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Dakota Minor Defence Corps (PDF)
By Mike Zulu
Introduction Like many established Imperium worlds, Dakota Minor has a planetary defence force simply known the Dakota Minor Defence Corps (or DMDC). Most of its number are conscripted from the local population; a small number of citizens willingly join to escape the tedium of farm life that is prevalent on Dakota Minor. The DMDC is organised in a manner similar to Astra Militarum regiments, albeit more limited in their makeup. For the most part, it consists of dozens of infantry battalions- 0 comments
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AdMech Patrol #2 - Progress report
By Bouargh
Blog entries pass and sometimes look like very similar to some previous ones. It is one of the issues when dealing with army building on base of multiples buy outs of the same Patrol Box... Yet we might eventually expect some variation if the models are fitted in different fashion, ain´t we? The Onagre DuneCrawler as already been spoiled in the FOrums, but it has been the major progress of the past week so I will "proudly" republish it there. It is also an unhonorable wa- 1 comment
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Volkus Scenery - Part 2
Hi folks.
It has been a while since I completed the first 2 buildings of the Volkus Sceney pack.
I prepared these 2 repackaged quick fit buildings as my entry for january into 12 MoH 2025.
In general I am already owning 2 sets alike, which came with the Vertigus boxed set. It was 9th Ed., correct?
When I painted these, I set a more or less stadard PlastCrete colour scheme that I had oportunities to disclose in some early entries of this BLog series. Nothing rocket science: mostly a marked dry brushing with SW grey over Basilicanum grey plus some whithish light dry brush on the edges. Then detailling brass pipes, red doors, cables and skulls... This is what it looked like in this initial iteration, years ago
As I own a big amount of terrain now, enough to cover a city fght table probably, I did not wanted to change radically the overall painting feature. I do like homogeneity for my tables, and getting stuff too far away from the main contribution may be too eye catching. But some changes are sometmes welcome.
With this in mind I adjusted the distribution of colours only:
- instead of going with reinforcing bars in boltgun metal (see pic bellow), I have gone brass
- and in order to balance the colours, all brass pipes have went dark boltgun metal.
Looks like nothing but it is enough to get these Volkus building giving a hue and a small variation to the overall picture.
As I have a moving planned soon, I did not glued these building - these are just snap fitted and will be dismounted before being stored for their big journey. But here nbellow you can see what is the result of this quick and dirty painting for the new iteration of these Volkus sprues:
Not the best of my work but considering how busy the current period is, the most finished I could have afforded so far.
And as a finishing note, my fav detail of the whole kit:
The Volkus scenery bought from Ebay is now complete. time to shift to another project: an Harlequin KT...
Read you soon.
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First progress of the year
January ProgressIn trying to keep my new years resolution of posting on my blog more regularly, here's the first update for the year:
First up we have the models I need to clear off my desk before the Aeldari deluge begins - The company heroes i got for Christmas along with a squad of incursors and another of Infiltrators, left over from buying a few too many models to create my Phobos kill team.
Next we have my Xmas present to myself, a full size mark X helmet, that i got as 3d printed parts on Etsy to build and paint. Shown worn by my wife.
IncomingLooks like there is going to be a lot of space elves in my near future, I've preordered all the new Aeldari models as well as the codex, cards and the reboxed war walkers, all of which should hopefully arrive at the weekend. I also took out a subscription to Combat patrol from issue 19 to hopefully pick up the Aeldari and chaos issues, the first batch of which arrived last week. As well as the Chaplain on bike and the farseer I was expecting they also sent me Cheif librarian Tigurius, all of which got a the kitbashing treatment, the farseer and chaplain to distiguish them from the existing models I have and tiggy to remove any trace of the ultrasmurfs on him so he could be repurposed as a librarian for my own chapter.
As usual any comments and critiques welcomed.
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Knives in the Dark - Reginalds Irregulars
As part of the knives in the dark competition I started work on the Ratlings Kill Team, and their Ogryn allies.
Special thanks to @Lysimachus for putting together this competition!
I officially got started painting these models on Jan 12th, priming adding a zenithal to the team
Assembling the team went pretty quickly, the ratlings were even smaller than I anticipated (notsurewhatIexpected.gif), but none of the parts were particularly fiddly. I'm going to magnetize the arms of the bullgryns at a future date, should be nice and easy thanks to the huge voids on the interior of the shield arm and the weapon arms respectively, but for now they're just kinda hanging out.
I threw in the "Provisionally Prepared" model as well, might use them as part of a display board, might use them as an desk ornament at work, either way they're getting painted up to match the rest of the irregulars.I didn't have a particular paint scheme in mind when getting started on these boys, and as a result I was a bit slow-going on my base colors. I jumped in on skin tones just because I knew I wanted to do a variety, and had some fun mixing up different skin tons for just about all of them...even if its VERY subtle, so subtle you might question why the effort was made...but it was...
Eventually I found the idea of a scheme I enjoyed (Prairie Ratlings) and the base colors started getting applied with a bit more zeal.
All in all the project is moving at a pretty good clip. The ratlings are among the smaller models I've ever painted, small enough that I kind of wish I'd done them in sub-assemblies as I'm having to do a TON of touch-up painting on them. The flip side is that they're so small they paint up very quickly to start, so its a mixed bag. I'm enjoying working on the Ogryn's most at the moment, first time I've painted any and they're a fun sculpt.
I picked up basing supplies for them yesterday, but will have a to wait a bit before I can get a test base mocked up as I'm waiting to buy a static-grass applicator, the idea being the team is operating in a meadow-like area, a first for me to try- Read more...
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Getting Started
Theoretical
Following a few years of what I can only describe as 'bumbling around' in the hobby - jumping around and enjoying dalliances in Heresy, 40k, Kill Team, Age of Sigmar, Battletech, etc - my buddy and I decided it was time to 'lock in' and commit to some hard-and-fast hobby and gaming, preferable in a system that wouldn't change its clothes on us as soon as we finished slapping paint on our models. I did a deep dive into some of the older editions of Warhammer, looking for an edition that hit a sweet spot of completed-ness, nostalgia, and ease of play. I came up in (what's now) 1st Edition Horus Heresy, and was leaning towards diving back into that system, but the mere task of tracking down rules across several black and red books seemed like a chore, and the uphill struggle of building new armies for a game at 3,000pts wouldn't have us on the table anytime soon.
Enter 4th Edition. Cheap books, smaller armies, and locked in a past that won't be altered. I picked up a smattering of books: the core rules and codexes for Space Marines, Chaos Space Marines, and Eldar. The older books are a treasure, and I'm reminded of HH's USR's, tables, and vehicle systems. We agreed to construct two forces from the same codex (Space Marines), and got to work hammering out some 1,000pt lists.
The Dramatis Personae
While my opponent opted for the ever-popular Salamanders, I decided that this would be the right time to finally get my on-again-off-again homebrew, the Cardinal Guard, onto the tabletop. For the purposes of list-building, a codex-compliant, by-the-book chapter. For the purposes of the hobby, a chance to flesh out the concept practically. Looking into the far future, I want to smash out some Wraithhost style Eldar, as well as some World Eaters - and my opponent's love of green doesn't just extend to Space Marines.
