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  1. Nomus Sardauk

    Legio Gojira

    From the album: Miscellaneous Images

    A makeshift emblem I whipped up for the currently conceptual Broken Throne AU Titan Legio, Legio Gojira, who hail from an Oceanic Forge World where they fight gigantic Kaiju to ensure the safety of their forges. I edited this together in Paint from a Forge World symbol and a symbol used by the character Hannibal Chau from the movie Pacific Rim, I do not own either symbol.
  2. From the album: Miscellaneous Images

    The Legion symbol of my DIY Lost Legion in the A Broken Throne Alternate Heresy project here on the BnC, image kindly created by Drakzilla, put here by me for ease of access.
  3. THE GUILLIMAN HERESY Greetings to one and all, to the second Guilliman Heresy thread. ShasVa, Cormac Airt and myself would like to present to you what we have so far, and continue our project hopefully unto fruition. What with the first thread developing into somewhat of a lumbering behemoth, we believe a new thread was in order to avoid the usual confusion to newcomers had when they began reading thread number one. First of all, here is the timeline as of it's last update in the previous thread: Welcome to the Guilliman Heresy. A project started by a Frater called ShasVa and then subsequently handed over to the two main contributors: Myself (fka Olisredan) and Conn Eremon (fka Cormac Airt). This project has been going now, on and off, for over five years. Five. Years. Wow, does time fly. Unfortunately, since we were elevated to Modhood we haven't had the time to sit down a just keep on bashing out material for this project. There's also other community projects that have eaten up our time since then too (such as the Liber Cluster, the Corax Coup and several others). But, with the contributions of various Fraters and the odd poke every now and again, we plan to keep on trucking until this beast is done. We're turning and burning again, brothers and sisters. Expect this timeline to be updated a little more regularly! Timeline Mid to Late M30 - The Unification Wars - Using military and diplomatic means, the Emperor of mankind builds an empire on Terra with his army of super soldiers - the Thunder Warriors. These were later superseded by the Legiones Astartes, who were far more reliable and stable than their earlier cousins. It's during this time that the Emperor creates the Primarchs - a group of genetically engineered post-humans with abilities that far outstrip normal humans, both in body and mind. Late M30 - The Great Crusade - Ranging from Terra itself to the very farthest reaches of the known galaxy, the two hundred and fifty year long campaign to reunite humanity brings much of the galaxy under the aegis of the Imperium. At the forefront of this Crusade are the Primarchs, the Emperor's genetic progeny and his most valued generals, who lead the space marine Legions. Over time, two of these Primarchs and their Legions are lost with records pertaining to their fate expunged. 869.M30 - Compliance of Molech - The Knight World of Molech is conquered by a multi-Legion force and a garrison of great size is stationed there. Both the Ultramarines and the Blood Angels are amongst this garrison. 964.M30 - Submission at Monarchia - In an attempt to stamp out the deification of the Emperor by the citizens of the Imperium, an example is made of those most vocal and influential: Lorgar and his Word Bearers Legion. With dramatic flair, the Ultramarines Legion was tasked with destroying the capitol cities of the world of Monarchia, site of the Word Bearers' greatest success in their early days. With the Ultramarines and their Primarch, Roboute Guilliman, watching, Lorgar and his Word Bearers were brought to their knees by the sheer force of the Emperor's will in the dust and ash and pledged to forswear their religious devotion to him as a God. The Word Bearers have taken their pledge to heart by all accounts. Following a Legion-wide Pilgrimage to re-discover themselves and their place in the Imperium, Lorgar takes a personal journey that leads him back to Terra and the Emperor. What is said in those hallowed halls none know, but once Lorgar emerged he declared his Legion would once more be the Heralds of the Imperial Truth, never again the Bearers of an ill-conceived Word. Though there were minor problems in getting his Legion sons to follow this new path, including the death of the first chaplain and the disappearance of Kor Phaeron, in a decades' time the Custodes watching over them report to the Emperor that the Imperial Heralds are as pure and loyal to the Imperial Truth as they ever were to their former Word. 976.M30 - Occupation of Dwell - Brought into compliance and garrisoned by the Ultramarines, Dwell was settled by the natives of Molech during the Dark Age of Technology. The information repositories there would remain undisturbed for another eighty years before historians from the five hundred worlds would chance upon data that would be of great interest to the Primarch of the Thirteenth. 981.M30 - The Final Pieces -The Alpha Legion Legion is reunited with their gene-father, Alpharius Omegon. The final Primarch has been found. 994.M30 - Victory on Isstvan III - The Raven Guard pacify the Isstvan system, bringing it into compliance. This would remain so for little more than a decade. Early M31 - The Triumph at Ullanor - After the campaign to eliminate Urlakk Urg and his empire, consisting of many space marine legions and millions of Imperial Army troops, the Emperor orders a great triumph to be held in recognition of the campaign and the Great Crusade. It is here that the Emperor retires from the front lines and cedes command to Horus, who he promotes to the new title of 'Warmaster'. At the same time, the Luna Wolves would be renamed to the Sons of Horus. 000.M31 - Pacification of the Olamic Quietude - Space Wolf companies, alongside other Imperial forces as a part of the 40th Expedition, decimate the Olamic Quietude but stop short of destroying the civilisation wholesale. The Space Wolves assume control over the shattered Quietude as part of their overall fiefdom. The Quietude would eventually become a demesne of the Technocracy, after the Heresy. 000.M31 - Destruction of the Laer - The Third Legion cleanses Laeran. Their Primarch, Fulgrim, executes an Exterminatus order on the world. 001.M31 - War with the Interex - After Kor Phaeron steals the Anathame Kinebrach blade from the Interex, they assume Horus' delegation are agents of Chaos. They attack Horus, and are subjected to an Imperial campaign of compliance. The Interex civilisation is, for all intents and purposes, destroyed. 001.M31 - The Nikaean Council - Despite the utter necessity of human mutations to the Imperium, such as the Navigator Houses and Astropaths, many powerful figures of the Imperium resented their place and status. None were hated or feared more than the cyclopean Magnus, Primarch of the sorcerous Thousand Sons. With pressure coming from all sides to censure them for their extreme approach to warpcraft, the Emperor decided to end the matter once and for all in a council that would take place on an unstable, volcanic world known as Nikaea. There, an untold number of complaints were levelled at the One-Eyed Witch-King. However, the Imperium was still in a state of war during the Great Crusade, and the opinions of its commanding generals were paramount. Those who opposed Magnus counted dearly on the support of Leman Russ and Mortarion, Primarchs of the Space Wolves and Death Guard, but no aid came from that quarter. Mortarion, though hateful of psykers, had a respect for the powers of the Emperor and had come to recognize its presence in himself and his brothers. It should have came to no surprise to anyone who knew the Reaper Lord that his decision was to be silent and watch. Russ, however, was as bombastic as ever. Though originally supportive of those who opposed Magnus, the arguments set forth by Lorgar of dark, all-powerful entities that resided in the Warp that would twist and corrupt Magnus and his Legion hit the wrong chord with them. Putting such faith in pointless, ancient superstitions as the only true cause to oppose a brother Primarch's efforts to improve humanity enraged Russ. Instead of opposing Magnus, he used his time criticize those who opposed him. By the end of the council, following the personal pleas by those of the Librarian order, the Emperor came to his decision, to silence them all. To be censured, simply for being a psyker, would limit the Imperium and cripple it. After all, the Emperor himself was a psyker, the most powerful human psyker to have ever lived. If Magnus should be censured, then would it not mean that the Emperor must also be censured? Over the centuries that follow, this will be referred to as the Vindication of Magnus. 004.M31 - Tragedy at Davin - Horus, most beloved of all the Primarchs and Warmaster of the Emperor's vast military, falls in battle from the poisoned blade of a traitor upon the moon that orbits the world of Davin. After exhausting every avenue that science and medicine could provide them in the extensive laboratories on their flagships, the desperate Sons of Horus transported their comatose Primarch to the feral lodges of Davin. There, promises were made, deals were struck, and rituals enacted. If the Imperial Truth could not save Horus Lupercal, then perhaps the occult can. As expected, however, their efforts are ultimately in vain. In rage borne of grief, the Sons of Horus take their pain out on the Davinites. Though a planet of the Imperium, the Sons of Horus set it aflame. With the Warmaster fallen, the title will be assumed by the Guilliman to keep the Crusade united in effort. 005.M31 - The Re-Compliance of Isstvan - The First Legion, directly led by Lion El'Jonson, puts down the secessionist rebellion of Isstvan III. The Lion uses this victory to express his displeasure over Guilliman's claim to the former mantle of Horus, reasoning that Horus could not keep Isstvan under control and that Roboute Guilliman, having never even tried, is unworthy of it. 006.M31 - Mark V 'Corvus' Power Armour - The Corvus suit of powered armour battle plate, after initial trials with the Raven Guard and the Iron Warriors is completed and shipped out to front line units. The initial series of suits are incrementally improved over time, and by the time of the Heresy have become a mainstay for several Legions, supplanting the Mark IV 'Maximus' units. 018.M31 - Failure of the Codex Astartes - With the Codex Astartes complete, Roboute Guilliman puts forth his magnum opus to his brothers and his father. It is almost universally dismissed as a whole, even though it includes doctrines and tactics codified by many of his brothers. With his great work rejected, Guilliman returns to Macragge and broods. 018.M31 - The Warmaster Proclamation - Following his sons' designs on Horus' old title, the Emperor declares there shall be no new Warmaster. Both the Lion and Warrior King react badly to this, vocally objecting to the edict and temporarily withdrawing their sons from the wider Great Crusade. Though they do still take part and prosecute their own campaigns, much of their contributions would be in their own self-interests. In the years to come, Guilliman focuses wholly upon his Legion and the five hundred worlds, turning his sons into the largest Legion and his domains into a fortress. 050.M31 - MkVI 'Aquila' Power Armour - As further research and experimentation leads to design advances and armour improvement, a new suit of power armour is trialled with the Sons of Horus and the Dark Angels. Designated the 'Aquila' suit, it is characterised by the Imperial Aquila adorning the breast plate - an embellishment approved of by the Emperor himself. 050.M31 - The Guilliman Heresy - After their botched attempt to turn the Warmaster, the Ruinous Powers turn their attentions to the two Primarchs who struggled to obtain such a powerful, commanding role. In the time since Guilliman's last appearance on the galactic stage and his resurfacing on Miral, the Ultramarines expand to an unrivalled size. With the might of over half a million Astartes behind him, the Warrior King sets his plans in motion, wresting half the galaxy from Imperial control. Dissenting elements in the Five Hundred Worlds are silenced in turn as long-established plans are set in motion. 051.M31 - First Blood at Miral - Either concerned or enraged over Guilliman's continued use of the title of Warmaster in spite of the Emperor's decision, several of his Primarch brothers convene on Miral to assess his loyalties. To their dismay, the combined forces of the Iron Hands, Emperor's Children, Salamanders, Alpha Legion and War Hounds find that the descending Ultramarines, more numerous than their hosts combined, had no intention of talking. The Ultramarines, now traitors of the Imperium, assault the planetside Imperial forces and cause great confusion and havoc amongst the fleet in orbit. In the ensuing chaos, Ferrus Manus is mistakenly slain by Fulgrim, Vulkan disappears and the loyalties of Angron become doubted. 