Jump to content

Search the Community

Showing results for tags 'Renegades'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • + THE LEGIO BOLTER AND CHAINSWORD +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ AN ETERNITY OF WAR: SETTING AND LORE ++
    • + AGE OF THE IMPERIUM +
    • + AGE OF DARKNESS +
    • + THE BLACK LIBRARY +
  • ++ STRATEGIUM: RULES AND GAME PLAY ++
    • + WARHAMMER 40,000 GAME +
    • + WARHAMMER: THE HORUS HERESY +
    • + EPIC SCALE HORUS HERESY GAMES +
    • + KILL TEAM +
    • + NECROMUNDA +
    • + ROLEPLAYING GAMES +
    • + OTHER GAMES +
  • ++ FORGE: HOBBYIST CREATIVITY ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
    • + FAN FICTION +
    • + THE LIBER +
    • + SPECIAL PROJECTS +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS AND THE ECCLESIARCHY+
    • + ADEPTUS ASTARTES / LOYALIST LEGIONES ASTARTES +
    • + ADEPTUS MECHANICUS / MECHANICUM +
    • + ASTRA MILITARUM / IMPERIALIS AUXILIA+
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS / DAEMONS OF THE RUINSTORM +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES / TRAITOR LEGIONES ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • ++ PLACEHOLDER CATEGORY #2 ++
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Horus Heresy 3.0 Slow Grow Leagues- MHA Participated in
  • Metal Head Armory's Kill Team
  • Metal Head Armory's Club Big Games
  • Metal Head Armory's Battle Reports (40k)
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos
  • Adeptus Bloggus's Discussions
  • Faction-Specific NPOs for Kill Team's Topics
  • The Nook (40k RPG Play-by-Post)'s Topics
  • The Nook (40k RPG Play-by-Post)'s Archive
  • The RPG (Night) Club's Topics
  • Project: Alternate 30K/40K Timeline's The Council Chamber
  • Project: Alternate 30K/40K Timeline's The Librarium
  • Project: Alternate 30K/40K Timeline's Codices
  • Introducing kids to 40k's Introduction
  • =] 12 Months of Hobby 2026 [='s Random Tables
  • =] 12 Months of Hobby 2026 [='s Monthly Threads
  • =] 12 Months of Hobby 2026 [='s Campaign Hub
  • Bunker Bingo 2026 Challenge!'s The League
  • Bunker Bingo 2026 Challenge!'s Pledges, Progress and Updates
  • WH40Kifying Other Games's Topics
  • SciFi Hammer - A universal large battle wargame's Discussion

Categories

  • Articles
  • Painting & Modeling
    • Decals
  • Background (Lore)
    • Tools
  • Game Systems
    • Warhammer 40,000
    • Warhammer: The Horus Heresy
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Battlefleet Gothic
    • Epic/Legions Imperialis
    • Gorkamorka
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files
  • Faction-Specific NPOs for Kill Team's Files
  • The Nook (40k RPG Play-by-Post)'s Files
  • The RPG (Night) Club's Files
  • Project: Alternate 30K/40K Timeline's Files
  • Bunker Bingo 2026 Challenge!'s Guide
  • WH40Kifying Other Games's Files
  • SciFi Hammer - A universal large battle wargame's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar
  • The Nook (40k RPG Play-by-Post)'s Events
  • Bunker Bingo 2026 Challenge!'s Calendar
  • Bunker Bingo 2026 Challenge!'s Events

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • In Service of the Imperium- W.A.Rorie's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings
  • The Burning Vengeance Crusade
  • [Insert clever title here]
  • Random Comments and Other Things
  • The Golden Kingdom (a Christian WH40K fan faction)
  • Happy Golden Days - Armies for 4th Edition
  • m-p-constructions Tabletop Terrain
  • Playing with Fire
  • Arx Vigilans
  • Regicide
  • The Legend of Norman Paperman
  • AM Not-Stygies - A Blog about building a new Army
  • Pointy and Spiky
  • The Accusers Chapter
  • The Throne Knights Chapter
  • The Inferno Wardens Chapter
  • The Avenging Lions Chapter
  • Bad Mood Rising
  • How to pretend not starting an army
  • The Iron Hearts
  • Maximize Savings With [acp856709] Temu Coupon Code $100 Off
  • Temu Coupon Code $200 Off [acp856709] First Order
  • Latest Temu Coupon Code 70% Off (acp856709) for This Month
  • Latest Temu Coupon Code $100 Off [acp856709] + Get 30% Discount
  • What is Temu Coupon Code (acp856709)? 90% Off
  • The building uprising of Prawa V
  • The November IX
  • Random 40k Stuff.
  • Brutal Cities | Terrain News & Tips
  • The Forgotten, a Fallen warband on Crusade
  • The Elrin's XIV Mountain jaggers
  • Khorne Daemonkin Project
  • Space Skaven Blog
  • A Forgotten World - Now A Bastion Of Hope
  • Joe's Wonk In Progress
  • Iron and Spirit
  • 707th Expeditionary Fleet
  • Space Marine Heroes 2
  • + Praetors of Calth +
  • The Hateful 88th
  • The Veiled Oblivion - the Severed on Crusade
  • Being a Tournament Organiser for my Games Group
  • Kill Team - Outreach
  • The Hexagrammaton
  • The Hexagrammaton
  • HereticBOLTER’s Dudes/DIY Blog Dump
  • The Tip of the Spear: A journey with the XVI
  • Jackal Company
  • "We are the Hammer!"
  • ""A spiritu dominatus, Domine, libra nos"
  • Army List Discussion's
  • Brother Lutheriel’s Dark Angels
  • The Gnostari Dominion - The Ironkin March
  • Skoolkrakka's Sappas
  • K's Salamanders - Unbound Flame
  • Ordo Maledictum: 164th Detachment "Ash Vultures"
  • Kaba's hobby in general
  • Doctrinae Fidei
  • Index Astartes: Red Knives
  • Tanksgiving 2025: Speed Build/Paint/Play
  • Thieving Magpies: An ADHD Approach to Astartes
  • The Shrikeborn
  • Dawn of War: Building the Blood Ravens 2025-2026
  • The Lost & The Damned
  • Garf's Pile of Shame
  • 2026: Building Space Marines
  • Combat Patrolling the Galaxy
  • Liber Insignum - Legion Astartes XVIth Legion - Sons of Horus
  • "By Faith and Fire" - Followers of the Ministorum
  • The Green Templars (2026)
  • 120 Ork boyz progress
  • Splinter fleet Rapina
  • BrassClaw's Collection of Projects
  • Para’s Plastic Pile of Potential
  • Blood Angels and whatever is lying around
  • Tactica-Engine: W40k battle simulator
  • The Gellar Field has Failed!
  • Ikka's Hobby Land
  • ODST: Tempestus Aquilons Kill Team
  • "They shall be my finest warriors, these men who give themselves to me."
  • Iron Concord
  • Bunker Bingo 2026 Challenge!'s The Arena Commentator
  • WH40Kifying Other Games's Blogs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. From the album: World Eaters/ Khorne Daemonkin

