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BrotherCaptainArkhan

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BrotherCaptainArkhan last won the day on June 25 2017

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About BrotherCaptainArkhan

Profile Information

  • Location
    Madrigal
  • Interests
    Smiting
  • Faction
    Sons of Tyr

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  • Armies played
    Sons of Tyr Seventh War-Company

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  1. Haven't really been feeling 30k for...well, years now, but on the spur of the moment the other day a friend got me into Epic and kindly donated a load of minis. I faffed around a bit with a quick speed paint and a few minutes later I had a tactical detachment painted up. I really enjoyed the couple quick games of Epic I played, so who knows, could be a fun project to get into.
  2. Yep, all 100% Anvil kits, with the tiny, tiny exception of an OOP BFG antenna on the leader's rifle. I bought one of Anvil's "miscast packs" a while back, and it came with so many bits which were perfectly serviceable with a tiny bit of care - mostly just mould lines and flash. Strongly recommend grabbing one if they ever run them again.
  3. Hey mate! Thanks, it's good to be back :) Been years haha. Sorry I fell out of touch. Hope you've been keeping well and active. Still need to go back and check through all those old threads... I'll drop by the Munda forum in a bit. The B&C's changed a bit since I last visited regularly. Hot on the heels of that last post I actually have another one to show off - this guy owes a lot to Dune 2021, as that blade might indicate. I was going to add shoulder pads but makes him a bit too heavy. I prefer the idea that he's sneaky up until it's time to start blasting. To be honest, I might still rip off the shotgun hand and give him a second CCW. But I really have no idea what options will be like and I just need to try some games. Ideally, I would like this warband to feel a bit like desert skirmishers focussed on outflanking, traps, harassing with snipers etc, rather than straight up in your face dakka dakka... So I guess I'll run them as Orlocks, until things with the Ash Waste Nomads become clearer. http://i.imgur.com/xGclxjgl.jpg http://i.imgur.com/g3B5ac0l.jpg
  4. Cheers! Had some fun with the next of the Ash Wasters. A young sniper, using a bolt-action sniper rifle from days long passed. Playing around with barbed wire for basing interest - going to keep them fairly sparse befitting the Ash Wastes, but I'll find some tiny tufts of rad-resistant grass to decorate with. http://i.imgur.com/iCfjKT0l.png http://i.imgur.com/uG9OjDLl.jpg
  5. Thanks guys! Pearson, nice to 'see' you again! Hoping to share an update in a couple hours...
  6. Well, it has been a long time since I've been here. I can't remember exactly the last time when I was regularly participating here - probably not since at least 2017 at the height of all the Heresy stuff. I've remained fairly active in wargaming over the last couple years although entirely outside of the Games Workshop stable. I created a grimdark, low-fantasy medieval warband for use in other wargames and have had a great amount of fun filling out their own lore and theme, and ever since doing that I found creating my own universe so much fun I stayed there for a while. I've been tempted back into sci-fi by various things - Dune 2021 was a big encouragement, as was rediscovering old favourites like the S.T.A.L.K.E.R. games, the Culture series by Iain M. Banks, the Altered Carbon series by Richard Morgan, and last but not least, the art drawn by Craig Mullins (shown below) whose concept art and sketches have been an influence since I was a kid. A few days ago I had the idea to pull some of the sci-fi themes floating around in my head into a cohesive project which could fit into a multitude of universes - intentionally light on the fluff side of things, but unique enough that it's still fun to make. So, last night, after discussing Necromunda with some friends, inspiration struck and I made a mercenary/outlaw type who looks like he's been spending too much time in the Ash Wastes of some far distant backwater planet. Perfectly suitable for Necromunda, Kill Team, or even 40k (if I ever pick it up again - 9th edition seems a bit of a shopping trolley ruleswise). And from what I hear, the Ash Waste Nomads are hotly rumoured to be the next release for Necromunda, so it seems the perfect time to go and visit the hive world to end all hive worlds! Here are some examples of Craig's artwork, which specifically motivated me to get kitbashing for this project. http://i.imgur.com/z32jlG6.jpg http://i.imgur.com/tZCULNk.jpg And here's the man himself - the first of many rangers of the Ash Wastes: http://i.imgur.com/fliqETZ.jpg http://i.imgur.com/DZ7qq4I.jpg http://i.imgur.com/0PQ71qJ.jpg That rifle took about an hour to assemble - here's a pic taken before I straightened out some of the parts: http://i.imgur.com/UgShBy6.jpg Thanks for reading! Nice to be active on the B&C again and hopefully I'll remain keen enough on this project to see it through to something approaching completion.
