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  1. So after quite a long hiatus, I'm back on the B&C. These days I paint and collect a lot of different Space Marines Chapters, so I figured that the Hall of Honour is probably the best place for me to show what I've been up to recently. To begin with, here's a small selection of some of my painted Space Marine models. Death Eagle Veteran, in the classic Rogue Trader colour scheme. Captain of the Golden Halos Chapter. Flesh Eaters Veteran Sergeant. Carcharadons Tactical Marine. Angels Porphyr Intercessor. Red Talons Tactical Marine. Void Scorpion (homebrew Chapter). Howling Griffons Tactical Marine. Brazen Claws Assault Intercessor. Golden Hands Tactical Marine (homebrew Chapter). Blood Drinkers Space Marine (based on Rogue Trader artwork/cover of White Dwarf 137).
  2. Hi there folks, this is going to be a log for me to post up all those small one off projects that we find ourselves constantly drawn to. There's going to be a mix of building and painting projects, maybe even some terrain too! To start off with I've got an Executioner/Judiciar from the Dark Angels, or perhaps one of their successor chapters, I'd like to hear peoples' opinions on the model, both in general and in regards to what he should have adorning his power pack. Plain: Angel: Icon: Banner: Skulls: Thanks for looking and if anyone has alternative suggestions for decoration, please suggest those too!
  3. Hi everyone! Long time lurker first time poster, wanted to start a thread to help with motivation for my new crusade. It's a combination of new purchases in the last year and an old firstborn force I tried my hand and I'm now rescuing, from 8 years ago when I was 16 and didn't pay attention to mold lines! Forged in the fires of the Imperium Nihilus comes The Ardent Vigil Crusade. A combination of Armageddon firstborn veterans and fresh primaris recruits now wrestling for control with chaos forces in a sector containing several Imperial Shrine worlds at High Marshal Helbretch's behest. I might write up some proper lore later but the rough idea I have is they are wary allies will a big culture conflict, the new primaris recruits not adhering to the chapter's tradition. For now here is the painted group, as well as Templars we've got assassin allies as well as the local guard infantry that I usually speed paint with drybushing and washes to blow off steam. And finally my conversion triumvirate, left to right is a jump captain, jump chaplain and the Helsreach legend himself.
  4. +++ Quintus let the slightest sigh escape his lips and he watched the coldness of the air trace the outline of his breath. He could hear the rain pattering across what little remained of the building’s roof. He found it calming. The arrhythmic sound helped clear his thoughts in the remaining moments before his squad would strike. For three days, he and his fellow Eliminators waited inside one of the only buildings that still overlooked the city’s main roadway. Before the Tyranids landed in force and began reshaping the planet with their foul biology, the roadway bore the name “Petitioner's Lane.” But any petitioners who once walked these streets fled long ago or suffered worse fates at the hands of the city’s new occupants. The Eliminator sergeant could hear the xenos moving below on the street. The telltale click of Tyranid claws on the shattered masonry set his teeth on edge. Their corruption offended him and he could feel sheer hate pulsing behind his eyes. For three days, Quintus’ squad had watched the aliens construct and grow their horrible breeding pools all across the city. Lesser forms, with the sheen of birthing fluid still coating their skin, streamed out of these organic factories constantly. The screeching never ceased. The enemy chittered and screamed of a victory that the Imperial Fists would soon deny them. The largest of these breeding pools sat across the lane from their building. If the swarm required it, the pool could create massive creatures capable of matching a tank in size and firepower. Quintus and his men knew this from their briefing before deploying three days ago. The briefing where the Captain of the Fifth asked that they bear the indignity of waiting inside an occupied city, watching the foe corrupt it, and not firing a single shot until a high value target revealed itself. Miserable work by the standards of any warrior. But Squad Quintus obeyed and waited. They waited for the thunder. Then the thunder came. And the sky opened. Thunderhawk Gunships in the bright yellow livery of the Imperial Fists appeared suddenly through the clouds and rushed towards the ground. Smaller craft danced in front of them and rained death down on the flying Tyranid forms that swarmed up towards them. The Eliminators watched their brothers descend to the planet wreathed in steel and with their colors born proudly. Quintus kept his misgivings to himself and turned back towards the Tyranid pool. The surface of the pool began bubbling with gestation and Quintus motioned for his two brothers. The knelt on either side of him, las fusils at the ready and steadied on the broken windows that looked out across the lane. Something massive took shape in the alien structure below them. Even in a half-formed state, Quintus could tell that the creature could easily crush an Astartes underfoot with its sheer weight. A pulsating cannon formed along the creature’s spine and it gave an ear-splitting roar of pain as the hive mind of the Tyranids spontaneously rewrote its genetic makeup. Quintus motioned the word for “wait” in battle-sign. His hands