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Found 13 results

  1. Hail! This is my first foray into the Underhive - so be nice! :-) A group of friends of mine have decided to start a Necromunda campaign - and naturally, I would not be left out of the fun. Back in the 90's I had my heart dead set on Van Saar, but never got around to getting into the game. Flash-forward to 2019, and I get the chance to redeem on that ancient desire. Added to that, I managed to get a fine deal on a gang along with their dice and tactic cards, my fate was sealed, and I got a Van Saar gang! Now, the question is, what shall I do with them? First up, the games we will be playing will be both Zone Mortalis as well as Sector Mechanicum. I think most of the games, though, will be Sector Mechanicum. Secondly, the other players will be House Orlock, House Delaque and House Cawdor. Once in a while, there might be rare showings of House Goliath and Escher, too, as two of the other players have these as well. Thirdly, with that in mind - how should a complete and utter Newbie equip the basic GW gang box of Van Saars? I would, in time, be willing to buy one of the Forge World extra sets, of either Weapon Set 1, 2 or the Shield Set. What would a nice sample list look like, that would not be full of traps and dead-ends, but that might give good, enjoyable games? I was thinking something along the lines of: Alucard Flashheart - Leader - Bodyglove, Mesh Armour Champion - Bodyglove, Mesh Armour Champion - Bodyglove, Mesh Armour Specialist - Bodyglove, Mesh Armour Ganger Ganger Ganger Ganger Juve I would like to have an energy shield or two, solely because they look like fantastic...but are they worth it? Cheers for any and all advice! I commence building the first of the gang this weekend (perhaps listening to Morrissey's "First of the Gang"...) Faithfully, Master Ciaphas
  2. This is a project that I've wanted to do for a while and what better time to launch it then at the eve of ETL III? However, before any more blabber, I'd like to show the picture that really got this started for me: (Art by Karl Kopinski; source - Codex: Imperial Guard, 3rd Edition, 2nd version) As well know, the Cadians are some of the best fighting troops available to the Departmento Munitorum. They hail from Cadia, the fortress-world that guards the only known passage into (and out of) the Eye of Terror, and have fought wars all over the galaxy against almost any foe imaginable. Cadian Shock Trooper regiments are requested by Imperial generals and warlords from across the galaxy because the Cadians are loyal to the Emperor alone and they will hold the line in the face of the enemy. Among them however, are the Kasrkin, elite of the elite. Now, I could try and write some shabby description about how awesome the Kasrkin are, but I think that quoting the famed Dan Abnett from his Eisenhorn series is a much better idea on this occasion. So yeah, that's the Kasrkin for you. Now, with the fact that they are "though-arse bastards" established, we can move onto the modeling side of things. Right now, until I/we receive word from GW, the Kasrkin models that they produced are unavailable. Now, on one side, this is a real damn shame since the models were real beauties. For those of you who haven't seem them or who need a refresher, see the picture below. On the other hand, not having these models readily available is a boon for people like me who would like to have an army of Kasrkin models but can't (I don't like eBay and trading only goes so far). Also, since they're completely metal, they're mono-pose models, which makes them a bit boring after a while. So, what am I going to do? I'm going to use GW/FW Imperial Guard pieces (I'm thinking of using the basic rebreather heads from Forge World), Green Stuff and plastic card to make my own Kasrkin models (though sticking as much as possible to the original sculpts) to then have a whole army of elite Kasrkin squads (with attached vehicles, of course). My secondary goal is to also have a hefty amount of background fluff to go with this army/regiment to make it that slight bit more unique, which I will build up over time. So, my current to-do list is as follows: Pick up at least one box of Cadians to get started with (basic armour additions to the model, establishing which details to add, etc.); Order the Infantry Rebreather upgrade kit from Forge World to see what additions can be made to the helmets (extra auspex nodes, sights, etc.); Establish the colour scheme for the army (classic Cadian green armour with red-and-beige patterns and beige fatigues or another scheme, like a desert camo scheme or a ice waste environment scheme?); Get a decent army list written up and torn apart by the locals here; ??? Profit?? I'll be visiting my local indie store within the next few days to pick up supplies, which means that I should be able to get a decent start very soon Until then, the Emperor protects!
