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I've been playing my Crimson Fists using the Firestorm Detachment for a while now and definitely enjoy the way it can get stuck in quickly with close range shooting. Now, with 3 wins (Marines, Orks, and TSons); my regular opponent has suggested we bump up to 1500 points. So I've been tinkering between the following two list and thought I'd seek a bit of input. List 1 Crimson Fists 1500pts Firestorm Assault Force CHARACTERS Captain in Gravis Armour (95 points) • Warlord • 1x Boltstorm gauntlet, 1x Power fist, 1x Relic blade • Enhancement: Forged in Battle Chaplain with Jump Pack (75 points) • 1x Inferno pistol Techmarine (55 points) BATTLELINE Intercessor Squad (80 points) • 1x Intercessor Sergeant - 1x Power fist • 4x Intercessor - 1x Astartes grenade launcher OTHER DATASHEETS Aggressor Squad (240 points) • 1x Aggressor Sergeant - Flamestorm gauntlets • 5x Aggressor - Flamestorm gauntlets Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Ballistus Dreadnought (140 points) Inceptor Squad (130 points) • 1x Inceptor Sergeant - Assault bolters • 2x Inceptor - Assault bolters Land Raider Redeemer (285 points) • Hunter-killer missile, Multi-melta, Storm bolter Scout Squad (65 points) • 1x Scout Sergeant - Boltgun • 4x Scout - 2x Astartes shotgun, Missile launcher, Scout sniper rifle Vindicator (175 points) • Hunter-killer missile, Storm bolter List 2 Crimson Fists 1500pts Firestorm Assault Force CHARACTERS Captain in Gravis Armour (95 points) • Warlord • 1x Boltstorm gauntlet, 1x Power fist, 1x Relic blade Chaplain with Jump Pack (75 points) • 1x Inferno pistol Techmarine (55 points) BATTLELINE Intercessor Squad (80 points) • 1x Intercessor Sergeant - 1x Power fist • 4x Intercessor - 1x Astartes grenade launcher OTHER DATASHEETS Aggressor Squad (240 points) • 1x Aggressor Sergeant - Flamestorm gauntlets • 5x Aggressor - Flamestorm gauntlets Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Ballistus Dreadnought (140 points) Eradicator Squad (95 points) • 1x Multi-melta Inceptor Squad (130 points) • 1x Inceptor Sergeant - Assault bolters • 2x Inceptor - Assault bolters Land Raider Redeemer (285 points) • Hunter-killer missile, Multi-melta, Storm bolter Scout Squad (65 points) • 1x Scout Sergeant - Boltgun • 4x Scout - 2x Astartes shotgun, Missile launcher, Scout sniper rifle Vindicator (175 points) • Hunter-killer missile, Storm bolter Obviously, the Aggressors and Gravis Captain go in the Redeemer and the Inceptors will deep strike. So the main change is 2 Jump Int squads vs 1 Jump Int & 1 Eradicators on foot. Much of the rest of the list is units I've been pretty happy with in games so far. Look forward to any input/insights/responses. Cheers
- 11 replies
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- Firestorm
- Crimson Fists
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Hi there folks, this is going to be a log for me to post up all those small one off projects that we find ourselves constantly drawn to. There's going to be a mix of building and painting projects, maybe even some terrain too! To start off with I've got an Executioner/Judiciar from the Dark Angels, or perhaps one of their successor chapters, I'd like to hear peoples' opinions on the model, both in general and in regards to what he should have adorning his power pack. Plain: Angel: Icon: Banner: Skulls: Thanks for looking and if anyone has alternative suggestions for decoration, please suggest those too!
