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Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
- 189 replies
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- Chaos Space Marines
- Forge World
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So for a while I've been toying with SketchUp to make all sorts of models with the idea of 3d printing them and then having them cast. It originally started with some Homeworld inspired ships which then kind of became my interpretation of pre-Imperial vessels: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Somevariants_zps6b58178e.jpg And the first print: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115818_zpscf693308.jpg Later on I started working on some other ship models that are more BFG influenced: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fleetteaser_zpse59fe328.jpg I've been collaborating on them with Fox Box Games who will produce them. We eventually managed to do a first print thanks to the lovely fellows at the Cardiff University: http://i1299.photobucket.com/albums/ag77/Stefmanovic/prints_zps8fcda915.png http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02160004_zpsad11030b.jpg And now we're in the process of casting the ships in resin (please ignore the filthy xenos in the background): http://i1299.photobucket.com/albums/ag77/Stefmanovic/miscast%20destroyer%201_zpsrbg8wkrb.jpg I currently have four types of escorts (2 destroyers and 2 corvettes) and some boarding pods printed, and hopefully we'll be able to release them later in the summer. Depending on how those will go, I can contemplate finishing up the larger transport ships and maybe also these. Besides ships I've also worked on some more 28mm scaled stuff. Space Hulk and Necromunda have always fascinated me and for a long time I've tried to make a model version of Philip Sibbering's Ecopolis. I eventually moved to something based more on my own ideas, which you can see here: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006a_zpskf1dwgwl.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006c_zpsvucpmoxc.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006b_zps2c2bokgt.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20008%20equipment_zpsz2zstyix.jpg I still haven't been able to build my own infantry models (yet), but I have been working on designing some equipment for them: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Clubs%201.0%20-%20001_zpst5tskn7y.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Auto%20pistols%20-%20teched%20up%20002_zpsxh3g9ouv.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Rifles%201.0%20-%20002_zpse7znj2qy.jpg So yeah...let me know what you think! I'll keep this thread updated with my process as we go along!
- 209 replies
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- Space Hulk
- Battlefleet Gothic
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I did a survey for epic scale terrain in general last year, but it's still going and I'd love to know what you guys want to see in future terrain. You can find the survey here if you'd like to add your voice! Here is the terrain I've designed so far: They are not in the best situation, on the roof! You can find the collection of epic scale terrain here - it's designed to work with 6mm (epic 40) 8mm (Legions imperialis) and even 10 and 15mm! This is due to the proportions of the large public scale architecture. While the photo above shows battletech minis, the buildings work with legions imperials scale guys too. You can also see the new 3d Printable terrain I've just released. (the golden brutalist building with the mech on the roof, and the small buildings with ducting. The tower here is actually a local Sydney skyscraper I love. I wanted to show people how tall skyscrapers are compared to epic scale minis. The tower breaks apart into separate buildings too, for more flexibility. Also turns into 28mm when you put it on its side! Anyway thanks again and if you'd like to tell me what to design next you can find the survey here
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Before an extended hiatus from the hobby, my main army was blood angels. This year I’m remaking them in a new scale for armies on parade.
