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Showing results for tags 'Knights'.
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From the album: Caliban Rises
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- Dark Angels
- Ravenwing
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From the album: Legio Crucius
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From the album: Legio Crucius
© Martin Evans 2019
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From the album: Legio Crucius
© Martin Evans 2019
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From the album: Legio Crucius
© Martin Evans 2019
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Armiger Talon Intermission
Noserenda posted a blog entry in Noserenda's meandering path to dubious glory
Lil big knights! 368698878_10161052381015797_2401397191367279107_n As a bit of an intermission, our group is doing a throwback to our classic apocalypse games with a 30k, 30k game and after a weekend with a horde adjacent Anathema army i really wanted to run something Elite, and aint nothing more elite than Knights with Custodes allies! Both forces having barely seen table time all together, essentially being allies and addons to myriad other forces over the years (Especially the Red King!). It was also a great excuse to pick up a couple of War dogs and marginally de-Chaos them as my faction of House Gevauden is technically a traitor force but the sides needed me to play loyalist, just ignore some of the heraldry ;) 400303054_10161244507290797_8257101360268758453_n I also tried a few new techniques on these, fully switching basing scheme and trying a semi metallic metals scheme on the skeleton and trim from Eons of Battle (Check him out on Youtube!) 400006884_10161244507150797_3023115354319267329_n This is the Talon leader, marked by the Eye of Horus and lack of chains, but still only allowed a Crescent moon rather than full house colours. Oh and a battered Eagle head :D 399880337_10161244507090797_7942327079519253352_n The Leader also has a Claw instead of a chain cleaver because i presumably used it somewhere else, i was working with two Wardogs and a Helevrin but had spares from previous projects that provided the melta guns and one melta lance. 400415867_10161244506935797_5570782737444248837_n On to the next doggo, the basing went a bit wrong on these when you look, i mixed some foamboard in under the basing foil and no amount of filler or glue would make it sit right! Its fine at eye level though. I hope :P 399797527_10161244506625797_8193884184582457400_n Armiger pilots not of noble lineage are chained into their thrones, they arent trusted not to eject too early, this way the hull has to take a few good hits to make that possible... 399790842_10161244506255797_4945938056430139404_n The aged metal effect from Eons of battle really works for knight skeletons, i hate spraying them silver and working down, this comes up from zenithal black/grey with only a sprinkle of silver/gold drybrush, i thing i did too much honestly but im quite happy with how irregular it is :D 400221941_10161244506185797_6771008524261359581_n Their arms are technically poseable a little, if a bit stiff, but saves me a job trying to glue them mid painting! 400575055_10161244506110797_4002206168623378400_n There is logic to all the seemingly random pauldron art, i had a depository of all my AT scale knights designs unfortunately lost in a Harddrive dying (always backup kids!) Some nice battle damage on this angle too! 400209212_10161244505905797_1777089904988940389_n So three more Armigers for House Gevauden, hopefully the new model curse is merciful... Im sure ive spotted a few errors of course looking at the shots, always more work lol Thanks for bearing with me!- 2 comments
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- Knights
- Imperial Knights
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From the album: Inquisition
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From the album: Inquisition
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From the album: Inquisition
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Grey Knights Terminator with Banner
Jake3 posted a gallery image in Adepta Sororitas and Ecclesiarchy
From the album: Inquisition
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From the album: Inquisition
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- Grey Knights
- Grey
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From the album: Inquisition
Grey Knights squad with Inquisitor at the center. (A converted Reaper mini, Talus Tenspell).-
- Grey Knights
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From the album: Inquisition
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Grey Knights Terminator Paladin w Psi cannon
Jake3 posted a gallery image in Adepta Sororitas and Ecclesiarchy
From the album: Inquisition
