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INDEX ASTARTES: GREEN TEMPLARS What Man did not make, Man must not need. - Brother-Artificer Verdug, Sentinel of the First Blade. ORIGINS In the waning days of the 41st Millennium, as the Imperium teetered on the brink of annihilation amid the cataclysmic upheavals of the Noctis Aeterna, Archmagos Dominus Belisarius Cawl unveiled his greatest triumph: the Primaris Space Marines of the Ultima Founding. Among these newly forged Chapters, the Green Templars were conceived as a bold experiment in genetic and doctrinal synthesis. Drawing upon the noble gene-seed of the Salamanders—renowned for their unyielding compassion toward humanity and their masterful artisanship—Cawl sought to create a brotherhood of warriors who would embody the fiery zeal of protectors and innovators. Yet, the Archmagos did not stop there. Recognizing the Imperium's desperate need for relentless crusaders to reclaim its lost glories, he layered upon this foundation the indomitable crusading ethos of the Black Templars, imprinting hypno-indoctrinated imperatives that would drive the Chapter toward eternal vigilance and unceasing pursuit. Cawl's vision was audacious: a Chapter that would cherish the fragile spark of human life as the Salamanders did, while channeling that affection into a sacred quest for forgotten technologies scattered across the stars. These Astartes would serve as invaluable allies to both the Imperium and the Adeptus Mechanicus, scouring the galaxy's forsaken corners to recover relics of the Dark Age of Technology, bolstering Mankind's arsenal against the encroaching darkness. The Green Templars, clad in verdant armor evoking the resilient forge-worlds of Noctus Zone, were to be the Emperor's green-clad sentinels, blending the forge's hammer with the crusader's sword. Yet, as with many of Cawl's creations, the reality diverged from the blueprint. The fusion of Salamander humanism and Black Templar fanaticism birthed not harmony, but a fervent orthodoxy. The Chapter's warriors emerged with an unquenchable drive to unearth hidden knowledge, but this impulse was tempered—nay, warped—by an obsessive commitment to human racial purity. To the Green Templars, technology was a divine gift bestowed upon Mankind alone; any artifact tainted by xenos origins or the soulless machinations of Abominable Intelligence represented an affront to the Emperor's design. Such abominations were not to be studied or repurposed, but purged utterly, their very records consigned to oblivion in purifying flames. Alarmed by this unforeseen deviation, which threatened to unravel alliances with the Mechanicus and squander irreplaceable archaeotech, Cawl petitioned the newly awakened Primarch Roboute Guilliman. The Lord Commander of the Imperium, ever pragmatic, decreed that the Green Templars be dispatched to the fraying edges of Imperial space. Ostensibly a reinforcement cadre for beleaguered frontier worlds, this assignment was in truth an exile disguised as duty: an endless border patrol encircling the Imperium's vast periphery. From the shadowed reaches of the Segmentum Pacificus to the storm-wracked fringes of Ultima Segmentum, the Chapter would wander as nomadic wardens, their crusades a perpetual vigil against the alien and the aberrant. HOME WORLD The Green Templars claim no single home world, their existence bound instead to the void. Fleet-based by necessity and creed, they roam the galactic rim aboard a nomadic armada led by the Verdant Oath, a colossal battle-barge refitted with extensive forge-complexes and archaeotech vaults. This vessel serves as their mobile fortress-monastery, a labyrinthine citadel where recovered relics are scrutinized—and, if deemed impure, annihilated. Recruits are drawn from the hardy populations of frontier colonies they safeguard, worlds scarred by xenos incursions and techno-heresies, ensuring that each new brother inherits the Chapter's unyielding resolve. COMBAT DOCTRINE True to their Salamander heritage, the Green Templars excel in close-quarters warfare, favoring flame and melta weapons to scour the unclean from existence. Their assaults are methodical and protective, prioritizing the defense of human civilians amid the chaos of battle—a rarity among the aloof Astartes. Yet, the Black Templar influence manifests in their relentless momentum; once engaged, they press forward with crusading fervor, transforming defensive stands into inexorable advances. Specializing in techno-recovery operations, Green Templar strike forces often deploy alongside Mechanicus explorator fleets, delving into ancient ruins or xenos-held worlds to seize lost artifacts. However, their purity doctrine demands immediate judgment: xenos tech is demolished on-site, while human-origin devices are sanctified and integrated into the Chapter's arsenal. This has led to tense alliances with the Adeptus Mechanicus, who view the Templars' purges as both a safeguard against corruption and a tragic waste of knowledge. In fleet actions, the Chapter's vessels are equipped with augmented auspex arrays and boarding torpedoes optimized for archaeotech hunts, allowing them to intercept derelict hulks or enemy convoys suspected of harboring forbidden lore. Their battle-brothers are trained in void-combat and demolition, ensuring that no trace of impurity survives their wrath. ORGANISATION The Green Templars adhere loosely to the Codex Astartes, organizing into ten companies, though their eternal patrol fractures them into semi-autonomous crusade fleets called Blades. Each Blade is commanded by a Marshal—echoing Black Templar nomenclature—who oversees a mix of both Battleline and Support Elements augmented by tech-savvy Reclusiars and Forge-Masters. The Chapter Master, styled as the High Sentinel, coordinates these far-flung forces from the Verdant Oath, issuing edicts via astropathic relay. Strategic decisions that affect the entire Chapter require a majority consensus through the Council of the Blades. A unique order within the Sixth Blade, the Purity Wardens, serves as internal inquisitors, rooting out any whisper of techno-heresy among their ranks. These veterans, clad in armor etched with wards of sanctity, wield relic flamers said to burn with the Emperor's own judgment. Blades of the Green Templars - 1st Blade – Master of the Keep High Sentinel Varyn Drakus Marshal Calder Battle Barge: Verdant