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This Again? Before someone complains about me bombarding the Age of Darkness forum with threads, I'll say that this thread is a direct result of my decision to retire the "IHF's HH Designs" thread. Basically, with the investment in a graphics tablet, I'm now able to expanad the media I can work in - namely, creating images from scratch - and I'm hoping to explore a number of avenues for creating new images all around the setting of the Heresy. Very Important Stuff: A massive thank you to: Dominic Oedinger Rachel Pierce Rhys Pugh Paul Rudge Ian Strickland who provide the amazing talent to bring to life the 30k universe we know and love. Obviously I also want to thank the writers who create the framework in which these artists work, which spans the pantheon of BL and FW writers. What's This Thread for, Anyway? This'll basically be where I compile any artwork I'm involved with, so that includes line drawings & sketches. If there are relevent rules associated with the image(s) from over on my HH rules thread, I'll post them with the finished image(s). My intention is to keep the 1st couple of posts updated with new stuff as I post it, so there's a single point of reference for all this stuff, but it might seem a little empty for a while as it gets started. ....Sorry: I just wanna say straight off the bat, that I don't take requests, and I don't do commisions. This is partly because of the amount of requests I get for this kinda stuff, and partly because of the time it actually takes to produce a design that's up to the standard I'm happy with - I've got my own plans / narrative for the designs I do, and even if I did take requests, I'd encounter the problem of selecting which ones I'd want to do whilst avoiding any kind of favoritism. Plus, this is a hobby for me, and the time I spend on it waxes and wanes depending primarily on how much I have to focus on my Degree, amongst other things - the time I do spend making new artwork is best spent if I'm really enthusiastic about a project. Now, occasionally in the past, I have included factions designed by other members of the board amongst the work, but that's primarily if I'm being lazy - ultimately, I don't have to make new background or design new insignia because I get to draw from other users' crazy imaginations. This is pretty rare, becuase I have ideas for pretty much all of the different 30k factions, and the faction in question has to fit into the narrative I've got planned.
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To start just some pics of a few of the tournaments tables. They were designated Heavy, Medium, and Light. I have detailed pictures of the first game I'll post below. In each case the opposing team chose to have the Raven Guard player fight the Knights ... I assume because, you know ... Centurions. In the first game it was Assault variety and the second with Grav/Missiles. I did win the roll to see who went first 5 out of 5, so that helped a little lol. My first opponent deployed aggressively with Incursors and Invictors. I would have also, given the middle Ruin Obscured 75% of the boards LoS from one side to the next. The positive side is it was tall enough to deny true LoS also. I wasn't worried so much about his board presence as his Reserves. I knew the Knight-Lancer could wreck the Invictors while the other Knights could shoot up the Incursors. The Aggressors and Impulsor loaded with a Chapter Master, Blade Guard and Judiciar held back die to Thermal Cannons I assume. I pushed up guaranteeing he would deep strike something behind me. A number of things happened here. First of all my original plan to melee the Invictors to death with the Knight-Lancer became moot when I was able to get two Knights to touch the middle ruin and shoot through it.They did enough damage to the Invictors that when one blew up it also insured the death of the second. This left the Lancer in the open and the prime target for the Centurions. As it happens I focused the Paladins fire that blew up the Impulsor, weakening the Blade Guard, Chaplain, Judiciar, and killing the Chapter Master, My opponent thought he had brought the Centurions in T2 but my pictures show they arrived T3. Promptly killing the Lancer. But now his heaviest firepower was cut in half. The Paladin took a beating from the Blade Guard and Aggressors, but they were both reduced in size that made Grind Them Down throughout rest of the game. I withdrew as far as possible from the Centurions rest of the game after taking the Grav-Marines and Drop Pod out. At all times either camping on or rotating Knights from one Objective to the next. Summary: I think my opponent (who won best looking army) needed more ObSec, more ObSec and better use of SftS. I'd have hidden everything I could and brought down a 1000 points T2. I'd lose a couple hundred points in Infiltrators but thats why you toss as many MSU of ObSec out as possible (using Infiltrator strat). I also believe straight Raven Guard is a better way to go than Successor in 9th. I'm a fan of Long Range Marksman and Master Artisan too, but with the coming changes I think giving up the full benefits of the Raven Guard abilities and Relics isn't worth it. It's why I'm painting my Warhawk version of Shrike. I was going to go through my second game with a different Raven Guard player (no photos) but it's late. I'll go through that one tomorrow. If you look at the initial set of pictures its the one with the reddish brown ruins and stacks of pipes on the field. I forgot until just now that in this game the other team chose the table I got to choose the opponent. They gave me the choice of Raven Guard or a 120+ Ork list. I didn't feel I had enough bullets for than, and knowing Raven Guard so well meant my team mates wouldn't be surprised by our shenanigans. I find it strange players aren't more in tune with what RG do considering LVO last year. No way I'm buying all the Codexes like I use to in 3rd and 4th edition, but using Battlescribe in between games to get a feel for what your opponent has is a great tool ata tournament. Back tomorrow
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Index Astartes: Knights of the Aquila (89% Done!)