tensed as he did so. After three days, condemning his brothers to waiting for even another second felt like cruelty of the highest order. But as the beast below emerged from the fluid that birthed it, Quintus finally loosed his hand and pointed directly at the Tyranid monstrosity. At this command, the two Eliminators beside him opened up with a volley of shots from their las fusils. Beams of white-hot energy sprang forth from the barrels of their guns and punctured the newborn creature faster than the eye could track. The beams both penetrated and cooked the Tyranid. Quintus watched with no small satisfaction as the beast’s many eyes began to boil and then burst from the las fusils’ heat. It made one last whimper of pain and then fell to the ground with a thud. The comm unit in Quintus’ ear buzzed with static for a moment before a voice commenced speaking. “You did well, brothers. We have landed. Regroup with us at the main gate to the city. The Tyranids’ infection ends here.” At those words, Quintus felt his muscles relax. The tension of the three-day wait left him at the knowledge that his brothers safely made planetfall. He released another quiet sigh as his brothers ritualistically checked their weapons. After they finished their inspections, Quintus motioned towards his two fellow Eliminators and they all began the long walk down towards the Petitioner’s Lane.
  5. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ “When you are beset on all sides, and hope sieves through your fingers, look to the skies. During these hours of darkness storms will gather to blanket the Emperor’s realm, and from them, he will cast down lances of lightning upon the unrighteous. Look to the skies, from there comes salvation.” -16th Canto, the Saga of the Tempest +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the beginning of a new Saga. This blog will be a record of my ongoing project to create my own little corner of the Warhammer 40,000 universe; The Storm Lancers chapter of Adeptus Astartes. It will be a repository for the lore and writings I've come up with in support of this hobby project, as well as actual progress pictures of self-same project. The goal is to eventually create a full Battle Company of the Storm Lancers, specifically the 2nd Company, led by Captain Olyndicus. I'm hoping that posting this stuff, both pictures and fiction, will help keep me motivated to actually finish it, as I have a terrible habit of leaving my projects half-finished, both in this hobby and in other creative pursuits. The original inspiration for this project comes from a deep love of one of the core features of the setting: the existence of feral and low-tech worlds. It is one of the ideas that just drips with the grim-darkness that the setting is built on; that in a vast interstellar empire the lives of any great mass of it's citizens are so unimportant that they will allow entire planets to live in ignorance of such wonders of technology as gunpowder or sanitation, while others are granted access to life extending wonder drugs and other science fiction miracles. And to top it all off, apparently the genetically engineered super soldiers that help safeguard this horrible institution prefer to recruit from these places? It boggles the mind! It's such a ridiculous concept that it has been lampshaded in-universe, notably by the returned primarch Roboute Guilliman. So of course I have wanted to do something with this concept since roughly 4th edition. And this is what I have come up with: The Storm Lancers, Eternal Guardians of Taloth and Megiddo An Ultima refounding of a chapter wholly lost in the defense of the Imperium centuries ago, who now stand guard on the far side of the Cicatrix Maledictum against the ravages of the encroaching night. They seek glory, the currency of heroes, in order to work themselves into the never ending Saga as the galaxy burns around them. Those that benefit from their salvation would care little for the motivations of these Angels of Death, nor would they know the enormous cost of such martial zeal. Not since the crusade fleets of Indomitus deposited the Storm Lancers on the fortress-moon of Andunor has the chapter been at full strength, and the urge to take the fight to the enemies of mankind threatens to undo every strategy undertaken by the chapter. So far, I have completed a fair number of the core of the battle company, the Intercessor squads. I am waiting on some custom transfers that I have had commissioned, so none of these models have any transfers or markings on them yet. There are also quite a few details that need to be finished, as only one of the Sergeant's Thunderspears are fully painted. Due to the curious nature of the chapter’s history, the culture of the Storm Lancers is one that owes much to the world from which it recruits it’s warriors. The original chapter did have a culture that reflected the founding progenitor it hailed from and millennia of service, but that has been almost entirely lost. The primaris marines who formed the initial core of the refounded chapter were similarly only barely affiliated with the culture of the White Scars from whose gene-seed they were forged, being that they had been created in the gene-foundries of Belisarius Cawl on holy Mars. And once removed from the fleets of the Indomitus Crusade, that influence was gone. The only one left was that of Taloth, and the determined aspirants and later astartes that once called that world home. Now, almost two hundred years since the end of the crusade and the refounding of the Storm Lancers, this cultural shift has taken many forms, and