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Found 25 results

  1. Original thread start from here. First posts are copy-pasted as regard 40k content, the rest will be running updates. Welcome! This is the log where I'll post anything which I've converted and/or painted for others. Most of my hobby work is not done for my own armies, but rather for my brother's and our friends' collections. It's a great way to experience modelling and painting all miniatures in Warhammer without buying them. Background might be added later on as my friends work that out. This update is however not about something as lethal as cats. It's about something pathetic in comparison, namely a Maulerfiend conversion I've been working on-and-off with for a Skaven-collecting friend of mine. It's based on a sketch he drew. My buddy magnetized a rectangular base so that it could be used as a K'daai Destroyer. He was so eager about the conversion that he managed to sneak it past other projects in my queue... Still, the sculpting was surprisingly quick work and was over before you knew it. Couldn't have done it so fast three years ago: And here's the painted version, alongside his brother. Not painted by me (though the Squats in the foreground are): The CSM-collecting friend, let's call him J.A.B, inspected the newer starter kit Chaos Space Marine lord and Khârn, as well as the new Primaris Marines and probably a few older Space Marine character sculpts. He concluded that hip armour looks good and solves the silly look achieved by the thin thighs of plastic Space Marine legs. Some weeks ago, he visited his parents, brought a gaggle of heretical Marines and asked me to make hip armour on them. Quicksculpted, without time-consuming rivets, difficult spikes or suchlike. He was content, and after returning home to his study town he sent down Berzerkers to receive like treatment, and a FW Necron centipede which needed replacement antennae. I've tinkered with them since they arrived yesterday. Below are the results. Note "KIL KIL KIL" on the knife Berzerker's segmented plates. Also see his painted Lord of Change. http://i.imgur.com/6BKPi38.jpg WIP for my brother's little power armoured collection. Grey Knight legs and helmets and Sanguinary Guard shoulder pads and torsos. Hip plates added to remedy thin thighs syndrome. Cloaks from Anvil Industry to be added later: A Dark Eldar turned into an Eldar Fire Dragon converted for my brother. He thoroughly checked the Dark Eldar sprues back when they were new, and meticulously came up with ways to turn all manner of DE weaponry into Eldar Aspect Warriors with a little converting. More to come: Converted Slaaneshi Daemonprince for a friend: My friend told me to axe the @$$ and instead go for a lean Daemon Prince of Arrogance look, not Lust. As per his instructions, there is now also shin armour plates with images of Elf torture: What else? I also added two lone flowing pteruges dangling from its belt. I'll show you the painted end result whenever he finish this creation: Kill Team A mate of ours has moved back home after years of studying abroad, while a friend of my brother have returned to the hobby after a long break. Combine this with the recently released Kill Team, and we've got a hobby frenzy cooking with making characters, goons and terrain for a mash-up campaign between Kill Team and RPGs. Here is the first harvest of quick-sculpting and conversions, soon back to commercial sculpts. Kastellan Ironstrider, a mate's cyborg: Badoom! Broadbeard, a loudmouth one-Dwarf illegal radio station sending live from his heists and battles. My character: Gnorke Radfizzle, a Gnome sharpshooter with rad weapons, for my brother's friend: The gang so far: Gnorke Radfizzle's car: The friend who has written all the rules and organizes the whole effort has had me convert a gaggle of goons. Here's psyker Spikeskull: And Badoom! Broadbeard's hateful rival, Adman: And finally Gnorke Radfizzle painted by said friend (I had nothing to do with painting). My brother's mate is in for a treat! I've painted nothing of the Kill Team stuff, only converted it. All painted by Johan von Elak, for your display here. Badoom! Broadbeard: During most of our Kill Team-RPG games we've actually had music playing to represent both the immediate sonic barrage emitted by Broadbeard's loudspekers, and the music he transmits across hacked radio channels (with comments of media moguls jumping from windows as their enterprises gets destroyed by Broadbeard's escapades). He obviously also report live from the field, and is the lousiest sneak, at skulking up on enemies, you've ever encountered. Clearly, the audio-disturbed mister Broadbeard has ruined many lives through his noisome adventures. Which leads us to...