Chaplian Belphoron posted a topic in + THE LIBER +
CHAPTER NAME: .............. THE KNIGHTS OF THE AQUILA FOUNDING: ..................6TH [M33] MOTTO: .....................HONOR THE DEAD - BLESS THE LIVING BATTLE CRY: ................HONOR THE DEAD CHAPRTER MASTER: ...........GRAND-MASTER HEINRICH DER PREUßISCHEN CHAPTER WORLD: .............BERLEBURG FORTRESS MONASTERY: ........SCHLOSS BERLEBURG GENE-SEED (PREDECESSOR): ...THE BLOOD ANGELS [THE BLOOD DRINKERS] KNOWN DESCENDANTS: .........NONE “The Gods of the Traitors, are powerless against the Scions of The Angel, through Faith we shall be a bulwark against the storms of chaos, and we as knights and sons, will bring the fury of the Emperor upon the traitors and heretics alike, to cast them into everlasting oblivion." -Grand-Master Heinrich der Preußischen, before the battle of Sachsen- The Knights of the Aquila are a sixth founding chapter, fully devoted to the emperor and the purging of chaos. Their first Hochmeister was Malachi the Company Chaplain of The Third Company of the Blood Drinkers, who was assigned to train the Knights of the Aquila in the ways of battle. Malachi was uncharacteristically zealous in his reverence to the Emperor even more so than the other chaplains, to the point that the chapter was glad to get rid of him. He set about molding the chapter as a mirror of his Ideals; the Scions of Sanguinius must be masters of the jump pack, formidable swordsmen, unflinchingly loyal, and their minds must be devoted to the perfection of their craft. The formative years of the chapter were largely uneventful aside from being assigned Berleburg as a chapter planet. Once the newly formed chapter was combat ready it was thrown into combat against a small Ork Waaagh to attempt to prevent them from gaining a foothold in the Westfalen sector. Their campaign was executed with deadly efficiency, and their losses were relatively insubstantial when compared to the losses of their enemies. The Knights of the Aquila have an intriguing lack of more modern Equipment, with older marks of Power Armor (specifically Mk.4) overrepresented. In addition, their First company prefers to fight in Power Armor As opposed to Tactical Dreadnaught Armor, as mobility is seen as paramount in the doctrine of their chapter. However, the first company does find the ability to teleport into a critical location useful, as such the Chapter still has a small stock of Terminator armor specifically for such scenarios. The Knights of the Aquila are Specialist in a close range combined arms approach, with their Tactical Marines providing close range fire support for their Assault Marines, Vanguard Veterans, and their fallen brethren of the Death Company. Compared most of their fellow sons of Sanguinius they have a relatively low occurrence of the black rage, therefore their death companies tend to be small. Furthermore, their Red Thirst is satiated by the daily ritual of "The Sanguine Rite" in which they consume a small quantity of their brother's blood gathered by the Sanguinary Priest. This allows the Knights of the Aquila to maintain a more disciplined approach to warfare than their more savage cousins, however, in battle the Blood still calls to them, hence they maintain the Blood Angels practice of having the more experienced brothers serving in the devastator squads. A perfect example of their Combat Doctrine is the battle of Schwartz Halfen, a manufactorium in the eastern Westfalen Sector. The Third Company, under Company-Master Wiesmann, was tasked with the re-taking of the first complex, along with the First Fallschirmjäger Regiment under Colonel Johann S. Böcker, and 212th Saxon Fusilier Regiment under Colonel Hans A. Eisenmenger. The Fallschrimjäger Deployed Ahead of the primary assault forces (the 212th Saxon Fusiliers and the Astartes), to provide a mobile screen and to prepare a Forward Base. Once the Foward Base was established, the 212th Saxon Fusiliers garrisoned the Foward Base and deployed their attached Heavy Artillery Battery (Seconded from the 356th Independent Artillery Regiment). Once the artillery was ranged in, the Third Company's tactical squads arrived by drop pod, deploying ahead of the base and began the assault. The first minutes saw the First Fallschrimjäger advancing on the outer defenses, with the Third Company’s Devastators providing fire support. Once within range of their boltguns, the Tactical Marines commenced firing on the enemy infantry. As this was occurring the 212. Saxon Fusiliers’ attached Artillery began the demolition of the defenses. Once a breach in the defenses was created, the Third Company’s assault marines and Death Company commenced a deep strike operation on top of the defenders, and the rest of the already deployed Astartes charged into combat, First Falschrimmjäger then retired from the main line and redeployed to another area of the greater battle, once the defenses were thoroughly cleared of resistance the 212. Saxon Fusiliers took over the responsibility of holding the position freeing the Third Company to continue to push the assault. (to be redone & replaced with a new example) From this example, we can draw the following conclusions...