Practical
The wonders of the at-home STC device - a bevy of creators online, the ability to 3D-bash custom parts, and keeping it on a budget. I'm no master painter and firmly abide by the 3ft principle - get the models on the table, characterful from that angle and distance.
What To Expect
50yd Target: hobby progress on our armies as we build to 1,000pt and later 2,000pt sizes.
100yd Target: game reports, what we like and don't about 4th Edition, and musings.
300yd Target: more armies, more games.
Standby for more.
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Crusade - Game 2 - A Sudden, But Inevitable Betrayal
CRUSADE
GAME 2 - TAU VS ELDAR
Who could have foreseen this?
Immediately after successfully fending off an Imperial tank push, the two order-aligned Xenos factions have, inevitably, fallen to their own squabbling. Game 2 for the Crusade saw 500 points of Tau V Eldar on an alarmingly small board. It's fine, neither of us brought much in the way of close combat, which is more than can be said for the Chaos fight that used the board before us. We're probably going to enlarge our standard board size for the rest of these low-points games.
Danger close!
James brought his guardians and bikes, I brought more infantry and my battlesuit commander with retinue, and at 500 points those elite units really throw their weight around. This one also ended in a victory for my Tau, but a costly one. It seems my stealthsuits crave death, and are granted it gladly, and my ethereal managed to catch a powersword the moment he was done doing his mid-board objective. Both the battlesuits and strike team took a beating, too, though both squads ended up winning things for me by sheer weight of firepower, and a dogged refusal to die.
None of these units should be in close combat.
Things to take away from this one: massed pulse pistols can, sometimes, make up for the abysmal Tau punching, and I really, REALLY need to make my ethereal a firewarrior bodyguard if I want him to keep doing that 3DP agenda. Don't worry, I have plans.
I'll leave you with some shots of James' delightful Ulthwé force, on what turned out to be their final index game! We'll see how it does with a new set of rules and points costs.
A commanding presence.
Gotta go fast, again.
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Hobby Challenges of 2025
Well, its certainly been a hot minute this time hasn't it. I'm not really sure where 2024 went but I didn't get an awful lot done last year, and I'm determined to do things better this time!
Last year I progressed a bit more with the Leviathan boxset, and by year's end had just eleven space marines left to do. Which sounds good until you consider that in my last post that number was eighteen and that the space marine contingent started off at twenty four. Yeah, I didn't hobby well. There's a lot of reasons I could give as to why this was the case but it doesn't change the fact that it happened.
That's why I want to try and do better this year. To that end, I'm looking at setting myself some challenges.
These will be aimed to either do something I've not done ever while also tackling my pile of potential. Let's dive in to it shall we:
First challenge:
Complete Leviathan
Yes, a hold over from last year. This one should be obvious yet the most easiest as all that's left is to finish the Sternguard Veterans and the last five Infernus Marines. The Sternguard are currently at this stage-
They've been base coated, washed, had the blue, white relayered. The Sargent has even had further work with his tabard and helmet getting cleaned up.
The Infernus Marines are blue, not much to say there.
With that in mind, I'm wanting to try something that was suggested to me in the Forums, that of barrel drilling! I've loaned a small drill for a different task (more on that one in a bit), just need to see if I've got the right size bits. Of all the challenges I've got planned, this is the one giving me pause. Had I done this before undercoating anything, I think it'd be easier to get my head around on doing.
The second challenge is probably the hardest painting wise.
Simply put, I'm painting a Primarch. Lion'el Johnson to be precise, and I'm not just doing it once, I'm doing it twice. See, I got him as part of my desire to collect loyalist primarchs (pretty easy since there is only two of them so far!) However my son also wanted and got him as part of his dark angels army. Benefit here is that in keeping with the rest of his army, he wants winged helmet, while I'm going bare head all the way.
Once they're done, my aim is to paint Dark Angels till July comes around.
Third Challenge...is a presumption on my part, that there's going to be another Call to Arms event. If there is, it's bug time once again. I've been slowly expanding my Tyranids with 9 more Leapers, a full brood of Hormagaunts and a Hive Tyrant. The Hive Tyrant is the reason I got the drill. Someone at my FLGS suggested that by magnetising all the weapon options and wings, and using the Winged Tyrant legs and tail, that I could have my cake and eat it. I would have a modular Hive Tyrant that could serve as a normal one, a winged one and the Swarmlord if I also do the head (if I can).
My original option was just to buy a torso piece from somewhere and have two Hive Tyrants...May still do that, comments are welcome!
I'm still tempted to grab a few more bugs to add to the pile maybe a Tyrannofex or a Biovore, maybe one of the new Lictors. Got six months to figure out what I want!
After September...depends on how things turn out GW release schedule wise. If a certain faction of Space Marine is released, my nids will finally have their true base rivals (i like to base my armies in opposing pairs, Ultramarines vs Necron, Tyranids vs...well, let's see). Though GW may not get much more money out of me due to another company entering the tabletop market with a franchise I love, I'm sure there's plenty of painting in my future.
My plan is to update the blog whenever I hit a milestone (like finishing these bloody Sternguard for instance!)
Till next time!
(Will hopefully not be another year!)
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Struggles of life and being a new dad
So it's been 10 days since picked up a brush or for that matter done and anything hobby related. Work and family life has been rough the past few weeks. Need to find the motivation and strength.
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Hobby Burnout, and How to Avoid It
Having recently finished painting Heavy Intercessors and a Gravis Captain (3rd Company Captain, Kaius Timaeron), I’m still committed to getting a 2,000 point force for this army painted up over the coming months (on top of the 4th Company Boarding Patrol units I’ve already done!) – so that means straight into painting the next units, two Desolation Squads.
With the Crusade campaign I’m currently running/participating in, I’ve added a bit of additional pressure for myself, by aiming to get certain units ready for milestones in the campaign. The Heavy Intercessors and Gravis Captain are part of that plan, and I’ve managed to fit them in to be able to take part in the second part of the campaign, with bigger battles as everyone’s Crusade Roster grows. I’d like to get the Desolation Squads done for the end of the Campaign, but to be honest I know they won’t be fully painted for that deadline (end March). They’ll get finished, just if I want to use them in games before the end of the campaign I’ll have to tolerate them being part-way done!
Still, I’ve got a plan for painting my units, which includes – believe it or not – a schedule of what I need to paint when. Based on my initial experience painting the first units I completed – Assault Intercessors and Hellblasters for the Boarding Patrol – I can realistically paint two units of 5 Marines, plus a character, over three months of evenings. So I know, for example, I’ll need the best part of a month (!) just to highlight the armour.
(Believe it or not, this actually helps me – though I did show a friend and he said it made him feel anxious looking at it!)
So as I start the Desolation Squads, I’ve become aware of the risk of getting a bit of hobby burnout, due to putting ‘pressure’ on myself by having a schedule. This isn’t helped by the fact I wanted to literally make a start on these straight at the start of the month/new year, but I didn’t quite have them ready to begin painting – then I caught one of Nurgle’s blessings that have been very prevalent this winter, meaning I didn’t feel up to do much of anything for several days.
