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  1. THE CRIMSON GRASP “War gives the right to the conquerors to impose any condition they please upon the vanquished.” -attributed to Shakespire, Terran dramaturge, M2 I The assault boat floated through the light debris field, ancient and seemingly forgotten, as the strike cruiser approached. Not a single light or control rune blinked to life across its surface, and its engines and weapons sat cold as the grave. It was a truly old vessel - a Trireme-class Assault Boat. Once a mainstay of the Saturnine fleets in the days before full Imperial unification of the Sol System, a handful of Trireme were used by the Legiones Astartes in a handful of their earliest battles, and yet even by the time that the last true rebellions and uprisings died away on Terra they had been almost entirely replaced; the Space Marines had quickly come to favour Dreadclaw and Caestus, whilst the early regiments of the Imperial Army were already beginning to move towards the easier to produce Shark and Condor pattern Assault Boats. The Trireme was quickly forgotten, and now it was rare for a ship in the Imperium’s fleets to even have a way to recognise the obsolete craft in its vast cogitator banks. And that was exactly what Saggar was counting on. Saggar stood in the cramped troop bay of the Trireme, his gaze seemingly locked on his squad’s helms. The light of their emerald lenses were amongst the only sources of light in the mostly powered-down assault craft, and that thin and sickly light caught the edges of the helmet crests of their kin, rendering the Sarum-forged shapes even more monstrous than normal. However, his attention was firmly within his own helm, focused utterly on the runes flickering over his display, showing the approach of the strike cruiser. The plan had seemed so very simple back in the launch bays of the Axeman’s Mercy. The strike cruiser that was approaching belonged to one of the thin-blood ‘Successor Chapters’ of the Imperium, and was unlikely to be able to tell the Trireme apart from the endless debris and flotsam of the void. Built for war in the densely populated Sol System, the Trireme was built to be far more resilient than the later generations of Imperial assault boats - in the battles over Saturn, there was a chance if you missed your target that a ship might actually be able to pick you up, and so the Trireme was able to maintain life support for incredible lengths of time. Especially when most of its occupants had the legendary constitutions of Space Marine Legionnaires. Now though, with the Butcher’s Nails biting hard into the back of his brain, and the vast form of a strike cruiser bearing down on him with no way of defending himself, Saggar was beginning to see all the ways this plan could go wrong. The runes displaying the status of the strike cruiser blinked bright, and Saggar held his breath. Even now, the hundreds of servitors linked to the strike cruiser’s defence turrets would be scanning the Trireme, trying to identify any threats. One long second passed. Then two. Three. Saggar was used to the lightning-grind of melee and the ground war, and each second sat in the dark, simply waiting, felt like a lifetime of agony. Eventually, after five more agonising seconds, a pinging green rune appeared imposed over the strike cruiser rune on his display. Saggar grinned, his tongue clicking off his iron teeth as he opened a vox-link to the hereteks and engine-cultists in the Trireme’s cockpit, Nails at once seeming to calm and tense further as the chance for violence approached. “Bring us in.” Slowly, achingly slowly, the Trireme began to move. It couldn’t ignite its main engines, not without becoming a blazing beacon on every sensor aboard the strike cruiser, and so it had to sputter and limp towards its prey on emergency micro-thrusters - drifting into the cruiser’s path more than actively closing the gap. In the troop bay, Saggar’s squad had begun to notice the movement. To an Astartes, well used to the feeling of an assault craft plying its trade, even these tiny movements spoke volumes. The Berzerkers began to twitch and fidget. The most controlled amongst them ran practised hands over their pistols and axes, performing weapons checks as a small ritual to try and appease and calm the pain engines singing in their skulls. The least controlled began to murmur and convulse, barely holding back their contempt and fury at not yet being in soothing battle. So began Saggar’s main task as a squad leader - trying to keep the World Eaters under his command dancing on the knife edge between mindless, frothing madmen barely useful as even the bluntest of weapons, and the long and painful failure that came from trying to deny the Nails. He laid a hand on the pauldron of one of the nearest struggling Berzerker, Kayst, the sudden and deliberate movement drawing the rest of the squad’s attention. That, at least, was a good sign; before some battles such small social queues had been completely beneath their notice. “Hold steady, brother. Soon, we will be ankle-deep in the blood of Imperials. The Blood