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  1. Hey everyone, welcome to my WIP thread, showcasing my ongoing work on my main 40k army, my World Eaters, and their allies, the band of traitorous Imperial Guard known to the galaxy as "Urash's Marauders". I realise that some of you probably already know my thread in the Hall of Honour section. Now I've chosen to open a WIP thread for two reasons: One, I am far better (and faster) at converting and kitbashing than I am at painting. So this thread will give me the chance to keep posting new stuff even while I haven't managed to finish the paintjob on the models in question Two, the number of truly creative and spectacular threads in this section - like Brother Heinrich's Night Lords or 1000Heathen's Heresy thread, to name but two - is truly astounding and inspiring, and I would like to be a part of that ;-) Like I said, my World Eaters have always been, and continue to be, my most important 40k project. I worked on them back when I was a teenager, and they are the army i pretty much immediately returned to when getting back into the hobby in late 2010 after a longer hiatus. So before I show you the unpainted, work in progress stuff - warts and all - let me just share a few impressions of the painted part of my World Eaters as it stands right now: Here's a look at almost all of the painted models. I give you Khorne's Eternal Hunt: http://images.dakkadakka.com/gallery/2013/7/19/518400-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg My World Eaters' background is that they are the remnants of the 12th Astartes legion's 4th assault company. While most of the legion fractured into small warbands after the Skalathrax campaign, the 4th still functions as a fairly coherent fighting force. And even though this force is reasonably similar to other World Eaters’ forces all over the galaxy, there’s one marked difference: The legionaries of the 4th are still clinging fiercely to their martial honour, a remnant of their past as the Warhounds Astartes legion. They feel that it is only their honour that still gives them purpose, and so they are eternally trawling the galaxy for powerful warriors and worthy prey, a never ending hunt in the service of the Blood God – hence the name. Let me show you some more pictures: http://images.dakkadakka.com/gallery/2013/7/19/518402_sm-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg A model I am really proud of is my converted Heldrake, called the "Hellrazor": http://images.dakkadakka.com/gallery/2013/7/19/518404-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG Building and painting Chaos Lords in Terminator armour is a lasting addiction of mine, so here are some of them: http://images.dakkadakka.com/gallery/2013/7/19/518405-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And there’s an equally large collection of Chaos Lords in power armour, of course. Among them my converted Dark Apostle (shown on the left): http://images.dakkadakka.com/gallery/2013/7/19/518406-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg Then there’s a small collection of champions and models I painted just for fun (among them the starts of a dedicated gladiator squad). While several of those concepts may be spun off into an own squad, all of these “stragglers” together can almost make up another berzerker squad: http://images.dakkadakka.com/gallery/2013/7/19/518407-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And finally, there’s the beginnings of a small detachment of traitorous Space Wolves, led by one "Joras Turnpelt". These will be used as "regular" Chaos Space Marines (optionally granted the Mark of Khorne), whenever the battle plan calls for some bolter-wielding personnel: http://images.dakkadakka.com/gallery/2013/7/19/518408-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg All in all, that's quite a collection already: http://images.dakkadakka.com/gallery/2013/7/19/518401-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG In addition to the models seen above, there are also some more recent additions (or simply models I am pretty proud of). Such as... ...my custom Dark Apostle Stian Gul (wielding a huge warhorn, since hearing its sounds will always prove more inciting to the World Eaters than any sermon could ever hope to be) and my custom Warpsmith Deracin, Keeper of the Forge: http://images.dakkadakka.com/gallery/2013/8/13/527022-Chaos%2C%20Chaos%20Lord%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Huntmaster%2C%20Khorne.JPG Both models were completely build from various plastic parts. And there's my newest Daemon Engine, dubbed the "Wargrinder": http://images.dakkadakka.com/gallery/2013/9/6/534840-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/9/6/534846-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/8/30/532668-Chaos%2C%20Chaos%20Space%20Marines%2C%20Counts%20As%2C%20Decimator%2C%20Dreadknight%2C%20Khorne%2C%20Kitbash.JPG And, last but not least, my World Eaters can be accompanied by an allied regiment of Traitor Guard, Urash's Marauders. This is still a fairly small detachment, and I mostly use the project to build and paint whatever takes my fancy: http://images.dakkadakka.com/gallery/2012/10/31/426663-Chaos%2C%20Conversion%2C%20Lntd%2C%20Lost%20And%20The%20Damned%2C%20Marauders%2C%20Paintjob%2C%20Renegades.JPG http://images.dakkadakka.com/gallery/2012/10/12/420624-Chaos%2C%20Chaos%20Cultists%2C%20Dark%20Vengeance%2C%20Starter%20Box%2C%20Traitor%20Guard%2C%20Traitors.JPG So yeah, so much for the recap of the painted part of my army. If you would like to see more of those guys, you're very welcome to head over to my Hall of Honour thread and check them out. And now for the less finished stuff Let me just start by posting some of the things that I am currently working on (or that have already been built but still lack some colour). First up, my Chaos Terminators. I have been in love with Terminators as a unit type for a very long time, and this has nothing to do with their rules. There’s just something about these colossal, armoured behemoths that really clicks with me. And from a converter’s perspective, the added size compared to regular Marines offers lots of room for customisation, dramatic posing etc. Alas, the original metal Chaos Terminators were always a tad too expensive for my teenage self, back in the 90s, and by the time the new plastic Chaos Terminators came around in 2007, I was still on my hobby hiatus. But when I returned to wargaming in 2010, a box of Terminators was a part of the first order I ever placed with GW, and the resulting squad was actually among the first things I built. Over time, I kept adding more models to the squad, since I wanted them to be a fitting retinue for my Chaos Lords. So here are pretty much all the Terminators I’ve come up with so far: First up, a Terminator wielding a chainfist and a Combi-Melta: http://images.dakkadakka.com/gallery/2012/12/12/440324_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440325_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG As you can see, I added Khornate bunny ears to the model’s armour – a trait shared by pretty much all of my “regular” Terminators. On a related note, I am really glad that I didn’t break off all the weapon arms when the newly released codex said these guys could get either the combi-weapon or the special CC weapon. This oversight was fortunately corrected in the FAQ. Phew! Here’s a Terminator with a Heavy Flamer. You know, for the “Burn!” in “Kill! Maim! Burn!” http://images.dakkadakka.com/gallery/2012/12/12/440326_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440327_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Funnily, this is also one of the few models actually wearing a Terminator helmet… In this case, it’s the one with the Rhinoceros like horn which I quite like. And while we are on the subject of special weapons, here’s a Terminator with a Reaper Autocannon: http://images.dakkadakka.com/gallery/2012/12/12/440330_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440331_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG this model was actually converted from an AOBR loyal Terminator! I added some WFB Marauder shoulder pads to the Terminator’s knees to mask their loyal heritage… This next model was built to be the squad’s champion: http://images.dakkadakka.com/gallery/2012/12/12/440328_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Again, the model is armed with a chainfist and Combi-Melta. I used a leftover head from the FW Lord Zhufor kit to show this guy’s status as a champion. http://images.dakkadakka.com/gallery/2012/12/12/440329_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG And now, let me show you my favourite conversions in the squad: http://images.dakkadakka.com/gallery/2012/12/12/440339_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This guy was also converted from an AOBR Termie — from the very model that came as a giveaway with WD when 5th edition was released, to be exact. When I built this guy in early 2010, I was quite proud of myself for figuring out that the chaos bitz could be combined with the loyal AOBR models. It’s surely been some time since then, and I like to imagine that my more recent conversions are quite a bit more ingenious. But this is where it started http://images.dakkadakka.com/gallery/2012/12/12/440340_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Here’s my favourite detail about the model, though: When I built it, I didn’t have enough chaos shoulder pads. So I used a really old WFB skeleton as a stand-in on the model’s right arm. Take a look: http://images.dakkadakka.com/gallery/2012/12/12/440338_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Pretty nifty, huh? Then there’s this guy, also converted from an AOBR model, from the sergeant in fact. http://images.dakkadakka.com/gallery/2012/12/12/440332_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440333_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG I really went all out on this guy back then, adding lots of skull trophies, chains, some very nice Chaos Knight pauldrons, and all new weapons. The horns came from the “Khornate head” from the regular CSM kit. The Pteryges loincloth worn by the model fits with the gladiatorial look of the World Eaters rather nicely. And finally, the squad’s (and company’s) standard bearer, brother Verak: http://images.dakkadakka.com/gallery/2012/12/12/440341_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440342_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Since the model is carrying an icon (from the WFB Warriors of Chaos) in its right hand, I had to find a way to combine the bolter and power fist, so I built a little “DIY Talon of Horus” by adding regular Bolters and an ammo feed from an old CSM heavy Bolter to the fist. I also used a shaved down berzerker head as a stylised helmet for the model, showing its special status in the squad. Although this guy was one of the first conversions I did after getting back into the hobby, he still holds up rather nicely, doesn’t he? Unfortunately, I have only managed to paint a single regular Terminator up until now. In fact, it was the first Terminator I ever painted. Here he is: http://images.dakkadakka.com/gallery/2012/12/12/440334_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440337_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440335_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440336_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This was my test model for the squad, so you may be able to spot how I was still finding my feet painting Terminators. I’ll definitely need to drill out the barrels at some point, since they look rather horrible. The base will also have to be changed to reflect the current look of my bases, but apart from that, I think this guy works out alright. The problem remains that these guys are quite a bit less fun to paint than they are to convert. These are also some of my older conversions, so they may lack the flair of some of the more current models. In addition to the rank and file Termies, I always like to convert a Chaos Lord or two. Here are some examples: First up, a Chaos Lord in Terminator armour wielding a pair of lightning claws: This guy may also be the start of a small, dedicated LC unit: http://images.dakkadakka.com/gallery/2013/1/4/448734_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448735_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448736_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG As you can see, the Chaos Termie Lord kit formed the base for the conversion (although the torso front came from the regular Chaos Terminators). I added a pair of SW Lightning claws, since I liked the extra sharp look of the claws. The head and right shoulderpad came from the FW World Eaters Terminators, while the Khornate bunny ears were cut off a WFB Finecast champion of Khorne. It seems like a very easy kitbash, but it took me ages to get the pose on this guy right. The second model I managed to complete has already appeared in some of my fluff is Brother Hokar, the 4th assault company's Master of the Guard. http://images.dakkadakka.com/gallery/2013/1/4/448738_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448740_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG The idea of using the great Chaos Knight pauldrons as a sort of cowl was lifted from Lamby’s excellent “Legion of Thorns” thread. I think it really adds character to a Terminator! I also had the idea of arming him in a rather unconventional way by giving him a spear and shield. I wanted this to reflect the World Eaters’ gladiatorial traditions: I imagine that gladiators in the grimdark of the far future would be trained to use different weapon configurations (pretty much like the gladiators in ancient Rome), so I thought it would be interesting to explore different loadouts for no other reason than to give some additional character to the individual models. I can imagine a bodyguard for Lorimar where every member is wielding a highly individual combination of weapons — wouldn’t that be cool? Anyway, as you can see, the model’s legs came from a SW Terminator. I felt the trophy pelt was a nice callback to the 4th assault company’s role as a hunting party. I used some bits from the Skullcrusher kit to make the armour on the legs look slightly more chaotic. http://images.dakkadakka.com/gallery/2013/1/4/448737_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG Hokar also uses a shield from the Skullcrusher kit. Many people are skeptical of shields on Khorne models, but I felt that, as Master of the Guard, Hokar should really be equipped for defense as well as offense. Plus everyone who has seen the fantastically corny Spartacus series knows shields can be used in fairly creative ways… Phew, with this huge first post out of the way, let me welcome you once again to this WIP thread! Expect to see more updates soon! And, of course, I would be happy to hear any feedback, ideas, suggestions or questions you might have! In any case, thanks for looking and stay tuned for more!