- 223 replies
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- armies on parade
- Truescale
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Vraks - Battle 1, Turn 3 Overview
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
- terrain
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Vraks - Battle 1, Lads - 6
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
- terrain
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Vraks - Battle 1, Lads - 5
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks - Battle 1, Lads - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks w/Terrain for 9th Ed. - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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From the album: Schoon's Titanicus
Plan for a Titan bay display/terrain piece -
From the album: Heraclite's works
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From the album: Heraclite's works
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From the album: Heraclite's works
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From the album: Heraclite's works
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From the album: Heraclite's works
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Hello, everyone! Been a looong time since I posted in the WIP section of the board -- I'm not too good about sticking to regular updates at all, but a speciifc project should be doable for me, I think. I hope. But you all know what they say about hope.... :P Anyway, in the last couple months I came into possession of the Third Edition space marine codex, grabbed for seven bucks and change at a half price books, purely for historical reasons, since it's kind of useless to me game wise as I've never played any edition earlier than sixth and never read a rulebook earlier than fifth. In it, I saw the brief 'hey here's how to scratch build a watchtower' blurb and I thought, 'Hey, that's kinda cool. I should do that at some point!' Then, a few weeks ago, I came across another old book--The Games Workshop How to Make Wargames Terrain, for eight and change at, again, HPB. Not exactly sure which edition it is, because the cover doesn't match the one referenced in the marine 'dex, but still chock-full of great stuff that I plan to use. Now, I have a painting competition I'm currently participating in, and the organizer has approved the use of a small terrain piece to enhance the entry (which will hopefully get me out of basing a couple of my models, or at least the fact that they're coming from different parts of my army that will need to be based separately). So I thought, why not build one myself? Inspired by the watchtower in the SM codex, I mocked up a very rough draft for what I want it to be: A corrugated iron watchtower and gate, and little tiny battlements. Anything with a squiggle drawn in it is a solid piece, though I do plan on having a couple 'reinforced' aspects that are just the boxes on the drawing. The gaps in the watchtower are a firing port and the gap between the tower's battlement and roof. The next step is going to be dimensions, and maybe a bit more drafting, since I haven't done a lot with that yet. After that it'll be materials acquisition; thankfully I already have a cardboard box or two to cannibalize so I'll just need plasticard for the battlements, door, gate latch, and ladder. Does anyone have any tips for gluing cardboard together? My first thought is a hot glue gun but I don't think I'm allowed one in my current living quarters and I don't know if there are hobby shops that have them for free use--maybe a library might have some. Would superglue work? Anyway, I'll try and post here to keep people updated--please feel free to guilt me if I leave this untouched for a bit, since I'd hate to disappoint anyone (as a matter of fact that's largely how I pushed through my ETL's, not wanting to disappoint my subforum!).
- 3 replies
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- Daimyo-Phaeron Lenoch
- Scratchbuild
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[Posted in the wrong section. Please move.] Of relevance to the science fantasy setting Warhammer 40'000. Copy-pasted from an advice reply over on T9A for Mad 'At's Citycape Skirmish Blog, since much of it could be of general interest to wargamers all over. Mad 'At is by the way an accomplished scenery builder and miniature painter, as should be evident here, and it's something out of the ordinary to play across his club's terrain at some Swedish tournaments. I guess the board will double up as both sewers and streets with canals? I'd highly recommend you paint some odd stones in different tones to add interest to the plain grey board as it stands. E.g. blue-grey, reddish brown, beige, blackish grey. Likewise, a little moss and painted lichen clinging to stonewall surfaces can break up the grey monotone and give life to the texture: [align=center] [/align] It can easily be done, and is a simple way to improve terrain. Needn't be Golden Demon level, something quick like this from a Danish Frostgrave table adds a lot. Also, a touch of ivy somewhere could be neat. As could the rare tuft of grass growing between cracks in a stone or brick wall (not the street stones, that could impede placing bases around). Yellowed grass will help keep it grimdark if that is desired. And a simple bird's nest somewhere high up in a ruin could add a lot, maybe with eggs in it. Onward, wood can easily be made to look more organic on miniatures and [lexicon]terrain[/lexicon] by adding a few streaks of grey or grayish-greenish-brown (Catachan Green is a classic) into thew woodwork. This is not to say that all the wood surface shall be covered in it, but