    Exalted Champion, Dark Apostle, Renegades, CSM, Heretic Astartes, World Eaters, khorne
  2. From the album: Pictures

    Iron Within, Iron Get Out

    © Games Workshop

  3. Kythnos

    DSC01327

    From the album: Iron Warriors

  4. Kythnos

    DSC01324

    From the album: Iron Warriors

  5. Kythnos

    CIMG6908

    From the album: Iron Warriors

  6. Kythnos

    CIMG6907

    From the album: Iron Warriors

  7. Kythnos

    DSC03675

    From the album: Iron Warriors

  8. Kythnos

    DSC03672

    From the album: Iron Warriors

  9. After a brief hiatus from 40k I have decided to try get the motivation to get back into it, I have always been obsessed with a zombie space marine chapter so thought I would try and completely flesh out a chapter I have been drafting for the last few years here is the revised version of The Heralds of Salvation well their Origins at least, hopefully I can get some feedback on them so far which I can use to expand on their more detailed background including tactics, beliefs and other stuff. I intend them to be a chapter that is completely wiped out only to return from the grave as zombie marines who worship Nurgle as the God of Death. I welcome any feedback and will try add more as I go Heralds Of Salvation The Dead do not rest easy Warlord: Michael Vilepox Colours: Pale blue Founding: believed to be .M34 Geneseed: Iron Hands Allegiance: Traitoris extremis Homeworld: Original Homeworld purged now fleet based Known Ships: Slaughter class Cruiser "Spectral Revenant" Believed Strength: 140 Traitor Astartes, ~ large unknown number of zombie thralls and daemon engines Speciality: Terror, Boarding actions, , Forbidden Archeotech, Necromancy Battle Cry: Death Beckons Us!!! Fall from grace Founded in the early 34th Millennium it was believed the Heralds of Salvation were solely formed to further the goals of the Adeptus Ministorum, they were their executioners against heretics and those who stood against the Ecclesiarchy in its rise of supremacy. Due to their feral home world, the chapters began to develop a morbid worship of Death devolving into more savage practices and rituals that had many imperial branches questioning the chapter’s Geneseed and loyalty. Founded as part of a initiative by the Imperium to reclaim dozens of worlds fallen to heretics, the chapter became even more merciless against their enemies using terror tactics striking fear in their enemies. Whilst the Ecclesiarchy were disturbed by the chapter’s strange ideologies, the chapter's use far outweighed their questionable tactics resulting in them turning a blind eye to the chapter as this was era with the rise of the Ecclesiarchy as long as the Heralds served them unquestionably they did not care. This ultimately protecting the chapter as well as ensuring the chapter was well supplied and equipped compared to other chapters in their early stages of being created, however the chapter grew the stigma of being over zealous fanatics by other Imperium forces. Their pride and fanatical zeal would be their downfall as their unwavering nature would leave deep wounds within the chapter that would eventually fester and rot leading to their demise. Due to their fanatic devotion the the Ecclesiarchy during the Reign of Blood unlike most chapters the Heralds supported Gorge Vandire's ascension. They saw Vandire as a visionary and dedicated to purging the unworthy within the Imperium. The chapter unleashed a brutal campaign of terror upon those who opposed Vandire committing brutal purges against those who were deemed heretics, this ultimately led the chapter to come into conflict with other chapters who opposed their wanton destruction. With the Death of Vandire and rise of Sebastian Thor the Heralds, who were far from Terra during the second siege of Terra became hunted by those they previously attacked. Labelled as heretics and cut off from the support of the Ecclesiarchy the Heralds continued their war of faith refusing to believe that they were wrong for siding with Vandire. Eventually their crimes would catch up with them as the entire chapter which had surprisingly remained at full strength through the reign of blood, was lured to an Ecclesiarchy sub- sector under the pretence of reclaiming what they had lost. However this was a pretext devised by those who had sworn revenge and a mighty Imperium force comprised of by several elements from different chapters ambushed the Heralds in order to destroy them, though they fought with a fanatical resolve the Heralds were massively outnumbered and were nearly annihilated with barley 300 marines left . They would of been utterly destroyed had the inquisition not stepped in demanding the Heralds surrender and face judgement for their crimes, escorted to Terra in chains the chapter with only a damaged Strike Cruiser left to carry them of the as the remainder of the chapter’s fleet was destroyed or taken as spoils of war along with most of the chapter’s relics. Brought before the new High Lords of Terra, the Heralds were charged with crimes against the Imperium for aiding Vandire following him blindly. Whilst many called for the chapters destruction for their atrocities against the Imperium and siding with Vandire, the chapter was instead sent on a penitent crusade to the far reaches of the Segmentum Pacificius until they could redeem themselves. To add further cause of shame, the Herald's home world was destroyed with all traces of it expunged as well as being forbidden to recruit until absolved of their heresy, this was effectively a death sentence as without the ability to recruit the chapter would slowly diminish to nothing especially with their weakened forces. Slowly doubt began top creep into the minds of the chapter they started to believe that they had been abandoned and betrayed by corrupt forces within the Imperium they had sacrificed so much for. Only their morbid faith kept them going as it began seeking a way to transcend death so they would be able to fight to protect the Imperium from outside enemies as well as the corrupt fools who would destroy it from the inside for all eternity. Joining forces with an exploratory fleet of the Mechanicius under the pretence continuing their penitent crusade, the Heralds sought rumours of an ancient STC that could revive the dead in their quest to transcend death. On an abandoned world known as Orcus the Heralds found their prize, a strike force led by Crypt keeper Michael joined the Explorator Magos as they searched for the STC. In the abandoned