  2. Hail Fraters! After a bit of a hiatus from the board I am back with what is my current project, my Skull Reavers, which as you may have guessed from the title, are a World Eater warband. A fledgling, stop/start side project so far, I am hoping to build a mighty Slaughterhost capable of bringing entire systems to its knees! First up, every army needs a leader, and the Skull Reavers are no different being led by a mighty ascended champion of Khorne; The Fell Reaver, anointed of the Blood God, Master of the Eight Plains, the Bloodied Wing, Despot of the mighty Skull Reavers - a beast of many names and titles but known much more simply to his allies and his foes as the War Bastard. Lord of the Skull Reavers; formerly Dhosun Ghôrne, a Centurion of the World Eaters 48th Company during the Horus Heresy now achieve apothesis climbing to the apex of the Dark Gods servants.
  3. THE CRIMSON GRASP “War gives the right to the conquerors to impose any condition they please upon the vanquished.” -attributed to Shakespire, Terran dramaturge, M2 I The assault boat floated through the light debris field, ancient and seemingly forgotten, as the strike cruiser approached. Not a single light or control rune blinked to life across its surface, and its engines and weapons sat cold as the grave. It was a truly old vessel - a Trireme-class Assault Boat. Once a mainstay of the Saturnine fleets in the days before full Imperial unification of the Sol System, a handful of Trireme were used by the Legiones Astartes in a handful of their earliest battles, and yet even by the time that the last true rebellions and uprisings died away on Terra they had been almost entirely replaced; the Space Marines had quickly come to favour Dreadclaw and Caestus, whilst the early regiments of the Imperial Army were already beginning to move towards the easier to produce Shark and Condor pattern Assault Boats. The Trireme was quickly forgotten, and now it was rare for a ship in the Imperium’s fleets to even have a way to recognise the obsolete craft in its vast cogitator banks. And that was exactly what Saggar was counting on. Saggar stood in the cramped troop bay of the Trireme, his gaze seemingly locked on his squad’s helms. The light of their emerald lenses were amongst the only sources of light in the mostly powered-down assault craft, and that thin and sickly light caught the edges of the helmet crests of their kin, rendering the Sarum-forged shapes even more monstrous than normal. However, his attention was firmly within his own helm, focused utterly on the runes flickering over his display, showing the approach of the strike cruiser. The plan had seemed so very simple back in the launch bays of the Axeman’s Mercy. The strike cruiser that was approaching belonged to one of the thin-blood ‘Successor Chapters’ of the Imperium, and was unlikely to be able to tell the Trireme apart from the endless debris and flotsam of the void. Built for war in the densely populated Sol System, the Trireme was built to be far more resilient than the later generations of Imperial assault boats - in the battles over Saturn, there was a chance if you missed your target that a ship might actually be able to pick you up, and so the Trireme was able to maintain life support for incredible lengths of time. Especially when most of its occupants had the legendary constitutions of Space Marine Legionnaires. Now though, with the Butcher’s Nails biting hard into the back of his brain, and the vast form of a strike cruiser bearing down on him with no way of defending himself, Saggar was beginning to see all the ways this plan could go wrong. The runes displaying the status of the strike cruiser blinked bright, and Saggar held his breath. Even now, the hundreds of servitors linked to the strike cruiser’s defence turrets would be scanning the Trireme, trying to identify any threats. One long second passed. Then two. Three. Saggar was used to the lightning-grind of melee and the ground war, and each second sat in the dark, simply waiting, felt like a lifetime of agony. Eventually, after five more agonising seconds, a pinging green rune appeared imposed over the strike cruiser rune on his display. Saggar grinned, his tongue clicking off his iron teeth as he opened a vox-link to the hereteks and engine-cultists in the Trireme’s cockpit, Nails at once seeming to calm and tense further as the chance for violence approached. “Bring us in.” Slowly, achingly slowly, the Trireme began to move. It couldn’t ignite its main engines, not without becoming a blazing beacon on every sensor aboard the strike cruiser, and so it had to sputter and limp towards its prey on emergency micro-thrusters - drifting into the cruiser’s path more than actively closing the gap. In the troop bay, Saggar’s squad had begun to notice the movement. To an Astartes, well used to the feeling of an assault craft plying its trade, even these tiny movements spoke volumes. The Berzerkers began to twitch and fidget. The most controlled amongst them ran practised hands over their pistols and axes, performing weapons checks as a small ritual to try and appease and calm the pain engines singing in their skulls. The least controlled began to murmur and convulse, barely holding back their contempt and fury at not yet being in soothing battle. So began Saggar’s main task as a squad leader - trying to keep the World Eaters under his command dancing on the knife edge between mindless, frothing madmen barely useful as even the bluntest of weapons, and the long and painful failure that came from trying to deny the Nails. He laid a hand on the pauldron of one of the nearest struggling Berzerker, Kayst, the sudden and deliberate movement drawing the rest of the squad’s attention. That, at least, was a good sign; before some battles such small social queues had been completely beneath their notice. “Hold steady, brother. Soon, we