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- space marines
- loyalists
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Since the start of 9th edition I've been playing around with army lists for the Crimson Fist army I started at the beginning of 8th, when the Primaris line was first released. I've got quite a lot of models now, painted to a standard I'm pretty happy with. I'm faced with a choice to either continue with this army or make something new for 9th. It's not a particularly urgent decision, since I'm in lockdown and can't play any actual games. Good time to paint models though. So the idea is to build on what I've got already to have an army that can properly play 9th edition 40k but that still makes sense to play as Fists. This is tricky because our CTs and super doctrine both took nerfs in the new book and FAQ. My stalker bolt rifles and Onslaught Gatling Cannons won't benefit from Legacy of Dorn any more. On the other hand though, Pedro continues to be pretty useful, thanks to his auras granting Obsec and +1A. These are serious traits to have in 9th edition, which is all about controlling midfield. As such I've designed an army to take and hold the centre of the board through sheer brute force, rather than any particularly clever tricks. Here's the current iteration, which I'd value your opinion on. Pedro Kantor 155 Warlord Primaris Librarian 95 Null Zone Psychic Fortress Probably some sort of relic - not sure what. 10 Intercessors 220 Auto Bolt Rifles 2 Auxiliary Grenade Launchers Power Fist 10 Intercessors 220 Auto Bolt Rifles 2 Auxiliary Grenade Launchers Power Fist 10 Intercessors 220 Bolt Rifles or maybe stalkers 2 Auxiliary Grenade Launchers Power Fist Primaris Apothecary 80 5 Aggressors 225 Fragstorm Grenade Launchers Redemptor 185 Icarus pod Onslaught Gatling Cannon Redemptor 185 Icarus pod Onslaught Gatling Cannon 5 Inceptors 250 10 Plasma Exterminators 3 Attack Bikes 165 Multimeltas I don't actually spend any CPs in army creation or deployment, which is nice. I could, perhaps to get something like the Eye of Hypnoth for one of my Characters from the Imperial Fists relics. I could just have a dreadnought use Wisdom of the Ancients but it would be nice to have the option of using that for rerolls to hit, to increase the places I could deploy the Inceptors. So the basic idea is that the three Characters, dreadnoughts and Aggressors will usually be pretty central. Intercessors can combat squad as required to cover bits of the board. I could potentially swap out some intercessors for incursors. This might help me do early game secondaries and screen out deep strikers. I do like the weight of dakka the intercessors give, but the incursors do fairly well on that score as well. I'm having a fun time chopping up an Invader ATV and making it into an attack bike. I think these are marginally better than Eradicators for me, due to their extra wound and the fact their multimeltas benefit from Legacy of Dorn. They can also split fire if needed and move a lot faster than Eradicators can. If I had any kind of deployment schenanigans the Eradicators would be better, but I don't. I've left out my Leviathan, which feels a bit odd. Lacking the Core keyword really hurts it though I think. I'd love to use the strat to make it have every doctrine so it could maintain Legacy of Dorn, but without that I think the Redemptors might be better. It's still a fantastic firebase though.
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Well I’ve managed to finally get three squads of Primaris Marines done for my Crimson Fists. I really like this model and I have to say they are more fun to paint than normal marines. First up I’ve done a squad of Hellblasters: I think the plasma coils on these boys have come out really well. Next I have done two five man squads of Intercessors: Like I say I have really enjoyed painting these guys and I’m pleased with how they have turned out. I’m going to try my hand at some characters next. There’s some more pictures spread over numerous posts and other hobby related bits over on my blog at: http://classicastartes.blogspot.co.uk/?m=0
- 6 replies
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- Crimson Fists
- Primaris
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Hi all, I'm looking at starting a Crimson Fists army, and I was wondering in the new White Dwarf where they got the transfers for the chapter symbol / codex (tactical, devastator and assault) marking from? If not, I may have to look at another chapter...
