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Found 17 results

  1. Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
  2. Greetings brothers. I figured joining the ranks of Titan would help to give me the push in completing my Grey knights army. As for the lore to this army I’m still trying to decide on the 2nd or 3rd brotherhoods. Currently my knights are on a campaign against the forces of Nurgle (this might have been decided because of chaos gate) and the fun bases that I can try and make. I look forward to any and all constructive criticisms that may arise from the group. As of right now I have only finished assembling and priming a kill team worth of interceptors as my group where I play enjoys that game most. In the end I would like to build up a 2000pt army. Here are some wip pictures that I have thus far. Nyxious
  3. From the album: Christmas Models

    Christmas Grey Knight.
  4. From the album: Christmas Models

    Christmas Grey Knight.
  5. From the album: Christmas Models

    Christmas Grey Knight.
  6. From the album: Grey Knights

    A grey knight faction conversion for a dreadknight.

    © Janene Hegstrom Oakey

  7. From the album: Grey Knights

    A grey knight faction conversion for a dreadknight.

    © Janene Hegstrom Oakey

  8. From the album: Grey Knights

    A grey knight faction conversion for a dreadknight.

    © Janene Hegstrom Oakey

  9. From the album: Grey Knights

    A grey knight faction conversion for a dreadknight.

    © Janene Hegstrom Oakey

  10. From the album: Grey Knights

    A grey knight faction conversion for a dreadknight.