will be ankle-deep in the blood of Imperials. The Blood God and the Nails will both have their fill and more, and our brothers will praise us as the heralds of yet another glorious victory. Is this not why we are the favoured of the Fell? Trusted above all others to be his preferred companions? We strike smart first, and it does not dull our fury. Blood for the Blood God!” “Blood for the Blood God!” The squad’s response shout was crisp and eager, and Saggar smiled again. Playing to their egos, and reminding them that the eye of one of Khorne’s favoured was on them in part because they could still be trusted to show at least a little restraint, had done its job, and Saggar felt some of his earlier confidence return. A different vox-link chimed, filling Saggar’s ear with the adrenaline-buzz of the Trireme’s heretek pilot-devotee, “Boarding proximity achieved, Lord Saggar. Bringing mag-clamps online.” The assault boat shuddered and hummed as, beyond the thick walls of the troop bay, it gently connected with the hull of the strike cruiser before locking itself into place with an array of esoteric mag-locks and proto-ursus harpoons, sharp as lamprey teeth. “Sealed and airtight, Lord Saggar. Melta-rams are now back online. We fire at your command.” Saggar slammed a fist into the release rune beside him, rising with the unlocked harness and forcing his way through his Berzerkers and the small knot of cultist and subhuman support they had brought with them until he stood at their fore, eyes almost boring a hole through the assault boat’s ramp. “Do it.” Saggar’s squad ran through the sparse outer corridors of the strike cruiser at a speed far beyond a jog. There was little restraint or control here, and even less attempt to move with any true silence or stealth. However, it had not yet devolved into a full and unrestrained charge, and even Kayst was still pausing and changing direction almost immediately after Saggar gave the order, and given how loud and insistent his own Nails were growing, that gave him no small amount of satisfaction. Besides, true stealth would barely have served them here. If the Astartes on this ship had not immediately noticed the assault boat breaching their hull, they would notice soon. Saggar simply had to complete his mission before the Imperials managed to stop him. They had yet to encounter any meaningful resistance. There had been a few knots of mortals here and there, most likely Chapter Serfs trying to eke out a handful of personal, human moments here, far enough from their duties, masters, and the ship’s key systems that the small sins of human inefficiency - love, tabac, and the other tiny excesses of dutiful slaves - were tolerated or ignored. None had survived contact with Saggar’s Berzerkers. He had let Kayst lead the way. The Berzerker had flung himself at each and every small mob of mortals, scattering them like a felinid coming down amidst song birds; with rent lines of blood and shrill cries of weakling panic cast all about him as his chainsword swung. The rest of the squad was barely a breath behind him, chainaxes and eviscerators lashing out at the mortals that tried to move away from Kayst’s frantic swordstrokes. In the wake of each cull (Saggar refused to insult Khorne or his own squad by calling the events ‘battles’, or even ‘skirmishes’) Rell had paused for a half moment to stoop amongst the corpses, the strange tools of his twin disciplines rattling at his waist as he bent to coat his fingers in the rapidly cooling blood of their victims, using it to daub crude runes on the walls and on his own armour even as he rose and moved to catch up with his fellow World Eaters. After the fourth such small ritual, Saggar spared Rell a nod, trusting the old Berzerker to read the implicit question in the gesture. Rell did, but his answer was full of his usual vagaries. “Too soon to tell, Saggar. It’ll all depend on how many thinbloods are on this ship once we are through proper.” Saggar grunted, annoyed but not surprised, before turning back to run with Kayst at the head of the squad. They were coming up on the objective, and there was precious little time to waste. There would be time enough to wrench answers out of Rell later. A few corridors more, and another mob of serfs, and something in the air changed. The keening pitch of the Nails sang higher in Saggar’s skull, and the faint scent of sanctified Mechanicus oils and the burnt residue of gun lubricant began to filter through his helmet. “Kayst, blade up and faster - I taste Imperial corpse-machines on the wind.” Kayst snarled, and Saggar braced himself for a backhand from the Berzerker’s sword, worried for a moment that the bite of the Nails would cause him to lash out at the implicit chains of authority in Saggar’s words. Then the snarl continued, morphing into something akin to a laugh, and Kayst broke into a full-tilt charge, bringing his chainsword up from the lazy and vaguely ready position it had lived in since they had deployed to a proper guard, from where it could be deployed against an actual opponent. Saggar lengthened his own stride, rushing to keep up with Kayst, and as the pair rounded a sharp bend in the corridor, they were met by a hail of solid slugs. A trio of heavy servitors - semi-living and lobotomised human bodies, filled up with simple aggressor machines, targeting matrices, and massive slabs of armour, and literally armed with some form of primitive rotary cannons - had locked their feet against the deck, choking the air down the long corridor with blazing hot ammunition. It was a kill-zone that few forces in the galaxy would be able to push through with ease. The World Eaters had never been a typical force. A veteran of the Long War in the truest sense, Kayst had served in the XII Legion’s Destroyer cadres, even earning the Blood Hand and fighting in the elite Red Hand Squads when