051.M31 - The Apothecarion Edict - In light of the casualties on both sides of Miral, Guilliman calls on all apothecary specialists under his command to harvest gene-seed from whatever source they find on the battlefield so that he may further bolster his forces. This is grimly lampooned later in the war as the Imperium discovers it and is colloquially dubbed the 'Carrion Edict.' 051.M31 - Shadow War - The Alpha Legion, following Miral and Alpharius' public announcement of loyalty to the Emperor, embarks on behind-the-scenes operations against various covert traitors on an unprecedented scale. These wars were fought in the shadows and only a fraction can ever be known though they continued unabated throughout the Heresy, disrupting and misdirecting the rebel forces on multiple occasions. 052.M31 - The Namn Massacre - The Raven Guard are ambushed by the treacherous Salamanders following Corax's refusal of Vulkan's attempts to entice him over to Guilliman's cause. Vulkan and his Legion of Slaanesh worshippers, their first action since the disappearance of Vulkan on Miral, massacre the Raven Guard in the heavy jungles of the Imperial world of Namn after forcing them planetside. At the time, the fate of Corax was unknown though later reports state his use of the Primarch Project data in rebuilding his Legion to above full-strength. The Legion and their Primarch vowed "Nevermore" to the atrocities committed by the Salamanders and their treasonous allies, swearing to halt their nefarious ways. 052.M31 - Schadenhold Besieged - Amongst the many outposts and strongholds under assault by the Ultramarines since the on set of the Heresy, Schadenhold remained in loyalist hands for two years. Prior to the outbreak of open hostilities, the Ultramarine Tetrarch Tauro Nicodemus met with the commander of the Iron Warriors, Warsmith Barabas Dantioch, hoping to sway him to the traitor cause by preying on his sense of abandonment from the main Fourth Legion force and Perturabo. Dantioch refused, displaying commendable loyalty, and narrowly fails in killing the Tetrarch. Conducting a system-wide siege, replete with extensive armoured engagements and a vast supporting contingent from the Imperial Army, Tetrarch Nicodemus drives the Iron Warriors from Greater Damantyne back to Lesser Damantyne and the Schadenhold Fortress itself. Even with reinforcements from the 14th Grand Battalion under Warsmith Krendl, the Iron Warriors can only fight a delaying action. In a last, desperate gambit Dantioch and his remaining men teleport aboard Nicodemus' ship with an entropic charge, the resulting explosion destroys the ship and a portion of the fleet. Dantioch himself is mortally wounded, though recovered by loyalist elements. The Schadenhold Fortress, now in the hands of the Ultramarines and their mortal allies, is destroyed by charges set and ignited by Krendl himself. 052.M31 - The Loss of Kangba Marwu - Following the imprisonment of the majority of the Crusader Host the previous year, a breakout attempt was made by several members to get to the landing fields beyond the Imperial Palace. This, however, ended spectacularly badly as the Salamanders representative and former Chief Librarian Umojen became possessed while still within and the prison complex was then destroyed upon the orders of Rogal Dorn. No members of the Crusader Host were known to have survived. Several high value prisoners from the Unification Wars also perished. The mountain of Rakaposhi slumps more than a kilometre from it's overall height. 053.M31 - Crisis at Inwit - With the fortifications of the Imperial Palace and other key locations on Terra finally complete, half a century after their recall to the cradle-world of Mankind, the Imperial Fists leave its defences to the Iron Warriors in order to investigate the loss of contact with Inwit, where Rogal Dorn grew to adulthood. What actually occurred there is known only to the Imperial Fists. It is rumoured that Inwit had fallen to the same dark masters as the rebels and had laid a trap for the Praetorian. What is known for sure is that the Imperial Fists fell from grace in Inwit's frozen hives, becoming gaunt, wasted creatures bearing the mark of pestilence and corruption. When they returned to Terra, it was as besiegers, rather than defenders, taking horrendous losses attempting to tear down that which they created. 054.M31 - The Lion and the Warrior King - Following the Ork invasion at Calth, taking the Ultramarines by surprise and destroying an entire fleet nearing completion at its shipyards, El'Jonson sways many of Guilliman's followers into attempting to end the war in one decisive thrust. With the favour of the Dark Gods upon him, the Lion instigates a series of internecine skirmishes among the rebels. The fighting eventually dissipates and the Lion proceeds to lead an assault on Terra, with the intention of slaying the Emperor and breaking the Loyalists. 054.M31 - Maze of Blood Incident - The Blood Angels and War Hounds square off on the desolate parade ground of long-abandoned Ullanor. Blasting craters into the continent-sized granite ground and shattering palatial stands into dusty ruins, the heretical Ninth Legion, led by the blood-mad Sanguinius, assaulted their cousins of the Twelfth Legion and the hardened warrior Angron. Aided by the daemonic, the Blood Angels proved very effective at fighting in ruins and extensive flat lands, killing Angron in what will be called the Maze of Blood Incident, spurring an eternal hatred against Sanguinius and his black-hearted sons. The events of the Heresy curtailed many of the privileges enjoyed by the Iterators, however an unknown Iterator had managed to make planetfall amidst the battle of Ullanor. Keeping herself high above the bloodshed by remaining upon the roof of the colossal citadel where the Emperor and many of his sons had crowned Horus the Warmaster, she had an admirable view of the chaos and destruction below. One particular pict-capture, widespread in those years but long since supressed, showed the primarchs Angron and Sanguinius plummeting from the very same citadel. The pict showed Angron's back, one mighty fist reared back while the other clutched at Sanguinius's neck. Sanguinius, the fallen angel, fought to hold onto his blade with a fierce snarl upon his face. Far below them, the light-grey earth was broken by an intricate network of rivers of blood. 057.M31 - War in the Webway - To be expanded upon 057.M31 - The Siege of Terra - The Iron Warriors, bolstered by the Emperor's Children, War Hounds and Imperial Heralds face off against the Lion's terrible assault, supported by the Salamanders, Blood Angels and Imperial Fists. In a combined effort by the Loyalists, through a series of strikes along the Lion's route and within the Sol System itself, the Imperial Fists are successfully separated from the rest of the Traitors, stopped just barely at Luna. With his greatest weapon deprived of him, the Lion finds his assault stymied from the start. The Blood Angels rampage across Terra, the War Hounds struggling to stagnate them, as Vulkan and the Lion assault the Palace itself. Fulgrim meets the Lion in a duel upon the Palace's crenellations. Fulgrim dies at the Lion's sword, valiant though his efforts were. Bloodied by the brutal duel, the Lion was quickly caught into a much greater fight. Seeing Fulgrim fall, his name on his son's lips, the Emperor charged the Lion. In a brief, climactic series of strikes, the Lion was cast from the Palace's walls. With the Imperial Fists in orbit finally being turned back, Vulkan convinces the battered Lion to declare retreat. Covered by the Blood Angels, whose ferocity remained undimmed, the Lion's forces extract themselves from Terra and flee back to the distant borders of the traitors' growing realms. With heavy Loyalist reinforcements en route, it was the Lion's only choice. The Blood Angels were the last to leave, though in truth many among their number never made the attempt and chose instead to die fighting. Sanguinius, however, left with the retreating Lion and Vulkan. 058.M31 - Khan Rebels - With the chaos of recent events coming to light, the disillusionment the Khan has experienced in recent years over the increase in Imperial bureaucracy and spats of violence with both Imperial and rebel forces, the White Scars secede from the Imperium. Loyal only to themselves and their Khan, they choose no sides and seek only to defend themselves and their pocket Empire. The time afforded to him by the turmoil of outside events allowed the Khan to make his position so unassailable that, by the wars' end, he had created a domain from a fifth of the Imperium, encompassing most of the Galactic Core and much of the Galactic North-East. Included within this great Khanate was the Maelstrom, utilized by the Legion as a stronghold to replace their lost homeworld Chogoris. 060.M31 - Guilliman at Molech - To be expanded upon 061.M31 - Ultramar Invasion - Following the Siege of Terra, the Emperor once more assumes personal command of the Imperium's vast armies. Magnus sits upon the Golden Throne to await his return, Russ and the Space Wolves remaining behind to fight against the constant daemonic incursions and relieve the beleaguered Custodes. The Loyalists, bolstered by their victory at Terra, finally cease being on the defensive and go on the offensive, invading the growing Ultramar Realm en masse and in force. 061.M31 - Betrayal at Caliban - Following his defeat, the Lion returns to Caliban to find that his second in command, Luther, had remained resolute in his loyalties to the Emperor. In the ensuing battle, Luther makes the fateful decision to destroy Caliban from orbit, the Lion and his elite chosen still planetside. His remaining followers forced to retreat once more, they fled to those remaining worlds declared loyal to their cause. In concert, perhaps by the sorceries of their Librarians or by the whims of the Dark Gods, these worlds were enveloped by great warpstorms that remained impenetrable in some cases for ten thousand years. Though Caliban was destroyed, a large chunk had an intact Fortress-Monastery. Within, it is said, the Lion was found, alive but unconscious. 062.M31 - Final Voyage of the Reaper's Blade - The Death Guard, led by Mortarion, are the first to enter Ultramar, ahead of other Imperial forces. Though they initially met with success, they are caught in the opening squalls of the Ruinstorm. As a strange warpborne plague tore through their fleets, the Death Guard are all but unable to defend against this mysterious pathogen. Worse still, those killed are animated by its dark powers, aiding it to kill yet more Death Guard. The Death Guard are in mere moments doomed to destruction, the vanguard of the Imperial force entering Ultramar halted in its tracks. Only the actions of the Legion's leadership saves them, as the detonation of the Reaper's Blade's warp engines creates hole back into reality, causing the Death Guard fleet to tumble through as if caught in a whirlpool. In an instant, the terrible disease disappears, and the dead slump still once more. However, the horror does not stop there, as the Death Guard soon find that there are two ships in particular missing: the Reaper's Blade, flagship of Mortarion himself, and the Terminus Est, ferryship of their most elite and veteran. Later, they will be commemorated, Mortarion and Typhon, Captain of Terminus Est and its veteran cohort, on their homeworld of Barbarus. Many years later, in their name, the Death Guard will reforge their homeworld into a safer haven. 062.M31 - The Emperor at Molech - To be expanded upon 065.M31 - Gulliman, Drach'nyen and Uralan - To be expanded upon 066.M31 - The Three-Worlds Campaign - Site of the greatest tank clash Mankind has ever seen, the triple-planet system known as the Three-Worlds on the border of Ultramar was host to uncountable tank battles over many weeks of constant fighting. With the unusual nature of the planets orbiting a common centre of gravity, the war throughout was equally unusual. On both sides, super-heavy vehicles capable of engaging units in orbit used their weaponry to bombard enemies on the other worlds. This made things much more difficult for the invading Imperial forces, whose commanders found themselves engaged on more fronts than they could imagine. In an attempt to circumvent these problems, they struck all three planets at once in an effort to silence the opposition before such artillery could become a severe issue. However, resistance was so strong that they became mired down on all three worlds for months. 066.M31 - The Invasion of Baal - Systematic purge of the homeworld of the Blood Angels and their moons, fought solely by the Imperial Army and without any Legionary back-up. A great victory for the Loyalists, the fall of a highly defended homeworld of a Traitor Legion to a purely mortal Loyalist force. The cost in lives, however, was atrociously high. The War Hounds were especially impressed, and publicly praised the Imperial Army for their victory. 