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So I really need to clean this thread up and make it less disorganized and stuff. So in here you will find: 40k Grey Knights Adepta Sororitas Inquistion Exorcists Chapter Deathwatch Militarum Tempestus Adeptus Mechanicus Imperial Knights Raptors......No longer have this army Thanks GW 30K Raven Guard Adeptus Custodes Sisters of Silence Necromunda Redemptionist Completed models/ squads HQ Terminator Librarian Reynald de Vichers Inquistor (Interigator) Abygayl Selene Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad De Plessiez HEAVY SUPPORT Purgation Squad Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan Raptors Hqs 10th Co Chaplain Arthurus Phobos Libraian Hes Elites Chief Apothercary Chraddas and Apothecary La Rocha 5th Scout Squad led by Veteran Sgt Helios Troops Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Other Project Back to Badab Kill Team- Raptors Team 7 909th "Hell Rain" Charlie Company (Inquistorial Strom Troopers) Hqs Ordo Malleus Termiantor Inqusitor Lord Martyn Odum Ordo Malleus Inquistor Lord MyKel Westen with his Alcolytes Commissar Lord Kiera Lynx Elites Troops Alpha Squad Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Order of the Valorous Heart Hqs Elites Troops Fast Attack Heavy Support Dedciated Transports Flyers Lord of War Terrain Completed Grey Knight Group Shot (12/05/2021) Raptors Completed Group Photo (02/23/2021) Order of the Valorous Heart Completed Group photo (11/07/2021)
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- Adepta Sororitas
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Greetings Worshippers of the God Emperor! I've been playing since 2nd Edition and my favorite army has always been Adepta Sororitas, Sisters of Battle. Over the years I amassed an army of at one point was 13,000 pts...when the vehicles were plastic, resin and pewter parts. In years past I played as Order of our Martyred Lady, Order of the Bloody Rose, Order of the Partheon Custom order. This time around I am going with the Valorous Heart as I like the rules and they fit my style of play for sisters. Edit: With 1oth edition Codex in hands my Order that was once Valorous Heart has returned to being a Daughter of St. Katherine. Blessed be her name. 07/01/2024 WAR When GW released the Plastic Army Box I was lucky enough to get it on preorder. I eventually traded some terrain for the models out of the boxed army to a local store. Earlier this year I began picking up the models I did not have....pretty much everything not in boxed army. A few weeks ago I stated my build after I scored Piety and Pain box set locally for retail from another gamer. I have my first game of 9th ed coming up in a few weeks against a long time friend, so figured he should be on the first one to face my plastic sisters army since he has face the pewter horde many many times. Heres the pictures of the grey plastic horde: From Front Left: Canonness, Celestian Squad, Repetina/ Repentia Superior, Retributors, Dominions, Seraphim, Hospitaller, Imagifier, and Palatine Seraphim Battle Sisters Squads I'll get better pics once I get started painting them.
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Updating my Blog of completed models Grey Knights HQ Terminator Librarian Reynald de Vichers Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper Servitor Squads Montessa and Calatrava TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad Philip De Plessiez HEAVY SUPPORT Purgation Squad Everand Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan
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- Grey Knights
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So i've recently taken the plunge and decided to get involved with the Sisters. All my other armies are Imperial factions, and given the lockdown situation here in the UK, I thought it was the perfect time to start a new army. I'm also going to try and convince my other half to have a game, and what better way then her having a far future version of herself on the tabletop. I recently got the Codex and a Canoness, as my first/test model. Again, I let my girlfriend pick the paint scheme and we ended up with this... So i've just placed my second order, got a box of sisters and repentia on the way. I've drawn up a few lists at points values, so I'm working towards my first 500 points now. After next pay day I plan to pick up another box of sisters and Celestine so i have a enough models for a battalion and expand from there. I've gone for a homebrew Order so I can run them as any Order in game. I'm also cooking up some fluff for them, just background, so I'll post that at a later date. Any advice for a new start is more than welcome of course. Thanks
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Chapter 1- Shadows of the war High towers pierced a haze filled skyline. Scaffolding stretched to the edge of view, work on hive spire Infernus continued to this day. The great Third war for Armageddon had left no hive unmolested. Down in the smog-choked streets the masses ebbed and flowed in their usual dutiful nature, the work of the Imperium never resting. Among the teeming crowds a woman walked, her ashen skin and ivory robes causing her to stand out among the muted colors and filth. To her flank lining the sides of the street are the downtrodden, the battered poor too worn by the last war to contribute to society. They held their hands skyward in alms, praying for any small mercy. The woman walked among them tracing her fingers along their up turned palms and whispered small prayers. While thrones would serve to fill their empty stomachs, she had none, nor did they care — for only she could provide them with the Emperor's salvation. Walking among these sad souls the woman's attention is grabbed by a peculiar individual. This dirty scarred man wore a worn cloth over his eyes and attached to the side of his head are a perilous looking bundle of cords connected to a hovering servo-skull. He doesn't hold his hands out in alms, but instead outward to invite her forward. "Alloh, mum, wouldn'yah in be interested in 'ere'n the Emperor's way?" The man chortled as he gestured toward a set of cards. The woman recognized them as the Emperor's Tarot, a crude divining of the Emperor's will that was both immensely popular and not entirely sanctioned by the Ecclesiarchy. "Citizen, what is your name?" Her eyes drifted toward the servo-skull, "And how did you come by such an immaculate piece of technology?" Her questions were of an authoritative nature, but her expression was soft. "Alvis, mum, and this is my boy Tobias." The man said with a smile, and as he did so the cadence in his voice changed as if a veil had been lifted. "You must wonder how an old beggar might come by a piece such as this? A fair question." He leaned forward toward the woman and lifted his hand to conceal his words to her ear, "I was an Administrator of the Historium Imperialis in hive Helsreach, good pay you know? Well, in the great war I took my family to shelter in the Historium's sanctorum. Eventually the Green Bastards breached their way in, I thought all was lost when suddenly a battle broke out! Emperor save, Astartes clad in black armor had come to save us! However, in the resulting melee an explosion went off near my family. The flash blinded me, and mortally wounded my son. In his dying breath he lamented not being able to serve the Emperor as I had. I was so distraught that I did the only thing I could think of, I gathered all my wealth and took him to the holy Mechanicum here in Infernus to grant him his dying wish... So now together we spread the word and light of the Emperor." The man smiled to the woman wearily, it was clear reliving those sad few moment weighed heavily on him. She gazed somberly at the Servo-Skull as it's mechanized eyes focused on her face. "He says you look like one of the Emperor's angels mum.." Alvis says breaking the short silence. Smiling she brushes the cheek of the skull in a reassuring manner. "I am merely his daughter Tobias, as you are his son, we are all his children. But I know truly his smile is upon you." "Sister Octavia." A stern female voice interrupts. Recognizing the voice Octavia turns her head to acknowledge it. Standing before her are two women clad in gleaming silver power armor, Battle Sisters of the Argent Shroud. "The Canoness is recalling the Superiors for council, we're here to escort you." The Battle Sister continues, then turns to confirm contact over vox. Sister Octavia glanced back to the old man one last time, "Go in the Emperor's light." She said before turning to follow the Battle Sisters. The teeming masses part, like flowing water around stones, as the entourage made their way back to the transport. The trip took several hours, as the ruined infrastructure of the hive left little option for tracks back to the Astroport. Upon arrival to the port, Octavia was greeted by the sight of several of her fellow Sisters. Many had been deployed to the nearby Hive spires to provide spiritual and medical support to the suffering. Many more had been called in to assist the greatly diminished Arbiter force to reassert order. Within moments they were boarded on the transports and heading toward their base of operation, the Grand Cruiser 'The Pyres of Jubilation'. The ancient voidship had been gifted to the Argent Shroud by the Mechanicus and featured a massive Cathedral which housed it's main gun battery. All around the Cruiser swarmed throngs of support craft and pilgrimage ships, making the trip all the more perilous. Once they had boarded the Jubilation, the Superiors were met by the escort that would lead them to the meeting space. Corridors were filled with chanting and prayer, the air choked with incense, great halls expanded into the distance with filled pews of wailing faithful. This did little to distract the Sisters as they made their way to the command hall. They arrived to the space where none save them could enter, the escort left behind as guard. Entering the command hall, a large room surrounded by monitors and with a large steel table in the center, they found Canoness Carmina with two others by her side. First was Sister Superior Moira Tanneric, a Seraphim, and a legend amongst her peers. Her martial prowess was unmatched among her sisters, and when not on the front lines she could be found by the Canoness's side. The Other was a man, well dressed and highly decorated, he was clearly a member of the Adeptus Arbites. "Sisters, please sit." Canoness Carmina gestured with a hand, her expression one of grim resolve. "This is Arbitrator Lord Griffith, it is an honor to receive him, but he comes bearing ill tidings." Griffith stepped forward and laid a data-slate he had in hand on the table. "Ladies, this is the situation." He flicks his fingers across the data-slate and the monitors machine spirits crackle to life within the room. The screens filled profile photos of dozens maybe even hundreds of missing persons reports. "Two