Horus’ doomed rebellion had reached Terra. His place had always been in the teeth of the enemy, screaming back in the face of firepower that should have been overwhelming. He had survived the heavy weapons of Dorn’s precious Imperial Fists, the massed fire of entire Aeldari corsair bands, his own lethal and sickening wargear, and even, at the height of the Legion Wars, a full salvo of lascannon beams from the Sun Killer elite of the III Legion. These servitors were nothing in the face of such a legacy. The Destroyer lowered his shoulders, turning as he ran so that most of the howling slugs struck the already scarred Legion badge on his heavy pauldron. The weight of fire seemed to barely slow Kayst, and he howled as he continued to put one foot in front of the other, closing the gap between the squad and the servitors with the unnerving speed of a true Astartes. The bullets could do little against the ceramite of power armour, and where they found the soft armour of joints and armour seals, the sting of pain simply caused Kayst to howl louder and run faster, fury burning his blood as he sought to avenge himself upon the machine-men. As Kayst reached the servitors, he laid into them with his chainsword, crashing into the Imperial cyborgs with a series of heavy, two-handed swings. The first few blows struck at the weapon limbs of the servitors, although Saggar was unwilling to assign that to a desire to help cover the advance of the rest of the squad, or to any sense of strategy or tactics, rather than the blind and mad luck of a warrior lost to the Butcher’s Nails. Regardless of why he had done it, Kayst’s first flurry of blows had nonetheless knocked their heavy guns out of their pre-sighted alignments, and the rest of the Berzerkers were left unopposed as they ran the last stretch of the corridor, their own howls joining Kayst as they joined the fray. There was more of a fight here than there had been with the Chapter serfs. The blade-limbs of the servitors were just fast enough to parry one or two of the World Eaters’ swings, and a desperate close-range salvo from one of their cannons brought Badis crashing to a knee, a string of impact craters running down his breastplate. However, they were just three simple machines, and in the face of ten of the most powerful assault specialists the Imperium and the Eye had ever produced, they had never stood a chance, and by the time Badis had heaved himself back up with his eviscerator, the fight was over. It took Saggar long seconds to silence his own Nails enough to look to his squad after the last of the servitors fell, and even more valuable moments were lost as Saggar and his Brothers pulled the worst of their members back from the abyss. Even once calmed, Kayst paced like a caged predator as he waited for the squad to advance again, and Badis had been lost for a while, furiously tearing into the collapsed servitor that had shot him. However, eventually Saggar was able to drag his squad back from the fog of the Butcher’s Nails enough that he could stand and take stock, grinning as he saw what the servitors had been guarding: an interior bulkhead door, marked with an eyeless skull emblem - the same heraldry that had been emblazoned across the side of the strike cruiser. Another iron-toothed smile broke behind his helmet. Saggar turned, barking at Rell to get to the door. He paused, his eye lenses rising up to meet Saggar’s. He had taken advantage of the squad’s brief halt, daubing a dozen crude runes in the thick blood of the squad and the vital almost-oil of the servitors, and all but covering both of his vambraces in the strange half-script. The lifeblood was stark and bright against the death-grey of his armour, and as he moved past Saggar to investigate the door, it seemed to move slower than the rest of him, lingering like the afterthought of ritual in his wake. “Can you get it open, Rell?” Rell’s first response was little more than a grunt; a distracted half-snarl of Nail-bite and focus that made it very clear he would answer when he was good and ready, and not when Saggar asked. Saggar felt his anger rise in response to the implied disrespect, and forced his ire back down as Rell set to work, pulling a series of dataspikes and grav-drivers from his belt in order to assault the command console next to the bulkhead door. Long ago, Rell had been an initiate of the XII Legion’s Forge. Having shown a natural aptitude for machinery and mechanisms, he had been pulled from the line and named a Techmarine Initiate. However, Rell had never been sent to Sacred Mars to learn the great mysteries of the Machine Cult; just as his aptitude had been discovered, Angron and his sons had been called to Istvann by the Warmaster Horus, and would soon be embroiled in the all-consuming chaos of Horus’ Rebellion. With the World Eaters dispatched to Ultramar for Lorgar’s Shadow Crusade, and Mars besieged by those still loyal to the Throne, Rell had been taught his trade not in the Forge-Shrine, but in the crucible of war. As a result, Rell had never learned the higher mysteries of the Cult Mechanicus, but he had learned a brutal practicality that appealed to Angron’s Legion. No deep studies of the ancient Cybernetica or the lore-matrices of the great cogitators for Rell, instead he learned to repair a tank whilst under attack by Guilliman’s precious Locutarus Squads. No chance to ever learn the nuances of voltike production or how to set a voxgheist upon an entire world, instead Rell had learned the art of forging weapons from the broken machines of the XIII Legion. Rell might never have been considered a ‘true’ Techmarine, and even now boasted little of the true heretek mastery of the Warpsmiths of other warbands, and yet his ability to function as a rough mechanist under fire and through the howling of his Nails was an asset Saggar had long-since come to rely on. It had left