God and the Nails will both have their fill and more, and our brothers will praise us as the heralds of yet another glorious victory. Is this not why we are the favoured of the Fell? Trusted above all others to be his preferred companions? We strike smart first, and it does not dull our fury. Blood for the Blood God!” “Blood for the Blood God!” The squad’s response shout was crisp and eager, and Saggar smiled again. Playing to their egos, and reminding them that the eye of one of Khorne’s favoured was on them in part because they could still be trusted to show at least a little restraint, had done its job, and Saggar felt some of his earlier confidence return. A different vox-link chimed, filling Saggar’s ear with the adrenaline-buzz of the Trireme’s heretek pilot-devotee, “Boarding proximity achieved, Lord Saggar. Bringing mag-clamps online.” The assault boat shuddered and hummed as, beyond the thick walls of the troop bay, it gently connected with the hull of the strike cruiser before locking itself into place with an array of esoteric mag-locks and proto-ursus harpoons, sharp as lamprey teeth. “Sealed and airtight, Lord Saggar. Melta-rams are now back online. We fire at your command.” Saggar slammed a fist into the release rune beside him, rising with the unlocked harness and forcing his way through his Berzerkers and the small knot of cultist and subhuman support they had brought with them until he stood at their fore, eyes almost boring a hole through the assault boat’s ramp. “Do it.” Saggar’s squad ran through the sparse outer corridors of the strike cruiser at a speed far beyond a jog. There was little restraint or control here, and even less attempt to move with any true silence or stealth. However, it had not yet devolved into a full and unrestrained charge, and even Kayst was still pausing and changing direction almost immediately after Saggar gave the order, and given how loud and insistent his own Nails were growing, that gave him no small amount of satisfaction. Besides, true stealth would barely have served them here. If the Astartes on this ship had not immediately noticed the assault boat breaching their hull, they would notice soon. Saggar simply had to complete his mission before the Imperials managed to stop him. They had yet to encounter any meaningful resistance. There had been a few knots of mortals here and there, most likely Chapter Serfs trying to eke out a handful of personal, human moments here, far enough from their duties, masters, and the ship’s key systems that the small sins of human inefficiency - love, tabac, and the other tiny excesses of dutiful slaves - were tolerated or ignored. None had survived contact with Saggar’s Berzerkers. He had let Kayst lead the way. The Berzerker had flung himself at each and every small mob of mortals, scattering them like a felinid coming down amidst song birds; with rent lines of blood and shrill cries of weakling panic cast all about him as his chainsword swung. The rest of the squad was barely a breath behind him, chainaxes and eviscerators lashing out at the mortals that tried to move away from Kayst’s frantic swordstrokes. In the wake of each cull (Saggar refused to insult Khorne or his own squad by calling the events ‘battles’, or even ‘skirmishes’) Rell had paused for a half moment to stoop amongst the corpses, the strange tools of his twin disciplines rattling at his waist as he bent to coat his fingers in the rapidly cooling blood of their victims, using it to daub crude runes on the walls and on his own armour even as he rose and moved to catch up with his fellow World Eaters. After the fourth such small ritual, Saggar spared Rell a nod, trusting the old Berzerker to read the implicit question in the gesture. Rell did, but his answer was full of his usual vagaries. “Too soon to tell, Saggar. It’ll all depend on how many thinbloods are on this ship once we are through proper.” Saggar grunted, annoyed but not surprised, before turning back to run with Kayst at the head of the squad. They were coming up on the objective, and there was precious little time to waste. There would be time enough to wrench answers out of Rell later. A few corridors more, and another mob of serfs, and something in the air changed. The keening pitch of the Nails sang higher in Saggar’s skull, and the faint scent of sanctified Mechanicus oils and the burnt residue of gun lubricant began to filter through his helmet. “Kayst, blade up and faster - I taste Imperial corpse-machines on the wind.” Kayst snarled, and Saggar braced himself for a backhand from the Berzerker’s sword, worried for a moment that the bite of the Nails would cause him to lash out at the implicit chains of authority in Saggar’s words. Then the snarl continued, morphing into something akin to a laugh, and Kayst broke into a full-tilt charge, bringing his chainsword up from the lazy and vaguely ready position it had lived in since they had deployed to a proper guard, from where it could be deployed against an actual opponent. Saggar lengthened his own stride, rushing to keep up with Kayst, and as the pair rounded a sharp bend in