years before Ghazghkull's return we were investigating a sudden influx of missing persons, predominantly from the manufactorum, refinery, and mines beneath the hive. At first we'd considered ganger activity, it's not uncommon for groups to impress heavy industry workers into their ranks, but investigation revealed that the underhive gangers too were suffering from missing members." Griffith thumbs through to a particular profile then continues, "Six months into the investigation one of our own decided to go deep under cover, undergoing extensive cosmetic surgery, in order to blend in and ultimately get abducted." The profile pic shifts from the nondescript miner into the Arbite investigator's dossier. "Within six months he'd uncovered the answer to our mystery... A perverse and massive cult, dedicated to the Emperor, had sprung up in the bowels of the hive. He reported that several of the people we'd interviewed had been involved and had concealed its existence. We'd determined that a purge was the next logical step but our Investigator interjected." Griffith rubs the bridge of his brow in frustration. "He assured us a purge would be insufficient; they were well organized, mobile, and we hadn't located their leadership. So we relented and focused on getting him deeper, once we located the head of command we would make our move." Griffith then removed the smattering of photos and brought up a single image of a handwritten letter. "Six month before the initial invasions our Investigator made contact with us again finally, this letter... In it he details his infiltration of the cult. It's the last communication we had with him before the war began. In fact, after receiving this, related cult activity goes dark. In the letter the Investigator mentions a great tide washing over the Galaxy." Griffith closes the file and the vid screens go dark. "I'm telling you this because 48 solar hours ago reclamation crews returning to the mines uncovered this..." Pulling from a pack on his hip Griffith reveals a poster size swatch of tattered cloth. As he unfurls it, scrawled on its surface is a crudely drawn figure of the Emperor but bearing four arms and a hideously misshapen head. Just as Griffith had unfurled the image, Moira's adamantite combat knife came slamming down into it. "Heresy!" Her voice boomed with rage, and it sent her fellow Sisters into a similar moment of fury. Carmina silently stood by, watching them, until her gaze fell onto Octavia. For her part Octavia sat staring at the blasphemous image with studied examination, interested Carmina lifted a fist to command silence. Even incited with righteous fury, the disciplined Sisters silenced themselves for the Canoness to speak. "Sister Octavia, what seems to be on your mind?" Carmina questioned, her measured tone tempered with some suspicion. "I believe I have seen this Icon before mother, or at least something like it." Judgemental glaces crept across the table toward Octavia as she answered, but not from the Canoness. "Allow me some time to gather research, and I will provide more answers." Carmina noded to Octavio's request, "Make haste." She replied, and Octavia raised from her seat and made her way out. "Please continue sir." Carmina gestured with a hand toward Arbitrator Griffith, He nodded and turned his attention back to the table. "The reclamation crew was attacked after finding the icon, the few survivors that made it back gave descriptions of hideously deformed men and women that appeared from the shadows and struck with murderous fury." The Arbite adjusts uneasy as he continues, "Afterward we mustered a strike force to conduct a purge, 25 men and our last intact Repressor, and began scouring the area where the assault happened. No bodies remained, only bloody streaks and flash marks of las fire." Griffith's expression grows grim as he picks up the data-slate and engages an audio recording file. What followed is the audio of the Arbite strike force, the low hum of the Repressor the only ambient sound. A voice calls out from a distance, "Sir, come have a look, they're stock piling materials." Vox chatter followed and another voice is heard, "Roll out." The sound of the heavy vehicle dominates for several seconds, only barely can one detect the boot falls of the Arbites. The vehicle halts and the strike force can be heard patrolling forward to investigate. "By the Emperor... They've gathered enough materials, the bastards!, we sorely needed those for the war effort!" A gruff voice sounds out, then there is a shout from another direction. Surprise and reactionary fire follow, then the audio erupts into full blown chaos. Shouting, gunfire, and inhuman wailing can be heard and this goes on for several tense minutes. Through the calamity broken vox-chatter can be heard: "A..bush kzz kzzz ..ght, like demons! Kzzz. Kzz... end reinforcements!" Then clear as day, "Emperor rest our souls." An explosion cuts off the rest of the recording, then static. Griffith ends the recording and turns to face Carmina. "Canoness Carmina of the Order of the Argent Shroud, I, Lord Arbitrator Griffith, do formally and before audience request the assistance of the Adepta Sororitas in the matters of purging this malign cult from our sacred Imperium... And further for the retribution for those fallen in the service of our exalted Emperor." He stands rigid, formal, with the dignity of a man of his station but Carmina could peer past the professional guise to the barely contained rage. Her gaze swept then to the room filled with her seated sisters, then to Moira, a silent vote that was unanimous. "Lord Arbitrator, ready your men, you have our support." Carmina nods to Griffith. He returns the nod and excuses himself to leave. Once gone the Sisters set to work, preparing for the purge. Carmina set Moira to the task, having herself further responsibilities. The Canoness was obligated to make contact with members of the Inquisition to give her full report of the incident with the Flesh Tearers Astartes chapter. As the Order itself was critically undermanned, the battle at Helsreach being a considerable loss in particular, Moira gathered the Sisters into four squads: Two battle squads, the heavy support Retributions, and her personal Seraphim squad. Transport would be requisitioned from the local PDF and they would meet with the remaining Arbite forces to coordinate the assault and purge... Meanwhile in the Librarium of the great cathedral, a vast chamber of ten meter high shelves walls filled with seemingly endless books, hunched acolytes and floating Servo-Skulls diligently chronicle and sort the boundless literature held within. This place of scrolls, books, and holo-vids was administered by keepers from the Ordo Dialogus. The Dialogus was in charge of all lore keeping, and was mostly populated by the most keen minded and faithful of the Sisters, as well as those too infirm or injured from battle. It was here that Octavia had gotten her start in the Sisterhood, a religious pilgrim and researcher in a previous life. Octavia's finger roved pages from ancient texts, as she scoured shelves and tomes all seemingly at random, a floating Servo-Skull flittered from some great height bearing a large tome bound and chained as if to keep some evil from escaping. "Well done child." Octavia grinned, taking the tome in hand. With haste she approaches the Chamber Matron, Sister Astinus the senior most member of the Dialogus, and placed the tome before her. Octavia bowed her head low and spoke a small prayer before she continued, "Matron Astinus, I have need of this tome! It is of great importance to the security of the Order. Please, give me leave to take it and provide me the key to unbind it." Sister Astinus's gaze was stern and penetrating, judging the soul of Octavia. With a grimace she nodded slowly, "Take the book, but not from my blessing... It is a terrible thing, one that you will serve penance for, for it hides blasphemy in its pages." With a sneer and scolding look Astinus summoned a thrall to her and it gathered the key and litanies of unbinding. Handing it over to Octavia, Astinus had one last peace to say, "Emperor's Light shield your soul." Octavia bowed respectfully again and made her way out of the Librarium. Heading toward the command hall she noticed the vacating Sisters, lead by Moira, toward some dutiful purpose. The two met eyes only briefly, Moira's expression told Octavia all she needed to know - that she might be too late. Entering the hall Octavia found the Canoness silently staring down at Armageddon. "What have you brought me?" Carmina said without moving. "Canoness! I have reason to believe the blasphemous cult we are about to engage is of alien origin, and wholly more malign than simpler ruinous ones." Octavia said placing the tome on the table. "All cults which pervert the teachings of the Emperor are wholly alien child, what makes this one any different?" Carmina responded, turning toward Octavia. Her eyes fell upon the book then back to Octavia, the expectation clear. Octavia then recited the litanies of unbinding and unsealed the book with the key, the ancient mechanism groaned and creaked from a century of non-use. She turned the heavy pages of the book in search of her quarry, while she had never actually read the tome itself before she had read several treaties based on it. At last she came to the page, an archaic illustration dominated one whole side, it showed a great four clawed beast with a bulbous head commanding over lesser men who grovelled at it's feet. "I believe they belong to the cult of the Genestealer, Canoness." Octavia said, sliding the tome to Carmina. Stepping toward the book, a stern but hesitant expression on her face, Carmina slid the book in front of herself to look. "The Malitiea Cultum Incarnum." She whispers, then turns a glance to Octavia. "Such evil you bring Sister... What am I to learn from this?" Carmina's words were tense. Octavia stepped beside Carmina and points into the book, "Read not the words Canoness, that is my burden, but here the Heretic's addled mind goes into great detail on their appreciation for the effectiveness of the Genestealer's cult structure. There are notes on which tactics may be co-opted." Sensing Carmina's unease, Octavia quickly closed the book and locked it. Carmina stared hard at Octavia, she knew full well the nightmares of the Genestealer and of the Tyranid host, having herself faced this terrible foe. Indeed it was this experience which gave Carmina pause to consider what Sister Octavia was proposing. Carmina walked to the door in silence, instilling some sense of dread into Octavia. Leaning out, the Canoness bade the door attendants to recall Sister Moira for council. Octavia stood firm, resolute in her decision to bring this to the Canoness, as Carmina returned and stood across from her at the table. "We shall wait for Moira..." Carmina said with a sneer looking at the book, then to Octavia. The two waited patiently nearly an hour for Sister Moira to