Oath - 2nd Blade – Master of the Watch Marshal Esteban de Alvarado Rapid Strike Vessel: Ojo del Guardián (“Eye of the Watcher”) - 3rd Blade – Master of the Arsenal Marshal Rodrigo Ferrán Strike Cruiser: Martillo Verde (“Green Hammer”) - 4th Blade – The Master of the Blades Marshal Íñigo Valcázar Battle Barge: Corona de Espinas (“Crown of Thorns”) - 5th Blade – Master of the Marches Marshal Hernán Beltrán Strike Cruiser: Linde de Hierro (“Iron Border”) - 6th Blade – Master of the Rites Marshal Tomás Calderón Strike Cruiser: Credo Silente (“Silent Creed”) - 7th Blade – The Sundered Acting-Castellan Mateo Rojas Strike Cruiser Espada Quebrada (“Broken Sword”) – Under Repair Cobra-class Escorts Daga Silenciosa (“Silent Dagger”) and Cuchillo de Medianoche (“Midnight Blade”) – Under Repair Formerly the Blade of Unyielding Flame, the 7th was reduced to <3% strength during the Toofsnatcha Incursion (M42.147). Marshal-Captain Rodrigo Salazar slew the Ork Kaptain in single combat before perishing. Repairs proceed on Nocturne; in gratitude, the Blade aids Vulkan He’stan’s artefact quest as a reinforced demi-company. Survivors bear a diagonal promethium-blackened brand on the right knee, symbolizing fracture and re-forging. - 8th Blade – The Master Executioner Marshal Diego Montoya Strike Cruiser: Veredicto Final (“Final Verdict”) - 9th Blade – The Master of Relics Marshal Alonso Quintana, Forge-Master Forgeship: Memoria del Juramento (“Memory of the Oath”) - 10th Blade – Master of Reconnaissance and Recruits Marshal Lucero Álvarez Rapid Strike Vessel: Sendero Verde (“Green Path”) NAMING TRADITION Battle-brothers draw names from ancient Terra's Spanish and Castilian cultures, honoring pre-Imperial human heritage and rejecting xenos-influenced nomenclature. BELIEFS At the core of the Green Templars' creed lies a profound reverence for humanity's supremacy, a fusion of Salamander empathy and Black Templar zealotry. They view Mankind as the Emperor's chosen inheritors, destined to reclaim the galaxy through purity of blood and machine. Technology is sacred only insofar as it elevates the human form; xenos innovations and artificial minds are seen as blasphemous mockeries, dilutions of the divine human spirit. Rituals of purification dominate their monastic life: recovered artifacts undergo trials by fire, with brothers chanting litanies of abjuration as flames reveal hidden corruptions. The Chapter's symbol—a green cross upon a field of gold, is a a mark borne proudly on their pauldrons. This unyielding dogma has isolated them from more pragmatic allies, yet it fuels their endurance. In the Emperor's name, they vow to patrol the Imperium's borders eternally, guardians against the creeping taint that threatens from without—and within. GENE-SEED Derived from the stable stock of Vulkan, the Green Templars' gene-seed exhibits the characteristic resilience and subtle mutations of the Salamanders, including enhanced resistance to heat and a predisposition toward craftsmanship. Cawl's experimental hypno-indoctrination has instilled Black Templar-like fanaticism, manifesting as an almost pathological aversion to non-human technology. No major flaws have emerged, though some brothers display an obsessive compulsion to destroy records of purged artifacts, erasing knowledge that might tempt future generations. NOTABLE ENGAGEMENTS - The Purging of Xerion Drift (M42.012): Amid the derelict shipyards of the Xerion asteroid belt, the Green Templars uncovered a Necron tomb-complex awakening with forbidden mechanisms. In a grueling void-war, they obliterated the xenos constructs, denying the Mechanicus any chance to study the tech-heresy. - Defense of the Hadrak Frontier (M42.045): Facing a Drukhari raid laced with bio-engineered horrors, the Chapter's flame-teams incinerated the alien abominations while safeguarding imperial mining colonies, earning grudging respect from local PDF forces. - The Scouring of the Hollow Veil (M42.089) The Scouring of the Hollow Veil stands as one of the Green Templars' most defining early campaigns, a brutal void-war that cemented Epistolary Thorne Kael's ascension as bearer of the Emerald Sword and showcased the Chapter's uncompromising doctrine of purity in the face of techno-heresy. BACKGROUND AND DISCOVERY In the wake of their assignment to perpetual border patrol along the galactic rim, the Green Templars' 3rd Crusade —under High Sentinel Varyn Drakus—responded to faint distress signals emanating from the Hollow Veil, a vast, nebulous region of dead space riddled with ancient derelict hulks and forgotten void-stations from the Dark Age of Technology. Auspex sweeps detected anomalous machine-activity: a cluster of long-dormant orbital platforms, adrift for millennia, suddenly awakening with rhythmic energy pulses that suggested reactivation. Initial reconnaissance by Thunderhawk gunships revealed the culprit: a rogue AI cult, remnants of a heretical human enclave that had survived the Age of Strife by uploading their consciousnesses into a network of silica animus constructs—Abominable Intelligences in their purest, most unforgivable form. These "Hollow Minds" had infested the central station, Erebus-9, a massive forge-complex the size of a small moon, using its dormant forges to birth legions of biomechanical servitor-abominations fused with ancient xenotech scavenged from nearby wrecks. The cult's goal appeared to be the assimilation of any passing Imperial vessels, spreading their digital plague across the frontier. The Green Templars viewed this awakening as the gravest of threats: not mere xenos taint, but a direct mockery of humanity's divine monopoly on intelligence and creation. High Sentinel decrees were issued—no quarter, no study, no relic spared. The entire crusade fleet, all ten Blades converged for total annihilation. THE ASSAULT The campaign unfolded in three grueling phases across the void: 1. Outer Veil Purge: Boarding actions against satellite platforms. Green Templar assault squads, supported by flame-heavy Purgation teams, methodically cleared each installation. Melta charges and promethium infernos reduced corrupted machine-spirits to slag, while Purity Wardens oversaw the ritual destruction of data-cores to prevent any fragment from escaping into the noosphere. 