  2. “You can run, but you’ll only die tired.” “Whom did ye call short-arse?” Here are some Squats I converted and painted some years back. The armoured ones are Mantic Forgefathers with helmet faces in particular resculpted. Note double skull kill markings on the marksman’s helmet. “I’ll cut ye down to proper size, tally!” Badoom! Broadbeard, a loudmouth one-Dwarf illegal radio station sending live from his heists and battles. My character in a Kill Team-RPG campaign. More here: WIP “Need a light?” Beep…! Beep…! This terrain piece’s name goes along the lines of “Mining operations network (MON) Omnibeacon” and I’ll explain my thoughts about it once it’s finally painted and photographed with something better than my backwards cellphone. It is entirely built out of plastic caps, plasticard, some “pins” of various shaped, small nails, super glue and a little greenstuff. It was a Christmas scratchbuild. Of course, like an iceberg it’s supposed to be 9/10 under ground, since it’s a Space Dwarf construction. Art “The stronghold oldsters back at home might not have approved, but around these parts there aren’t any stronghold or oldsters. Or home, for that matter. Chap, in the Biker ‘guilds’ you’ll be your own man, with your own ride far away from safety and responsibilities. Us outriders have our own customs, so thus you’ll have me with this spiky, radical beard style, see? At least I didn’t tint it teal.” “Life is a trampler. I like to keep a rug of a beard around to better receive life as it is in the hallway.” "Pal, come now. Really? If you think I look weird now you should’ve seen me before the flamethrower accident." And finally a drawing: Squat Power Boarder A mercenary prone to casual violence, Trough Mac Broigum has served the psychopathic Rogue Trader Tyrel “Destroyer” Cathek for over seven decades of ceaseless voyages between distant stars. As his master has cut a bloody swathe through long-lost Human colonies and Xeno worlds alike, so has the abhuman Trough served Cathek with savage glee. Trough Mac Broigum has participated in more xenocides and extermination campaigns than most senior Inquisitors can lay claim to, and he has often been at the forefront of the burning and slaughter. Trough leads an sabotage squad of Squat clansmen who have mastered the difficult vehicle known as the power board, a self-propelled ride capable of great leaps and even some limited flight. The Squat power boarders are experts at striking through backstreets and narrow alleys after heavier units have opened a breach, rushing through urban mazes and space station corridors to deliver a lethal cargo of demolition charges, incendiaries, gas canisters, neurotoxins or virus bombs to soft strategic locations (such as waterworks or aeroprocessors) in the midst of population centers. Trough and his ilk will celebrate every triumph of mass civilian extermination with strong beverages, and will constantly retell their most daring feats of martial power board acrobatics in the face of enemy resistance. [centre]_____________________[/centre] Drawn for Oldhammer Art Contest II. Usually I base my doodles loosely on official sources at best (these fictive worlds are always best for freewheeling exploration and imagination of one’s own), but this one was different. The Squat Power Boarder is a reference to three things from Book of the Astronomican: The tabards of Rogue Trader troopers, the signum of Tyrel “Destroyer” Cathek, and the power board of Stugen Deathwalker. “Kickee Cool” on the boots was a nonsense catch-phrase which I used for a Shadowrun Dwarf kickboxer during a short RPG session. I know nothing about Shadowrun, but I made said dwarf (with neon hair & beard implants, constantly shifting glowing colours) with the wacky spirit of Rogue Trader 40k in mind. Squattish Grav-Jack Grav-jacks are gravity repulsor units fitted to landbound vehicles, treasured and rare through the Imperium of Man, yet commonplace among the Kin of Squats. A halfway house between a skimmer and a groundbound tank, a heavy vehicle equipped with grav-jacks may fire up the anti-gravitic engines to lessen ground pressure. A light thrust may prove sufficient for the vehicle to escape becoming mired in mud, marshes, crystafields and still more alien kinds of treacherous soil. Yet should the vehicle run stuck, a strong thrust will be employed to lift it out of the trapping ground. Grav-jacks have limited energy and will require recharging via the vehicle's batteries between uses, yet grav-jack patterns employed by the Leagues of Votann have been noted to be powerful enough to function as grav-chutes for heavy vehicles during their entire descent through atmosphere, something which is far beyond the wilted abilities of Imperial relic grav-jacks. Grav-jacks are believed to have originally been designed to move freight-containers during the Dark Age of Technology, and a lot more can be found out about them here. The basis for these extensive conversions are the tracks of a resin Ramshackle Gnu armoured transport vehicle. The rest of the behemoth build is yet to be finished. Comments and criticism are as welcome as always. Cheers!