Hobby burnout is real – there’ve been a number of posts on this forum in recent months. It’s something I’ve experienced myself, leading to my taking a four-year break from building or painting any 40k miniatures. For me, what can lead to burnout is trying to paint to deadlines (ironically, what I’m kind of doing at the moment!), coupled with having over-ambitious goals of what I’m wanting to paint in a specific amount of time. When experienced burnout last time, it was compounded by having spent the best part of 7 years mainly focusing on one project (my Chaos Marines, the Legion of Taurus), and finding that the paint scheme I chose (and the standard I wanted to paint them to) was time-consuming and painstaking. My ambitions for getting things painted for that army were often thwarted by the length of time it would take me to paint what I already had built!
I’ve been able to deal with the second of these three things through a combination of knowing how long it’ll take to paint a couple of units (as stated), and also being flexible about my ‘deadlines’. Thankfully, the timeline I’m trying to follow for this army is by and large my own, there are no external factors (such as painting for a competition or to get certain units ready for an event like a Tournament). So if anything ‘slips’ then really there’s no detriment. I can also be flexible, swap something out if I want to paint a different unit (or move on to a different project altogether for a change!).
The last burnout factor, I’ll admit, is a risk for this army. Whilst I’m enjoying painting these more than I did my Chaos Marines, by the time I’ve done the Desolation Squads that’ll be almost 40 Marines I’ve painted consecutively in this colour scheme – it’s at this point that doing intensive, time-consuming parts (like the armour highlights) is at risk of becoming repetitive, taking the enjoyment from this project. Again, to mitigate that, I’m currently painting an Apothecary alongside the Desolation Squads – a break from Grey armour! Also, a new challenge for me, as I’ve never painted White armour before. In recent years I’ve found that it helps me see a project through if I’m actually working on 2-3 things at the same time; I’ll balance out a more detailed, time-consuming project (like these Ashen Sentinels) with something I can get done quickly.
When the pandemic hit in 2020, with the extra time on my hands I broke out some old Marine minis I’d had in boxes for almost a decade, and using faster techniques (thinned paints and washes to simulate building up highlights rather than painting them all on. I did 60 miniatures in 6 months – it had taken me almost as many years to get the same number of Chaos Marines done when I was doing that army! I took what I learnt, and in the following years I painted armies of Death Guard and Nighthaunt employing the same techniques; in this day and age of Contrast and Speed Paints, it’s easier to get results that look good for tabletop standard, and get a larger number of miniatures done quickly. This year I’ll be painting Necrons as my ‘speed project’ – letting Contrast, washes and Technical paints over sprayed Leadbelcher basecoat do the heavy lifting.
Contrast, Technical paints and Shades made these armies possible!
Does that mean my ‘schedule’ for the Ashen Sentinels will slip? It doesn’t have to – I can fit the Necrons in on my lunch breaks when I work from home, but my evening painting sessions will still be focused on these Marines. But having something else to build and paint can break up the process of doing the Marines, and offer something different by way of a change.
Saying this, I’m still aware the risk of burnout is real, certainly when it comes to this army. But knowing what can trigger it, and trying to address or mitigate those things will certainly help when it comes to avoiding it. I’m very invested in the Ashen Sentinels as my main 40k army for the foreseeable future – but it doesn’t have to be my sole focus, if it ever feels like it’s not a ‘fun’ project to paint anymore.
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Timeline (WIP)
M24: Some 58 years or so before the Age of Strife began, Christian priests across the galaxy received a prophetic dream foretelling a great disaster. One of these priests, Noah, was given the STC for a massive void ship & told to build one on Terra as well as coordinate construction of others across the galaxy. These Arks took around 10 years to complete, during which time many priests preached to the masses of the oncoming doom, gathering as many believers as they could save, while gathering the necessary resources & supplies for the journey.
M24: Some 47 years or so before the Age of Strife began, the Arks launched, beginning their 40 year long journey toward the world of Eden. Several of these Arks would be lost, some being attacked by enemies, some wandering into warp storms & 1 reportedly vanishing (later found in the collection of Trazyn). The exact number of Arks that reached Eden is unknown as no records of their construction remain.
M24: Some 7 years or so before the Age of Strife began, the Arks reach Eden & within a few weeks, the Pilgrims begin their conquest of the world, fighting against the Eldar & Orkz who had been warring against each other. The 7 year long war is fraught with many successes & failures on the part of the Pilgrims, but in the end, they achieve victory, driving the enemies from the world.
M25: With Eden conquered by the Pilgrims, the sun which it orbited turns a divine golden color & Eden is miraculously terraformed into a lush world not dissimilar to Terra. The Pilgrims are renamed the Scions of the Golden Kingdom. Meanwhile, the Age of Strife begins in the Milky Way galaxy.
750.M30: The strength of the Warp increases with the birth of Slaanesh, allowing several daemon incursions to happen on Eden. Despite being outmatched in every conceivable way, the Scions are able to successfully defend against each incursion. When a daemon prince appears on Eden, the Archangel Michael arrives, driving it back into the warp. Under God’s guidance, the Scions create a tabernacle which acts as a ward to prevent any daemons of such high power from being able to manifest on Eden ever again. A man named Elisha is given a prophetic vision of a great warrior who will come to Eden & found a holy order to fulfill the promise of the Light’s return to the galaxy.
792.M30: The Archangel Gabriel arrives on Eden, delivering a child to a family of Scions. The boy is named Gershom, meaning ”exiled one, gift.” From a young age, Gershom Is able to hear the voice of God, who gradually reveals Gershom’s origin to him. Throughout his life, Gershom would go on many pilgrimages, visiting every holy site on Eden, communing with God & preparing Eden for the arrival of Ordo Celestia more than 10 millennia later.927.M30: The Emperor arrives on Eden, seeking one of his sons. He is greeted by Gershom, who invites the Emperor & his sons to partake in a feast. The Emperor reveals Gershom to be the 11th primarch, though Gershom is unsurprised.
Around 945.M30: Gershom is deemed defective & executed by the Emperor. His legion is destroyed & their names are expunged from Imperial records. Before his death, Gershom declares that the Emperor has been deceived & that his plans to free humanity from Chaos has only ensured the victory of “True Chaos.” When the Emperor destroys Horus’s psychic soul, he suddenly realizes the truth of Gershom’s words.
Around 700.M41: Abram becomes a Grey Knight.
009.M42: The Imperium discovers Eden & attempt to colonize it.011.M42: Abram leads a detachment of Ordo Malleus to Eden.
012.M42: Sarai gives birth to Abram’s son, David, the last Scion of Terra. The family returns to Eden & after receiving new names from God, begin the arduous task of founding Ordo Celestia & preparing the Scions to re-enter the galaxy.012.M43: Ordo Celestia enters the galaxy…
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Iron Warrior Characters
Been while since last blog post. Recently I have been trying to give myself a few more character options even though I'm fairly happy with how my iron warriors list looked on the table top. I've seen more and more online about master of executions being a great pick and how they can stack in a unit, so I figured to make one. Ive had an old metal bile body siting for a while planning to build some form of iron warriors medic however as no option in codex i figured he can be a good base for a MOE. fluff wise im thinking this has been a apothecary turned executioner as his role evolved post heresy. this is the guy who likes to cut. be it removing tentacles for replacement or spawn gone too far or enemies... he care not. its the job. cold hard mechanical thinking . Biles cloak supports this well. His butchers apron.