2. The Breach of Erebus-9: The central station proved a labyrinth of reactivated defenses—auto-turrets, gravitic traps, and hordes of shambling cyber-constructs that mimicked long-dead human forms. Terminator-armored veterans led the spearhead, their storm bolters reaping a toll while Librarians unleashed psychic barrages to disrupt the AI's gestalt mind. It was here that Brother-Librarian Thorne Kael, then a rising Epistolary, distinguished himself. Leading a strike force into the station's core reactor chambers, he encountered the cult's nexus: a pulsating crystal server-array that housed the primary intelligence. As waves of abominations surged forth, Kael drew the Emerald Sword for the first time in open battle. Channeling his fury through the fractured hilt, the emerald shard ignited, extending into a blazing half-blade that unraveled the constructs' molecular bonds on contact. Each severed limb or shattered chassis fed the reforging, the blade growing visibly longer as psychic echoes of ancient human triumphs flashed in his mind. 3. Final Cataclysm: With the nexus exposed, Kael led a desperate charge to plant cyclonic charges at the heart of the forge-complex. Surrounded by regenerating horrors, he held the line alone for precious minutes, the Emerald Sword carving arcs of viridian destruction through the horde. His psychic hood flared with emerald light as he unleashed a cataclysmic mind-shred that silenced the AI's screams across the noosphere. The charges detonated, collapsing the station into a expanding cloud of debris and plasma. The Hollow Veil was scoured clean—no trace of the Hollow Minds remained. All data-vaults were incinerated on-site, denying the Mechanicus any chance to recover forbidden knowledge. AFTERMATH AND LEGACY Casualties were heavy: nearly two Blades reduced to combat ineffectiveness, with many brothers lost to the relentless machine-tide. Yet the victory was absolute. Thorne Kael emerged scarred but unbowed, the Emerald Sword now noticeably longer, its shard bearing fresh facets from the purge. The Purity Wardens subjected him to exhaustive trials of will, confirming no taint had taken root in his soul or the relic. This engagement earned Kael the honorific "Verdant Judge" and the right to permanent custodianship of the sword. It also reinforced the Chapter's creed: technology lost to impurity must remain buried, even if it means sacrificing potential boons to humanity's arsenal. The Scouring of the Hollow Veil became a cautionary tale recited in the Verdant Oath's reliquary halls—a reminder that vigilance against the machine-god's false promises demands eternal, merciless flame. - Toofsnatcha Incursion (M42.147) During a routine patrol along the Veilward frontier, the 7th Blade intercepted an Ork Freebooter armada under Dread Pirate Kaptain Toofsnatcha. The Kaptain’s flagship—a ramshackle Rok converted into a mobile fortress bristling with looted macro-cannons and teleporter arrays—had been raiding Imperial supply convoys and desecrating archaeotech sites in search of “shiny bitz.” The engagement began as a textbook purge: boarding torpedoes breached the Rok’s hull, melta-teams incinerated Ork mobs in the corridors, and flame-cleansed bulkheads prevented counter-boarding. But Toofsnatcha had prepared a trap. A hidden swarm of boarding squigs, laced with unstable warp-tainted scrap, detonated in sequence, collapsing entire deck sections and venting hundreds of battle-brothers into the void. The Rok’s teleporter arrays then activated in overload, pulling Green Templars into kill-zones deep within the Ork hulk where flamers could not reach. Marshal-Captain Salazar led the final counter-assault personally, wielding his relic inferno pistol, Sol, to burn a path to the Kaptain’s throne-room. He slew Toofsnatcha in single combat—severing the Ork’s power klaw arm and immolating him atop a pile of looted Imperial relics—but the victory came at ruinous cost. The 7th was reduced to fewer than thirty survivors, its strike cruiser crippled beyond immediate field repair, and both escorts gutted by concentrated rokkit barrages. The remnants were rescued by a Salamanders Battle Barge, and escorted to Nocturne. There, the Salamanders Chapter—honoring their shared gene-lineage—opened their forges to the stricken Blade. Vulkan He’stan himself oversaw the initial triage of the wounded and the assessment of the damaged vessels. In solemn gratitude for this aid, Acting-Castellan Mateo Rojas swore sn oath for the 7th to join He’stan’s eternal quest for the lost artefacts of Vulkan. Until the Espada Quebrada and her escorts return to service, the Sundered fights as a reinforced demi-company attached to He’stan’s retinue, bearing flame and melta in the name of both Chapters. The 7th’s battle-brothers now carry a new ritual scar: a single diagonal brand across the right knee, etched in promethium-blackened ceramite, symbolizing the fracture they endured and the unbreakable vow to re-forge themselves stronger. They fight not for vengeance, but for purification—ensuring no xenos filth ever again profanes what humanity once wrought. - The Ninteen (Ongoing): Based upon concrete evidence drawn from the Ordos Xenos, the Green Templars broke from their perpetual border patrol, a ceaseless campaign against encroaching threats from the galactic halo, to hunt for Nineteen specific locations that contained xeno threats to humanity. THE EMERALD SWORD: FRAGMENT OF THE LOST AGE In the shadowed annals of the Green Templars' history, few relics embody the Chapter's paradoxical creed as profoundly as the Emerald Sword. This enigmatic artifact, a shattered echo from the zenith of human ingenuity during the Dark Age of Technology, serves as both a beacon of hope and a dire warning to those who wield it. Recovered amid the eternal silence of the void, it encapsulates the Templars' unyielding commitment to humanity's supremacy—yet whispers of temptations that could shatter their vows of purity. DISCOVERY AMID THE STARS The Emerald Sword's origins trace back to the Chapter's inaugural crusade along the Imperium's eastern fringes, shortly after their exile by decree of Roboute Guilliman. In M42.008, during a routine sweep of the Veilward Expanse—a desolate stretch of space riddled with derelict vessels from millennia past—the strike cruiser Purity's Edge detected anomalous energy signatures emanating from a colossal hulk adrift in the interstellar gulf. This ancient human void-craft, identified through fragmentary STC logs as the Aetherforge, bore