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Showing results for tags 'Chaos Space Marine'.
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Black Legion Berserker based on new Rubric Marine wip 2
Aasfresser posted a gallery image in World Eaters & Khorne
From the album: Aasfressers World Eaters
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Black Legion Berserker based on new Rubric Marine wip 1
Aasfresser posted a gallery image in World Eaters & Khorne
From the album: Aasfressers World Eaters
© Aasfresser
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From the album: Scribblin's
Testing out some fun new Faber-Castell gray brush pens and plate Bristol board. Good times.-
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From the album: Crimson Slaughter
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From the album: Crimson Slaughter
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From the album: Khornate Build
A test model for color choices for my Khornate army. Unsure about green being the go-to for power weapons / claws, etc. Figured it'd be a good contrast to the red and bronze of the army. Thoughts? -
Hi Here is what I have finished in my little army of IV legion Here I have Centurion Delegatus with Power Sword 2x Centurion with Charnabal Blade and Boarding Shield Centurion Forge Lord with Power Sword, Augury Scanner\Nuxio Vox and Plasma Pistol 5 men Veteran's Serg with Power Fist 10 men Tyrant Siege Terminator 5 men Iron Havok with Lascannons Rino Deredeo Pattern Dreadnout with Anvilus Pattern Autocannon Battery Legion Typhon Heavy Siege Tank And Sicaran Battle Tank with Heavy BoltersComing Soon: Heavy Iron Leviathan Dreadnout Contemptor Dreadnout's Deredeo Pattern Dreadnout
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Hi Guys, I started a Nurgle renegade chapter post a few months back and was going to run my mini's as a renegade chapter called the Rotlords. I've decided since to just run them as standard Death Guard adn have painted them as such. I try my best to make them look as filthy as possible, Cleanly painted Nurgle models do absolutely nothing for me and Papa Nurgle I'm sure! So to start once again here is Defecatus, some buys and a Noxious blight bringer.
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I figure it's high time I stop my lurking activities and finally start posting something as well. After a long absence from 40k and GW games in general I've lately been getting back in and finally got started on a new force, Alpha Legion. I've played tons of Fantasy and 40k in the late 90s and early 00s as a youth as well as the odd dabble in other GW games like Epic and Blood Bowl. I had massive Guard army as well as Death Guard in 40k and various Chaos and Undead armies in Fantasy, but when I got absolutely fed up with the tournament scene and my casual gaming buddies started to stop playing I ended quitting gaming as well. Plus booze and girls somehow started to be far more interesting during high school. Sadly nearly all my minis from that time have been sold. Fast forward some years and during my University studies I ended up buying a few boxes of Perry Napoleonics to have something to paint and suddenly I was back gaming and painting stuff. Mostly historicals with especially my Flames of War collection growing to unhealthy sizes. But even though I'm mainly interested in historicals I've always loved the 40k fluff and have read the occasional novel every now and then as well as playing the computer games quite actively. My commitment back into 40k started pretty slowly with me wanting to kitbash some minis to pass the time when I didn't feel like painting at home. Luckily even though I sold nearly all my minis back when I quit gaming I did keep my bits collection so getting started was easy. Before I knew it I had a few slightly more chaotic looking guardsmen put together as well as the starts of a few Marines. With my appetite suitably whetted I figured maybe building a larger force wouldn't be such a bad idea. The minis I'd put together were quite a haphazard bunch so I wanted to decide on a force with a suitable theme which I should build the minis around so that they'd at least be a bit more organized looking. I've always been a keen follower of Chaos so that was already decided straight away, but which god should I dedicate myself to and which Legion should I pick. Death Guard had been done before and on the Fantasy side I've had a few Nurgle armies so I decided against that. I don't find Khorne that interesting