068.M31 - Paradise Lost - Iax, once a verdant world and the jewel of Ultramar, was reduced to a barren wasteland by the Imperium. Viral attacks form orbit reduce the planet-wide foliage to withered stalks and bare stumps. With no living population, Iax is spared the full force of the Ultramar Scouring and, in time, is host to a colony that grows to encompass the world. In later centuries and millennia, Iax is home to Army regiments specialised in desert and wasteland warfare. 070.M31 - The Siege of Macragge - One of the longest battles of the Guilliman Heresy, far longer than the Siege of Terra. The Alpha Legion and Raven Guard are the first to assault the surface of the Ultramarines' homeworld of Macragge. In intense battles across the globe, the masters of the conventional war faced off against the masters of the unconventional. Focused around the military academies scattered across the planet, the two Loyalists slowly forced the Traitors to take up defensive positions behind their great fortresses. Months later, when Imperial reinforcements finally arrive, the Raven Guard and Alpha Legion infiltrated the Fortress of Hera and fought just outside its inner keep. This allowed Imperial reinforcements to land mostly unmolested. Though the outer walls were still intact and defended, the combined might of the Night Lords and Custodes, led by Konrad Curze and the Emperor himself, easily crest their heights. Though Curze falls to an assassin's bullet during the turmoil, the reinforcements succeed in meeting with the Alpha Legion and Raven Guard and together storm the inner keep. As this wages on, elsewhere the War Hounds stand off once more against the Blood Angels to prevent them from reaching the Emperor's forces in the rocky mountains surrounding the Fortress of Hera, while the Sons of Horus remain in orbit above to aid the Imperial Fleet in keeping the traitors at bay. Within the inner keep, however, the Loyalists find not just Guilliman and his Legion but Dorn and Vulkan, both with their Legions at the ready to defend their Warmaster. Centre stage to the most ferocious battle ever staged in this lengthy rebellion, the Emperor and his damned son Guilliman traded blows in their efforts to end the war once and for all. The battle lasted many hours, with both sides tearing relentlessly into each other, none gaining the upper hand over the other. It was one of Alpharius' later attacks that finally broke the stalemate. Facing off against a Champion of Chaos of terrible strength, his no-holds-barred fight against this unknown traitor provided a fatal distraction for the Emperor. Guilliman took advantage of his and clove through his father's heart with his sword. However, his sword arm pinned, he left himself wide open for the Emperor's return strike, smiting the arch-heretic down with a lethal blow that was as much psychic as it was physical. Seeing the fall of their leaders, the fighting withered and the full-on war was replaced with consolidatory skirmishes. In unspoken agreement both sides retired from Macragge, taking their dying leaders with them. The Ultramarines placed their Primarch in stasis, hoping against hope that one day they would be able to revive him. The Emperor is returned to Terra. 070.M31 - The Rubric of Magnus the Red - Fatally wounded, the Emperor is brought back to his Golden Throne, its powerful life support engines the only thing capable of keeping him alive. Freed from its hold once more, Magnus is horrified by what has become of the Emperor, and delves ever deeper into the arcane in hopes of healing him. After much fasting and searching, Magnus finds his answer and enacts a ritual that required the assistance of his entire Legion. The ritual, however, required more energy and power than they had to give. Many of the Thousand Sons, especially those of weaker minds, were burned out. By the ritual's close, only a fraction of the Legion's most powerful remained and it was still not enough. Magnus made a fateful decision that day, choosing to allow himself to be burned out for the boost in power it would give. In one great act, Magnus took upon himself the injuries of the Emperor and used his own life essence, taken as it was from the Emperor himself, to revive him once more. In so doing, the Emperor stood from the Throne under his own power and Magnus was interred upon it in his place. It is said that his Chief Librarian, Ahriman, had somehow failed his Primarch during the ritual, explaining his disappearance following this as an execution or perhaps banishment. 070.M31 to 088.M31 - The Ultramar Scouring - After Guilliman's bid to take command of the Imperium fails, his vaunted Ultramar Empire is put to the sword and fire. The Ultramarines, newly renamed the Omega Legion, flees to the Warp in search of sanctuary under the leadership of its remaining high officers. 077.M31 - The Necropolis Incident - Facing the corrupted Imperial Fists in the frozen hives of Inwit, the Fortress of the Dead (otherwise known as the Necropolis) proved a formidable obstacle to the Iron Warriors tasked with bringing the Fists to justice. As the final buttresses were taken and the deepest dungeons purged, Perturabo confronted Daemon that was once Dorn in his throne room. The fight, though monumental, was too much for the Iron Warrior Primarch. He died valiantly, fighting the plague-animated Rogal Dorn to his last gasping breath. His Legion, on the cusp of victory, forced the remainder of the Imperial Fists and their Primarch to escape Inwit, and melted the ice-bound bastion with their furious fire. 089.M31 - Lorgar's Hunt - Lorgar, the Heresy finally dealt with, turns his attention back to his disowned step-father, Kor Phaeron. Although he pursues the renegade far across the galaxy, he unfortunately loses his trail time and time again. The Imperial Heralds follow him in this task, attempting to finally eradicate the last remaining evidence of how close they came to betrayal. 094.M31 - Creation of the Iteratus Agnostica - Following the drawn out Scouring of Ultramar, Lorgar's reflection on faith and belief and the merits of the Imperial Truth, the Primarch petitioned the reworking of the Iterator Order. Its tasks would not simply be to spread the Imperial Truth to the conquered worlds of man, but to root out cults. Also envisioned to be within their purview is the evaluation of current Imperial culture on established worlds and the right to declare re-compliance. Chief among these worlds were those conquered by Lorgar and his Legion during their days as the Word Bearers. Many of these worlds were forced to burn once more to root out the beliefs erroneously instilled within them. The dedication of Lorgar and the Imperial Heralds to this end was so absolute that there was no world that could escape their wrath should it fall from their standards - not even Colchis, Lorgar's very homeworld. When Colchis refused to denounce their faiths and called Lorgar a false prophet, it burned like all the others. Since then, the Imperial Heralds have become a fleet-based Legion much like the War Hounds. Mid M31- Creation of the Adeptus Arbites and the Investigatus - Considering the disparate forces of justice throughout the Imperium, Konrad Curze posthumously became the metaphorical father to a standardised, Imperial judiciary system. These men and women follow the letter of the law, as codified by Curze, with utmost determination. Often a Night Lord on hand will oversee and advise operations, perhaps even conducting his own brand of law enforcement. As other institutions were established within the Imperium at this time, the Arbites were soon merged with the newly created Investigatus. The higher-ranking Investigators were highly independent and very powerful agents tasked with investigating all signs of anti-Imperial behaviour across the Imperium's worlds and hierarchies. The Arbites retained their original functions but were additionally made the strong-arm forces of the Investigators. Though anyone of appropriate skill could become an Investigator, in its earliest days they were dominantly of the Custodes. Though the rise in talented mortal Investigators increases over the millennia, the Custodes can still often be found as an Investigator. - The Mars-Terra Conflict - With the re-organizing of the Imperium following the Ultramar Scouring, the Mechanicum of Mars itself was tasked with changing its structure and organization according to the Emperor's will. Often the red planet took a neutral side during the Heresy, and for this reason the Emperor had decided to yoke the Mechanicum to his command instead of allowing Mars its independence as an allied state within the Imperium. However, the Martian brotherhood took terribly to this change of alliance. Many forgeworlds remained loyal to Mars over Terra, and the Imperium was once more wracked by wars across the galaxy. The former worlds of the Auretian Technocracy petition the rights to regain their pre-Imperial unity in return for accepting the reforms demanded upon the Mechanicum in their place. So granted, they proved a valuable ally in the ensuing turmoil. Though the war raged across the galaxy, it waged hottest at its very core. For months, Mars was embroiled in intense battles across its red globe. In a terrible twist of fate, the Iron Hands, bereft and lost following the Heresy, chose to defend their Martian brothers and were damned with them. After intense conflicts, the Imperium succeeded in rooting the Mechanicum out of Mars. The Mechanicum fractured greatly. Many fled to the Eye of Terror like the defeated Traitors of before, or to the strong Khanate of the White Scars. Those who fled to the remaining forgeworlds loyal to Mars suffered the worst fates and were slain one by one. The remainder followed the Iron Hands to their homeworld of Medusa. - The Medusa Cull - In an apocalyptic battle of titanic war engines, the mechanical forces of the renewed Auretian Technocracy and the great crawler behemoths of the Iron Hands trade fire across blasted wastelands as the Space Wolves boarded the enemy's Clan-fortresses. With his usual daring, Russ and his retinue teleported directly into their headquarters. It took a full week for the Space Wolves to fight their way to join with him, but they arrived only to find that Russ had fallen in battle against the returned Iron Hand First Captain, Gabriel Santar. It is believed that the death of Leman Russ was the catalyst in a great ritual that allowed Santar to ascend into daemonhood, and for the great warpstorms that came immediately following. The Imperials were forced offworld by the sudden warp activity and many Titan legions left were stranded. Once cleared, the world was not only barren of all life but of all evidence that life had ever been there. The Iron Hands had declared themselves for Tzeentch, who had transplanted them one and all onto a daemonworld deep in the Eye. - Lorgar's Disappearance - After following hot on the trail of Kor Phaeron once again, Lorgar enters Khanate space. Not much is known to Imperial scholars after this except that Lorgar disappears and many of his cohort do not return. He was last seen entering a web portal before the entrance was sealed with explosives, presumably by the traitor Kor Phaeron. Early M32 - The Great Expedition - Following the rise of power of the Auretian Technocracy, an undertaking not seen since the ending days of the Great Crusade was gathered and executed, which would later be referred to as the "Great Expedition." The objective was not to reunite humanity, as the Great Crusade had, but to seek out and locate archeotech relics of the Dark Age of Technology. The greatest finds of all were the STC's, standard template constructs that provided the blueprints for the greatest inventions of humanity. Vast armadas were built and dispatched from the great forges and foundries of Auretia, the equal of any in the Imperium, and backed by the combined might of the Imperial Army and those Legions who remained loyal to the Imperium. From this century long endeavour came advancements in Imperial technology such as the unmanned, intelligent drones and the Crozius Network. Many other findings were made beyond the technological. A major discovery of the biological sciences upon the dead world of Chaladriax IV led to the later Elohim Project. Mid M32 - Via Itineris - The secret project begun by the Emperor during the close of the Great Crusade meets its first substantial success: A fully enclosed, self-sufficient Webway system separate from its Eldar predecessor and protected from the Warp that extends throughout the Sol System. Called the Imperial Route System, this was followed by public announcements and aggressive expansions of the Routes. The Legions of the Thousand Sons and Space Wolves have dedicated themselves to the patrol and safeguard of these ever expansive labyrinths. As such, the greatest nodes from which the Routes grow from outside of Terra are the worlds of Fenris and Prospero. Early M34 - Martian Resurgence/Elohim Project - Mars by then had become an enshrouded prison world. All those who opposed the Auretian Technocracy were collected and left