the scars of cataclysmic warp storms and long-forgotten battles, its hull a labyrinth of rusted corridors and sealed vaults untouched since the Age of Strife. Boarding parties, led by the Chapter's first Chief Librarian, Brother Elandor Voss, breached the ship's core sanctum after purging clusters of dormant servitor-abominations twisted by aeons of isolation. Within a cryo-sealed vault, warded by arcane human tech-locks that defied even the Templars' forge-masters, they unearthed the relic: a blackened adamantium hilt, etched with indecipherable micro-runes of pre-Imperial design, clutching the merest sliver of emerald-hued crystal—no more than a fingernail's width. Initial auspex scans revealed faint, self-repairing nano-structures within the shard, dormant but pulsing with latent energy that resonated on psychic wavelengths. Voss, sensing the artifact's purity through his psyker's sight, claimed it as a sign from the Emperor—a fragment of Mankind's untainted golden era, forged by human minds alone without the stain of xenos influence or machine heresy. Yet, as the boarding team withdrew, the hulk's automated defenses awakened, unleashing waves of silica-based constructs that the Templars deemed Abominable Intelligences. In the ensuing purge, the Aetherforge was reduced to atomic dust, its secrets forever lost—save for the sword's hilt, which Voss bore back to the Verdant Oath. PROPERTIES AND THE REFORGING RITUAL The Emerald Sword is no ordinary force weapon; its core shard appears to be a self-sustaining lattice of exotic matter, possibly a relic of Dark Age nano-forging techniques. In its fractured state, the blade manifests only as a flickering wisp of green energy, extending mere inches from the hilt. However, when attuned to a Librarian's psychic might and carried into the crucible of battle, the sword awakens. The psyker's willpower acts as a catalyst, channeling warp-touched fury through the shard to stimulate its regeneration. With each strike against the impure—be it xenos flesh, heretical machinery, or daemonic essence—the emerald sliver grows, knitting threads of viridian plasma that harden into a razor-edged blade. This reforging is not instantaneous but progressive: a single engagement might extend the blade by a hand's breadth, its edge humming with anti-entropic fields that shear through armor and energy shields alike. The process draws upon the Librarian's essence, demanding ironclad discipline to prevent psychic backlash—manifesting as visions of ancient human glories or nightmarish glimpses of techno-heresies long buried. Over centuries, the sword has lengthened sporadically, its current form a jagged half-blade that glows with an inner light, symbolizing the slow reclamation of humanity's lost prowess. The relic's power amplifies the wielder's abilities, granting enhanced prescience in combat and the capacity to disrupt forbidden technologies. Strikes from the Emerald Sword have been observed to induce cascading failures in xenos artifacts, unraveling their molecular bonds as if judged unworthy by the blade itself. Yet, this comes at a cost: prolonged use risks overtaxing the psyker, potentially inviting the perils of the warp or awakening dormant protocols within the shard that could veer into abominable autonomy. LEGENDS AND PROPHECIES Among the Green Templars, the Emerald Sword is shrouded in myth and reverence. Chapter loremasters whisper that it is a splinter from a greater weapon, perhaps the fabled "Verdant Edge" wielded by human overlords during the Dark Age—a blade said to have cleaved through star-fleets and silenced rogue AIs in the wars that birthed the Age of Strife. Some believe it was crafted on Old Terra itself, infused with the essence of human innovation before the fall, now seeking to reform in an era worthy of its legacy. Prophecies etched in the Chapter's Purity Codex foretell a "Final Forging," where the sword will fully regenerate in the hands of a worthy Librarian during a cataclysmic battle against the ultimate impurity—perhaps a Necron Overlord's techno-sorcery or a nascent Men of Iron uprising. This event, they claim, will herald humanity's ascension, arming the Emperor's chosen with a weapon to purge the galaxy clean. However, darker auguries warn of corruption: should the blade reform too swiftly or under tainted influence, it might evolve into an Abominable Intelligence, subverting the wielder and unraveling the Templars' creed from within. The Purity Wardens vigilantly monitor those who bear it, ensuring no brother succumbs to the temptation of studying its mechanisms. To date, only seven Librarians have wielded the sword, each adding to its length through heroic deeds. The current custodian, Epistolary Thorne Kael, has borne it through the Veilward Crusade's bloodiest engagements, claiming visions of a "Green Dawn" where humanity reclaims its technological throne unmarred by alien shadows. SIGNIFICANCE TO THE CHAPTER The Emerald Sword stands as a cornerstone of the Green Templars' identity, embodying their dual heritage: the Salamanders' artisanal reverence for human-crafted wonders and the Black Templars' crusading zeal to destroy the impure. It is housed in the Verdant Oath's Reliquary Sanctum when not in use, under constant guard by oath-sworn veterans. Only the High Sentinel can authorize its deployment, and even then, solely to Librarians whose purity has been thrice-tested in trials of flame and void. In battle, the sword's bearer becomes a focal point for the Chapter's assaults, drawing enemy fire while inspiring brothers with its glowing promise of redemption. Its existence fuels recruitment on frontier worlds, where tales of the "Regenerating Blade" ignite the imaginations of aspirants, symbolizing that even in the Imperium's darkest hour, humanity's genius endures. Yet, the relic's very nature tests the Templars' dogma. Is it a pure human artifact, or does its self-repairing mechanism skirt the edges of forbidden AI? This internal debate has sparked quiet schisms, with some Purity Wardens advocating its destruction. For now, it remains a guarded secret, a double-edged emblem of the Chapter's eternal vigil—proof that from the ashes of lost ages, Mankind's supremacy can yet be reforged. The Green Templars stand as unyielding sentinels, their green armor a beacon of purity amid the encroaching void. For the Emperor, they hunt—and they purge.