the corridor, they were met by a hail of solid slugs. A trio of heavy servitors - semi-living and lobotomised human bodies, filled up with simple aggressor machines, targeting matrices, and massive slabs of armour, and literally armed with some form of primitive rotary cannons - had locked their feet against the deck, choking the air down the long corridor with blazing hot ammunition. It was a kill-zone that few forces in the galaxy would be able to push through with ease. The World Eaters had never been a typical force. A veteran of the Long War in the truest sense, Kayst had served in the XII Legion’s Destroyer cadres, even earning the Blood Hand and fighting in the elite Red Hand Squads when Horus’ doomed rebellion had reached Terra. His place had always been in the teeth of the enemy, screaming back in the face of firepower that should have been overwhelming. He had survived the heavy weapons of Dorn’s precious Imperial Fists, the massed fire of entire Aeldari corsair bands, his own lethal and sickening wargear, and even, at the height of the Legion Wars, a full salvo of lascannon beams from the Sun Killer elite of the III Legion. These servitors were nothing in the face of such a legacy. The Destroyer lowered his shoulders, turning as he ran so that most of the howling slugs struck the already scarred Legion badge on his heavy pauldron. The weight of fire seemed to barely slow Kayst, and he howled as he continued to put one foot in front of the other, closing the gap between the squad and the servitors with the unnerving speed of a true Astartes. The bullets could do little against the ceramite of power armour, and where they found the soft armour of joints and armour seals, the sting of pain simply caused Kayst to howl louder and run faster, fury burning his blood as he sought to avenge himself upon the machine-men. As Kayst reached the servitors, he laid into them with his chainsword, crashing into the Imperial cyborgs with a series of heavy, two-handed swings. The first few blows struck at the weapon limbs of the servitors, although Saggar was unwilling to assign that to a desire to help cover the advance of the rest of the squad, or to any sense of strategy or tactics, rather than the blind and mad luck of a warrior lost to the Butcher’s Nails. Regardless of why he had done it, Kayst’s first flurry of blows had nonetheless knocked their heavy guns out of their pre-sighted alignments, and the rest of the Berzerkers were left unopposed as they ran the last stretch of the corridor, their own howls joining Kayst as they joined the fray. There was more of a fight here than there had been with the Chapter serfs. The blade-limbs of the servitors were just fast enough to parry one or two of the World Eaters’ swings, and a desperate close-range salvo from one of their cannons brought Badis crashing to a knee, a string of impact craters running down his breastplate. However, they were just three simple machines, and in the face of ten of the most powerful assault specialists the Imperium and the Eye had ever produced, they had never stood a chance, and by the time Badis had heaved himself back up with his eviscerator, the fight was over. It took Saggar long seconds to silence his own Nails enough to look to his squad after the last of the servitors fell, and even more valuable moments were lost as Saggar and his Brothers pulled the worst of their members back from the abyss. Even once calmed, Kayst paced like a caged predator as he waited for the squad to advance again, and Badis had been lost for a while, furiously tearing into the collapsed servitor that had shot him. However, eventually Saggar was able to drag his squad back from the fog of the Butcher’s Nails enough that he could stand and take stock, grinning as he saw what the servitors had been guarding: an interior bulkhead door, marked with an eyeless skull emblem - the same heraldry that had been emblazoned across the side of the strike cruiser. Another iron-toothed smile broke behind his helmet. Saggar turned, barking at Rell to get to the door. He paused, his eye lenses rising up to meet Saggar’s. He had taken advantage of the squad’s brief halt, daubing a dozen crude runes in the thick blood of the squad and the vital almost-oil of the servitors, and all but covering both of his vambraces in the strange half-script. The lifeblood was stark and bright against the death-grey of his armour, and as he moved past Saggar to investigate the door, it seemed to move slower than the rest of him, lingering like the afterthought of ritual in his wake. “Can you get it open, Rell?” Rell’s first response was little more than a grunt; a distracted half-snarl of Nail-bite and focus that made it very clear he would answer when he was good and ready, and not when Saggar asked. Saggar felt his anger rise in response to the implied disrespect, and forced his ire back down as Rell set to work, pulling a series of dataspikes and grav-drivers from his belt in order to assault the command console next to the bulkhead door. Long ago, Rell had been an initiate of the XII Legion’s Forge. Having shown a natural