual results* unerpinning the greatest gamble in human history] in my head. So it was perhaps inevitable that I'd find myself putting together a shadowy band of 'activist'-inclined Thorians on a yet-to-be-revealed [to you lot, anywya] 'mission' of sorts. The consequences, of course, potentially having the ability ot completely reshape the Imperium as we know it. Now, the four miniatures we've got here are only the beginning of it - what will likely eventually find itself at the scale of a lower-key 40k force; and I haven't properly fleshed out characterizations, personalities, the actual Inquisition [bar one whom we'll be meeting shortly as soon as I get a photo sorted..plus his Life Ward] at the center of all this and other such things yet. The basic idea with three outta these four is that they're from a sort of Scion-equivalent chamber militant for the Thorian group in question; equipped with a range of milspec and even more arcane technology , and outfitted as the quite clearly religious nutjob/holy-warrior zealots they both believe themselves to be and conduct themselves as [hence the halo'd heads - which iirc I think I borrowed the idea for from Migsula in his latest 'Thorn Moons' project]. Oh and uh ... as for the fourth chap - well, he's a Combat Lawyer. The concept being that he's there [armed with his law-book] to very loudly point out that these chaps *aren't* a body of men under arms in service of the Ecclesiarchy and therefore *are* legal under Imperial Law, so please stop shooting at us! "I say, I say! " Anyway, on with the show. The first miniature is comprised of a kit-bash I've had on my mind for awhile now, but twisted with som recent additions. I can't remembre who it was on Ammobunker that did Scion legs plus Sanguinary Guard torso ... but it definiitely made an impression. I see this chap as being the lord commander of these Resurrectionist-Militant armed forces; as befitted by the full-on plumed helmet and rather more impressive lightning-bolt halo'ery he's got on his head; as well as the overall more ornate, heavier and straight-out relic'd up [very precise use of language there] armour. Weaponwize, the rather archaic looking plasma pistol ['The Right Hand of th eEmperor's Judgement' or The Emperor's Right Hand of Judgement or something] further going to show status and rank; whilst the Custodes Halberd-esque short-spear [which will *deliberately* be in simulacrum of one of the Golden Guard's weapons .. which may or may not considerably *bemus* any *actual* Custodes he should happen to run into...] really does serve to set him apart as something else. Thighplates, which were necessary to visually 'balance' him in the absene of the Scion chestpiece's hippery, come from the Alpha Legion Headhunters. And the backpack, which combines both a laud-hailer and power-generation/storage capabilities is a cadian command vox with the addition of a Marine backpack exhaust/stabilization unit. Haven't quite worked out what the blood-drops will symbolize here, but presumably the Emperor's sacrifice and the medium by which He On Earth might yet be renewed! ---------- Next up, we have a power-fist equipped Champion; made in the main from the Genestealer Cultist warrior character thingie from teh Overkill box, with a Marine-sized power-fist and plasma-pistol. Once again, seriously high tech - particularly in concert with the environmentally-sealed explorator suit [although obviously, not *quie* as flash as the straight-up powered-torso of the lord; and it's quite possible that the Neophyte arms+legs instead of Scion mean lighter protection than his fellows]; and the longcoat helps to convey a certain clandestineness .. even despite teh facth e's got a ruddy great halo and a flashing energy-glove. --------------- Third, we have the first Thorian that Umbral and I whipped up a few months ago, in a partial state of paintjob-completeness [stilll a few details to sort, but the scheme is *mostly* in place here, i feel]; this one being a Medicae/biologis-specialist sort [hence the briefcase] and equipped accordingly [although what that battery-unit 'neath the power-pack on his back is for ... ] --------- And finally, we have the aforementioned Combat Lawyer; deliberatey kept unarmed - for the sheer force of Imperial Law in a capable mind and tongue is surely the most formidable weapon in the galaxy! Parslist being Cadian Command kneeling legs, Greatswords torso, Empire Wizard book and head, Neophyte Hybrid right arm, and Empire Militia left. Sorted!