The next part was the knife had i felt just really fitted the pose. Good for bisecting, The backpack seemed mechanical enough to suit too. id like to mayby add a servo arm at some point. The axe and head gave me problems. i tried a custom made power claw but axe and head removals was a thing that cam e up and i eventually remembered this axe from an orc warboss and think it scales well and looks like its suitable for decapitations. . Heads i couldn't decide on for ages but when i got some mechanicus sprues the coldness of their common masked faces i think suited the character build better than the head i previously had.
Now this is'nt finished... its sorted for the table but i do plan more. but it needs earned... As you can see Ive painted a few glyph on. if he does well i want to add more. As he kills i want to put trophies on his base and rise him up. and i don't even know if i will purposefully use him much. Perhaps i will and i will one day have to buy the new bile and upgrade him but for now i think its pretty good for old school. Just needs a name just so any ideas drop em!
Next up the new chaos lord. i wasn't even planning on getting one as I've barely used the hammer lord i do have but when i saw this released i thought it was much more fitting for an iron warrior lord (yes I also picked up Cypher too and i maybe be bringing in some fallen elements in my iron warriors over time) So i picked him up recently off a dodgy website for a fantastic discount (whoop) as a Christmas present to myself. I will likely be using all his spares for all there is on my chosen squad.
Now the only issue i had with the stock model was the head options. Not highly iron warrior like are they. and i went through a bunch trying to find a better one as you can possiby see at his neck i decided to magnetise it, even put a magnet on the base for keeping the spare on it from being lost. Afer an age searching though my bits boxes i found an old metal one, havoc? eye lences suited my aim but needed more... insert mechanicus top comb. think its pretty fitting for a lord
cold weather did delay my progress but i eventually got sofar. and i saw a really cool cape done on an abbaddon that inspired me to attempt the stripes on the cape which im really happy with how it went . i even feel like the positioning turned out well and suits the lord too.
so thats him pretty much complete for now. ive some base work to do and possiboly dirt but will wait ttil im doing a mass basing session. again i will see how he preogresses when he gets in game. i dont think i expect him to be highly active in my lists but is certainly a better fit for my rion warriors that the old thunder hammer lord... though he may well find a specific job on the horizon...
anyway any C&C / ideas on names for either or both let me know. Cheers!
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Black Templars Crusade
Well, I have been working on my guys for the last week or so, with the warhammer+ subscription there happens to be an imper guard model in here so, yeah.
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I'll be using the Legionary Kill Team (gasp!) to represent my very loyal Fire Claws Adeptus Astartes kill team. There are three main reasons for this:
- No Primaris. It's not that I'm against Primaris. It's just that I'm representing a kill team from the Chapter prior to the introduction of Primaris.
- Librarians. The Fire Claws are known for having a large and influential Librarium and I want to include a battle-psyker in my kill team.
- Daemon weapons. The Fire Claws collect and, more importantly, use the relics of Chaos in battle.
Models will accurately portray loyalist Adeptus Astartes, but will follow the rules of their traitorous brothers. I'll probably make datacards for each model (once I get them done and photographed, that is) so that I can use them in games without getting too confused. They'll be accurate to the official Legionary Kill Team, so usable in games, but they'll be re-named proper loyalist names. In the post-Captor of Sin Fire Claws, this is a Quæstor Squad - a squad jointly led by a Sanctifier (see below) and a Lexicanium and tasked with the covert recovery of Chaos relics.
Here's the tentative roster (actual Legionary Kill Team rules hidden - just highlight the grey bars to read the text).
Sanctifier Skeptukhos armed with a bolt pistol and crozius arcanum
Legionary Aspiring Champion armed with tainted bolt pistol and power maul
A Sanctifier is a cross between a lieutenant and a chaplain, a pre-Primaris precursor to the Judiciar. The Sanctifiers are the members of the Chapter tasked by the Conclave with recovering Chaos relics. While the Sanctifiers don't practice vows of silence like Judiciars, I'm going to model this guy so that his mouth is covered, evoking the concept. The "crozius arcanum" will be more mace-like.
Lexicanium Vrotoktónus armed with a bolt pistol and force dagger
Legionary Balefire Acolyte armed with a bolt pistol and fell dagger
Honored Brother Adámastos armed with a boltgun and bearing an Icon of the Emperor Enthroned
Legionary Icon Bearer armed with a boltgun and fists
Honored Brothers are a special type of standard bearer in the post-Captor of Sin Fire Claws, the Icon of the Emperor Enthroned serving to bolster the faith and zeal of the Fire Claws battle-brothers.
Veteran Brother Phriktós armed with a bolt pistol and eviscerator
Legionary Butcher armed with a bolt pistol and double-handed chainaxe
Veteran Brother Megasthenes armed with a heavy bolter
Legionary Heavy Gunner armed with a heavy bolter
Veteran Brother Oplophoris armed with a boltgun
Legionary Warrior armed with a boltgun
Each of the models will have purity seals, representing the fact that they have been tested for purity by the Conclave and have been found to be suitable to the task. These are most definitely loyalist Space Marines. It's just that the [Heretic Astartes] Legionary Kill Team rules give me the tools I need to accurately represent the team as I envision them.
In the back of my head, there are plans to expand this to include other members of the
LegionaryQuæstor Squad Kill Team. The Anointed would be a Veteran with a lightning claw and the Shrivetalon would be a Veteran with a bolt pistol and a pair of power blades. The Chosen would be the most interesting, simply being the same character as the Sanctifier (Aspiring Champion), but replacing his power maul with a daemon blade (I have some Bloodletters and one of those may sacrifice his blade to the Emperor's Angels). I would avoid the reaper chaincannon, but most other things have loyalist counterparts. -
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The One and the Nine
Notes on the Chapter Cult and its influence on the local Imperial Faith
Opening Thoughts
While I do love to read sourcebook lore and do occasional deep dives on stuff that interests me, I started building my chapter more than 15 years ago with little knowledge of the universe beyond what was in the Assault on Black Reach Booklets, and even as my knowledge expanded, the rule of cool was my primary rule and GW was offering wicked cool kits with great looking bits for a space wolves, blood angels, grey knights and others. After I encountered the b&c (many years ago now) I have been off and on working my Index Astartes for many many years now, and trying to figure out an in universe justification for why I have more out of chapter bling than the Blood Ravens ;). Eventually I tied it into the chapter cult, as there is no better answer for cultural assimilation and clandestine artifact acquisition than Religion, as history has proven to us so often. Anyways, here is the outline for the chapter cult and organization of the chaplaincy.