mausoleum city they uncovered the STC for the Sarcosan wave form generator, an ancient piece of Areotech that was forbidden millennia ago by the Emperor and Priesthood of Mars millennia ago that could bring the dead back to life through the use of warp energy. When the Magos and his forces tried destroying this forbidden tech for its heresy against the Omnissiah, they were massacred by the Heralds who cut them down with no mercy to protect what the chapter saw as their salvation. Acting quickly the Crypt keeper sent a signal to the rest of the chapter in orbit who opened fire upon the explorator fleet, whilst they were outnumbered the Heralds managed to destroy or capture the majority of the fleet. This was mostly achieved though both surprise and treachery when corrupt elements within the explorator fleet turned on their comrades allying with the Heralds in their goal to transcend Death. However this betrayal could not go unnoticed as moments before the last loyal elements were destroyed they managed to send out a warning to the nearest imperial world through Astropaths. Using the discovered STC, the chapter created a gigantic wave form generator (Anima Chorus) right in the centre of the city which began to bring the dead back to life, through sorcery and forbidden Archeotech the Heralds assembled a massive army of undead including a large amount of corpse thralls, constructs and undead marines of the Heralds which were slain before their censure but whose remains were kept as their chapters cult decreed. Eventually word of their heresy reached the Imperium with a massive crusade fleet assembled to wipe out the newly declared Heretic chapter, elements of nearly all branches of the Imperium were part of the fleet as all had a reason to see the Heralds destroyed. The Mechanicius who wanted to punish the chapter for their tech heresy, those chapters who originally decimated them to finish the job and the newly formed Adeptus Sororitas of the Eccelesiarchy led by inquisitors who were keen to purge the stigma the chapter represented to the Ecclesiarchy through their previous crimes. Even chapters who once sought vengeance for the Herald's past crimes during the Age of Apostasy were once again keen to fully destroy the traitors finally seeking justice against them. Whilst their undead forces and devastating tactics made the chapter deal serious casualties to the crusade fleet, eventually one by one the Heralds were slain as well as their undead army destroyed with Crypt Lord Michael and the chapter's remaining veterans slain making a last stand defending the Sarcosan Wave Generator. Imperial forces destroyed the chapter's forbidden Archeotech however this released a shock wave of pure warp energy which engulfed the entire planet and surrounding fleet as the thin barrier between the immaterium was torn asunder. A warp storm created from the unleashed energy descended upon the sector utterly destroying ships as well as opening small warp rifts from which poured hordes of Nurglite Daemons decimating the the crusade fleet which were desperately escaping from the grasp of the warp. Only a few ships of the mighty fleet survived the devastation, the remainder engulfed by the fury of the warpstorm created by the destruction of the Anima Chorus which sealed off the entire sector for centuries, eventually the Heralds of Salvation passed into myth as all trace of their heresy was purged in order to prevent any from following in their footsteps, however they would not stay dead and would finally transcend death to take their vengeance against the living. Coming Soon!!!!!! The Corrupted Believed to be founded during the start of the M34, it was believed that the Herald's were founded in an attempt by the Ecclesiarchy to create chapter's that were loyal only to them following the church's rapid rise to power and complete control of the High Lords of Terra. Ultimately believed to be of the Iron Hands Geneseed it is unknown which successor chapter they were founded from as even before the purge of the chapters history by the Inquistion. Whilst their predecessor were pure without any mutation the Geneseed of the Heralds became debased and impure resulting in their hyper stimulated Omophagea which became corrupt in the chapters early history. Over time the chapter became addicted to the processes of the Omophagea, actively consuming the flesh of their fallen enemies which began to be ritualised by the chapter seeing it as becoming one with death as well as denying the souls of their enemies an afterlife. Another mutation the chapter suffered in their geneseed was that every Battle Brother over a few years of being inducted into the chapter began to pale taking on a corpse like pallor further deepening the suspicion the Inquisition had about the chapter as well as other chapters that fought alongside them. With the extinction of the Heralds of salvation and the warp rift being unleashed by the destroyed Anima Chorus, the barrier between the Immaterium was shattered enabling the foul energies of the Chaos God Nurgle to rebirth the Heralds into unholy life as decayed revenants. Their forms have become truly corrupt and decayed with foul warp sorcery sustaining their diseased forms. COMING SOON!!!!!! A Growing Threat It is believed that the Heralds of Salvation have little in the way of fleet capacity as there has only been a few ships recorded to be used by them. However with the unholy rebirth of the Heralds the numbers of zombie ships reported in the sectors around the edge of the Segmentum Pacificus has disturbingly been rapidly increasing. These ships to all purposes are devoid of all life filled to the brim with corpses these desolate corpse ships will drift aimlessly through the regions like some mobile graveyard floating through space. To greedy What is most alarming is that the dead on board do not stay dead, if these "corpse ships" are boarded then the the dead are reborn through foul sorcery as shambling zombies. Seemly controlled by an malignant intelligence these decayed monsters will overwhelm those foolish enough to board their ship with even the most determined foe dragged down by the undead's all consuming hunger for flesh. Successful boarding and destruction of zombie ships have led the Inquisiton to believe that the Heralds of Salvation are the cause for this filling captured ships with the dead as well as daemon engines. these daemon engines have limited control of the desolate ships they infected guiding the ship towards the living. Bound