return. Stepping in she was now properly equipped in full battle regalia, her fiery hair and gleaming silver armor invoked the true image of avenging angel. "You summoned me your grace?" Moira said as she knelt before Carmina. "Rise.." the Canoness replied with a wave, "Sister Octavia has returned, she suggested unsettling news... She believes there is sufficient evidence that the cult is of Xenos origin, Genestealer." As Moira listened her eyes drifted toward Octavia with a petulant glare. She grimaced in disgust at the notion of the Xenos and looked back at the Canoness. "If the Sister spent less time with her mind between the covers of a book and put her heart into the work of the Emperor, we'd already be planet side purging this cult." Moira responded with a sneer. "Then again, what are we to expect from a Promethium convert papersmith?" Her tone is biting, but before Octavia had time to even lift a finger in retort, Carmina slammed the table. Both the Sisters went rigid before the Canoness, who stepped up to the power armored Moira. Even though towered by the Sister, the Canoness's presence shrank the woman before her. "Moira... What is your tactical assessment if Octavia's hypothesis tests true?" Carmina speaks calmly and controlled, chillingly so. "A cult against the Emperor cannot be suffered within his domain, Xenos or not... Canoness." Moira responded, not making eye contact with Carmina. The Canoness turned then to Octavia. "Octavia, what options do you suggest as an alternative?" Octavia swallowed hard, collecting herself, and looked to Carmina. "Canoness, we should contact the Ordo Xenos. They will have the proper tools for rooting out this enemy." "The proper tools!?" Moira blurted out in dismay, "What tool beyond your faith is needed to cleanse this blasphemy?" She snarled. "Faith alone does not drive these humans! The perversion of the Xenos takes many forms and absolution by flame may be ineffectual at best and presumptuous at worst!" Octavia retorted and stepped aggressively toward Moira. "Daughters of the Emperor!" Carmina interjected. Looking to Octavia and pushing the book back. "You would have us step down from this task that I have promised the Arbites? Wait for the Holy Ordos to get involved?" Octavia's expression sank, but she mustered her resolve. "Canoness... I mean only to suggest that we inadequately know our enemy, We should seek a strategy of containment while appropriate forces come to cleanse the infestation. One does not suture wounds with a sword." Moira's brow raised as she saw Carmina's demeanor shift. "May I ask a question to Sister Octavia your grace?" Carmina noded quietly, contemplating carefully the situation. "Sister, what force would be required if the Sisterhood is insufficient?..... Who serves the Ordo Xenos?" Moira asked, leaning forward and resting her knuckles on the table lip. Octavia looked toward Moira uncertain, "The Deathwatch of course Sister, but surely...." She halted and became rigid. Confidently Moira cut in, "More Astartes? We know your love for them Lizard daughter, I wonder if by the time they have arrived our report will have made it to the Inquisition? Will word have spread to their kin of our formal request for the righteous destruction of one of their chapters? Perhaps Flesh Tearers will be among the Deathwatch that arrive." Her words were sharp, and cut Octavia, but weren't meant for her. "Enough..." Carmina said, her tone low and purposeful. "There will be no more Astartes with which trust cannot be assured. It will be we few Sisters with the Light of him, which shall purge this menace. Moira, prepare the sisters to depart." Moira nodded then turned to leave, turning a contemptuous glance at Octavia. "Before you go..." Carmina continued, causing Moira to halt. "...Octavia will accompany you, as Consult, she will be acting on my behalf. You will command the strike force, but will take her council into account." Moira turned to face Carmina in shock. Had it been any other person she would have crush them where they stood, instead she stood jaw agape silently. A moment later her composure returned to her and she bowed her head, "Of course your Grace." She replied flatly. "You are dismissed.." Carmina responded, turning her attention to Octavia who also bore a shocked expression. Moira turned and left the room, the heavy footfalls heard disappearing into the distance. "Octavia, I want to teach you a very important lesson." Carmina walked around the table to her. She Lifted her finger and pointed to Octavia's Heart. "Faith is born here, in the furnace of your soul. But, it is refined up here, like the warrior's blade." She continued, lifting the finger to Octavia's brow. "Right now Moira is the Heart, be the Mind. I have tasked her with the care of the battle sisters, I task you with her care... Do not disappoint me." Carmina's stare would have buckled a lesser individual, but tests like this were common to the Sororitas. Octavia bowed her head, "Of course your Grace." Carmina motioned for Octavia to depart, which she did with jubilation. Octavia felt the exhilaration of purpose and the chance to prove herself that she had been yearning for. She would not squander this opportunity nor fail the Canoness. End of chapter 1, more to come
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The Inquisitorial Guard are my custom Space Marine Chapter, featured in two videos from One Mind Syndicate on YouTube.. Unfortunately, the history and lore I've made for them is much too long (32 pages in notepad... lol) to post here without breaking it into multiple separate posts, so instead I'll post it in it's entirety on my profile in the 'files' section. I'm also currently working on a story for Family 192, whether it ends up being short or long, or even an epic, is still up for debate. However, if y'all would like to see it here as well, just let me know, and I'll post the story here as I work on it. Anyway, I appreciate any ideas for more lore, or just y'alls thoughts on it! Let me know, thanks! Edit: Well, until I figure out how to add Files to the File tab, I'll just post the Chapter info in separate posts here.
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https://www.blacklibrary.com/new-titles/featured/mercy-eshort.html Nice to see a new story about Sisters, and from what it looks like, a new author too! ^_^
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Adepta Sororitas and me Back Ground So this story begins in 1997 when I purchased the Sisters of Battle Warrior of Redemption box and the Codex. I originally had started painting as the OotML lead by Canoness Athena. I changed to just red Robes pre Armageddon to speed the painting them up and boom Armageddon drops and OotML have red robes. During Armageddon I converted a Canoness from the Bertha Bestrafung to serve as Canoness Alana Janelle. After the end of Armageddon I was bored with the black scheme and decided to paint them up as the Order of the Bloody Rose. Eventually I got bored of the red and decided to build my own Lesser Order and the Order of the Parthenon was created. I played them for a few years and once again decided to go Back to the Bloody Rose. This time around my painting techniques had advanced but I could never get a red color I was happy with. About a year I decided to go back to the OotML post Armageddon scheme. And that is where the army sits. Adepta Sororitas Army I have a massive Adepta Sororitas army (lots of unbuilt stuff for them too) that last time I pointed it was @ 13,000 pts (in 6th or 7th ed) and it is all Adepta Sororitas and Adeptus Ministorum from GW and FW. I also have @ 85 Cawdor/ Redemptionist models for them if they give them back to us plus 24 Frateris Milita models. So this log will be a very slow growing paint and build log. Topics Immolator Mk Ib (Link to be added) Canoness Commander Pallas Athena (Link to be eventually added) Canoness Alana Janelle Mk III (Link to be eventually added) Celestian Miriya Squad (Link to be eventually added) Sister of Battle Squad Ginger Alice (Link to be eventually added) Eventually Ill show the Before and after posts and contiue to added topics as I continue to work on models. As always comments are welcomed
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So, with the release of 8th Edition having been several weeks past, I figured we'd all had a decent amount of time to play some games, do some theorycrafting, that sort of thing. This is intended to be the first in a series of topics along the lines of the fantastic Unit of the Week that're all over the place. I can't exactly commit to doing a post every week, and sometimes the discussion doesn't fit as neat a timeframe as a week. But, like the UotW threads, these are meant to be all about discussion of each unit. Please feel free to share your thoughts, any comments on my analysis, your experiences with the units in game, anything. An old favourite, and a mainstay of the Adepta Sororitas. Between the utility she brings, our unfortunately sparse HQ slot, and the multitudes of detachments available, you can expect to see her on practically every Sororitas list, and usually more than once. Statistics: With both WS and BS 2+, she's a reliable and kickass combatant, and is almost guaranteed to hit whatever you point her at. As you might expect, her Strength, Toughness and Move are all nothing much to talk about, all laying at the regular human level, which means she's going to be relying on her wargear to make the most of her 2+ WS/BS and 4 attacks. Leadership 9 is nice, but she has no way of sharing that with her army, so it ends up being much of a muchness. Useful against attacks that target leadership, but not much else. Her save of 3+ and wounds are both pretty solid, but nothing special. Overall, pretty standard for a captain-level hero. Special Rules: As a Sororitas, the Canoness has the ever lovely Shield of Faith, though with the demise of Adamantium Will, it's anti-psyker efficacy is questionable at best, and the invulnerable save is overpowered by the Canoness' Rosarius special rule, which gives a 4++ as standard. Oh well, you might deny the occasional Smite? Act of Faith is the other Sororitas rule for the Canoness, and unlike SoF, it's a real doozy! The chance at an extra movement, shooting, or combat is huge. That said, you're likely to have better choices for your AoF than the Old Girl, but it's worth keeping in mind. It pairs well with a combi-weapon, effectively doubling the special weapon fire she throws out, and can let her throw plasma or what have you at two different units. If she's already in combat, then an extra 4 attacks when she can't be hit back could help turn the tide. Rosarius, as mentioned in SoF, gives a 4++ to the Canoness, which is fantastic, and helps deal with her less than perfect armour save. You'll never be saving on worse than a 4+ with this. Golden. Lead the Righteous: Aha, here we go! This rule is where the Canoness goes from good to great. A 6" bubble of rerolling 1s To Hit. Glorious. It's