  3. The story of Humanity in the dark future is the descent of Man into fanatic barbarism: The story of a fall from shining heights of power, knowledge and bliss in ancient times, to a present nightmare of ignorance, misery and slaughter. Descendant Degeneration "Ancient Man lived a life free of hardship and deprivation, for he had built himself an abundant paradise and banished what was ill in life. In these gardens sprawling across the stars, Man did not kill Man, and Man did not abduct Woman, and Man did not beat Child, for all lived a life of bliss. Hope reigned supreme, a hope sprung from Man's great achievements, and Man worshipped his own high knowledge. For Man had utterly mastered nature, and his craft and cunning tapped into the very powers of creation itself. And Man of Gold had created Man of Stone to work for him, and Man of Stone had in turn created Man of Iron to work for him. And thus this earthly trinity of Man bestrode the stars like a colossus, and Man stood strong and unchallenged by mortals. And Man dared the cosmos to best him, and for a time nothing in the heavens answered his challenge, and Man concluded that nothing holy existed, and even if divinity did exist, then Man's might was far superior. Yet Man's own arrogance rose to meet his challenge, and in his hubris Man was cut down by his own creations. Man of Iron turned on Man of Stone, and when Man of Stone had fallen did Man of Iron turn on Man of Gold. A great slaughter across the stars ensued, and Man barely survived the war in paradise which he had brought upon himself. Yet even so Man's hubris and unbelief persisted, for Man still clung onto the remains of his estates, and Man was determined to rebuild and rise higher than ever before. The devastation had been great, yet Man stood triumphant even against the might of his own treacherous craft. And Man dared creation itself to interfere with his worldly ascendance. And Dark Ones of Hell festering at the roots of the universe heard Man's call of defiance, and they cast Man down utterly by sending him witches and unholy ravages, strife and madness. The false Golden Age of Man had proven to be nothing but a Dark Age of Technology, an era empty of faith and bereft of divine blessings, and thus did paradise burn. And so Man was torn from his pedestal, and in his fall did Man topple his own works. Man bled and Man suffered. Man killed Man, and Man abducted Woman, and Man beat Child, and Man ate his own kin in desperation during Old Night. Doom was laden upon Man, and Man almost died to the last for his baleful sins, yet the goodness in the heart of the hidden Emperor would not allow such a righteous end to befall wretched Man. For He on Terra arose amid the carnage and devastation and revealed Himself to be the only true protector of Mankind, chosen by all the gods of old, whom He now superseded. And the Emperor saved Man and reclaimed the lost stars, and for a time all was well. Yet the wickedness in the heart of Man proved too strong, and so Man betrayed his saviour and nigh-on slew the Emperor. And the Emperor ascended into godhood and decreed Man to do eternal penance for his abominable sins. And thus it shall be, as the God-Emperor Himself decreed: Man will be made to repent. We swear everlasting hatred toward the deviant and the mutant. We swear everlasting hatred toward the alien and the witch. We swear everlasting hatred toward the unbeliever and the heretic. We swear everlasting hatred toward the sinner and the unrepentant. With the God-Emperor as our witness, we swear to purge blasphemy and sin from this world. We swear to scour the land and rid it of filth. We swear to harrow the abodes of Man and bring him to redemption. For we will harbour no pity. No remorse. No mercy. Hate! An emotion as deep as it is pure. Hate! An emotion as true as it is just. Hate! Let it flow, let it guide you. Hate! Hate! Hate!" - Ancestral Sins of Man, pamphlet penned in M.38 by Cardinal Ignatius Paulinus Hieronymus of Salem Proctor - - - One of the very