with foul sorcery and dark Archeotech the daemon engines contain a wave form generator which reanimates the dead through foul necromancy. There have even been reports of zombie ships crashing into imperial worlds which cause those zombies to survive intact to attack those who investigate the wrecks with zombie outbreaks spreading across the Segmentum Pacificius "Spectral Revenant" http://wh40k.lexicanum.com/mediawiki/images/9/9b/Slaughter_Cruiser.jpg Slaughter Class Cruiser Dimensions: Approximately 5 kilometres long, 0.8 kilometres abeam. Mass: Approximately 28.5 Megatonnes. Crew: Approximately 140 plague marines with 50 000 plague zombies including daemonic support Acceleration: 2.4 Gravities maximum acceleration. A heavily modified and corrupted ship this once proud vessel once served as part of the Imperial Fleet that was sent to destroy the Heralds of Salvation for their crimes against the Imperium, before it's fall it was once known as the "Heretics bane" with a noble history which has now turned black. With chapter's dark rebirth this vessel dubbed the "Spectral Revenant" has become feared as a silent hunter of Nurgle which preys on ships along the edges of the Segmentum Pacificius spreading death and decay. Being masters of undeath this ship serves as the flagship of the Heralds with a crew made entirely of the undead which shamble around the ship's confines, these mindless zombies crew the ship through foul sorcery as well as acting as a limitless defence against enemy boarders. Modified to have Torpedo tubes replacing the ships standard prow weapon this fast and deadly ship has been known to ambush other ships in hit and run attacks with its deadly short ranged weapons that can leave larger ships crippled or destroyed. A disturbing tactic has been observed that the Spectral Revenant uses blasphemous boarding torpedoes filled with deadly plagues and zombies inside. When these torpedoes penetrate their target they release a cloud of noxious gas which kill those within the blast radius, zombies which were crammed within the tubes swarm the interior of the ship so plague and undeath take a deadly toll on the ship's crew. Fitted with ancient Archeotech it features a Sarcosan Wave form Generator that sustains the undead on board through the sorcery of the warp as well as bringing the dead back to life nearby, built within the ship's Warp Field Generator as being undead means the heralds have little to fear from the denizens of the warp. The Spectral Revenant is believed to house an ancient Teleportarium from which squads of Plague marines and worse launch raids against key targets on board other ships or even planets. The Lost Graveyard There is a myth whispered in hushed fearful tones by both Rogue traders and the Imperial Navy of a massive graveyard of ships that lies hidden along the edges of the Segmentum Pacificius known as the fabled Lost Graveyard. It is believed that the area of space was sight to a forgotten fleet battle long ago which mysterious left both sides utterly destroyed leaving the desolate ships to drift within the graveyard. Whilst it is rumoured to be a treasure trove of technological and scientific bounties it is also believed to be haunted by the dead who lurk within the graveyard with those foolish enough to enter never leaving alive again,however in truth it is far worse. The Heralds of Salvation and their armies of the undead have made the graveyard their base of operations within a crippled Repulsive Grand class cruiser acting as their stronghold. The Graveyard's defence lies not only in the horror stories that keep nearly everyone away but those foolish enough to enter the graveyard find their greed be the death of them as they are overwhelmed by the undead which roam the countless desolate ships that drift aimlessly within the graveyard.
  10. Once more I return to the Liber. I really need to stop disappearing as I've done in the past but I can't stop real life. Anyway a while back I vowed to create a chapter for the Brotherhood of Angels (nice little link here for the thread) and so I intend to complete that before I move on with some penitence for all the other vows I've failed. Anyhow, enjoy and any C&C would be great: The Blades of Truth “"In truth, we rise." Summary ▪ GENE-SEED (PREDECESSOR): Dark Angels ▪ FOUNDING: Unknown ▪ ALLEGIANCE: Chaos (Presumed), themselves ▪ CHAPTER MASTER: Lothen ▪ CHAPTER WORLD: None ▪ FORTRESS MONASTERY: The Strike Cruiser. “Lions’ Truth” ▪ MAIN COLOURS: Black edged in red ▪ SPECIALITY: Hit and run ▪ BATTLE CRY: “Destroy their lies!” ▪ CURRENT STRENGTH: Barely two companies of space marines, human numbers unknown ▪ KNOWN DESCENDANTS: None ORIGINS The day Caliban was destroyed. The day lies descended on the Dark Angels Legion and turned brother against brother. This day proved a catalyst for Sergeant Lothen and has squad. Loyal to their primarch, Sergeant Lothen had been taken prisoner along with the rest of his squad for defying Luther and the path they had chosen. When the Lion rained wrath on his own planet, the squad escaped the bars only to be confronted by a lie. Believing themselves saved, they were shocked when the Lions’ forces opened fire on them, believing them to be traitors and like many marines that day, Lothen and the surviving members of his squad were thrown into time and space. Having now become Fallen Angels it wasn’t long, to Lothen at least, for their brothers to hunt them down and began readying themselves that was sure to come. The Fallen Angels soon began work preparing themselves, working their way into the criminal hub of the outcast world and working their way to the top of the foodchain. Soon enough, supplies along were possessed and their numbers had been boosted not only by the mortal mercenaries but by renegade space marines who had been rejected by their chapter for one reason or another. Then they arrived. The Dark Angels reborn in the form of the Angels of Vengeance. Their forces? A battle company aboard the Strike Cruiser ‘The Lions’ Wrath.’ On patrol, they had heard reports of pirates and the possibility of a base hidden away in the system. Easy prey for space marines. The hunters were in for a surprise once the ground assault had been issued. Tough fighting ensured. The Angels of Vengeance were caught by surprise by the mercenaries appearing out of thin air from the deserts only to disappear again. In the end, the space marines had been wiped out with their battered strike cruiser now in the hands of Lothen and his forces. What resources the planet still had were used in repair the strike cruiser and then left to become ruins. PRESENT ACTIVITIES Recently, Lothen and his ‘Blades of Truth’ as he called them have been on the hunt, taking supplies when needed and hitting the Dark Angels and their descendants whenever they can. The Lions Wrath has been sighted during the 13th Black Crusade most recently, seemingly helping the forces of Chaos in their goal to cause havoc. Reports suggest that the Blades of Truth have been known to fire on chaos forces and that the lure of Chaos may not have taken them as well. RECRUITMENT The Blades of Truth lack the means of creating their own space marines with ease. Instead, renegade space marines or outcasts have been recruited to help increase and replace any marines lost during combat. There are rumours however of marines being captured and forced to serve, though the methods used are not known. It is very likely that because of this, the Blades of Truth have focused themselves on using hit and run tactics along with going after easy targets that ensure success with minimum lose to life. It is possible Lothen is planning on getting a more secure way on creating marines. This can be concluded from Unforgiven gene seed being missing from fallen brothers. One of the biggest reasons Lothen has managed to succeed this is that because of his mistrust of Chaos and of its taint, he will not reason with the Dark Mechanicus or any similar force willing to offer the required services. GENE-SEED While the Fallen Angels of the group possess Dark Angel gene seed, their renegade brothers possess gene seeds from most legions such as World Eaters, Imperial Fist and so on. Those recruits that have been made appear to use stolen Dark Angel gene seed. This can be concluded from the remains of Unforgiven space marine corpses having their gene seed missing on recovery. BELIEFS “I will not damn ourselves so we can destroy our foes!” From what can be gathered, it appears that the Blades of Truth believe to have been wronged by the forces they served. This reaches down in to the renegade guardsmen and mercenaries that follow them. Brotherhood is also an important belief, the most likely reason why the group has stayed together and not stabbed each other in the back. This has led to them always trying to keep each other alive and forged a bond of trust amongst themselves. -------------------------------------------------------------------------------------------------------------------- This is all I have done so far and I'll try and update this as much as I can before the deadline. As I said before any C&C would be greatly appreciated.
  11. Getting this project going again I think. My Oblivion Hunters are going to rise from my memory onto the tabletop for LVO 2023! =========================================== Paint Scheme =========================================== Background =========================================== Finished/Wip Models/Units =========================================== Altan (WiP) =========================================== Lists & Ideas ===========================================
  12. Index Traitoris: Iron Gods For more than two centuries the Iron Gods have proven themselves a thorn in the side of the Adeptus Terra. They are sullied by overwhelming pride, driven by self-serving ambition, and unburdened by any kind of morality; in short, they are everything that a brotherhood of Astartes should not be. The Solios Nebula Although tiny compared to the unimaginable expanse that is the Imperium of Man, the Solios Nebula still covers a vast area of space in the northern regions of the Pacificus and Tempestus Segmenta, its tendrils penetrating deep into the heart of no less than seven different sub-sectors. Powerful, eddying currents within the warp around the Nebula make travel difficult between Segmenta at this point, and the worlds around its rim have thus become something of a galactic backwater. The area has limited strategic value and few threats besides a handful of systems infested by the omnipresent Ork menace, meaning that Imperial Navy assets and Guard Regiments tend to be quickly relocated to more important or volatile combat zones, such as the Eye of Terror in the north. The Nebula itself is sparsely populated with a handful of dead and dying stars, their powerful gravity wells drawing all manner of debris and galactic refuse into several vast asteroid fields within its borders. Empty of any resource useful to the Imperium, these fields have ever been a haven for pirates, rebels and fugitives, and for rogue traders and merchants dealing in items prohibited by the Adeptus Terra. It is believed that there are at least several dozen bases used by these miscreants hidden within the Nebula, either space stations or facilities carved into the rock of the larger asteroids. Towards the end of the forty-first Millennium, as Imperial military strength in the area has become less and less, such rebellious elements have become more and more bold, as have raiding parties of several xeno species. The Imperial response has been limited to the occasional Navy patrol along the Nebula’s border, the Commands of both Segmenta simply unable to spare the forces necessary to properly cleanse it. Without such aid, the people of the worlds around the Solios Nebula have come to watch the skies above them with fear. Talek Varn Two hundred and thirty-seven years prior to the present day, a battered vessel appeared on the augurs of one of the largest asteroid pirate bases within the Nebula. It was immediately identified as an Astartes Strike Cruiser, though all traces of Chapter insignia had been scoured from its scarred and pitted hull. Despite the ship’s appearance, the crews of both the station and of the several smaller vessels docked there were understandably nervous, fearful of the Imperium and its finest warriors. Turrets and weapon systems were brought on line, all eyes watching for the slightest sign of aggression. The cruiser hung unmoving in the void, but at the same time, unnoticed by the frightened defenders, an equally ragged Thunderhawk Gunship drifted out from behind a nearby asteroid. It coasted on minimal power towards the base, finally making contact with the airless surface. Immediately, more than two dozen Astartes clad in mismatched grey power armour spread out across the asteroid, quickly targeting and taking possession of power generators, weapon controls and the main docking bay. The weapons that had been aimed at the Cruiser were