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Found 24 results

  1. Welcome to the start of a project I’ve been brewing for the past 3 years in the back of my mind. This project is an attempt to bring the Visage of the Visions of Heresy 1st Legion to the tabletop. Above is my first proof of concept images, a decade ago when I first joined the Bolter and Chainsword I was an avid Horus Heresy Fan and was always rushing any ideas I had without taking time to really indulge my creativity, this time after a massive Hiatus I decided to look back on my fondest memories of the hobby and bring something from my childhood into the community, my beloved First Legion and Sons of the Lion. I welcome you to join me on this adventure of recreating a beloved army and concept of the angels of Death and the emperors first. We will be diving into Abrahamic lore and naming conventions and going to be setting many rules for the project in order to expand my potential and force me to learn new skills. Till the next update…
  2. 1358 downloads

    Dark Angel Symbols (Alternate) Decal Sheet
  3. LameBeard

    Fallen for Crusade

    From the album: LameBeard's 40k

    Mix of mk III and Chaos Space Marine
  4. From the album: Harleqvin's DA

    So with the new lore of redeemed Fallen, and them being called The Risen, I messed around with designing my own icon for them as GW hasn’t done so yet. Based/Inspired by The Fallen icon. Reshaped the hood and upper jaw section of the skull, removed the quasi chaos points, and replaced with a halo.
  5. Kythnos

    DSC03675

    From the album: Iron Warriors

  6. With Arks of Omen: Vashtorr, and the inevitable lead in to Arks of Omen: The Lion, the Dark Angels and a crew of merry followers are now headed to the Somnium Stars, chasing after Vashtorr who fled there. As we know from our 9E supplement, Luther (supposedly) and a large force of Fallen are now gathering in the Somnium Stars, although their intentions are unclear. How do y'all think they're going to handle the inevitable conflict that's going to occur there, now that all the relevant parties will end up in roughly the same part of the galaxy. The Somnium Stars is a quite large region, so it may not be immediate, but I'd expect that these locations are not coincidental. As we know now from this lore snippet in The Lion: Son of the Forest, Some of the Fallen are clearly going to end up pulled into the Loyalist side of the divide here, so there's a lot of possibilities of what might happen. Thoughts?
  7. Hey everyone! There maybe similar posts floating around in random places but I think I may have found a way to use Cypher in a somewhat effective way. A little about this Fallen Angel. Dude uses two pistols with ranges of 16" & 12" meaning that an army he is in should be all about close range firepower. He can be fielded with any Chaos army or Imperium army allowing him incredible flexibility and Mysterious Protection is really damn good. This tactica is designed to develop deployment methods for Cypher with the goal of winning in mind. List - 975pts Faction: Imperium Outrider Detachment HQ Cypher - 110 (Warlord) FAST ATTACK Inceptor Squad x3 - 675 HEAVY SUPPORT Hellblaster Squad - 190 This army is 13 models. Has significant firepower. Denies Warlord victory conditions. Is fast and can disengage with the Inceptors and Cypher and still fire (without penalties?). I know this is a very small list. You will need to know which targets to need to use the hellblasters and Cypher's plasma pistol on. S7AP-4D1 and S8AP-3D2 is pretty damn good imho. Sure you don't have all the rerolls and that could hurt but you're still rolling 2+ for Cypher and 3+ for everything else. Also don't forget that Cypher can advance and still shoot. Anyway... what are your thoughts on Cypher? Edit: Also looking into using custodes to team up with Cypher. Might be interesting to have a bunch of gods roaming around the battle field.
  8. Hi all, Having embarked on the 12 Months Hobby Challenge for 2022 by GrotSmasha, I thought I would track my progress here for general pointers and thoughts. As an FYI, this will be my first time using enamels, and anything outside of GW, and I dont own an airbrush. This is also my foray back into painting after about 5-6 years. I am seeking to play also, which has been a bit longer since I last did. First up, I posted a Leviathan in the 2022 hobby; Because I am on leave, and probably as I was too keen to get the model done this month, I am done already! However I am going to take a day to see if I want to go further; Couple of points, the black base has very much come out a Grey/Brown. Next model I will be using a better drybrush method on the black, and the AK Brown Wash, might be switched out for streaking grime, with less focus the higher up the model. The base does need more life, however I'm going to see how it sits with me over the coming weeks. It was just some All purpose filler with stones, and some spare plastic bits. However the legs do blend in well with the surrounding. Thoughts?
  9. From the album: Fallen WIP