its mark on Rell, though. There was a petty spitefulness that ran through the very core of Rell’s psyche; the old wound of never being allowed to study and master the great war-arts of the Mechanicum had never healed. Saggar had once heard that during the Shadow Crusade, Rell had made it his personal mission to kill as many of the Ultramarines’ Techmarines as he could, robbing the enemy of the knowledge and expertise he would never have the chance to obtain. Those same rumours had claimed that each of the tools of the Techpriest that Rell carried had been taken from those same murdered foes - each dataspike and wrench and plasma-cutter a trophy of a foe slain and a blow delivered to the accumulated wisdom of the enemy. Saggar had no idea if such tales were true, but having seen Rell’s fury in the face of Imperial Techmarines in the long years since Skalathrax, he could well believe it. “Saggar, it’s as we feared,” there was a rumble beneath Rell’s voice, an anger borne of having to admit defeat - admit weakness - for even a moment, “Whoever these thinbloods are, they actually put some thought into defending themselves. The inner bulkheads have a kinlock on them. I could force this one open, but all the others would stay locked shut. My dataspikes and petty scrapcode will never convince the door we are supposed to be here.” Saggar nodded, slapping a hand against Rell’s power pack, hoping that the gesture of camaraderie would reach through the Nails and the Berzerker’s wounded pride. They had always known there was a chance Rell would be unable to breach these sorts of defences - the soft work of corrupting and deceiving augury and identification systems had never been his great strength - and so they had come prepared. Saggar shouted an order back down the corridor, to where a small knot of cultists and mutants were slowly making their way through the strike cruiser in the Berzerkers’ wake. Several bestial mutants lumbered forwards, braying and bellowing in something between brash posturing challenges and pious prayers to their Astartes masters. Two were pure brutes, towering over the mortal cultists and blessed with spiralling crowns of horns atop their elongated heads, and swung their heavy chainswords with the righteous arrogance of bodyguards, but it was the third beastman that Saggar had called forward. Smaller than its kin, the third beast was hooded in the ragged approximation of robes, and carried a long stave - a cobbled-together badge of office made from broken icons, glyph-stained bones, and a twisted skull. The beastherds that dwelt in the depths of the Axeman’s Mercy called creatures such as these “shamans” - petty witches and pseudo-psykers whose extensive mutations had given it some deeper connection to the Warp. As the shaman approached, Saggar felt the edges of a Nails headache press at his mind. It was nothing compared to a purer human psyker or true Astartes Librarian, though - Saggar had often wondered if the beastmen’s sheer Warp pollution registered differently to the pain engines in some way, although whenever he had attempted to discuss it with his brothers they had laughed at his interest. However, the ‘softer’ impact of the mutant witches made it easier for the Berzerkers to stomach their presence, which is why they had been picked for this mission. “Burn their pathetic machines awake, witchblood. Open this ship to the Crimson Grasp.” The shaman brayed a response and lumbered forward, beginning to gesture and murmur in a language uncomfortably close to High Gothic for something with such bovine features. Where Saggar and his kin worshipped Khorne above the other gods, and as a grand warrior and pillar of fury and sacred rage, the beastherds worshipped Chaos as a single, primordial whole - an antithesis to order and civilisation. Whatever magic the shaman had taught itself to call upon was clearly borne from this idea of a Primordial Annihilator; it was the magic of disorder, the sorcery of lies and deception, the song of the twisting of bonds and proper function and loyalty. And it was exactly what the squad needed. The Nails buzzed louder in Saggar’s skull as writhing shadows began to dance between the shaman’s staff and the console, and he bit down hard on the urge to cut the beastman down, casting an eye over his squad to make sure that they were doing the same. The shaman’s dark magic poured through the bulkhead door’s sensor-arrays and gene-protocols, myriad illusions confounding it and overwhelming the simple machine spirit. The sensors scanned and scanned again, and a donut emerged in its protocols. There were Astartes in front of it, and surely they were its masters? What other Astartes could be on the ship? It served the Astartes. It served these Astartes? “Rell, now.” Saggar’s command cut through Rell’s battle with his own Nails, and he pushed his way back towards the console, grunting in disgust as the tendrils of the shaman’s magic caressed his armour. A dataspike slammed roughly into the console, and with that the machine spirit’s defences were finally completely overwhelmed. Rell grinned, feral delight overwhelming him despite the proximity of the mutant’s foul sorcery as he punched in a command. Emergency Protocol Exile Extremis Initiated. Unsealing all inner bulkhead chambers. Ave Imperator. The bulkhead door began to scream and screech as it slowly unlocked and rolled open, revealing the dimly lit corridor beyond. For a second, nothing beyond the bulkhead changed. Then, as the rest of the strike cruiser began to realise what was befalling it, the corridor beyond was lit by the flashing strobe of warning crimson, and the screaming of the door was joined by the wailing of klaxons. Saggar began to laugh, and punched through a vox command to the waiting Trireme. “Pilot, relay the following back to Axeman’s Mercy: Mission accomplished, Lord. We have our way in.”