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From the album: Inquisition
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From the album: Inquisition
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From the album: Inquisition
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'They say of the Astartes that we are war personified. With only my boltgun and my armour, I can destroy empires. They forget that the true weapon of a Space Marine is hate. Hate for my enemies, hate for the traitor and the xeno. My armour can be broken, and my boltgun can have no ammunition. But my hate can never run dry.' Kaynt Leodor, III Company, Crimson Shrikes Adeptus Astartes http://lh3.ggpht.com/-QG9shD8x0Dc/UjXL8XzkP7I/AAAAAAAAAVU/iSVClUsFAfw/s640/20130915_160036.jpg
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- Space Marines
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I'm working on some back story for my WIP Knight army, and I'd like some feedback. To keep it quick and simple: My force portrays 4 Freeblade Knights who served with Solar Macharius in his crusade. Following his death, the 4 Knights sided with one of Macharius's generals who subsequently was declared heretic and was destroyed by the Minotaurs Chapter. Unwilling to support a heretic, but bound by their oaths of honor, the 4 Knights left their erstwhile master and sat out his destruction aboard their shared transport fleet. Following the conflict, the Knights swore to cleanse their honor by undertaking an everlasting penitent crusade. In recent years, the Quartet (as they're known) have been observed aiding Imperial Forces around the edges of the galaxy where Macharius's crusade ended. They strike without warning, their presence rarely detected before their guns strike down heretics. Their actions have recently drawn the attention of the Inquisition, for no Inquisitor would stomach the thought of a force so powerful operating without oversight. Now, this force could in no way survive a 1000 years of conflict without Admech support and provisioning. The Quartet is supported by the adepts of Forge World RaVoss, who themselves were sanctioned by the Mechanicum for supporting a heretical Macharian general and are seeking to atone for that lack of judgement. This arrangement is kept a closely guarded secret. My questions arise in the interaction of curious Inquisition agents and the Adepts of the Forge World. Does the Inquisition have jurisdiction over the Adepts? Does the Mechanicum at large have an agency similar to the Inquisition who would also investigate this arrangement? Would they interact with the Inquisition?
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Many of you folks are probably familiar with my work editing FW's vehicle / armour designs based around my DIY Xth Legion Clan. However, I keep coming up with ideas for potential Mechanicum / Legion units that I've been wanting to share for a while now, but there just aren't enough relevant designs to edit together decent images. Instead, I've decided to compile a number of basic concept sketches to outline how these units would appear, and I thought I'd share them with y'all alongside some basic rule ideas & the fluff that would explain their place in 30k. These units will mainly be vehicles / automata, and they'll all be based around themes presented in existing models & background. I have no idea how regularly I'll be updating this thread, it really depends on when interesting concepts pop up, but at the moment I've got a considerable back-log of ideas to get started with. Anyway, let me know if you think this is interesting enough for me to keep going or not
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Hello new here not sure if it's the right place if not im sorry but I'm in need of some help Resently in my gaming group i fielded a imperial knight for the fist time the others where Quit miffed after the game and now they won't play Against it as it's op So now i need some advice on how to kill off Said knight to try and help Them fight it Any help much appiciated Sry for the bad spelling
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I'm putting this topic here because I'm specifically wanting to discuss what people's ideas are in incorporating Knight Houses into their DIYs, or creating DIY Knight Houses. A fluff discussion, not related to the mechanics or the models, and specific to DIYs. At first, I was going to make this thread to see what the community thought of my ideas. While I will still use this thread as a soundboard for my own ideas, I figure the Liber might be better served having a broader discussion for everyone to get into. So while I will start it off with my own ideas, and welcome discussion and C&C on them, this thread's main purpose isn't my own DIYs. Instead, consider this a general discussion on Imperial Knights, as it pertains to our own DIYs, of any type. So share your own ideas, or thought processes, and so on. Personally, I've