Key Features
The Iron Boots worship the emperor as the god of humanity, viewing him as more than just a man, as opposed to the majority of Astartes chapters that view him as just a man. His 9 sons, progenitors of all loyal Astartes chapters, are worshipped alongside him as demi gods. Within the Iron Boots, there are orders dedicated to each of the 9 primarchs, some of whose members have become so devout they develop preferences and stigmata based on their patron primarch. Brothers are not required to join an order, but the majority of the chapter generally does choose one primarch to follow at some point in their life.The Iron Boots are dedicated evangelists, spreading their cult to the worlds they have retaken in the Emperor's name, with the local branches of the Imperial Faith for the most part having taken on the same or similar doctrines as the cult.
The individual orders within the chapter have been known to send search and rescue and archaeological expeditions to warzones and famous battle sites where descendants of their favoured primarch have fought. They do this both to assist those they consider kin and to retrieve lost artifacts and materiel of their patron primarch, should the opportunity arise.
Brothers belonging to an order will often show this in their personal heraldry and trophies that they carry into to battle with them. If a full squad happen to all be dedicated to the same order (generally the case only with veterans of the first company, to help prevent internal rivalries becoming anything more than friendly) they may choose a unified way to present this, such as a custom paint scheme for the squad.
Organization of the Chaplaincy
As could be expected from a chapter that places such emphasis on faith and the divinity of the emperor and his favored sons, the Iron Boots boast a larger than normal Chaplaincy, with multiple chaplains assigned to each company (typically 2-3, but as many as 5 at certain points in the chapter's history), generally more than enough to have one accompany almost any mission, even minor deployments. While it has been known to happen that a chaplain will choose no single preference, the great majority of chaplains choose a patron son of the emperor to venerate, though they will of course provide counsel to any battle brother that requires it.Heading the chaplaincy is the Chosen of the Emperor, generally the most senior chaplain in the Chapter, but as they are nominated by the Council of Elders, a different member is sometimes selected. The Council of Elders consists of the Reclusiarch that is appointed for each chapter cult (typically the most senior living member) and any chaplains with a hundred or more years experience, known as Elders. Rounding out the ranks are those Chaplains with less than 100 years of experience and finally, Acolytes, brothers still in training to become a Chaplain.
A Mission, consisting of an Elder and a small group of Chaplains and Acolytes, is often assigned to a newly conquered/purged worlds to assist the Ecclesiarchy with spreading the Imperial Truth, in particular the version espoused by the Chapter itself.
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Bad Picture
Not sure if I'm actually that bad at painting, or bad at photography. Either way, there's no where to go but up, right?
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The Mystery Begins
Fragment of a document reportedly recovered from the space hulk designated Herald of Misery in M38 by the rogue trader Ibram Subicere:
Accompanied by a demi-squad of the Inceptors Chapter, Captain Subicere and his crew aboard the Torchbearer were exploring the Anguis Cluster near the Maelstrom. There they discovered the Herald of Misery. Auspex readings indicated that the vessel was comprised of several major vessels and a number of smaller ones, including a few Imperial vessels and pre-Imperial human vessels. The Inceptors boarded the hulk in terminator armor, establishing a lodgment from which Captain Subicere and his crew could salvage while the Space Marines explored the deeper reaches of the hulk.Two days into the operation, Brother-Sergeant Praetus and his squad suddenly returned. Putting his battle-brothers on guard, Brother-Sergeant Praetus returned to the Torchbearer. He privately entered the astropath’s quarters, ignoring all questions from Captain Subicere, and returned to the space hulk. He said one word to his battle-brothers: "Sanctitas." At this word, the terminators left their posts and returned whence they came, each carrying loads of demolitions.
Brother-Sergeant Praetus then informed Captain Subicere that his squad had discovered a grave threat within the depths of the hulk. He and his squad were to destroy the threat by planting demolitions at structural weaknesses within the hulk, during which time Captain Subicere and his crew would have five hours to recover as much as they could before returning to the Torchbearer. At this, Brother-Sergeant Praetus turned and followed his battle-brothers into the depths of the hulk.
One of the items that Captain Subicere was able to retrieve from the hulk was a small book. Beneath a thousand years of dust, the leather-bound book was decorated with gold filigree and the aquila of the Imperium. On the pages within, Subicere saw pictures of different Chapters of the Adeptus Astartes, a small guidebook to the names and liveries of over a hundred Chapters. Instinctively, Subicere kept the book secret from Brother-Sergeant Praetus and his Space Marines, locking the book within his private sanctum aboard the Torchbearer before the Space Marines returned from their mission.
When Brother-Sergeant Praetus and his battle-brothers returned from their mission, they were laden with two containers they’d recovered from within the Herald of Misery, two of the terminators immediately returning to the Torchbearer with the containers as Brother-Sergeant Praetus and the two remaining battle-brothers remained, ostensibly to provide security as Captain Subicere and his crew completed their own tasks. Once all hands returned to the Torchbearer, Brother-Sergeant Praetus directed Captain Subicere to move the Torchbearer to stand-off distance. From there, the veteran Space Marine command-detonated the demolitions, entirely destroying the central vessel of the hulk and sending the debris of a dozen other vessels scattering through the void. He then informed Captain Subicere that the Inceptors had recalled the demi-squad and that they must return to the Chapter immediately. No explanation was given, and Captain Subicere was more than happy to see the Space Marines depart.
Upon completing the exploration of the Anguis Cluster, Subicere and the Torchbearer returned to Terra where the book was dutifully handed over to Inquisitor Lerneaus of the Ordo Malleus. The Inquisitor found one page, pictured at right, puzzling and required expert investigation, so he forwarded it to the Order of the Sacred Oath, an Order Dialogus of the Adepta Sororitas, for study and authentication.
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++ THIS ARTICLE IS A WORK IN PROGRESS ++
PREY FOR DEATH:
++ A MEDITATION AND REFLECTION UPON THE ORIGINS AND HUMOURS OF THE MANTIS WARRIORS ++
Order Origination: White Scars (primogenitor), Marauders (gene-foster)
Founding: Unknown; alleged to be the 8th Founding (Mid-34th Millennium)
Region of Control: Maelstrom Wilderness Zone
Strength: Recovering (as current date, M.42)
Affiliation: ...Complicated…
'I have always been equally fascinated and horrified by the terrible occurrences within the Maelstrom Zone at the time of the so-called Badab Schism, a consequence of staggering arrogance and foolishness. Several Space Marine Chapters drawn into heresy by the perfidy of the Astral Claws, who left the others to bear the burden, ensnaring them into misguided alliance. The true horror of these times cannot be understated: even in comparison to the Heresy, the differences are stark. In the perilous days when Horus rose in treachery, brother indeed fought brother, but under Huron’s banner, loyalist fought loyalist, in a different shade of damnation altogether.
Appeals to honour that haunt it, command it, shackle everyone involved to the millstone, making the grim voyage into crushingly deep betrayal ever more the bitter. This is well evidenced by the petitions of clemency from some of those the Secessionists called adversary, who decried the forfeiture of worlds, who baulked at the demands of hot, perhaps even hard-headed dissenters. It is this then, a tragedy upon tragedy that sustains the once great Chapter Master of the Mantis Warriors, Khoisan Neotera in his deep incarceration, from whom whence this small treatise originates. It has been complied for completeness, for the official record, for the history and future of the Mantis Warriors.'