a Keyword linked ability, only working for <Order> units, but that's unlikely to be an issue, outside of cases such as Celestine or Priests, or if you have the Old Girl babysitting some allied Guard. Note that this bubble includes herself, so pairs wonderful with her 2+ to hit. Consider using plasma, as rerolling ones drastically reduces the chance of her killing herself by overcharging. Note that, as ever, rerolls happen before modifiers, so don't overcharge and fire both weapons in a Combi Plasma. Rerolling 1s will not save you. All in all LtR is a great utility rule that helps boost the firepower of the army around her. Equipment: The Canoness comes with a bolt pistol, chainsword, and frag/krak grenades. Swapping the bolt pistol for a boltgun is free, and trades being able to shoot into combat for range and extra firepower. As ever, bolt weapons are a solid work horse. No ap does hurt them, but s4 will hurt anything short of t8 on 5s or less, and her BS2+ and LtR will mean you're hitting most of the time. Given they're free options, you can't go too far wrong with them. The chainsword is about as good as you might expect. It grants an extra attack when used in combat, giving the Canoness 5 attacks. Like before, 2+ WS and LtR means she'll hit often, but at s3 and no ap, she's unlikely to really hurt anyone bar guardsmen. The bolt pistol can also be swapped for anything on the pistols, melee, or ranged weapons lists, and the chainsword can be swapped for the latter two or an eviscerator. Nice, though it's a shame we've lost gunslinger Canonesses as an option. We all know and love the bolt pistol. A solid budget option. It can be swapped for either the plasma or inferno pistol, which are both interesting choices. The inferno pistol is a pistol meltagun, with all the delicious s8, ap-4 and d6 damage, but suffers immensely from a tiny range of 6". It's likely to kill anything it touches, but getting it to touch is the problem. It gets the most out of the pistol ability to shoot into combat, as the short range means you're practically already in combat. Being in combat also means that you'll be within the inferno pistol’s remarkably small melta range. It's expensive and not the most versatile, but it is certainly deadly. The plasma pistol has become a much more enticing option with the new plasma rules. A risk free s7 ap-3 shot is pretty nice, even though it is only damage 1. And with LtR, overcharging the pistol for s8 and 2 damage is much lower risk than it appears. Compared to the inferno pistol, it's cheap, it's versatile, but it's much less deadly to anything with 3 or higher wounds. Ranged weapons. The Stormbolter is an enticing choice, as it effectively doubles the firepower of the Canoness compared to a regular bolter, for a staggeringly low price. All the good stuff of bolt weapons in a cheap, high volume package. However, unlike some of the choices here, it won't let her kill things much better than she already does. The Condemnor boltgun is almost embarrassingly mediocre, being a boltgun that does d3 damage to psykers. It might be useful if you play Grey Knights a lot? Otherwise, I'd pass. Combi-weapons are probably some of the best options for the Canoness, or indeed any captain equivalent, making fine use of their BS2+. Being a bolter AND a special weapon, they're a straight upgrade from a bolter. Plasma has similar range stats to a bolter, at 24” rapid fire 1, so it meshes well with the boltgun portion. Overcharging a Combi-Plasma has the same risks and rewards as the pistol, but be careful to not overcharge and fire both weapons. A Combi-melta lets you threaten just about anything, thanks to its high strength and marvelous ap. A combi-flamer is a useful overwatch ward, and hitting automatically means you ignore the -1 to hit for firing both weapons. Both the -melta and -flamer are assault weapons, so you can use them AND keep mobile, very useful considering the relatively short ranges of them. Melee weapons. The Eviscerator and Power weapons. Power Weapons come in three varieties, each with their own benefits and problems. The Power Sword, a Sororitas staple, comes with an excellent ap-3, but no other bonuses. If the Canoness wounds, that wound is pretty likely to go through, barring decent invulnerable saves. However, the Canoness is still only s3, so wounding in the first place is.... Tricky. Good if you’re against low toughness with low armour saves, like, ironically, Sisters. Against opponents like guard, you’re almost better off with a chainsword and it’s extra attack. Against marines, it’s not good, but it’s not bad.You only wound on 5s, but they save on 6s, so it evens out a bit . The Power Axe comes in as a nice middle Ground, with a lower ap-2, but a neat little +1 to strength. It’s a solid choice, but it won’t excell at anything. The other end of the curve is the Power Maul. The least ap of the group, but the most bonus to strength. +2 strength will help the Canoness wound, but at only ap-1, those wounds aren’t likely to stick. Useful against armies with bad armour saves, or only invulnerables, like daemons or Imperial Guard, as the ap-1 is less important than the bonus strength. The Eviscerator is perhaps the Queen of melee weapons, as far as the Canoness is concerned. It has the highest strength bonus (x2), best ap (-4), and best damage (d3). It is, however, the most expensive, at over 4 times the most expensive of the power weapons, and it comes with a hefty -1 to hit. What it does well, however, is let the Canoness threaten anything on the battlefield. At s6, most vehicles and monsters will be wounded on 5s, and the lighter varieties on 4s or even 3s for some Aeldari. Most anything else on the field will be wounded on 3s, and the ap-4 is going to ignore any armour save other than a 2+. The d3 damage allows her to reliably threaten other characters and monsters, the very same that she’s somewhat reliably wounding with the higher.strength. Tactics Honestly, you can just throw a Canoness where you want to reroll some 1s, and go from there. An Eviscerator Canoness hanging out with Retributors and Exorcists boosts their shooting, and provides a potent counter-charge unit for anything trying to gank you from behind. A Power/Combi-weapon Canoness can lend your advancing squads a hand. Match their combi weapon to the needs of the squads around, and Power Weapon to Taste. Same thing can be done with pistols, just with slightly less firepower. Thanks for reading all the way down here. Looking forward to hearing your thoughts!
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Welcome to the second in my Adepta Sororitas Tactica series, Tactics for Units. This time, we're going to be looking at the humble Battle Sister Squad. The archetypal Adepta Sororitas unit if ever there were one, the Battle Sister Squad is a flexible and practical ranged unit that will form the backbone of the majority of Sisters lists. While it is our only Troops choice, there is little the BSSquad can't do, and what there is that is covered adequately by our specialist squads. It excels, as all Sororitas do, at delivering short range firepower, but is vulnerable to assault due to both a lack of melee options and mediocre statistics. The BSSquad compares favourably to an Astra Militarum Infantry Squad in terms of firepower and seriously increased durability, and almost approaches the legendary flexibility of the Space Marine Tactical Squad, though it loses out on durability and melee power. As such, it may be best to consider the Battle Sister Squad as a better Infantry Squad in use and tactics, than to attempt to compare them to the Tactical Squad. Statistics: A standard stat line for baseline humans, and favourably comparable to the average Guardsman, though with the notable exceptions of Leadership 7 (8 on the Sister Superior), and Ballistic Skill 3+, which are both excellent and on par with the average Space Marine. BS3+ puts the BSSquad on par with a Tactical Squad in terms of firepower, hitting with a full two thirds of their shots, which is pretty great and supports the squad’s primary role as a ranged firebase. Weapon Skill 4+ however, is a step back, and combines poorly with the unit’s Strength 3, leaving the squad comparatively vulnerable in assault. However, with the Sister Superior’s 2 attacks and access to melee weapons, and the removal of Initiative from the game, a charging BSSquad has the potential to deliver at least a couple of wounds to the unprepared. Toughness 3 is important, as it means most basic weaponry will be wounding the squad on 3s, which pretty severely impacts their survivability. However, with the 8th Ed To Wound chart, T3 is more durable to S5 attacks than ever before, a Strength that is likely to be seen in high numbers across all armies. A 3+ save rounds out the package, the same armour as a Tactical squad. Between this and T3, this gives the squad slightly less durability than said Tactical Squad, but that is far from something to be sneezed at. 3+ means two thirds of AP- firepower should bounce off, and the squad will still be getting a 6+ save against Lascannons and Plasma. Pretty sturdy, all things considered! Finally, the BSSquad starts at 4 Battle Sisters, and one Sister Superior, and has the option of an extra 10 Battle Sisters, for a total of 15 models. Nice bit of flexibility. Just keep in mind that a full 15 Sisters won’t be able to ride in a transport of any sort. It’s also notable that even a minimum size squad can take both Heavy and/or Special weapons, but a full size squad is still restricted to the same. More Battle Sisters provide exactly that, and no more. Extra Battle Sisters. Special Rules: The Battle Sister Squad has no unique special rules, just the two Army wide rules, but they are both great utility rules. Acts of Faith is huge, giving the BSSquad a chance to either shoot out of phase, take an extra move, fight in combat, or even resurrect a fallen member. As a primarily ranged squad, taking the extra shooting phase is a great option, doubling that squad's firepower for free, and will rarely be a bad idea. Taking the extra move can help you get the ladies where they need to be,whether that's onto an objective, out of combat, or into a firing lane. Worth noting are how this move interacts with the various special movement options. If they Fall Back out of combat, they then cannot shoot, charge or advance later in the same turn. This means your squad can Fall Back, and then move freely in the Movement Phase, but they are still locked out of shooting. Similarly for Advancing, if you Advance, you cannot shoot or charge later in the turn, though you can Advance in the Movement phase AND with the Act of Faith movement, so if you're planning on Advancing in either phase, consider Advancing in both. And finally, the -1 To Hit penalty for moving Heavy weapons is counted from the Previous Movement phase, so you could use the AoF move to redeploy your squad, then remain stationary in the Movement phase, and fire your