always loved 40k Knights. Though they appeared and disappeared long before I joined the hobby, in my own way, when I discovered them I was hooked. Sadly, there was very little I could get my hands on that could give it relevant, current fluff. So I didn't have enough to conceivably make my own mark on them, and create my own DIY House, at least not by the standards I set myself. I still incorporated them into my primary DIY Chapter, the Emerald Tigers, as rescued saviors. Thanks to recent aid they received from the Emerald Tigers, they were willing to walk upon the Chapter's home world in defense against invaders. That's all I had for them. No names, no House, just "Knights were here, they were instrumental and . . . stuff." With the new Codex released, I've got a lot of ideas going around in my head. Freaking love the new fluff they've put out for them, and I intend to make three different DIYs for each of the three main types of Knights. I think I will use the Freeblades for the Knights in the Emerald Tigers' lore. Since I want the attack, led by two traitor Warbands, to be something that truly and utterly devastates the Sector (think Black Crusade or Tyranid Hivefleet, just scaled down to specifically affect a few sub-sectors only), and since my original lore for them is that they received aid from the Chapter, I'm going to have their home world be attacked and destroyed. The Knight Houses of this as yet unnamed world are almost entirely destroyed, and those few survivors are only able to get away thanks to an assault led by the Chapter's . . . can't remember, but I think it was the First Captain/Acting Chapter Master. These Knights declare themselves Freeblades, and swear to die in battle against the traitors that killed their home. I'm at a loss on what to do after the traitors are dealt with, though. Do I have these half dozen Knights die in the process? Do they go full Freeblade and leave the Sector in search of more enemies? Or, and though I saw no precedent for this in the Codex, this is my favorite option, do I have them settle and form a new House? It's certainly what the Chapter would urge them to do. But would you guys consider that lore-breaking? Like I said, there's no precedent for it in the Codex, it only talks about Freeblades swearing to fight until they die, but it also describes them as having oaths that could conceivably end in their favor, just that it hasn't happened yet. Like a Freeblade that swears to rid his world of invaders could do so, and what happens then? Is he still a Freeblade? What if he had a dozen suits with him, with the same oaths? Why couldn't they then form a new House around themselves, once the oaths that made the Freeblades have been fulfilled? For the Imperial-aligned Knight Houses, I intend to use the Song of Ice and Fire (the name of the book series that the TV show Game of Thrones is based off of) roleplaying books. They've got some great rules on creating Houses for the setting, much like Fantasy Flight Games' Rites of Battle for Chapters of the Adeptus Astartes. These Houses, of one Knight World, will be aligned with the Imperium and have relations with my as yet unposted Chapter, the Sovereign Knights, who are also loosely based off of George R. R. Martin's setting. Don't have much for them, outside of the huge importance they place on politics (which is apparently just plain normal for Knights). One thing I noticed in the Codex was the political use they can put, in the example given, third-born sons to, by sending them to the Mechanicus for training. Since these Knight Houses will have ties with the Sovereign Knights, I'm thinking that maybe they send some of those sons that will not ascend to become Nobles to the Chapter. Most, and it's only a small number to begin with, become serfs that aid the Chapter in the mechanical and technological areas, but every now and then these boys may be selected as potential recruits to the Chapter. It's rare to see, barely ever more than a handful serving the Chapter in this way at a time, but there has been one instance in the history of the Chapter where a son of the Imperial Knights rose to become Chapter Master. Which probably made a lot of other sons of the Lion nervous. The Martian-aligned one I have absolutely nothing on right now. I know they will be on the Fabricator General-sanctioned expeditionary force that the fleet-based Iron Hunters Chapter, also as yet unposted, is accompanying, but other than that, nothin'. Anyway, like I said, I'm including my own ideas here to get a discussion started, but I also want to hear what other people are thinking about. Are you going to be incorporating some into your DIYs, or creating your own DIY Houses? What are your thoughts on the DIY aspects of the Knights? Maybe if we can get a nice, lengthy discussion going, visitors planning on making their own DIYs will find their jobs easier using this sort of like a guideline of do's and don't's.