  10. From the album: Fallen WIP

  11. From the album: Fallen WIP

  12. A Cruel Angel's Thesis Being an account of the I Legion Angeli Tenebrae, the war prosecuted against a tyrant Emperor by the Warmaster Horus, and the fall of a Legion. "We, once-merciful Angels, have forgotten sympathy. Ascend now, for our names have become legend." - Attributed to Master Azas Vem, Knight of the Angeli Tenebrae, Blood of Terra, Lord of the Eastern Sphere, Survivor of Rangdan, the First Reaper, and a battle-born brother to Luther of Caliban. +++ The Fall of the Knights of Caliban and of Terra, of the Emperor's holy Angels of Death and Darkness, the revered First, is often attributed in cause to the perfidy of Ser Luther el'Caliban, brother to Lion el'Jonson, Lord of Angels and Slayer of the Last Beast. Rejection and custodianship weighed heavy on my lord Luther's shoulders, until he could stand no longer and broke beneath the strain. Independently of the Warmaster's rebellion of the same era, he made attempt to use the confusion and chaos of war to his advantage, a political gambit to seize the power his Lord had given him and claim the world of Caliban for his own. But he failed, and as a result Caliban was lost and a full half the Legion was lost to void, scattered to space and time. So does the story go among the ranks of my former brothers who even now relentlessly seek me, in a futile effort to redeem their perceived shame. The story is a lie. While it may well be true that the catalyst of the Fall of Angels was the action of Ser Luther, its true roots can be traced back many years prior, long before the Horus Heresy, or the great Crusade that preceded it, before the Genocides of Rangdan, all the way back through the Solar Pacification and the Unification Wars, to the very foundations of the Astartes upon Terra. The processes later founded to raise Legions to strength were merely in the very earliest stages of gestation, and the Emperor still prosecuted his war with the cohorts of the Tontrua Milites that would define that era of the Imperium. At the Legions' incept, many projects were being undergone, variations on the implantation process of geneseed that made a Space Marine. The best known of these were the Firstborn and the Paragons, but many more besides these existed, their names lost to history. The pain of these processes were unlike any other, and is it any surprise that many of those who survived the march of years turned their backs to the Emperor in grave defiance of tyranny? The First Legion's, always, even before the founding of Caliban and its lost primarch, and the subsequent melding with the Order, has been one of layers and complexity of rank and standing. Our organization was the template, yes, but the later Legions never fully knew all of that. The nominal Legion structure outlined by the officiants of Terra was merely a pale reflection in a darkened glass of the original. Circles within and circles without, informal and ritual, hidden, though not always secret: that was what defined us. We knew our place and we held our tongue before others. As such, our disquiet was silent until spoken of. Through our time in the Legion, nary a wayward word, though. There were five of us to begin with. Over time this number grew in strength. By the time of Caliban, our circle numbered in the thousands, all who had the same mind: sic semper tyrannis. The Emperor was a tyrant of the worst sort, and we would one day destroy him. We had chosen our side, even if we never chose to exercise upon our decision until the time was right. We stood in silence with the Warmaster. This tale, this recollection, is a history of our circle. We forwent with mercy and sympathy: such was a liability in the war against a tyrant and a despot who had none, even if it never was open. I was there at the beginning, and I remember my brother Azas Vem speaking us into motion. This here is my account, and my argument, my reason. This is my thesis. [Pict-capture: Knight-Sergeant Marqius was a brother who had served with us since the earliest days of Crusade and through the punishing days of the Rangdan Genocides that destroyed our Legion. I trusted him with my life, right up until the day he took the blade of a Decurion Paladin meant for me that final day on Caliban.]
  13. Hey guys, interested in how people are reading the rules for Cypher and the Fallen. Was really looking forward to them getting a small boost in 8th edition & building an army around them that could double as DA Horus heresy models. Looks like they're virtually unplayable though, unless i'm reading something wrong or thinking about it in the wrong way. Fallen datasheet does not have the Heretic Astartes keyword - which means they cannot board any of the CSM transports. Nor is the Imperium keyword sufficient to allow them to board imperial transports, as they have no special rule allowing that (ie like Inquisition). Finally, they lost the infiltrate special rule they received with the 7th edition formation. So basically there's no way to get them up the field. With only one heavy weapon they're not so exciting as a backfield option. Cypher's datasheet has the same problem. I don't see anyone fielding these in matched play due to the transport handicap. To put it more strongly, the units are even more a load of trash than they were in 7th edition, even with the points decrease. Am I missing something? Thoughts? ....all that's not to mention they have the same unexciting Chosen loadout they had in 7th. The re-roll & morale buffs are nice, if not extremely characterful.
  14. Hey folks, I am finally going to sit down and get my dream army going. I have always wanted to throw together an army of the fallen. The only problem is I am not sure what codex to use.. Since Cypher has the imperial tag, i am debating going either Vanilla Marines, Chaos Marines, or Dark Angels.. The army would not consist of much in line of vehicles and the sort but more along the lines of elite space marine units. Maybe a few vehicles, if i went with chaos the armor would not be tainted as much as normal CSM. I am wondering if anyone has any recommendations and feedback or if anyone knows anyone else that has made a fallen army? Does anyone know of any other folks who have already taken this on?