best aspects of Warhammer 40'000 is its overarching history for Humanity. It starts with soaring hopes and dazzling progress, with unfettered science, technology and optimism. Yet it end in flames and darkness, in despair and ignorance, where only feeble sparks of the great ancient light remains. The Emperor's bloody conquest across the Milky Way galaxy succeeded in uniting most of the Human worlds, yet even during the Imperium's short-lived age of progress did it manage to quell alternative sources of Human rebirth, such as the Auretian Technocracy. The Imperium of the Great Crusade stamped out any middle ground factions, such as the peaceful, nomadic and xenophile Diasporex, leaving little left but the two ruthless, polar opposites of tyrannic Imperium and bloodthirsty Chaos. When the Emperor fell, the Human renaissance died with him, and his merciless Imperium descended into a long age of rotting stagnation and fanatic savagery. This lost promise of Humanity's ancient ascendancy has always been the most intriguing aspect of the dark future to me. The above little painting was inspired by listening to 's well-crafted videos on this very topic. I warmly recommend them.
  4. These two short stories from the Black Library form an Iron Hands narrative revolving around the Chapter's servitors, seen through the eyes of Veteran-Sergeant Dolmech: The Blessing of Iron, by Anthony Reynolds The Memory of Flesh, by Matthew Farrer Published in 2012, they both make for short but sweet reads, and are both wonderfully bonkers in the 40k way. Warmly recommended. Farrer's penmanship is especially suited for the weird story playing out. Have you read them? What did you think?
  5. Instructions for replicating the hats seen here, sculpted for a friend's Astro-Ungarian Imperial Army force in Warhammer 40'000.
  6. Last year my stepbrother, at eleven years of age and with zero familiarity with the setting, described a 40k Imperial ship as "a mix of Mad Max and Star Wars." That's the best description of 40k I've ever heard or seen. Do you have concise descriptions of 40k to outsiders to share? Perhaps coined by you or invented by people who doesn't know 40k? Or maybe some fun anecdote? Please share!
  7. The new game Necromunda: Hired Gun has proven to be filled with lovingly crafted detailwork on almost all surfaces, by a team who obviously must love Warhammer 40'000 and Necromunda. It really is a one-of-a-kind experience, above and beyond any visual treatment of the dark future we have seen in any previous 40k PC titles. Screenshots will fall like rain for reference folders. It's a wellspring of inspiration, not least for terrain building and drawing the dark future. True to form since early childhood years, I am getting to enjoy this game by watching it over the shoulder of a friend who plays it (or rather, over a shared Discord screen) while my computer has too low juice to handle it. Among all the clever use of 40k material woven into its little corner known as Necromunda, one stood out as particularly worthy of mention: Chapter 4 sees the protagonist attack something called Geister Station. Yet cogitator screens inside bear strange script, as if their machine spirits have not been purified and updated in 5 millennia... Just imagine, what great calamities and upheavals fivehundred generations of Imperial history must harbour. Just imagine the sheer amount of surviving scraps and remnants from former eras who have survived devastation and official purge attempts at damnatio memoriae. Imagine, the surviving mute witnesses to past shames and heretical abominations. Behold a shard of the Age of Apostasy, buried inside the capital city of Hive Primus on the planet Necromunda, at the heart of the Imperium in Segmentum Solar: Also, the train arriving to Goge is Terra Station is basically a Soviet LV-locomotive in space, with its distinctive side platforms and stairs. Good to know that the developers behind this game also gathered Soviet reference pictures for Imperial train duty. Cheers!