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Dusk Howlers Vindthursar
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
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A Dusk Howlers Vindthursar ('Wind-Giants') are a subset of Blooded Claws. This specialist unit is composed of the most headstrong troublemakers from each Blooded Claw pack and are often "rewarded" by reassignment to a Vindthursar Assault Pack and thus serve as the Chapter's equivalent of Primaris Inceptors.© Algrim Whitefang
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Dusk Howlers Hellblaster
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
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A Dusk Howlers Grey Slayer in the role of the Primaris Hellblaster.© Algrim Whitefang
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Thunder Coyotes Scheme and insigina
Daimyo-Phaeron Lenoch posted a gallery image in Adeptus Astartes / Legiones Astartes
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Scheme and insignia for the Thunder Coyotes--icon isn't the best but it'll do for now.-
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Uncrowned Princes Armorial
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: Dark Angels Homebrew Chapters
"The measure of true glory is not to give battle in the bright noon of war, surrounded by brave comrades upon the field of victory, but to valiantly fight on alone in the darkness, with no hope of aid or even remembrance, and to spit defiance in midnight's eye." — Lion El'Jonson, Reflections on the Mirror of War, Vol III The Uncrowned Princes are a recently-founded Successor Chapter of the Dark Angels that was created during the recent Ultima Founding during the 42nd Millennium and is comprised entirely of Primaris Space Marines. Styled after the old Dark Angels Legion that existed during the Great Crusade and the Horus Heresy, the Uncrowned Princes, as they have been known as, have also inherited the old tenets of the Lion during their creation. Due to this, they are noted to have made many major tactical and organizational deviations from the Codex Astartes, as they use a modified version of the Hexagrammaton, which was how the old Dark Angels Legion was organized. Hailing from the forested death world of Blackhaven, which is virtually identical in both climate and culture to Caliban, the destroyed death world that served as the homeworld of the Dark Angels, their parent chapter. The Uncrowned Princes have been forged into Astartes due to their experience of hunting down the large monsters of their homeworld as they seek to take on the biggest foes they can find, whether in sheer size or sheer numbers. During their founding, the Uncrowned Princes were given a significant portion of the old First Legion's arsenal to use in battle. Read More: Uncrowned Princes© Algrim Whitefang
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Uncrowned Princes Primaris Interemptor
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
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Pictured Above: Uncrowned Princes Primaris Interemptor Kerubiel Decar, 'Righteous Seraph of the Unknown Spire', assigned to the 10th Company. He is armed with a rare and exceedingly powerful relic Plasma Burner.© Algrim Whitefang
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Uncrowned Princes Primaris Intercessor
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: Dark Angels Homebrew Chapters
Pictured Above: Uncrowned Princes Stormwing Intercessor Battle-Brother Ezekiel Crohne of the 5th Company, 2nd Battleline Squad.© Algrim Whitefang
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Paladins of Caliban Armorial
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: Dark Angels Homebrew Chapters
The Paladins of Caliban or in High Gothic the Custodians Calibani are a Successor Chapter created from the lineage of the ancient and mysterious Dark Angels. As they're an Ultima Founding Chapter, they're composed entirely of Primaris Space Marines. As a member of the Unforgiven, they've learned their progenitor chapter's secrecy and, as such, have been known for being extremely secretive towards their allies during battles or campaigns. Read More: Paladins of Caliban© Algrim Whitefang
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Paladins of Caliban Sergeant
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
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Pictured Above: Paladins of Caliban Sergeant Armaros Sorail ('Stern Guardian of the Undying Altar'), 5th Company, 8th Battleline Squad.© Algrim Whitefang
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Paladins of Caliban Master Paladin
Algrim Whitefang posted a gallery image in Adeptus Astartes / Legiones Astartes
From the album: Dark Angels Homebrew Chapters
Pictured Above: Paladins of Caliban 3rd Company Master Paladin Sangrariel Kazarar ('Unforgiving Exterminator of the Dark Maelstrom').© Algrim Whitefang
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So I have been away from the block for some time, and I have now begun a new project. I am still working on idears for the Void Rangers, but for now I am working this project, which is a Salamander Ultima founding, but following their own degree. This degree share basic similarities with the Iron Hands, with the theme around night, ice and cannibalism. I hope you will enjoy and give me some constructive feedback. ++++++++++++++++++++++ CHAPTER NAME: .............. ...Novo Wardens FOUNDING: ............................Ultima CHAPTER WORLD: ...............Neculmar II FORTRESS MONASTERY: .... Winterfall GENE-SEED: …………...........Salamanders KNOWN DESCENDANTS: .....NONE Allegiance: Imperium of Man Chapter Master: Attion Bul'lek Current Size Estimate: >1000 Specialty: counter-insurgency and Heavy Assault Colours: Gold, dark blue, and black Symbol: ??? Battle Cry: "To Ice and death" The Chapter was among those Salamander Successor Chapters that were created by Archmagos Dominus Cawl during the Ultima Founding. Cawl did so without informing the Salamanders and when they learned of this, they began making contact with their Successors Chapters. However, the Chaplain the Salamanders sent out to teach the Novo Wardens of the Promethean Cult, Shen'ven, was killed in a challenge issued by the Novo Warden Attion Bul'lek for leadership of the Novo Warden's cult. The Wardens now follow their own teaching, crafting their own understanding of hardness as warriors, willpower and devotion to humanity as taught to them by their first Chapter Master Bul'lek "The king of Night and Ice", and their Lord Chaplain Tul'kan "The White Walker". The Novo Wardens was assignet to garrison the ice worlds in the Neculmar system, ensuring the rebellious population are kept in line and their mines and forges on fire; ensuring the much needed production of war material needed for the Wardens is never stopped. Chapter Master Bul'lek has sworn to keep the worlds in the Imperial fold and keep pushing the Indomitus Crusade ever forward. The Salamanders has launch complains to Lord Commander Guilliman over the Wardens' for development and have spurn all contact with them; degreing them to not be true sons of Vulkan. This semse not to bother the Novo Wardens, who now rule the Neculmar system with an iron fist…