  7. Thanks for the welcome back chaps. Still not quite 'back' in the swing of 30k (or 40k for that matter), but it's a nice trip down memory lane. Cheers, it seems to suit the Heresy aesthetic really well. The resin bits, as far as I remember, are from the WHW-exclusive Command Land Raider. Got all the tacticals + dreadnought ready for basecoating:
  8. Thanks, guys. I'm honoured + surprised in equal measure anyone remembers me - seems like 3 years since I was last around here. Real life happened, plus fantasy wargaming grabbed me in a big way, so the recent return to 30k is something of a surprise. Hoping to add a couple squads to the XIII Legion from my old bits box, probably not a lot more than that. I did throw together the first half of a 20-legionary tactical squad - with a close-up shot of the Sergeant, Vexillifer and Vox specialist. Victrix's Early Imperial Roman Legionary plastic set is a godsend for XIII Legion players!
  9. The scar tissue on Beshop's head is unreal. I'm a massive fan.
  10. And we're back! More updates to follow, leading up to the final event report... ________________________________ XIV Legion - Death Guard -Test Group Chagai II Of all the Legiones Astartes, perhaps the most remorseless were the warriors of the XIV Legion, Death Guard. Displaying contempt for life itself, the Death Guard were no strangers to the use of the most horrifying and destructive weapons of M31. While other legions used NBC agents cautiously to minimise collateral damage to worlds ripe for Imperial colonisation, the Death Guard seemed almost hungry for use, uncaring of the impact and devastation left in their wake. During the events of the Horus Heresy, the Death Guard continued to refine and advance their use of alchem weaponry, far exceeding pre-war limits all the while utilising the best apothecaries, chem-masters and dark magos the legion had to offer to make ever deadlier variants. In stark contrast to the Salamanders, XIV Legionnaires would often aspire to be moved permanently into destroyer companies and be given the chance to test these weapons of mass destruction, reporting their findings and strategies into higher command for future use across the whole legion. While destroyers were the preferred infantry unit to deploy volatile non-ordinance weapons, commanders had to be careful in their placement and ensure that appropriate support was given, taking care that not too many friendly units would be annihilated if the destroyers were killed in action. To refine these tactics, multi company test groups were formed, usually headed by a delegatus or forgelord equivalent, with the sole purpose of understanding which units provided synergy with the new weapons. It is now known that the Chagai project had been a test group formed to see how phosphex and rad grenades could be developed in conjunction with gravitic munitions. The end goal to make a combi-weapon that not even astartes in vehicles could outrun, or terminators could weather. A localised nightmare that would trap victims and would ensure no remains were left. Phase one had been to understand if the three armaments would interact favourably with one another, and if the wild effects could be contained and controlled. Phase two, also known simply as 'Chagai II', was to test in the field just how well this combination worked against a preferred enemy, namely other astartes. Celerax Magna While the majority of the Death Guard fleet was under direct control of Mortarion for much of the heresy, it wasn’t always the first Captain Typhon who would be given sizeable splinter forces to pursue other areas of interest. Lord Ujioj, Commander of the 3rd Great Company and supporter of Typhon, had been sent to the five hundred worlds to rendezvous with the III Legion, possibly in preparation for the joint attack against the White Scars that the death lord was planning. While in the vicinity, it had come to Ujioj's attention of a haven world sheltering navigators and psykers from the Ruinstorm and the ravages of the traitor fleets. Ujioj's orders were simple, and had come from Typhon directly: kill any and all witches, leave no survivors. Better to deny the enemy of their talent, than risk an extraction on such a heavily fortified and contested world. In the capital city, Ujioj would use the Painted Exile's commotion and distraction to lure out the loyalist defenders, ready for a chemical ambush from 9 test groups and a flank attack from the rest of 3rd company. 'Chagai II' - Delta Assault (fourth test group) Tactical Squad Irigibel - The squad would aid in infiltrating destroyers as close as possible to key targets, and provide immediate fire support once revealed. Optio Irigibel would use target designators built into his MkIII helmet to co-ordinate Delta Assault. Destroyer Squad Gibil - Would deploy Phosphex and rad into gravflux zones, targeting high priority targets like legion terminators and jetbikes. Leviathan Dreadnought Dibbarra – Armed with grav-flux bombard, phosphex discharger, rad grenade harness and twin heavy chem-flamers. Dibbarra would create grav pockets according to Optio Irigibel's instruction. Dibbarra would also serve as Delta Assault's anti vehicle and fortification unit, and a rally point for extraction. Quad Launcher team Izdubar - While capable of firing phos munitions, Izdubar had been equipped with standard issue 'Thudd' shells in order to pin down any enemy or civilians who would attempt to flee the chemical death zones. The team had been mandated to only cease firing if under direct attack or out of ammunition, to lay waste to infrastructure if no live targets remained. Forgelord (Warsmith) Torgils, IV Legion, Iron Warriors - Rescued by Ujioj's 3rd Company in an earlier engagement, Torgils would earn his stay among the Death Guard by utilising his command and knowledge over battle automata. On Celerax Magna, he would direct Vorax packs on loan to the Death Guard to round up civilians fleeing the alchem zones, satiating their predatory hunger.
