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The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
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Belligerents of Badab - Howling Griffon
Wormwoods posted a blog entry in Wormwoods' Various Projects
BELLIGERENTS of BADAB HOWLING GRIFFONS One wound of many. So, I'm not painting a lot of Space Marines these days, between my Tau Crusade Army and fun I've been having over in BFG. That didn't seem right. Now, I can't commit to a major project, but I can certainly muck around with single models, right? So begins BELLIGERENTS of BADAAAAAAAAAAB!! The crowd goes wild. Wanted to start out with something fiddly, so I've knocked out a Howling Griffon. Not just any Howling Griffon, however, this is a highly specific little conversion... You should see the other guy. Now, I'm not going to promise to do every model like this, being directly based on one of the original pictures, but some certainly will be. It's fun! I don't have a full army in someone else's scheme in me, I'm not built that way, but I can do a model in an existing style. Also, great excuse to try out some more freehanding! Now, I need to decide who's next...-
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Just a fast post everyone, the Nook has been without a Rogue Trader game for a while, and I'm considering running the RT Starter Adventure with a few tweaks. Have at it below. I'll update this when I've had sleep and firmed up some ideas. Just an FYI, I'd rather keep it contained to RT, and have fresh, basic Rank 1 characters, no imports from DH/DW/BC/OW games. It will get me used to RT. Be aware, this may be a while in delivery, so it's not around the corner.
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+ The RPG Nook Presents + + A Rogue Trader RPG Campaign + + THE SILENT ARCHITECT + 'What profiteth a man who, with the world in his coffers, loseth also his soul?' - The Ancient Sages Damocles Hive Primus Noon (Zulu local) Six months after the Damocles Incident ++++++++++++ The scene is set. A private docking bay juts out over the plunging spear of Damocles Hive outer shell. The kilometres plunge away, as the figures on the landing pad, a giant oval disc, encircled with gold and landing lights in red and green receive the trio from within. They stand back, cloaks and expensive silken clothes billowing in the hot, dry wind soaring up the tower. The fug of poisoned clouds tears in the gust, revealing the miles and miles of barren desert below - pocked and dotted with the still-glowing nuclear fire of two destroyed hives and an orbital strike. Blistering radiation makes the air shimmer blue, ionising it into three strange pillars of azure light, which the locals without a bent toward literacy call 'The Pillars of Heaven'. They are not wrong in some respects, the blue cuts a pleasant, remarkably pretty relief against the unrelenting desert. A sliver of silver light descends, the sun glinting off a hull, the ship falling towards the shimmering spire thrust into the tortured skies. It closes with this comparatively tiny sliver of metal perilously clinging to the building. Jet turbines flare, powering the craft closer. It is light, agile. Unlike the bulky Guncutters used as personal craft, this is somewhat avian, and beaked with the head of a golden Imperial Aquila. This sleek bird's advanced-tech wings slope and sweep as it closes, making final approach, and the pilot, whoever they are brings it down with a flourish and flare, landing square and perfect in the centre of the pad. The ship is scored black from re-entry, obviously dropping from off-world, the rich blue, red and purple livery marred unequally. Ten minutes later, the deep chest forming the cargo bay opens, sloping down with a ramp, which gives the impression the metal bird is disgorging something stuck within it's throat. Four figures emerge, at the head a tall man, dressed in a frock coat and striped breeches, a fur pelisse flaps in the breeze as the tails of his coat snaps. Gripping his weapons, his face has the air of a man who brooks little insult, indeed his single human eye sweeps the landing platform and spots the three figures awaiting him, and his baleful, augmetic eye lances an angry pink light into this strange palette of fate. He stops at the foot of the ramp, attended by a powerful man in a masterwork of carapace and voidsuit, another who clings to a tall stave topped with the sign of the Imperial Adeptus Telepatheca, and a woman who seems like she would be at home behind a gunsight. The tall man, wearing the clasp of explorer, is then obviously a Captain of Marque. His first words upon this world, his first words of greeting fall over the landing pad as if there were not one-hundred feet between him, and his target. 'Fabian Von Cassal! You are the son of gutter-whore mother, and a beast-herding father. You the offspring of Grox and Felid-spawn, with the charms of neither! I spit on your honour, your family and piss on your grave!' Silence reigns as the first man, in his Imperial Navy uniform, of a Flag-Lieutenant no less, visibly turns purple. Without a word, he turns to his 'second', another Imperial Navy Officer, and begins doffing hat, cloak and tunic. In shirtsleeves, he marches into a large space between the doors to to hive, and the ship. He stands there, angry but shivering, as the Captain likewise hands his gaudy garments. A case is produced, and duelling pistols drawn. Then men turn and take ten steps before turning and firing the ancient laslocks. Fabian Von Cassal is shot through before he even pulls the trigger, cored right through with a heart-shot. He slowly burns from the heated beam, until his party extinguishes him. Dressing again, the Captain approaches the doors to the hive, checking a pocket-chrono. He is in the perfect spot therefore, when the lift reaches the docking bay deck, and disgorges Kerr Restal, Reynard De Carebas, and the Hospitaller Petrus Kovac. With them, is a tall, handsome woman of dark hair, draped in a simple cloak, but heavy across her shoulders with authority. 'Lady Viceroy,' the Captain bows over her proffered hand. He ignores the Inquisitorial Seal in her palm. 'Your information and assistance were impeccable. What pray, do you wish in return?' 'Lord Iago De Wiart. May I present these Holy Pilgrims, who may serve on your ship.' 'As spies, my lady?' 'As explorers, my Lord. And there is something I want. Something hidden.' 'And what is this?' 'The Silent Architect.' ++++++++++ + Chapter One: The God-breaker's Yard +
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- Rogue Trader
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Version 1.0
283 downloads
Here is a Little Sisters of Purification decal sheet. I created this chapter symbol based off of the Little Sisters of Purification from Challenge, GDW Magazine 1988. I had a couple requests to make it into a decal sheet that could be printed. The cyan background in the PDF does not print. The top row of decals are 8mm, the middle left hand row is 6mm, the middle right hand row is 12mm and the bottom row is 16mm. If you end up using these decals, I would love to see it! Tag me on the B&C or IG @fabalah ! -