has reshaped much of the chapter. New forms and rituals are undertaken in addition to the rites laid down in the Codex Astartes. New battle formations and honorifics have been devised and bestowed based on ones common to the proud warriors of their native world. The most obvious examples of this change are the chapter’s approach to warfare, the importance of records and rituals, and the spiritual links between tribe and chapter. On Taloth, war is mostly waged through the use of cavalry and chariots. Most warriors are deployed at least initially on the backs of beasts of burden, with even infantry using mounts to redeploy rapidly in the manner of ancient dragoons from cultures on old Terra. Large six legged creatures serve as fast moving support platforms for all this cavalry, with large howdah perched on the back crewed by multiple warriors. When these natives became aspirants and eventually astartes, they brought with them this love of mounted warfare. They descend into war like a thunderstorm. Fire support obliterates enemy emplacements and pins the foe in place, allowing grav-transports to surge forward and rapidly deploy squads into the deadliest portions of the assault. Their eager cargo then surge forth and put the gene-wrought might of the adeptus astartes to singular use by tearing out the heart of the enemy in brutal close combat. And all the while, this brutal charge is carried forth by the sheer martial joy exuded from these ceramite giants. Songs carried by gene-enhanced lungs, great booming bursts of laughter and prose, all of this sounds as a clarion trumpet while the astartes of the Storm Lancers set about their righteous butchery. In addition to the intercessors, here are some models that I love the look of, but sincerely wished had better rules in game: Mythology and superstition even shapes how the marines view certain duties. On Taloth, spirits and creatures are said to haunt the world. Some of them serve Dyeus Pahter, serving as his servants and equerries, while others act in their own interests, both malevolent and benign. Of these, the most dreaded and feared are the furious dead, the Ve'co Marvos. Tales describe them akin to flocks of screaming razors, spirits stalking the dark and lonely places of Taloth searching for those who would be made dead, or are about to die. Their frightful keening and fury heralds the final end for anyone unfortunate enough to come across them, and it is said that those who hear the cries of the Ve'co Marvos while in the wilderness are marked for death. Wards and charms are worn by those who travel between the tribes to keep them away, while specific runes are carved and stones are raised to draw them to the places where the dead should dwell, like cairns and barrows. Now, when Storm Lancers dawn the armor and death masks of Reiver squads, instead of wearing their normal livery, they have come to paint their armor black, and cover themselves in the runes and hexes of death. They call to themselves all the spirits of death and fear that they knew when they were merely frightful children on Taloth, for they have become fear; They are the Ve'co Marvos, and their vox-screams of rage mark the bloody end for any enemies of mankind unlucky enough to hear them. Thank you very much for reading, and I hope you enjoyed it, for there will be more to come!
  6. After many hours of painting and re-painting white, I've finally finished the first six members of my Covid project. White Scars are an old love for me so it's great to get back to them. More to come in the future (next 5 intercessors finished approx 2022 lol), for example I got some cool plans for a shaman apothecary. The origins of the KHAR AYANGA (“black thunder”) taskforce The Khar Ayanga hail from a group of tribes living at the base of a Chogorian mountain chain, which they frequented for hunting, protection and religious rituals. A spiritual people, they were closely connected to the multitude of animal gods in the region and, above all, to the god of the heavens. Prior to the assault on Chogoris by Huron Blackheart, the mountain tribes had a long history of loyalty to the chapter and had bred generations after generations of strong recruits. However, the Broken Mountain Massacre nearly severed this heritage, as the Red Corsairs issued heavy bombardment on the mountain chain and sent a horde of daemons and cultists to swarm the survivors. The last few thousands of tribesmen were surrounded on the flattened remains of what was previously one of the central mountaintops, it giving them protection for one last time just as the Primaris Marines dropped from the skies to wreak havoc on the Chaos minions. Mad with feelings of sorrow and want for revenge, the able survivors were recruited into the Fifth Brotherhood of the White Scars due to their affinity with the elements. Fittingly, the brotherhood’s company colour suited the temper with which they swore their oaths of loyalty and vengeance. When all the beauty they had known in the world had been pulverized, burnt and ridiculed by the foulest of enemies, only one feeling remained inside their chest to guide them: Thunder. Black thunder. Sorry for the unprofessional pics, lacking lightbox etc, but hopefully you get the idea /Bjornas
  7. Okay, so I have a dilemma. I'm working on a Primaris marine force, and I really want to include a librarian in my army. I really really love the official model from GW (which I would of course make a few modifications to), but I also am pretty good at conversions, so converting my own out of a standard primaris is also a possibility. What do you guys think?