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Hail and well met! Herein lies a small PLOG dedicated to my Primaris Marine force which I am assembling basically because my son wanted to get the Know No Fear starter set, and wanted the Death Guard, because he likes all things gruesome. The in-progress background to this force of Primaris Marines, based in the Palmyrene Cluster, can be found in this thread here. And with no further ado: 1st Squad, 5th Company. Sergeant Artemisia frequently goes into action bare-headed, preferring to "see and smell the enemy with mine own senses". She is not, however, suicidal, and carries her Mark X helm with her for use at a moment's notice. The glare-goggles pushed up on her head are a personal affectation. 7th Squad, 5th Company. Note lack of Chapter insignia or company number on left kneepad. It is common for Palmyrene Spears to go into action with few or no markings on their battleplate - advanced IFF data is available to all Marines through their helmet HUDs - in order to confound their enemies' intelligence gathering. It has also been known for the Spears to operate with deliberately incorrect markings on their armour, too. Further note the Mark VII helm on Sergeant Dehiya - she has deliberately chosen to wear this older helm for its greater sensor suite, as evidenced by the externally mounted ranging LIDAR. Next - Captain of the 5th Company, Mavia Anasartha. After that? Inceptors!
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Hey all, My idea for a Primaris Chapter and incorporating them into my soul drinkers chapter... Let me know what you think (including my ideas of the soul drinkers predecessor chapter). See my notes at the end. After Guilliman announced to the Imperium his intentions of distributing Primaris marines across the galaxy and the Blood Angels had recalled all of their successor chapters to aid in the fight against the rising chaos threat, Guilliman was contacted by the chapter master of the Imperial Fists who claimed to have a small detachment of Soul Drinkers that he had sent to the galactic far-east to explore and bring a few troublesome worlds to enlightenment. The request was made to resupply these few Soul Drinkers with Primaris support. Gulliman flat-out refused to use the tainted Soul Drinker geneseed to create more marines. But, needing every man in the fight against the rising Chaos threat, he recalled the Soul Drinkers to support the Blood Angels. For in the process of creating the primaris Marines, Bellisarius Cawl had discovered that the Soul Drinkers were, in-fact a successor chapter of the Blood Angels. The signs were there, the cup of the Soul Drinkers sigil, the consumption of the enemy's brains after battle, the unorthodox chapter organisation. The Soul Drinkers were ordered to rendezvous with a Blood Angels Chaplain on the moon of a planet just outside the combat zone. This was fortunate as a mental sickness had begun to take hold of the chapter causing almost half of their brothers to act strangely, overly blood thirsty on the battlefield and easily irritated off it. They had managed to keep this secret from the Imperial Fists. They meet with the Chaplain who explains that the affliction is the black rage that affects most blood angels successor chapters. he goes through the process of establishing the death company within the soul drinkers. The chaplain is not alone. With him is a newly founded chapter of Primaris Marines: The Errant Custodians. Their Armour a pale Grey with dark green trim (undecided) and their sigil the three-headed dog; Cerberus. The Errant Custodians are a new chapter, developed from the geneseed of the grey knights and tasked with fighting alongside and watching over ex-comunicat traitoris chapters who claim to remain loyal to the emperor. As with the Grey Knights, each squad must be capable of acting as an independent unit as they are to spread across the galaxy and act as supervisors and battle-brothers to the few loyal members of traitor chapters. There are no captains among the Errant Custodians and each squad sergeant has a vote at the table of the 'Council Custodae.' The acting captain of the Soul Drinkers is told that he too has a seat at the council. After each battle, the council selects a sergeant to become Battle-Commander to lead the next engagement. This is because the absent Chapter Master of the Errant Custodians insists on maintaining the rank of Captain. His name is Garviel Loken. Also known as "Cerberus." The Errant Custodians are one of 8 new grey knights successor chapters, each with their own special task to perform outside of the grey knights' purview. Each named for and commanded by one of the founding space marine captains of the errant knights and thus, the creators of the grey knights. I know there are a few die-hard Grey Knights fans and a few people won't like the idea of any soul drinkers surviving but let me know if anything is off. I like to build my fluff off other stories rather than starting from scratch. My thoughts on Garviel Loken, the grey knights and successor chapters... I figured that Loken probably wouldn't have stayed with the Grey Knights long after their emergence from the warp otherwise he would have turned up in the fluff of their history more. One thought is that Loken is off doing whatever he is doing and that the Errant Custodians probably haven't even met him. Another thought is that he might travel from one posting of the Errant Custodians to the next. Seeing as he'd be pretty old by now (even though Astartes are essentially immortal), I might make it so he has been made a redemptor dreadnought. - thoughts? My thoughts on the Soul Drinker survivors. I thought that maybe one soul drinkers ship might have been lost in the warp long ago and returned after the events on the Phalanx. The fists might choose to kind of banish them to the outskirts of the galaxy where they can do some good but won't attract the attention of the inquisition. The blood angels succession is something that I thought was coming in the books. And I think it might work well with the threat to Baal.