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Hi guys, As I've been cleaning out boxes and working on projects I've broken into a box of stuff that I knew that I had, but I had forgotten how extensive it was. All of these bikers have been given metal sculpted tactical shoulder pads with the arrow pointing up and an appropriate Fist sculpted Pad. Most of them have the Fist with a Ring around it, but the Veterans have some other options, like Laurels, and Larger or Other pads. 12x Tactical Bikers -(Straight Rider, no Weapon) 4x Plasma Bikers -(Plasma Gun strong armed) 2x Graviton Bikers -(Graviton Gun strong armed) 4x Melta Bikers -(Melta Gun strong armed) 6x Biker Sargents -(5x Chainsword, 1x No Weapon) 2x Special Weapon Bikers -(Ready to accept any weapon (Melta, Plasma, Chainsword, etc) 1x Apothecary on Bike -(Nathecium) 4x Veteran Bikers -(No weapon, Veteran Pad) 1x Champion -(Power Sword, Combat Shield) ---------------------------------- These are the 36 models that I currently have. I have access to an un-assembled classic metal bike chaplain that will be my 37th bike. At this point, I don't quite have all the models that I would like to have. I am planning on doing a few other things. This is my to do list: 1) Need to build a Bike Librarian. Right now I have a Jensus Natorian on the way from Ebay to convert into a Bike Librarian. I have most of the bits I need. I'll have to look for some robed legs to finish him out. He will be fully converted and I will remove any offending iconography before he gets called finished. 2) I want to upgrade the Biker Champion to use a bit that I found. I've found that I have a metal Emperor's Champion's Black Sword. I will be doing this soon. 3) I need to model my Captain as a Biker. He'll need to be a Left Handed Power Fist and Storm Shield, so I'll be converting a Shield to the front of the bike, or some such, to make it work. Looking for any ideas on modeling this. 4) I need to acquire 2-3 attack bikes. I think this is a big thing for Bike armies at the moment, as they can suck up some wounds that protect your important pieces and/or provide a Melta where needed. ------------------------------------------ Otherwise, what other bikers should I be bringing, and how else would you load out what's left? I am thinking that one more box of bikes and the 2-3 attack bikes should see me with enough stuff. My bikers now are a good mix I think, but I'd take input on how to finish them out. Best, Paul
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This my force so far sans a painted Gravis Captain. Roughly 2800 points of a pure Primaris force. I must say I have enjoyed a lot building, painting and gaming them.
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Well, I started a thread on the 23rd of July but with the DB crash and roll back dogs ate it along with my homework. The beauty is you now will get a lot of WIP pictures like some rapid time lapse across a fortnight without my inane rambling. That won't last The downside is there will be lots of pictures in one post, but not much I can do about that as I am having to play catch up. The Wall of Bronze Beasts Printed scans from my copies of the IA books for inspiration and direction. The First Five Gotta start somewhere and as I want half in Mk VIII a squad in my take on that armour was the obvious starting point. At this point I was pleased. Mk VIII Chests How I did Mk VIII chest so the abdomen cables aren't exposed. I obviously could only do so many before I ran out so you'll start to see white bits as I lifted a cast of my modified chest plates. Losing Focus Rather than staying on point I wondered what the second squad in MK VIII would look like as I intend to give them Tigrus bolt guns. Great but still not one squad built Focus still lost... And what they would look like with a plasma gun, Ryza pattern of course. Second squad again, still off with the fairies... Standing on things is cool Lorenzen said so (at least I think he did long ago). And he is right. And he is doing Minotaurs too! Although I won't have bare flesh anywhere on mine, too page 3 exposing themselves and helms are more menacing. Note I went back to squad one again at this point. I was going to make this guy the combat squad leader but didn't which has led to problems (see later). Arguably you could say I'd regained my focus... Captain who became Sciron ...but you'd be wrong. An idea that escaped and broke focus. On the original thread the consensus was the name Sciron suited him more than Carcinus. When I say consensus like one person responded. Both are spare names from the FW brass etch sheet. I like him, pity I'll hardly ever use him. He is more progressed now and I will finish him for Grotsmasha;s challenge as a "funsies". Finally the Heavy I stopped procrastinating and prevaricating and finally built the squad heavy weapon. Quite happy with this, so I put all my avoidance energies into the special weapon bloke. Sons of Medusa No, really. Whilst avoiding doing the flamer I started fiddling with Sons of Medusa. I should write a book called Focus Lost or something. Flamers need bunkers to burn So, Armies on Parade and themed terrain is well important, more so than having an actual squad built, so I am doing this in tandem. Big, isn't it? Note I will be attacking this as Minotaurs so it'll be ouch time for me. Fits with them perfectly of course thus me doing it. And the fact I had the FW Siege of Vraks moduler resin trench stuff lying about gathering dust. More on this later but I'll be picking up the foam board and ply tomorrow. The gang is not all here Nine. Sort of like the Nazgul except not. Flamer guy all sinister on the right side. Missile launcher man strangely giving out quests. Sinister Close up of too many to be a combat squad and not remotely loaded right even if they where. Dexter And too few for a combat squad but at least a close up of elusive flamer chap. Note I cannot make my mind up on the last bolter man, who may also be squad leader, so I'll make another nine and then decide which one goes with these guys and then give the others Tigrus, then vacillate for ages over who gets to be Sergeant Aristophane, and then avoid building their plasma gunner and heavy bolterer for ages whilst building a full 6 ft. by 2 ft. trench system. However tonight is gym, then selling my FW Reaver on eBay, and then adding bulbs to all their ankles.