to rot upon the red world. Though given free reign to manage its own affairs, such influence was restricted only to Mars. However, Mars' former status as the Mechanicum meant that despite its current status it remained the greatest forgeworld across the Imperium. It was especially noted for its successes at bringing theoretical work to alpha and beta stages, far surpassing other worlds in this regard. As such, when the Emperor gave his patronage to the Elohim Project, which would enhance the physiology of the Space Marines, only Mars was trusted with its earliest work. After many failed false starts, they did succeed in getting it to the testing stages. However, they refused to release their findings until they could be given autonomy from the Auretian Technocracy and were placed back to their former status. After a brief, minor struggle in which many of Mars were killed by enraged Auretians seeking to take it by force, the Emperor finally stepped in. The Technocracy, he felt, had overstepped its bounds and the Martians were well within their rights to make such a demand. As the Auretian Technocracy was by default subservient completely to the Emperor's will, they could do nothing but stand idly by as they were once more disbanded. The structure of Technocracy would remain in place, however Mars would stand as an equal to Auretia in its governance. As such, the institution was renamed the Scientifica. True to their word, Mars released their findings and the Elohim Project was brought to full fruition. M35 - The Necrons Arise - Following the mass awakening of a significant proportion of the Necrontyr, a series of destructive wars and apocalyptic encounters lay waste to several regions of the galaxy, not least of which revolve around several World Engines and their destruction. During this period, lasting several bloody centuries, the Dusk Raiders, the Iron Warriors and the Lutherian Dark Angels experience losses the like of which had not been seen since the Heresy. In fact, the attrition is so acute that, at one point or another, each of the three Legions teeter on the abyss of destruction. The Necrons themselves eventually bring their attention away from humanity and focus instead upon themselves, becoming embroiled in a power struggle between the Silent King and the Stormlord. - Wars of Secession - The rise of the Necrons caused a significant period of turmoil in the Imperium. Not only did they threaten their great domain but the desperate redistribution of resources to combat them left many of the Imperium far from the front bereft of supplies and defenceless before their long-standing enemies. Chaos incursions, Ork Waaaghs! and pirate raids increased during this time. Many Imperial Commanders, separately at first but eventually unified, chose to withheld their much-needed resources from the Imperium. When the Imperium chose to take these resources by force, whole Sectors declared secession and obliterated these forceful attempts. The Imperium was forced to ignore these traitors while they dealt with the Necrons but once that was over they turned their tired armies and unleashed them upon the secessionists. The Secessionist Wars lasted nearly a century, no thanks to the aid given to the secessionists by the White Scars Legion. Though the Imperium had been successful at restricting the Khanate down to a more manageable size centred around the Maelstrom, the Legion itself was as great a threat now as it ever was. Their true purpose in aiding the secessionists was soon revealed when the White Scars unleashed an unparalleled strike on the Imperial Routes surrounding their small Empire. In a concerted, decisive series of strikes an entire swathe of the Routes were cut off from the rest of the Imperium and sealed off. This was a terrible setback for the Imperium. Not only did they lose in one fell swoop a large percentage of their network to the White Scars but untold damage was done by the Daemonic invasions that found these wounds and wreaked havoc on the network and its personnel. Following the success of their plan, the White Scars ceased their support of the secessionists, allowing the Imperium to finally end their betrayals and replace them with more loyal retainers. Late M37 - Age of Heirarchs - Following the discovery of ancient documents pre-dating the Great Crusade, the Elohim Project is reinstated in light of its advanced sciences. Thousands of Marines from the varied Loyalists are tested and augmented. However, before any findings could be recorded, the Emperor, returned from a recent period of isolation within the Imperial Routes deep in Segmentum Tempestus, brought the Project to a screeching halt. All research and documents were destroyed and the test subject Marines sent back to their Legions. Soon the Emperor's response was to prove prophetic as a period of uncontrollable mutations and mental breakdowns wiped out more than 99% of their number. Almost none survived the following decades, either by rampant changes, death or capture by the Traitor Legions who sought to unlock their secrets. Of the thousands tested, only nine ever lived and stabilized. These nine showed the true potential of the reinstated Project, as they were without peer. To the Imperium, it was as if the Primarchs once more walked among them. These nine quickly rose through the ranks of their respective Legion claiming the titles of Heirarchs, the heirs of their Primarch. They were legends and heroes of the past made flesh once more, and their deeds are recorded in great detail. Three of the Heirarchs were of the Sons of Horus Legion, who led their Legion as the triumvirate Mournival through a series of victories unmatched by any since the days of their lost Warmaster. The ever-expanding Raven Guard had in their Legion two Heirarchs. One who governed and directed the Legion from Deliverance and one who led the largest incursion to ever venture into the Eye of Terror. No other Legion had as many Heirarchs as the Sons of Horus or Raven Guard. Like their long-gone Primarchs, none were immortal and the last Heirarch fell in battle against the Dark Eldar mid M39. To make the loyalties clear, here is a summarised list of the Legions: LEGIONS I - Dark Angels - Split into two factions, similar as in canon except that the Lion turns, Luther stays loyal and it is by no means a well-hidden secret. The Lion aspires to be the new Warmaster, in direct contention with Roboute Guilliman, and stages the Siege of Terra against the Warrior King's wishes. The plan fails and the Lion is forced to flee to Caliban where he is confronted by Luther. Though those who remained true to the Emperor with Luther are small in number, they are ever valiant in tracking down and slaying those brethren who chose to side with the Lion. These traitorous brethren are themselves busy with attempting to find and revive their lost Primarch. II - REDACTED III - Emperor's Children - Remains loyal, with Fulgrim dying during the Siege of Terra at the hands of the Lion. The Emperor's Children and Fulgrim are largely responsible for the positive relations between some Eldar Craftworlds and the Imperium. Though the Legion continues to strive for perfection, it has come to terms with the knowledge that it is unobtainable. IV - Iron Warriors - Remain loyal. The Iron Warriors remain the siege specialists they have always been, however the introduction of a guerrilla warfare specialist Primarch has instead veered their war preferences towards urban fighting, making heavy use of technology and their dual masteries of siege and guerrilla warfare. The Legion replaces the Imperial Fists at the walls of the Imperial Palace and successfully man the Fists' fortifications against the Lion's assault. Perturabo is responsible for Angron's altered Butcher's Nails, changing him to a more lucid, calmer individual. Perturabo is later slain on Inwit attempting to annihilate the fallen Imperial Fists. V - White Scars - Betrayed by Guilliman and later by his own loyalist brothers, the Great Khan and his Legion secedes during the Heresy and forms a splinter empire radiating out to the galactic north-east, originally encompassing a fifth of the galaxy. The Khanate Empire exists as variously sized fiefs and exhibits very similar attitudes and outlooks as the canon 40k Imperium does. The Khanate shrinks over time due to attrition against traitors and Imperials alike and is by the 41st Millennium a very truncated version of what it originally was, centred around the Maelstrom. Though the Great Khan disappeared long ago under mysterious circumstances, rumours abound that he may have returned... VI - Space Wolves - Remains loyal to the Emperor, eventually becoming close comrades in arms with the Thousand Sons. Fenris shines as a beacon of humanity's indomitable will, a would-be death world tamed and shackled to Mankind's destiny. Among the great hives of its sole continent of Asaheim is the Fang, the tallest hive spire in the Imperium and fortress-monastery to the Space Wolves. Though often seen warring throughout the galaxy, the Space Wolves mostly confine their efforts to the aid in expanding the Imperial Routes. VII - Imperial Fists - Turn to Nurgle following a failed attempt to put down a rebellion on Inwit. The defences on Terra serve the remaining defenders well, as the Imperial Fists themselves return to Terra to commit to the Siege. However, they are specifically targeted by the loyalists during their arrival and find themselves too few to overcome the defences they themselves erected. Without the Imperial Fists as a viable force, the Lion fails to take Terra. VIII - Night Lords - Remains loyal and are the primary garrison Legion used during the Great Crusade because of their fractious nature and dedication to law and order. Curze pens the blueprint of what was to become the Arbites before he is slain during the Siege of Macragge. The Legion is filled with vigilantes, ex-enforcers and ex-criminals, leading to its highly divided nature. Though the normally ever-present brotherly bond of Legionnaires is mostly absent among the Night Lords, their dedication to their Primarch and his ideals, or their interpretations of it, is the highest among all other Legions. IX - Blood Angels - Turn to Khorne following the collapse of their Primarch and the Blood God's heavy handed attempts to take the Legion. Though Sanguinius rebels against the change that overcomes his Legion, he is powerless to stop it in his comatose state. Upon awakening, he himself had become a mirror image of his Legion. Though thoroughly fallen, his resentment lingered for some time, during which he exhibited suicidal traits. X - Iron Hands - Decimated during the opening phases of the Heresy, their Primarch is tragically slain by Fulgrim amid confusion over loyalties. Although the Legion essentially sat out the primary warfare and guarded the Mechanicum's assets during the Heresy, they eventually turn against the Imperium during the Mars-Terra Conflict, falling under the aegis of Tzeentch. XI - REDACTED XII - World Eaters War Hounds - Despite initial temptations, the War Hounds remain loyal. Angron later dies at the hands of Sanguinius on the world that would come to be known as Armageddon. Since then, the War Hounds have dedicated themselves to erasing the Blood Angels so completely that none would ever remember them. XIII - Ultramarines Omega Legion - The arch betrayers of the Imperium. Comprising the majority of the traitors on the side of Guilliman, they sway fewer Primarchs to their cause than they had wished and ultimately lose the war before being driven back to the Eye of Terror. Guilliman is believed dead by the Imperium at large, slain during the final climactic fight on Macragge. Prior to the Heresy, the Legion had boosted its numbers unbeknownst to the rest of the Imperium, fielding in excess of half a million Astartes in the opening years of the Heresy. Following the Heresy the Legion reverses their Legion symbol and embarks on the Long War against the Imperium, led by various surviving or newly risen Legion Commanders. Due to the inverted symbol, the Imperium has taken to referring to this Traitor Legion as the Omega Legion. XIV - Death Guard Dusk Raiders - Remains loyal. Due to a terrible accident during an unstable warp transit to assault Ultramar, the Legion loses both Primarch and First Captain. The exact circumstances are known only to those lost. They are commemorated on Barbarus and the Death Guard revert back to their old name of Dusk Raiders, believing that they have failed Mortarion and do not deserve the name he gave to them. XV - Thousand Sons - Remain loyal, though the initial actions of Russ and his Legion could have driven them out much as the White Scars were. Luckily for the Imperium, the two Legions form an uneasy alliance during the Heresy, culminating in a bond of brotherhood that has lasted ten thousand years. Magnus, saviour of the Imperium, sits upon the Golden Throne in lieu of the Emperor. XVI - Sons of Horus - Despite a fractured period following the death of Horus, the Legion remains loyal. Abaddon and his Justaerin revoke their