  3. G'day fellow hobbyists, 2PlusEasy here. I'm a long time viewer of the Bolter & Chainsword and was a former contributor back in antiquity. Bolter & Chainsword has always been a great and inspiring hobby community. After a break from GW systems, I figured I'd start start fresh with a new hobby blog to get me back in touch with what got me into the hobby in the first place. A bit of an introduction about me and my history in the hobby: Now, I'll elaborate why I got out of 40k so that its out of the way: Why I'm getting back into Necromunda and other "niche" aspects of the 40k hobby, and what I like about it: What I don't like about Necromunda: So, now that's all out of the way, we can get to the meat of this topic: The Hobby! My local gaming group in Australia's tropical north use the the Terror-Australis Hive as its current setting. I intend to work within that setting. This is my (intended) hobby schedule for 2022 - 2023: Finish my Delaque Gang to a tabletop ready standard (completed) Continue work on my Slaaneshi Chaos Helot Cults Gang to a higher then tabletop standard (in progress.) Commence my Squats Gang who counts-as Orlocks (in progress) Commence my rival Ork Gang (counts-as Goliaths) to my Squats Commence my Outcast / Chaos Helot Cult gang based off the Corvus Cabal (not an original idea but it works really well) Commence my Cawdor Gang themed around Witchhunters, repentants and Crusaders (again, not an original idea but different enough from Cawdor's established identity as a house of poor, faithful souls) Anyways, thanks for stopping by. You're an inspiring community and I hope to contribute to it. Here's a picture of my semi-completed Delaque Gang for your perusal:
  4. I have been a huge fan of Necromuda since the old days of Pewter models pre War in the Underhive and current Edition. Well with my local Warhammer store running 8 week campaigns that I could not attend due to work and my local gaming group are starting a campaign It was time to pick up the brushes and models and get to work. Currently I have huge collection of Cawdor and Redemptionist pewter models Eventually I will paint them I swear. But in the current plastics I have Redemptionist, Cawdor and Delaque. I consider Redemptionist apart of Cawdor but I am going to play all Redemptionist to start out and continue working on my Delaque. Enough Talk picture time Priest with Cherub, Melee Deacon with Cherub, Deacon with fire pike, Brethren Specialist, 2 Brethren and zealot, Starting with 1250 credits in our local campaigns are nice and Brethren Specialist Camael is completed (was my test model) more to come.
  5. Introduction For those who aren't aware, my main army is Blood Angels in 40k and I have a Blog. This is pretty much where I spend my hobby time but as my collection has grown, I have been known to spread out a bit... I started 40k in second edition and it wasn't long before I acquired a Delaque Gang and delved into the Underhive (especially following the change of 40k to third edition). I got the most out of the game with 2003's Necromunda Underhive book back when it was moved to the now defunct Specialist Games range. I even made a start at painting them but for whatever reason they never moved beyond basic battle ready. Since then I've acquired a second Delaque Gang and I've even managed a game of the new edition, but there's still a long way to go to become involved and besides, I need these out of my backlog. I should point out that this blog will be on a slow burn; I'm not the fastest painter at the best of times and the stuff to be added here is done on an as-and-when basis as my primary focus remains my never ending pile of BA shame. However, I will be posting battle reports here when they eventually happen. Anyway, without further ado, please enjoy the blog and I look forward to your comments
  6. Got my first test mini for my Van Saar gang painted up: Now that he is done I can get working on the other nine. List is generally something like this: 4x gangers with Lasguns 2x gangers with Pistols (Plas and Las) 2x gangers with Plasmaguns 1x ganger with Rad Cannon 1x ganger with Las-shotgun Any of the pistolers/plasmagunners could double as leaders; and the Rad Cannon and shotgun were included because they are just so cool. I am also magnetizing the shield so any of the special weapons can use it. I have a converted Admech/cawdor gang next in the schute, as well as several xenos bounty-hunters I am collecting from a few different miniatures lines. The first one I painted up right before the Van Saar ganger: He is a Skywing Infiltrator from Reaper minis. Love his little gloves and jetpack Hope you like my start!
