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Found 14 results

  1. +++ Alright Tread-heads, show us your completed Tanks +++
  2. So I've been contemplating buying super heavy for my mechanized company for quite some time now and I have problem choosing which one to build. In my local gaming group, no one used Baneblades in 8th ed so I don't have much to go by. What are your opinions guys? Which ones are generally more effective cost wise (you know with "regular" Baneblade being about 50 points more)?
  3. So I've been toying with a list for my upcoming army and I'm really torn. I've used Tallarn Regimental doctrine with my current army (chimeras, leman russ exterminators with las, and multimeltas). I was quite successful but, I kinda don't want to play the exact same army, just with different paint coat and different Leman Russ variants. So I've started thinking which doctrine suits better my new army thematically and Armageddon was a clear winner (well it's better then Tallarn). I like the strategem, the infantry buff and the order, but vehicle wise the doctrine seems kinda lacking. At least on paper. So I'm asking you guys: does any of you used Armageddon doctrine, with chimeras, leman russ battle tanks etc. How was your experience? Am I better sticking with Tallarn or Armageddon is also viable?
  4. So, after Guard codex came out I began toying with the idea of creating my own regiment, but due to financial reasons (and the fact that nothing really inspired me enough to start from scratch) the idea was dropped and forgotten about for a long while. But something happened about two months ago. When I was browsing B&C I've noticed trooping the colour event, and in there I saw beautiful models (especially that company commander!) made by Lord Ranulf. And just like that, it inspired me! So without further droning, I present to ye some fluff and photos of stuff that, I've done! \\\\Accessing Munitorum Archives\\\\ \\\\File No. 530245\\\\ ----Segmentum Tempestus---- ----Subsector Acer---- Acer Prime - designation Mining World; Population: 75 794 Acer Secundus - designation Forge World; Population: 12 520 852 307 Acer Tertius - designation Agri World; Population: 8 321 481 072 Acer Quartus - designation Imperial World; Subsector Capitol; Population 13 968 923 102 Acer Quintus - designation Imperial World; Population 9 683 112 303 Acer Sextus - designation Mining World; Population 31 909 Acer Septima - designatet Gas Giant; Population 27 721 ----Excerpt from "Traveling 'round the Emperor's galaxy: hidden jewels of the Imperium" by Anton Octavian---- (...) Another excellent example of this is Acerian Subsector. While many of the Imperial worlds and subsectors are run with an iron hand by Planetary Governors, Acerian worlds while indeed controlled by an Imperial official, are ruled by a Great Parlement which member are elected by subsectors citizens every 10 years. While some may be shocked by such display of frivolity or like some may even call callousness (for the Emperors enemies never sleep, and they always seek to exploit the weak-willed) - one must remember that citizenship in Acerian culture is not easy to come by. Citizenship is not gained during one's birth but by public service - be it in Arbites, or local law enforcement, PDF, Imperial Guard units, administratorum, ministorum, ecclesiarchy, emergency services, education or as a member of the local branch of Adeptus Mechanicus. Thusly weak-willed individuals are weeded out, and only those working directly for the betterment of Imperium and glory of His Majesty. In Acerian Subsector self-sacrifice, the common good and public service are everything. Self indulgence and incompetence - especially amongst ruling class is not tolerated and weeded out. (...) Acer IV and Acer V are beautiful worlds with strong economy and industry. Acer IV with its wide savannahs and warm climate is a highly sought vacation destination system-wide, combined with its sprawling space docks its a sprawling trading hub of the subsector. Acer V, on the other hand, is a more cold place. With tundras, mountains and three vast oceans its a place where most of PDF and Guard forces are trained, but its also a planet of industry and maker of luxurious goods. (...) To more religious of my readers, Acerians may seem a difficult bunch. While fully devoted to the His Greatness Imperium and Imperial Creed, Acerians are not the most religious types. Despite this mutant and even abhumans are abhorred. With mutants hunted down, and executed in proper facilities, and any Abhumans (or anyone born with serious deficiency) euthanized at birth. (...)" ----Excerpt from "Regiments of Imperial Guard vol. 15" by Lt. Col. (Ret.) Matthew Anders---- (...) Acerian Mechanized Shock Troops are an interesting case. While most of Militarum regiments are formed and send to fight His Divine Majesty wars, almost never to return home, Acerian forces embark on so-called "tours of duty". Fully mechanized (thanks to good relations with local forge world located on Acer III), these troops return home after 15 years of combat or after suffering crippling casualties. Then returning veterans are presented with a choice they can either stay home as a member of PDF (in most cases as part of training or command structure) or they can enlist for another "tour of duty". While those who stay ensure a significantly above average quality of training and troops (and often have a prominent political career), veterans who choose to go back to war, ensure that leadership in Militarum Regimentos from this subsector is of an excellent quality. Another notable fact about regiments from this region is higher than an avrage number of Super Heavy Regiments - thanks to the local forge world. (...) Task Force Hayden (Part of Acerian 524th Independent Regimental Combat Team) ---Made by elements of Acerian 52th Mechanized Infantry Regiment (3rd Battalion, 4th Company, 3rd platoon), 4th Acerian Tank Regiment (5th Battalion, 1st Company, 5th platoon) and 9th Acerian Super Heavy Company.--- Commanding officer: 1st Lieutenant Amos Hayden - in command of Leman Russ Battle Tank "Ballcrusher" Executive Officer: 2nd Lieutenant Karl Dunes - in command of the 3rd infantry platoon Task Force Hayden organization Tank Commander Hayden - Leman Russ Battle Tank "Ballcrusher" 3 Leman Russ Battle Tanks: Leman Russ "Bomber" under command of First Sgt. Draper Leman Russ "China Lady" under command of Sgt. Jones Leman Russ "Iron Man" under command of Cpl. Hughes Banesword "Princes of the Dawn" under the command of 1st Lieutenant Steiner 4 infantry squads riding in Chimera fighting vehicles: 1st squad commanded by First Sgt. Drake 2nd squad commanded by Sgt. Greyson 3rd squad commanded by Sgt. Wallace 4th squad commanded by Sgt. Turner Platoon Command Section under the command of Staff Sgt. Marks riding in Chimera fighting vehicle: 4 men communications and medical section. 6 men special weapons section. Adeptus Mechanicus Support Section: Combat Engineseer Albert Nonus Wow. That was a LOT of words. More then I thought there would be. Here for some pictures of some finished guardsmen!
  5. Xenith

    IMG20210211202049

    From the album: Eldar

  6. From the album: CFH's Iron Warriors

    At last an Update! Amongst my many projects lately, has been a big push to get a proper army battle ready for games with the local HH:AOD:30K group. My Land Raider Achilles! I look forward to how Aggravating this tank may very well prove to be for the enemy! Also, I obviously had some camera focus issues. my Cellphone no longer recognizes that it has a camera... so I had to use my son's Amazon Fire tablet. It is a handy device, but it's camera is far from ideal
  7. From the album: CFH's Iron Warriors

    At last an Update! Amongst my many projects lately, has been a big push to get a proper army battle ready for games with the local HH:AOD:30K group. The lead tank from the Vindicator squadron. I figured having a marine looking out of the hatch and some extra communication gear would represent that well enough (other than with paint, which will be sussed out in the near future. Also, I obviously had some camera focus issues. my Cellphone no longer recognizes that it has a camera... so I had to use my son's Amazon Fire tablet. It is a handy device, but it's camera is far from ideal
  8. From the album: CFH's Iron Warriors

    At last an Update! Amongst my many projects lately, has been a big push to get a proper army battle ready for games with the local HH:AOD:30K group. My Spartan! Such a great tank! Also, I obviously had some camera focus issues. my Cellphone no longer recognizes that it has a camera... so I had to use my son's Amazon Fire tablet. It is a handy device, but it's camera is far from ideal
  9. From the album: CFH's Iron Warriors

    At last an Update! Amongst my many projects lately, has been a big push to get a proper army battle ready for games with the local HH:AOD:30K group. Forgive the shine on the Vindicator in the middle of the shot as I had only just primed it. Also, I obviously had some camera focus issues. my Cellphone no longer recognizes that it has a camera... so I had to use my son's Amazon Fire tablet. It is a handy device, but it's camera is far from ideal
  10. From the album: CFH's Iron Warriors

    At last an Update! Amongst my many projects lately, has been a big push to get a proper army battle ready for games with the local HH:AOD:30K group. Forgive the shine on the Vindicator in the middle of the shot as I had only just primed it. Also, I obviously had some camera focus issues. my Cellphone no longer recognizes that it has a camera... so I had to use my son's Amazon Fire tablet. It is a handy device, but it's camera is far from ideal
  11. Hi all Been slowly plugging away on some projects. Not taken much in the way of WIP photos, but I finished these up recently. Until I get some better photos, here is a recently completed Vindicator, Ball Predator and Dreadnought 141486358_736556236991467_1562506913971481058_n by Stuart Barker, on Flickr
  12. Hi all. I usually live over in the BL forum, but I guess the time is right to start another project log doomed to failure and dwindle away in ignominy. I like tanks. I’m awful- I’ve probably more unassembled models than painted, and certainly more unpainted than painted. An all-tank IG army has been by slightly secret dream since 2nd edition; my hoarding of the models for it started in 6th edition. Two years ago I started building it, even painted some (I think my plog survived the recent purge, maybe it didn’t), and then life got in the way. Since then, I built some, bought even more. I realise I’ve not played a game for almost 20 years, and as things stand, probably won’t for a while yet, if ever- it’s probably not a competitive army, and I’ve glued all of the parts that could be swapped round in order to stick with in accordance with the premise of Stillmania, which still resonates from an old WD article by Nigel Stillman- basically, WSIWYG and don’t change a list once it’s written. I have a kernel of fluff brewing in my head as I build for them. Known also as the “Ash Wasters”, the 225th Necromundan Armoured Division specialise, incongruously, perhaps in desert and urban warfare. Trained in the great ash wastes of their homeworld and drawing their recruits from both the inhabitants of the hives and also the clans that wander between those settlements their combined experiences of hostile environments lend them well to both types of battlefront. The division is relatively egalitarian for the Astra Militarum; it recognises that it can be more effective if it play some to the strength of the individual and the two cohorts are incredibly integrated- loyalty to house, gang or clan is obviously subsumed by loyalty to the regiment; a vehicle may be crewed by any mix of nomad clansmen, underhive gangers, uphive nobility or any social strata between them existing in relative harmony. The 225’s uniform reflects this- largely it is standard Cadian pattern, though some aspects of it reflect the combined Necromundan heritages of the recruits. As tankers, there is a fair bit of individual leeway with, for instance, some personal armour being removed for ease of movement within confined spaces, giving some aspects of them a slightly dishevelled non-uniform appearance. Some members of the regiment swear by their helmets and head protection, and won’t venture out of their vehicles without it, others resent the valuable space it takes up inside their tanks and the way it messes up their hair. The Ash Wasters are further divided into four loose companies, always deployed in the same theatre and often the same battlefield. Twelve Leman Russ form a company. These are all built, and as things stand have a tank commander in an Executioner (? The plasma one), whose squad is rounded out by two of the autocannon variants, there are also 3 demolishers, 3 punishers and 3 standard russes. I’m sorely tempted to add more, especially bearing in mind the pending price rise, but intend to stay strong and resist. I’m due to receive next week a further russ which I’ll be kitbashing into an Atlas, and also turning the turret into another command tank option- maybe the fancy hammer one iceman heard talk of from the most recent supplement. The next company is a scout one. It mainly consists of sentinels- I’ve got 9 built so far (3x heavy flamer, 3x autocannon, 3x missile launcher) and I’ve also got an idea for a ‘command’ variant with plasma cannon, maybe with the commander doing some leadership (ie pointing and shouting, maybe waving a flag) out of the hatch. I’m midway through kitbashing a ridgerunner to be their ‘support’ vehicle, not sure if it would count as a tauros of another sentinel if I played, but it’s a really satisfying kit to build. This company is also where the veteran infantry ‘belong’- shotgun veterans, made from enforcers mounted in a heavily laden taurox, another really pleasing kit. The third section is the artillery one. Three basilisks, three wyverns and two taurox repurposed as manticores and a kitbashed Trojan. Will shortly be joined by a deathstrike because I’m a sucker for overkill. Finally, the super-heavies. I’ve built three Baneblades, and have three unbuilt- they’ll likely all be Shadowsords, but I’m mighty tempted to build at least one of the variants with the troop compartment. They already have one kitbashed salamander to support them, but the components for a second are inbound. I’ve also two chimeras and I’m torn between nominally filling these with sniper squads or regular infantry. The visable crew and infantry I have built for this army are a mix of Cadian and Orlock parts, though I have a mountain of metal Cadians and Tallarns that could be used here. All this text, and no pictures? I’m an awful tease. Tomorrow, hopefully.
  13. Hey guys, hope you are doing well in these times. Right now, I am agonizing over what I can use to build some outriggers for some SM whirlwinds. Ever since I saw the Stalker/Hunter tanks, I fell completely in love with its hydraulic suspension things and wanted to have those on my artillery tanks as well, buuuut buying Stalker/Hunter chassis for all Whirlwinds gets pricey relatively fast. Soo, my question: anyone got any ideas on how to build some outriggers for SM tanks? Either those from the Stalker/Hunter kit or something like modern cranes have. Cheers!
  14. EDIT: due to the B&C going down during the ETL some posts with updates were lost, chiefly the Vendetta ones. They have since been re-uploaded to page three. As promised, here is my ETL WIP topic (source vow). It was nice to have a free weekend (and I was only slightly hungover on Saturday) so I've managed to get quite a lot done (praise the Omnissiah). Here are four of the tanks, dry assembled for completeness: This is the state of the Vendetta, somewhat less to show despite the time spent on it but it is definitely a kit to assemble and paint in parts. That's not to mention the occasional questionable nature of the instructions and kit... Anyway, just another quick picture to prove my start I get the feeling maybe I'm missing a step by doing models from scratch but I reckon I've caught up nicely now. If you're wondering where the other Chimera is she's currently drying from the undercoat. Like the Hellhound she's an old school model, it was a nice bit of nostalgia at first but quickly wore off after what felt like the 100th wheel I've elected to magnetise the models too, so there's technically also a Hellhound/Bane Wolf and Demolisher/Punisher too (maybe I should have decided sooner, my vow is missing out on a whole 10 points! ). Some of the GS holding the magnets is still curing so I'll take some pictures of them and the missing Chimera when I next get the chance. I'm also planning on magnetising the Vendetta, which will be using the Forge World upgrade kit.
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