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Firepower

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Firepower last won the day on December 24 2017

Firepower had the most liked content!

About Firepower

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Profile Information

  • Location
    St. Louis
  • Interests
    Everything that I like and nothing that I dislike.
  • Faction
    Black Templars

Previous Fields

  • Armies played
    Does painting count as playing?

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Firepower's Achievements

  1. The beauty of a black, white and red scheme is that any proportions between the 3 works.
  2. Firepower

    Templar Stuffs

    My Templar stuffs, painting/modelling/artwork, and whatever else I happen to find worth posting. So there!
  3. The blood stays on the blade...
  4. There was an interesting tutorial on BnC a while back where you can paint great looking Fists by priming bone, glazing the whole thing yellow, and highlighting with bone after. The one tricky bit is working in sepia wash to shade the recesses after, but until that stage you can practically do it all blindolded thanks to how easy glaze is to work with. It looks solid and worked well for me when I tested for myself. It's a very bright yellow in the end.
  5. Mine have gotten shakier over the years, unfortunately. Plus you will eventually run out of ideas for individual heraldry. There are only so many ways to paint crosses, checkers and such :teehee: Anyway, the decal looks good. How fiddly is it with microsol/set? The few times I used water it was a real fight to wrangle the damn things.
  6. Looks solid. Microsol and microset make me sad I've adhered to freehanding all these years :P
  7. Never thought of this myself, and that fact infuriates me. :P
  8. More. More of everything! Feed my eyeballs more happy red murder goodness!
  9. He declared Priamus the Emperor's Champion when the first died during the Templar's final stand. Sort of an exceptional situation, I'd say.
  10. Never noticed that the gun has a Helix on it. It shoots Healing Bolts, like an Overwatch character. :teehee:
  11. The mace vet will forever be one of my favorite GW models. Paint him up all purdy like! :D
  12. True true. The Marshal was most impressive for enduring many rounds of combat against heavy hitter, staying stuck in with a unit of Cataphractii turn after turn, chopping them down one at a time. By contrast, a unit of 4 easily finds itself blasted off the table in one round of shooting. However I really do need to underline that I probably didn't use them well or in an appropriate list :teehee: The Marshal can also zip around with the Templar relic and move a 9 inch bubble of rerolls wherever you need it, whenever you need it. Not a Scars bonus, obviously, but I like to toot my Templar horn on those rare occasions where I can :D Anyway, is there anything in C:SM that does the intended work of Bike squads better? Rapid deployment dakka and/or special weapons, specifically. They pretty clearly aren't geared directly towards melee, beyond tarpitting something or reinforcing a unit that's stuck in already. This still chafes me, because all my guys are modeled with Lances from the days that you could deck the squad in power weapons :( The one unit that comes to mind is Inceptors. They aren't as fast, arguably not as durable, but hit harder. There are also Landspeeders, but until they get a massive point reduction (not sure the one rumored to be in CA is enough) they're pointless.
  13. Well, that's disheartening. I've employed 1 squad now and then, and they routinely get annihilated, but I attributed that to my lack of caution with and support for the unit. A Marshal on a bike, by contrast, has quite a few honors to his name.
  14. As the title suggests, I'm curious how SM Bikes perform on the tabletop. What roles do they perform best, in what quantity, and how well? What sort of army are they most conducive to, i.e. gunline, assault, midfield control? This is without regard to Chapter Tactics in particular, but I figured I'd best consult the experts. ;)
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