Hit the throttle on the Wreckas last week. I've been painting pretty slowly this year all things considered, decided to change that with this project. Finished up free-hand on a few items, got the squigs painted up, did the bases and oil washes last week resulting in a final project I'm pretty happy with!
I dug out some of the leftover terrain bits I had from the sector imperialis/Chalnath terrain. I put a fine terrain paste around those bits and then put in some sand to act as larg
So am I back from Indiana. I have to head back to move In-Laws into a Retirement Center, in a few weeks. And of course everything goes sideways at work moment I get back. So hobby time has been non existence. Silver Lining is LGS not get Saturnine until Monday, so I can get everything I need to do first i.e. my XIXth Legion and Exorcists Call to Arms Vows, that I have not started. And won't have time this weekend.
I did start on building one of My XIVth Legion Commanders, not sure w
The Resistance have finally captured the war machines they believe they require to make their stand.
Brutus, the Malcador, reliable, dependable the spine of their battleline. She will not fail them. She will hold the line, her battlecannon roaring, her sponsons blazing as she paves the way for the Resistance's advance.
The Iron Duke, his twin Earthshaker cannons blasting holes in the enemy's fortifications. He guards those retreating and the wounded behind his massive blast shield
Hi Folks,
Today’s blog entry is a little bit specific as it deals with something different from my usual inputs: instead of reporting hobbying progress, I will talk about a trail I did for a new technique (à la TITH – i.e. something that is not new in general but new for me).
The technique is often reported on purpose of adding details and create battle damages or war-torn marks on miniatures. But beyond painting damages, the sponge might be used on purpose of
29 July, 2022
Kratus led this force, backed by Validon and his seven Berzerkers, and Xarian the Bloody Idiot. I chose the Eye of the Gods Agenda again for a little more Personal Glory.
Following directly on from the previous battle, the Custodes of the Golden Eagle rallied to chase down the Cruentes. Not wanting to run from a fight, the World Eaters turned to engage.
Seizing the initiative (aka, losing the roll-off and my opponent wanting me to get closer), Vali
Aside from the obvious change in leadership, there have been some updates since the last battle.
In our campaign, for the first two weeks we had a special rule in place:
This was essentially a 2-for-the-price-of-1 deal on increasing supplies after fighting a Combat Patrol game. I found that in previous Crusades, our group would just play 50PL/1000pt games but not bother spending resources to expand their supplies, to the point where Crusade became almost synonymo
22 July, 2022
While hunting for new prey, the Cruentes discovered a cache of useful technology they could secure for bartering with the Dark Mechanicum. As they were securing the site, a Necron force led by Illuminor Szeras attacked their position.
Bardûl personally led this force, and was once more accompanied by Dreior and Gorm's two small Berzerker squads, as well as Xarian the Helbrute. The mission forced me to split my army in two parts, and forced me to deploy my whole arm
15 July, 2022
The first battle the Cruentes took part in for this Crusade was 25PL against a mate's Death Guard. This was his first 40k game, so we kept the mission to a simple one from Beyond the Veil. I chose the Agenda that would get me Dark God Glory points for performing an action at the centre of the board.
The story behind this mission is that our forces are jointly invading an Imperial world that has until recently been isolated by Warp storms. As Imperial reinforcements
With the Blogs feature unlocked, I have decided to move my previous efforts from the World Eaters subforum to my own little corner of the B&C. Here I plan to catalogue my force's trials and tribulations as we carve our way through our group's own sub-sector of space.
War Zone Lalor is entirely a homebrew setting, with the background having been produced over three separate Crusade campaigns that our group has played over the past couple of years.
Background The Great
Bardûl, the Hand of Khorne
Formerly a member of the World Eaters' elite Terminator squads, Bardûl rose to prominence when the former master of the Cruentes, Achaeus, descended irrevocably into madness. Leading his most trusted Terminators against the blood-maddened tyrant, Bardûl attacked Achaeus on his command deck. Despite grievous injuries, Bardûl pushed past his adversary's defences and rammed his chainfist into the Astartes's innards.
He was not automatically granted
So I do have more than half an eye on 11th edition and the new plunging fire rule makes vespid much better all-round. They become a viable shooting unit if they get +1 BS. Defensively about the same but better offence. They continue to be excellent at snagging secondaries. I am fairly confident I will want 2 units of them, I wanted to try with 3 and see how it went. I was so-so, the truth is they are still made of paper and blow away in a breeze.
Having now played on UKTC I do see ho
That's already an interesting difference in philosophy for playing Kroot, I never want to go second.
2. Yeah, Kroot are A LOT more killy than their profiles seem at first glance. Our overlapping buffs do crazy damage when stacked on top of each other.
For you List Thoughts
- Vespid can be good, but you're already running far more that I would personally. I experimented with both 2 5 mans and 1 5 man, and I always just found that while they would occasionally get lucky and do something
I will post up an updated list with the next blog post I am writing now
In which I realise that my list is more killy into big things than I was allowing for!
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