(Input Requested) The Knights of the Aquila are relatively strange amongst the Blood Angels successors by being relatively under control of their Red Thirst and Black Rage. The Knights of the Aquila maintain this is because of the discipline exhibited amongst the recruits from their recruiting worlds in the Westfalen subsector. Another explanation is that their chapter's tenents are far more strict in its definition of humanity, going as far to say Astartes ar not, in fact human, but instead, mutants that must repent for their failings, and serve the more pure strains of humanity, (ie, Non-psyker, non-mutant humans). However, their beliefs also do state that Experience is the greatest determination of skill. So they are willing to lead humans into battle, as their experience far outweighs any pure-strain mortal, but they will not even consider allowing their mortal comrades die so they might live. An unfortunate side effect of this is that the Knights of the Aquila are prone to losing colossal numbers of marines in battle, to save just a few more of the pure-strain humans. The most common ritual practiced by the chapter is the triannual "Mass of Repentance" where the Astartes gather to repent for their mutation, by cutting themselves, then drinking the blood of their brothers. The next step is that a selected number of Chapter Serfs will have blood drawn which is then given to the marines as the Eucharist of Purity, who then drink a small portion of this blood. Fallowing this the marines take a vow of repentance stating: "With this, the essence of purity, my impure blood is shown to me, its coruption is bannished, its weakness purged, I pray to the Holy Emperor that I may protect his purest children, and purge his enemies, in the name of the God Emperor, Amen" The Westfalen Sub-Sector sits within the Segmentum Ultima and is a military bastion, providing a basic level of security. Simply due to the population and size the local bureaucracy is overstressed and their government is primarily concerned with the military, so things such as infrastructure and civilian quality of life are in disastrous neglect, but there is a saying in the nearby sectors “there’s no enginseer like a Westfalen enginseer” and this is very true when repairs are made they’re of a quality that they look like it just rolled off of the production line. As a result of this Westfalen vehicles are kept in a better state than those of many other regiments, but a Westfalen-Pattern vehicle is normally heavier than its Mars-Pattern counterpart and hence is more likely to become stuck in rough terrain. this weight, however, has a useful aspect, as this weight allows for nigh-unprecedented levels of crew survivability. The Armed Forces of Westfalen are divided into 3 distinct entities, the Heer, the Luftwaffe,and the Kriegsmarine.The overall commander is the Chancellor,then followed by the head of each branch: The Generalfeldmarschall of the Heer, Generalfeldmarschall of the Luftwaffe, the Großadmiral of the Kriegsmarine. Underneath them are the generals of the Sub-branches, which are then divided into divisions, then into regiments, etc. Of particular note is the Luftwaffe Fallschirmjäger who are roughly equivalent to Tempestus in training, as they are orphans of officers who are then sent to the “Sturm Akademie” roughly equivalent to the Schola Progenium. (more coming) The Pacification of Elepsos [313.M34] The planet of Elepsos was a minor Forgeworld in the far northeast of the Westfalen subsector. Its Techpriests were always seen as radicals by the Martian authorities, but up to this point, their eccentricities had been accommodated. This changed when the Elepsosian Techpriests decided to reject the omnissiah in favor of the "God of Iron" now believed to be a Greater Deamon of Tzeentch. this was unacceptable to the Westfalen Authorities, including the Knights of the Aquila, the Sector Grand Command Staff (consisting of the Chancellor of Westfalen, the Magos of the local loyal forgeworld (Ruhr), the Chiefs of Staff of the Army, Navy, and Airforce, and the Grand-Master of the Knights of the Aquila) was assembled.The Knights of the Aquila dedicated their 1st, 2nd, 3rd, 6th, and 9th companies to the pacification of the now heretic forgeworld, in addition, they had the 313th, 28th, 17th, and 12th Westfalen Infantry Divisions, as well as the 13th Westfalen Carrier Group. In the opening stages of the battle the Loyal forces easily overwhelmed the haphazard extra-planetary defenses, but once in orbit, they found stiffer resistance in the planetary defense macrocannons. However, these were dispatched when the 1st Company's Terminators teleported into the Macrocannon battery's Staff office and dispatched the main Astropathic Choir in charge of communication across the planet. This campaign culminated in the Siege of Forge 389a, where the majority of the remaining Traitor forces were located. The battle went smoothly until the inner sanctum was breached and a large force of daemon engines were released upon the assaulting force. In the chaos of the battle the first Hochmeister, Malachi was slain in battle after destroying the manufactorum's primary Thermo-Plasma reactor, causing a chain reaction amongst the other reactors on the planet. however, this victory came at a cost, with many good Imperial soldiers died in the explosion. On that day the Bell of Lost Souls was rung 3000 times to remind all Imperial citizens, That Only in Death, Does Duty End. The Seige of Westfalen [150.M42] The Actual Narative Campaign Being played...(will update this as it progresses)- 18 replies
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General thread for my 30K Legio XVI The Luna Wolves Legio Mortis Mechanicum Taghmata Imperial Militia (Vostroyans rebranded) Solar Auxilia Knight House - Sexta Equites White power armour doesn't photograph well under artificial light I rebase all my marines to 25mm. Heads are a mixture of different legion upgrade packs and regular mk armour pattern helmets. Going to have to try to finish the bases of everything eventually too. I prefer Mk II armour with different helmets (White Scars upgrade pack in particular looks great) over the other armour Mks. Mk IV is second favourite. MK V from FW feels a bit ruined from the short squatting pose of one of the sculpts.