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- Codex: Imperial Knights
- Knights
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THE KNIGHTS SOVEREIGN CHAPTER GENE-SEED: Dark Angels FOUNDING: 23rd “Sentinel” Founding [M.38] CHAPTER MASTER: Marshal Edmunt Raik, Castellan of the Crimson Rooks CHAPTER WORLDS: Eistvin, Ostlund & Vollstadt FORTRESS-MONASTERY: Durumtal, Eistvin SPECIALTY: Operational control, precision engagements and information dominance BATTLE-CRY: 'Imperator Vult!' is a common warcry, however 'Victus aut nihil' is the Chapter motto CURRENT STRENGTH: Endangered KNOWN DESCENDANTS: Bronze Knights, Savage Brotherhood [disputed] Origins Part of an ongoing struggle for the High Lords of Terra to utilize the pure gene-seed of the former First Legion without the participation and influence of the Dark Angels or their prominent successors, when the Knights Sovereign were created they were tutored instead by a detachment of the Imperial Fists, a worthy selection to guide a Chapter of the Sentinel Founding. The influence of the sons of Dorn can be readily seen in the Chapter for centuries to come, however their brother sons of the Lion were not to be denied. Shortly after the Knights had gained the trust of the Imperial Fists and earned their independence, overseeing a turbulent Sector that had long suffered for its severely lower average technological capabilities, a contingent of the Dark Angels and other successors arrived to acquaint themselves with this new Chapter. How these other sons of the Lion knew of the Knights Sovereign true heritage is not entirely known, expected given their typically reticent nature. Multiple concerted investigations over the past millennia have revealed numerous agents suspected of feeding information to the Dark Angels and their closest successors, and it is assumed they came to this information by similar means. These Chapters showed great honor to the Knights Sovereign, with many of their retinues consisting of their highest ranking officers, including Chapter Master Grasciel of Dark Angels. The inner circles of these Chapters communed together deep within Durumtal, while specialist officers of the First and Second Companies intermingled, enlightening the Knights Sovereign to their own particular brand of war-making. While this communion was short-lived, the bonds of brotherhood forged on this day had a lasting effect, with many of these Chapters regularly appearing within the Knights' territory and vice versa. It had also made an impression on the young Chapter's organization, especially the First and Second Companies. The Knights Sovereign still retained much of their identity as forged under the watchful eyes of the Imperial Fists, but they had grown more insular, more in keeping with the typical Dark Angels character. Indeed, their later character can be readily connected to the manner of the ancient knightly orders of the Dark Angels' long-dead home world. This marriage of traits and ideals, in many ways opposing but also complementary, has guided the Knights Sovereign for the thousands of years since. Chapter Worlds Early in their formation, the Knights Sovereign were given a choice of three feudal home worlds within the Lowermains Sector. Though ultimately settling upon Eistvin, located near the largest nexus of Sector traffic, the discarded worlds of Ostlund and Vollstadt did dominate strategically resourceful zones. Chapter keeps were planted on these worlds, a practice perhaps learned from the Imperial Fists Chapter. Officially, Eistvin alone is classified as an Adeptus Astartes world, however after centuries of keeping close ties and recruitment practices on Ostlund and Vollstadt, the local officials tithe the worlds as if they were. Nestled deep in the Eistvin mountains is the Durumtal, fortress-monastery to the Knights Sovereign. Building began as soon as Eistvin was selected as their home world, and had finished scant months before the Knights showed up themselves. This immense, rugged structure blends seamlessly with its surroundings. If an unaugmented human was to stand upon an outer peak, looking into the range, they would be unable to distinguish the crenelated towers from natural mountaintops. However, the Knights Sovereign took to giving it a different name than the Magos-Tektons provided: the Crimson Rook. With the Chapter keeps on Ostlund and Vollstadt being heavily inspired by, and in imitation of, the Durumtal, they are collectively known as the Crimson Rooks. Current Disposition The Knights Sovereign have been at war with the Orks of WAAAGH! Urlkin for decades, a massive incursion the Sector had never before seen, led by an Ork of such impressive size that Archmagos-Biologis from several Sectors around have insisted could not exist. This Ork, crafty for his kind, has grown large on the excesses of his armies, leading regular hunts into nearby regions with such regularity that the end of most