so ruled those out. I was thinking about Slaanesh or Tzeentch, but luckily ended up borrowing the 'Legion' novel from a friend and immediately thought that Alpha Legion was the way to go. Being such a mysterious force it gave me enough leeway to take the force anywhere I wanted and being Chaos Undivided no need to fuss about which god to choose. So next up I needed to put together a few guidelines for building my minis. I'm not too keen on the "Add spikes for chaos" style of design that especially some of the older minis follow and I wanted to make my force look like a warband that operated far out of the Eye of Terror within Imperial Space in co-operation with some unwitting planetary governors etc. so slightly less corrupt looking gear was needed. I also like the new 30k kits so wanted to incorporate parts from there to show that the force had been fighting for millenia on end and had a rag-tag assortment of gear from different sources and eras. No spikes (or at least to a minimum) Every model must contain parts from multiple kits Every model must have some Chaotic parts to distinguish from loyalists Mix of parts from different eras when possible (30k & 40k) Regular backpacks instead of the chaos ones. My Cultists do deviate from those a bit as I mostly used the Dark Vengeance ones with only some minor conversions like head and weapon swaps. But in the future they will be replaced by suitable Planetary Defence Forces models. The Marines were the first full unit I put together with the guidelines in mind and I'm quite happy with how they turned out. Tons of different kits used to add variety. I also like the look that they have. There's still that chaotic vibe, but it's a bit more toned down so suitable for a legion that relies on subterfuge. The long term plan is to grow this into a core Alpha Legion force with a larger PDF force around them using the R&H list. I figured starting with the Chaos Marines would be a smoother way to get back in as I can get a playable force done faster instead of painting a few hundred Renegades. Perhaps some Dark Mechanicus styled forces to be added later on as I do like the looks of the plastics. Fluff wise it would fit in quite nicely with the warband controlling a suitable Imperial world or manufactorum from behind the scenes through corrupt officials. And with most Imperial citizens living their lives without ever seeing a Space Marine, just hearing legends about them, I'd expect most of them wouldn't know a Chaos Marine from a loyalist one. Paint scheme wise I ended up going for something similar to the 'official' one and to the scheme seen in some older codexes I have lying around (3rd Edition I think). So blue highlighted with light green and with steel trim. The base colours have been airbrushed and edge highlighting and details painted by brush before applying pin washes with Tamiya Panel Line Wash. In the future I'll probably switch the wash to the enamels I normally use as I wasn't 100% happy with the results. Especially the older plastic has detail that is sometimes too soft so the Panel Line Wash starts flowing everywhere instead of staying in creases etc. Work fine on the newer 30k models though. I'll be adding new models every now and then. Probably not in a very fast pace as this isn't my main hobby project, but rather a way to let off steam when I've been painting too many identical uniforms for a Napoleonic or WW2 army. Right now I've got the units Rhino in the pipeline with quite a lot of resin detail added to spice things up. It's been quite a wall of text so I guess it's high time I throw in some pics! Any ideas, feedback etc. are greatly appreciated!
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Battle Rep - RG vs Chaos 1850 pts ++ Space Marines: Raven Guard - Talon Strike Force (SM RG Talon Strike Force) ++ + Core + Battle Demi Company Assault Squad - 2x Flamer, Jump Packs, 4x Space Marines, Sgt w/Bolt Pistol & Chainsword Chaplain - Bolt Pistol, Crozius Arcanum, Raven's Fury Devastator Squad - 2x Lascannon, 2x Missile Launcher (Frag & Krak), 9x Space Marines, Sgt w/Bolt Pistol & Boltgun, Signum Dreadnought - Multi-melta, Power Fist w/Storm Bolter, Drop Pod Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Razorback w/TL Assault Cannon Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Razorback w/TL Assault Cannon Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Drop Pod + Auxiliary + Shadowstrike Kill Team Scout Squad - Camo Cloaks, 4x Scouts, 4x Sniper Rifle, Scout Sgt w/Sniper Rifle Scout Squad - Camo Cloaks, 4x