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CustomTitle

  1. Hello guys. I have been painting my fists and I kinda wanted to have a place in which to showcase my army as i paint them, play some games and maybe write random stuff about their fluff. I still have to work on the bases (because i don't really like the ones i've painted) but i will leave that for the last so i can base the whole army consistently when all the paint is done. As i have models from both 30k and 40k in this army I kinda wanted to do their fluff since the heresy. Edit: I removed the squads bit because it was really long, difficult to update (because i always change projects) and largely unnecessary
  2. Hi folks. Long time since I've posted to the site so I thought I might try something out. As of late, I've come into a lot of free time but absolutely no motivation to paint my imperial fists and with my goal to finish my entire army by the end of the year this as well as the new Anno game coming out is not helping. Ive decided to start this WIP blog sorta thing to help keep me motivated to my goal so I can eventually start a new project. Starting roughly 2 years ago, my Imperial Fists army has come to include an entire 3rd battle company (updated to guillimans new codex also including some primaris), a small armoured battle group, scout auxiliary force and a small 1st company detachment. Ive finished painting probably half of the collection with about a third based and shaded. All of the other models have been assembled and primed ready to go so I at least have an end point to go by. So here are some pictures of some of my already finished marines. Sorry for the bad image quality. And what is currently on my painting desk: I will try to post regularly with updates. Any words of motivation are welcome. If you would like to see more of what ive done, just let me know.
  3. I've been painting yellow for years. I've been collecting imperial fists for over 10 years. I've quite a collection together but most of it painted back before GW released the newer style of washes. However I picked up a box of primaris recently and in a month have already put together a respectful amount of models. They really are the best space marine models gw have ever done. I just wanted to show them off here.
  4. + Walls Fail, Fists Do Not! + [+image source+] + + + + + "Since the dawn of the Imperium, the VIIth Legion was known for its mastery of siegecraft. During the glorious Great Crusade, the Imperial Fists were tasked with defending Terra, birthworld of Mankind. They were elevated above their brothers to make sure the bastion of Humanity was safe from any threat. Alongside this unique honour, they were also deployed on battlefields where their brother Legions could not succeed without great loss of life and equipment. The Fists fell upon enemy fortifications like a hammer, blasting their way through rock and steel to make way for the armies of the Emperor. They were also the last line of defence when the thrice-cursed Horus led his corrupted Legions to assault Terra and successfully held the Traitors at bay for months on end. After the Heresy and the rise of the Codex Astartes, the Imperial Fists and their successors are still the undisputed masters of siege warfare. Despite a large number of Chapters finding other areas of bloody expertise, no Son of Dorn has truly forgotten the art of siegecraft and will always stand ready to raise new bastions or tear down the walls behind which the enemies of Mankind cower." + + + + + Introduction With the dust having finally settled from the last Imperial Fists Expansion, it is now time to move on to our next event! This one shall be shorter and in many ways easier than the aforementioned challenge. The idea is for each participant to create a model which represents the Dornian passion and expertise in all areas of siege warfare. Whether you choose to create a Crimson Fist Battle-Brother with a breacher shield or Interdictor Assault Marine with a scenic base representing a blasted Imperial fortress, it is up to you! The limits are your imagination, not the wargear options of the Codex: Space Marines ! Rules Pledge: You must vow to fully assemble and base a single infantry-sized model by 12:00 GMT on Sunday 17th January. The model does not have to be "Codex-legal" and may include items of wargear that are not a part of Codex: Space Marines or the Horus Heresy army lists. An infantry-sized model means a model in Artificer/Power/Scout/Terminator armour. Point values for the models are completely irrelevant for this challenge.Note: The thread will automatically lock once the deadline is reached but shall be re-opened shortly afterwards for the final announcement and rewards. Awards Each completed vow gives a single point towards your total in the Hall of Heroes (incoming). If you choose to paint your model and successfully do so before the deadline or if you add a piece of fluff about the model (of at least 50 words), an extra point shall be awarded. If you paint the model and write a piece of fluff, you will receive two extra points. Signature banners or List of Participants@nortran11 @Dosjetka @Wulfgar Ironmane @Capitano @jimbo13 @Disruptor_fe404 @Helias Tancred @Son of Carnelian @The_Chaplain @Bob Hunk @Brother Cambrius @valhalla130 @BattleBrotherJohn @Logiter @Lachdannan @Thedarkprincesnun @Soric @Brother Pheidias @DracoFox [...]