  8. So with the loss of photobucket the old blog lost pretty much all the pictures, figured it may be time to start up a new thread, one I hope to actually keep up to date, I hope. Anyway Pics... This guy you probabaly already seen. And the new guy. Next up shall be a squad...
  9. So, I kind of want to do an army of primaris imperial fists. I want the company command to be the new Primaris guys. But, I'm not sure how this fits in the fluff. I mean. The imperial fists have 10 Captains, right? I can see how you would get the odd primaris squad showing up here and there in a mixed company, but a pure primaris company? Is that a thing? I really want to use the Primaris Captain/Chaplain/Apothecary/Ancient. And, in this case, what colour should I do the shoulder pad rims. I don't want to pick some company (3rd and 5th are the nicest aesthetically) and unilaterally decide they are all primaris now, only for GW to contradict that in official fluff. That said, it's possible the 3rd company is going to be mostly replaced by primaris, didn't they get pretty badly beaten up during the Fall of Cadia? Someone has mentioned that in the Guy Haley book an 11th (Primaris) Company of Ultramarines is created (they use a light blue trim). No idea if this happens in other chapters or not. Maybe I should just come up with an ultima founding chapter of my own, with basically the same colour scheme but tweaked (an Imperial firsts version of the 'fulminators') Except I kind of want to use transfers for my chapter symbol.
  10. Long time lurker, first time poster! I've started putting together the Dark Imperium Primaris, and I've put cobbled wallpaper on their bases. This is a nice enough basic texture, which can be nicely brought out with a wash and a highlight, but I'd like to add some 3D/visual interest to the bases. However, I have never done 28mm cobbles before, and it's not quite futuristic enough for slabs of ferrocrete and rusty decking all over the place. My initial plan was to wend some alien-looking flock between cobbles to look like an overgrown and long-lost city from the DAoT, but that seems a little flat. The cobbles will be shades of grey, and I was hoping B&C could give me some ideas on what else to put on them to make them a) more interesting and more 40k. My current ideas are: - Spent bolter shells - Crushed-up bricks as brick-rubble - Chunks of cork tile concrete with paperclip rebar - Skulls? Alien skulls? A bit OTT. - Identifiable scraps of my last few bits of City of Death - Blobs of polyfilla/blutak/green stuff covered in sharp sand as rubble The army are in cream, brass and green if that affects anyone's ideas. Thanks in advance for any and all help!
  11. Hi all. I'm building up my forces since the launch of 8th. I want to go full Primaris, and I currently have the Dark Millennium boxed set, the Primaries Heroes, a Redemptor, a Repulser, a box of Rievers, Aggressors, Inceptors, Intersessors, and Hellblasters. What more do I need to acquire to build towards a good 2000 point list? I also have Robby-G painted up, so he can join the fun when needed too. I've read all the Primaris related threads and pursued the army lists to get some ideas. I'm not the most competitive player. I enjoy building and painting more, but being able to hold my own would be nice. Thanks for the help everyone.
  12. Guys I feel like we needed this topic to be stand alone as the conversation of the introduction of the Primaris is wide ranging from background, to tabletop, and is taking over some of our '8th general topics'. Hopefully this will be a good place for us to explore it and add tidbits as we discover them. For starters, the is what GW posted for the Intercessor Squad: http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kIntercessorDatasheet.jpg * For comparison the only close dataslate we have at the moment is the Rubrics. For what it's worth, their "Power Level" (cost) is "8". I did grab quite a few screenshots, so for reference here's a couple for us to check out: http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/capture-20170517-143614.png http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/UM%20Primaris%206.png http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/UM%20Primaris%203.png *Please keep the conversation civil and on topic. If you don't like the background/models/etc that's fine but this is meant to be an exploration of the new unit for Ultramarines. ++++UPDATE++++ Captain in Gravis Armour + Inceptor Squad http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kPrimarisCaptain.jpg http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kPrimarisInceptor.jpg
  13. Has anyone else noticed the error in the Primaris Space Marines book from the Dark Imperium box set? its on page 11 In all painted examples, and in the artwork, Primaris Lieutenants Have a wide White Helmet stripe with a smaller Red stripe in it Example 1 Example 2 Example 3 On page 11 of the Primaris Space Marines book, they have the helmet stripes the wrong way around, showing it as a wide Red stripe with a smaller White stripe within. I'm assuming this is a cock up, as all the artwork and painted mini's have the Large White stripe with Inner Red stripe Thoughts?