    © Janene Hegstrom Oakey

  11. It's done (mostly)! I feel for now, I can dust my hands off when it comes to speculating about the possible future 9Ed GK Codex rules. In completing this individualised benchmark, I feel I can perhaps form a better personal decision whether our eventual GK Codex ends up being: underwhelming / about the right / beyond expectations etc. I plan to also later calibrate these rules with the upcoming DA/DE/DG Supplement/Codexes etc releases – as well as to continual set more appropriate personal expectations for the GK Codex. In making it as “formal” as possible - I was incentivised to deep dive into not just what I think Id like in 9Ed GK Codex rules, but HOW it’s supposed to actually exist in a proper Codex format too (as I’ve endeavoured to make these rules as play-ready as possible)! This mental exercise forced me to quickly realise what are very likely pipe dreams, and the enormous effort required just to make “easy” or “simple” buffs happen. lol A quick contents of these 9Ed “Beta” rules: • Updated Grey Knights Chapter Tactic • Updated Smite rules • Updated Masters of the Warp rules • Realised Brotherhood sub-faction system • Integrated new Chapter Command upgrades with Brotherhoods/Stratagems • Additional standardised SM Stratagems along with GK specific Stratagems. Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 A breakdown of the Brotherhoods with the abstracted rules to encourage the different GK play styles: • 1st Brotherhood – Techmarines, vehicle transports and flyers. • 2nd Brotherhood – Grand Masters, Interceptors, battlefield manoeuvrability. • 3rd Brotherhood – Librarians, Purifiers and psychic mortal wounds output. • 4th Brotherhood – BroChamps, getting into combat – and then combat! • 5th Brotherhood – Apothecaries, Dreadnoughts and Dreadknights. • 6th Brotherhood – Chaplains, Purgation Squads and infantry shooting. • 7th Brotherhood – Still to be determined. Rules suggestions similar to the other Brotherhoods format welcomed. • 8th Brotherhood – Still to be determined. Rules suggestions similar to the other Brotherhoods format welcomed. Chapter Command upgrades are 1CP strats before the battle. They can be used in any Brotherhood detachment, but if it is used in an associated one - they will cost 0CP!
  12. So I played a decently quick game yesterday against a local. My list was: 1500 pts BSSF Watch Commander 130 Chaplain w/ Tome of Ectoclades, Melta Bombs Strategium Command Team 430 Artemis Aquila Kill Team Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Terminator w/ Hvy Flamer/ Power Fist/Meltagun Terminator w/ Assault Cannon/Power Fist Aquila Kill Team 335 Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Librarian ML2 w/ Beacon Angelis, Combat Shield Razorback w/ Dozer Blade Aquila Kill Team 345 Sergeant w/ Stalker boltgun Veteran w/ Stalker boltgun x3 Veteran w/ Missile Launcher Librarian ML2 w/ Dominus Aegis Razorback w/ TL Lascannon, Storm Bolter, Dozer Blade Armor 260 Land Raider Crusader w/ Multi-melta His list was a Grand Master with Paladins and an Apothecary, a unit of Terminators with a Librarian, a unit of Interceptors with the flamer thing and a Razorback, a venerable Dreadnought, and a basic Land Raider. We each deployed around the center of our side, Artemis and co. joined the chaplain in the Land Raider, the other Frag kill team deployed in their transport, and the Stalker team found a building to set up in, leaving their Razorback to be elsewhere for support. His paladins and Grand Master where in his Land Raider, and the rest was deployed next to it, with the Termies in reserve. I rolled on Telepathy, and got Shrouding on one libby, with all the rest being crap. Artemis was the warlord. I had first turn, and I started up the field, taking a bunch of shots but doing no damage. He pushed forward, also did no damage. I moved some more, took a couple points off the Land Raider and the Razorback, still doing crap for damage. He charged my Razorback kill team with the dreadnought, doing 2 damage, he got a crew shaken on my raider. I assaulted his Raider with Artemis and co. out of mine, and the termies powerfisted their way through it, revealing the paladins. I popped out of my razorback with the other frag team, and they one shot the dreadnought. My missile launcher finally got the enemy razorback to 1. His paladins charged into Artemis and co., taking them all out except for Artemis. I expected this, but I hoped to do more than 2 wounds. One of which was via Artemis and his stasis bomb, the chaplain's reroll of course was needed. His termies finally come in, and his other squad pops out to try and flame my other frag squad, killing one guy. My turn, I killed the Interceptor squad with my stalker squad, and my Land Raider and Frag squad kill his termies completely. Artemis manages to survive with one wound somehow, keeping him from charging anything else with his Paladins on his turn. He proceeds to kill Artemis and consolidate, but my Frags, stalker squad, las Razorback, and Land Raider kill them all but the grand master. He then conceeds, having a single wound Grand Master and a single wound Razorback.
  13. Nemesis Dreadknights This thread is dedicated to the Nemesis Dreadknights of the Grey Knights Chapter. Members of Titan are encouraged to post pictures of their own Nemesis Dreadknights, provide their own fan-made fluff for them, and, once 9th edition is released, to share their preferred Tactics, Tips, and Tricks related to using them in games of Warhammer 40k. EDIT: Please post pics of your completed models here; Work in Progress photos can go in the Halls of Titan thread, instead.
  14. So I have a problem... I'm very much a hobby butterfly. I make progress on all my projects, just not usually on the same project. And I start way more projects than I finish. As a result of this, I've got a number of dead project logs across the B&C, some for projects I started years ago and am still making progress on, but I figure nobody wants to see a project update once every other year. I know I don't, but such is the curse of my hobby attention span. To remedy this, I humbly present Seneschal's Forge-Fane, a single thread for all my various 40k projects, where hopefully I can show some progress on some project every once and a while. I love the community on B&C, and y'all's input and feedback is extraordinarily helpful and valuable to me. Hopefully y'all will enjoy reading this thread as much as I will making it. I'll start each section with the below icon for the relevant faction, which will help (me!) keep everything straight. This post will serve as a table of contents for the thread - to the extent that I can keep it straight! The VII Legion Astartes Consolidation of Prior Entries #1 Consolidation of Prior Entries #2 Consolidation of Prior Entries #3 Sigismund WIP Sigismund & Leviathan Sicarans, Typhon & Apocalypse Game Grey Knights & The Orders of the Inquisition Consolidation of Prior Entries Ordo Reductor of the Mechanicum (Coming Soon) Adeptus Sororitas (One-Time Commission) Commission
  15. So my Templar friend and I did a Power 70 game. I took: Captain with Relic plade and combi plas 10 sniper scouts with camo and a ML 5 bolter scouts with a HB LSS 10 Tacs with a combi plas, plas, and grav cannon Rhino Knight Crusader with RFBC He Took: High Marshall Crusade squad loaded for CC LRC Stormtalon Knight Paladin We did the Search and Destroy deployment and Retrieval mission. I wont do a play by play but LRs soak up serious damage. Knights RFBC can be puny or hilariously dangerous. Stormtalons are scary with twin assault cannons. Using rhinos to ram LRs is hilarious and effective. The new movement values are pretty cool. Contemptors are really fast. Also I really don't like the new cover system. I also want to invest in some assassins as well. Eversors assaulting from 9.01" for 3d6"(+"1") turn one is scary. Vindicares are going to mulch characters.
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