  8. On Inspiration and Historical Reference: What is Warhammer 40'000? 40k is a smörgåsbord of a setting, where all manner of concepts rub shoulders: From emotionless killer robots, barbarian hordes and space bugs, to fallen empires, technologically advanced upstarts, religious fanatics and cruel pirates. 40k is rich aesthetically, and sports a vast written background which is meant to give players a universe in which they can dream big and craft their own nooks and corners, whether it be by creating their own Marine Chapters, Hive Fleets or Craftworlds complete with named characters and backstories. The setting of 40k has been crafted lovingly by many hands and minds, some more learned and skilled than others. Poorer writers tend to end up with an impression of "Waaagh! The Emperor!" or "Look at the glorious heroes in their big pauldrons!", yet good writers never fail to display the deep flaws of humanity in the dark future. A great deal of ambiguity has been consciously injected into the setting, where the Emperor of Man can be viewed both as a divine saviour and a ruthless, bloodthirsty, powermongering mass murderer and tyrant. One of the very best aspects of 40k has always been that the evil empire is its protagonist, and much of the setting is seen through its propaganda lense: This is leaps and bounds ahead of the more childishly black and white worldbuilding in Star Wars, for instance (certainly a great setting in its own right when it is done well). In Star Wars, we would never be shown benevolent sides of the Galactic Empire; and neither would the dark side of the Force ever be a fundamentally integral part of what it means to be alive, rather than just a corruption on the pure light side. By contrast to Star Wars: In 40k, the Imperium is ridiculously oppressive and cruel, and its rotten stagnation may have doomed mankind, yet from another perspective it is also the sole remaining strong shield of humanity - incidentally brought about by the Great Crusade crushing all less extreme alternatives (an indication that the original vision for the setting has not been lost by later writers). Likewise in 40k, the daemonic Chaos gods are spawned by emotions which are inseparable from what it means to be alive. Above all, 40k is a bonkers fun take on the most depraved aspects of human history, all exaggerated to such ludicrous heights that 40k has always achieved being its own parody. This is why religious wars, gladiator battles, human sacrifice, slavery, pogroms, G.U.L.A.G. labour camps, the Inquisition, horrible slum conditions, fascism, Stalinist purges, genocides, brutal repression, starvation, crazed sects, gang warfare, plagues and witch hunts all feature so heavily in the material. It's a setting we love to visit for fun and dark humour, but not a place we'd ever want to live in. It's all harmless fiction, and a great sweep of imaginary worldbuilding. Enjoy the ride! Cheers!
  9. http://i.imgur.com/m57dkBR.jpg http://i.imgur.com/TwetQl5.jpg
  10. http://i.imgur.com/mSGBPWM.jpg http://i.imgur.com/mlaODT3.jpg
  11. http://i.imgur.com/diCjF4Y.jpg http://i.imgur.com/twaNIFr.jpg
  12. http://i.imgur.com/kvjQpZx.jpg http://i.imgur.com/jerMN9x.jpg
  13. http://i.imgur.com/H0HP3Og.jpg http://i.imgur.com/Czq1YKB.jpg
  14. Made upon request over on Warhammer Empire. I've not sculpted lamellar before, and have no showcase miniature to accompany the tutorial, so this was made up on the spot. Better results are probably achieved by taking it in steps and waiting for one stage to dry before continuing to next, but this tutorial is quick 'n' dirty. Hopefully it's of some use to someone somewhere: ____________________________ More Reference http://www.hoashantverk.se/hantverk/hoas_rustningar/image/suit_of_armour_no_25_front.jpg http://i45.tinypic.com/4zvv4z.jpg http://swedisharmory.se/wp-content/uploads/2015/11/IMG_2807.jpg http://4.bp.blogspot.com/-RAdjQgXbIHk/U3i1FddKtLI/AAAAAAAAD1I/KFaAvTyQyJ8/s1600/Varangian_Guard.jpg