  7. Greetings, welcome to my thread where I'll dump the things I'm slowly working on. Currently I'm muddling around with a HH NL force just as a break from my 40K & AT, maybe I'll be able to play it one day. These are the first models I've used an airbrush and oils on so C&C is welcome! Praetor Night Raptors Half a Terror Squad I've got one and a half terror squads, a chaplain, an apothecary, a contemptor and five more night raptors WIP
  8. Hi -- this will be the log of my up and coming Adeptus Mechanicus force for 8th edition. I haven't touched 40k since 3rd edition so this is something of a revival for me. I'll be staying away from traditional forge-worlds by going with an Explorator Fleet theme; additionally the fleet has been lost out past the light of the Astronomicon for quite some time so it has slowly drifted into the realm of non-traditional in some cases. Think odd allies, worn down looking vehicles and mixed schemes on all of it as new forces have been rolled into the fleet over time. I'll be constructing characters to go with the fleet and hopefully this will be a fun outlet for some wacky ideas over time too. IMGUR Album : https://imgur.com/a/fcZq4 Some choice images so far : Figured I'd put at least one Onager on a rocky base, making the crawler legs make sense : http://imgur.com/UNiicII.jpg Adding some stowage to all the Onagers as well : http://i.imgur.com/K2z27O7.jpg Potential colour scheme -- just tone done in photoshop, no weathering etc : http://imgur.com/e2UyM3F.jpg My take on the Corpuscarii - A gang of asteroid miners who were somehow exposed to and gained control of the Motive Force and picked up by the fleet along the way. The traditional Fulgurites in the fleet are not a fan of the hard drinking, heretical workers who have somehow been blessed by the force of the Omnissiah but they can't deny their capability. ( Also a mockup -- I need to obliterate the Genestealer markings and add a bit more machine spirit -- also not a fan of the arms from the real priests - might need to find something a little more 'electrofist' looking and use that ) http://imgur.com/Qjz5iRM.jpg I love how the Neophyte Hybrid armor looks a lot like the Solar Auxilia suits -- another model I'd like to incorporate one day. -- More to come
  9. Well as we will soon get another edition of Necromunda I think its time I started a thread for my InquisiGorkaMundaHeim28 TM (IGMH28) warbands. Currently I have or am working on an Escher gang, a Brat gang, a Scavvy gang (Confrontation style Scavs, not the toxic looking 'Munda scavs) and a 'Wastelanders' gang (I play a lot of Fallout and Boarderlands ) I run using the 'Unknown Warriors' rules to create my own gang. Annoyingly most of the images are on my old laptop that I don't have access to at the moment, these are all I could find at the moment. Just for the record I would like to state that all of these are VERY WiP. My Escher. (L-R) Holly Kaust (Heavy) Tiny Tina (Juve) Jenny Cyde and Bittercup Chibbi (Gangers) The ladies from another angle. I think since I took these pictures Jenny has lost her hat, but I have plenty of Berets in the Scion kit so she can still have her Military look. I have also started on the Leader, but she isn't even near ready enough for a pic, but she has got a top hat! My Brats (L-R) Emilie (Juve) and Mistress Sickay0 (Leader) Sickay0 wont be keeping those legs, I just stuck them on so I don't loose the body, might change that sword as well for a Chainsword. Due to staring at these minis for a few years I can say that I have lost interest in finishing them off at the moment. Due to the hype surrounding NuMunda I want to try something new whilst I am all twitchy and excited. ''But Slave, you always complain like an old grognard about how old GW is better, I cant see you trying anything new!'' Ahh yes that is true younglings, but even though I'm doing something new Ill still be keeping it Oldschool. ''What do you mean venerable Greybeard??'' I'm glad you asked... +++ Back in my younger days when I had hair on the top of my head and is wasn't grey we had a game printed in White Dwarf over a number of issues called Confrontation, (I wont go on a nostalgic ramble as most of you know what I'm talking about, if you don't shoot me a PM and Ill eventually get round to emailing you the old articles) and they had a particularly cool looking gang called the Venators. Venators - Official Bounty Hunters, Wytchfinders and Mutant Hunters. Sound like a nice bunch of chaps don't they? So looking at the artwork available the main features that stand out to me are the Hoods, Masks, Boots and some form of padded Flak jacket. For the heads I will try tweaking the masks that come with the Fantasy Witch