  5. Seeing that the beloved Casandora Yellow is about to go the way of the dodo, I've come up with a simple yet easy (I know ;) ) method for a good, nice saturated "taxi Marine" yellow. 1. Prime whatever color you want. Black works well for a preshade, but white or grey is just as well. 2. Basecoat with two layers of Averland Sunset. One might be enough on white. 3. Layer in with Vallejo Game Color 72.007 Gold Yellow (Amarillo Dorado). 4. Profit (and wash, weather, detail, whatever you feel like, mate). Picture with zero retouch, good white balance and light. Yes, it IS this saturated. Averland is fairly flat, but the VGC 007 is the James Bond of this movie. http://i.imgur.com/4oAPboM.jpg
  6. Recently, in a thread in the Horus Heresy section, I took an opportunity to put some thoughts to paper regarding Rogal Dorn and the Imperial Fists. I thought it would be appropriate to share it here, as well, and open it for discussion beyond the scope of the original thread. It is lengthy.
  7. Hello fellow sons of Dorn. My name is Richard and i´ve been collecting and playing warhammer since the mid 90s up to 2004 ish where i took a break for a few years from the hobby (insanity i know, still dont know why). I then picked it back up again in 2012 and im glad i did, really loving the hobby again. I´ve exclusively been a fantasy player all those years but i´ve allways had my eye on 40k (reading the fluff, admiring the models and watching batreps on youtube), and with the launch of 6th edition me and some friends decided to give the game a go and i dont regret it one bit. I´m also a big fan of the horus heresy story (listened to 6 of the audiobooks so far) I´ve been playing Warriors of chaos in fantasy for a long time so it was only natural that i started playing 40k with chaos space marines (heretic!, purge!). But í´ve allways been interested and having my eye on the boys in yellow and with the release of the new space marine codex i decided to give them a go and start a force. I also decided to record my progress and start a log to keep myself motivate and share ideas with you people Feel free to critique my work and give feedback and suggestions, i´m allways looking to improve. Sorry if my writing is abit messy, english isnt my native language.
  8. I`ve seen Fury with Brad Pitt last week and just can`t resist. I am starting Imperial Fists army and it will be build on the tank story. Some big contingent of 5th Company was ambushed at hostile Ork territory and had sustained heavy losses, all communication has broken down. Only survivors are the remnants of 1st Tactical Squad and Librarian Markus. Preparing themselves for the glorious last stand against unending tide of greenskins and defending holy vehicle when guns ran dry and all hope is to be lost. In the very last moment they see patrolling Land Speeder, sent from base to look for survivors of the orkish ambush. Sergeant Rosario of the 2nd Scout Unit delivers hellish bolter salvo and make Orks running away. This is where the story begins... I was always building my armies on some story and this time couldn`t be different. I think Fury story fits my army very well, I really can`t see other explanation to have small 500pts army where you got Land Raider and scouts squad with Land Speeder. Idea of battle hardened veterans being rescued by their younger brethrens is flavour rich and opens many possibilities for future army building. Next chapter for my story is laborious come back to the Imperial Fists base through hostile land hopefully rescuing more survivors and forming bigger party. Transforming 5th Company survivors from prey to hunters. And there is my first Space Marine:
  9. I've begun my Imperial Fists Sentinels of Terra army. Critiques and comments appreciated.
  10. Greetings Brothers and Sisters, I know that our proud chapter have invented many tactical formations during the millenias. But I just want to share my next project for our gaming group's next: 1500pts/player 3vs3 multiplayer match. This list is highly unbound and in our gaming group unbound is allowed, as long as it is somewhat friendly gaming. This is just for fun. ^^ http://i1223.photobucket.com/albums/dd520/lundmarkaren/2015-04-13%2023.51.10.jpg The list: Command squad: Company Champion (Emperors Champion), Power Sword. Veteran (Duke Nukem), flamer (must remove the jet pack) Veteran (Danny Trejo aka. Machete), Power Sword (must remove the jet pack) Veteran (Omar), combi-plasma, power sword Apothecary ('Doc) Captain (Shredder) Artificer armour, 2x lightning claws Librarian (Franz Grenzstein) Force Sword, Lvl 2, Biomancy Captain Darnath Lysander Inkvisitor (Unsinn (he with the white costume and black cat)), lvl 1 Divination, Inferno Pistol, Power Sword, Liber Heresius Librarian (Stern), lvl 2, terminator armour, force staff, Shield eternal, Biomancy Pedro Kantor Master of the forge (Angus McGyver) Chaplain (Zealalot, not on picture) jump jet Land Raider Crusader (drivers: Hans and Helmut)
  11. Hello brothers and sisters, children of Dorn all! Welcome to this mini challenge to get people back into this tucked away part of the B&C and to get your painting/writing itch scratched! To keep this as open as possible, I'm keeping the rules simple: You vow to EITHER fully paint a single model representing a Son of Dorn OR you write up a 700 word snippet about a character from Dorn's genetic lineage (Note: entries which do not have the exact number of words allowed shall not be accepted). You may start as of today and must complete your vow by 1st May 2015, 1200 GMT. WIP pictures of your model are not required, but I encourage you paint up a new model and not just re-use an already painted one. Once you have completed your vow, you may post your results in this thread. For completing your vow, you shall receive a special banner to commemorate and celebrate your successful vow! So, brothers and sisters, it is now time to break out your paint servitors/auto-quills and show your dedication to Dorn and the Emperor! Ave Imperator!
  12. I'm contemplating an army of these guys, and did one up to compare to my Dark Angels. As stated in the Dark Angels forum, I have been really impressed with that Tactical Marine box that I've been painting as Imperial Fists (I havent had to buy a new box of marines in years, so I wasn't expecting how nicely the kit was redone.) I had my first Imperial Fists game yesterday using the Sentinels of Terra book. I took a list that was a combination of stuff I read on the internet, and stuff that attracted me to do this experiment in the first place. I played against new Orks, did not get first turn, and set up my army and was shocked how fast he was in my face. The entire game I was shocked how few models I had on the table (I must have honestly reviewed my list 5 times trying to figure out if I was actually plyaing 1850 or 1500 pts.) I took quite a beating and really thought that my Dark Angels lists might have been better suited for this opponent.... but I wanted to play it out. I had a really tough go of it as the first 2 turns I could not get any Tactical Objectives done (kill a psyker, etc.) and he was getting a few points a turn. He did do some weird stuff with his Orks, but I managed to hang in there, and had the WEIRDEST turn in close combat with Lysander.... I had a Fail Librarian that could not pass a test if his life depended on it. Get this: Librarian has failed every attempt at psychic powers going in to three (that's 4 failed tests so far). Then against Ork Bikes and a warlord on a bike who is Toughness 6, the Libby gets out a Malediction: Enfeeble. Lysander is down to his last wound. The Ork Warboss with a power claw has all of his wounds. The Libby passes the Enfeeble test, but blows his own head off in the process, attracting some daemon who apparently goes after crappy librarians. The Warboss goes down to Toughness 5 for the turn as a result - Lysander (who has been whiffing all game) winds up the Hammer, and slams the Warboss on the side of the face (finally!) smashing him right down into his bike killing him right there for D3 bonus victory points (Lysander's Warlord Trait) getting me a tie game. We tied, and I couldn't believe I caught up to him. The table was total destruction. I had a bastion, a few Imperial Fists tacticals, the Bastion with Devs, and a Stormtalon. He was down to 2 bikes, and a few kopters. Insane game, but very interesting learning experience for me using units that I wanted to try as a Dark Angel player. ++++++++++++++++++++++++++++++++++++++++++++++++ In hindsight I wanted to test out stuff I was always very curious about using Sentinels of Terra and units I couldn't access as a DA player. Somethings were definitely not as impressive as I had hoped, and I wonder if it might be worth doing CF's for Pedro and his super scoring Sternguard. The mega bolter drill was fun though. :)
  13. I was thinking of getting a couple of terrain pieces to display my army with. What does everybody currently use? I thought the wall of Martyrs would be a good fit for descendants of Dorn, but the Shrine of the Aquila looks awesome, and is actually a good piece of LoS blocking Terrain, so would be good for games too.