oaths to their fallen lord and the Emperor to join with Guilliman. Though ambitious and powerful, his outsider status keeps him low among the Traitor Legion hierarchies. The Sons of Horus, though perhaps a shade of their former capabilities, strive to remain the best Legion in memory of the true Warmaster. XVII - Word Bearers Imperial Heralds - The Legion to come the closest to betrayal but remain true, the Word Bearers suffer a crisis of faith following Monarchia, when the Emperor himself rebukes them for their ways. Following a Legionary Pilgrimage, and a personal Pilgrimage of Lorgar that leads to the heart of the Imperium of Terra, the Word Bearers come through their penitence crusade newly forged. Renaming themselves back to their former Imperial Heralds name, they have ever been dedicated to the Imperial Truth. XVIII - Salamanders - Vulkan is captured early on in the Heresy and corrupted by Guilliman through obscene torture. Upon his return to the Legion, he spreads the corruption of Slaanesh to his sons. Vulkan goes on to fight in both Sieges, but only to return to his world of Nocturne to find it seconds from death at the guns of the Iron Hands. XIX - Raven Guard - Remain loyal, but are decimated after a surprise attack by the Salamanders at the world of Namn. The Raven Guard rebuild their Legion using genetic data gifted to them by the Emperor and go on to become a driving force after the Heresy. XX - Alpha Legion - Many records of the Alpha Legion are ultimately contradictory. It is known that they publicly declared themselves loyal to the Emperor and embarked upon a secret war against those loyal to Guilliman of similar doctrines. As there are no signs of these organizations existing following the Heresy, it is believed that the Alpha Legion met with success. HUMAN FACTIONS The Imperium The Imperium is a different beast to that of Canon. It does not display the ignorance that the Canon Imperium does, nor does it suffer from the same backwards view on technology either. What with the Mechanicum cast out for their lack of support during the Heresy and the Emperor surviving, certain ideals continue apace, such as the Imperial Truth.<br /> Chaos A similar counterpart to the Canon version of itself, Chaos has it's own 'pet' Legions in the form of the Blood Angels, the Imperial Fists, the Iron Hands, the Salamanders and, of course, the Ultramarines. Also under their control are numerous Mechanicum sects, exiled and persecuted by the Imperium. These sects each have their own goals and beliefs in the 41st millennium, ranging from building an impossibly vast vessel, to physically constructing daemons, to gearing up for war against their persecutors. The Khanate Empire The wildcard of the three human factions, the Khanate Empire is fiercely proud of who and what they are. Each of the many fiefs is controlled by a Khan and looks to itself for it's own defence. The Khanate Empire has clashed with the Imperium on many occasions and has lost much ground in the ten thousand years it has existed. The relationship between the Khanate Empire and the neighbouring Tau Empire is, at least to the Imperium, relatively unknown and can only be guessed at but it seems that an uneasy truce currently exists. This is the last refuge of untainted Mechanicum descendants, many of whom were warmly welcomed by the Khan into his Empire. Many of the old Mechanicum's traditions and beliefs from before the Heresy still exist here. RACES Orks - Remain unchanged. They're Orks, what did you expect? Eldar - Are grouped into two broad factions, one is pro-Imperial whilst the other doesn't want anything to do with humanity. Dark Eldar - Mostly unchanged. Tau - Split into two factions, one xenophobic group exists under Commander Farsight while the other operates mostly as the Tau do in Canon, except they hold a much more vast territory this time around considering Ultramar is pretty much toast by the time they pop up. Tyranids - Will exhibit stronger and more dangerous traits and biomorphs in this universe when they arrive, mostly to provide a better challenge to our version of the Imperium. Necrons - The Necrons awaken much earlier than in Canon, appearing in the 35th millennium and herald a period of great upheaval before getting distracted by a power struggle. I'll point out now that the Emperor survives the Heresy and lives well into the 42nd millennium - his survival is integral to the narrative and will not change, so don't ask. Oh, and loyalties are locked. Please don't ask if we can change Legion such-and-such to a certain god. It won't happen. Now, all of this is subject to refinement and change but, hopefully, we will remain on top of things and keep this post updated. This is, after all, the first post (and there's bound to be details I've missed). Btw, just in case the nicknames confuse you (but I doubt it), here's what we mean; Pyromanders = Salamanders Jazz Hands = Iron Hands Blood for the Blood Angels = Blood Angels Plague Fists = Imperial Fists
  4. In a galaxy far, far away... There is only war! Welcome brothers, sisters and followers of the alternate Heresy project "Brotherhood of the Lost". This thread shall serve as a summary of all official and completed stories our participants wrote. We hope you'll enjoy the show. +-+-+-+-+-+-+-+-+-+-+-+ Dear members of the brotherhood, please have in mind that this thread should only consists of those fluff bits, stories, etc. which were approved and completed. If you have written a new story, please post them in the appropriate thread for discussions, revisions and so on. Furthermore start your post here with the included Legions and in which time (or book) it will fit. This will help those of us who have the tremendous task of designing our books to have an overview. So please keep this thread clean! Example: Author: Kelborn Included Legions: The awesome bling bling guys, The bloody thousand, Berserks in underwear Time: around 087.M31; Book XVI "The Never-ending Story of Madness" [story] No comments are allowed. We want to avoid another exploding thread. That's all. Let the story telling begin! Fluff for the Fluff god! Kelborn -++-+-+-+-+-+-+-+-+-+-+ You would have a tale of the Imperium that was? Well you might, but, pray, you must be more specific, for there are a great many stories to choose from. Would you hear of the Crusade, when the name of Icarion inspired only adoration? Or perhaps you would prefer a story of how the noble Warmaster and his warriors rallied against the betrayal. Then again, your appetite may run to more ghoulish matters, when the veil was torn aside and the nightmares crossed over, of Raktra and his gore-spillers or Morro's depravities. Maybe you would hear of Terra itself, our nadir and our zenith. We may speak of all of these. You have but to choose. The Great Crusade A New Order Day of Revelation Insurrection Inferno The Reckoning The Age of the Imperium More personal tales: The Second Son - the life and times of Alexandros The Mycenor - the story of Hectarion The Praetorian of Terra - the story of Akylles, of the Halcyon Wardens
  5. Greetings one and all my fellow B&C brothers and sisters. Sadly the first draft of the Leonine Heresy did not receive any feedback so I put the whole idea on the back burner to focus on other things. But I wanted to get at least one of my own Alternate Heresy ideas out there, even if it doesnt get any traction its okay. All I want you to do is pitch in with your own crazy ideas and try to make something solid out of it. I'm talking possible IA's, Short Stories and Concept artwork like Aurelian Rex's Dornian Heresy. But I'm getting ahead of myself there. The idea of an alternate heresy isn't novel anymore so here's what I propose we work on. We take the original ideas in the Horus Heresy (all the novels, short stories, audiobooks, graphic novel and Forgeworld books) and turn it on its head. Doing that on its own would not be challenging enough so here's what I propose we take each significant plot line from the HH series, invert it and make three different stories from them. The best of the three will be revised and incorporated into the final draft. Who gets to decide which one is the best? Well you guys of course. Okay here are the following primary plot lines: 1. The War in Heaven: Everyone knows the famous War in Heaven where the Old Ones are preeminent, they defeat the Necrontyr who then turn to the C'tan, who transform the Necrontyr into living metal constructs and enslave them to their will. These Necrons then go on to defeat the Old Ones, who turn to creating the younger races, who fight the Necrons which directly causes the turmoil in the warp that leads to the birth of the Chaos gods. 2. The Ages of Mankind: M1 to M15 is generally understood as the Age of Terra wherein the Human race progressed much but could not breach our own solar system. Many colonies within the solar system were founded and the technologies that were then used to make the next age possible were invented. M15 to M25 is commonly called the Dark Age of Technology, during this period mankind discovered warp travel and spread out throughout the galaxy (commonly called the Stellar Exodus), Navigator mutation was discovered, STC (Standard Template Construct) databases established and the Men of Iron forged. This age came to a close with the rise in psyker mutation which led to the warp storm that cut off the disparate parts of the human empire. M25 to M30 called the Age of Strife or the Long Night/ Old Night is when things began to fall apart for the human race as worlds were cut off from another and devolved without external assistance. Others were preyed on by beings from the warp due to high number of psychic mutation among the population while the rest had to fend for themselves against cruel xenos depredations. 3. The Unification Wars: The Emperor of Mankind emerges from his secret base under the Himalayas and conquers the nations of Terra with his proto-astartes Thunder Warriors. These Thunder Warriors eventually make way for the Legiones Astartes and these Legionaries finish off most of the remaining enemy held cities states/nations. They also take over Luna. 4. Treaty of Mars: Emepror forges a peace with the Martian Mechanicum in return fro handing over all available information on the STC databases and any other significant technologies to the tech priests. 5. The First Primarch: Horus of Cthonia, who is found first and fights for the longest time alongside his father. 6. The Sequence in which the Primarchs were found: It is assumed that this the order of the finding of the Primarchs; Horus, Leman Russ, UNKNOWN SECOND LEGION PRIMARCH, Ferrus Manus, Fulgrim, Vulkan, Rogal Dorn, Roboute Guilliman, Magnus the Red, Sanguinius, Lion El'Johnson, Perturabo, Mortarion, Lorgar, Jaghatai Khan, Konrad Curze, Angron, Corax, UNKNOWN ELEVENTH LEGION PRIMARCH, Alpharius Omegon. 7. The Lost Primarchs: DELETED FROM IMPERIAL RECORDS 8. The Duration of the Great Crusade: Some 200 years plus according to most sources. 9. Major enemies of the Great Crusade: From endless Ork empires to all the different types of the Eldar race, Craftworlders, Maidenworlders and Commoraghites. The Diasporex, the Laer, the Megarachnids, the Kinebrach, the Gykon, the Hrud, the Demiurg and lots more. Also lets not forget the human, quasi-human and abhuman enemies of the Imperium, the Interex, the Olamic Quitetude, the Nurthene, the Saroshi, the Gordian League. 10. The First Heretic: The Word Bearers after being chastesied by the Emperor at Khur. Go on a pilgrimage into the Eye of Terror and come out devotees of the Chaos Gods. Turn Horus at Davin who starts out the chain reaction of events that leads to the Horus Heresy. 11. The Heresy: From the atrocity at Isstvan III to the Dropsite Massacre at Isstvan V, from Phall to Calth, Tallarn to....Mars I suppose (after reading Cybernetica) all the way to the eventful battle of Terra. 12. The Final Batte/ Endgame: The Siege of Terra's climactic ending in a boarding action on board the Vengeful Spirit. Horus and Emperor battle it out for control of mankind. Horus is defeated only after someone (or a lot of someone's) interrupts him from finishing off the Emperor. That respite (or the realization of the depth of Horus' damnation) makes the Emperor reach out and destroy Horus mind and soul. 13. Post Endgame/ Scouring: Traitors are pushed back into the Eye of Terror and thought dead. 14. Reorganization of the Imperium following the Heresy: The Legions are broken down into Chapters, the Imperial Guard is born, the Imperial Army no longer have control over the Imperial Navy, the Commissariat is born, the Inquisition is born, the Deathwatch and Grey Knights are born(established) and later the Ministorum is born. I will present my plot lines and give you an explanation as to why I find that the most logical way in which that particular chains of events will take place. There are quite a few plot lines which are completely independent of the Canon HH so I would expect a lot of criticism but that's okay. I want you folks to dig into these 14 plot ideas and see where that leads you.