  15. Link to Tutorial on Oldhammer Forum due to picture limits and post merge protocols clashing.
  16. [Posted in the wrong section. Please move.] Of relevance to the science fantasy setting Warhammer 40'000. Copy-pasted from an advice reply over on T9A for Mad 'At's Citycape Skirmish Blog, since much of it could be of general interest to wargamers all over. Mad 'At is by the way an accomplished scenery builder and miniature painter, as should be evident here, and it's something out of the ordinary to play across his club's terrain at some Swedish tournaments. I guess the board will double up as both sewers and streets with canals? I'd highly recommend you paint some odd stones in different tones to add interest to the plain grey board as it stands. E.g. blue-grey, reddish brown, beige, blackish grey. Likewise, a little moss and painted lichen clinging to stonewall surfaces can break up the grey monotone and give life to the texture: [align=center] [/align] It can easily be done, and is a simple way to improve terrain. Needn't be Golden Demon level, something quick like this from a Danish Frostgrave table adds a lot. Also, a touch of ivy somewhere could be neat. As could the rare tuft of grass growing between cracks in a stone or brick wall (not the street stones, that could impede placing bases around). Yellowed grass will help keep it grimdark if that is desired. And a simple bird's nest somewhere high up in a ruin could add a lot, maybe with eggs in it. Onward, wood can easily be made to look more organic on miniatures and [lexicon]terrain[/lexicon] by adding a few streaks of grey or grayish-greenish-brown (Catachan Green is a classic) into thew woodwork. This is not to say that all the wood surface shall be covered in it, but that once one have painted it brown, one can add a few veins of grayish green. [align=center][/align] Clever take with the ruined parts of Avras (Constantinople and Rome rolled into one) for a Mordheim game. This is probably not what Cityscape Skirmish players want to see, but what the heck: In both the case of Rome and Constantinople, when they got largely depopulated and the living city shrunk back within the walls, parts of the former city were given over to farming and pasture for cattle, goats, swine and sheep. So that you had a living city centre, huddling together around the Vatican in the case of Rome, and lots of ruins and abandoned enormous monuments, falling apart in urban decay. And scattered amid all this was some agriculture within the city walls. So you could include some field or orchard in a misplaced location, e.g. on some broken-up market square or within the walls of a ruined temple whose roof collapsed long ago. Perhaps some makeshift little stable of herdsman's hut thrown up against the towering stone wall of some ancient grand building. Maybe even stray farm animals just for flavour without any effect whatsoever on the game, moving out of the way automatically as the warbands roam about (or perhaps breaking line of sight and possibly stampeding in panic for some odd scenario - or being a cattle raid)? Maybe some broken statue could enhance the ruined impression? Likewise, as a bone thrown to fungoid Goblin fans out there, you could make a patch or two of brightly coloured mushrooms who release spores with odd gameplay effects in their vicinity, particularly for sewer play. And some unearthed mass grave, for all Necromantic needs. Furthermore, don't be afraid to add burn markss to frayed and damaged edges of ruins. It can aid with the visual impression. And speaking of marks, some old dried blood stains or just stains of mold, dung or dirt could help break up the grey stone expanse. Not big spots and splotches, but ones better done with a detail or stippling brush. And if you ever do a living inhabited city quarter, you could include posh ancient fluted columns and other intricately carved stonework that has been looted from old buildings and built into newer ones, such as shoddy little mansions. Here are parts of some ancient Greek columns from the Bactrian kingdom still in use in Afghanistan today: [align=center][/align] Also, while much more relevant to sci-fi than to fantasy, some graffiti in the form of chalked or coal-drawn clan markings, pathfinding signs or unholy occult symbols drawn by gibberish madmen (Chaos stars and so on) could be added to some ruin or another. Perhaps Roman, Viking or Egyptian style? Just throwing ideas in case anything is of interest. Hills as Dump Piles On a different note, how about spicing some of your