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So I'm thinking about going down the rabbit hole and ordering a Cerastus Knight as the leader of my Knight House (which hasn't been created yet ). I've got the three PDFs for each variant - barring the purely AdMech one - and have decided that either the Knight Castigator or Knight Lancer would be great in this role. But, like many people, I have questions to ask of you who have gone down this road before. Build Difficulty - How hard are Cerastus Knights to build? Will I need to pin the arms and whatnot or are the sockets (?) a pretty good fit? I figure the feed on the Knight Castigator's Bolter Arm of Doom will need to be heated and moulded to fit but is that the worst I can expect? Attack Profile - The PDFs say the Cerastus Knights as a whole get one extra attack versus the regular Questoris Knights. Have I missed something or is this accurate? Formations - I figure that I can place a Cerastus Knight into any of the Formations without hassle (as long as they don't exceed the number of other Knights in the Formation or whatever). I don't have the Codex to hand so this is just lazy confirmation. Thank you for any help you can give me !
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I'm presently constructing a few Inq28/stylized kill-teams for some Horus Heresy narrative wargaming, and one of the ideas which started percolating around in my head was for a warband of Knight Household men-at-arms, huscarla, and other assorted infantry-sized fixers. Not every mechanism for advancing a Knight Household's interests will be solvable via the immediate application of fifty-food tall stompy mini-titans after all, and there's evidently a lot of space for political maneuvering in how the Knight Households interrelate with the rest of the Imperium (particularly during the Crusade & Heresy era). But I need two things: inspiration, and information as to what's previously been depicted in fluff before I can proceed. Awhile back I got part-way through Vengeful Spirit, and I seem to remember that the Knights themselves had groups of retainers who played a role during the Hunts - chaps flying around in grav-vehicles acting in a role commensurate with that of 'beaters' during real-world medieval hunts, flushing out game for their lords. I've also found a number of citations in this forum for House troops [Atia finding mention in both Conquest and HH fiction]; and a cursory google additionally suggests the existence of "Men-at-arms" acting in a supplementary military capacity to our friends the Knights. So there's evidently some precedence; and with Rule of Cool firmly in mind, I'm sure it's possible to extrapolate real-world Medieval baronial court personnel into far-future equivalents. What sort of equipment do we think these sorts of figures would have? For the men-at-arms, standard Imperial (or possibly even Ad-Mech) weaponry seems sensible - but potentially with a more close-in focus (since anything requiring serious heavy firepower or anti-tank capacity is probably better handled by the Knights anyway). Huscarla might have more unique, ornate, or heavy-duty gear - perhaps even primitive forms of powered armour or other exotic goodies. 'Beaters' (or whatever their fancy name presumably is), may have equipment which is designed to facilitate their lords' hunting exploits - grenade-launchers and other big, loud blasty things for the purposes of flushing large fauna out of subterranean locations where they might be hiding, or flamers and the like for defoliating an area of underbrush wherein the prey may be lurking. On top of this, we might also have genetically enhanced super-sized and cybernetically augmented hunting-dogs, and other such gothitek monstrosities. And then we have the Sacristans... (perhaps even the banished son of a Knight-Baron who attempts to mimick a Knight's fighting-style while on foot) Thoughts, suggestions and input welcome.
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'They say of the Astartes that we are war personified. With only my boltgun and my armour, I can destroy empires. They forget that the true weapon of a Space Marine is hate. Hate for my enemies, hate for the traitor and the xeno. My armour can be broken, and my boltgun can have no ammunition. But my hate can never run dry.' Kaynt Leodor, III Company, Crimson Shrikes Adeptus Astartes http://lh3.ggpht.com/-QG9shD8x0Dc/UjXL8XzkP7I/AAAAAAAAAVU/iSVClUsFAfw/s640/20130915_160036.jpg
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I must have been sleeping at the wheel on this one and it's honestly never been an issue but here goes: Imperial Knights have access to Destroyer Weapons, namely the Reaper Chainsword and Thunderstrike Gauntlet. On the Destroyer Weapon entry on page 163, it states excess wounds are lost and cannot be carried over to the rest of the unit. Here's the question: if, say, a group of Traitorous Marines are in base contact with my Imperial Knight Titan, I can only kill, at most, 3-4 of them with my gigantic sword and/ or hand of doom- not including Stomp and Hammer of Wrath? I find this utterly ridiculous if true. My mind just can't wrap around this concept. Someone- anyone- tell me what's happening here !