  6. Hi there. As Simison mentioned in the General Discussion, we’ve had an idea for those people who want to participate in the project of the Brotherhood of the Lost Alternate Continuity, but that a) don’t have a Lost Legion to contribute to the project or were too late in joining up. This idea concerns the Grand Council(s): the Council of Terra and/or the War Council. These two organisations were some of the closest advisors of the Emperor, and would one day be formed into the Senatorum Imperialis, the High Lords of Terra… at least in the official continuity (OC). Of course, very little is known about most members of these two councils, yet they are the foundation of the Imperium (even at the time of the Great Crusade), and they are the pinnacle of human professional progression. They should therefore be quite interesting to develop, and this of course is what this thread is going to be for. For those who don’t know, the War Council lead the Great Crusade, and the Imperium as a whole. It was formed of the 18 Primarchs, Malcador (or the Regent of Terra), the Fabricator-General of Mars, the Head of the Adeptus Astra Telepathica, the Paternova (or his envoy) of the Navis Nobilite, the Captain-General of the Legio Custodes, the Master of the Administratum, and, of course, the Emperor Himself. After the Ullanor Crusade (in OC), the War Council was dissolved, with the Great Crusade in the hand of the Primarchs. Since the Emperor was occupied with the creation of the Imperial webway, he set up the Council of Terra, who would organise the Imperium’s administrative and general day-to-day side, as opposed to the war. This Council of Terra contained no Primarchs, and was presided by Malcador the Sigillite. Other known members were the same as those of the War Council (Fabricator-General of Mars, Captain-General of the Legio Custodes, Master of the Adeptus Astra Telepathica, Master of the Administratum and the Paternoval Envoy of the Navis Nobilite). For this Alternate Continuity, the Brotherhood of the Lost, we thought that it would be interesting to see what these councils might be up to whilst the Legiones Astartes are beating up the galaxy. To reach this goal, Fraters interested in the project can pledge the creation of one of the members of the Councils, and in this topic we shall discuss any stories that might be told about them. It would be preferable that those members who already have a Legion in the Brotherhood of the Lost don’t pick up slots of the Councils, as they already have enough to work on. What’s more, it isn’t important that ALL of the members of these councils should be developed, the goal here is to get a few more participants with their own “responsibilities” in the project. I’d suggest that Malcador and Kelbor-Hal (Fabricator-General of Mars), being such important members of the Councils and of the Imperium at large, should be more of a group effort (from all the participants, including Legion Masters) than the responsibility of a single person. I’d also like to suggest that the following Councillors each have a board member: Captain-General of the Legio Custodes Master of the Adeptus Astra Telepathica Master of the Administratum Paternova of the Navis Nobilite Dibs ! Feel free of course to pledge any self-aggrandising Councillor for the project. I can think of examples such as: Master of the Officio Assassinorum (doesn’t need to be Malcador, and doesn’t need to be an assassin himself/herself) Grand Provost Marshal of the Adeptus Arbites (not sure if the Adeptus Astartes was present already in the OC, but of course this is an alternate continuity ) Up to five high-ranking officers of the Imperial Army (one from each Segmentum max.) Mistress of the Sisters of Silence “Master” or Representative of the Imperial Knights (mechanicus-aligned houses would be represented by the Fabricator-General of Mars) If you have any other ideas, add them to the list, by all means! Also, anything in this first post can be changed and amended, so comment away! Here are the current members of the Grand Councils of the Brotherhood of the Lost Alternate Continuity topic (updated regularly): Paternova of the Navis Nobilite: Lord Thørn Lord High Marshal Arthus Plantagus of the Ultima Segmentum: Sigismund 229
  7. From the album: A Broken Throne

    Thanks Andy/Galvarian Template: thanks to Sinndogg
  8. From the album: Beasts of Boudicca (Wolves of Caliban)

    A test scheme for the Wolves of Caliban. Made in Photoshop with Space Wolves, Luna Wolves and Blood Angels artwork (for which I take no credit)
  9. This thread is dedicated to all of the campaigns and fluff before the Emperor retires to Terra and Alexandros is appointed Warmaster. This should be where your Primarchs and legions show everyone how awesome they really are. The Great Crusade was a time of almost un-ending victories. Show your legions at their best as they conquer the Galaxy. But I don't want to see nothing but easy wins. There should be grinding sieges, unexpected foes of great power, and moments of great heroism in the face of defeat! Feel free to come up with xenos to exterminate, human colonies to force compliance upon, and lost regions to explore. Battle List Halcyon Wardens - Battle of Three Flags The Phireen Extermination The Febian Defence Crimson Lions - The Ivraxian Campaign Iron Bears - (Union of Iron - Diplomatic Victory) The Bear and the Lion ~ In Progress Taking of the Craft World Melaanath Godslayers - The Incarceration of Eternity Warbringers - The Abelard Campaign Dune Serpents - War for Sequuntur Somnia
  10. "My sons, show them the error of their ways. Bring them the Emperor's justice. They will not escape our righteous wrath " ++Attributed to Lorgar Aurelian during the purge of Alaxiss IV, the first major action against the renegade XIth legion++ =================================================================================== Willym Jackel looked to the sky. Stars were falling from the sky, Bright in the night. He did not know what they were. He only knew they were launched from the ships that had translated into the system one week ago. Anticipating an invasion, he had mobilised the planets entire military force and placed it on high alert. It has begun, he thought, The end of our times is upon us. Jackel withdrew all his forces back into the city. He stood defiant, his massive war plate gleaming gold in the light of the flickering torches placed on the ramparts of the walls. He watched as massive beings marched upon the walls, banners held high. Two even larger figures walked at the forefront. One wore blue-grey armour, the same as those behind him. The other wore gleaming golden war plate, glowing even in the night. He was perfect in every way, the ultimate vision of mankind. Jackel heard anguished cries as hundreds of his warriors were blinded just from looking at him. That man is interesting, he thought to himself. The pair of giants reached the walls of the city. The one in the grey armour beckoned to the occupants, "Where is your leader? Show him to us!" Jackel obliged, coming out of the main doors of the city. It was there his life changed forever. It was there he began down the path of damantion. =================================================================================== Hello all. Inspired by simison, Raktra and Athrawes lost legion projects, here are the humble beginnings of my 11th legion. Seeing as funds are tight at the moment, and I have my HH Ultras to do, I would like to flesh out fluff and rules before I eventually get around to modelling and collecting the legion. C+C welcome
  11. “We are different, you and I. You are Farsalan, rash and untested. I am Terran, patient and tempered. Though we are not the same, by our father's will we fight together. Our culture and styles of war are merged. We are the Tempest Reavers and nothing more and nothing less.” - Fels Vili Alsan Lepiax to new Farsalan recruits. Tempest Reavers Numeration: XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Observed Strategic Tendencies: Shock Assaults, Ambush Warfare, Melee and Ranged Skirmishes, Long Range Infiltration, Defensive Guerrilla Operations and Mobile Warfare Noteworthy Domains: Farsalus (Primary), Farsalus Sub-Sector (Secondary, Training Grounds and Legion Muster Sites) The Tempest Reavers, formerly known as the Ranging Hawks, are the XIth Legiones Astartes, one of the famed Space Marine Legions forges by the Emperor for the undertaking of bringing the Galaxy to heel under the Imperium of Man during the grand campaign known as the Great Crusade. This Legion became renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Tempest Reavers Armorial with Legion Iconography Tempest Reavers Legionary
  12. Basically what if the Forces of Chaos hold no punches against the Loyalist (instead of holding back 99.999999999999% of its power). Every weapon and dirty trick is put to use. Siege of Ulthwé or the Imperial-Ork-Eldar Slaughterhouse: -Before the Heresy starts Horus orders the Lion to take the Bulk of the Dark Angels plus a massive Imperial Army/Navy force with elements of the Mechanicus/Skitarii/Knights (those 100% loyal to the Emperor, hand-picked by Horus) to attack Craftworld Ulthwé -Corswain leads a much smaller group to attack the Gordian League. Dark Angels take several times the number of deaths they've suffered in Canon and take much longer to exterminate the Gordians -Ulthwé receives massive aid from Biel-tan, Iyaden, Saim-Hann, Alaitoc plus two dozen minor craftworlds. Phoenix Lords, Harlequins, Corsairs and Commoragh also aid. Orks are bribed or mislead to be the first wave of defending ships. (Dark Eldar aid Ulthwé for selfish-pragmatic reasons. The Craftworld Eldar take the Imperium's heat/attention away from the Dark City) -Lion's massive Armada arrives and immediately engages the Eldar traps/space mines and the large Ork fleets causing horrific destruction in just the 1st phase of the battle alone. Each Phoenix Lord, Drazhar/Arha, Lelith Hesparax and the King of Mandrakes go on a teleporting-rampage across the insides of Imperial ships. -Too many Imperial Army ships so they attack the combined Eldar fleet and engage the defenses of Ulthwé allowing Dark Angel and Mechanicus ships to be mostly undamaged getting close to the Craftworld. Phoenix Lords, Mandrake King, Lelith and Drazhar teleport back to the outskirts of Ulthwé and start attacking transports and slsughtering the landing Dark Angels, Solar Auxilia, Guardsmen, Combat Servitors, Combat Techpriests and Skitarii -The Carnage is enormous. Billions of Eldar, Trillions of Orks and even MOAR Trillions of Humans die in the Siege. Ulthwé is decimated and countless Soul Stones are destroyed, many Dark Eldar permanently die. Lion, Zagreus Kane, Eldrad plus many others die. -Eye of Terror expands and Daemons invade. Ulthwé is devoured along with all the Eldar souls and the Lion's body. Craftworld Altansar's defenses crack and they too are consumed. N'Kari leads a humongous Daemonic invasion of Iyaden -Avenging the lost of so many Eldae Craftworld Biel-Tan invades Fenris. Russ, Space Wolves, Valdor and his Custodes and Jennita and his Silent Sisters forced to defend Fenris. Captain Polux leads the Imperial Fists fleet to aid them. This battle alone ensures Horus/Chaos Gods win the Heresy before it even starts with the direct side-effects, not mentioning the indirect side-effects that each give the Traitors the absolute chance of victory! Destruction of Solemnace: -At the same time as Lion's invasion Horus orders Vulkan to invade Trazyn's Tomb World with a much smaller Imperial Army and Mechanicus force. The Warmaster also orders Guilliman to send 1/5th of the Ultramarines under Gage to aid Vulkan. Corax secretly sends 1/8th of thr Raven Guard to assist as well. -Almost everyone dies. Trazyn is slowly dying but manages to PERMANENTLY KILL Vulkan. Close to death and with most of his Collection and Army gone he begs the Chaos Gods to give him power in exchange for