Scouts, 4x Boltgun, Scout Sgt w/Boltgun Scout Squad - Camo Cloaks, 4x Scouts, 4x Boltgun, Scout Sgt w/Boltgun Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS ++ Inquisition: Codex (2013) (Inq Inquisitorial Detachment) ++ + HQ + Ordo Hereticus Inquisitor - Carapace Armour, Bolt Pistol & Chainsword, 3x Servo Skulls 1849 pts ++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) ++ + HQ + Chaos Lord - Mark of Slaanesh, Power Armour, Frag Grenades & Krak Grenades + Elites + Emperors Children Sonic Dreadnought - Blastmaster, Chainfist w/Storm Bolter, Doom Siren, Searchlight, Smoke Launchers, Warp Amp + Troops + Noise Marines - 4x Noise Marines, 1x Blastmaster, Noise Champion, Chaos Rhino w/Combi-bolter, Havoc Launcher, Searchlight & Smoke launchers Noise Marines - 4x Noise Marines, 1x Blastmaster, Noise Champion, Chaos Rhino w/Combi-bolter, Havoc Launcher, Searchlight & Smoke launchers + Fast Attack + Chaos Bikers - Icon of Excess, Mark of Slaanesh, 7x Chaos Biker, Chaos Biker Champion, 2x Meltagun Heldrake - Hades Autocannon + Heavy Support + Chaos Relic Sicaran - Extra Armour, Heavy Bolter, Lascannons, Searchlight, Smoke Launcher, Twin-Linked Accelerator Autocannon Obliterators - 3x Obliterator, Mark of Nurgle, Veterans of the Long War + Lord of War + Chaos Knight Errant - Dirge Caster, Foe-reaper Chainsword, Heavy Stubber, Ion Shield, Slaanesh, Thermal Cannon 1850 pts Mission: Eternal War - The Scouring Deployment: Hammer & Anvil Night Fighting: Turn 1 Setup First: Chaos First Turn: Chaos Seize the Initiative: SUCCESSFUL for Raven Guard Now on the actual Battle Report! So as you may have guessed I’m aiming for a big Alpha Strike with this list. Taking the Talon Strike Force with the Command Benefit "Know When to Strike" paired with Shadowstrike Kill Team special rules "On Time..." & “On Target..” allows me to Deep Strike 3 VV squads near my Scouts Turn 1 AND Assault, oh boy oh boy! The Inquisitor and the Servo Skulls are a bit of a back up plan but with Hammer & Anvil (which I forced a re-roll for thanks to the TSF Command Benefit “Extensive Planning”) I had an ideal setup for what I wanted to do. Instead of doing the Battle Report turn by turn I like to give each unit or groups of units a grade so I’ll be breaking them down one at a time. Assault Squad - I started on the board but kept them out of sight of the enemy. I just wanted them on the board to avoid getting tabled turn 1. Normally I DS them onto a soft target and bathe them in flames but there was no soft targets on this Chaos list. They moved up the board turn by turn but did nearly nothing. I’m looking to replace them in this list as they don't seem to be worth the 95 pts. Grade - D-, would have been an F but they didn’t die so… Chaplain - I made the mistake of starting him solo but luckily he was able to move up the board quickly and join a VV squad after a couple turns. I was able to hide him each turn so he was able to survive but he added very little to this army. Because he can’t join any of the VV squads before they DS (they’d lose all their fun rules if he did) there isn’t much to do with him aside from sticking him with the ASM squad on having him join a VV squad later in the battle. Another unit I’m looking to make a change with. Grade - C, wasn’t a liability to my army, survived the battle but only helped out a very little to the overall battle. Devastator Squad - I combat squadded this unit, putting the Sgt/Signum with the Lascannons. I set them up in the backfield as always but with terrain and smart placement by my opponent I had limited options when it came to shooting each turn. As it always seems to be the Lascannons only hit/wound 50% of the time but that’s what the Dice Gods say so you have to roll with it….Both squads did their best, got in a few pot shots here and there. The ML squad went down to the Heldrake but the Lascannon squad survived thanks to being in ruins the whole time. Grade - C+, not their fault, the terrain, LOS, poor dice hurt them more that anything. They’ll be in the list in one form or another. Just not the battle for them I guess. Dreadnought - Dropped him down in the center on my opponent's deployment zone flanking the Chaos Knight Errant, he took a few HPs off him before he went down (more on that later). After that he when after one of the Noise Marines squad in a Rhino. Popped it open and with the help on a remaining VV or two wiped up that squad. Grade - B+, did what a DP Dreadnought w/MM should should do, pop tanks and PF squish infantry. Has been a stable unit battle to battle