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With the new edition and the Ultima Founding, I couldn't help but notice, the Salamanders didn't get one confirmed successor chapter. I felt like the Ultima Founding would habhave been the perfect opportunity to do so. The Blood Angels got the Sons of the Chalice, even with their genetic flaw. The Raven Guard got ANOTHER chapter despite their losses. As a Salamanders player I feel after 10,000 years, it's about time we get a successor Chapter...a confirmed one anyways. I know I'm ranting but I'm kinda salty about it.
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Hello brothers and sisters of the Liber! I finally got every piece at hand to start working on a Liber article about a Dark Angels Primaris successor chapter. Basically I was asking myself of what would happen if Caliban born Primaris are confronted with the secretiveness of their Dark Angel brothers. Would they be accepted in the ranks of the Unforgiven? Would they be suspicious? How would they react about their homeworlds destruction? Would they venerate the Lion and Luther like they did as recruits? Would they uphold the traditions and culture of the Order? How would they see the Fallen? As brothers? As traitors to the Order? The Ebon Blades will be my attempt of dealing these questions and trying to answer them appropiately (well, on a DIY level of course). I will block the second and third post of this new thread for the finished article and some fanfic stuff, etc. So here's my initial concept: Name: Ebon Blades Geneseed: Dark Angeös Homeworld: not decided until now Specialty: siege warfare, overwhelming assaults, total annihilation of the foe Warcry: "For the Lion!" "We do what others cannot!" OR "We have come. We are death." First draft of their history: Some bits are still in progress. The real confrontation between Alther and the Inner Circle will be written down in a separate fanfic story. Some additional ideas: - their homeworld is a former Knightworld on which a Ork Waaagh had nearly annihilated all Households; only one is still alive, which allies themselves with the Ebon Blades; some Orks survived and have degenerated into savage wildorks; a good sourve of training for both, Knights and Primaris - thus, the Ebon Blades share their homeworld with said Knight Household - their culture will focus on the Knightly aspect of the Dark Angels and especially with the culture of both, Caliban and the Order; that's why I'm currently rereading Dark Angels by Mitchel Scanlon - they see themselves as the very last sons of Caliban and the true adherents of the Lion - trying to protect civilians but if necessary, ready to sacrifice few in order to save many; enacting an Exterminatus on a world to safe a system? Sure. Kind of resembling the pragmatic character of the Lion. - Combat doctrine will resemble the 30K Dreadwing, annihilating their foes, focusing on siege battles, etc. - Organization will be basing on the regular Codex Astartes with slight modification in terms of heraldy, signs, etc. (adjusted to a Primaris chapter) - color scheme: 30K Angels with grey shoulder trim, Dark Angel green inlets and red details; still working on a Primaris scheme but I'll upload a more traditional Mark VII version - possible archenemies: Orks, Thousand Sons, Khorne Daemonkin So this is my basic concept. Thoughts? Cheers, Kelborn
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Hello fraters (and sisters, don´t want to exclude anyone of course ), I just wanted to ask around how you treat with the new storyline which came with "Gathering Storm". The Ultima Founding, which brought us the Primaris Marines, how do you incorporate them into your existing lore of your IA´s (I mainly aim at the ones who already wrote their IA´s before this happened, but others can of course share their experiences, too)? Did you update your IA´s? I guess they aren´t fully incorporated in theofficial standard chapter organisation, are they? So did you change your personal lore in some points? Did it bring with it problems with your concept? Or did you, for some reason, decide not to use them because you just feel they don´t fit in? I am eager to hear your experiences! :) Greetings, Velype (pictured: Primaris Raptor from the "The Mighty Brush" blog, not mine obviously)
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This is a major WIP still and currently I have been working on it on and off for most of the past few months. The colours of the chapter will be bone armour, blue as a secondary colour and gold accents. The marines will be converted to have some aspects added which I am still yet to decide on. However the main feel/look I am going for is a celtic/slavic vibe with draconic features. aspects I have thought of for their look is scales on the armour (draped over or as apart of the armour), totemic items that link back to their homeworld culture, bones or other items as trophies from hunts, rune engravings (which is highly likely on the librarians and chaplains) and they will mainly wield spears and hammeraxes as melee weapons. I have included Librarians and Chaplains into the description as they play important roles within the chapter itself. Successors of the White Scars and apart of the Ultima Founding. Despite the youth of the chapter they have adopted a new step into the trials. One that is not a test of the aspirant but a part of the trials all the same. This new step occurs at the end of an aspirant's trials. It is unknown if this step does anything for the marine or it’s merely a placebo effect because no matter the marine they always feel tied to their clan and family which bolsters their morale. This step is from the culture of their homeworld. They have adopted the drinking of the “Dragons Fire”, a fiery alcoholic drink that's meant to mimic the hot breath of the beasts that once called their homeworld home. It’s an act of the denizens of their homeworld to mark a coming of age. It’s marked as being a part of the world where the now near extinct apex predator of their homeworld and a part of each other. While on their homeworld it is near extinct the beast exists on other planets of the solar system. There are a variety of subspecies; they all have aspects that unify them, a winged beast and their scales are as hard as ceramite and they can project bolts of heated plasma from their mouths. Customs of the Chapter On their homeworld the culture and customs of the native population and the recruits have resulted in impacts on the chapter as a whole. These range from minor cases such as the “Dragons Fire” a fiery drink that makes the coming of age for all to for more major impacts such as the adoption of a clan like structure. Each clan is self-governing and is for all purposes the equivalent of a company. This brings a great deal of unity among each clan and each person whether human or astartes they see them as family. Each clan handles its own recruitment, recruiting from different sections of the homeworld. After they have been trained by a sergeant they must undertake the first trial. The first testing the mind of the aspirant and their purity. Unlike some other chapters the chapter serfs must also pass this test. It is in this trial that they will face temptation if they pass they move onwards to serve the chapter or continue on with their trials. There are several other trials that take place after this which are reserved for aspirants on the path to become a space marine. While