  14. Thanks to brother Tyler im now able to post pictures which im going to do if only to encourage myself! So may i introduce Captain of the 8th Company Tibor Reitz, Lord Executioner and Saviour of Xianthe This is going to be the first completed model i have painted in years and i hope to complete a full codex compliant mixed force soon but all support companies. Just completed a yellow colour test, let me know what you think.. I swear the yellow is a bit smoother should be an ok gaming standard i hope?
  15. Over in this thread: http://www.bolterand...phase-finished/, Black Cohort is looking on some input for the key units and rules that identify the IFs. The thread is to re-build the CRB and 'dexes from the ground up. I'm looking for your input brothers. What units do you feel are key? Are there any rules that you feel are key to running an IF army?
  16. Okay so I just got a tip that I tried out on how to create that perfect, Fisty, golden yellow. For a long time that beautiful golden yellow eluded me (we all remember how hard Yellow used to be to paint). Well...I think I just fixed my problem. Recipe: (75/25 mix) Cassandora Yellow and water (2 washes), white highlight (heavy), Lamenter's yellow glaze. Give me your thoughts!
  17. Good evening, I'm new to the forums and like all of you I am going to be new to 8th Edition. I like to be competitive on a casual level, if that makes sense. I have a few concerns and queries about my army in particular and I hope to get some constructive feedback. I collect Imperial Fists heavily based on the 'Sentinels of Terra' supplement codex as well as being a drop pod assault themed army. To begin with my two main concerns are Sgt Garadon and drop pods. Sgt Garadon is my HQ of choice throughout 7th edition, he is a character upgraded from a tactical squad sergeant for a total of 75 points making the squad a HQ choice. He has the rule set of a captain and can take no additional upgrades, his wargear is simply a special bolt pistol that ignores cover called the 'spartein', a standard power fist and of-course an iron halo. He isn't in the index's or codex's for 8th edition, yet various youtubers have promised that supplements will come within the year. With the new rule (I don't know its name) to do with special characters not being able to join units? I'm not certain I will get my Sgt Garadon back at all, can anyone shed some light or education for me here? Secondly and possibly my largest concern being drop pods tripling in point cost. I currently have 7 drop pods in my 2000 odd 7th edition point list, all together I have my captain as above, 6 tactical squadrons and 3 devastator squadrons with a aegis defence line. With money always a large deciding factor when it comes to warhammer I don't want to have to replace any of my army, my main question being can i play this army at a casually competitive level or am I going to loose a lot more games? Chapter Tactics + Supplement benefits My Devastators before had a special rule known as tank hunter allowing me to re-roll wounds if they did not penetrate. Also my army was built to accommodate the boltor drill from my chapter tactics. Neither of these are in 8th edition as far as I know. Though my devastators will be able to split fire now making them more powerful, loosing these two rules has really broke the spirit of my army, and my own. Again various youtubers are convinced we will get chapter tactics and supplements within the following year, what do you think? To summarize; So far from what I have gathered specifically about my army isn't looking good. The point trade off with drop pods, loosing my chapter rules and the daunting concern of having to replace my HQ has puts me off the new edition. Not only this but there is icing on the cake, I have a really bad feeling Primaris Marines are going to replace the Space Marines completely and sadly the fluff behind it could have been better, but this is a different topic for another thread. Thanks in advance for any constructive feedback
  18. Sons of Dorn, The Eye of Terror has opened yet again. Tzeentch's daemonic legions, the treacherous Thousand Sons, and even their twisted Daemon-Primarch Magnus, have emerged from the Warp and are causing untold destruction to the worlds around Cadia. The Imperial Fists and their successors, stalwart defenders of the Imperium and its people, the Emperor's Praetorians, must push back this tide of horrors and liberate as many Imperial worlds as they can. Round up your neophytes, fire up your forges, arm your battle-brothers! The time of ending is near and the sons of Dorn shall not be found wanting... Start: Wednesday 1st March End: Friday 31st March @ 23:59 GMT/UTC How it works: 1) You look at your collection and pick at least one model to paint. The selected models can be assembled, undercoated and/or basecoated with their main colour. No more. If unsure, ask me. I reserve the right to disqualify models which do not stick to this rule. 2) Take a picture of these models, upload it to an online gallery (preferably B&C), and post it in this thread along with a vow stating the number of models to complete by the 31st March and any other details you deem to be relevant (be creative). Once you've made your vow, no changes to it can be made unless I approve those changes (so send me a PM if you need to change something). 3) Paint the models to at least a basic, three-colour standard within the given timeframe (no obligation to base the models but highly encouraged). The colour scheme must be either from the Imperial Fists Chapter/Legion, an official successor, a DIY successor, or the Deathwatch Chapter (but with one shoulder pad painted in the colours of a son of Dorn). No other Chapters shall be allowed. 4) Once finished, take the best pictures you possibly can, upload them, and post them here for all to see. 5) If you have completed your vow, make a second/third/fourth/fifth/sixth/seventh/eighth/ninth/etc vow and continue to bring glory to yourself! 6) Patiently wait the end of the event and the publication of the end results. 7) During the whole while, have fun! Last but not least, if you have any questions, feel free to ask them here or to PM me! Now, let us prepare for war and give Chaos a good kick in the teeth. Participation badge [img=http://image.bolterandchainsword.com/uploads/gallery/album_11565/gallery_45765_11565_21922.png]