that once one have painted it brown, one can add a few veins of grayish green. [align=center][/align] Clever take with the ruined parts of Avras (Constantinople and Rome rolled into one) for a Mordheim game. This is probably not what Cityscape Skirmish players want to see, but what the heck: In both the case of Rome and Constantinople, when they got largely depopulated and the living city shrunk back within the walls, parts of the former city were given over to farming and pasture for cattle, goats, swine and sheep. So that you had a living city centre, huddling together around the Vatican in the case of Rome, and lots of ruins and abandoned enormous monuments, falling apart in urban decay. And scattered amid all this was some agriculture within the city walls. So you could include some field or orchard in a misplaced location, e.g. on some broken-up market square or within the walls of a ruined temple whose roof collapsed long ago. Perhaps some makeshift little stable of herdsman's hut thrown up against the towering stone wall of some ancient grand building. Maybe even stray farm animals just for flavour without any effect whatsoever on the game, moving out of the way automatically as the warbands roam about (or perhaps breaking line of sight and possibly stampeding in panic for some odd scenario - or being a cattle raid)? Maybe some broken statue could enhance the ruined impression? Likewise, as a bone thrown to fungoid Goblin fans out there, you could make a patch or two of brightly coloured mushrooms who release spores with odd gameplay effects in their vicinity, particularly for sewer play. And some unearthed mass grave, for all Necromantic needs. Furthermore, don't be afraid to add burn markss to frayed and damaged edges of ruins. It can aid with the visual impression. And speaking of marks, some old dried blood stains or just stains of mold, dung or dirt could help break up the grey stone expanse. Not big spots and splotches, but ones better done with a detail or stippling brush. And if you ever do a living inhabited city quarter, you could include posh ancient fluted columns and other intricately carved stonework that has been looted from old buildings and built into newer ones, such as shoddy little mansions. Here are parts of some ancient Greek columns from the Bactrian kingdom still in use in Afghanistan today: [align=center][/align] Also, while much more relevant to sci-fi than to fantasy, some graffiti in the form of chalked or coal-drawn clan markings, pathfinding signs or unholy occult symbols drawn by gibberish madmen (Chaos stars and so on) could be added to some ruin or another. Perhaps Roman, Viking or Egyptian style? Just throwing ideas in case anything is of interest. Hills as Dump Piles On a different note, how about spicing some of your hills? Tired of all wargaming hills looking virtually the same? While we all want a flat surface on top for movement, the steep hillsides are usually open field for add-ons, so long as they don't interfere with movement trays on top and units passing by. While moss and flowers can be added to the sides of hills to bring nature more into the game, there is also another route which can be taken. Simultaneously with the vegetation, in fact: Hills as dump piles. One dump could be corpses and skeletons, such as this Hill of the Slain, an illustration for Silmarillion: Another could be ruin stones poking out from the sides of the hills, some bearing ornate carvings, like the Schuttberg in Germany made up of rubble from cities bombed asunder during the Second World War: Another could be a Tell, an ancient settlement mound built up of layers upon layers of sunbaked mud brick. Perfect for desert tables. Some artistic license would work best here, since the outermost layer of bricks usually crumble down to an indistinguishable dust layer. Instead, make some sections of the hillside be worn brick wall visible among the earth. Could include pottery and bones for extra effect: Yet another take on a fully or partially artificial hill could be to make it a dumping ground for waste, such as one made up entirely of pottery shards stacked on top of one another, akin to Monte Testaccio in Rome which is a hill made up of millions of discarded olive oil amphorae during the city's ancient heyday of bustle and consumption: And last and least, how about a dump pile for Skaven underground digging? All those tunnels and caverns clawed out from the earth must leave a lot of waste, that needs to be dumped above ground. This would be an ordinary hill, but perhaps with some Skaven skull or broken ratman shield or weapon sticking out from the earth, rocks or grass of the hillside. The same could be done for others than the verminous swarms, of course, including Dwarfs (runestone proclaiming ownership of dump pile material by some clan?), Chaos Dwarfs ( sprinkled with obsidian shards and dead Goblins?) and Goblins (Goblin waste, including dung, broken gear and fungi). Just make sure any such vertical/diagonal additions to hills are done in a friendly fashion for tabletop movement. Got any tips of your own to share? Do please spill the beans!
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I was uhmmm-ing and ah-ing about posting this (I actually thought he was a user on b&c, but didn't find him), but anyway: therealbrokenfingers has just opened a yt-channel, and I thought you might be interested. He is known through Instagram (-> https://www.instagram.com/therealbrokenfingers/ and other places, I suppose...) for his true scale Alpha Legion, which he paints mostly with oils for an interesting, gritty look. Some nice tutorials on there already, also for terrain. Cheers! https://www.youtube.com/user/jeremycwood79