hunts is merely the beginning of another. The Knights Sovereign have tried, unsuccessfully, to convince local Administratum officials to sanction a crusade into Ork territory and end the threat once and for all. However, with the Knights' own worlds declared the targets of a hunt that has virtually emptied the Ork territories for Sectors around, more recently they have become more concerned with defense. The ongoing conflicts have stretched the Knights Sovereign thin. By the close of the 41st millennium, their numbers are reported as being four companies' worth, including officers and auxiliaries. The Chapter has undergone necessary, but drastic changes to their organization, in light of the eradication of two of their battle-companies, as well as their specialized rapid-reaction forces in the 2nd Company, not to mention the depleted numbers of their surviving companies. Chapter Organization The Knights Sovereign would not consider themselves as deviant, however to them it is deviancy from their forebears rather than the Codex Astartes that is relevant. Though the Codex Astartes is, as it should be, held in high regard as the epitome of all things war, the Space Marine way, the Knights Sovereign do deviate in organization. This is not seen as a contradiction or hypocrisy, but merely derived from the simple fact that the Codex could not accommodate all possible circumstances. And indeed, the inheritors of the Lion are of a unique circumstance, and so fashion themselves accordingly. The First Company is organized into the Justiciary, and are of the ordained task of bringing the light of justice and nobility to the darkest places of the galaxy. It is said that all who gain a place among the Justiciars must first confront truth and sin in equal measure, and it is their ash-white armor that shows their absolvement. The Knights also field the 2nd Company as a rapid response force, the Errantry. The Knights-Errant exist outside the normal Chapter organization, and as such they paint their armor a deep black. Unlike the elevated Knights-Justiciar, it is only the master of the Errantry, the Earl-Errant, who sits above his brothers as a member of the Inner Circle. The auxiliary organizations within the Knights Sovereign are primarily Codex-adherent, with the only exception being within the Reclusiam. This deviation is in fact rather common among the Unforgiven, where an additional level in the hierarchy is added. Typically known as Interrogator-Chaplains, in the Knights Sovereign they are the Prelates, a classification of Chaplains second only to the Pontifex, Chapter reclusiarch. The other prominent branches, the ironsmiths and hospitallers, are of no noticeable difference from Codex standard, though their highest ranking officers are believed to be a part of the Chapter's Inner Circle. Fleet Assets The Crimson Galleon – So named for its mimicry of the Crimson Rooks, intended as a bastion equal to these immense fortresses that would ply the stars, delivering the wrath of the angels. This battle-barge is often assigned to the Justiciary. Its current deployment in geosynchronous orbit over the the Crimson Rook of Vollstadt has for several months prevented the Orks from dropping ordinance and savages on the Chapter keep directly. However, the Orks have made planetfall in multiple other regions across Vollstadt, and not the mortal warriors or the Galleon's guns have been able to keep the hordes from laying siege. Recruitment & Advancement The Crimson Rooks are not difficult to access by the mortal populations, unlike the fortress-monasteries of many other Chapters. Thousands of people regularly seek shelter or asylum within its walls, each and every one swearing binding oaths of lifelong servitude to their new transhuman masters. These people form the Chapter serfdom, ranging from mortal knights to spread the law of the Chapter across the world to learned, trained fleet armsmen. Swearing one's life to the God-Emperor's living representatives is no hardship when compared to a life of similar service to some fickle lord or king, and so the Chapter rarely finds itself without a surplus of mortal servants. The majority of these legions of serfs will never leave their world of birth, serving the Chapter well enough there. Rather than seeking recruits from among the general populace, the Knights look to the young of their serfs. Having such large populations spread across three worlds, the Knights have their choice of candidates. The offspring of the Chapter's serfs are a more viable recruitment stock than the general populace, as all their male children go through a more intensive and extensive training in preparation for potential recruitment. However, it is not unknown for the Chapter to look to the outer kingdoms and city-states of their worlds for occasional recruitment programs in an effort to encourage diversity in thought and character, or to recover from devastating casualty rates