Heavy weapon at full effect! Potentially very useful for maximising that single Multimelta shot. An Extra Pile-in and Fight may seem like a poor choice, but it does come with freedom from retribution. Consider using this to bloody the nose of something that charged your Sisters but didn't quite manage to finish them off, and then Fall Back as normal. Most likely you'll be able to think of a better option, however, as bolt pistols can be fired in melee range, and are S4 compared to the Sisters' S3. Resurrection is a great little option, as with T3 it is likely that your BSSquad will get a bit bloodied over the course of a battle. With the ability to return models free from the constraints of a medic, this means no squad is ever out of the fight. Prioritise special weapons and Sisters Superior, though they're likely to be the last models removed anyway. This is never really a bad option. Shield of Faith: This rule grants a 6++ Invulnerable save, and a modified Deny the Witch. of Faith allows any unit with it to Deny the Witch as if they were a psyker, but they can only roll one dice when they do so. As you may guess, this isn't going to stop much, but there's always the chance to deny a stray Smite with a mere Battle Sister Squad which is a possibility worth rolling for, and this is an ability that is practically unheard of outside of Sisters. Like the 6++, it's nice to have, but won't come up particularly often. Equipment: As standard, each Sister in the squad has a Bolter, a Bolt pistol, and frag and krak grenades. One Sister has the option of taking either a Heavy or a Special weapon, and a second may take another Special weapon. The Sister Superior may take a stormbolter, a combi-weapon, a special pistol and a melee weapon. The Bolter (also referred to as a Boltgun, these terms are interchangeable) is a reliable standard weapon, at S4, Rapid Fire 1, and 24” range. Though this is nothing special, it's hard to go wrong. With BS3+, the BSSquad can send a decent amount of bolter fire down range, reliably threatening anything short of T8. Similarly, Bolt Pistols are reliable, but nothing special. Of note is that Pistols may be fired when the unit is within 1” of an enemy unit, and all your Sisters have one. Might be nice to give the BSSquad an extra shooting phase with an AoF, and unleash a bit of short range hell. One model per unit can throw a grenade, so try not to forget it (as I usually do). Frag provides d6 S3 shots, which is a nice way to boost the squads fire against a large unit. Or a smaller unit than you want to try and drown in saves. Krak grenades are better against single targets, with S6 and d3 Damage but only one shot. They also have AP-1, so they are an option if you're getting annoyed at your opponent's save. Special Weapons: Three varieties, in traditional Sororitas flavour. The Stormbolter, the Flamer, and the Meltagun. When choosing Special and Heavy weapons, keep in mind ranges. While you can fire any weapon at any other unit, you want to try and pair ranges together to help you bring your firepower to bear the best. A flamer and a heavy bolter have rather different favourite targets, for example. The stormbolter is the cheapest option, and essentially doubles the firepower of the Sister holding it. Statistically, it's a bolter with Rapid Fire 2 and no other changes. Excellent if you want to drown your opponent in bolter fire, as is only right. Best taken in twos in the squad, at the expense of a Heavy weapon, with a third on the Sister Superior. The flamer. You know it, you love it. 8” range and d6 auto-hitting S4 shots. Hard to go wrong here. It's also an Assault weapon, so you can Advance and fire it, and the auto-hits ignore the normal -1 penalty. Very nice. It's worth remembering that these auto-hit in Overwatch too. Consider pairing with a Heavy Flamer for maximum burning, or with a different Heavy weapon to deter would-be chargers. Hard to go wrong, really, as d6 auto-hitting S4 shots will hurt most things, at least a little. Meltaguns are the heavy hitter of the special weapons. S8, AP-4, and d6 damage is scary, as is their ability to roll two dice for damage, and select the highest, provided they're within half range. What's not scary is their range, which is a short 12”, and their rate of fire. While it's not as short as range as the flamer, it lacks the potential number of shots, and it doesn't auto-hit. At Assault 1, you're going to want to make sure this one shot counts, but you can try and Advance into half range, at the expense of a -1 To Hit. It's also by far the most expensive of the options by way of points. Consider taking two for a squad that can hunt Big Game with the best of them, or pairing one with a Heavy Flamer for a squad that can respond fairly well to any potential threat. Heavy Weapons: Again, these come in each of the varieties of the Holy Trinity. Heavy Bolter, Heavy Flamer, and Multimelta. In most cases they have better range, strength, AP, and rate of fire than their special brethren, and they are commensurately more expensive. The Heavy Bolter ups it's fire to a pleasant Heavy 3, a range of 36”, and an increased S5 and AP-1. Very nice in all cases. It'll threaten light vehicles, heavy infantry, and monsters all the same. As mentioned earlier, S5 is a useful strength, as it allows your Sisters to hurt most infantry on a 3, and vehicles and monsters on at most a 5. And AP-1 is hard to go wrong by. As a heavy weapon, it does suffer a -1 To Hit penalty if you move in the preceding phase, but this can be avoided by clever deployment and AoF usage. The cheapest heavy weapon. Very good for adding some reliable firepower to a squad. The Heavy Flamer is essentially the same as standard flamer, but with an increased S5 and AP-1. Like with the heavy bolter, S5 and AP-1 is always nice. Unlike the regular flamer, however, the Heavy Flamer is a Heavy weapon, and thus loses out on being able to Advance and still shoot. However, auto-hitting does bypass the annoying -1 To Hit of Heavy weapons. If you're taking a flamer, consider taking the heavy flamer instead. In all ways but the Advance-and-fire thing, it's a direct upgrade over the flamer. Unless you're Really hurting for points, I suppose. The Multimelta is a double range meltagun that trades Assault for Heavy. That's the long and the short of it, really. The increased range makes the multimelta a good choice for a firebase, or an interdiction squad. Not much wants to come in range of S8 AP-4. Like the meltagun, it's expensive, and lacks rate of fire, and is a comparatively short range weapon, for anti-tank. Unlike the other heavy weapons, the multimelta doesn't pair well with its special weapon counterpart, as the disparity in ranges makes getting the most out of both difficult. Consider pairing with a heavy bolter or a stormbolter for a squad to sit in the mid field and just be bothersome and pump out a tonne of 24” fire. Sister Superior weapons: The Sister Superior gets a wide variety of useful upgrades, which come in each of three varieties; Melee weapons, Pistols, and Ranged weapons. Ranged weapons are powerful upgrades over the regular bolter, but do prevent you taking a Melee weapon. The Stormbolter is the first option available. Cheap as chips, and you can’t go wrong with literally doubling your Superior’s firepower. See above for more detail. Good when paired in a squad with more Stormbolters to drown your foe in boltshells. Combi-weapons are an interesting bag. For a few more points than taking the standard special weapon, you get a bolter taped to it as well, and you can fire both weapons at a mere -1 to hit! Very nice. Consider the Combi-flamer and Combi-melta either to give a unit a third melta/flamer, or to put one of them into an opposing weapon squad to give it some flexibility. A double flamer squad could definitely benefit from carrying a meltagun along too, if you want, in much the same way as you might take a Meltagun/Heavy Flamer squad. Similarly, double melta squad really boosts its overwatch with the addition of a combi-flamer, and is also much better equipped to fight hordes than before. It becomes a question of flexibility or specialisation, really. The Combi-plasma warrants specific attention. This weapon is one of two places Adepta Sororitas can get plasma, and plasma is really looking good in 8th Ed. In terms of range and weapon type, it pairs beautifully with boltguns, and brings AP and strength almost as powerful as the melta, but with a better rate of fire. It loses out on damage, but it can be boosted to 2 damage and S8 at the risk of overheating. Of note, you should never fire both weapons in a combi-plasma if you’re also overheating it, as this doubles your likelihood of rolling a 1 and dying outright. The combi-plasma isn’t part of the Holy Trinity, which will put some people off, but I reckon it’s well worth considering. The Condemnor boltgun is… Well, I don’t want to say worthless, because it really is very cheap and it’s got a nice benefit to it for how cheap it is. But a bolter that does d3 damage to psykers is pretty mediocre, given how likely it is to ever come up, even being the cheapest upgrade it’s possible to pay for. Pass, unless you’re playing Tzeentch or Grey Knights, I guess? Pistols are an interesting bunch. The bolt pistol is nothing special, but it does it’s thing. The Plasma pistol is great. Surprisingly cheap for what you get, and you only overheat if you overcharge it. The Inferno pistol is interesting. Meltagun stats, but only 6” range, which is not much at all. It’s also expensive, which makes it a definite decision to take. But remember, if you’re firing into Melee, then you’re always within 2d6 pick highest range for your damage. Melee Weapons: The Chainsword isn’t a bad place to start. It’s a free swap with your bolter, and gives the Sister Superior an extra attack, bringing her to 3. Nothing else to write home about, but it’s free. Power Weapons, of course, come in their three varieties, the armour slicing AP-3 sword, the middle-road axe with AP-2 and +1S, and the high strength +2S and AP-1 maul. Remember, however, that the Sister Superior only has two attacks with these, and they’re hitting on 4s, with S3 base. If you want to spring for a power weapon, I’d suggest the maul to help you actually land wounds, or maybe the axe if you want to keep some AP. Tactics: Now, there’s probably about three big ideas around running BSSquads, and I’ll do a quick rundown on each of them, and then move onto a more general discussion. First there’s the MSU approach. Multiple Small Units is an approach that takes advantage, primarily, of how small units can still take two heavy/special weapons. This means more special weapons for fewer points. In the case of the BSSquad, that means a minimum sized squad, with special weapons. Other benefits include a certain measure of protection from Morale. With the LD 8 of the Sister Superior, you need to lose 3 models to be at risk of losing any more, and that’s if you roll a 6! That’s not really