turned on the other ships, crippling the unsuspecting vessels with the first salvoes of fire. Suddenly, the Strike Cruiser came to life, repositioning itself to watch over its heavily damaged opponents, even as it disgorged a pair of Thunderhawks that moved at a stately pace towards the main dock. As they arrived, the blast doors slid aside, opened by the Marines within. The transports set down, and another fifty Astartes in similar grey armour poured out, led by a single giant wearing Tactical Dreadnought Armour. Talek Varn had come to the Solios Nebula. The inhabitants of the station trembled, sure that the Emperor’s justice had finally come. It had not. Varn had one of his men patch his vox into the station communications net. He introduced himself, declaring that the worlds of the Solios Nebula were now under his protection and that those who would serve him loyally could live, and reap both material rewards and glory. Varn added that those who refused were free to leave, though it was clear to all from the glint of savage madness in his eyes that such a departure would likely be via the nearest airlock. The Rise of a Despot Whatever Varn’s original intentions as to the worlds around the Solios Nebula, it has become clear in the intervening centuries that he is little better, perhaps even worse, than the pirates and rebels he first claimed to oppose. Though his first actions were against the other stations within the Nebula, it would seem that these strikes were intended simply to destroy his future rivals and to secure the weapons, armour plating and shield generators needed to further fortify Varn’s own base of operations. Now strongly entrenched within the Solios Nebula, Talek Varn has turned his attention to the worlds on its borders. The protection offered by him comes at a high price, a tithed tribute from each planet or system under his watchful eye. Should such tribute not be offered willingly, it will commonly be taken with brutal force, setting a frightening example for a 'chastised’ world’s neighbours. A noteworthy example of such cruelty occurred on the Agri-world, Feraxus II. The Feraxians, having suffered a poor year’s crop, refused to pay Varn’s tithe and gathered their people together behind the safety of the walls of Feraxus’ only city, with more than sixty thousand Planetary Defence Force and militia troopers ready to fight against his reavers. With typical Astartes efficiency, the Iron Gods bypassed this defence, instead quickly capturing several of the world’s orbital batteries, followed by a lightning raid that took control of the Planetary Governors command post. The governor and his staff were summarily executed, but in his rage, Varn went further. To punish the people of Feraxus for supporting their Lord’s foolish plan, he demanded that every third member of the defence force should have their eyes plucked out, so that their lack of figurative vision would be matched with literal blindness. This insane demand, backed as it was with the threat of the total destruction of the city by orbital bombardment, could not be ignored. With no choice but to comply, over twenty thousand brave soldiers, each a volunteer, each knowing that they would never see their families and friends again, marched to the Feraxian parade grounds where dozens of unwilling doctors and surgeons had been gathered. For a day and a night, the broken people of Feraxus lamented and the pirate lord watched coldly as his vile commands were carried out. Since that black time in their history, though the Feraxians hate Varn more than they ever did before, never again have they dared to refuse him his rightful tribute. Talek Varn addressing the Revolutionary Congress of Cordis III: ”I care nothing for this world’s petty squabbles! Where is my damned tribute?” Talek Varn has proved himself to be an egotistical brute, a megalomaniac with a vicious streak a light year across. How such a flawed individual ever rose to become an Astartes is unknown, as no Chapter has ever stepped forward to accept responsibility for their fallen son. However, he is at the same time a ferocious and skilled warrior, a cunning tactician and a charismatic leader; ruling his little empire with a mixture of respect and fear. His view of the Imperium at large and of the Emperor himself appears to be one of indifference and even contempt. However, that is not to say that Varn has turned to the worship of the Dark Gods of Chaos, as he is equally scornful of them and their deluded followers. Rather, he believes in just two maxims; that only strength truly determines what is right, and that whatever a man can take, hold and keep is lawfully his. Varn’s long term goals are somewhat unclear, but it would appear that his primary focus in life is simply the advancement of his own power and glory. Iron Gods Talek Varn’s followers take their name from one of their first exploratory raids out of the Solios Nebula, on the Feral World of Ksergha IV. The superstitious and primitive tribespeople, who had never before seen the mighty warriors of the Astartes, called them ‘iron gods’ due to their inhuman size and strength, and their total imperviousness to the hunter’s crude spears and slings. It is said that the name appealed immediately to the pirate lord’s ego. Mharkad and the Iron Beast: Besides the Rhino transports and Drop Pods that are common in any Astartes force, the Iron Gods have only two heavily armoured vehicles. The Iron Beast is an ancient Land Raider, Varn’s own battle chariot, that he has had retrofitted to match the much feared ‘Crusader’ pattern. Interred in the metal body of a Dreadnought, Brother Mharkad is Talek Varn’s deadliest warrior and his most fervent supporter. No-one knows how long Mharkad has endured his cold half life, but it is clear that much of his mind is gone, with only his prodigious battle skills remaining. His speech and attitude are those of an ill-tempered child, but he is utterly obedient and fiercely loyal to his lord. Though there have been those among the Iron Gods who have thought to depose and replace their cruel master, Mharkad has ever stood ready to protect Varn from his enemies both within and without. The Iron Gods are a diverse group of warriors, believed to hail from countless different Chapters. Outcasts, renegades or survivors, they are united by desperation, ambition and greed; and drawn by the promise of power and glory. When each one arrives at the gates of the stronghold Varn has constructed for himself from the foundations of the