  14. So......What gives?! I refuse to believe that a launch that has been so well planned, so well play-tested and has had as incredible a set of models designed, has launched with as shoddy rules and limited playability as the Primaris marine line. The lieutenant is, in my opinion, the only primaris unit worth a damn. I just do not understand what the thinking is. Is there a long game? Is there a 5 year plan to phase out all the old marines? Reivers are so clearly scouts. Intercessors, so clearly tactical marines. Inceptors, new concept jump marines, maybe? I dont know. They offer no tactical flexibility - theyre a bunch of guys on foot. Ironically, i think the Intercessors are very well priced for their weapon and statline. But, their options and gear just makes them naff as all hell. Flip side of that coin are the Inceptors - priced into absolute oblivion. Cool guns and rules- but squads of 3 and pricing off the chain? What is GW going to do with these? Because at present, all i want to do is hack them up, stick special weapons on them, and replace all my regular marines with Primaris. For the sake of the thread, I'm not particularly interested in discussing how to make a sub-par unit workable. That doesn't interest me. What interests me is some insight into where GW is taking these guys 5 years down the line. Because its a BIG, bold step. This is not the end game -this is the start of them rebooting the model line.
  15. *Update* - scroll down for Primaris. Hello folks! Have just posted this in WIP, but thought i would also post it here as i would value your comments. Cheers all! Well, after real life got in the way (as per usual) i have finally had a chance to make some progress on my wolf pack! I have gone for the feel of a great company cast adrift in the warp a long time ago. Finding themselves far from home they continued fighting wherever needed, until the rune priests dire warnings of great danger to the hearthworld caused them to embark of the difficult and dangerous journey home. The marines are a mixture of Mk4 marines, space wolf and random other bits and I have done my best to give every model its own individual feel. Please let me know what you think. As some of you may have seen, I have finished Haakon Greymane himself (or at least his first incarnation)... And i also completed His trusted adviser, the runepriest Jorek Icehowl I have finally re-based my dreadnought (name to be confirmed - suggestions welcome )... Next up i thought some terminators to guard my Lord. I know terminators get a lot of bad press, but i like them and thought in true wolf fashion, they should be close combat orientated. They still need to be painted but here they are... I also thought some fire power always helps, and so the long fangs came to be. Greenstuffing beards and hair is an interesting experience. Unfortunately, also in need of painting, but here they are... ...and basecoated... And of course, what wolf company is complete without the Gray Hunters at its very core? 50/50 complete on the painting and some still need basing (I'm currently waiting on more slate chips). On a side note though, i'm not sure what colour to edge the bases... In the construction stage, is another potential lord/WGBL... And to come is a mob of blood claws, another dread or two (including Bjorn),some armour (thinking Land Raider Crusader, razorback and some rhinos) and some wulfen. Maybe a flyer or two? oh and there is a knight lurking in the wings. Still working on some comversion ideas for that... Anyway, i hope you like them so far. And as I say, any comments/feedback most welcome. Cheers, GM
  16. Marines Malevolent and Primaris is a bit of a strange combo, mixing old & ramshackle with new and shiny is a bit contradictory. The whole concept of them having primaris takes away a bit from their whole chapter flavor in my opinion. None the less, I'm sure there are many lore excuses that could be made for it to fit into their story. I tried portraying the worn-down feel when making them, switching out armour parts with older marks, and a plentiful dose of weathering. I also tried out Chipping Medium for the first time, which I feel works better on larger miniatures. Will probably abstain from using it on future marines in this force. Either way I'm having a fun time doing miniatures leaning towards a more tabletop quality. Intercessor Squad 1: Intercessor Squad 2: Hellblaster Squad: Contemptor Dreadnought Garibald the Honourable - Veteran of Armageddon, Crusher of Foes, Scourge of the Weak: More stuff coming up eventually.