  15. Hi gang, Long time, no post! I have a game arranged with a fellow Frater at our local club on the last Friday night before Christmas, pitting my Deathwatch against his Dark Angels. I've written a narrative play scenario for the game and I thought I'd share it with you. Consider it an early Xmas present! Don't focus too hard on the wording of the special rules, victory conditions, etc; it's meant to be a bit of fun. Also squint a bit if you are offended by semi-awful fluff. I hope you enjoy it and thanks for taking the time to read it. Retrieve the Fallen Brother Brother Talus of the Dark Angels had been seconded to the Death Watch, but his true loyalties had always been to the 1st Legion. A Veteran of long standing, Talus had been a member of the Inner Circle for many years and was well aware of the Dark Angel's secrets and shame. On receiving the call to join the Death Watch, Talus joined and served with Kill Team Hekati for a number of missions. One of his fellow Kill Team members was a secretive Black Shield named Jaro; the Black Shield tradition meant that the Death Watch Veteran did not acknowledge a parent Chapter, the Death Watch being his Brotherhood now. As Talus observed, and spent time with Jaro he felt the Black Shield was certainly a former Dark Angel, and perhaps, worse, potentially a Fallen. Talus communicated his suspicions to the Inner Circle and they plotted a means to capture Jaro so he could be questioned. Their opportunity came during a mission undertaken by Kill Team Hekati in the deserts of the Hive planet Keonides IV. Imperial Surveyors had uncovered an ancient Xeno structure housing an artifact of great power. The Surveyors inadvertently activated it and in doing so unleashed an energy pulse which destroyed them! The artifact continues to transmit a pulse on a regular basis; each more powerful than the last. If the artifact is not disabled in time it will annihilate the nearby Hive City, killing millions. Fearing that attempting to destroy the artifact from orbit would set off one of the destructive pulses, Kill Team Hekati were dispatched to the site to disable the device on the ground. The Kill Team managed to remove most of the devices safeguards, but were seriously injured in the attempt. All the Space Marines were killed bar Jaro (who was seriously injured) and Talus. Taking the opportunity Talus signalled his Dark Angel brothers to come retrieve Jaro and himself. The drop in bio-signs from Kill Team Hekati was received by the Death Watch Command, who in turn sent reinforcements to Keonides IV to save their comrades and finish the job they started. The race is on; who will reach the alien artifact and the fallen brother first? The Armies Each player selects a Battle-forged army to an agreed Power Level. One player represents the forces of the Dark Angels; all his units must have the Dark Angels keyword. The other player represents the Deathwatch; all his units must have the Deathwatch keyword. Neither player may utilize Fortifications in their armies. The Battlefield The battle takes place in a desert environment; the alien artifact has destroyed most structures in the vicinity with it's energy pulses, so there should be ruins rather than intact buildings on the battle field. A large ruin in the middle of the board houses the artifact which should be represented by a significant piece of terrain or objective (placed directly in the centre of the board). In addition a second objective is placed in the centre representing Brother Jaro. The scenario uses the Search and Destroy (Table Quarters) deployment map (p216 of the Rule Book) on a 6' by 4' table. The players roll off - who ever rolls highest chooses a table quarter as his deployment zone, whilst his opponent uses the opposite quarter. Each player then places a marker 18" along the long table edge and 12" along the short table edge, from the table corner of his deployment zone; this represents his Extraction Point (see Victory Conditions). The players then start alternate deploying their units, one at a time, starting with the player who did not choose their deployment zone. A players models must be set up within their own deployment zone. Continue setting up until both sides have set up their army. First Turn The players roll off - who ever rolls highest may choose whether to go first or second. The player who finished deployment first adds one to his roll. If the winner decides to go first his opponent can roll a die and on a 6 seize the initiative, taking the first turn instead! Battle Length The game lasts for 7 battle rounds. If both Place the Charges, and Retrieve the Fallen Brother have both been achieved before the end of the 7th battle round, then the game finishes automatically at the end of the player turn that the second of the two Victory Conditions has been achieved. Special Rules Disruption field: The vestiges of the last energy pulse remain in the air near the artifact, disrupting comms and technology; no unit may deploy or scout move within 9" of the centre of the board (e.g. scout infiltration, deep strike, etc.) Energy Leak (1CP): This unique Stratagem is available to both players in this scenario. The Alien Artefact is beginning to build up it's energy in advance of it's next devastating pulse, and some of this energy may discharge before the pulse is released. A player may use the Energy Leak Stratagem during his Shooting Phase. Choose one enemy unit within (battle round number x 12") of the centre of the board. That unit is struck by an energy surge causing D6 automatic hits (Str = battle round number, AP-). Victory Conditions At the end of the game, the player who has scored the most Victory Points is the winner. If both players have scored the same number of Victory Points then the game is a draw. Place the Charges: Both factions wish to disable the alien device to save the nearby Hive City. If a unit ends it's movement phase in base to base contact with the device, it may begin placing Demo Charges; however this is a complicated activity, and the unit must not be distracted. If unit remains in base to base contact with the artifact for a whole battle round (i.e. remains in base to base until the end of it's next movement phase), then it has placed the Demo Charges, scoring 2 VP. Retrieve the Fallen Brother: Both Factions wish to save Brother Jaro, although for very different reasons! Brother Jaro is seriously injured and can only be moved with great care. Treat the Objective representing Brother Jaro as a Relic (see the rule book p223). If Brother Jaro can be moved to within 6" of an Extraction Point he will be teleported to safety (or captivity depending on your point of view), scoring the extracting player 3 VP. If Brother Jaro is on the table at the end of game, and controlled by a player, then the controlling player scores 2VP. Slay the Warlord, First Blood, Linebreaker: As per the rule book
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