- By Hyronimus Oberon Satii Esq, Interrogator First Class of the Ordo Hereticus, by the Emperor’s Divine Providence, at behest of his master, Lord Inquisitor Garrad Locke.
+++++
Whenever I sign onto a Deathwatch Game RPG in the Nook, I go to Badab for inspiration, and judging by one of the Fantasy Flight Games splatbook supplements – Honour The Chapter – so did they.
Roleplay, especially PBP is a strange medium and niche. In one instance, you’ve got the fact that everyone either knows or has access to, the lore of 40k, and yet in another, you may have picked a Chapter (or be running a homebrew) that has little known history. However sometimes you’ve got that weird twilight twixt recorded lore and general impressions of a faction, which leaves a lot of questions unanswered. Games Workshop are masters of this, painting with a broad enough brush to leave room for a Player to pick out what he wants, to tell his own story.
The Mantis Warriors are one such Chapter, but that approach is not good enough for me, because the deeper you can go, the better and more realistic the character becomes, the more layers can be added. What language do they use? What are their customs? What spiritual paths lead them to the Emperor? There is just no concrete information besides some awful fluff about Mantisae Religiosa. We simply do not know them – which to be fair, is par for the course for an insular, isolated people.
Or do we?
+++
When I came to my man from Ootheca, thankfully, I had a starting point. The Endymion Cluster is right next door to Badab, and just as afflicted by the Maelstrom Zone. It is heavily suggested that the Astral Claws are (with a few exceptions) based on the ancient Sumerians/Babylonians/Akkadians, later becoming the country we recognise as Iraq. I had researched this already for a previous character, and other projects without the scope of this forum, and this avenue provided me with a lot of material.
At the time, I knew very little of the Mantis Warriors outside the Imperial Armour IX/X books or the infamous WD 101, and would go on to consider their origins, modus operandi and naming conventions to place them further East. Indeed, there are several player-made articles and artworks which would suggest their propensity to make war via hit-and-run, proclivity to ambush, and Chapter credo placing them as either ninjas or samurai. Given their iconography looking suspiciously like Kamen Rider – a 1970’s TV series about a group of motorcycle riding superheroes with a Mantis-like insect motif, (and de rigueur exceptionally tight clothing), you can easily see the conflation.
So, where do they hail from?
"The winds of the desert care not whose bones they scour clean."
— Endymion Cluster proverb.
A solid compass heading for us to take! To be fair, my conclusions are nothing ground-breaking. Further research leads me to diminish Far Eastern influence/coincidence as a primary concept; however it is useful, as we will come to later. I now believe the Mantis Warriors are not so far flung, and are more at home in the ancient Parthian Empire, a major political and cultural power existing from 247 BC to 224 AD, initially spreading from the province of Parthia, to the Northeast of Iran.
The Empire itself spanned many modern countries, reaching all the way from Greece to the Indonesian isles. Their battle methodology of shoot-and-scoot, so remeniscent of the dreaded Mongolian horsemen the White Scars are based on, is another hefty clue. That empire provides us with a lot of room to work in, and is quite a nice symmetry with the Endymion Cluster itself, with plenty of tropical haunts, and empty desert spaces, over which the Mantis Warriors provide their envelope of staunch protection.
What further entrenched this idea was a snippet of the heroes fighting in the Badab War – in particular, a Hellfire-configuration dreadnought, the Venerable Secarssa, the Bow of Ma'Dan. (Imperial Armour Ten – The Badab War – Part 2, p.72). I submit that this likely refers to the Marsh Arabs, the inhabitants of the ancient Mesopotamian marshlands in the modern-day southern Iraq, these wetlands also straddling the Iraq-Iran border, and once again, the propensity of archery in both the name of the Honoured Brother and his devastating equipment loadout harken back to the Parthian Archers of so long ago, the bow a weapon with an unbroken lineage of over 5,000 years.
+++
At some point in time, the Mantis Warriors, like most of the White Scars’ offspring must come to terms with the haunting dark side of the Khagan’s wildling power – because like every other Astartes in the Deathwatch RPG, they have something called the Primarch’s Curse, which is a psychosis lingering in the deep hollows of the Quintessence Sacred.
How this manifests is tied firmly to their Primogenitor, and so, the terrible fury of Jagatai Khan flows thickly through a Mantis Warrior’s veins, bringing an echo of this potent Primarch into the present. So, how do they deal with it? This is a question we can answer now we have an idea of where our Character and the humour of his Chapter originate.
Fervour and foresight play heavily into the mix with the Mantis Warriors, with the Chapter’s spiritual core ‘tempered by Dark Prophecy’. This isn’t a surprise considering the etymology of the Chapter name (Mantis, in Greek, means Prophet). Games Workshop love doing this, leaving little breadcrumbs for us to follow, and it would be rude not to.
One of the main figures within the Badab setting is Ahazra Redth, the Dust Prophet, Guardian of the Endymion Cluster, and Chief Librarian of the Mantis Warriors, interestingly an incarnation who also bears a passing resemblance to Paul Atriedes (calm down, Stilgar!) from Frank Herbert’s Dune.
I submit that his name also vaguely echoes the spiritual figure of Azura Mazda, the figurehead of the Zoroastrian religion – which again – was very common in the Parthian Empire, and Persia in particular. I make no other parallels; I just found the geographical and spiritual occurrences interesting in the context of the topic at hand. In a further coincidence, Zoroastrianism contains a figure which we recognise as Ahriman, who is reasonably board appropriate, so make of that what you will.
Earlier, I mentioned that we should not entirely dismiss the Eastern or Oriental inflections of the Mantis Warriors’ origins. The ecological and geographical diversity of the Endymion Cluster is quite broad, and with training grounds on Tranquillity II and Tranquillity III we find the Mantidae Bellicosa hail also from a death world of deep jungles and mountainous, windswept crags. Indeed, the Mantis Warriors’ main established base outside of Ootheca, is placed within the Valley of The Nine Winds, which could be related to either the nine cuts of the sword as recognised by the ancient Celts, or the Nine Ryu Schools of Bujinkan Budō Taijutsu, which in turn are closely related to Ninjitsu.
'Kamen Rider! Henshin!' (Transform!)
+++
The transformation of the Manga/Anime et al superhero mentioned above moves him into a battle-haze, with supernatural powers and speed. Here then, are those influences which interest us, loosely aligning with the particular condition of our eponymous Space Marines, the Mantisae Religiosa. Formed into a death cult within each Battle Company, it is a strange interaction between the Preomnor Implant and that quirky geneseed we mentioned before. The battle haze is a transformation wherein a brother finds himself with tunnel vision, ignorant of anything which is outside his immediate, murderous objective, but the condition provides him with uncanny agility and alacrity, not unlike the motorcycle warrior (and of course, the voracious predator). It is here, I think that GW beats us over the head with it, thankfully stopping shy of Mantis Missiles, Mantis-hawks, and Mantis Death Metal.
Jagatai be praised.
‘To think is to do – to do; is to be.’
- The Principle of Alahk Geh.