too bad. And finally, if a squad shoots at your small squad, the most you can lose is five Battle Sisters, rather than potentially killing a whole fifteen Sororitas! As benefits go, this is somewhat reduced from how useful it was in previous additions, due to the inclusion of system-wide split fire, but few opponents are going to decide to only shoot half a squad’s weapons at one small BSSquad and the rest at another. However, five Sisters is relatively easy to wipe off the board, so these small units benefit from redundancy and specialisation. Double-melta, double flamer, and so forth. Take them with a purpose, and don’t take one where you can take two. Don’t take two if you can take three, etc etc, etc. Second, there’s blob squads. These are squads of a full fifteen Sisters and are meant to primarily be hard to shift. Fifteen Battle Sisters are going to take a concerted effort on your opponent’s part to get rid of. Additionally, that’s a lot of firepower, especially in rapid fire range. Also, with the way controlling objectives works, you want more models on it than your opponent. Fifteen Sisters is a good starting point. However, fifteen models is too many to fit into any of the transports Sororitas have available, so these sisters are forced to walk. Finally, the size of the squad leaves relatively vulnerable to Morale. More than four casualties and you’ve a 50/50 chance of losing another model, if not more. Consider using these sisters as a firebase, so stormbolters are a great option, maybe a heavy bolter. Since you’re not going to be moving these ladies around much, a Multimelta might not be a bad idea either, just to really amp up how scary they can be. Finally, there’s the ten Battle Sister Squad. It’s a midway between the size of the blob squad and the cheapness of the MSU squad, and is small enough to be able to ride in a transport. It is in all respects a middle ground. Less firepower than a blob, more than an MSU, less vulnerable to Morale than a blob, more than the MSU, so on and so on. They can manage flexibility better than an MSU in particular, as they are more likely to survive long enough to use different weapons to their full potential, and they have the numbers to cap objectives well. However, ten Sisters is easier to shift than two squads of five, or one squad of fifteen (Obviously), and they can’t ride in an Immolator, and nor can a character ride with them. You could easily run one less sister to make room for a character, of course, and this can be a solid idea in some cases. The next two points are characters, and transports. Both of these are force multipliers that can increase the value of your BSSquad immeasurably. Hospitalier - The Hospitalier can return a slain model to a unit (or heal a model for d3 wounds) on a 4+. This means a great increase in endurance for a squad. Good for larger squads, but a blob squad will likely be losing more over a turn than the Hospitalier can return, and you might find it shovelling against the tide. MSU squads will typically get wiped completely out before they can really get rebuilt by the Hospitalier. Dialogus - The Dialogus grants a bubble of Morale test rerolls. Which is nice. Quite good for blob squads. Obviously less good for MSU, and YMMV for ten sister squads. Imagifer - A 4+ roll every turn to get an extra Act of Faith. Yes, please. In terms of AoF efficiency, larger squads are better, because you activate One Unit, so a big unit obviously gets more out of this than a smaller one. That said, any unit will benefit from a chance at an extra AoF. Not much else to say than “Nice” Canoness - A bubble of Reroll Ones to Hit is always great, and the Canoness can lend an extra bolter or combi-weapon to the Squads’ firepower, or even pitch in to save them if assault happens. Plus, you’re going to have one or two already in your list. Never a bad idea, but not necessarily the best. Priest - Not really a good choice, honestly. The Priest has a nice array of weapon choices, but the only buff they provide is a +1 attack bubble, and your Battle Sister Squad shouldn’t really be spending too much time in assault. Somewhat more viable with a blob squad, because that’s an extra 15 attacks, and that’s pretty nice. Transports are divided between the Rhino and the Immolator. There’s also the Repressor, but that’s a Forgeworld unit so I’ll just be skimming right over those. Both the Rhino and the Immolator have the same chassis, stats and Special Rules. Their main difference being that the Rhino repairs one wound per turn and carries ten models, and the Immolator carries six, and has a Twin Heavy weapon on top. The Immolator meshes well with the MSU, as they’re the only size BSSquad that can really ride in them, AND the Immolator carries a huge gun to back them up. There’s also space for a character to further back up the squad. However, the Immolator is expensive, and you have to pay for the big gun, while a Rhino only carries a stormbolter or two. The Rhino’s benefits are largely that it’s cheap, it repairs, and it carries ten models. Take if you just want a tough box to get a unit from A to B, and you will be pleasantly surprised. Both of them have Smoke Launchers, so if you have nothing to shoot at, or you’ve driven right into a firing lane, remember to use them! A -1 to hit your Metahl Bawks is a better defense than you may think. Generally, your BSSquads are going to be your utility squads. Between the squads in your list, they should be able to deal with most things you’ll come across on the battlefield. Or at least hold them down while your specialists get involved. If you’re playing objective games, then BBSquads do well at that, due to their generalist nature. They won’t typically be involved doing other things, like vehicle or monster hunting, so they’ll hopefully be free to try and cap objectives. Due to their cost, flexibility, and place in most Force Organisation Charts, expect to be using these as the backbone of your army. Thanks for reading, and I'm looking forward to hearing your thoughts!
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While we all surely wait for GLORIOUS SISTERS IN PLASTIC - even cosplayers became really good at this. I guess it's going to be all over the inter-hammer-nets soon - soooooo.... Content somehow may be considered 16+ in some countries That one 16++ (?) Source: https://vk.com/wall-18969628_283 It's good to see how cosplay grow up these days. UPDATE: that one actually based on Raging Heroes Davidians:
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I'm doing a 8th edition Adeptus Ministorum condex, not necessarily because we're in dire need of one, but because I want to I've got some thoughts on how to do AoFs, but no time to type them out right now. For now, here's the unit entries for the 3 Troops choices in the codex. For the most part I'll be working off of my 7E Codex: Adeptus Ministorum and reworking it for 8th (there will be significant paring down of rules to keep in line with the other armies in 8E). I probably won't be changing many weapon stat lines or abilities from the Index list (I'll need a good reason to if I do), but there are a few notes: AoF: like I said, I'm still thinking on it SoF: 6++ and some kind of replacement for Adamantium Will (not the worthless little thing they gave us in the Index, but I haven't thought about it much) Righteous Will: Bonus to Morale checks when the unit contains 10 or more models Heirs of the Sororitas: Wounds may not be allocated to models with this ability as long as the unit contains any models without this ability. Ecclesiarchy Relics: I will carry over all of the relics I resurrected for my 7E codex Thread for Codex: Adeptus Ministorum (7th Edition) Oh, and you can thank Sister Alessia for prompting me to get started on this so quickly :P
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So I have a problem... I'm very much a hobby butterfly. I make progress on all my projects, just not usually on the same project. And I start way more projects than I finish. As a result of this, I've got a number of dead project logs across the B&C, some for projects I started years ago and am still making progress on, but I figure nobody wants to see a project update once every other year. I know I don't, but such is the curse of my hobby attention span. To remedy this, I humbly present Seneschal's Forge-Fane, a single thread for all my various 40k projects, where hopefully I can show some progress on some project every once and a while. I love the community on B&C, and y'all's input and feedback is extraordinarily helpful and valuable to me. Hopefully y'all will enjoy reading this thread as much as I will making it. I'll start each section with the below icon for the relevant faction, which will help (me!) keep everything straight. This post will serve as a table of contents for the thread - to the extent that I can keep it straight! The VII Legion Astartes Consolidation of Prior Entries #1 Consolidation of Prior Entries #2 Consolidation of Prior Entries #3 Sigismund WIP Sigismund & Leviathan Sicarans, Typhon & Apocalypse Game Grey Knights & The Orders of the Inquisition Consolidation of Prior Entries Ordo Reductor of the Mechanicum (Coming Soon) Adeptus Sororitas (One-Time Commission) Commission
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Ave Imperator! This is my first time posting - have been collecting Sisters for a few years now having spent many years away from the hobby (usual reasons). Want to get going with painting / converting and writing fluff for my crusade themed army and would appreciate help, comments and support along the way. Have a Sororitas Imperial Knight conversion that I'm working on and almost ready to post pictures of it, have finished the converting and have just started painting - let me know if you'd like to see it. Before I finish the Knight I need some advice on the colour scheme for my Sisters: https://www.flickr.com/photos/148492198@N02/shares/9145qA https://www.flickr.com/photos/148492198@N02/shares/gh4Atd Leaning towards the red at the moment as would fit with Inquisition and Black Tenplar factions but am changeable. I'm happy with the armour etc but which do you prefer? Should I stick with the red or change to blue? Also - when writing fluff what are the important details that people want to know about? Will post pictures as and when I finish models. I'm planning a force of 2000pts to start, just need to get some Black Templars and I'm there. Thanks for reading if you're still with me and hope to be more involved on this forum. The Emperor protects!
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Hopefully the title doesn't constitute clickbait. I was browsing dakkadakka.com after running out of threads to read here, and I found a particular thread relevant to my slightly alseep Adepta Sororitas leanings and I was interested in your thoughts. Summary picture for those who'd rather avoid dakkadakka.com: Order (Majoris) of the day: nomnomnom or Warzone Ophelia in the future?