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Hey everyone, Just wanted to see if anyone could paint a concise picture of the mechanics of Knight Households/Families. I don't have all the fluff and a busy school/work schedule doesn't leave me the time for the research I'd like to do on the subject. Most importantly it'd be nice to no what the fluff "Faux Pas" are as I intend on crafting an allied Knight household for my 30k Blood Angels. So far all I really know about the workings of Knight families is the incestuous Game-of-Thrones-Style intrigue and murder of house Devine in "Vengeful Spirit". Are all Knight households that back-stabby and politically motivated?
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From the album: Inquisition
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Grey Knights Terminator with Banner
Jake3 posted a gallery image in Adepta Sororitas and Ecclesiarchy
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From the album: Inquisition
Grey Knights squad with Inquisitor at the center. (A converted Reaper mini, Talus Tenspell).-
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Grey Knights Terminator Paladin w Psi cannon
Jake3 posted a gallery image in Adepta Sororitas and Ecclesiarchy
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Hello new here not sure if it's the right place if not im sorry but I'm in need of some help Resently in my gaming group i fielded a imperial knight for the fist time the others where Quit miffed after the game and now they won't play Against it as it's op So now i need some advice on how to kill off Said knight to try and help Them fight it Any help much appiciated Sry for the bad spelling
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THE KNIGHTS SOVEREIGN CHAPTER GENE-SEED: Dark Angels FOUNDING: 23rd “Sentinel” Founding [M.38] CHAPTER MASTER: Marshal Edmunt Raik, Castellan of the Crimson Rooks CHAPTER WORLDS: Eistvin, Ostlund & Vollstadt FORTRESS-MONASTERY: Durumtal, Eistvin SPECIALTY: Operational control, precision engagements and information dominance BATTLE-CRY: 'Imperator Vult!' is a common warcry, however 'Victus aut nihil' is the Chapter motto CURRENT STRENGTH: Endangered KNOWN DESCENDANTS: Bronze Knights, Savage Brotherhood [disputed] Origins Part of an ongoing struggle for the High Lords of Terra to utilize the pure gene-seed of the former First Legion without the participation and influence of the Dark Angels or their prominent successors, when the Knights Sovereign were created they were tutored instead by a detachment of the Imperial Fists, a worthy selection to guide a Chapter of the Sentinel Founding. The influence of the sons of Dorn can be readily seen in the Chapter for centuries to come, however their brother sons of the Lion were not to be denied. Shortly after the Knights had gained the trust of the Imperial Fists and earned their independence, overseeing a turbulent Sector that had long suffered for its severely lower average technological capabilities, a contingent of the Dark Angels and other successors arrived to acquaint themselves with this new Chapter. How these other sons of the Lion knew of the Knights Sovereign true heritage is not entirely known, expected given their typically reticent nature. Multiple concerted investigations over the past millennia have revealed numerous agents suspected of feeding information to the Dark Angels and their closest successors, and it is assumed they came to this information by similar means. These Chapters showed great honor to the Knights Sovereign, with many of their retinues consisting of their highest ranking officers, including Chapter Master Grasciel of Dark Angels. The inner circles of these Chapters communed together deep within Durumtal, while specialist officers of the First and Second Companies intermingled, enlightening the Knights Sovereign to their own particular brand of war-making. While this communion was short-lived, the bonds of brotherhood forged on this day had a lasting effect, with many of these Chapters regularly appearing within the Knights' territory and vice versa. It had also made an impression on the young Chapter's organization, especially the First and Second Companies. The Knights Sovereign still retained much of their identity as forged under the watchful eyes of the Imperial Fists, but they had grown more insular, more in keeping with the typical Dark Angels character. Indeed, their later character can be readily connected to the manner of the ancient knightly orders of the Dark Angels' long-dead home world. This marriage of traits and ideals, in many ways opposing but also complementary, has guided the Knights Sovereign for the thousands of years since. Chapter Worlds Early in their formation, the Knights Sovereign were given a choice of three feudal home worlds within the Lowermains Sector. Though ultimately settling upon Eistvin, located near the largest nexus of Sector traffic, the discarded worlds of Ostlund and Vollstadt did dominate strategically resourceful zones. Chapter keeps were planted on these worlds, a practice perhaps learned from the Imperial Fists Chapter. Officially, Eistvin alone is classified as an Adeptus Astartes world, however after centuries of keeping close ties and recruitment practices on Ostlund and Vollstadt, the local officials tithe the worlds as if they were. Nestled deep in the Eistvin mountains is the Durumtal, fortress-monastery to the Knights Sovereign. Building began as soon as Eistvin was selected as their home world, and had finished scant months before the Knights showed up themselves. This immense, rugged structure blends seamlessly with its surroundings. If an unaugmented human was to stand upon an outer peak, looking into the range, they would be unable to distinguish the crenelated towers from natural mountaintops. However, the Knights Sovereign took to giving it a different name than the Magos-Tektons provided: the Crimson Rook. With the Chapter keeps on Ostlund and Vollstadt being heavily inspired by, and in imitation