  16. I'm presently constructing a few Inq28/stylized kill-teams for some Horus Heresy narrative wargaming, and one of the ideas which started percolating around in my head was for a warband of Knight Household men-at-arms, huscarla, and other assorted infantry-sized fixers. Not every mechanism for advancing a Knight Household's interests will be solvable via the immediate application of fifty-food tall stompy mini-titans after all, and there's evidently a lot of space for political maneuvering in how the Knight Households interrelate with the rest of the Imperium (particularly during the Crusade & Heresy era). But I need two things: inspiration, and information as to what's previously been depicted in fluff before I can proceed. Awhile back I got part-way through Vengeful Spirit, and I seem to remember that the Knights themselves had groups of retainers who played a role during the Hunts - chaps flying around in grav-vehicles acting in a role commensurate with that of 'beaters' during real-world medieval hunts, flushing out game for their lords. I've also found a number of citations in this forum for House troops [Atia finding mention in both Conquest and HH fiction]; and a cursory google additionally suggests the existence of "Men-at-arms" acting in a supplementary military capacity to our friends the Knights. So there's evidently some precedence; and with Rule of Cool firmly in mind, I'm sure it's possible to extrapolate real-world Medieval baronial court personnel into far-future equivalents. What sort of equipment do we think these sorts of figures would have? For the men-at-arms, standard Imperial (or possibly even Ad-Mech) weaponry seems sensible - but potentially with a more close-in focus (since anything requiring serious heavy firepower or anti-tank capacity is probably better handled by the Knights anyway). Huscarla might have more unique, ornate, or heavy-duty gear - perhaps even primitive forms of powered armour or other exotic goodies. 'Beaters' (or whatever their fancy name presumably is), may have equipment which is designed to facilitate their lords' hunting exploits - grenade-launchers and other big, loud blasty things for the purposes of flushing large fauna out of subterranean locations where they might be hiding, or flamers and the like for defoliating an area of underbrush wherein the prey may be lurking. On top of this, we might also have genetically enhanced super-sized and cybernetically augmented hunting-dogs, and other such gothitek monstrosities. And then we have the Sacristans... (perhaps even the banished son of a Knight-Baron who attempts to mimick a Knight's fighting-style while on foot) Thoughts, suggestions and input welcome.
  17. The Imperium Below – Neverwhere inspired Inquisimunda So, I’ll start with a quick plug for the book in case anyone hasn’t read it. Neil Gaiman’s Neverwhere is set in London, or more specifically in London Below, a strange fantasy landscape that exists beneath, beside, around and through the dark nooks and crannies of the city. The book is about an average bloke who gets drawn into this underworld and the odd characters he meets and the adventures they have. For me, Neverwhere shares so much with 40k in general and Necromunda/Inquisitor in particular. The sense of gothic grandeur coexisting with dank squalor, the mixture of the modern with medieval magic and superstition, the slightly random nature of space and time within the setting, not to mention all the weird, wonderful, monstrous and/or macabre characters that inhabit London Below! These people, whether lunatic or simply lost, who have ‘fallen through the cracks’ of society, compare (IMHO) really nicely with the lower levels of humanity in the Imperium’s Hives and cities. So, hopefully that might encourage people to read the book if they hadn’t already, but the long and short of it is that I read the novel* again recently and it struck me how cool it would be to adapt some of the characters into the 40k universe and build an Inq28/Inquisimunda warband around them. Anyway, that’ll do for an introduction, next post I’ll highlight some of my ideas for which characters I’m hoping to adapt. In the meantime, any ideas or C+C are very welcome, especially if you’re a fellow fan of Neverwhere! (I did try to search Neverwhere + 40k/Warhammer/Inquisition, etc, but I couldn’t find anything, but if anyone knows of someone having already done a similar thing, I’d love to see it?) *I have seen the original BBC TV series and will be using a few visual cues etc, but the book apparently just gets that bit closer to what Gaiman wanted and so I’ll be working primarily from that.
  18. Have their ever been any rules for Orks in either Inquisitor or Inquisimunda, official or homebrew?
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