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Tactics for Units: Celestians Welcome back to another exciting instalment of Tactics for Units, a multipart tactica series for Adepta Sororitas in 8th Edition. This time we're going to be looking at the much maligned Celestian squad. The Celestians are Adepta Sororitas veterans, usually found at the heart of any battle, where their experience will prove most useful. They are hard bitten and experienced warriors, capable and deadly. Celestians have traditionally suffered from being a close combat unit with the equipment of a ranged unit. This hasn't exactly changed. What has changed is that the equipment of a ranged unit has become much less hostile to close combat. The standard issue boltgun allows the Celestian squad to lay down similar firepower to an equivalent number of regular battle sisters, and the squad can carry the same number of heavy and special weapons. What this means, in essence, is that a Celestian squad is roughly similar to a battle sister squad, except that it can survive in close combat a bit better, and is slightly less vulnerable to morale. Statistics Celestians have a fairly standard statline for Sisters of Battle, with BS3+, and 3s everywhere you’d expect to see them. They do however have rather nice bonuses over regular Battle Sisters in the form of WS3+, and an extra attack and point of Leadership. This means the squad is testing for Leadership on the Superior’s Leadership of 9! That’s pretty great! The Superior is also throwing around 3 Attacks in her own right, which is certainly nice. However, it doesn’t gel particularly well with the Strength 3 “enjoyed” by Sisters. They’re likely to have difficulty making their higher number of attacks stick, especially against anything with a Toughness of 6 or higher. Overall, it’s a solid enough statline, wrapped up with a neat 3+ save bow, but it’s nothing particularly interesting. The squad can go from the base 5 models up to 10, and each Celestian is expensive, but not obscenely so, being 1pt above Dominions and 2pts above Battle Sisters. Special Rules As expected, Celestians bring the classic Acts of Faith and Shield of Faith rules. Shield of Faith grants a 6+ Invulnerable Save, which is always nice to have, even if it doesn’t come up hugely often. It also grants a modified Deny the Witch roll, rolling on 1d6 rather than the usual 2d6. It won’t deny much more than the occasional lowballed Smite, but there are an increasing amount of low Warp Charge buffs in new codexes, so keep it in mind. Acts of Faith are the gold standard of Adepta Sororitas special rules. Before the Movement Phase begins, on a roll of a 2+, you can choose a unit in your army with this rule to make an out-of-phase action. Hand of the Emperor is always a solid bet, as an extra move can help you get into a useful position faster than your opponent might be expecting. Of note*, if you Fall Back or Advance with this move, you can’t charge or shoot later in the turn, as these are both contingent on whether you’ve performed the action in the same turn at all, not in a specific phase. So, if you do either, consider Advancing in your subsequent Movement Phase. An extra d6 (Or 2d6 if you Advance twice!) of move will only amplify the exciting mobility this AoF grants. HotE grants a bit of a workaround for the Heavy Weapon movement penalty, in contrast. The -1 for moving is counted from the previous Movement Phase, so you could redeploy a squad of Celestians with HotE, stand still in the Movement Phase, and then fire at full effect in the Shooting Phase. As a Shooty Unit in a Shooty Army, Divine Guidance is an excellent choice of AoF for Celestians. Getting an extra shooting phase is fantastic, even if it’s only for one unit. If you’ve got your Celestians in a good position to shoot a unit, then fantastic! Note, if you’re firing Heavy weapons, the -1 to hit is predicated on the previous Movement Phase, which means if you moved last turn, you’re at a -1. This isn’t too big of an issue, given the only two Heavy weapons you’ll be worrying about are the Heavy Bolter and Multimelta, which will each be one weapon out of 5 (or more). The Passion is an interesting one, as Celestians DO have an extra attack and that lovely WS3+. My gut feeling is that you’re likely to have better candidates for your AoF than getting Celestians to fight a second time, but if that’s not the case, it’s statistically more likely to do wounds than having the ladies Divine Guidance with their pistols. Spirit of the Martyr is never a bad option, in my opinion. Especially with an expensive per-model unit like Celestians. SotM helps keep even heavily damaged units in the fight, meaning your opponent can’t afford to just leave a unit alive, no matter that it consists of a single Bolter Sister. Prioritise Special and Heavy Weapons, and the Superior, for the most bang per buck, although these are the models likely to be removed last. Celestians have, in addition to AoF and SoF, a neat little special rule called Bodyguard. This cool little number allows Celestians to intercept wounds lost by <Order> Characters within 3” of the unit. On a 2+, the Character doesn’t lose a wound, but the Celestian unit suffers a Mortal Wound instead. This is, obviously, a bit situational, but it could be a good way to extend the lifespan of your Warlord. Of note, the rule kicks in when the Character loses a wound, so after Saves, after damage is rolled, and after any special rules that might interrupt Wounds, like the Rulebook Warlord Trait. It’d work best if you start with a larger unit of Celestians to cushion the loses you’ll be taking. *There is some contention as to whether HotE grants a move with the same restrictions as a move in the Movement Phase, or if, because it’s in a different phase, you can ignore the restrictions, IE Falling Back refers specifically to the Movement Phase, so if you’re not in the Movement Phase you can ignore the Falling Back section. I’m following the former, as it’s the interpretation I’ve been working from with all my Tactics for Units, and it’s also the one that makes more sense to me. Equipment Celestians have, in a nutshell, the exact same equipment and equipment options as the regular Battle Sister Squad. I’ll still go over it all as usual, but there’s going to be a fair bit of overlap, so be aware. The Bolter is nice as a basic workhorse weapon, and the Bolt Pistol is a solid side arm, as it can be fired into the combat that your Celestians are likely to get into. Frag and Krak grenades are always fun, giving the unit a bit more kick in either anti-horde with the the Frag grenades, or Anti-tough things with the Krak Grenade. Remember to throw one if you’re within 6”. Special Weapons The Stormbolter is nice, being essentially two bolters taped together. But, obviously, that’s not going to do much to boost the flexibility of the squad. Anything bolters will have trouble with, the stormbolter will also struggle with. The Flamer is in a similar position, because other than d6 automatic hits and being an Assault weapon, but they both do very well at helping sweep hordes. They’re both quite cheap weapons, which is nice always. The Meltagun is kinda in the exact opposite of this. Low shots, expensive, high strength, ap and damage. It’s range is midway between the flamer and the stormbolter, but the best range is half of that and thus shorter than both, as that triggers the ‘roll two and pick highest’ rule for damage. All three weapons have a firm purpose, and like the Celestian squad itself, will be best off if you pair the weapon to the purpose. Heavy Weapons You know them, you love them. The Heavy Bolter is always a classic, with better number of shots, better Strength, better range, and better AP than the standard Bolter. 36” of AP-1 and S5 shots is pretty great. Doesn’t pair super well with the range of the squad’s bolters or the special weapons, though. The Multimelta is a meltagun with double the range. Hard to go wrong, and it pairs well with bolters, what with the whole ‘Getting better at 12” range’ thing they share. The Heavy is much the same as the heavy bolter, having better AP and Strength than its special weapon sibling, but doesn’t increase in weight of fire or range. Still great, mind you. All three weapons have ‘Heavy’ as their weapon type, which means they’ll be getting a -1 to hit if the bearer moves in the preceding movement phase, so keep that in mind. Except, of course, the heavy flamer, as it hits automatically. The multimelta and heavy bolter are somewhat situational, but the heavy flamer is a straight upgrade over the standard flamer, and I’d only recommend not taking it if you’re lacking for points or you plan on advancing and shooting a lot with your Celestians. The Sister Superior gets the standard set of options. Swap her bolter for a stormbolter or a combi-weapon, or for a melee weapons, and swap her bolt pistol for another, fancier, pistol. A ranged weapon is a chance to support the special and heavy weapons you’ve given the squad. A stormbolter in a squad with another two stormbolters, or a combi-melta to give a third meltagun shot. Or you could use it to give the squad some generality, like giving a melta armed squad a combi-flamer in case they get charged. The combi-plasma is nice, given Adepta Sororitas haven’t got a huge amount of ways to get the deliciousness that is 8th edition plasma, but do remember to not overcharge and shoot both barrels of the combi-weapon. That -1 to hit doubles your chances of losing your Superior to ⅓. Probably best to skip over the Condemnor, unless you’re planning on running a cheap squad against a psyker heavy army. It’s cheap, but the d3 damage is so situational that I struggle to say it’s worth even 1 point. Melee weapons are a mixed bag. You’re likely to be looking for them, given the extra attacks and weapon skill of the Celestian squad, and this is the only way to jam one into the squad. The Chainsword is free, of course, and grants a bonus attack, bringing her all the way up to four. Gosh! That said, it does nothing to combat the main issue with Sisters in combat, being that they’re still strength 3, and the chainsword brings no AP to make the wounds you’re not making stick. It’s not bad, but nor is it good. It’s just… Free. Power Weapons are a sliding scale of extra AP to extra strength. The sword is AP-3 but brings no extra strength, the middle of the road axe has AP-2 and +1S, and the maul brings a nice +2S and AP-1 to the table. The Axe is 1pt more expensive than the other two, but brings a nice balance. Of the cheaper two, it’s best to stay away from the sword, but the maul is definitely a nice choice, especially for a point less than the axe. With 3 attacks, you’re likely to get a decent amount of mileage out of a power-weapon, and the maul and axe are both solid options to run with. Pistols are of either the Plasma or Infernus variety, but both boast more than decent strength and AP. The plasma pistol is, frankly, cheap as chips, and you have the option of overcharging it for strength 8 and 2 damage, though you risk losing your Superior altogether. The infernus pistol is a bit situational. It’s comparatively expensive and has a mere 6” range. BUT d6 damage is always nice to be throwing around, and if you’re in melee with a unit, you’re practically guaranteed to be within half range for the 2d6 pick highest damage to kick in. Tactics The Celestian squad has two main uses, as I see it. One is the Bodyguard Squad, which functions as a Battle Sister Squad that stands near your Warlord Canoness and helps prevent her dying. In this case, you’ll want to have a bigger squad, to maximise the amount of bullets they can sponge, and keep them cheap, so losing models won’t hurt you too much. You could run them 9 strong in a Rhino, or 5 strong in an Immolator. Stormbolters and flamers are decent choices for special weapons, as they both boost the firepower of the squad but aren’t expensive. As for heavy weapons, the Canoness is heavily geared towards melee, and so are the Celestians, which means you’ll be moving around a lot, so stay away from the heavy bolter and multimelta. The Heavy flamer may have a place, but it’s expensive so that’s up to your personal discretion. The other option is an elite killsquad. In this case, they function much like Dominions, in that you load them up with a specific weapon type, pop them in a transport, and have them try and knock out something expensive. Dominions do this better, between more access to special weapons and their Vanguard move, but Celestians do have the admittedly niche ability of being able to charge a unit and for it to not be categorically an awful decision. Which makes them good(ish) for killing off an expensive infantry unit. Something with comparatively low toughness, maybe with not great saves as well, though toughness is the bigger of the two. These two approaches can be combined, if you’re happy to throw a Canoness at a problem. Gear her up with an Eviscerator and an infernus pistol, and have the Celestians run interference. What’s your experience with Celestians? How do you use them?
