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Found 15 results

  1. Hello, guys! I've decided to participate in the "E Tenebrae Lux IV" painting challenge and make this topic to reveal my progress in collecting "Red Corsairs" - a Chaos Space Marine Chapter . In foreword I'll display my relations with CSM army. I have tried several times to start CSM army years ago and until recently can't find right attitude for myself to continue work for a long time. Right now I build my CSM army around "Huron Blackheart" and his "Red Corsairs" CSM Chapter (former Astal Claws chapter). Badab war story told by FW, especially it is sorrowful part about Astral Claws downfall - very loyal to the Imperium SM Chapter - manipulated by some concealed figures from Imperium of Man and Realm of Chaos alike, hooked me deep inside. In my vision Huron is crippled in body but strong in mind. He is still a loyal subject of God-Emperor of Mankind and will fight for the Imperium no matter the cost and indiscriminately with means (i.e. fight Chaos with it's own hands). The army (or may be better to say - collection) will consist of: - Huron Blackheart; - elite units in Red Corsairs colours (former Astral Claws) - Chosen, Terminators, Raptors and Bikers; - other units are from various CSM warbands - loyal subjects (pawns) to Huron; - various Demon engines and Demons (much later). It must be noted what CSM army comes with variety of colours. Very good stimulus by itself as I fall in love with miniatures painting. Below are already build models: - Hellbrute. Painted it two years ago simply because the model is great and without any relation to Red Corsairs (or intention to build CSM army):
  2. Hey guys, Works been insane, so I haven't had time to do batreps of my games but I wanted to really try the new Renegades rules and I was a little disappointed. I thought this Deathguard matchup would actually favour my setup.... it was a fun game and I thought I'd share some of the highlights/lowlights! Unfortunately I'm super short on time and gotta run to a meeting so please excuse the brevity of this... The game was Maelstrom (2000 points). He got to go first, and his army being Deathguard was largely footslogging, with a Pred, and 2 Helbrutes. Lots of Poxwalkers of course, Typhus, and a large contingent of it all was of course from the Dark Imperium box set. One thing I realized I missed was he had 10 Termies I believe. They were obviously not "deathguard" but played as such with a good mix of plasma, and an Autocannon. Otherwise nothing unusual in his list... a Plague caster, plague marines, etc. My list roughly was: Huron Sorc Exalted Champ (MoN, plague blade thingy...artefact, wounds on 2+) Cultists x 3 squads (one was 13 dudes, extra points) 7 Possessed (had to proxy some Mutilators in there, I'm expecting stuff in the mail.. Vorbak) Landraider w/Havok 4 Spawn 3 Oblits (always have, always will use these guys). I had a second detachment (outrider? Fast attack one) Daemon Prince, MoK, set of talons, wings, 5 Warp Talons 6 Bikes, Chainswords, 2 with bike mounted Meltaguns (maybe should have went with flamers but realized I had no decent AP shooting in this list). Champ w/Poweraxe (bad idea) I think the Spawn were in here. Baledrake. My army: My army is an ecclectic gathering of missfits from my old metal Huron (missing a thumb!) to some Thousand Sons cultists, World Eater models, and some Crimson Slaughter stuff (Ex. Champ and LR). His first turn is largely uneventful, but he does have a full Lascannon Pred.... that thing just rips into a piece of my Landraider...... it losses a lot of wounds, but is just ONE above being in the second damage tier. This stings, but I get away without giving up fist blood. First turn using my Renegade 'skills' I simply advance everything. He's making a play for the center of the table with his Poxwalker farm and Typhus in the middle of it... Now I've played with my own Deathguard enough to know that the Poxwalkers are a giant tarpit, so I shoot them from a distance and pull back my Cultists but I know he needs cards (objectives) in the mid / my zone of the table. My Landraider moves, and completely blanks on hitting his Predator which has the psychic -1 to hit power on it (wouldn't have mattered anyway). \ - First turn assault? Maybe... but it was ugly. So really uneventfull but I do get first blood from my Oblits coming in the right flank and pounding something down... can't remember what. The inevitable Poxwalker blob is advancing to my edge. - I watch his Helbrutes take quite the toll on me..... combined with the Predator, my Landraider is down to the first damage rating, but I still haven't hit a thing with my Landraider. - I clearly have no shooting, but my army is built to advance, and assault. I forgot something... T1, my Baledrake flew up with my Spawn advancing, and the Bale Drake assaulted a squad of Plague marines, but the Spawn did too even with a command point re roll and the Baledrake got owned by a fist and the other dudes. - So I realized the Mid is totally swamped.... It's going to grab all the objectives, and sit in the middle and stick the joint up like a clogged toilet that can't be drained.... this forces me to move the bikes off the flank, and 'block' the middle..... - Trying to 'unclog' the toilet. - With things really blocked up in the middle at best I bought some time. The right side was now only flanked by my Daemon Prince, and Oblits (bikes left them alone). - My Daemon prince alone was a bad move. he charged into a squad of plague marines, and the way my shooting was going, I couldn't kill anything so I thought what the heck and did a charge with him into the plague dudes, but wiped them out in a turn, which left me in the open.... My Oblits were ignored, he was afraid of the D.P so his Predator opened up on my DP and wiped it in a turn. (with I think a Helbrute's help) - The other Helbrute took