no reason to change anything here. Tactical Squads - Now we’re starting to get into the units that did some work. The DP Tactical squad landed in front on the Chaos Knight Errant because of a so-so scatter. The meltagun was able to hit but not able to get through the Chaos Knight Errant defenses. It held it’s own until the Heldrake finally swooped in a flamed then down. Both Razorback Tactical squads moved up the board fast and started picking off the Chaos Bikers until the fell then one moved onto the Noise Marines squad in a Rhino and the other moved onto the Emperors Children Sonic Dreadnought. The TL Assault Cannon is a really nice weapon, the re-roll, volume of shots and rending really let it do work on multiple threats. The Tactical squads stayed in the Razorbacks for most of the battle and only 1 squad got out when they needed to to take on the Emperors Children Sonic Dreadnought. Grade - B+, were able to get up the board without being popped open (smart use of cover and distance), took on multiple units and performed well. The TL Assault Cannon will be in my army for the foreseeable future. Really liking the Razorbacks over the cheaper Tactical squad w/Rhino options. Scout Squads - Now they really did the job of Raven Guard Scouts to a T. Because we deployed using Hammer & Anvil I was able to put all 3 units just outside my opponent's deployment zone. The Sniper Scouts were able to setup in ruins on one side of the board. In one turn they took at 3 Chaos Bikers which really thinned that unit out. Maybe got a few other shots in but nothing to major. With the other 2 Scouts squads the deployed in a straight line across the board with the Sniper Scouts. They were able to just tuck in and hide behind terrain to avoid being wiped out turn 1. They did next to nothing offensively but were the PERFECT Shadowstrike Kill Team scouts, glorified DS beacons for the VV squads. That’s up next. Grade - A, did EXACTLY what they were supposed to do. Infiltrate, Scout, hunker down and wait for the VV squads to arrive. Then Sniper Scouts were the only ones that did much work after turn 1 but if need the other 2 squads would have move/ran to any objective that was close to them. Vanguard Veteran Squads - Well well well, the MVPs right here! All 3 squads were able to DS and not scatter thanks to the Scouts. 2 were aimed directly at the Chaos Knight Errant and the remaining was aimed at the Chaos Bikers. The VV squads that went for the Chaos Knight Errant were able to get it down to 1 HP on turn 1, could have easily killed it if the dice were more in my favor. It went down turn 2 and after all the D weapons, Stomps, and Apoc Explosion there were still VV left standing. Next they moved to the Chaos Relic Sicaran and with the help on the Chaplain made short work of it. After all the work those 2 VV squads did 1 Space Marine was left standing to tell the story of the glorious battle that he had witnessed. The sole VV squad that went after the Chaos Bikers had trouble making charges, failed twice but still was able to put a hurting of them thanks to the LC/PF wargear they had. I can not state enough how great an option that is, the LC/PF combo is king! Grade - A++, they came in on time and on target and went to work. Granted they lost marines along the way but a Chaos Knight Errant, Chaos Relic Sicaran and Chaos Bikers felt their wrath. When the whole army is setup to make these guys shine and the do, damn is that a great feeling. Ordo Hereticus Inquisitor - Sat in the back, did nothing on note. His servo skulls did nothing as well. 34 wasted points. Maybe in another game against a different army he’ll be useful but not today. Grade - N/A, nothing to grade on. Will have to play more games with him to see if his points are worth what he brings to the battle. Did you really read all of that? WOW! Thanks. I really love writing these up as I love reading others as well. Maybe this was just an entertaining read to some or maybe helped other RG brothers out, either way chime in with your comments as I’d love to hear them. …….. Oh I completely forgot how to tell you the battle ended! We called it turn 3 as all that my opponent had left were a few Noise Marines, the Heldrake and the Obliterators which were still in reserve. We decided I would more than likely to claim more objectives and score more points at the very end because I had more on the table. Great game against a great player.
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- Raven Guard Chapter
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