Given that the Far East has used the iconography of Mantids in many forms, and has some of the most beautiful living examples of the genus, it is easy to see where the influence bleeds in. One aspect of this connection we should not ignore is the prevalence of the spiritual married with the corporeal through Shintoism and Buddhism.
The first honours the ancestors, the second we regard for the teachings of balance and atonement. Coupled with the desire to follow the path of enlightenment, and stand against the darkness from our Persian-planted roots; and we now have a powerful spiritual depth without contradiction, the press towards penitence in the contemplative pose of the prayerful supplicant.
Obviously there is another martial exemplar here: the White Scars principle/performance of action-as-thought: Dreadful Perfection, Elemental Force. A broad scope you could call Zen Buddhist-led Bushido. The overriding tenet we are encouraged to take from this, then, should be as follows: that there is no disassociation between thought and action in the mind of the Khagan, there should be none in the locus of force exerted by the Mantis Warrior.
How Inscrutable, mysterious and apropos. Perfect -and yet, as stated above, in my opinion, this should be considered a secondary theme, an overlay if you will, to the stronger evidence of Parthian heritage.
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Imperial Reivers Captain arrives for battle
After testing out various schemes to get the colour I want, and proposing all my cloth/cloaks etc to be Tartan, here is my Terminator Captain incorporating all the elements I have been toying with.
The Armour recipe I'm going with:
Base of Naggaroth Night (or Leviathan purple contrast)
Layer up with Asurmen Blue then Teclis Blue.
Highlights with Teclis Blue and Moot green
The Tartan is based on the Kilt I have which I can't remember the name of... Something Mist or such like.
Eshin Grey base, wide stripes of Abaddon black, thinner stripes of Incubai Darkness, then lines of Genestealer purple and white. Though I might use something less "in your face" as the white next time. And obviously practice freehand lining and use a thinner brush for the lines.
The stone base is to give the effect of Edinburgh Sandstone (not covered in soot and grim!), and the Tyranid is my own scheme of black with green.
His icon above his head is falling off, so I'll need to fix that (again!) or replace it.
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War of the False Primarch / #HiddenArmies WIP 1/5
The Black Riders (Marcachi Dubh) are a small, roving fleet of Eldar Anhrathe, under charter to [REDACTED] as of this writing. Their force balance tends to skew towards more strategically mobile, less logistically-bound assets — either swift-moving jetbike-mounted raiders, speeders, or pedites. Their colors are as riotous and non-uniform as expected of Corsairs, yet a distinct preference for darker tones has been noted fleet-wide.
Overall, the temperament of the Marcachi Dubh could be described as phlegmatic for Corsairs. This could be attributed to the marked presence of former members of the Eldar’s religio-military orders in their ranks, or to the philosophy they hold. Unusually for Outcasts, the several Coteries of the Black Riders encourage a sort of martial code of honor amongst their lot. While this restrains the worst impulses one might expect of their sort, it does not lessen their savagery against their foes.
Hard to tell what they want, these Eldar mercenaries. Seems like they’re just here for the scrap, sometimes. They sure cut through the Partisans like Betcher’s Bugs, though![
//Anonymous]
Notably, the Marcachi Dubh had a marked rivalry with the Dain-Mir Eldar, for a variety of reasons. Firstly, it seems that the two had chosen opposing sides of the war, with the Black Riders choosing to seemingly throw their weight behind the loyalists. Secondly, there seemed to be the element of vendetta. At some point, the Dain-Mir appeared to have wronged the Riders, such that the wrath of the entire band was turned upon the Craftworld. Powerless to put paid to their foes, their alien psyches collectively turned to obsessive vengeance-seeking:
You pay — in blood or goods, Dhain-Muir. Since the latter is out of the question…
[[//Baron Ra’tar]]
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A Quarter Century in the Warhammer Hobby
I've been in the Warhammer hobby for 25 years, beginning with my first love: the Wood Elves of Warhammer Fantasy Battles. The allure of these forest-dwelling warriors hooked me early on, and I became immersed in the world of dice rolls, paints, and detailed lore.
As I ventured into Warhammer 40,000 in 3rd Edition, my collection expanded to include the zeal of the Black Templars, the supernatural intensity of the Daemonhunters, and the tactical allure of the T’au. Each faction brought its own unique style to my growing collection, and I found new strategies and stories to explore within each one.
College led me to take a break from the game, but when 8th Edition arrived, I was drawn back in. I’m now as dedicated as ever, revisiting old favorites and exploring new ones. After 25 years, Warhammer continues to be a place where imagination, creativity, and strategy come together, one tabletop battle at a time.
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Space Marine Honour Guard
Something a little different this time.
I decided I would kitbash some Honour Guard for the Swords of Fire (my homebrew IH successors). I have 10 Honour Guard based off the old Sanguinary Guard kit so I decided to do something different this time around and use the 30K MVI Command Squad with an assortment of veteran parts from my bits box.
Here's the initial progress picture with more to come:The sheathed sword on the Chapter Ancient is from the old Sternguard Veteran kit.
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Helmets of Blue
Painted up the helmet and I love it so much! But I'm left wondering what GW was smoking when they named Stegadon Scale Green and Sotek Green. Those are the paints I used here...
I also am working on the tabard. Mostly happy with it, but I overshaded it and need to bring it up a bit.
Cheers!
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I recently started experimenting with oils, opting to smear a magenta/purple oil wash on my Great unclean one (on the tentacles, stomach and guts) with rather good results, if I do say so myself:
So, yeah, oil washes are good, if you want to use them, but what if you don't? Well, have no fear, I still have some tips for you!
There's a little oil wash on the back here, but much of the purple/magenta is actually done only with thinned acrylics and some washes and contrasts. AND, it was surprisingly easy, as I basically just splattered it on semi-randomly and let it dry, not caring if it dried slightly blotchy (in this case that was just a bonus, as it would look gross. On a less nurgley model, I would thin with contrast medium rather than water, to avoid splotchiness and keep the effect more subtle).
My GUO did take a while to paint, but if you like it, I have some very good news for you: it didn't take very long and I didn't really do anything difficult or use any strange products or chemicals. Apart from the newly added effects, everything was done with a couple of brushes (some big cheap ones and my regular model brushes), regular GW acrylics, a couple of shades and contrasts, some sand and some Nurgle's rot for the base. I didn't do any fancy techniques like wetblending or the like either - in fact, many areas aren't really shaded or highlighted at all, if you look closely and I purposefully didn't even pick out all the little details (for artistic and laziness reasons).
Here's how he looked before the oils (regrettably he's upside down, but I was living in a no-gravity environment at the time...)
Assuming you like the result, I think the big thing to take away from my GUO is that painting models that are almost all skin/flesh doesn't need to be difficult at all, as long as you avoid the biggest pitfall of all: having all the skin be the same base colour, highlight and shade colour, because no matter how well you do it, it can easily come off as a bit boring and "plastic toy" looking.
As far as I'm concerned, the only real key to making a big figure like this look good is to have different colours mixed in here and there, so the overall result is varied - it will look much more "natural", even if you're not a master of placing shadows and highlights, simply because real skin is not the same colour everywhere on your body (well, I assume not, I can only speak for myself, of course...). We don't get the same problem with smaller minis, simply because they're smaller, so the skin being the same colour everywhere isn't as noticeable.