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So I read those two short stories Black Library recently put out, and here's what I though of them (spoilers for the stories). If you want a non-spoilery TLDR, Soulfuel isn't that great but Signal to Noise is pretty good. Soulfuel by Rob Sanders follows Palatine Adrianna Verletz of the Order of the Ebon Chalice, in her role as a witchseeker on an Adeptus Astra Telepathica Black Ship. The first part of the story has she and her squad tracking down and capturing a rogue psyker, while the second part involves her defending the Black Ship as it comes under assault from a Red Corsair raiding party. There's a few interesting tidbits on how the Black Ships operate - on this particular Black Ship at least, it seems Battle Sisters operate as the 'away teams' that hunt down rogue psykers that have escaped the tithe, while Stormtroopers are used for onboard security and there's mention of how Inquisitors regularly use the Black Ships as means of covert travel around the Imperium. Other than that there's nothing really to say about this story other than that its fairly average to middling 'bolter porn'. Almost every single Battle Sister in the story is killed during the boarding raid by the Red Corsairs (along with all the Stormtroopers), though Palatine Verletz does survive and defeats the Red Corsair Captain (Nassial Voightek, who is Huron's Third Captain). The writing is fairly uninspired, the plot-line is poor with no twists or surprises and the characterisation of the various protagonists is almost non-existent. Can't recommend this. Signal to Noise by C Z Dunn is actually a reprint of a story that first appeared in the Black Library Weekender Volume II (2012). It follows Sister Agentha, a Sister Dialogous of the Order of the Fractured Cipher as she serves aboard a Black Templar Strike Cruiser. She had been assigned to the Black Templars to assist in translating Necron runes, but the Strike Cruiser is ambushed by Eldar Corsairs and they are forced to hide in nearby dust-belt while the cruiser is repaired. Sister Agentha picks up an ancient Vox transmission that had been 'trapped' in the dust-belt, that she is able to translate from a very old (ie Great Crusade old) dialect of High Gothic by an Iterator from one of the Expeditionary Fleets. This story was far more interesting than Soulfuel, being able to depict much better characterisation - Sister Agentha comes across as intelligent and competent, while the Black Templars she deals with feel distinct in their personalities (a fair and reasoned Castellan and an overbearing Chaplain). There's also a nice little twist to the story: While its a very short story, I'd recommend it as worth reading at least as a rare look at a Sister Dialogous.
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Well, now that I've been bitten by the Sisters bug (but have no way of being able to scratch it, what with there being no proper Codex and no plastic Minis ), I've decided to delve into the background of my DIY Adepta Sororitas Order, The Order of the Dauntless Spirit. I will get around to carrying on my other stuff, but those who know me, know that I tend to rotate stuff around to stop them from getting boring (and subsequently abandoning them completely). Be also warned, there will be the usual references to Sci-fi etc....see if you can guess them all So, once again, here we go! Byzantium was a world of wonder. An orb of natural beauty that was rare in the Imperium. Untouched, undisturbed. The vigilance of the Sister of the Order or the Valorous Heart made sure it was so. No stone was unturned in their quest to seek out those who would corrupt, and would be ever unrelenting in the face of the Horrors of the Warp. A small Covent with no more than a few Hundred Sisters, their watchful eyes cast over the denizens of that world. It was a world known for it's trade in livestock. An irony, in the minds of some, that the Sheppard's of flocks are themselves watched. The Convent itself was relatively small, the Order encouraging their number to go forth, taking the word of the Emperor with them to the furthest reaches of the planet. From the lowest Valleys, to the highest peaks. Canoness, Lady Eliza Cho had risen with the dawn, like many, the routine of early mornings ground into her psyche at an early age. Having already made her morning dedication to both Saint Lucia and the Emperor of Mankind, she turned her attention to exercise regime of her new recruits. Fifty new recruits had arrived a season ago, and already most had attained enough competence to move to the next stage of training. It was true enough that the Schola Progenium had instilled discipline and fitness, but it wasn't enough. Not nearly enough. The training cadre had noticed her interest and knew that she would want them driven harder. One such trainer had caught her eye. The Canoness walked across the hall towards her. It was impossible to be discrete. Every recruit in the Covent stopped, gawping in awe at her Armour. A tall woman with Raven hair and bright Green eyes, standing at over 6 feet without her plate, she dominated the attention of everyone. The silence was almost unbearable, no one dared speak. To attract the attention of the Canoness, was to court trouble. And someone had. The trainer had taken the Canoness aside and was whispering animatedly. The tension was palpable by now. Still listening, to her subordinate, Cho turned and stared at the recruits, her eyes hunting for an individual. All trainees averted their eyes from her gaze. Except one. That individual stared back with an uncaring look on her features, her brown eyes so dark it made them look like orbs of obsidian. Her hair, like all recruits was close cut, but hers unlike everyone else's was red, flame like and matched her temper. It did not bode well. "Recruit Saffron Sera, front and centre." Serra paused. Even she was not so wilful that she would disobey the Canoness, but for a moment... "Front and Centre!" Reluctantly, Sera stepped forward. Standing in front of the Canoness, she willed her body not to tremble. She almost succeeded. "I have just been told of your tardiness. It is not the first time you have been found wanting. What say you?" "I have nothing to say," Sera answered knowing full well that there wasn't. Five minutes late for morning exercise had no excuse, but she had a reason for it. Her contrary nature would not allow her to explain, even if she was given an opportunity to do so. "So. As you have some issue with authority, it seems that I have little choice in punishing you. You will be put in solitary confinement for two weeks. When you are released you will report to me directly for further punishment." Cho studied her carefully. No reaction. "You and you," she continued pointing at two other recruits. Ensure she reports to Solitary immediately, or you yourselves will join her!" Hastily saluting the Canoness, the two helpless girls dragged Sera towards the punishment wing. Sera offered no resistance. The detention wing was located in the East tower. Overlooking a sheer cliff edge it was a visible deterrent against heresy. It was taller than the other wings, and was demoralising just to look at. The cold hard reality of Imperial justice. Thrown in a cell, by a Sororitas, Sera looked around the place she would call home for two weeks. Sighing, she knelt before a crudely made alter, the Double headed Eagle scratched into the stone wall, she began to pray. At days end, Eliza Cho had taken to her chambers. A simple room, decorated only with a bed and desk, an alter to the immortal Emperor in the corner of the room. On the desk was a cogitator, basic but functional. Entering her authentication, she entered a request for information. The cogitator stated that it would take approximately a week for the information to be brought forth. Grimly, she wondered what to do with Saffron Sera. A bright girl, one who had excelled in Imperial History, Dogma and in weapons training, but wilful and resentful of authority. The escort from the Schola Progenium had told her that she had always been that way, and indeed been the only student to have nearly been expelled on five separate occasions. Cho wondered about that. Either the Masters there were getting far too lenient, or there was a mitigating circumstance. For Sera's sake, it had better be something exceptional. Ten days later, the information Cho had requested had arrived. Reading, Cho had no doubt as to why Sera resented authority. Making her way to the detention wing, Cho hoped that it was still possible to get through to her. Sera had knelt before the Altar for hours. Her legs had lost all feeling, but she didn't care. The screams, for Mercy and that of blasphemy from the other cells were still as unnerving as they had been when she first arrived. Praying helped blot them out. She was currently reciting a benediction, over one hundred and fifty verses long. Spoken properly, it would take over and hour to recite, and Saffron Sera was particular that it was done correctly. So distracted by her devotional prayer that she hadn't noticed her cell door had opened ten minutes earlier. Coming to the end, Sera realised that she was not alone. "I have never heard that prayer before," Cho said quietly. The prayer had stirred pangs of emotion, of piety. Whilst long winded, it had a quiet, forcefulness quality. Cho was impressed. "Where does it come from?" Sera tried to rise and stand to attention, but her legs were completely numb. Seeing her attempt, Cho gently helped the recruit up. Sera herself was shaking, still startled by Cho's appearance in the room. "Be not afraid. I know what happened that caused you to be an Orphan and send you on your way to the Progenium. I merely ask, why do you persist in your waywardness?" Sera had managed to get some feeling in her legs, and stood to as near to attention as she could. Staring straight ahead, she said nothing. "Your parents were killed by a traitor, and you left for dead. As the heretic was in a position of authority, of trust. You, by extension of what he did now have a distrust of anyone with authority. Correct?" Cho looked at Sera directly. Her face showed no emotion at all. Nothing, but one tear. Cho sighed. Whilst the girl needed to shown that her behaviour was unacceptable, she could see so much potential in her. So much, especially after listening to the benediction. She hadn't even heard all of it, but knew it took a lot of dedication to he able to recite such a powerful prayer from memory. And from what the guards had told her, she had recited the prayer daily since she had been incarcerated. "And the reason for your persistent tardiness is your devotion to reciting this prayer every morning. I'm not surprised at that. "You still have 3 days left on your penance, but I feel that it will not be best spent here. Instead you will teach me this prayer. You will subsequently teach it to all members of this order so that all will benefit from it. In return, I will show you the way to exorcise the daemon that haunts you." "How will you do that?" Sera spoke hoarsely, Cho realising that the reason Sera hadn't spoken, was because she couldn't. "We are the Adepta Sororitas, girl. We can exorcise anything". Next part soon C+C welcome!
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Before I go any further, INP, thade if this topic is inappropriate please let me know, or lock it as applicable. Okay, as some may know, I write a few stories in the Librarium's Short stories section and would like some feedback from the members of this sub forum if possible on an SoB story. I'm currently writing a story that covers the origins of my DIY Order, The order of the Dauntless Spirit, and would like to know if it conveys in any accuracy, a Convent and it's Sisters accurately. The story itself is mainly about one Sister Saffron Sera who eventually becomes the Founder and first Canoness of this order. The Convent in question is a small branch of the main order, the Order of the Valorous Heart. Whilst I have read as much as I can about the various Orders of Sisters and know that there are a few Black Library stories with Sisters in (I've only read Daemonifuge), I'd like to know whether what I'm writing is any good. I have had feedback from other members of the board (although I haven't had any for a while ), but who else better than to ask those who are true aficionado's? I'd appreciate any opinions that you might have. I don't have a problem with critical comments, after all, how else is one to improve otherwise? For those who are interested the link for the story is here: A Valorous Heart, a Dauntless Spirit Thank you in advance
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From the album: Order of the Divine Light
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From the album: Order of the Eternal Flame - Lemondish
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From the album: Order of the Penitent Saint
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From the album: Order of the Penitent Saint
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From the album: Order of the Penitent Saint
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