asteroid base, they must renounce all ties of loyalty to their former lives, giving themselves over completely to the Iron Gods. They remove all traces of their Chapter’s heritage from their armour, replacing them with featureless, anonymous grey. With this simple act, one that most Astartes would consider a terrible heresy in itself, the new recruit dies to his life of self-sacrifice and duty, and is reborn into one of bloody piracy. It is uncertain exactly how many warriors have joined with Talek Varn over the years, but Imperial sources estimate that he can bring more than one hundred and twenty Astartes to the field of battle when required. In battle, the Iron Gods organization is far more fluid than that of a typical Codex-following force. The forces of Talek Varn are experienced veterans of countless conflicts. Each warrior is well equipped with bolter, bolt pistol and chain blade or axe. Marksmanship, skill at arms or proven loyalty is rewarded with the gift of more esoteric weaponry, such as plasma or melta guns or power blades and fists. Several units are equipped with heavier weapons to provide longer ranged fire support, but these are primarily simpler armaments such as heavy bolters and missile launchers that are therefore more easily maintained. Each squad is typically led into combat by one of Varn’s own retinue, a favoured champion who will fight at their head and ensure that their lord’s orders are followed to the letter. A single squad formed of the most loyal of these veteran warriors is permitted the greatest honour of all, to fight beside their master as his personal bodyguard, equipped with the finest arms and armour Varn has at his disposal. The Gods’ combat doctrine appears to focus on short ranged firefights and close quarter combat. This is perhaps primarily due to their propensity for ship-to-ship boarding actions, Talek Varn’s view being that any vessels travelling within his realm are as much in his debt as the worlds, and therefore just as due to pay him homage. The Magos Early in the history of the Iron Gods, Talek Varn led his reavers against a small convoy of ships travelling along the border of the Solios Nebula. The ships were bearing the cog badge of the Adeptus Mechanicus and carried in their massive holds medical and technical supplies that, if successfully taken, would enable the Iron Gods to keep on fighting for several years. However, what Varn found aboard the lead vessel proved to be a far greater treasure. The command ship’s gun servitors and Skitarii guards fought fiercely to begin with, but when it became clear that the Astartes could not be stopped, the defenders suddenly put up their weapons and retreated to a final position outside the bridge. Varn and his men were understandably surprised, and even more so when the ship’s commander opened a vox link to the Iron Gods. He introduced himself as Magos Octavius, indicated that he had no interest in giving his own life in a futile attempt to protect the property of the Adeptus Mechanicus and requested that he might speak to the pirate leader in order to reach some mutually beneficial arrangement. Varn is said to have smiled, recognizing in the Magos’ voice ambition, greed and a strong distaste for his masters. These were things he understood, things he could use. Octavius joined the Iron Gods that day, bringing with him the desperately needed skills and resources that would keep Varn’s forces operating at peak efficiency for many decades to come. The Magos is a small, wizened man, whose body is riddled with countless bionic enhancements, spidery servo limbs carrying the myriad blades, saws and drills that are the tools of his trade. Octavius firmly believes himself to be Varn’s intellectual superior and that he must one day surely be the inheritor of the pirate lord’s little empire. However, he knows that he lacks Varn’s brutal charisma and the sheer force of personality needed to command a force as unruly as the Iron Gods. Hence, he is content to wait, biding his time and building his strength. In the meantime, he cannot help but take every opportunity to direct thinly veiled slights and slurs at his hated master, knowing himself to be safe from Varn’s prideful rages because of his unique position. However, Talek Varn is far more intelligent than the Magos gives him credit for, and is well aware of Octavius’ machinations. While Varn despises ‘the worm’ for his skulking ways and snidely delivered barbs, at the same time he enjoys the mental sparring matches between them, revelling in the challenge of outsmarting a clever opponent. There are some among the Iron Gods that say that it is for this reason, as much as the need for Octavius’ specialized skills, that Varn has allowed him to live as long as he has. In reality, the two men are far more similar than either would care to admit; both thoroughly disenchanted with the thankless role a vast and uncaring Imperium saw fit to give them, both now seeking nothing more than to claw what they can from a dying galaxy before madness and death overrun all. Even with the expertise provided by the Magos, technological resources among the Iron Gods are limited. Weapons, ammunition and most vehicle parts can be manufactured by Octavius’ small work force of servitors and tech-slaves, but other, more advanced items – most specifically bionics – are a rare and precious commodity. While waiting for many months or perhaps even years for the Magos himself to be able to procure or build a bionic replacement, it is not uncommon for Iron Gods who have lost limbs in battle to make use of more crude prosthetics; and even for those who have lost a hand to fix a blade or other weapon directly to the vambrace of their power armour so as not to lose any of their effectiveness in combat. Among the cynical and bitter warriors of Talek Varn, these temporary substitutes are caustically referred to as ‘the Magos’ Gift’. The Imperium For the Planetary Governors and Navy Captains around the Solios Nebula, the Iron Gods are the most fearsome threat imaginable. In the opinion of more than a few among their number, Varn’s demands of tribute are not excessive and that it costs far less to simply pay him and thus be safe from his cruel retribution. Further, when his requests have been met, Varn has provided his strength to these worlds when needed, most recently helping the hives of Talathi Prime to eradicate a Genestealer cult that had infiltrated their home. Whether Talek Varn was moved to act by some vestigial sense of honour or