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- Minotaurs Chapter
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I've got some games coming up in October and we'll be using the list building limitations from a tournament one of us has been playing at. When we play I'll be using Crimson Fists (Primaris) and the others could be using pretty much anything so I need to cover as many bases as possible (yup... my head hurts). Any suggestions will get greatly appreciated. The Building Rules: • 700 points limit • No single unit more than 225 points • No aircraft (I don't have any anyway) • Nothing with more than 14 wounds • No Epic Heroes • Must use 1 Battleline minimum • No unit outside of Battleline and Transport can be taken more than twice I've got the following that can be used: Biologis, Captain in TDA, Liby in TDA, Prim Ancient, Prim Cpt (shield), Prim Lt (Shield), Prim Lt (bolter), Prim Lt (sword). HInt ×5, Int ×15 Ballistus, Eradicators ×6, Hellblaster ×5, Incursor ×5, Infurnus ×10, Infiltrator ×5, Reivers ×10, Sternguard ×5, TDA ×5, Vindicator ×2 Can maybe pick up some other bits but would rather build from what I have so far, initially. Many thanks.
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From the album: Crimson Fists
Custom Pedro Kantor conversion I put together recently based on a Primaris Hellblaster body/legs and a metric ton of other kits and bits.-
- Pedro Kantor
- Crimson Fists
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From the album: Crimson Fists by Tom
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From the album: Crimson Fists by Tom
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CPT Seianus, Crimson Fists 3rd Company
yodaid764 posted a gallery image in Imperial Fists & Successors
From the album: Crimson Fists by Tom
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From the album: Space Marines
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From the album: Space Marines
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From the album: Space Marines
Completely magnetized for option choices. -
From the album: Space Marines
Pinned the weapon so all options usable. -
From the album: Space Marines
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P1000833Crimson Fist Standard Bearer
Storm Gryphon posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: Space Marines
Hand Painted Standard -
From the album: Space Marines
Hand painted Standard -
I'm thinking of building a kill team or maybe a small army of my favourite Badab War Chapter, the Executioners. I've painted this test model, and am looking for some feedback on the colour scheme: I'm aiming for a dark metallic steel with a very slight blue-ish hue (don't want it too blue, as I also have a Crimson Fists project ongoing as well). Is it still identifiable as an Executioner? Thanks in advance!
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Greetings brothers! So recently I've started to notice that I become a lot more motivated to paint when I have deadlines to meet or a goal in mind, so to that end, I've decided to start cataloguing my work on here as a sort of self-help method to clear my backlog and get my painting moving! I'm currently working on an all-primaris version of the vaunted 4th Company of the Crimson Fists during the Indomitus Crusade. The Crimson Lancers, which was the old company of Captain Alessio Cortez before his disappearance. I have a lot purchased, but as mentioned, not much painted, so it's time to make a start. I love to convert and add a narrative and story to the models I paint so expect a little bit of fan-fiction if I post a model I'm particularly happy with. First up is two five-man intercessor squads and a minor converted Lieutenant, who I have yet to name. I'm hoping to extend these to ten-man squads which will form the core of my battle line. Looking to get these finished in the next few days, Dorn willing. I'm trying to make these dudes as fluffy as possible, with the correct transfers and insignia too. The bare-headed sergeant was my first time sculpting hair with green stuff, as the head was originally shaven. Anyway, would love to hear any thoughts on these, hope to be back with more updates soon. "There is only the Emperor, he is our shield and protector!"
- 35 replies
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- Primaris
- Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists