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CustomTitle

  1. From the album: Acadian Crusade

    wip upgrading a few older and superfluous bolter initiates to plasma and melta specialists
  2. From the album: N1SB Labs

    Used regular plasmaguns attached to Thallax's standard lightning gun. A plugin attempt.
  3. From the album: Adeptus Mechanicus

    side view with Plasma option fitted. The supporting arm from the Grav cannon is still in place, I didn't want to magnetize something as fiddly as that part. Respect to anyone that does add that extra touch. http://image.bolterandchainsword.com//public/style_emoticons/default/smile.png
  4. From the album: Excubitors WIP (BLood Angels Successor)

    1st Maniple, 3rd Cohort. One of the 3 squads fully painted. Basing will be some time in the far future (32mm hopefully).
  5. LameBeard

    Bigboss

    From the album: LameBeard's 40k

  6. From the album: Imperial Fist 3rd Company

    Here are the plasmas I have in my army. As you can see the plasma cannon is another custom piece since I didn't have any heavy weapons bits, a buddy gave me the vehicle plasma cannon piece and I converted it to a shoulder fired plasma cannon.
  7. Hi everyone, I'm trying to devise rules for 40k 9th for the HH Plasma Burner for use in my next Red Hunters chapter Fandex. Instead of just making them a class of plasma flamers (i.e. auto-hits) I've tried to interpret the HH rules in the 40k setting. I've also changed the name of 'Plasma Incinerator' to 'Plasma Liquidator' to avoid confusion with the new Primaris weapons. Thoughts and feedback are appreciated! Plasma Burner and Plasma Liquidator Weapons The Red Hunters Chapter is rare amongst the many chapters of the Astartes in that they house a large repository of ancient Great Crusade Era weapons within their Chapter Armorium on Fortress Montsegnur. This includes specialized plasma ‘Burner’ and ‘Liquidator’ weapons, a dangerous offshoot of more common plasma technologies. These weapons vent plasma gas through a magnetic bottle in high-speed jets. Any enemy caught in the path of such a jet is quickly reduced to liquified molten slag, the pressurized torrents of raw plasma flame steadily leaving no trace of the targets presence. However, the magnetic fields that keep the super-heated gas contained are fragile and emit a low-intensity field of radiation which can affect a marines’ long-term survivability. Worst still when the energized raw gas is overcharged the containment can rupture, incinerating the bearer of the weapon in a localised firestorm of raging plasma flame. The rules for PLASMA BURNER and PLASMA LIQUIDATOR weapons are repeated below for ease of reference: Weapon Range Type S AP D Plasma Burner 12" Assault D3 6 -2 1 Plasma Burner (Overcharged) 12" Assault D3 7 -2 2 Plasma Liquidator 18" Heavy D6 7 -2 2 Plasma Liquidator (Overcharged) 18" Heavy D6 8 -2 3 In addition, all PLASMA BURNER and PLASMA LIQUIDATOR weapons have the same PLASMA FLAME ability which is described below. PLASMA FLAME: Each time an attack is made with this weapon the user may re-roll any failed hit rolls. When hit rolls are made using the ‘Overcharged’ profile an unmodified to hit roll of 1 results in the attacking model being destroyed after that attack has been resolved.
  8. I need quite a few phased plasma fusils, and I was wondering has anyone converted these? Any suggestions how to do this? I'm tempted to be lazy and simply use plasma guns, but it doesn't feel right. http://www.beastsofwar.com/wp-content/uploads/2015/01/Forge-World-Thallanx-Cohorts.jpg Any advice or ideas are very much welcome!
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