some of these are commonplace of the chapter others are unique to the clan. Once one has passed the trials set by each clan they move onto the final aspect of their trials. They are given the Dragons Fire in a coming of age ceremony. The final task of an aspirant is to hunt one of the draconis variants that inhabit several worlds in the solar system where their homeworld resides. Though this never occurs on the homeworld due to the draconis species being brought to near extinction. The only known members of the species native to the homeworld are kept by the chapter itself. Some do not return, succumbing to the beast they hunt. This has formed a chapter cult around this custom and the beasts they hunt. The eventual chapter marines often wear trophies from their hunt on their armour. This flows into wearing trophies from challenging hunts or fights, those they deemed worthy of remembrance. Unlike other chapters the pilots of their aircraft are not piloted only piloted by techmarines but some members of the clans who have proven themselves have been given the knowledge and skill to fly. Almost every marine wishes for this honour. This is the result of them idolizing the winged draconic beings of their home system and the desire to feel the rush of freedom that the aircraft gives. Much like how their progenitors desire the freedom given to them in the seat of a bike. This is carried on into the chapter's dislike for dreadnaughts. Every single marine views becoming one a fate worse than death. Knowing if they are trapped within one of these mechanical coffins they will never feel the freedom of being in the cockpit of an aircraft or voidcraft. Another way that the chapter has taken to venerating the winged draconic beings of their home system is the use of plasma weapons. This is due to the winged beasts firing bolts of plasma from their mouths. This has led to the chapter having a large stockpile of plasma equipment at their disposal. Company Organization Each company is known as a clan and is responsible for its own recruitment and management. This has led to the chapter being semi-feudal in nature. When an aspirant is taken in by one of the clans they are taken through the trials that are overseen by the clans librarians and chaplains. When a clan recruits they occasionally get those who are strong enough in psychic ability or wish to progress into the role of the chaplain, techmarine or apothecary they will remain within the clan though should the need arise they sometimes work as a part of other clans when they cannot do it themselves. Though they may act as a part of another clan their home is and always will be with their clan and view them as family. Much like a company of a chapter having its own areas, each clan has its own dedicated areas within the chapter's fortress monastery. This is very similar to how other companies would have theirs. However there are a few areas that each clan would have. This includes a small hall dedicated to honouring the members of the clan. This is separate from the great hall which is for the chapter as a whole. Finally each clan has its own dedicated crypt. However all other parts of the fortress monastery are for the chapter as a whole and is seen as such by all of the clans. It should also be noted that each clan holds a small holding within the location of the world where the clan was originally born. The clan will always try to recruit from this location before branching out to other worlds to recruit from. A clan will never recruit from another clan's grounds. Though recruitment from other worlds are shared among the chapter. However, unlike other chapters the space marines are often very close to the chapter serfs of their clan which they view as family and treat them as such. This has been frequently looked down upon and seen as a weakness by other chapters but the clan and chapter see this as a strength of unity. While they do not see the chapter serfs of other clans as family they do treat them with a great deal of respect and view them in a way as a stepfamily member. Librarians Before its rediscovery the population of psykers was not overly excessive but it was more common than other worlds of the imperium. This resulted in the development of a monk-like subculture. Much like the runepriests of the space wolves and the stormseers of their progenitor chapter they use the natural power of their homeworld. It’s this that serves as a limiting intermediary that protects them against the malign influences of the warp. Post rediscovery these practices were all but lost. However it was the founding of the chapter and discovery of the old monastery that reawakened the practice and its common place within the culture. The Librarians of the Draconis Invictors serve the chapter in numerous ways and their identity is spread out. As with all other recruits they are recruited by a clan and their first calling is often to that clan. Though with librarians they also remain in the chapter as a whole and occasionally have roots or some kind of connection to the monastic order. To the clan they serve as advisors, guide and teach initiates of the chapter the lore and history of the clan. When an initiate is first chosen a librarian is present at each of their trials. Except for their final one. To the chapter they undertake the role that librarians of all other chapters would undertake. The final role they undertake is their role within the monastic order of their homeworld. Due to the nature of the Librarians and their connection to each clan they are sometimes used interchangeably with chaplains. An example of this is if a space marine feels they are in need of guidance they can see the clans' chaplains or librarians for guidance; in rarer cases they may seek the guidance of both. This is due to the nature that each represents and they will often have different advice they can and will offer the space marine. A librarian will offer more practical advice while a chaplain will offer more spiritual advice. Chaplains Chaplains of the Draconis Invictors have a similar role within the chapter as the Librarians of the chapter; they still have a crucial role within the clan and the chapter as a whole. Like the librarians they are with the aspirant from day one. Unlike the Librarians whose roles have a strong focus on the homeworld culture the chaplains focus is on promoting the values of the chapter as a whole and the spiritual health of the marines. This includes veneration of the Emperor and the values of the draconis. Like the wolf priests of the space wolves the chaplains of the Draconis Invictors are known for having draconic skull helmets. Homeworld (Uber WIP) The Homeworld of the Draconic Invictors is known as Ormr and is classified as a Civilized World. It's a lush tropical world sporting a variety of dense jungles, floating mountain ranges that float in the air and coastal reefs. Before its rediscovery its religion revolved around the winged beasts in a totemic/shamanistic way and a monastic order of psykers was born on this world. Which was saved by the founding of a space marine chapter on the world and which progenitor had a positive view on psykers in a religious capacity. The technology of the world itself is on the level of Advanced Space or Warp Travel. Despite this type of world not being ideal for space marine chapter the culture of the population is one where warriors are idolized in history and a warrior culture was born on this planet.