aptitude for machinery and mechanisms, he had been pulled from the line and named a Techmarine Initiate. However, Rell had never been sent to Sacred Mars to learn the great mysteries of the Machine Cult; just as his aptitude had been discovered, Angron and his sons had been called to Istvann by the Warmaster Horus, and would soon be embroiled in the all-consuming chaos of Horus’ Rebellion. With the World Eaters dispatched to Ultramar for Lorgar’s Shadow Crusade, and Mars besieged by those still loyal to the Throne, Rell had been taught his trade not in the Forge-Shrine, but in the crucible of war. As a result, Rell had never learned the higher mysteries of the Cult Mechanicus, but he had learned a brutal practicality that appealed to Angron’s Legion. No deep studies of the ancient Cybernetica or the lore-matrices of the great cogitators for Rell, instead he learned to repair a tank whilst under attack by Guilliman’s precious Locutarus Squads. No chance to ever learn the nuances of voltike production or how to set a voxgheist upon an entire world, instead Rell had learned the art of forging weapons from the broken machines of the XIII Legion. Rell might never have been considered a ‘true’ Techmarine, and even now boasted little of the true heretek mastery of the Warpsmiths of other warbands, and yet his ability to function as a rough mechanist under fire and through the howling of his Nails was an asset Saggar had long-since come to rely on. It had left its mark on Rell, though. There was a petty spitefulness that ran through the very core of Rell’s psyche; the old wound of never being allowed to study and master the great war-arts of the Mechanicum had never healed. Saggar had once heard that during the Shadow Crusade, Rell had made it his personal mission to kill as many of the Ultramarines’ Techmarines as he could, robbing the enemy of the knowledge and expertise he would never have the chance to obtain. Those same rumours had claimed that each of the tools of the Techpriest that Rell carried had been taken from those same murdered foes - each dataspike and wrench and plasma-cutter a trophy of a foe slain and a blow delivered to the accumulated wisdom of the enemy. Saggar had no idea if such tales were true, but having seen Rell’s fury in the face of Imperial Techmarines in the long years since Skalathrax, he could well believe it. “Saggar, it’s as we feared,” there was a rumble beneath Rell’s voice, an anger borne of having to admit defeat - admit weakness - for even a moment, “Whoever these thinbloods are, they actually put some thought into defending themselves. The inner bulkheads have a kinlock on them. I could force this one open, but all the others would stay locked shut. My dataspikes and petty scrapcode will never convince the door we are supposed to be here.” Saggar nodded, slapping a hand against Rell’s power pack, hoping that the gesture of camaraderie would reach through the Nails and the Berzerker’s wounded pride. They had always known there was a chance Rell would be unable to breach these sorts of defences - the soft work of corrupting and deceiving augury and identification systems had never been his great strength - and so they had come prepared. Saggar shouted an order back down the corridor, to where a small knot of cultists and mutants were slowly making their way through the strike cruiser in the Berzerkers’ wake. Several bestial mutants lumbered forwards, braying and bellowing in something between brash posturing challenges and pious prayers to their Astartes masters. Two were pure brutes, towering over the mortal cultists and blessed with spiralling crowns of horns atop their elongated heads, and swung their heavy chainswords with the righteous arrogance of bodyguards, but it was the third beastman that Saggar had called forward. Smaller than its kin, the third beast was hooded in the ragged approximation of robes, and carried a long stave - a cobbled-together badge of office made from broken icons, glyph-stained bones, and a twisted skull. The beastherds that dwelt in the depths of the Axeman’s Mercy called creatures such as these “shamans” - petty witches and pseudo-psykers whose extensive mutations had given it some deeper connection to the Warp. As the shaman approached, Saggar felt the edges of a Nails headache press at his mind. It was nothing compared to a purer human psyker or true Astartes Librarian, though - Saggar had often wondered if the beastmen’s sheer Warp pollution registered differently to the pain engines in some way, although whenever he had attempted to discuss it with his brothers they had laughed at his interest. However, the ‘softer’ impact of the mutant witches made it easier for the Berzerkers to stomach their presence, which is why they had been picked for this mission. “Burn their pathetic machines awake, witchblood. Open this ship to the Crimson Grasp.” The shaman brayed a response and lumbered forward, beginning to gesture and murmur in a language uncomfortably close to High Gothic for something with such bovine features. Where Saggar and his kin worshipped Khorne above the other gods, and as a