my LR down to 1 HP! - So my right flank is gone... I have a couple of Oblits left, but although they are rolling 'average', they really aren't putting a dent in any infantry because of the layering of saves... Resilient saves are being made at an alarming rate. - Everybody out of the bus. - I think I got this a bit mixed up... .sorry. This is turn 2 on the left flank... my LR limps to a halt, Huron and the funky bunch get out with the sorc. - Anticipating a big push on this side, I deep strike the Warp Talons to meet up with the Spawn and Possessed for a giant multi assault... the likes of which I wouldn't be able to do in most Turn 2 games. I was easily as far as I needed to be with Renegade rules. - The Sorc casts Warp time to make sure the Warp Talons cannot miss their CC charge. Sorc also casts the cancel invuln saves power, but it is canceled. Huron casts the +1 Strength, toughness, attack thing on him self... get this, he rolls two 6's. And Perils! I use a command Point, re roll one of the 6's... it's another 6. So now I roll yet another 6 as the result and he's down by 3 wounds! Ugh. - This was a sign of bad things... the assaults go off, but I can't damage anything. Warp Talons kill 2-3 guys, Spawn kill a few guys, but Huron does little, and the Possessed do squat. Their random attacks (thanks GW for more random) roll a 1 for three combat phases... they seemed like a horrible waste of points. - I lose almost as much as he does, but my inability to kill anything is worstened by the fact that THIS is the main thrust of my army which I have carefully planned to take out a third of his army with, but I bounce hard. - So we made it... now what? - The Deathguard hit back just as hard, but I don't have near the resilience. Typhus opts to leave the Poxwalker farm to help out... by my calculations with my overload on this side, I foresaw Typhus coming in, but what I didn't see was that very little of his stuff would die. - I still have the upper hand in this side, but not for long..... I would roll another 1 for the possessed, and the Warp talons would hit and wound about 8 times on his last Plague Marine. He would save all of the wounds from all squads on that one Plague champ with armour or Disgustingly Resilient. Then fist them back, causing a few deaths. - The Helbrutes wade in and I somehow kill one with Spawns, but they wreck the squad in return (I think I interrupted). Everything is fading here on my end. Huron killed one dude. - On the right side of the table I lose an Oblit, and this keeps his Predator busy and distracted from my 1 wound left Land Raider. - The mid is going badly now.. the Bikes were holding on okay, but shooting all those combi bolters is what they do 'well'... not assault... and his Termies came down.... The bikes were smoked as the Pox walkers retreated, and the Termies came in shooting, and hitting... I survived the first combat turn, then I faded. - Huron's last stand? Typhus joins the fray, the Plaguecaster is in, and a Helbrute vs Huron, a spawn, and the Exalted Champ. - So Huron is the first to die...easily to Typhon, he never had a chance. - The Exalted is put down to one wound and does very little in CC. Even against a character. The saves/DR saves are too strong. - The Spawn dies. - The Bikes are removed by Termies - My Warp Talons (down to 2) + my last 4 Possessed still cannot kill one Plague Champ in the ruins. he saves with armour, and DR saves, and I can't get through all those saves and T5. Of course the Possessed rolled a 1 again for a tremendous 4 attacks. END GAME: - His turn has him hunt my Sorc down with his plague caster. He got to swing first, but really the Smites added up over the game and I took a bit of a beating in the psychic departement. - In his turn the Helbrute, and Typhus had easily overwhelmed Huron, Exalted Champ and Spawn, so at this point they have rolled over into the Warp Talons and Possessed. I see what's coming so I blow my last CP's on an interrupt. It doesn't make a difference. He's got me down to a few Warp Talons and 2 Possessed. Of course now I roll a whoping 2 attacks each for the possessed, but the Toughness/saves/DR saves prevent me from killing that last Plague Marine yet again... unbelievable. - So Typhus, and the Helbrute, and the single PM overwhelm the Warp Talons, and 2 Possessed. Huron is dead, the Sorc is dead, the bikes are gone, DP is dead, Baledrake gone... all I have is a 1 wound LR, A few random squads of Cultists and 2 Obliterators so I call it. POST GAME: - This was a hard one to take. I came to a few realizations: There's no point being the first into the fray if you can't remove saves, or do the wounds necessary to overcome the math. T5 is a really difficult hill to climb for this army. I was into him early, and fast, but this was actually to HIS advantage. He hits harder, and outlasts my army with sheer resilience. My army does not hit hear hard enough to be confident against something like this. It was like chopping down a tree with a rubber mallot. - The DP was good. Huron was bad. The Sorc was 'okay' but underperformed this game. The Exalted was 'good' but perhaps a bad fit here... I didn't feel like I had anything take advantage of him. I feel like he's better suited for WE. (I just had crappy attacks at every level). - The Bikes were bad. Bikes just kind of ... hang around. I used them out of the gate in 8th and didn't like them. They went down in points so I thought I'd try them again.... not too impressed. - Oblits. Probably tied for the DP with effectiveness. I misused him but got a glimpse of what he does and it could be good for my World Eaters. It was an enjoyable game... I was outshot, outlasted, out assaulted, and I had no board control after T2 which is game over in Maelstrom.... but it was fun. I really enjoyed playing my own Deathguard and enjoy playing against them.
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