loyalty, or simply by egotistical fury that one of ‘his’ worlds had been attacked, is uncertain. Whichever is true, local support for the Iron Gods grew significantly because of it. However, the execution of the Governor of Talathi Prime shortly afterwards by Inquisitor De Corte has meant that few planetary lords are now willing to request Varn’s aid openly. However, while it would likely be galling for the master of the Iron Gods to hear, the truth is that all his actions register as little more than a pinprick against the Adeptus Terra. In the aftermath of Abaddon’s thirteenth Black Crusade, the ongoing wars around the Armageddon system against Waagh Ghazghull, and the newly emergent threat of Hive Fleet Leviathan; Talek Varn and his followers are less than nothing. The Imperium’s view is that the Iron Gods may be safely ignored until such time as sufficient strength can be spared to crush them utterly. While this is probably a correct assumption, the Lords of Terra must be careful. The power of Talek Varn grows with every year, and if no action is taken against him, the Imperium may one day find itself with another Huron Blackheart firmly entrenched deep within its borders. In his time ruling over the pirates of the Solios Nebula, Talek Varn has made many enemies. Foremost among them must surely be Lord Admiral Griev of the Imperial Navy, a veteran commander seemingly obsessed with destroying Varn and all those who follow him. Why Griev is so compelled to act against Varn is uncertain, but many speculate that for a man like the Lord Admiral, whose whole life has ever revolved around duty and unbending discipline, the very existence of a force like the Iron Gods is anathema, an affront to his uncompromising sense of what is right and wrong. The grey bearded Fleet officer has driven the forces under his command relentlessly, becoming almost tyrannical in his eagerness to find and annihilate his enemy. However, though in recent years Griev has captured or destroyed several vessels believed to be part of Talek Varn’s pirate fleet, he has never been able to bring the lord of the Iron Gods himself to battle. The Lord Admiral ever seeks from his superiors the strength he needs to hunt Varn down, but given his lack of success thus far, the Naval Segmentum HQ has been unwilling to waste even more ships in what currently seems to them to be a fruitless endeavour. Rumours abound within the corridors of power at Hydraphur that the Lord Admiral’s obsession has driven him into madness, and that it can be only a matter of time before he loses his command entirely. Lord Admiral Griev to the Naval Authorities at Hydraphur: ”Talek Varn is a rabid dog that needs to be put down! Give me but a dozen more ships and I shall see it done.” That Griev has been allowed to continue in his vindictive quest at all is largely due to the patronage of another servant of the Imperium, the shadowy figure of Inquisitor De Corte. Although only recently given the full rank of Inquisitor, De Corte is a shrewd and thorough investigator, and is convinced that the Iron Gods are a far greater threat than many of his peers realize. Much of the Inquisitor’s fear stems from his belief that he has discovered a pattern in many of the items taken as tribute by the pirate lord in the years since the desertion of the traitor Magos Octavius. De Corte feels sure that the ambitious master of the Iron Gods has put his Mechanicus ally to work sourcing and building a compact genetics laboratory complete with its own cloning facilities, with the obvious goal of replicating Astartes gene seed. Even more worrying to De Corte is the possibility that this goal has already been attained, as several of the Iron Gods most recent raids, on worlds such as Ksergha IV and the hives of Cordis VII, have been accompanied by unconfirmed reports of the abduction of a handful of prepubescent male children. De Corte’s many critics claim that the young Inquisitor’s theories are absurd, that there is not the slightest chance that Talek Varn could have gained the power to create warriors of the Adeptus Astartes, and that De Corte is simply trying to make more of his first assignment than is truly there. However, in the unlikely event he should be correct, the threat posed by the Iron Gods may prove to be far greater than any of the servants of Terra ever realized. Gene-seed The individual genetic legacies of Talek Varn and his reavers are a matter of much debate among Imperial scholars. Some believe Varn’s prideful attitude marks him as a son of Rogal Dorn, whereas others suggest that his savage ferocity and disrespect for authority indicate that he must be a scion of either the White Scars or Space Wolves. However, the simple truth of the matter is that Varn could have been recruited into the ranks of the Adeptus Astartes by any one of the many hundreds of Chapters currently in existence. Similarly, whether his original followers hail from the same Chapter as their master, or if he perhaps gathered them from across the breadth of the Imperium before he ever came to the Solios Nebula, is equally unknown. Whatever the case, neither Varn, nor any of the Iron Gods, is known to have divulged the truth to anyone outside their own ranks; nor are they ever likely to. The pirate lord knows that there is only one thing that could ruin his dreams of carving out an empire at the heart of the Emperor’s realm – that even a single Chapter should turn its full attention to the Iron Gods before he is ready to face them. Thus, he is vigilant that none of his followers should ever reveal anything about their individual histories that might bring the vengeful anger of their former brethren down upon the Solios Nebula. Battle Cry “Blood and glory!” ***** About the Author/Acknowledgements: Lysimachus has been a certifiable 40K fluff-nut, particularly in regard to the mighty Astartes, for the best part of 15 years; and is honoured to have several IA’s, IT’s and a short story accepted into the B+C’s excellent Librarium. Special thanks on this piece must go to Octavulg, Barret, Severus 6, GHY, Ace Debonair and everyone else who’s helped turn some fairly random ideas into a finished article. http://www.bolterandchainsword.com/topic/182562-it-iron-gods/
  13. I made a thing! Teaser: http://i.imgur.com/9VgEdXk.jpg http://i.imgur.com/82nfySG.jpg Thanks to the B+C members from the Black Templar and Chaos forums for encouraging me in the pursuit of an idea. PS. He already killed a witch!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.