grand warrior and pillar of fury and sacred rage, the beastherds worshipped Chaos as a single, primordial whole - an antithesis to order and civilisation. Whatever magic the shaman had taught itself to call upon was clearly borne from this idea of a Primordial Annihilator; it was the magic of disorder, the sorcery of lies and deception, the song of the twisting of bonds and proper function and loyalty. And it was exactly what the squad needed. The Nails buzzed louder in Saggar’s skull as writhing shadows began to dance between the shaman’s staff and the console, and he bit down hard on the urge to cut the beastman down, casting an eye over his squad to make sure that they were doing the same. The shaman’s dark magic poured through the bulkhead door’s sensor-arrays and gene-protocols, myriad illusions confounding it and overwhelming the simple machine spirit. The sensors scanned and scanned again, and a donut emerged in its protocols. There were Astartes in front of it, and surely they were its masters? What other Astartes could be on the ship? It served the Astartes. It served these Astartes? “Rell, now.” Saggar’s command cut through Rell’s battle with his own Nails, and he pushed his way back towards the console, grunting in disgust as the tendrils of the shaman’s magic caressed his armour. A dataspike slammed roughly into the console, and with that the machine spirit’s defences were finally completely overwhelmed. Rell grinned, feral delight overwhelming him despite the proximity of the mutant’s foul sorcery as he punched in a command. Emergency Protocol Exile Extremis Initiated. Unsealing all inner bulkhead chambers. Ave Imperator. The bulkhead door began to scream and screech as it slowly unlocked and rolled open, revealing the dimly lit corridor beyond. For a second, nothing beyond the bulkhead changed. Then, as the rest of the strike cruiser began to realise what was befalling it, the corridor beyond was lit by the flashing strobe of warning crimson, and the screaming of the door was joined by the wailing of klaxons. Saggar began to laugh, and punched through a vox command to the waiting Trireme. “Pilot, relay the following back to Axeman’s Mercy: Mission accomplished, Lord. We have our way in.”
  2. This is my WIP of my World Eaters list. I know we are waiting on a codex but this gives me a few units to work on now that I am confident aren't going to change a whole ton. Really want to play with the Khorne, Lord of skulls, although this probably isn't the most competitive item I could be adding to the list. Let me know your thoughts as the rules stand right now. Poor choices? Units that just don't work or don't fit. It's an all comers list. New Roster (Warhammer 40,000 9th Edition) [101 PL, 1CP, 2,000pts] Battalion Detachment 0CP (Chaos - Chaos Space Marines) HQ Khârn the Betrayer Selections: Warlord Warpsmith Selections: Exalted power axe, Mark of Khorne Troops Khorne Berzerkers x5 Selections: Chaos Icon Khorne Berzerker x5 Selections: Chaos Icon Khorne Berzerker x5 Selections: Chaos Icon Khorne Berzerker x5 Selections: Chaos Icon Elites Chaos Terminator Squad - Accursed Weapons, Combi-bolter x5 Selections: Mark of Khorne, Red Butchers Fast Attack Chaos Bikers -x5 - x2 Melta Guns, x3 Astartes Chainswords Selections: Chaos Icon, Mark of Khorne Heavy Support Chaos Land Raider Selections: Havoc launcher Dedicated Transport Chaos Rhino Selections: Havoc launcher Super-Heavy Auxiliary Detachment -3CP (Chaos - Chaos Space Marines) Khorne Lord of Skulls Selections: Daemongore cannon, Hades gatling cannon
  3. ++ Crusade Force Organisation Chart (LA - XII: World Eaters) [2,500Pts] ++ + Expanded Army Lists + Expanded Army List Profiles:: Exemplary Units On, Legacy Units On + Allegiance: + XII: World Eaters Allegiance: Traitor + Rite of War: + Rite of War: Berseker Assault (WE) + HQ: + Khârn the Bloody [210Pts]: Gorechild, Warlord + Elites: + Apothecarion Detachment [90Pts] . Apothecary: Bolt Pistol, Power Armour . . Chainsword: Chainsword . Apothecary: Bolt Pistol, Power Armour . . Chainsword: Chainsword Contemptor Dreadnought Talon [615Pts] . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun + Troops: + Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Tactical Squad [160Pts] . Legion Tactical Sergeant: Bolt Pistol, Bolter, Chain Bayonet, Power Armour . 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chain Bayonet . Rhino Transport: Dozer Blade Tactical Squad [160Pts] . Legion Tactical Sergeant: Bolt Pistol, Bolter, Chain Bayonet, Power Armour . 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chain Bayonet . Rhino Transport: Dozer Blade + Fast Attack: + Predator Squadron [295Pts] . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon Predator Squadron [295Pts] . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon ++ Total: [2,500Pts] ++ Created with BattleScribe (https://battlescribe.net)
