Ishagu Posted January 21, 2017 Share Posted January 21, 2017 Librarians are very expensive, and it's hard to get a sizable number of dice. That being said, your opponent will have very little psychic defence or dice himself. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4629891 Share on other sites More sharing options...
Withershadow Posted January 21, 2017 Share Posted January 21, 2017 I expect we will see more psychic shenanigans with the Thousand Sons. Word Bearers would probably be your second best bet, with pretty much all of your HQs having the ability to gain Burning Lore for more warp dice. You can do obnoxious things with daemon allies, but a 40k-style summon train in 30K seems inappropriate. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4629949 Share on other sites More sharing options...
The Ironic Warrior Posted January 21, 2017 Share Posted January 21, 2017 *Walks Mhara Gal up the table* where did all your Psykers go son? :O Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4630195 Share on other sites More sharing options...
JohnnyDorianx Posted January 22, 2017 Share Posted January 22, 2017 I was aiming at telepathy - and try that invisibilty for assault squad. That way they would appear as some kind of a threat. But now i am thinking, chaplain with rerolls is sure thing, while libby is "what if he does not get his powers XD" But 30k should not be playing op lists anyhow... Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4630805 Share on other sites More sharing options...
thamier Posted January 23, 2017 Share Posted January 23, 2017 silly question but dont have access to any of the books, my questions is what units gets the bonuses from the long match? i mean do dreadnought for excamble get to reroll 1s first turn? also with deathdealers who gets the +1 bs in the soh army? ty for the help Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4631653 Share on other sites More sharing options...
Rangaman Posted January 23, 2017 Share Posted January 23, 2017 silly question but dont have access to any of the books, my questions is what units gets the bonuses from the long match? i mean do dreadnought for excamble get to reroll 1s first turn? also with deathdealers who gets the +1 bs in the soh army? ty for the help Im not very familiar with the Long March but i can check when i get home in a few hours...Death Dealers however applies to any Legion Astartes unit with a Pistol, Assault or Rapidfire weapon within 12" of its target Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4631705 Share on other sites More sharing options...
Caillum Posted January 23, 2017 Share Posted January 23, 2017 "The Long March" allows you to re-rolls 1's To Hit for all units in the Detachment in the first turn. Dreadnoughts, Tanks, Infantry, all of them. Given they can't take Fortifications or Allies, this means your whole army gets the benefit. What's interesting is that you technically get it in the opponent's first turn too, so you have better Overwatch and Interceptor. thamier 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4631740 Share on other sites More sharing options...
thamier Posted January 24, 2017 Share Posted January 24, 2017 (edited) "The Long March" allows you to re-rolls 1's To Hit for all units in the Detachment in the first turn. Dreadnoughts, Tanks, Infantry, all of them. Given they can't take Fortifications or Allies, this means your whole army gets the benefit. What's interesting is that you technically get it in the opponent's first turn too, so you have better Overwatch and Interceptor. so is that the standard consensus that its your turn one and opponents turn one? that would make me like it alot more :) Edited January 24, 2017 by thamier Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4632650 Share on other sites More sharing options...
norngahl Posted January 24, 2017 Share Posted January 24, 2017 Best about the rite is Veterans via Maloghurst, armed with combi plas in dreadclaws.. drop in, 20 Plasma Shots hitting on 2s with reroll 1s and wounding pretty much anyhing beside MCs on 2+.. that is 17 ap2 wounds in your face.. probaly the best alpha strike unit in the game in terms of points/efficiency ratio.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4633186 Share on other sites More sharing options...
Withershadow Posted January 24, 2017 Share Posted January 24, 2017 I would feel more comfortable doing that with terminators. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4633440 Share on other sites More sharing options...
norngahl Posted January 24, 2017 Share Posted January 24, 2017 5 in a dreadclaw? Well, that is not what I suppose to be alpha strike :) 10 shots less is no alpha strike IMHO. You can swap the veterans vs plasma support squads as well, but they end up more expensive AND they propably won't survive the enemies turn as a constant plasma threat is something different as a combi weapon unit that might not soak ALL the punishment.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4633547 Share on other sites More sharing options...
Withershadow Posted January 25, 2017 Share Posted January 25, 2017 With rerolls that's still enough to kill like 8 dudes plus whatever the dreadclaw torches. Should be enough for most things. But fair enough. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4633672 Share on other sites More sharing options...
thamier Posted January 25, 2017 Share Posted January 25, 2017 the dreadclaw can it do anything turn one? i mean only tryed it once and not completly sure how it works? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634036 Share on other sites More sharing options...
norngahl Posted January 25, 2017 Share Posted January 25, 2017 Sure, it can do it"s torch attack but then you can't deploy the squad. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634231 Share on other sites More sharing options...
thamier Posted January 25, 2017 Share Posted January 25, 2017 it can do its torch every time it moves over models right? so turn one it can turbo boost over enemy squad/vehicle turn two move over in hovermode then turboboost back over same for 2 flame attacks per round? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634331 Share on other sites More sharing options...
thamier Posted January 25, 2017 Share Posted January 25, 2017 and on the related droppod notes, been looking into a deathstorm droppod and that seems like a good idea, now is it 90points or 120? battlescribe says 120+25 for droppod assult.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634446 Share on other sites More sharing options...