Elves/whatever the other unit is dual kit, hoods will be greenstuffed. Torso will most probably come from Bretonnian Men at Arms or Archers and some of the bits from the Mordheim Mercanarys/Empire Millita kit. The legs/kinky leather boots Im not too sure, I think I have some suitable legs left over from the Mordheim kit, if not the greenstuff will be coming out again. Ill have a look for suitable axes, the old Fantasy Chaos Warrior kit has some nice axes and they go quite nice on Space Wolf minis as well. The noose around the neck is easy, Empire Flagellants have plenty if I remember correctly. As for weapons the old Confrontation charts gave Venators a higher chance of starting with Needlers and Web Guns (all equipment was chosen randomly for a starting gang, I quite liked that actually). I know we don't know exactly what the new rules will bring us for weapons so I will keep the equipment generic, though I will convert up a few minis armed with the exotic weaponry so I can still use the gang in Inquisitor 28 games etc. Hopefully I will get my stuff back soon so I can crack on and get the ball rolling. The only thing I don't have in my bits box is axes so this will be a cheap project for once.
  10. Since the release of the new Space Marine codex and the Raven Guard supplement, I feel like space marines have been given a new lease on life. Right before 8th Edition was announced I had decided to start a true-scale project for a new army, and had settled on the Raptors, as the rules they had from Forge World at the tail end of 7th edition were fun and fluffy; and I had always been drawn to the lore of the chapter as a fun contrast to some of the more outrageous concepts in the setting. Once the images surfaced of the the scale of the Primaris Marines, I realized true-scaling was going to be a lot easier than I thought. I began slowly building the force, but didn't get much beyond putting the models together from Dark Imperium before becoming immensely discouraged with the rules of any Space Marine chapter other than Ultramarines. Fast forward to the Shadowspear box set and now this new codex, and I have purchased my tickets on the hype train. My intention is to build, paint, and play a force of Raptors representing the 5th Battle Company. I'm going to have it hew as closely to the codex disposition of a standard Battle Company as much as is reasonable; six Battleline squads, two Fire Support squads, two Close Support squads, and a command staff of one captain and two lieutenants, along with support staff from the Librarius and the Apothecarion. This will be a very infantry heavy force, to represent the fighting style of the Raptors: long term forward infiltration of heavy equipment as well as crew and support sections that then can support heavy infantry shock assaults, focusing on decapitation strikes and the swift reduction of the command and control capabilities of the enemy forces. The following images showcase the almost completed portions of the force, mostly the Battleline squads and the command section. Also, apologies if this is not the place to be posting this, as I figured my fellow followers of Corax would get the biggest kick out of this progress log! First up is the members of the command staff that I consider finished, except for a few minor touch-ups. Two lieutenants, each usually charged with leading a demi-company, and the Apothecary assigned to the company. I'm still deciding on whether or not he should have company markings to match the rest of the force. Next is the unfinished fellows from the command staff, the Captain and the Librarian. Both still need more paint as well as decals and to have thier bases finished. These three big boys are the first fire support squad, deployed in Centurion armor. They may not look like it, but a lot of conversion work went into these models, both in order to make them taller so that they would still scale well with primaris sized marines, and to have a sleeker, more exoskeleton feel than standard centurions. All the following images are of the battleline squads, 3 in phobos armor deployed as infiltrators, and three in tacticus armor deployed as intercessors. I still need one more infiltrator squad before these are all done, and I am finishing up the third intercessor squad. They just need decals. I've made some good progress, especially considering this has been a few years now, but I still have a ways to go. I'm still finishing up the rest of the Shadowspear box, and I'm hoping that one of the holiday box sets has phobos marines in it. Once I have those parts and an Invictor, I think I'll have all the models that I'll need, and it'll just be time to finish them all. Emperor give me strength!