  4. Hello everybody, I am Marko form Germany. I am quietly reading this forum for some time, but now I am trying fulfill my dream of a World Eater Army and I want share it with you. I have been in the hobby for about 20 years and the most fun for me is kitbashing and converting miniatures (even a little bit more than playing the game). Painting whole armies has always been a rather annoying duty for me. I've learned a solid set of painting skills but it takes me forever to paint one miniature. So my dream is to spend my spare time (besides family and work) with kitbashing and playing 40k and to leave the painting to an expert. I always found CSM and especially World Eaters cool, but the models could never live up to my expectations. Since the appearance of the Khorne models for Age of Sigmar, the thought of making True Scale Berserkers has never let go of me. My gaming group started a year ago preparing for a larger Chaos vs. Imperium campaign (only painted armies allowed). That was the starting shot for me to finally really realize this dream project. Since I knew that I would never get the army painted in time for the campaign start this spring, I found me an excellent hobby painter in a german forum who occasionally accepts commissions. Fortunately for me, he also loves World Eaters and likes my conversions and therefore invests a little more time and love than he charges me. All miniatures shown in this thread are converted by me but painted by (the incredible) Solmar. http://scherlock.net/pictures/khorne/warband.jpghttp://scherlock.net/pictures/khorne/warband.small.jpg[/img] http://scherlock.net/pictures/khorne/warband.small.jpg http://scherlock.net/pictures/khorne/Khârn.front.small.jpg http://scherlock.net/pictures/khorne/Khârn.back.small.jpg http://scherlock.net/pictures/khorne/berserkers.01.front.small.jpg http://scherlock.net/pictures/khorne/berserkers.01.back.small.jpg http://scherlock.net/pictures/khorne/berserkers.02.front.small.jpg http://scherlock.net/pictures/khorne/berserkers.02.side.small.jpg http://scherlock.net/pictures/khorne/berserkers.03.front.small.jpg http://scherlock.net/pictures/khorne/berserkers.03.back.small.jpg http://scherlock.net/pictures/khorne/berserkers.04.front.small.jpg http://scherlock.net/pictures/khorne/berserkers.04.back.small.jpg PS: Yes, this project is much too expensive and complicated... but unfortunately i love it...
  5. Iron Warriors 5th Grand Company This is where we hold them! This is where we fight! This is where they DIE!!!!!!!!!! VIXI: "I have lived" - "I have survived" ​Hi everyone So, a few week ago photobucket chosen to change there terms with out any advance notice. The result of this was, if member wish to keep using photobucket to post on forums, blogs, ebay, etc.... then they where been ask to take the plus 500 & that you had to pay $399.99. So sadly this had a big impact of my last Iron Warrior army log, with over 50 pagies worth of post & updates. Because of this, I'm now starting a brand new army log today, but will link the last one if there any information that is needed. You can find the last army log here, just the image are all down due photobucket. Iron Warriors 5th Grand Company re-born army log http://www.bolterandchainsword.com/topic/242006-iron-warriors-5th-grand-company-re-born-army-log/ You can also find my facebook page here, it just a hobby page & when I got to say events allow me show a few more photos Iron-Daemon Forge https://www.facebook.com/Iron-Daemon-Forge-180193015748679/ So onto the wordy bit, as Iron Warriors are my main force, they mean a lot to me. Just with this been first page & though be a nice intro. ​Collecting ​I've been collecting Chaos Space Marines for over 20 years now. The reason today are the same when I started the hobby in 1996. Cool models, background, way they game & most of all converting models. Converting models has always been the main part of the hobby. I like the challenge & making models "my" own. Also add, it because of White Dwarf 202 with John Blanche art work that really got me wanting to collect Chaos Marines. When I started the hobby 1996, I started near the end of September & I think this was the last month of the Chaos release during 2nd ed 40k. This art work, along with the 2nd ed codex Chaos in general have been a big source of inspiration over these years as well when ever I'm looking for ideas. Here my first ever conversion - Lord for my Black Legion force which was very Khorne heavy There been a lot that help toward idea as well. From a lot of really cool army logs on Bolter & Chainsword, from Dan the Daemon, Brother Heinrich, Brother Nihm, Midnight Runner, Bio, just to name a few. ​Then a lot of the Black Library novels, Storm of Iron which is the most go to novel for all Iron Warriors hobbist. The Bloodquest comic as well about group of exile Blood Angels go to the Eye of Terror & battle on Daemonic planet, just the art work & look of Chaos. ​Iron Warriors ​This is my 6th Iron Warriors force. When I started the topic on this, it was to mark 10 year of collecting & I wanted to start a new force. Part of this was to move away from the old inks & just way my painting was, as well as lot of other reason. Also because I like going to a lot of different events. Pretty much I started collect Iron Warriors back in November 17th 2001, with Warsmith Abhorred Riddick been