  19. Sons of Dorn, The Eye of Terror has opened yet again. Tzeentch's daemonic legions, the treacherous Thousand Sons, and even their twisted Daemon-Primarch Magnus, have emerged from the Warp and are causing untold destruction to the worlds around Cadia. The Imperial Fists and their successors, stalwart defenders of the Imperium and its people, the Emperor's Praetorians, must push back this tide of horrors and liberate as many Imperial worlds as they can. Round up your neophytes, fire up your forges, arm your battle-brothers! The time of ending is near and the sons of Dorn shall not be found wanting... The dust has had time to settle since the last event in this subforum, Imperial Fists Expansion IV, which saw the Imperial Fists and their successors emerge victorious over the traitorous Iron Warriors. This smaller event is set to begin in March and will last a month. The format will be different from the original Walls Fail, Fists Do Not event and will instead resemble the Ultramarines' Reinforcement Rush in more ways than one. So, with those few hints given, prepare your models and make sure you don't miss this golden opportunity to kick Chaos in the teeth again.
  20. I've been playing around with the Index since release, just musing over the various entries, and came up with this one based on the Company Veterans entry. If I'm reading it correctly, you can arm them all with combi-weapons and storm shields. My imagination immediately went to a 5 man squad armed with combi-flamers and storm shields in the tight corridors of a space hulk - and they feel right to me in terms of fluff for the Sons of Dorn. Up to 40 shots a turn from this squad in rapid-fire range, and they can tank some serious return fire. They also remain relatively mobile as they're in power armour. Park them next to a captain and apothecary to buff them as a boarding party. Thought it would be a fun, if expensive, concept. Any thoughts on this as a unit?
  21. I made a write-up of how the different legions fought in space based on the novels and the Forge Word Books. I thought I'd post the Imperial Fist section here. Criticism, correction and additional info are always welcome. Equipment and Supply: The Imperial Fists pride themselves on their discipline and stoicism, maintaining a well drilled fighting force that had a very good supply chain thanks to their proximity to Terra. Not to mention access to the best equipment and machinery the Mechanicus could equip them with as befitting their role as guardians of Mankinds throne world. As such, they were able to obtain several Battleship and Cruiser class vessels in addition to their considerable Astartes Specific void vessels (Strike Cruisers, Battle Barges etc.) Tactics and Strategy: Imperial Fists during space combat tend to deploy a large number of medium to heavy class vessels (Battleships/Cruisers) like most Space Marine Legions. However, they did make use of their lighter Destroyers and Frigates as well, mostly as torpedo boats to soften up targets for their larger ships. These smaller ships don't tend to last long in their battles and perhaps it is a reflection of the Imperial Fist doctrine of self sacrifice that they consider it a success that they achieve their objective even if it entails the loss of their craft. Their almost fanatical dedication to discipline has resulted in finely trained ship crews that are able to co-ordinate their movements with the larger fleet to terrifying effect and execute fleet maneuvers that would seem impossible to other Legions. The Battle of Phall This is the same state of readiness and constant drills that allowed a third of the Imperial Fist fleet led by Captain Alexis Polux to be victorious against a massive flotilla the Iron Warriors ship numbering in the hundreds commanded by the Primarch Perturabo. As the Iron Warriors charged forwards in a conical formation, their heaviest void vessels to the fore, hoping to get up close with the Imperial Fist fleet, Polux's plan came into action. The loyalist ships executed perfect strike and evasion maneuvers on an individual level. Combined with the co-ordinated fleet movement, resulted in the Iron Warriors passing right through the loyalists like a "fist through smoke". The superior engines and machinery installed on the Imperial Fist vessels was also a factor that allowed them to be much more maneuverable than their counterparts and easily outflank them. The Fists then viciously picked apart the traitor fleet by attacking it on all sides, surrounding their "cone". The Iron Warriors were badly mauled and Perturabo's flagship was even boarded at one point in the battle. Although the battle would end in a loyalist retreat due to external forces, this remains a terrifying example of Imperial Fist void combat strategy.