  4. INDEX HERETICUS: CRIMSON GRASP Brutal warriors of the World Eaters, the Berzerkers of the Crimson Grasp have become the bane of many on countless battlefields and ship-to-ship raids in the long years since the Heresy. Long since disavowed of any notion of ‘wider Legion culture’ or ‘grand visions’ of a final victory over the Imperium, the Crimson Grasp are instead consumed wholly by their own crusade in the name of the Blood God. As with many of the warbands of the Eye, the Crimson Grasp have something of a dual birth; a story of the personality that would come to instil some measure of control and identity over the warriors when the warband formed, and a story of the moment the warband broke free of its former masters - be that some Legion or grand warlord, or the hated Imperium itself. The second birth of the Crimson Grasp is the same as most of the warbands born from the XII Legion, for it took place beneath the freezing skies of Skalathrax. As Khârn shattered the World Eaters, driving them in a broken and mad frenzy into both the Emperor’s Children and their own kin, the World Eaters Legion died. Captains and assault veterans and squad leaders rallied those that they could and held them together, becoming lords and champions of fledgling warbands. The warriors who would become the first of the Crimson Grasp were no different, banding together under the command of Ravager Grarl and seizing the Axeman’s Mercy - a Legion Light Cruiser still stationed above the daemon world. GRARL THE FELL Little is known of the earliest service records of Grarl, who came into the World Eaters Legion from the training fields of Bodt at some point after Angron truly took control of his sons. He seems to have quickly been inducted into the Legion’s Destroyer cadres, and by the time of the Battle of Yarant had been awarded the Blood Hand and was regularly fighting amongst the Red Hand Squads in the vanguard of the World Eater’s assaults. By the time of the Solar War, Grarl had fully embraced the Khornate destiny of his Legion. He, and a number of other devotees amongst the Destroyer squads, even appeared to have begun to gain some of the vitality of the damned, with battle and bloodshed seemingly helping them to endure and revitalise themselves in spite of the heavy toll of their wargear. Much of Grarl’s cohort of Destroyers were destroyed during the Siege of Terra, and he found himself in charge of most of the survivors. It was his first taste of command, and the first time he came to the attention of many within the wider ranks of the World Eaters Legion. Grarl gained a reputation during the long retreat to the Eye of Terror and the early days of the Legion Wars not only for his vicious dedication in the vanguard, but also for his passionate belief in the chance for the Legion to become something greater, even in the face of the Traitor’s stinging defeat. As the Legion fell apart on Skalathrax, Grarl seized the initiative. Taking control of a number of the squads he was dug in with, Grarl led them through a mob of Fulgrim’s swordsmen and seized enough ships to get them back into orbit. The crew of the Axeman’s Mercy were reeling, unable to get a clear picture of the situation on the planet below, and were only too happy when Grarl inflicted a purpose upon them. With a ship, Grarl and his Berzerkers soon became infamous, both as mercenaries in the Legion Wars and as raiders and pirates - Imperial ships too close to the Eye, as well as light cruisers and frigates within the Eye itself were prey to Grarl and his brothers. Soon, many warlords and would-be-princes in Eyespace were calling him “Grarl the Fell” for his fierce boarding actions, whilst his Berzerkers called themselves the Crimson Grasp - amongst their number were some of the last living bearers of a true Legion Blood Hand, and all materials that they needed or craved were rightly theirs to claim. ALL WITHIN OUR GRASP As mercenaries and raiders, the Crimson Grasp’s reputation has continued to grow over the long years since Skalathrax. When they fight under their own banner, they most often do so in order to claim the resources needed to continue their warmongering - enemy ships in particular have become common targets for their assaults. Once all within the ship are dead and dying, or once the bridge is on the brink of collapse, the Grasp and their allies have become masters at stripping every chainsword and bolt round, every drop of fuel and functional servitor, from their prey. Grasp boarding actions often trail heretek cultists in their wake - machine-idolators who worship the Axeman’s Mercy as a lesser god - and these hereteks will point out key machines and components that the Mercy has need of, helping the Astartes rip them from the walls and chambers that house them in order to take them back to heal or improve the Axeman’s Mercy again. Beyond these practical piratical concerns, the Crimson Grasp fight as the Red Hand once did - they fight to prove their worth and to prove themselves as masters of combat and war. They are the template for Grarl’s vision of what the World Eaters could be: the exemplars and speartip of Khorne, blessed and the eternal headsmen of the Blood God. As with all of those who fight beneath the banner of Khorne for any length of time, the size and influence of the Crimson Grasp’s forces have waxed and waned over their long years of service. At their lowest ebbs, the Crimson Grasp has stood at barely a dozen Berzerkers and the Axeman’s Mercy, and they have been forced to act as little more than a single squad in a larger warband. However, at their moments of triumph (including now, as they enter the Era Indomitus), the Crimson Grasp has boasted over a hundred World Eaters of all stripes - from Terminator veterans who fought on Istvann and Terra, to turncoat renegades given the ‘gift’ of Butcher’s Nails by the warband’s Berzerker-Surgeons, and from almost-sane tacticians and squad leaders to slavering and mad possessed elites - as well as packs of Jakhal warriors, mobs of lesser cultists, whole platoons of traitor guard, braying herds of abhumans, and even lesser squads and minor warbands of Astartes Renegades, all packed onto not only the Axeman’s Mercy, but a small squadron of battered but predatory frigates, retrofitted transporters, and crude gunboats. At present, with this comparatively vast force at his command, Grarl the Fell has led the Crimson Grasp out of the Eye for the first time in centuries, seeking to follow the crimson roads being carved through the Imperium by many of the great masters of the World Eaters - Angron the Red Angel, Khârn the