the first model. ​I started the Iron Warriors for a lot of different reason. With the Index Astartis article from the White Dwarf, as Iron Warriors just got there a few month before I started collect the IV Legion, give background, shown great art work & given some rules to help theme the force. Also I find they suit a lot of my own traits, with me having a forum of autism. Also history wise, siege & trench warfare one of my favorited & days off often go to few castle, there three with in 10 min train/drive from my home. One of my friends converted up some really nice Obliterators for his Thasound Son army, before we had the current models we have today. Also gaming wise Obliterators where complete diffrent from the way they are today & your able to take up to 6 in a single unit. But I've been collecting this version, Mk6 of my Iron Warriors since 2011. The aim, as well as adding cool new models. Was to build update version of past models & character, to carry on there glory & history in future games. A few exsample is one of my main HQ beside Warsmith Abhorred Riddick, is Lord Narach Delau - He was once a Champion as part of my Warsmith bodyguard (when we use to be able to take unit chosen as body guard) & because of how well he'd done in games, during codex 3.5 he was rise to rank of Lieutenant, a lower wound HQ chose & took part in the Medusa V campaign & then brought back to this version in 2012, just with Daemon Prince been a bit more costly in points. Lord Narach Delau, was recently give the Siege Breaker Mace relic when Traitor Legion supplement was release last year. ​All the models in my Iron Warriors force are converted & all have a theme/sub theme to help tell there story. Having a narrative & theme for the armies I collect are very important to me. I've also had my Iron Warriors force feature in the White Dwarf as part of Army of the Month article - White Dwarf August 2013. Really grateful for the help & support from the White Dwarf team & the great care they'd taken with my Iron Warriors. You can not guess how happy I was for this to happen & still a great highlight for me. ​Trophies ​Having a narrative for my armies is really important to me. One of the thing I've been doing with this Iron Warriors force is trophies. Ever trophy you see on my models are base on someone I've game against over the years of collect Iron Warriors in general. So any games that have been really great, I want to rememeber them & this is a great way to do it. It also nice to wind up a few friends from time to time, as there a friend who collect Ultramarine who always get mad when they see a Ultramarine trophy. ​Just this is important to me & really help further make this my army. Events When I started my Iron Warriors back in 2001, it was for my first ever event - Conflict Scotland & what has gotten me to attend event ever since then. For me I like going to a lot of different events. It ether a single day or weekend of gaming, as I don't get to game as often as I'd like to (use to be 15 games per week 2005). It not just that, but for me it really important & main part for me seen all the different armies, the painting & conversion people put into there own collection. Though I will say, I've not gone to as many event as I'd like to over the past few years. This is just due to, I don't care about the win, loss or draw, I'm just there to get those games. But I dislike gaming against Win that all cost player & those who goal are to wipe the oppent in 20 min, deathstar list was one of the main thing putting me off last year. I dislike been told to drop my Iron Warriors because Chaos maybe not the top thing & instead go for Tau or Eldar (anyone know me, know both armies are not for me), I just don't like that mentality. Like wise I had no interest in the ETC or ITC scene, it just not how I wish to enjoy the gaming side of the hobby. ​I prefer going to Warhammer World events like Throne of Skulls, there really great. Everyone just take the list, units & models they like. End of the day it a great weekend & it in the best gaming venue I've been to, with Warhammer World been the great place for the Games Workshop hobby & a place everyone should try get to. I go to a few local gaming club for there tournament, again just like minded people & great to game against. One of my hardest fought games was during Throne of Skulls Nov 2012, against Space Wolves. By turn 4 to turn 7, we ended up with just three models each. With a lot of epic moment, like my Champion Bronn Tal slay a Wolf Priest in a challenge, turn into a Daemon Prince.......only be slay in return by a Space Wolf Lord. Since then, when I made a Power Axe version of Bronn Tal, he had a Space Wolf trophy to mark that great game. As said I originally started my first Iron Warriors force for Conflict Scotland. While the Mk6, this version was been built & getting ready for there first return with Throne of Skulls April 2012. Since then they've went onto a lot of other event, fought a lot great games. One of the recently once was the Boralis Schism campaign weekend that Warhammer World, base after Cadia Fall from