  11. XVI Legion - Sons of Horus -The King Slayers Legio: XVI Legio Astartes Legio Name: Sons of Horus Force Name: 152nd Assault Company Force Cognomen: “The King Slayers” Commander: Ven Ekaddon Allegiance: Traitor Battle Honours: Ullanor, Istvaan III, Cleansing of Praxxis, Hoth Background: The founding of the 152nd Company came shortly after the discovery of Cthonia and the reunion of Horus with the Emperor. Given the legion’s already aggressive style of warfare, the 152nd Company was founded as a rapid response and intimidation force. While small in size, the company’s specialty was to fill gaps in the battle line and to shut down and punch through enemy lines in response. Given their tactical role, the company favors the use of mobile, heavy hitting units such as dreadnought, land speeders, and Sicaran main battle tanks as opposed to weight of numbers. While gang culture and warfare is prolific across the hive-cities of Cthonia, none more so than in the southernmost continent within the Xerxes industrial mine. The size of ancient Africanii on Terra and spiraling deep into the depths of Chtonia, the mine is both sprawling industrial complex and home to millions. Within the mine, rule of law is brought by the work-gangs and through brutal violence. Within Xerxes, the top of the hierarchy of gangs are the “Khagan Khaddon” or in Gothic, the King Slayers. Thusly named due to gangs favored tactic; decapitating strikes against the leadership of a rival gang. From the outside, the Khagan Khaddon are brutality and fear incarnate. Yet, violence is only used as a means to an end. Killing and brutality is worthless in the eyes of the King Slayers if not applied efficiently and for a reason. It is from this smoldering melting pot of brutality, murder, and violence that the warriors of the 152nd were born. Noteworthy Engagements: Arguably the King Slayer’s most noteworthy battle was at Ullanor, Horus’ greatest victory and harbinger of his ascension to Warmaster. As Horus unleashed the Legion upon Urlakk Urg’s fortress and the Warmaster himself teleported to the foot of the central tower to challenge the Ork Warboss in personal combat, the 152nd were deployed via drop pods to act as an interdiction force. Their objective was to harry the Ork forces around the Warboss and Primarch, holding back to the Orc tidal wave and providing time for Horus’ gambit to work. For hours, the company was assaulted by the Ork’s finest warriors, menacing giants of bounded green muscle and lacquered plate armor. These nightmares, larger than even the Adeptus Astartes, had never known defeat. The Khagan Khaddon gave them an education. The green skins broke across the 152nd like water on rock, throwing back three separate assaults from Warboss Urg’s personal guard. In honor of the 152nd, Horus allowed them to be in the front ranks during the Triumph and gave them permission to be one of the first groups of Astartes to kneel before their father, the Warmaster. Captain Ven Ekaddon: The captain of the King Slayers earned his position on the murderous fields of Istvaan III. The previous captain, a Terran born, was personally purged from the legion by Ekaddon himself. Fiercely loyal, Ekaddon is known to be a star in ascendancy within the new legion and a long-time lodge member. Captain Ekaddon models his tactics after First Captain Abaddon’s command, favoring hard hitting units striking lighting fast supported by mobile, veteran squads. While not a poor swordsman, Captain Ekaddon prefers hand to hand combat or the brutal curves of an axe. Ven Ekaddon himself The King Slayers Unidentified ironform, Contemptor pattern
  12. Cheers mate - glad to hear :) Thanks very much! Hope future entries continue to please. Haha, no chance. I really liked your XIII Legion, so I fully hope you get involved with them again. Cheers brother! :) More updates soon I hope. Just got to decide what unit to do next...another Leviathan ('the Greater', to go with his brother 'the Lesser'), a Fellblade, or Legion-inducted automata? Or a squad of veteran proto-Mortifactors, the Skulltakers?
  13. Thanks for the comments so far, guys. I am uploading army pictures at the minute and then will post a more detailed breakdown of the scenarios used in the campaign day. As this was my first event - i.e. the first one I organised by myself - it was quite a hassle and there was a lot to coordinate in advance. Getting fluff and pics contributed took a lot of nagging, but as you'll hopefully see, it meant on the day there was some awesome Heresy action going on. Only a few more pics, then it's down to the battle reports for the war for Celerax Magna!
  14. [Legion identifier missing] - presumed Loyalist forces Legion Saboteur - ident- and command tags missing Legion Heavy Support Squad - ident-tags missing Unidentified Legionnaires - ident-tags and IFF tags missing
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