Upon recruitment and successful term in the Chapter's tenth company, the young scout must petition for advancement into the Reserve Companies, following a path through the Reserve Companies as delineated in the Codex Astartes. In the Reserve Companies, they hold the rank of Knight-Companion, an as yet not fully recognized Knight until advancement into the Battle Companies. A Knight-Companion must be wary of how or when he petitions to join a Battle Company, as their Masters will often refuse a Knight-Companion they deem unworthy to join their company. It is not unknown for Knights-Companion to aim too high in their petitioning, some seeking to skip advancement through the Reserves or will petition for a spot in a master's personal retinue, though it is considered disdainful and will injure the Marines' future if rejected often. No Knight or Knight-Companion can petition to join the Justiciary or Errantry. Those who join these orders are chosen by their lords, an honor none in the Chapter can refuse. To rise in rank to Sergeant within one's company is possible regardless of one's place in the hierarchy. Typically, a Sergeant will select from among his retinue a successor to take his place should he ever fall or advance beyond this station. Sergeants of the 10th Company are provided the customary title of Castellan, sharing in the responsibility of the Crimson Rooks, which collectively fall under the purview of the Master of the 10th Company. These Masters, known by the title of Earl, are one and all arisen from the ranks of the Justiciary, at the behest of the Chapter Master, the Marshal of the Knights Sovereign Chapter. It is the Justiciary, the Earls and Marshal who form the Chapter's Inner Circle. Also prominent in the Inner Circle are the Pontifex, and his Prelates, who are responsible for selecting one from among the Inner Circle the Marshal's successor should he ever fall. Combat Doctrine The strength of their sword arm and the accuracy of their aim are what the Knights most admire. While their battle formations have a strong reliance on infantry tactics, the Space Marine, the Knights are experts in cavalry warfare, utilizing fast vehicles to retain combat superiority and battlefield control. The Knights' approach warfare is thoroughly informed by their copy of the Codex Astartes, a five volume military discourse on: Space Marine recruitment and training; the composition and structure of the Chapter into Companies; practiced field tactics; the conduct of sieges, either offensively or defensively; and the role of the Chapter fleet. In battle, the Knights are the fiercest of foes, full of sound and fury. Early in the Chapter's history, a previously unknown xenoform appeared within Sovereign space. Classified as the Airbreeders for the explosive population increases the xenos experienced when in contact with oxygen, the alien race proved exceptionally difficult to purge in its entirety. The Knights sought to implement purgation protocols proven successful against the Ork, however disaster struck at nearly every turn. Quickly it was discovered that the xenos race had free access to the Knights' vox communications, seemingly unaffected by encryption. Forced to adapt, the Knights began disseminating orders on the battlefield through the use of audible, vocal blasts and visual signals utilizing specialized banners. With this, the Knights were able to reclaim the initiative, and eventually every last of one of the inexplicably duplicating, hulking beasts were burned from the lands of nearly half a dozen crater-ridden Imperial domains. However, this xenos threat would persist for centuries before final eradication, and the antiquated communications became a more permanent feature. Local Rituals & Beliefs Integral to the Chapter cult is the Oath of Office. Like many Chapters, the Knights Sovereign swear oaths before each battle, swearing themselves to the action and sometimes a specific task they set before themselves. The oaths are affixed to their armor, and they are expected to carry through with the oath throughout the action. Oaths of Office, however, are permanent. They are drawn up at their induction ceremony where the recruited mortals have arisen as one of the Knights-Companion, and will remain with them. Addendums are added throughout the Marine's life, marking their progress through the Chapter hierarchy. Each new rank or advancement requires a new Oath of Office, adding onto the old. So it is that the longest serving Marines, the highest ranking of the Chapter, have lengthy and complex Oaths of Office finely delineating their given tasks and expectations for themselves. Like Oaths of Moment, they are highly individualized reminders of their loyalties and responsibilities, as well as personal promises of feats or endeavors, or oaths bonding the Knight in fealty to a lord or in alliance with those outside the Chapter, for the entirety of that Knight's service to