the Gathering Storm narrative. I still don't believe in the Imperial propaganda & that Chaos won the campaign in the name of the gods It was a great weekend, with a lot of new trophies to add onto future models. I'm now looking forward getting my Iron Warriors ready for going back down to Nottingham. For Throne of Skulls Dark Imperium in September. Throne of Skulls events are really great & I'm always going to high suggest them, as said there held that Warhammer World. Future When I collect armies, I keep adding onto them, keep adding models I think look cool. So with the Iron Warriors, dispite having over 300 models between my Iron Warriors, Dark Mechanicus, Chaos Knights & Chaos Guards. There also more to add. This topic not only going to cover my Iron Warriors. But I'm going to look into other Chaos faction. Right now I've just started my Nurgle Marines force, thanks to the new Dark Imperium box game. As said it due to the models looking really cool. But it not going to stop there. Right now the Black Crusade project going to be Iron Warriors (Main), Inc: Dark mechanicus, Chaos Guards & Chaos Knights. World Eater/Daemonkin. Theme wise, there old allies to my Iron Warriors. Fought along side each other during the Great Crusade, Horus Heresy, Legion Wars, the Long War. There trusted as far as a Iron Warrior can trust in someone. So idea is that they are currently understrength after taken part in a Blood Crusade on Angelus Prime (Warhammer World biggest display). This will tie in with the Fate of Konor campaign that happen soon Black Legion. I've been wanting to bring back my old Black Legion warband as well, in a all updated version. Theme there a warband sent by Abaddon to make sure mission are done in his name. There not trusted that all. Nurgle. Main part Warband will be Death Guards, but included a few other unit in different warbands. There meant to be on a crusade in Nurgle name, sign shown that they need to be here. Red Corsair. I've not really seen many Red Corsair armies & there a lot of really cool thing you can do. There under Huron order that no one out side them know. It going to be great, convert up fallen Space Marines & base them on a few of my friends Marine armies. Night Lords. ADB Novels pretty much. Background, there just here to cause terror, know that there will be a great fight. Fallen Angels. I use to have Fallen force & really want to get them on the go again. Also Cypher always been my favorited Character. Thousand Sons. After painting a force for my friend. There great models. I'm thinking pick up my first box this Saturday as it seem like it maybe a little while until we see the multi part Death Guards models. I think gaming wise there going to be a power level force. I'm just waiting for new Chaos Marines to get release before some of these start. Like the World Eater. ​Here how the Iron Warriors are looking, this photo was taken Oct last year. Then the Warhammer World display that help a lot with idea toward my Iron Warriors over the past two years So that it for now. Should hopeful have my first update for this log tomorrow with my new Nurgle force. I think that the bottom on my post, I'll try put the Legion down, sort like Key words help if people are wanting to search.
  6. Hey guys and gals, After a long break from the hobby I have decided to jump back in, this time onto the train that has no brakes. My weapon of choice is a Chainaxe. Check out the WE list I have come up with, C & C most welcomed. It is intended to be a fairly fluffy force but hopefully won’t be getting steam rolled every week - Legion: World Eaters Rite of War: Berzerker Assault +HQ+ Legion Praetor Powerfist Paragon Blade Iron Halo Digital Lasers 185pt +TROOPS+ Legion Tactical Squad + 10 Marines Exchange Bolter for Chainaxe Powerfist Legion Vexilla 260pts Legion Tactical Squad Exchange Bolter for Chainaxe Powerfist Artificer Armour Legion Vexilla Legion Tactical Squad Additional close combat weapon (Chainaxe!! :p ) Powerfist Artificer Armour Legion Vexilla Dedicated Transport: Rhino 215pts +ELITE+ Legion Rapier Battery (2) Rapier Laser Destroyers 110pts Apothecarion Detachment (1) (45) 45pts +HEAVY SUPPORT+ Legion Spartan Assault Tank Flare Shield Armoured Ceramite 370pts Legion Land Raider Squadron Land Raider Phobos Armoured Ceramite 245pts Leviathan Pattern Siege Dreadnought Cyclonic Melta Lance Armoured Ceramite Dedicated Transport: Legion Dreadnought Drop Pod 410pts TOTAL 2000pts Points of note; Praetor and Apoth in the Spartan, the rest is self explanatory. Also, no Surlak. We play campaigns fairly often at my club and sometimes no unique characters allowed. Apothecary modelwill be magnetized with a Power Axe to allow for know who, through juggling of points. If he was squeezed in the Spartan dudes would likely be Inductii. Tried to keep it fluffy, everything that can have a Chainaxe, has one. To up the game to 2.5k I will add in Red Butchers in another Phobos, single FOC still. Anything glaringly obvious I have missed? Good base of a fun, fluffy army? Interested to hear you input :tu:
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