  11. The Salient Cluster ++++++++ Welcome to the Salient Cluster. For thousands of years, since the dawn of the Imperium, the Salient Cluster has stood resolute against the terrors of the galaxy, its billions of citizens across dozens of worlds paying fealty to the God-Emperor of Mankind through blood, sweat, and tears; always ready to sacrifice for Him-on-Earth. To the naked eye, it is a place of stability, its worlds prosperous and lively, its populace humble and stoic, despite their aloof and isolated nature. To many, this is a pocket of peace in a war-ravaged galaxy, a dull gem in a sea of mud. This “peace” is not one born of idle chance or a lack of strength, for its battle-tested Guard regiments are some of the finest in the sector, always on alert for the signs of the heretic, the alien, or worse. But behind them stands the true face of the Cluster’s power, the Omydan Mechanicum, a potent force in its own right, who themselves enjoy compacts and writs from bygone eras that ensure their supremacy is never in question. Beside them, the greatest Engines of the Imperium walk to war, with Omyda itself maintaining the patronage and fealty of not only the Questoris Knight House Ataman, but even a small detachment of Legio Crucius God-Engines, their mighty tread felt only in the times of greatest need, or celebration. But for every soldier, every Skitarius, there are those who operate in the shadows, dozens of Inquisitorial Cells and Storm-trooper units prosecuting unseen wars on the Emperor’s behalf in the bowels of the Cluster’s hive-cities, their own ranks both bolstered and threatened at times by the power of various other enigmatic armies, whose allegiances lies either with their house, clan, or more commonly, the highest bidder. Above them all stands the Astral Guard Astartes Chapter, paragons of battle, their lineage and duty as wardens to the Salient Cluster dating back thousands of years, their histories replete with great and terrible wars across the galaxy, each victory claimed marking another ancient oath fulfilled. Together, these mighty forces stand as the Cluster’s shield, repelling any foe brazen enough to try their luck. Understandably, as guarded as the Cluster is by such honorable soldiers, the attitude of its citizens is one of prideful security, believing themselves safe behind such legions, their only worry; the two routes into the Cluster. Imperial Proclamations spread across void do nothing to cast doubt on that belief, praising the Cluster and its accomplishments across the breadth of the Imperium. But not all is as it seems… Indeed, those who recognize the propaganda for what it is are cursed, forced to see the truths they have uncovered, the myriad of threats that face the Cluster on a usual basis repulsed only through the expenditure of thousands of lives, each one paying the blood-price for the safety of those who will never know their struggle. They know of the dark omens and portents that shroud the Cluster, violence reaching levels unseen since the Emperor’s Great Crusade and the slaughter of the Heresy. They can see the unseen talons of anarchy closing in, each beginning to squeeze the Cluster like a vice. These enlightened few know of the Cluster's civil war, its outbreak brutally suppressed by pogroms initiated by the Inquisition. Once thought unimaginable, a full third of the Astral Guard Chapter turned on the Emperor’s Light in pursuit of some unknown aim. Beside them marched a sizable force of Omydan Janissaries and Guard forces, all at the behest of a mad prophet, his lunatic ravings casting a dark pall over the Cluster’s elite. They see the rise in cult activity on Hakann, which plunged the world into chaos, while reports began to emerge of a new Orkoid threat growing along the Cluster’s western edge, a region previously thought to have no connection to the rest of the galaxy outside the hyper-fortified Beshkorian Path. Meanwhile, on Turiz, a new menace emerged to threaten the Cluster’s worlds, while an ominous silence from Tuumonsha clouded Imperial efforts there, the extensive network of agents and monitoring stations mysteriously unresponsive to Imperial hails. This was the state of the Cluster in 999.M41, its warriors already hard-pressed to contain their foes, embattled in dozens of silent wars against foes most people knew nothing about. Then, the Cicatrix Maledictum opened. Like a raw and bloody wound, it tore across part of the cluster, its backlash sending thousands across the sector into fits of madness. From this wound in reality spilled the forces of the