  17. So I'm making a full primaris army atm and I remember in the mini 'dex that comes with dark imperium it shows that the colours of the pauldron trim denote battleline, close support and fire support. I want to include these colour markings in my force but I can't for the life of me remember what they are (and I can't find my mini 'dex to check) If someone has a copy of the book would they please be able to either attach a picture of the page or simply tell me what colours they are? I can't find it online or in the new SM codex. Thanks in advance for any help! (I hope this is in the right place, I'm sorry if not!)
  18. Soooo, it's been a while since I haunted these parts. I took a bit of a break from 30/40k this year, putting my beloved Iron Warriors on hold. I had a brief plan to paint some 40k marines for a chapter of my own design, in a more high tech theme, but that never went anywhere. A few months later though, GW do most of the work for me and gave me the Primaris marines. Higher tech, bigger, better space marines? Why yes please, thank you sir. I love the Primaris marines, they are everything Space Marines are supposed to look like imo. And conveniently the new units perfectly suit the style of the Corsairs I had envisaged - brutal short ranged units specialised for boarding actions and zone mortalis combats. Fluffwise - the Corsair's are a Dark Founding chapter of unknown heritage, specialising in void warfare and boarding actions. They are broadly codex adherent, however the high attrition cost of their methods of warfare results in higher casualty rates than most chapters endure, which ensures they maintain a larger than normal scout company and recruit aggressively to replace losses. They are a fleet based chapter without a home world, recruiting from the slums of hive worlds they visit or from amongst juvenile gangers and pirates captured during combat, favouring aspirants who show fearlessness and aggression. During the preparation for the 13th Black Crusade, the bulk of the chapter, around seven companies, was committed to the defensive fleet stationed at Cadia. The resulting destruction of the Gate and formation of the Cicatrix Maledictum left the scattered remnant's of the Corsair's on the verge of destruction. Recent decades have seen the slowly rebuilding chapter commit its forces to the Indomitus Crusade, taking part in numerous battles and campaigns alongside their brother astartes and other Imperial forces and making several forays into the Imperium Nihilus. The primary objective of the chapter and acting Chapter Master Jeor Catello is to discover the fate of their missing companies and to recover their prized battle barge Herodius Nero. As thanks for their service in the Crusade and to aid the Corsairs in recovering their operational strength, three companies of Ultima founding marines, along with stockpiles of new MkX power armour were awarded to the chapter during the Triumph Donatus of Viatorus, along with the newly commissioned battle barge Incendiax. Currently the Corsairs are in crusading alongside allied Imperial forces in the east of the Ultima Segmentum where they are attempting to chart new passages through the Great Rift and establish communication with lost Imperial worlds. Brother Hyax of the Corsairs, 4th Company, 3rd Squad, seen bearing inverted Omega campaign badge showing service in the Indomitus Crusade. http://i.imgur.com/cwk4TkJl.jpg http://i.imgur.com/aXq5LoJl.jpg http://i.imgur.com/2r9igMJl.jpg The scheme is a reimagining of my original Corsairs chapter, with a more thought out colour scheme that I like a lot more. Opinions? Thoughts? Too dark? I've not yet added any weathering to this guy, and I'm not sure if I should or not. Usually I would, but I'm deliberately trying to challenge myself to paint a more clean, crisp style of mini and make better use of decals.
  19. So here's the start of my Reivers for a new Counts as army of Dark Angels called "The Brotherhood of steel" loosely based around Fallout 4 (video Game) will try to cross BoS colours and ideals with Dark Angels theme and see what i get to make a chapter from it all. here is the scheme for the Reivers (going with the Blue Base's) most of the army will be simply weathered metal with some Death world forest(GW's olive drab ) mixed in.. here's the Reivers - another 3 to go,after this squad is done its a Redemptor Dread and the DA Lieutenant... then i may have to choose to paint the regular stuff required for a DA army Cheers,Mithril sorry for poor lighting pics,sony xperia phone cameras are not top of the line ...
  20. Hello brothers! I'm a longtime traitor (CSM) player who loves the primaris range and wants to start a DIY primaris only chapter. I'm thinking either they'll either be a iron hands or imperial fist successor chapter. Have a color scheme for the most part and now just struggling with a name. I would really love to incorporate something related to bears or ursine in the name as the fluff of I've written is related to them. So far I've come up with the ursine praetors, the war bears and then the ashen wardens. The last is the only one I like but has nothing to do with bears so that's a last resort. Any ideas? Here is the WIP scheme: http://www.bolterandchainsword.com/gallery/image/228027-img-18 http://www.bolterandchainsword.com/gallery/image/228028-img-18
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