of, the Durumtal, they are collectively known as the Crimson Rooks. Current Disposition The Knights Sovereign have been at war with the Orks of WAAAGH! Urlkin for decades, a massive incursion the Sector had never before seen, led by an Ork of such impressive size that Archmagos-Biologis from several Sectors around have insisted could not exist. This Ork, crafty for his kind, has grown large on the excesses of his armies, leading regular hunts into nearby regions with such regularity that the end of most hunts is merely the beginning of another. The Knights Sovereign have tried, unsuccessfully, to convince local Administratum officials to sanction a crusade into Ork territory and end the threat once and for all. However, with the Knights' own worlds declared the targets of a hunt that has virtually emptied the Ork territories for Sectors around, more recently they have become more concerned with defense. The ongoing conflicts have stretched the Knights Sovereign thin. By the close of the 41st millennium, their numbers are reported as being four companies' worth, including officers and auxiliaries. The Chapter has undergone necessary, but drastic changes to their organization, in light of the eradication of two of their battle-companies, as well as their specialized rapid-reaction forces in the 2nd Company, not to mention the depleted numbers of their surviving companies. Chapter Organization The Knights Sovereign would not consider themselves as deviant, however to them it is deviancy from their forebears rather than the Codex Astartes that is relevant. Though the Codex Astartes is, as it should be, held in high regard as the epitome of all things war, the Space Marine way, the Knights Sovereign do deviate in organization. This is not seen as a contradiction or hypocrisy, but merely derived from the simple fact that the Codex could not accommodate all possible circumstances. And indeed, the inheritors of the Lion are of a unique circumstance, and so fashion themselves accordingly. The First Company is organized into the Justiciary, and are of the ordained task of bringing the light of justice and nobility to the darkest places of the galaxy. It is said that all who gain a place among the Justiciars must first confront truth and sin in equal measure, and it is their ash-white armor that shows their absolvement. The Knights also field the 2nd Company as a rapid response force, the Errantry. The Knights-Errant exist outside the normal Chapter organization, and as such they paint their armor a deep black. Unlike the elevated Knights-Justiciar, it is only the master of the Errantry, the Earl-Errant, who sits above his brothers as a member of the Inner Circle. The auxiliary organizations within the Knights Sovereign are primarily Codex-adherent, with the only exception being within the Reclusiam. This deviation is in fact rather common among the Unforgiven, where an additional level in the hierarchy is added. Typically known as Interrogator-Chaplains, in the Knights Sovereign they are the Prelates, a classification of Chaplains second only to the Pontifex, Chapter reclusiarch. The other prominent branches, the ironsmiths and hospitallers, are of no noticeable difference from Codex standard, though their highest ranking officers are believed to be a part of the Chapter's Inner Circle. Fleet Assets The Crimson Galleon – So named for its mimicry of the Crimson Rooks, intended as a bastion equal to these immense fortresses that would ply the stars, delivering the wrath of the angels. This battle-barge is often assigned to the Justiciary. Its current deployment in geosynchronous orbit over the the Crimson Rook of Vollstadt has for several months prevented the Orks from dropping ordinance and savages on the Chapter keep directly. However, the Orks have made planetfall in multiple other regions across Vollstadt, and not the mortal warriors or the Galleon's guns have been able to keep the hordes from laying siege. Recruitment & Advancement The Crimson Rooks are not difficult to access by the mortal populations, unlike the fortress-monasteries of many other Chapters. Thousands of people regularly seek shelter or asylum within its walls, each and every one swearing binding oaths of lifelong servitude to their new transhuman masters. These people form the Chapter serfdom, ranging from mortal knights to spread the law of the Chapter across the world to learned, trained fleet armsmen. Swearing one's life to the God-Emperor's living representatives is no hardship when compared to a life of similar service to some fickle lord or king, and so the Chapter rarely finds itself without a surplus of mortal servants. The majority of these legions of serfs will never leave their world of birth, serving the Chapter well enough there. Rather than seeking recruits from among the general populace, the Knights look to the young of their serfs. Having such large populations spread across three worlds, the Knights have their choice of candidates. The offspring of the Chapter's serfs are a more viable recruitment stock than the general populace, as all their male children go through a more intensive and extensive training in preparation for potential recruitment. However, it is not unknown for the Chapter to look to the outer kingdoms and city-states of their worlds for occasional recruitment programs in an effort to encourage diversity in thought and character, or to recover from devastating casualty rates Upon recruitment and successful term in the Chapter's tenth company, the young scout must petition for advancement into the Reserve Companies, following a path through the Reserve Companies as delineated in the Codex Astartes. In the Reserve Companies, they hold the rank of Knight-Companion, an as yet not fully recognized Knight until advancement into the Battle Companies. A Knight-Companion must be wary of how or when he petitions to join a Battle Company, as their Masters will often refuse a Knight-Companion they deem unworthy to join their company. It is not unknown for Knights-Companion