Iron Warriors Legion, seeking to settle a grudge that has festered in their black hearts for ten millennia. For sixty years, the Cluster fought a brutal war on all fronts, their soldiers dying in droves for a sheer seconds of strategic control. Entire battlegroups were sacrificed to the meatgrinder of war, and only the vast numerical strength of the Omydan Janissariate proved capable of keeping the horrors beyond at bay, millions of Skitarii dying just to hold back the wave of insanity that now crashed at their borders. For their part, the surviving Astral Guard fought bravely, coming out of their self-imposed exile to stem the tide that threatened their legacy, selling their lives dearly in one last bid to keep the oaths forged in the days of the Primarchs. Alas, the toll on their already battered numbers was too high, and now, whatever remains of the Astral Guard limps across the stars of the Cluster, bound eternally to their once proud fleet. However, hope remains, as a small force of Space Marines from the Raptors Chapter, arrived through pure chance, joined the war in time to battle viciously against their traitorous kin, holding the Vylian Rift against all odds while Imperial Generals fortified the world of Samarghast. Behind them came a sizable force of Greyshield Primaris, who fought hard to repel the Cluster’s invaders, only departing when the main Iron Warriors’ attack had been blunted and the Rift fortified against further encroachment. Their departure was marked by one final gift to the Cluster- a new Chapter, known as the Void Shrikes, formed to shield its vulnerable worlds. They wasted no time in throwing themselves into conflicts across the Cluster. Sons of the Khan, they proved adept at rooting out the Cults that had taken hold across the Cluster, and purged a number of enemy strongholds before returning to their vigil over the pathways into the Cluster, taking up the mantle of Wardens to the Cluster, so recently vacated by the remnants of the Astral Guard. 20 years of relative peace have passed since then. The Void Shrikes remain watchful, and their gene-cousins in the Raptors Garrison remaining to train alongside their brethren, their own numbers bolstered by Primaris reinforcements. Even the Astral Guard have made their presence felt in minor skirmishes across the realm, coming out of seclusion for the first time in decades. For their part, the battered Mechanicum has come back to fighting strength quickly, and across the Cluster new Guard regiments are being raised, nominally in honor of Lord Guilliman’s successful completion of the Indomitus Crusade. Only the highest generals and tacticians know the true reason behind this muster, and hushed conversations abound of the storm about to break upon the Cluster's shores. As it stands, the Salient Cluster sits in the eye, primed for war on a colossal scale. Armies and fleets moving in strengths unseen since the days of the Heresy are readying themselves to make the Cluster a battleground of epic proportions. The countdown has begun, and it will not be long before blood is shed… ++++++++ Welcome, everyone, to something I've debated starting before, but never got around to until now! Some of you may know me from my 30k logs- my tales of The Wayward Sons of the 52nd Grand Battalion, and the 209th Company of the Thousand Sons, outcast children of Magnus. Both are still active (despite a lack of new content... ) and will continue to be updated, serving as the home for those armies. But, as I am a strict devotee to the Great Hobby Butterfly and constantly changing armies, I figured one primary log would do better service to both my armies and my sanity, than a dozen new ones that would pop in and out of use. Therefore, I present the Salient Cluster, a small group of worlds that I have claimed as my own, where my resin-and-plastic-and-very-occasionally-metal hordes can duke it out. Here, both my future 30k and 40k armies will reside, in both a fluff and WIP state, accompanied by small one-off projects, concepts, ETL pledges (Go AOD!) and whatever other shenanigans my warp-tainted mind can come up with. If you have any questions, please, feel free to ask, and I look forward to any C&C you may have.
  12. Kickstarting my own necro blog, over the following days I'll post a bunch of guilders and assorted cons for the gangs to ally with. Here we have the cold traders, illegal smugglers that deal in forbidden xenos tech! https://noigrimintothemaelstorm.blogspot.com/2019/09/necromunda-smugglers.html
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