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I've been playing my Crimson Fists using the Firestorm Detachment for a while now and definitely enjoy the way it can get stuck in quickly with close range shooting. Now, with 3 wins (Marines, Orks, and TSons); my regular opponent has suggested we bump up to 1500 points. So I've been tinkering between the following two list and thought I'd seek a bit of input. List 1 Crimson Fists 1500pts Firestorm Assault Force CHARACTERS Captain in Gravis Armour (95 points) • Warlord • 1x Boltstorm gauntlet, 1x Power fist, 1x Relic blade • Enhancement: Forged in Battle Chaplain with Jump Pack (75 points) • 1x Inferno pistol Techmarine (55 points) BATTLELINE Intercessor Squad (80 points) • 1x Intercessor Sergeant - 1x Power fist • 4x Intercessor - 1x Astartes grenade launcher OTHER DATASHEETS Aggressor Squad (240 points) • 1x Aggressor Sergeant - Flamestorm gauntlets • 5x Aggressor - Flamestorm gauntlets Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Ballistus Dreadnought (140 points) Inceptor Squad (130 points) • 1x Inceptor Sergeant - Assault bolters • 2x Inceptor - Assault bolters Land Raider Redeemer (285 points) • Hunter-killer missile, Multi-melta, Storm bolter Scout Squad (65 points) • 1x Scout Sergeant - Boltgun • 4x Scout - 2x Astartes shotgun, Missile launcher, Scout sniper rifle Vindicator (175 points) • Hunter-killer missile, Storm bolter List 2 Crimson Fists 1500pts Firestorm Assault Force CHARACTERS Captain in Gravis Armour (95 points) • Warlord • 1x Boltstorm gauntlet, 1x Power fist, 1x Relic blade Chaplain with Jump Pack (75 points) • 1x Inferno pistol Techmarine (55 points) BATTLELINE Intercessor Squad (80 points) • 1x Intercessor Sergeant - 1x Power fist • 4x Intercessor - 1x Astartes grenade launcher OTHER DATASHEETS Aggressor Squad (240 points) • 1x Aggressor Sergeant - Flamestorm gauntlets • 5x Aggressor - Flamestorm gauntlets Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack - Plasma pistol & Power fist • 4x Assault Intercessors with Jump Packs - 1x Plasma pistol Ballistus Dreadnought (140 points) Eradicator Squad (95 points) • 1x Multi-melta Inceptor Squad (130 points) • 1x Inceptor Sergeant - Assault bolters • 2x Inceptor - Assault bolters Land Raider Redeemer (285 points) • Hunter-killer missile, Multi-melta, Storm bolter Scout Squad (65 points) • 1x Scout Sergeant - Boltgun • 4x Scout - 2x Astartes shotgun, Missile launcher, Scout sniper rifle Vindicator (175 points) • Hunter-killer missile, Storm bolter Obviously, the Aggressors and Gravis Captain go in the Redeemer and the Inceptors will deep strike. So the main change is 2 Jump Int squads vs 1 Jump Int & 1 Eradicators on foot. Much of the rest of the list is units I've been pretty happy with in games so far. Look forward to any input/insights/responses. Cheers
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From the album: Crimson Fists
Tactical Marine I painted to see if i liked the overall look of the miniature -
From the album: Crimson Fists
Assault Marine I painted to see if i liked the overall look of the miniature -
From the album: Crimson Fists
Tactical Squad Ramirez Composed by Veteran Sergeant Ramirez, Brother Idalgo (Flamer), Brother Carlo (Heavy Bolter), Brother Santino, Brother Miguelo, Brother Lorno, Brother Bonifacio, Brother Victor, Brother Tranio and Brother Alfonzo -
From the album: Pictures
© Games Workshop
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From the album: DeathWatch Killteam models
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From the album: DeathWatch Killteam models
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From the album: DeathWatch Killteam models
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I've got some games coming up in October and we'll be using the list building limitations from a tournament one of us has been playing at. When we play I'll be using Crimson Fists (Primaris) and the others could be using pretty much anything so I need to cover as many bases as possible (yup... my head hurts). Any suggestions will get greatly appreciated. The Building Rules: • 700 points limit • No single unit more than 225 points • No aircraft (I don't have any anyway) • Nothing with more than 14 wounds • No Epic Heroes • Must use 1 Battleline minimum • No unit outside of Battleline and Transport can be taken more than twice I've got the following that can be used: Biologis, Captain in TDA, Liby in TDA, Prim Ancient, Prim Cpt (shield), Prim Lt (Shield), Prim Lt (bolter), Prim Lt (sword). HInt ×5, Int ×15 Ballistus, Eradicators ×6, Hellblaster ×5, Incursor ×5, Infurnus ×10, Infiltrator ×5, Reivers ×10, Sternguard ×5, TDA ×5, Vindicator ×2 Can maybe pick up some other bits but would rather build from what I have so far, initially. Many thanks.
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From the album: Crimson Fists
Removed the Ultramarines icons and painted him as a Crimson Fists Scout Sergeant. He is the commander of my Kill Team and will be used in my 10th Company Task Force Detachment (which is basically the models from the Kill Team)© Ulfgrim 2016
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: War Hounds
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From the album: Crimson Fists
Custom Pedro Kantor conversion I put together recently based on a Primaris Hellblaster body/legs and a metric ton of other kits and bits.-
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Version v2
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Indomitus Crusade badge for Imperial Fists, Black Templars, and Crimson Fists, as commissioned by Kisada. A melding of the logos of the three chapters, with yellow, blue, and black background layers* to allow placement on each chapter's armor. (* See here to turn the Layers palette on in Adobe Reader/Acrobat)-
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
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From the album: Crimson Fists
Captain of the Crimson Fists chapter.