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Showing results for tags 'Sternguard'.
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Sternguard Group Painted 3 B@C
Nearly_Unfinished posted a gallery image in Ultramarines & Successors
From the album: The Helion Legion
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- Helion Legion
- Sternguard
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From the album: BA 01st Co, 01st Squad
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- Blood Angels
- Sternguard
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From the album: War Hounds
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- WIP
- Crimson Fists
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From the album: Fundo's Raptors
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- Veterans
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From the album: Fundo's Raptors
Veteran Sergeant Cartagena orders one more volley, and looks up towards his jump-pack equipped Battle Brothers... -
From the album: Fundo's Raptors
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From the album: Fundo's Raptors
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- Veterans
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From the album: The Helion Legion
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- Sternguard
- Sergeant
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From the album: Ranthoks Salamanders
© Ranthok
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From the album: The Helion Legion
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- Helion Legion
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From the album: Black Templars
IMG 1019 XR BT Sternguard.jpg Strom Bolter & Power Fist, Heavy Flamer, Heavy Bolter, Melta and Plasma - a Sternguard squad designed to give close up heavy fire support to a crusader squad, able to set up where a devastator squad would fear to tread.-
- Black Templar
- Sword Brethren
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BT Sword Brethren Sternguard showing their Cloaks
Psykic_scribe posted a gallery image in Black Templars & Descendants
From the album: Black Templars
IMG 1018 XR BT Sternguard Cloaks.jpg-
- Black Templar
- Sword Brethren
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In this topic I'd like us to discuss our preferred methods for using Sternguard veteran squads in Ultramarines armies. Things to consider: - Unit size - Transportation/delivery methods - role - equipment - army synergy My current build is a fairly simple option - 8 strong, all special issue Bolters and a lightning claw on the Sergeant. This squad goes in a Rhino with a Captain. The unit isn't an isolated attack force, working alongside Cataphractii Terminators and Vanguard. With the Masterful Marksmanship Stratagem they are fairly good at killing stuff, but not to the extent of overkill really. One thing I'm considering is adding special weapons or 2 Heavy flamers. My thoughts on this was to give the unit sharper teeth when jumping out of a Rhino. 2 Heavy flamers are definitely powerful but I toyed with the idea of a pair of melta guns. What do people think about this? The squad is a hit squad so a pair of melta guns could ensure the unit is more decisive against hard targets and characters. However, heavy flamers are still powerful and hard to pass up as it makes the squad dangerous. *** What are you preferences? Someone mentioned once upon a time that Storm Bolters are better and cheaper for Sternguard jumping out of a Rhino. I don't do the maths but I felt AP-2 along with Masterful Marksmanship was quite effective? What else is there regarding this?
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From the album: Flesh Tearers WIP
Drop pod with Sternguard. -
From the album: The Iron Knights - CancerBlack
Taken on a cheap cellphone camera.-
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
- Sorrgol
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands Space Marines
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From the album: Jedziah's Clan Sorrgol
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- Iron Hands
- Space Marines
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From the album: The Helion Legion
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- Helion Legion
- Space Marines
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