to aim too high in their petitioning, some seeking to skip advancement through the Reserves or will petition for a spot in a master's personal retinue, though it is considered disdainful and will injure the Marines' future if rejected often. No Knight or Knight-Companion can petition to join the Justiciary or Errantry. Those who join these orders are chosen by their lords, an honor none in the Chapter can refuse. To rise in rank to Sergeant within one's company is possible regardless of one's place in the hierarchy. Typically, a Sergeant will select from among his retinue a successor to take his place should he ever fall or advance beyond this station. Sergeants of the 10th Company are provided the customary title of Castellan, sharing in the responsibility of the Crimson Rooks, which collectively fall under the purview of the Master of the 10th Company. These Masters, known by the title of Earl, are one and all arisen from the ranks of the Justiciary, at the behest of the Chapter Master, the Marshal of the Knights Sovereign Chapter. It is the Justiciary, the Earls and Marshal who form the Chapter's Inner Circle. Also prominent in the Inner Circle are the Pontifex, and his Prelates, who are responsible for selecting one from among the Inner Circle the Marshal's successor should he ever fall. Combat Doctrine The strength of their sword arm and the accuracy of their aim are what the Knights most admire. While their battle formations have a strong reliance on infantry tactics, the Space Marine, the Knights are experts in cavalry warfare, utilizing fast vehicles to retain combat superiority and battlefield control. The Knights' approach warfare is thoroughly informed by their copy of the Codex Astartes, a five volume military discourse on: Space Marine recruitment and training; the composition and structure of the Chapter into Companies; practiced field tactics; the conduct of sieges, either offensively or defensively; and the role of the Chapter fleet. In battle, the Knights are the fiercest of foes, full of sound and fury. Early in the Chapter's history, a previously unknown xenoform appeared within Sovereign space. Classified as the Airbreeders for the explosive population increases the xenos experienced when in contact with oxygen, the alien race proved exceptionally difficult to purge in its entirety. The Knights sought to implement purgation protocols proven successful against the Ork, however disaster struck at nearly every turn. Quickly it was discovered that the xenos race had free access to the Knights' vox communications, seemingly unaffected by encryption. Forced to adapt, the Knights began disseminating orders on the battlefield through the use of audible, vocal blasts and visual signals utilizing specialized banners. With this, the Knights were able to reclaim the initiative, and eventually every last of one of the inexplicably duplicating, hulking beasts were burned from the lands of nearly half a dozen crater-ridden Imperial domains. However, this xenos threat would persist for centuries before final eradication, and the antiquated communications became a more permanent feature. Local Rituals & Beliefs Integral to the Chapter cult is the Oath of Office. Like many Chapters, the Knights Sovereign swear oaths before each battle, swearing themselves to the action and sometimes a specific task they set before themselves. The oaths are affixed to their armor, and they are expected to carry through with the oath throughout the action. Oaths of Office, however, are permanent. They are drawn up at their induction ceremony where the recruited mortals have arisen as one of the Knights-Companion, and will remain with them. Addendums are added throughout the Marine's life, marking their progress through the Chapter hierarchy. Each new rank or advancement requires a new Oath of Office, adding onto the old. So it is that the longest serving Marines, the highest ranking of the Chapter, have lengthy and complex Oaths of Office finely delineating their given tasks and expectations for themselves. Like Oaths of Moment, they are highly individualized reminders of their loyalties and responsibilities, as well as personal promises of feats or endeavors, or oaths bonding the Knight in fealty to a lord or in alliance with those outside the Chapter, for the entirety of that Knight's service to the Chapter and the Emperor. Within each Knight's chambers, they keep a locked rosewood box to contain their Oath of Office, centering their devotions upon its yellowed parchment and ink of blood. Normally, a Knight will write his own Oaths of Office, keeping its writings to himself. Advancement, especially to the Justiciary or Errantry, will be the traditional break from this custom. Where a Knight is unaware of the duties or responsibilities that await him, it is his immediate superior who will write these additions. It is not unknown for another Knight to assist in the inscribing, such as a mentor who tasks a promising pupil with surpassing his own achievements. Upon the death of a marine, if recovery is possible, his remains will be interred in a great stone crypt on the grounds of the keep or fortress he last served. The Oath will be placed upon his chest and set alight, his oaths thus fulfilled. Those interred into the mighty Dreadnoughts receive a similar ceremony. Though they serve still the Chapter and the Emperor, they have fulfilled the oaths of the living nonetheless, and exist now free from such burdens. Gene-seed The genetic legacy of the Lion runs strong in the Knights, as pure now as it was in the days of the First Legion, a legacy confirmed by extensive testing by brother sons of the Lion all those centuries ago. Though the foundation of the Knights Sovereign was an experimentation of sorts, it appears that the gene-forges of ancient Mars had learned the lessons of the 21st Founding well. There were no signs of genetic manipulation of the Knights Sovereign gene-seed outside of acceptable parameters. The purity of the Lion's gene-seed has aided the Knights