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CustomTitle

  1. From the album: Lord Commander Scrymgeour's Megiddo Crusade

    Letholdus - Brother First over the wall at the Siege of Megiddo Prime. Gifted with honour, plate of Dain the Zealot. Welcomed as a Watch Brother for the Headsman. Gifted with honour, helm of Quietude. Slayer of monsters at The Battle for Skeldergate Oil Swamp. Gifted with honour, Aurelian Post Spectrum Auspex Infiltrated the Necropolis of the Iron Pretender. Gifted with honour, Chapter serf bearing Relic of Commander Saint Osysth of the Agonising Heart Prayer tokens - Golden Bolter Round for true sight - Blood of the Sun King for faith in brotherhood
  2. From the album: Ebon Vanguard Art

    Veteran Sergeant Jorn Valcor Recolor of: http://fonteart.deviantart.com/art/Space-Marine-371649238 Original Art by: http://fonteart.deviantart.com/
  3. dr. dwarf

    IG Vets Based

    From the album: Imperial Guard

    a few of my imperial guardsmen (not all of them) that finally got basing done.
  4. From the album: ETLIII

  5. From the album: ETLIII

  6. From the album: ETLIII

  7. From the album: ETLIII

  8. From the album: Red Scorpions

    A squad of Red Scorpions Vanguard Veterans using both the Forgeworld and Games Workshop sets.

    © Relaxdesign Minis

  9. From the album: WIP blood angels knights

    my vanguard vets, kitbashed from death company, grey knights and sanguinary guard,
  10. From the album: WIP blood angels knights

    my vanguard vets, kitbashed from death company, grey knights and sanguinary guard,
  11. From the album: WIP blood angels knights

    my vanguard vets, kitbashed from death company, grey knights and sanguinary guard,
  12. Not a fan of how stubby firstborn marines are? Impartial to them but want a little consistency in your mainly-primaris force? I've written up a short guide on kitbashing the standard Vanguard Veteran kit into a more realistically-proportioned space marine using the fairly new Assault Intercessors kit as a baseline. The pictures aren't great as I wrote this tutorial after the modelling process was finished but I think it gets the point across. You can find it on my new blog: Fistful of Beans here. Your feedback on the tutorial and the blog is appreciated, brothers.
  13. Not sure if this should go here or in the rules forum - I figured here as the rules forum may not be familiar with the kill team rules. If this is the wrong place, if a mod could please move it. So, my veteran specialist with a meltagun just reached level 2, and now has access to the "Well Drilled" tactic. It allows me to chose my veteran at the beginning of the shooting phase, and ready him if he is not in melee. He then "can shoot in that phase as if they have not moved in the movement phase." Importantly, there is no "normal move" language anywhere in the power. So, it obviously lets my veteran move, and then shoot before he would be able to had he not moved. However, does the language "as if they had not moved" remove all penalities from movements, for example: - could he advance and then fire the meltagun (an assault weapon) without the normal -1 to hit for doing so? - could he advance and throw a grenade? - could he fall back from melee and still shoot?
  14. LameBeard

    Veteran

    From the album: LameBeard's XII Legion

    Boltgun is stowed at the back
  15. SnakeChisler

    comp mast3

    From the album: Painting

    company master veteran
  16. SnakeChisler

    company master2

    From the album: Painting

    Custom company master with mace of redemption & grav pistol
  17. From the album: Excubitors WIP (BLood Angels Successor)

    The 5 Lorekeepers Attached to 3rd Cohort for the Haspian Reach Campaign. Play as Sanguinary Guard.
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