Here's another example:Incidentally, we see the same thing with terrain, where painting it like you would a regular miniature sometimes ends up looking worse than doing something much simpler that just looks better at that scale. But more about that in another post
And to finish off, a couple of shots of some poxwalkers I'm experimenting on. One has had an all-over wash of the same purple/magenta wash taht I used on the GUO, another has had a more targeted application and the last one hasn't had any at all. As you can see, oil washes seem to have a lot of potential for painting skin and gross features, but it's not really a necessity at all, as long as you're not too afraid of putting different colours into the skin areas.
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fluff creation and whatnots
One of my group got his Heresy army stolen so I have been busy helping him rebuild it sorry for the lack of entries on here.
but....
I am working on concept and background for the main world our group is fighting over.
Praxia (Khymare, post heresy)
Reconstructed during the great crusade by a expeditionary fleet of the 4th and 19th legion,The old world was a mining hub during the dark age of technology.
Being a planet that was cracked and still maintained shape, its bounty of adamantine and vanadium was coveted by the imperium. the cracked continent became a moon used to bombard the planet to make 'smaller' mining sites.
its atmosphere barely breathable without respirators, the population mainly lives in a Hive city known as port rift, which was built on the precipice of the great rift from the dark ages.
the 19th found the world on a scouting mission, on landing, they found a dead world being patrolled by large mining machinery and were attacked, being repulsed from the world, they called upon a fleet of the 4th nearby, knowing they had the titan support needed to fight the leviathan robots.
legio krytos landed on the planet, and after a short and very violent battle, the great mining machines were defeated.
The 19th sent teams into the abandoned hive and encountered feral servitors in the thousands, now enraged by the death of their gods. with assistance with the krytos tagmata
and several companies of thorkatai. they cleared the hive of the infected machines.
In the heart of the hive the found a colony of human descended creatures. being bred by the great mining machines to continue the maintenance of the hive and to process and package the ores for the pick up that never came.Upon seeing the changes that came upon generations of inbreeding and surviving in the darkness, the imperial forces had to exterminate them due to compliance regulations.
After the cleansing the planet was repopulated with colonists from both fleets, along with a regiment of thorkatai, and a small magos congregation. the planet was awarded to Severn the Wretched, a veteran of the 4th, a survivor of the black judge campaign, that was entombed into a lucifer pattern dreadnought and was unable to be transferred to a modern suit.Krytos collected the very large surplus of adamantine and vanadium, and used reconsecrated parts of the mining robots to christen 2 new titans the warbringer class titan "voice of the metropolis"
and rebuilt the warlord class "spirit of motherwill" that was severely damaged during the reclaiming of the world.after settlement, the fleets of the 19th and 4th continued on.
decades passed with Severn being a productive yet tyrannical leader.
During the Heresy, The 4th and 19th clashed for the world with allies from the Imperial Fists, White Scars, Alpha Legion, and Word bearers. During the opening exchange the battlecruiser 'Olympia's folly' was critically damaged and crash-landed onto the planet, the daemon engines in its hold being crushed and causing a warp rift spilling daemons onto the surface.
Lord Governor Severn (Idea for a custom character, input much appreciated, looking at using the arbite dreadnought for the basis of the kit)Monstrous Character WS 5 BS 5 S 5 T 5 W 4 I 3 A 4 LD 9 2+
USRs: Fear 1, independent character, legion astartes (iron warriors), Monster of men, stubborn, provenances of war.
Equipment Lash of the black judge, 3 twin bolters, volkite culverin, deflector shields
lash of the black judge:
a trophy of that campaign he kept a lash hidden for most of his career, after his punishment of being interred into a lucifer pattern dreadnought, the warsmith he was assigned to had it attached to the suit as tribute of his previous campaign. Range: melee S user AP 4 breaching (5+)
Deflector shields:
the progenitor of atomatic shielding, it grants a 5+ invulnerable save, it does not grant any defense against instant death, and upon his last wound being removed he explodes doing a S 8 AP - hit to any models with d6"
Monster of Men:
Severn can only be taken in a traitor imperialis milita army, and must be the warlord if able. he has the ruthless tyrant warlord trait, even with the monstrous subtype he can join any unit of infantry, but cannot join any monstrous unit. He retains his astartes rules but not the special reaction, he does not grant that ability to any unit he joins.
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Death guard 30k? Completed it m8
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Long time no Blog...
Oof, not done one of these for a while have I?
Well, life goes on but I'm still here and still hobbying.
My last blog post was in April 2023, just prior to Warhammer Fest in Manchester, and the main topic of that post was the possibility of Epic making a return, and if it did return, how it would work and what the setting would be etc. Lo and behold they did announce it at WH fest, or tease it to be more accurate. Fast forward to today and Legion Imperialis is here and slowly chugging on. I have to admit to being slightly saddened to see that its not been as heavily pushed or promoted by Games Workshop as I thought it would be, but there's still plenty of time left and hopefully its not on a Three year cycle and will be around and expanded beyond the Horus Heresy setting.
Anyway, enough about Epic, on to current projects of which there are many! I've just finished assembling and have started to paint the contents of Necromunda: Hive Secundus, and I'm looking forward to getting some games in. I do like the Secundus setting and theme, it does have an Aliens vibe to it and I'd love to see some other House equivalents of the Van Saar Tek Hunters, like an Orlock treasure hunting team etc.
I've also (at the time of writing) got Kill Team Hivestorm on the way and I can't wait to get my hands on the Vespid Stingwings! The Tempestus Aquilons hold no interest for me so I'll probably sell them on, just give me my killer bugs with new guns!
I'm also still faffing with The Old World and building my Tomb Kings, and I've been building and painting Star Wars Shatterpoint squads, but can't really go into those games on here lest I catch the eye of the Inquisition!
Currently on my desk, alongside the Secundus stuff, is Inquisitor Ostromandeus which is one of the the Warhammer+ Year 4 minis offered to subscribers. Its a nice miniature, as is his helper Stentor I-52 that looks like a 40k Xenomorph, and he is a much nicer Inquisitor than the new Coteaz which was not great, and its a shame more people won;t get their hands on it unless they sub to Warhammer+ or pay for it on Ebay.
Lastly on the desk, I succumbed to the many Instagram adverts that I was seeing, and bought one of these:
Normally I tend to ignore ads on social media, but to be fair this genuinely caught my eye. Its an interesting concept and I quite like the idea of it. I wanted a new wet palette to try, and have been using just a glass jar or a mug for my paint water, so figured why not give it a whirl. I've done a video review for anyone curious as to what its really like and whats in the box etc, and posted it in the Forge HERE
FYI - I hadn't tried the wet palette at the time of recording, but I have used it since and while its smaller than my Army Painter one, the two wet palettes clipped together have the same sort of area as the Army Painter one and I've found that the palette paper lies smoother on the sponge too, whereas my AP one tends to crinkle easily.
Right, I think I've gone on long enough for now, and I will try to update this blog on a regular basis and I do enjoy writing them if I'm honest.
If anyone is actually reading this, hope you are all good!
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