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So for a while I've been toying with SketchUp to make all sorts of models with the idea of 3d printing them and then having them cast. It originally started with some Homeworld inspired ships which then kind of became my interpretation of pre-Imperial vessels: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Somevariants_zps6b58178e.jpg And the first print: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115818_zpscf693308.jpg Later on I started working on some other ship models that are more BFG influenced: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fleetteaser_zpse59fe328.jpg I've been collaborating on them with Fox Box Games who will produce them. We eventually managed to do a first print thanks to the lovely fellows at the Cardiff University: http://i1299.photobucket.com/albums/ag77/Stefmanovic/prints_zps8fcda915.png http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02160004_zpsad11030b.jpg And now we're in the process of casting the ships in resin (please ignore the filthy xenos in the background): http://i1299.photobucket.com/albums/ag77/Stefmanovic/miscast%20destroyer%201_zpsrbg8wkrb.jpg I currently have four types of escorts (2 destroyers and 2 corvettes) and some boarding pods printed, and hopefully we'll be able to release them later in the summer. Depending on how those will go, I can contemplate finishing up the larger transport ships and maybe also these. Besides ships I've also worked on some more 28mm scaled stuff. Space Hulk and Necromunda have always fascinated me and for a long time I've tried to make a model version of Philip Sibbering's Ecopolis. I eventually moved to something based more on my own ideas, which you can see here: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006a_zpskf1dwgwl.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006c_zpsvucpmoxc.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006b_zps2c2bokgt.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20008%20equipment_zpsz2zstyix.jpg I still haven't been able to build my own infantry models (yet), but I have been working on designing some equipment for them: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Clubs%201.0%20-%20001_zpst5tskn7y.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Auto%20pistols%20-%20teched%20up%20002_zpsxh3g9ouv.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Rifles%201.0%20-%20002_zpse7znj2qy.jpg So yeah...let me know what you think! I'll keep this thread updated with my process as we go along!
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- Space Hulk
- Battlefleet Gothic
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Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
- 178 replies
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- Chaos Space Marines
- Forge World
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Before an extended hiatus from the hobby, my main army was blood angels. This year I’m remaking them in a new scale for armies on parade.
- 223 replies
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- armies on parade
- Truescale
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From the album: The Three Foot Rule
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From the album: The Three Foot Rule
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From the album: The Three Foot Rule
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apocalypse battlefield
Chaplain Gunzhard posted a gallery image in Battle Reports, Games in Progress, Dioramas
From the album: Apocalypse
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HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache. So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things! In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work... While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here There is quite a back catalogue of posts, so bellow are the links to each of the categories on my blog if you want to keep up to date on any specific project. +--EDIT--+ A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website. A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway). So from now on, any links to written blogs will take you to The Underhive Hero. But all/most of my images will still be hosted here on the B&C! +--EDIT--+ I don't post much online anymore... that is something I am looking to get back to. You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig) Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome. I Hope you enjoy the ride +--ACTIVITY LOG (Recent first)--+ UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9). Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9). Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9). Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9). Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9). Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9). Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9). Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9). Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9). Update 06/07/2019 = Leam Russ Commission Complete! (Page 8). Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8). Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8). Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8). Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8). Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8). Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8). Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8). Update 07/10/2016 = Salamanders. PK FIRE! (page 8). Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8). Update 16/09/2016 = Salamanders. Armour up! (page 8). Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8). Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8). Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8). Update 22/08/2016 = Salamanders. Annihilation! (Page 7). Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7). Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7). Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7). Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7). Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7). Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7). Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7). Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7). Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7). Update 23/01/2016 = Imperial Knight project begins! (Page 7). Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7). Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7). Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7). Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6). Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6). Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6). Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6). Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6). Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6). Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6). Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6). Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5). Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5). Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5). Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5). Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5). Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5). Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5). Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5). Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5). Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4). Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4). Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4). Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4). Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4). Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4). Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4). Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4). Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3). Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3). Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3). Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3). Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3). Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3). Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3). Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3). Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2). Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2). Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2). Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2). Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else (Page 2). Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2). Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2). UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2). Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2). Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2). Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2). Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2). Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2). Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1). Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1). Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1). -DH-
- 219 replies
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- Sisters of Battle
- Inquisition
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From the album: Schoon's Titanicus
Plan for a Titan bay display/terrain piece -
Vraks - Battle 1, Turn 3 Overview
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
- terrain
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Vraks - Battle 1, Lads - 6
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
- terrain
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Vraks - Battle 1, Lads - 5
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks - Battle 1, Lads - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks w/Terrain for 9th Ed. - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks w/Terrain for 9th Ed. - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Modular sections 0011
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0010
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0009
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say.