552 downloads
Rogue Trader Era logos for the Space Wolves Chapter. Includes logos for Tactical, Assault and Devastator Squads, and Officers (Captain, Lieutenant Commander, Chaplain, Librarian, Medic and Techmarine). Background layers, one full page, the other leaving the Medic badge on white, for printing to white decal paper (remember to turn on your Layers panel in your PDF program to select the various layers). NOTE: The Officer logos are intended to overlap the shoulder pad edge, allowing the background to be trimmed flush with the pad edge.-
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556 downloads
Rogue Trader Era logos for the Ultramarines Chapter. Includes logos for Tactical, Assault and Devastator Squads, and Officers (Captain, Lieutenant Commander, Chaplain, Librarian, Medic and Techmarine). With layers in the PDF for Officers, Blue "U", and White "U" with blue background (remember to turn on your Layers panel in your PDF program to select the various layers). NOTE: The Officer logos are intended to overlap the shoulder pad edge, allowing the background to be trimmed flush with the pad edge. And for those keeping score, this leaves only the Space Wolves RT Era from the old Space Marines Painting Guide.- 1 comment
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1228 downloads
By commission of The4thHorseman. Recreating the Rogue Trader Era Blood Angels rank insignia. This is the second of two RT Era BA designs. The first contains the generic RT Era Blood Angels logo. NOTE: The Lieutenant Commander logo is intended to overlap the shoulder pad edge, allowing the red diagonal stripe to be trimmed flush with the pad edge. Captain and Lieutenant Commander badges are intended to have background colors painted before decal application.- 2 reviews
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3353 downloads
By commission of The4thHorseman. Recreating the Rogue Trader Era Blood Angels chapter symbol. In black (clear background), red (clear, yellow, and black background), and yellow (clear, red, and black background). This is the first of two RT Era BA designs. The second will recreate the RT Era rank insignia (Chaplain, Medic, etc.).-
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From the album: Legio/Deathwatch
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From the album: Legio/Deathwatch
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From the album: Legio/Deathwatch
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From the album: Legio/Deathwatch
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From the album: Lux Aeterna's Stuff
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From the album: Lux Aeterna's Stuff
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Due to the amazing level of interest in playing WH40k rpg games online, our very own Qai has started a forum to help us gather, share stories and of course organise games. Here is the link - http://www.w40krpg.com/ its currently under construction but will soon be the home of the w40kRPG online gaming club and community. We also have a twitter account - EmperorsImmortals@w40krpg, and will post using the hashtag #w40kRPG. It will be used to announce games scheduals and special events, so make sure to subscribe!. SAVED for posterity; Ive been chasing a game of Black Crusade on line for a while now, and most games either close shortly after starting or finished about a million years ago. Im going to learn how to GM a game, ill try to host it in about 2 weeks and using VASSAL or Roll20 (since i cant get MapTools to work anymore o0 ) its a steep laerning curve so im posting this now to gauge interest. Im in Australia, so if board postings are easier, ill figure that out. Im basically asking anyone interested, weather seasoned vet or relative newcomer, to just post there interest, basic motivation for there character and what theyd like to see in the game. All I ask is that you are familiar with the core mechanics and your chosen archetype. Im looking for around 3-5 players. Itll be the Broken Chains free mission so its available to download, but ill post links for many resources later on, so check back in this topic. Ill also msg anybody whos posted in OG for a BC game in the last few months. Hoping to get a fair bit of interest, as Id like to do this pretty regularly and expand into Death Watch etc, so give it a think and welcome aboard!!!!
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Greetings Brothers and Sisters, I need your assistance I finally got Rogue Trader (with the Game Master kit and Into the Storm) and I'm starting to create my first character. However I have few questions on character creation. 1. The standard procedure to generate characteristics requires to roll 2d10. However the rulebook suggest an alternative method: giving each player a number of characteristic points and let them to allocate them with the usual limitations. My question is: would be possible to use a different method like rolling 3d10 and choose the 2 highest value without unbalancing the game experience? I'd like to do it in order to make slighty more powerful characters in order to reflect the fact they are very expert individuals (It's mainly for fluff reasons ;) ) 2. How do I determine the number of starting wounds? I read the first pages and I saw no reference on how they are determined. I looked for "wounds" in the index and it sent me to pag 250 where it is described the "taking damage mechanics". Can you provide me the page where I can find the description on how starting wounds are generated? 3. Do you have any suggestion on the best Origin Path choices for making an effective Rogue Trader class character? As I said I have even Into the Storm 4. Do you have sugggestion on Starship creation? 5. About Profit Factor and Ship points: Is it better to have more ships points or a higher profit factor? Which choice will lead to a more fun/interesting game play? Thank you very much for your help.
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- Rogue Trader
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From the album: LameBeard's 40k
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From the album: Vanquishers
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From the album: Vanquishers
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- Land Speeder
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From the album: Vanquishers
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- Land Speeder
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From the album: WIPs
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- Librarian
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