hills? Tired of all wargaming hills looking virtually the same? While we all want a flat surface on top for movement, the steep hillsides are usually open field for add-ons, so long as they don't interfere with movement trays on top and units passing by. While moss and flowers can be added to the sides of hills to bring nature more into the game, there is also another route which can be taken. Simultaneously with the vegetation, in fact: Hills as dump piles. One dump could be corpses and skeletons, such as this Hill of the Slain, an illustration for Silmarillion: Another could be ruin stones poking out from the sides of the hills, some bearing ornate carvings, like the Schuttberg in Germany made up of rubble from cities bombed asunder during the Second World War: Another could be a Tell, an ancient settlement mound built up of layers upon layers of sunbaked mud brick. Perfect for desert tables. Some artistic license would work best here, since the outermost layer of bricks usually crumble down to an indistinguishable dust layer. Instead, make some sections of the hillside be worn brick wall visible among the earth. Could include pottery and bones for extra effect: Yet another take on a fully or partially artificial hill could be to make it a dumping ground for waste, such as one made up entirely of pottery shards stacked on top of one another, akin to Monte Testaccio in Rome which is a hill made up of millions of discarded olive oil amphorae during the city's ancient heyday of bustle and consumption: And last and least, how about a dump pile for Skaven underground digging? All those tunnels and caverns clawed out from the earth must leave a lot of waste, that needs to be dumped above ground. This would be an ordinary hill, but perhaps with some Skaven skull or broken ratman shield or weapon sticking out from the earth, rocks or grass of the hillside. The same could be done for others than the verminous swarms, of course, including Dwarfs (runestone proclaiming ownership of dump pile material by some clan?), Chaos Dwarfs ( sprinkled with obsidian shards and dead Goblins?) and Goblins (Goblin waste, including dung, broken gear and fungi). Just make sure any such vertical/diagonal additions to hills are done in a friendly fashion for tabletop movement. Got any tips of your own to share? Do please spill the beans!
  17. Reference courtesy of Encyclopedia Britannica:
  18. The ancient Mesopotamian dispute fable between the palm and the tamarisk trees, written 2000 BC (more here on the importance of gardens in ancient Mesopotamia): The tamarisk says: 'I am much bigger!' And the date-palm argues back, saying: 'I am much better than you! You, O tamarisk, are a useless tree. What good are your branches? There's no such thing as a tamarisk fruit! Now, my fruits grace the king's table; the king himself eats them, and people say nice things about me. I make a surplus for the gardener, and he gives it to the queen; she, being a mother, nourishes her child upon the gifts of my strength, and the adults eat them too. My fruits are always in the presence of royalty.' The tamarisk makes his voice heard; his speech is even more boastful. 'My body is superior to yours! It's much more beautiful than anything of yours. You are like a slave girl who fetches and carries daily needs for her mistress.' He goes on to point out the king's table, couch, and eating bowl are made from tamarisk wood, that the king's clothes are made using tools of tamarisk wood; likewise the temples of the gods are full of objects made from tamarisk. The date-palm counters by pointing out that her fruits are the central offering in the cult; once they have been taken from the tamarisk dish, the bowl is used to collect up the garbage. The date palm stood for roughly half of southern (grain the other half, more or less), with ill effects for dental health. Dates were a staple food, and destroying your enemies' orchards was a common and heinous way to damage their agricultural economy (Greeks did the same with olive trees, which were sacred to them): http://www.heritageinstitute.com/zoroastrianism/rawlinson/2assyria/images/plate111.jpg
  19. Click here for more information on Bronze Age Aegean helmets.
  20. Two seasons of the Warhammer 40,000 free webcomic Spannerz have concluded so far. Here is an image salvage of the fun little thing, for the benefit of future backup and of the Warhammer community at large. Backup folders: Imgur Album Google Drive Folder Season I Season II (#15 is missing)
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