Betrayer, Lord Invocatus, Lord Zhufor, Thaurox the Brazen, and many other champions all boast grand banners, and the Crimson Grasp are happy to fight in the vanguard of such chosen of the Blood God, knowing that to stand there is to stand in the Blood God’s gaze. APPEARANCE The Crimson Grasp wear the crested and rune-beaten power armour common to warbands of the World Eaters, and like their kin they make war primarily with the weapons once common to Angron’s Legion - with the Astartes chainaxe first and foremost in their armouries. However, where many of their kin now bear armour daubed entirely in crimson, the bulk of the armour of the Crimson Grasp is a dark ash - near-black, save beneath the knee and on their pauldrons, where they wear the red of Khorne. The origin of this colour for each individual varies - some repainted segments upon swearing to the Fell’s banner, whilst others once wore the white of the Legion of old, now long since stained by sin and by the soot of dying worlds. It appears to have first begun as an evolution of Grarl’s own armour, which all the way to Skalathrax remained the dark, pitted Destroyer armour of the Red Hands. In addition to the brass icons of Chaos and Khorne that adorn their armour as it adorns their kins’ in other warbands, several members of the Crimson Grasp wear the Blood Hand - the honour given to the exemplars of death and fury in the Legion of Old. In the case of the oldest and fiercest of veterans within the Grasp, they have worn the Butcher’s Mark since the days of Horus’ rebellion, and have continued to fight fiercely at the front of the warband’s assaults in the long years since. More controversially, Grarl has taken to continuing the tradition of awarding the Butcher’s Mark to his followers when they perform truly outstanding acts of savagery and violence, and some of the warband have earned such commendation that they wear the ‘Blood Hand’ as a permanent icon - the grasping fist of a rightful tyrant in blood-hallowed brass. To the veterans of many other World Eater warbands, this is a disrespect to the Blood Hand, and might even encourage complacency by discouraging the bearers from seeing the honour as potentially transient. However, there are not any signs that Grarl’s marked warriors have ever been content to rest on their laurels rather than constantly proving themselves worthy of the honour, and flinging themselves at the foe in order to re-earn it time and again. THE CRIMSON VIRTUE Whilst they obviously lack Sorcerers or Witches who can Summon and bind the legions of the Neverborn through psychic might, the Crimson Grasp nonetheless make heavy use of daemonic forces during their assaults. Many of the Crimson Grasp have studied a number of crude arcane blood traditions, and use that knowledge to hurriedly daub sigils and runes in vital fluid (both their foes and their own) in battle in order to thin the barrier between the mortal universe and the Warp - ideally until it is weak enough for the daemons beyond to rip their way through. Unlike many ‘true’ diabolists, who bind and enslave the daemons they invoke with these rituals, the Crimson Grasp leave the daemons free: If they are worthy of Khorne’s gaze, the daemons will fight alongside them as allies and linebreakers, whilst if they have fallen short or disappointed the Lord of Battle then the daemons will offer them an additional foe to fight in order to prove themselves. One daemon in particular seems to have taken a strong interest in the Crimson Grasp. Known to the Berzerkers as “the Crimson Virtue”, this daemon appears to be a lord amongst its own kind, and frequently appears as a towering figure wreathed in shadow and gunsmoke and the flames of war, and clad in the echo of knighthood and angelic grace and monstrous might. This creature has never given a name or title to the World Eaters - indeed no Berzerker of the Grasp has ever claimed to hear it speak - and its name comes from the final words of an Imperial preacher who did not die immediately upon being caught by the edge of its blade. Despite its seeming indifference to the Crimson Grasp themselves, the Crimson Virtue seems to stand at their shoulder - swimming and flying in their wake through the Warp, and it is often amongst the first of the daemons to manifest itself once they weaken the veil. It seems as if this is because it feels the Grasp bring it prey of a scale that it feels is worth hunting - fortresses, armoured squadrons, and in particular starships. When ‘summoned’, the Crimson Virtue will generally seem to fly, the screams of the dying like wings upon its back, towards the bridge of the ship or the fiercest and largest opposition, in order to claim its ‘head’ for Khorne, pausing only to kill those that stand in its way. In exchange for giving it access to its prizes, the Crimson Virtue spares the Berzerkers its blade. Even if the veil is not weakened enough to let through their daemonic ‘allies’ (if such terms can even apply to any daemons, let alone the likes of the Crimson Virtue), the Crimson Grasp frequently benefit from their blood rituals. As veterans of combat in Eyespace, the Berzerkers are frequently more used to fighting in the strange conditions where reality is thin than their enemies: They are used to shutting out the wailing air, the brutish machine spirits of their weapons are inured to the lesser horrors of the Warp, and if the walls start to weep blood that is more likely to sooth their Nails than unsettle their spirits. Grarl and the Crimson Grasp do not see their daemonic allies as ‘patrons’, not even the Crimson Virtue. To their mind, the daemons of the Warp can be allies, and they can be weapons, and they can be trials in order to grow stronger, but if a Berzerker wishes to prove that they are mighty enough to earn the blessings of Khorne, then that Berzerker must do so without the comfort and succour of a patron. This is not entirely a philosophical choice, and Grarl has commented on many occasions that the daemons of the Skull Throne make for poor patrons - the likes of An’ggrath and Samus will rarely tolerate a mortal, the likes of the Crimson Virtue barely even see them, and the only thing Angron could do worse than being a father is being a patron. Daemons are ideals to try and emulate, not masters to pander to.
  5. Closet Skeleton

    basing test3

    From the album: daemons

  6. From the album: daemons

  7. From the album: daemons

  8. From the album: World Eaters/ Khorne Daemonkin

    Exalted Champion, Dark Apostle, Renegades, CSM, Heretic Astartes, World Eaters, khorne
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