greatly in the past, enabling quick recoveries from crippling losses and a less lethal implantation process. Champions of the Chapter Marshal Edmunt Raik – Chapter Master of the Knights Sovereign, going on the third year of his disappearance. Last seen aboard the Lion's Dagger, the Marshal was to take personal command of the battle for Vollstadt and turn the tide. However, the vessel did not return to realspace at its scheduled time. Investigation along its projected path provided no revelations on its disappearance. Warp-travel is far from precise, and such disappearances are not unknown, but it could not have come at a more difficult time. While the Earl-Justiciar Hadrian Normson has taken nominal command of the Chapter since then, the Inner Circle has yet to meet on choosing an official successor. Pontifex Theocritus VII – Born Prentis Brenmoor, the current Pontifex of the Knights Sovereign is a hard, embittered and unforgiving man, scarred not only from actions on the battlefield but from the resistance of captives stolen from hotly contested secessionist worlds. Like his namesakes, this is not a Pontifex who would prefer to remain closed away within the interrogation cells deep within the Crimson Rooks, but will often be seen at the forefront of battle among his brothers. Earl-Errant Sydorn Lyndswor – Captain of the 2nd Company, and the oldest living Knight outside the Dreadnought ancients. He has led the Knights-Errant longer than any other Earl before him, and none of the Marines under his command have known any other Earl-Errant. His list of achievements and victories are as long as his years, though much is hidden from those not initiated into the higher knowledge. In more recent years, he has been forced to give up the Ironsteed, his advanced years and the inevitable degradation of his transhuman form preventing him from fully connecting and integrating to its biomechanics. Instead, he has taken to commanding the Errantry from the gunner's seat of a Land Speeder. http://i.imgur.com/oei7krh.jpg Knight-Companion http://i.imgur.com/8p56I71.png Knight-Errant http://i.imgur.com/Nprn65r.png Knight-Justiciar Note that unlike other sons of the Lion, the Knights Sovereign have few suits of Terminator armor http://i.imgur.com/x09x5y8.png Pict-capture: Defense of Vollstadt, Knights Sovereign Sergeant in profile http://i.imgur.com/mL3TUUH.jpg Marshal's Banner - The Crimson Rook
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- Knights Sovereign
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I'm working on some back story for my WIP Knight army, and I'd like some feedback. To keep it quick and simple: My force portrays 4 Freeblade Knights who served with Solar Macharius in his crusade. Following his death, the 4 Knights sided with one of Macharius's generals who subsequently was declared heretic and was destroyed by the Minotaurs Chapter. Unwilling to support a heretic, but bound by their oaths of honor, the 4 Knights left their erstwhile master and sat out his destruction aboard their shared transport fleet. Following the conflict, the Knights swore to cleanse their honor by undertaking an everlasting penitent crusade. In recent years, the Quartet (as they're known) have been observed aiding Imperial Forces around the edges of the galaxy where Macharius's crusade ended. They strike without warning, their presence rarely detected before their guns strike down heretics. Their actions have recently drawn the attention of the Inquisition, for no Inquisitor would stomach the thought of a force so powerful operating without oversight. Now, this force could in no way survive a 1000 years of conflict without Admech support and provisioning. The Quartet is supported by the adepts of Forge World RaVoss, who themselves were sanctioned by the Mechanicum for supporting a heretical Macharian general and are seeking to atone for that lack of judgement. This arrangement is kept a closely guarded secret. My questions arise in the interaction of curious Inquisition agents and the Adepts of the Forge World. Does the Inquisition have jurisdiction over the Adepts? Does the Mechanicum at large have an agency similar to the Inquisition who would also investigate this arrangement? Would they interact with the Inquisition?
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So I have a knight now that I need to assemble and I picked out the Beaumaris color scheme way back when GW released the plastic kit. In a twist of fate, BassWave began painting his knight in the same scheme. So after some light brainstorming we decided to make a plog to keep each other motivated. To start things out, BassWave pointed out the old logo is a bit dated. Very 80's is how I believe he referred to it. http://img.photobucket.com/albums/v120/trex238/Beaumarisclassic_zps49634d1b.jpg So after some work in photoshop & paint, I came up with this for a badge: That is currently all I have since I need to get some superglue to get started but photos should be up from both of us soon.
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Many of you folks are probably familiar with my work editing FW's vehicle / armour designs based around my DIY Xth Legion Clan. However, I keep coming up with ideas for potential Mechanicum / Legion units that I've been wanting to share for a while now, but there just aren't enough relevant designs to edit together decent images. Instead, I've decided to compile a number of basic concept sketches to outline how these units would appear, and I thought I'd share them with y'all alongside some basic rule ideas & the fluff that would explain their place in 30k. These units will mainly be vehicles / automata, and they'll all be based around themes presented in existing models & background. I have no idea how regularly I'll be updating this thread, it really depends on when interesting concepts pop up, but at the moment I've got a considerable back-log of ideas to get started with. Anyway, let me know if you think this is interesting enough for me to keep going or not