Withershadow Posted January 25, 2017 Share Posted January 25, 2017 Can't do it twice because it only works during Movement phase. Deathstorm is 90 with frags and 120 with krak missiles. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634540 Share on other sites More sharing options...
thamier Posted January 25, 2017 Share Posted January 25, 2017 Can't do it twice because it only works during Movement phase. Deathstorm is 90 with frags and 120 with krak missiles. is it only on movement phase isent when it passes over models? i must have read it wrong Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634565 Share on other sites More sharing options...
thamier Posted January 25, 2017 Share Posted January 25, 2017 i made a 2000points list and would like to hear what you guys think of ir sons of horus traitor rite the long war hq maloghurst master of signals elits 2 x contemptor mortis with dual kheres troops all marksmen 10 vets in rhino dozer 2 plasma meltaboms vexcila sarge with combi melta AA powersword 2x 8 vets all with combi plasma sargents with power wepon and AA fast attack 2 dreadclaws for the two vet squads heavy support deathstorm droppod with droppod assult heavy support squad with full missile launches and augery scanner a total of 1997 points Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634686 Share on other sites More sharing options...
depthcharge12 Posted January 26, 2017 Share Posted January 26, 2017 i made a 2000points list and would like to hear what you guys think of ir sons of horus traitor rite the long war hq maloghurst master of signals elits 2 x contemptor mortis with dual kheres troops all marksmen 10 vets in rhino dozer 2 plasma meltaboms vexcila sarge with combi melta AA powersword 2x 8 vets all with combi plasma sargents with power wepon and AA fast attack 2 dreadclaws for the two vet squads heavy support deathstorm droppod with droppod assult heavy support squad with full missile launches and augery scanner a total of 1997 points You're going to be SoL if there's any tank presence. I'd drop the MoS and missile squad, and swap out the two dreads for 3 cortus dreads with some lascannons or Kheres/grav. That, or take a Deredeo with either the lascannons or sunder autocannons. Rapier las destroyers are great for the points to kill tanks. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634782 Share on other sites More sharing options...
thamier Posted January 26, 2017 Share Posted January 26, 2017 i made a 2000points list and would like to hear what you guys think of ir sons of horus traitor rite the long war hq maloghurst master of signals elits 2 x contemptor mortis with dual kheres troops all marksmen 10 vets in rhino dozer 2 plasma meltaboms vexcila sarge with combi melta AA powersword 2x 8 vets all with combi plasma sargents with power wepon and AA fast attack 2 dreadclaws for the two vet squads heavy support deathstorm droppod with droppod assult heavy support squad with full missile launches and augery scanner a total of 1997 points You're going to be SoL if there's any tank presence. I'd drop the MoS and missile squad, and swap out the two dreads for 3 cortus dreads with some lascannons or Kheres/grav. That, or take a Deredeo with either the lascannons or sunder autocannons. Rapier las destroyers are great for the points to kill tanks. i dont know what SoL is ut im guessing i need to save up and buy cortus dread or a deredeo then :) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4634886 Share on other sites More sharing options...
depthcharge12 Posted January 26, 2017 Share Posted January 26, 2017 i made a 2000points list and would like to hear what you guys think of ir sons of horus traitor rite the long war hq maloghurst master of signals elits 2 x contemptor mortis with dual kheres troops all marksmen 10 vets in rhino dozer 2 plasma meltaboms vexcila sarge with combi melta AA powersword 2x 8 vets all with combi plasma sargents with power wepon and AA fast attack 2 dreadclaws for the two vet squads heavy support deathstorm droppod with droppod assult heavy support squad with full missile launches and augery scanner a total of 1997 points You're going to be SoL if there's any tank presence. I'd drop the MoS and missile squad, and swap out the two dreads for 3 cortus dreads with some lascannons or Kheres/grav. That, or take a Deredeo with either the lascannons or sunder autocannons. Rapier las destroyers are great for the points to kill tanks. i dont know what SoL is ut im guessing i need to save up and buy cortus dread or a deredeo then lol sorry it's an American term for crap out of luck. You have the ability to take on tanks, but in my experience, AV13 and AV14 vehicles rule 30k, so krak missiles won't cut it. I highly recommend the Deredeo because even though it's S8 with the Anvilus Autocannons, Sunder more than makes up for that and will eat a Sicaran tank a turn. Kheres cannons are awesome, but unless you have tank hunters on the dreadnought, you'll get caught fishing for 6's. Lascannons, grav, and rapiers will do wonders. You don't want to get caught with your pants down against high AV lists. While I like Mortis contemptors....I find that dreads without ccws get assaulted and bogged down, not letting them shoot their valuable weapons. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4635305 Share on other sites More sharing options...
Withershadow Posted January 26, 2017 Share Posted January 26, 2017 I find the efficacy of the Avilus Autocannons to be overstated. Eating an AV13 tank a turn, especially if it's hull down, is unlikely. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4635423 Share on other sites More sharing options...
Angmarred Posted January 27, 2017 Share Posted January 27, 2017 Hey guys new to SoH, just brainstorming ideas. Reading through the thread. Seeing a lot of recommendations to DS Horus with Termies. Is that the best use of him? Yeah he doesn't scatter buts it's a turn 3 charge at best. I guess he has his lance at least, are you normally running him with melta terms to pop a tank turn 2? Wouldn't he be better in a spartan or Dreadclaw for a turn 2 charge? Then you can use the lance later when he runs out of stuff to kill. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4636016 Share on other sites More sharing options...
The Ironic Warrior Posted January 27, 2017 Share Posted January 27, 2017 Can confirm, tested the idea of a Dreadclaw filled with 10 sniper vets, 7 combi-plasmas and 2 flamers with the Long March; turn 1 they arrive and delete 90% of Dorn's retinue and leave him open to being charged by 3 Cortus Dreadnoughts....terrifyingly effective and managed to eliminate about 9 Breachers with FNP, their Apothecary and Chaplain. Worth 380pts Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/52/#findComment-4636029 Share on other sites More sharing options...
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