the Chapter and the Emperor. Within each Knight's chambers, they keep a locked rosewood box to contain their Oath of Office, centering their devotions upon its yellowed parchment and ink of blood. Normally, a Knight will write his own Oaths of Office, keeping its writings to himself. Advancement, especially to the Justiciary or Errantry, will be the traditional break from this custom. Where a Knight is unaware of the duties or responsibilities that await him, it is his immediate superior who will write these additions. It is not unknown for another Knight to assist in the inscribing, such as a mentor who tasks a promising pupil with surpassing his own achievements. Upon the death of a marine, if recovery is possible, his remains will be interred in a great stone crypt on the grounds of the keep or fortress he last served. The Oath will be placed upon his chest and set alight, his oaths thus fulfilled. Those interred into the mighty Dreadnoughts receive a similar ceremony. Though they serve still the Chapter and the Emperor, they have fulfilled the oaths of the living nonetheless, and exist now free from such burdens. Gene-seed The genetic legacy of the Lion runs strong in the Knights, as pure now as it was in the days of the First Legion, a legacy confirmed by extensive testing by brother sons of the Lion all those centuries ago. Though the foundation of the Knights Sovereign was an experimentation of sorts, it appears that the gene-forges of ancient Mars had learned the lessons of the 21st Founding well. There were no signs of genetic manipulation of the Knights Sovereign gene-seed outside of acceptable parameters. The purity of the Lion's gene-seed has aided the Knights greatly in the past, enabling quick recoveries from crippling losses and a less lethal implantation process. Champions of the Chapter Marshal Edmunt Raik – Chapter Master of the Knights Sovereign, going on the third year of his disappearance. Last seen aboard the Lion's Dagger, the Marshal was to take personal command of the battle for Vollstadt and turn the tide. However, the vessel did not return to realspace at its scheduled time. Investigation along its projected path provided no revelations on its disappearance. Warp-travel is far from precise, and such disappearances are not unknown, but it could not have come at a more difficult time. While the Earl-Justiciar Hadrian Normson has taken nominal command of the Chapter since then, the Inner Circle has yet to meet on choosing an official successor. Pontifex Theocritus VII – Born Prentis Brenmoor, the current Pontifex of the Knights Sovereign is a hard, embittered and unforgiving man, scarred not only from actions on the battlefield but from the resistance of captives stolen from hotly contested secessionist worlds. Like his namesakes, this is not a Pontifex who would prefer to remain closed away within the interrogation cells deep within the Crimson Rooks, but will often be seen at the forefront of battle among his brothers. Earl-Errant Sydorn Lyndswor – Captain of the 2nd Company, and the oldest living Knight outside the Dreadnought ancients. He has led the Knights-Errant longer than any other Earl before him, and none of the Marines under his command have known any other Earl-Errant. His list of achievements and victories are as long as his years, though much is hidden from those not initiated into the higher knowledge. In more recent years, he has been forced to give up the Ironsteed, his advanced years and the inevitable degradation of his transhuman form preventing him from fully connecting and integrating to its biomechanics. Instead, he has taken to commanding the Errantry from the gunner's seat of a Land Speeder. http://i.imgur.com/oei7krh.jpg Knight-Companion http://i.imgur.com/8p56I71.png Knight-Errant http://i.imgur.com/Nprn65r.png Knight-Justiciar Note that unlike other sons of the Lion, the Knights Sovereign have few suits of Terminator armor http://i.imgur.com/x09x5y8.png Pict-capture: Defense of Vollstadt, Knights Sovereign Sergeant in profile http://i.imgur.com/mL3TUUH.jpg Marshal's Banner - The Crimson Rook
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- Knights Sovereign
- Dark Angels Successor
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So I have a knight now that I need to assemble and I picked out the Beaumaris color scheme way back when GW released the plastic kit. In a twist of fate, BassWave began painting his knight in the same scheme. So after some light brainstorming we decided to make a plog to keep each other motivated. To start things out, BassWave pointed out the old logo is a bit dated. Very 80's is how I believe he referred to it. http://img.photobucket.com/albums/v120/trex238/Beaumarisclassic_zps49634d1b.jpg So after some work in photoshop & paint, I came up with this for a badge: That is currently all I have since I need to get some superglue to get started but photos should be up from both of us soon.