eternal service. He is transformed into a Daemon Prince. Major Side-effects: -Another Loyalist Legion is ambushed by the Iron Warriors in the Battle for Phall -Another Loyalist Legion has to deal with Konrad, Night Lords and Traitor Titans at Thramas. Without the Tulchucha Engine the Loyalist Legion would suffer just as severe losses as the Night Lords. -ANOTHER Loyalist Legion has to deal with the Thousand Sons on Prospero with the TS fleet already returning and with Ahriman taking control of the Legion, fortifying Prospero. -Forgeworld Diamat is taken by the Traitors. Pumps out soldiers and weapons for Horus' side throughout the Heresy -Battle of Calth is much more bloody for the Ultramarines -There are no Shattered Legions. Salamanders wiped out at Solemnance. Corax dies on Isstvan V. Drop Site Massacre pretty much wipes out the Raven Guard and Iron Hands. -Much more Daemonic Hordes manifesting and invading Loyalist worlds overstretching and decimating the Imperials -Typhus gets the Tulchulcha Engine for the Death Guard. Mortarion and his Legion brutally ambush and mostly exterminate the White Scars. -Knights-Errants go to Deliverance to mass-produce new Geneseed. Unfortunately Alpha Legion/Dark Mechanicum forces aided by the Changeling deceiving Imperial Army Regiments into fighting for Horus take the planet and kill all the Errants. Deliverance becomes a Daemon World while ALL the Traitor Legions can mass-produce Raptor-styled Geneseed. -Unless someone stops Bile he will mass-produce New Men (Imagine 275k Terata fighting for Horus on the Siege of Terra!) -Bodt keeps mass-producing Geneseed and Marines for the World Eaters (Imagine the WE Legion EIGHT TIMES LARGER when they are fighting on Terra!!!) -With Zagreus Kane dead on Ulthwé much more of the Mechanicus defects to Kelbor-Hal's Dark Mechanicum -Horus' Traitor Imperial Army and Dark Mechanicum VASTLY OUTNUMBERS their Loyalist counterparts -Traitors/Daemons easily win the War within the Webway. More numbers and much stronger Daemons
  13. The Halcyon Age The Halcyon Age was a common nickname for the period between the Vanishing and the First Ruin, though sometimes it is applied to the entire period of the Alexandrian Regency. Starting in 001.M31, it does begin with the disappearance of the Emperor. The name comes from the legion of the High Regent, Alexandros Darshan VonSalim, Shield-Lord of the Halcyon Wardens. It was hoped, in spite of the galactic disaster that was the Vanishing, the Imperium would recover and continue towards the golden age of Humanity promised by the Emperor and the Great Crusade. The Halcyon Age can be divided into three phases if one limits the term to a pre-Ruin timeframe. The first phase covers the years 001 to 004. These years would be spent in repairing the worst damages of the Vanishing. Although some aspects of the physical destruction of the Vanishing inflicted would last well into the next century, the most critical consequences would be addressed and resolved in some way by the end of 004. 005 to 007 would see the Imperium come closest to the hoped for golden age. These three years would see a general sense of security and prosperity spread across the Imperium. The final phase is recorded as 008 to 011 when the First Ruin occurs. These final years before the incoming cataclysms were known for the simmering strife as political forces broiled both in support and against the High Regent. As mentioned elsewhere, its other, less common, use was to simply refer to the Alexandrian Regency. As such, this other use begins with the same date, but it ends with the conclusion of the Fourth Ruin. Regardless of use, the Halcyon Age was used in less disrespectable fashion during the years in which it referred to. The age part of the term was often used in a demeaning manner by critics of the Alexandrian Regency. After the end of the Alexandrian Regency, the term shifted to a more glowing and nostalgic emphasis towards those precious few years before the Ruins.
  14. Crimson Lions “Barbarians. Backwards brutes with no understanding of science and technology, clinging to superstition rather than embrace the modern age. Yet for all that, they are dangerous brutes and loyal in ways that put us all to shame. So do I fear the Second? I'd be a fool if I didn't.” - Absalom Vaughn, Primarch of the Black Stars Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Observed Strategic Tendencies: Heavy Infantry Assaults, Defensive Shieldwalls Noteworthy Domains: Mycenae (Primary), the Dominion of Mycenae Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Crimson Lions Legionary
  15. The Star Lords "Who do we serve? -The Emperor for he is eternal! What are we? -We are the Emperor's will made manifest! What is our purpose? -To bring the Emperor's wrath to his enemies! Who are we? -We are the Star lords! We rule the stars! And through us the Emperor's foes will fall! --Battle Chant of the Star Lords Numeration: XVIIIth Legion Primogenitor: Caelum Vigilat Cognomen (Prior): Knights of the Sun Observed Strategic Tendencies: Ship-borne Assaults and Boarding Operations, Close Quarters Actions, and Linebreaker Assaults Noteworthy Domains: The Omega-17 Administrative Domain (a semi-autonomous political realm under the direct supervision of the Star Lords by writ of the Emperor's own hand, comprising a region of space designated by Lord Vigilat's origin point). Primary Legion Headquarters occupied the Omega-17 orbital facility from which the Star Lords oversaw nine different star systems, eighteen secondary recruitment systems, and dozens of watch-outposts and minor garrisons. Allegiance: Fidelitas Constantus Star Lords Armorial with legion iconography Star Lords Legionary
  16. The Five Ruins The apex of the Great Crusade was fast approaching. The costly Rangdan Xenocides has come to an end, leaving the Galactic North to fall into the Imperium’s hands in due time. Victory after victory suggested the Emperor’s vision of a united galaxy under humanity’s rule was no longer a question of if, but when. It is in this final phase that the monstrous Orks of Ullanor surged forth to threaten the Imperium’s very heart in Segmentum Solar. Warp storms that had provided a check had faded away, allowing the greenskins to pool their strength against outsiders. As virulent as this new assault was, the Emperor called for the greatest of his Sons and generals to join him in purging this threat. That would be the last anyone would have seen of him. At some point in transit to the Ullanor front lines, the Emperor simply vanished. Bereft of his incredible might, the War Council and the Primarchs fought the Ullanor Orks to a bloody stalemate as Malcador launched investigation after investigation into the whereabouts of the Master of Mankind. It was during this time, for a mere Terran hour, the Astronomican failed. Millions of lives and hundreds of ships were lost into the tempest of the Warp. How the guiding light of Terra was restored, none know. But warzones on the verge of success were thrown into disarray as promised reinforcements never arrived. As the years of the Emperor’s absence built upon each other, new threats emerged. Some bold, others subtle. With each additional stress, the Imperium weakened, until one fateful day when one of the Emperor’s own sons chose a new master. Message to Viewers Hello everyone! Welcome to the Five Ruins, the newest Alternate Heresy from the Brotherhood of the Lost group. The premise is 20 new Space Marine legions that get scattered as happened in canon, a Great Crusade, and then on the eve of the Ullanor Crusade the Emperor vanishes. From there everything slowly goes to hell, and is a very different kind of Heresy than Horus' in that there is not a single Heresy and push for Terra, but five phases of conflict that become known in Imperial History as the "Ruins". We are super excited working on the project and story for our legions, as we work towards producing Forgeworld-style books with both narrative and rules. We are always open for new people joining the project, whether you are a writer or an artist or a modeller or you have any other skill that improves the project, and there is a lot of potential to our galaxy for people to explore. We hope anyone viewing our work enjoys it, and watches or even participates as our narrative unfolds. Some of the threads and posts on this forum are rather old at this point, and are from the Icarion Insurrection, the Brotherhood of the Lost's first project. There are some legions and threads that are being carried forward and so contain information from the previous universe, but the older ones are there so you can see the history of the Brotherhood. We have a wiki we are working on, and it is growing pretty rapidly and is constantly being updated: https://the-five-ruins.fandom.com/wiki/The_Five_Ruins_Wiki Sincerely, simison, Project Leader and writer TrajantheGreat, Writer and rules maker TheBlindPrimarch, Member Darkcommander, Member and vehicle creator Sigismund229, Member Jimars, Member Lord_Ikka, Member Chaplian Belphoron, Member The Wolfguard, Member Phantom38, Member Tobias, Member Antus, Member NorikSigma, Member The Legions Iron Revenants Numeration: The Ist Legion Primogenitor: Araphel ‘the Colossus’ Cognomen (Prior): Steel Blades Allegiance: Fidelitas Tenebrae The First are relentless, cold and ruthless. They’re a legion that before the Ruins was known for its generalist style of warfare, with a form of adaptability that was horribly rigid in its nature. Often choosing to be dropped into the worst war zones possible as a method of proving themselves, they are highly competitive due to their position as the First Legion, and their Primarch’s position as First found. Warfare is often a mathematical equation, a way for them to quickly conquer a planet, reform it in the image of the Emperor and move on quickly. It was only after the Vanishing that the true extent of their paranoia started to become apparent to the other legions. Crimson Lions Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Black Stars Numeration: The IIIrd Legion Primogenitor: Absalom Vaughn Cognomen (Prior): The Marauders Allegiance: Traitoris Perdita Among the Legiones Astartes, none are as controversial as the Black Stars and their primogenitor, Absalom Vaughn. Born as a Legion of rampant raiders and brutes that were candidates for eradication, Absalom ruthlessly purged his Legion's of imperfections and moulded them anew in the form he desired. Now one of the most illustrious Legions, the Black Stars, driven by their Primarch's narcissism and envy for his brothers, wage war not only to protect the Imperium, but to also prove their supremacy. Victory is not enough, for every battle must serve a testament to their skills, and the Galaxy must bear witness. However, the IIIrd's obsessive quest for excellence has earned them the scorn and enmity of their peers in the Legiones Astartes, who view them as self-serving, arrogant and untrustworthy. As the Great Crusade progresses and the Black Stars' fixation is intensified, it becomes evident that their Path can only lead to Ruin. Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Allegiance: Traitoris Perdita There are few legions who embody duty and devotion more than the Red Eyes, being molded and molding themselves to be the Emperor’s executioners, his wrath made manifest and the ultimate punishment to the foes of the Emperor. They quickly established their unique style of warfare, savage yet precise strikes and large scale propaganda campaigns, with the areas and then worlds they conquered becoming some of the most compliant. Their reunion with their Primarch Theoderaf did nothing to change this, in fact it intensified it with Theoderaf’s and the new recruits from Certus Minor’s faith in the divine Emperor. Little did anyone at the time realise that this laid the groundwork for future events to shake them to their core. Halcyon Wardens Numeration: The Vth Legion Primogenitor: Alexandros Darshan VonSalim Cognomen (Prior): Storm Riders Allegiance: Fidelitas Totalis The defenders of the Imperium, the Halcyon Wardens serve as one of the most noble of Legions. Always seeking to protect the common man, the Wardens often place themselves between their charges and danger, forming a living wall to push back the threats to Mankind. Leading them is none other than the High Regent, Alexandros. As the chosen guardians in this era of anarchy, the Halcyon Wardens stretch themselves thin to both stabilize once-safe systems and to prevent the opportunistic enemies of Man from gaining a foothold. Alas, threats from within threaten to undo everything the Wardens have set out to accomplish. Shadow Warriors Numeration: The VIth Legion Primogenitor: Rang Talyc, ‘The Ash-Blooded’ Cognomen (Prior): Saturnine Raptors Allegiance: Traitoris Maximus A bold and controversial legion, the Shadow Warriors strive to match the high standards they set for themselves. Bound by their strong commitment to mastering combat and an intense sense of community within the legion, the Warriors were always at the forefront of the Great Crusade. These commitments also came with downsides, as the Shadow Warriors put their community above all others, particularly non-Astartes, and within the legion individual Aliite had their own sense of community that promoted independent action. It was this independence that would lead the Shadow Warriors following a dark path that none of them could have predicted. Monastic Ascendants Numeration: The VIIth Legion Primogenitor: Tenzin Cognomen (Prior): Thunder Knights Allegiance: Socius Sollicitus Lauded as a legion of contemplative thought and efficient action, the VIIth Legion Monastic Ascendants have chose to take on the duty of constantly self-improving and encouraging all those around them to better themselves, human and transhuman alike, for the sake of building a harmonious Imperium in the name of the Emperor. Renowned for their prowess with the machine as much as their ability to adapt on the battlefield, their extensive use of electronic warfare and guerrilla tactics on the battlefield has been the deciding factor in toppling many regimes during the many Compliance actions of the Great Crusade. This pursuit of technological advancement would force the Monastic Ascendants to forge their own path in the galaxy, breaking from all established tradition. Godslayers Numeration: The VIIIth Legion Primogenitor: Koschei Kharkovic Cognomen (Prior): Imperial Marchers Allegiance: Socius Solicitus What defines the Godslayers most is their utter dedication to humanity, willingly laying down their lives to protect them and holding them in the highest regard. Whilst earning derision from some of their brother legions, they are loved by their mortal allies and subjects. On the battlefield, the VIIIth wage methodical and cautious warfare, preferring close combat yet not being blinded by personal glory to seek engagements in unfavourable circumstances. Bolstering their ranks are their unique brand of psykers, known as Warp Suppressants, nullifying the psychic powers of their foes. Koschei and his legion's unbridled love of humanity and the struggle to reconcile that with the Imperium at large would lead the legion towards uncharted territory and ever more conflict. Thousand Sons Numeration: The XIth Legion Primogenitor: Magnus Cognomen (Prior): None Allegiance: Fidelitas Constantus Obsidian Guard Numeration: The Xth Legion Primogenitor: Lukas Keath Cognomen (Prior): None Allegiance: Fidelitas Constantus The Obsidian Guard specialise in siege warfare, . Surprising, or unsurprising depending on your point of view, for their specialty the Obsidian Guard they find a common kinship with the mortal forces that fight beside them in the mud and blood of the trenches they often occupy. The Obsidian Guard take a methodical, calculating approach to their craft, drowning the enemy fortresses with infernus and phosphex shells before advancing into the bombed out husk behind massed formations of Breachers. The fires of the Ruins would prove the ultimate testing ground for their nature, whether they would be broken or come out stronger than ever. Tempest Reavers Numeration: The XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Allegiance: Socius Solicitus The Tempest Reavers are renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Fire Keepers Numeration: The XIIth Legion Primogenitor: Niklaas Cognomen (Prior): None Allegiance: Fidelitas Constantus The Fire Keepers are the renowned fortification specialists among the Legions. Their strongholds litter the entire galaxy as they have worked hard to strengthen the Imperium from within. This skill with the forge and hand extends to their own equipment. Working with an unrelenting practicality that has earned the admiration of the Mechanicum, the Fire Keepers have created weapons and tools to sustain their war efforts. Although loyal to the Imperium, the relationship between the legion and the Emperor has always been a mixed one. For though the Fire Keepers have fought with duty and honour throughout the Great Crusade, like their gene-sire, Niklaas, they distrust the witch and the psyker. To be a Fire Keeper psyker is to be condemned to a life of quiet suspicion. It is these strengths and weaknesses the Fire Keepers would carry when Ruin would come for the Imperium. Sky Reavers Numeration: The XIIIth Legion Primogenitor: Aato Väyrynen Cognomen (Prior): Void Seekers Allegiance: Socius Solicitus The fast moving lords of the air, the Sky Reavers aim to dominate the sky above any battlefield before committing to any ground operations. Their superior aerial skills, combined with the numerous modifications they have made to their aircraft, makes them highly mobile foes who can strike from any angle. Their primarch, Aato, is a caring and scientifically-minded Primarch, looking to form close bonds with his brothers and protect his homeworld above all. This love of his homeworld would fuel his scientific experiments, as he began obsessed with finding a way to travel vast distances without the need for the warp to guarantee the survival of his home system. It was this obsession that would lead him and his legion down a path away from the light of the Imperium. Dune Serpents Numeration: The XIVth Legion Primogenitor: Azus Bahmut Cognomen (Prior): None (Officially), Sightless Fourteenth (Unofficial) Allegiance: Fidelitas Scindere Illusive and cunning, the Dune Serpents reveal themselves to their enemies only when they choose to. Before that point, enemy armies suffer sabotage as their communications are jammed, their officers go missing in the night, and their supplies are poisoned. It is only well after the Dune Serpents' venom has worked its way through the veins of their enemy do they finally strike from afar. For Azus, the Ghost of the Sands, views close-combat as a wasteful, vainglory endeavour. The only Primarch to wield an archeotech sniper rifle, Azus would have every opponent dead several kilometres from his lines, ideally without ever knowing his position. It is in the shadows the Serpents thrive. It is in the shadows, they die. The Riven Numeration: The XVth Legion Primogenitor: Morrigar Cognomen (Prior): None Allegiance: Traitoris Perdita The Riven are a brutal, methodical war machine. Known for their rigorous insurgent suppression campaigns and heavy use of psychic legionnaires, the Riven have been assigned to maintaining the internal stability of the Imperium. A glimpse of dark green and bronze armour will send waves of terror through rebels and dissidents, heralding waves of destruction and then psychic reconditioning that are the trademarks of this feared and mysterious legion. The use of psykers and mental powers has made the Riven ripe for rumour, speculation, and mistrust as to their motives and true allegiance. World Shakers Numeration: The XVIth Legion Primogenitor: Daito Ueyama Cognomen (Prior): None Allegiance: Fidelitas Constantus Jovial, and generally good natured like their gene-sire, the World Shakers are fond of laughing, and sharing in each other's camaraderie. Well known for their more humanitarian tendencies, the World Shakers will often put themselves at risk in order to protect innocent lives, and also avoid collateral damage when possible. The World Shakers excel in utilizing line breaker tactics, supported by armour. They're also known to be able to endure more punishment than many of their peers, mainly due to their increased size and density. The Ruins would test the Shakers' endurance to the limit alongside the rest of the Imperium. Warriors of Peace Numeration: The XVIIth Legion Primogenitor: The Jade General Cognomen (Prior): None, Imperial Light (Unofficial) Allegiance: Socius Solicitus Warriors who have emptied themselves of emotion before battle, the Warriors of Peace fight not as many but as one. Every marine, every squad, every company is expected to fight as a single unit, operating in perfect coordination with their brethren, drawing strength from one another as they battle in near-total silence. The eerie movements of these Legiones Astartes is further enhanced by their Pariah officers which unsettle enemy combatants to weaken morale. They are commanded by the Jade General, a Primarch who tossed his natural name long ago as he devoted himself to studying Pariahs. Making war with a scholar's mind, the Jade General is an extremely dangerous martial artist who slays his foes with only his hands and feet. His and his sons’ path has always been one of choosing the most logical choice to his strange mind, whether it be loyalty, traitorhood, or something else altogether. [REDACTED] Numeration: The XVIIIth Legion Primogenitor: NA Cognomen (Prior): None Allegiance: NA Midnight Host Numeration: The XIXth Legion Primogenitor: Kejene Teward Reiner Cognomen (Prior): Forlorn Legion Allegiance: Fidelitas Scindere The Midnight Host are a Legion that strive to prove themselves. Emerging from a dark history of being sidelined and looked down upon, the Legion has found a new identity since the discovery of their Primarch Kejene Teward Reiner in being guardians of their new homes in the stars and a new common identity as brothers of a Legion they can be proud of. They are boisterous and brotherly, and while they will claim to not care what other Legions think of them, in truth they do care that other Legions should see them as equals. Though individually weaker than Astartes from the other Legions, the Host use any means they have to make up for their shortcomings and get the job done. In battle, the Host make use of Combined Arms as much as possible, integrating specialist Astartes into their units at all levels and utilizing armoured and air support to wear down and harass the enemy. Many would think them an easy target as the Ruins descended, and the Host would strive to prove them all wrong. Alabaster Order Numeration: The XXth Legion Primogenitor: Gustave Dunant Cognomen (Prior): Amathame Brotherhood Allegiance: Socius Solicitus As the XXth and last legion, the Alabaster Order have always been predisposed towards support roles, yet they have embraced this and focus on humanitarian aid. This would eventually lead to their censure by the Emperor as Gustave Dunant turned the legion too far from their combat purpose. Many of the legions don't understand the mindset of the twentieth, but the courage, and unwavering discipline of the legion is beyond question, earning them the respect of several legions and the Imperial Army. The other aspect that the legion is most well known for is their unique organisation, being split into two arms. The Alabaster Order is the medical and humanitarian focused arm, and the Amathame Brotherhood is the combat and defence arm. Although they sought to do no harm, and benefit mankind first and foremost, they would eventually be a source of much greater harm and damnation.
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