  22. Let me start at the beginning, Just as burning of prospero dropped I had decided to turn my faith towards the yellow love for the emperor, I knew this project would take a long time due to personal reasons but I started planning my army and amassing models. I discovered that the lovely yellow fellas could build the best walls and decided I'd focus my army around an Aquila strongpoint. And then the news of 8th started to gain momentum and everything went on a bigger pause than usual. Now I have the 2 imperial indexes, 2 sets of the primaris marines, 20 scouts, a bunch of unbuilt tartaros and mk3 marines, 2 bastions, 2 aegis lines and an Aquila strongpoint. I'm ready to rock, but am wondering how feasible my plans are going to be in 8th. The Aquila strongpoint takes up a large chunk of points, and although it has been buffed in a few ways it has been nurfed in the fact that it can only take one unit+characters. Also the rules for emplaced guns no longer exist really so it is always bs5+, and shoots the closest target if not embarked upon. I am currently thinking maybe a lascannon devastator squad with a few extra bodies for when it collapses. However another issue is that this unit won't be buffable while embarked, I hope that this will be offset by the defence of the Fort but time will tell. With the tartaros I was going to use them as 2 units of 20, all teleporting in and either trying to get behind the enemy or stay midfield. This strategy has changed now, I am planning 2 units of 10 with 2 reapers each, combat squading them so that 2 reapers and 3 lightning claw guys hang back and the other 5 guys armed more for cc and teleporting in nice and close. The 2 teleporting squads will have a terminator captain joining them for the rerolls. From here I'm not sure what to do with the rest of my army, I'm thinking having the scouts deployed in the middle of the field preferably in some cover to help counter reserves arriving too close to the Fort. Is this all seeming OK logic wise? Am I missing something significant? Has 8th killed my plans? Thank you brothers (and sisters)
  23. Sgt Garadon of the Imperial Fists 3rd Company http://i.imgur.com/EiuXoPj.jpg So I finally got a metal Pedro Kantor from ebay, I have been wanting this miniature for a long time to act as a template for none other than Sgt Garadon. I will briefly go over what other components my model has; Marneus Calgars power pack sheathed bolter from an attack bike MK IV sgt head oop SM Commander left arm Black Reach terminator halo commissar bolt pistol SM sniper rifle barrel Pedro Kantors torso Eldar Revenant Titan face plate http://i.imgur.com/St4ld7M.jpg So Sgt Garadon has no model, he will most likely forever be trapped in 6th/7th Edition because of it. However I still have my 6th edition books and don't plan to give up on it, the 8th edition is very different I would like to play both. For those of you who don't know this is a HQ choice from the Sentinels of Terra supplement codex. He has the stats of a standard SM captain with the exception of being upgraded from a tactical squad sergeant and costing a total of 75 points. He can't take upgrades, though comes with a bolt pistol that ignores cover and a standard power fist. The squad he upgrades from is changed from troop choice to HQ choice. Hes cost efficient and great for bolstering an army. http://i.imgur.com/HygPB4Z.jpg Let me know what you think so far, cheers
  24. Hey everyone, I was about to start building a IF army before the news of 8th ed started appearing, so put stuff on hold. Now with some leaked rules and launch fast approaching I'd like some opinions on loadouts for my tartaros terminators. I'm thinking 10 man squad combat squading into team a) sergeant with plasma and chainfist, 2 chainfist and bolters and 2 fist and bolters b.) 2 reaper cannons with lightning claws, 3 bolters with light claws. a) would teleport in and try to assault stuff, b.) would sit back and lay out some dakka. Lightning claws are for point savings. Thoughts? I have 20 tartaros waiting to be built haha
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