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Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990. Edit: title updated to reflect that I have now bought two KT boxes and have been painting Genestealers to refresh my v.1 Space Hulk game.
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I think of this guy as "The Grey Hunter", out on a solo slog across Fenris to slay a monster between campaigns. Think he's probably the sole survivor of his pack, and maybe fresh home from a rotation in the Death Watch? Converted from a chaos warrior. Going to experiment with some snow effects to do up the base, and then weather the cloak to match. Would love c&c if you've got any - i know its not the best photo so might be hard to comment.
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Aeldari vanguard try to retake relics stolen by Orks. I lost 1-2 in a nail biter. Had I made one more save on that last turn, I'd have pulled it out. Can't ask for much better. Thanks for looking.
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Starting a thread for it since it's still a new release Da Big Dakka - Mike Brooks (Audiobook) Brooks' third ork book, and his second Ufthak Blackhawk book, is here. Released to much fandom excitement and much fandom ire because it was basically the only pushed release for this year's Black Library celebration. I don't think either is super fair to it; like most works by Brooks it's a very solid "good." The orky bits in particular are more refined than ever. This time, we have Dark Eldar as our foil POVs. While they're still perfectly entertaining, I think it's a bit of a step down from Brutal Kunnin'. That book, to me, read like half of an actual Mechanicus novel that also had Ork chapters. I know that didn't work for many people, but I thought it created a uniquely entertaining read that showed exactly why Orks are such a fun faction. These Dark Eldar, by contrast, read like Dark Eldar in an Ork novel; it's all much more obviously tongue in cheek and they don't seem to have much reverence for their own culture, which is odd because of their supremacist views. The book is more evenly humorous because of this approach, but I think it takes away some of the charm and dilutes any really funny bits. The orky stuff, as mentioned, is the best from Brooks so far, even with the plot failing to meaningfully endanger Ufthak at any point. Brooks' writing isn't the most refined in the stable, but he has a unique talent for making fight scenes engaging. Better authors than Brooks have still managed to deliver complete snoozefests because their fight scenes ended up being poetically rendered filler. Brooks' style of giving us a play-by-play of everyone's decisions as the fight progresses means keeps every moment of this book's very frequent battles enjoyable. This is especially fun for Ork POVs, who doesn't love some good Ork logic? Ufthak describing humans as essentially Orks who are bad at being Orks was a personal favourite. I will say I noticed how often he lent into the "it was believed that X, but of course Y was true" style of exposition a bit too often, I hope he reins that in a bit next time. As expected, Snaggi is back as well. Despite my problems with the Dark Eldar here, I still found this book was back to the balance of opposing POVs that I thought made Brutal Kunnin' so much better than Warboss, so by extension I preferred this book's Snaggi content. At times, he reads like the only POV with legitimate stakes. Also, big shoutout to Harry Myers' narration. He's got a great range to his performance and I quite liked his Dark Eldar, despite his "unrefined" accent. That man can go deep and menacing when he wants to. Overall, super fun book that never had me bored. Probably what you want out of a running Ork series, eh? 7.5/10 To Taste because it's Brooks. The man's becoming to me what Guy Haley seems to be to other people: workhorse author with a strong respect for continuity, who also never fails to deliver something worse than "good." Now somebody crack the whip on a sequel to his Alpha Legion work.
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2nd ed Kommandos 3rd ed metal nobs set 3rd ed dreadnought All on MTO this coming Saturday [27th] Personally I'll be grabbing kommandos and nobs - I've way too many dreads already and have been after the kommandos for a while. https://www.warhammer-community.com/2024/04/21/sunday-preview-the-tau-empire-needs-you/
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Greetings, brothers. I intend two threads to cover the 3rd edition campaign I am doing with my two sons -- this thread, to cover the hobby/WIP/painting aspect, and then I will do a separate thread for battle reports and related "fluff" (i.e. storyline for the batreps). Battle reports most likely won't begin until at least the summer as we have to build up our forces. I expect my oldest son to create an account here at B&C soon so that he can contribute as well. The forces that will be involved in the campaign are: Inquisition (Codex: Witch Hunters, 2003) - run my myself Dark Blades - DA successor chapter (Codex: Dark Angels, 1999 and Codex: Spacemarines 1998) - oldest son, "Primus" (16 yrs old) Deathskulls Orks (Codex: Orks, 1999) - youngest son, "Secundus" (12 yrs old) "The Fallen" (Chaos marine rules from the main rule book) - NPC faction to be used according to special mission house rule, communally painted Chaos cultists ("Adversaries of the Witch Hunter" list from Codex: Witch Hunters) - NPC faction, communally painted Phœladar PDF (Codex: Imperial Guard, 1999) - run by Secundus, but using my DKoK models When we're ready to start posting battle reports, I will share with you the storyline that we have come up with for this campaign. Today, I will begin sharing some of the initial WIP and completions. The Witch Hunter force is led by none other than Lord Inquisitor Soulis, well-known from my blog about his force. I've started the base colours for his Throne of Redemption: While I'm working on this centrepiece for my army, Secundus is preparing a looted Leman Russ Battle Tank using the bottom half of a Russ I found in my bitz box (don's ask why we only had the lower half because I don't know) and various bitz and plasticard: Primus is starting off with a squad of sniper scouts, and a squad of bolter/shotgun/BP&CCW scouts for the Dark Blades: And finally, some cultists/traitors that were recently completed (Secundus did the base coat and wash, I did quick highlights to finish them up): There won't be a full Fallen force, just a few cultists and marines running around in certain missions/maps.
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From the album: Dawn of War - Soulstorm
© Games Workshop, Relic
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Hi Folks, Still progressing on my Plodding, with this time the Mekboy Workshop done. Barricades and piles of scrap were already painted in January, and I lately completed the workshop itself. It might be an offense to Mork (or to Gork, I dunno), but I wanted to get rid of some orkiness, so I focussed on a limited colour pallet and did not stressed on too much on icons and mess. I also decided not to install the Ork totem on the bridge so that the model can insert smoothly in a more "imperial outpost" environment. And here it is: Its a set that cover some serious area on the table. 10th Ed rules make piles of scrap less useful, but, anyway, it is a good space filler. Some close ups of the workshop, heads and tails: And some other "larger" views shots: While I am tipping these words, Brass scorpion is drying on my last Ryza Pattern hab bunker (from the Moroch set). I will then pass to the antena and shrine. I also still have to finish gantries from the Bheta Decima set. But these are in a stop status: I do not like painting Gantries. BUt I already comented this a couple of time already. See you once stuff will be progressing.
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- 12 Months of Hobby 2020
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I created a new pile of shame in under a week
iplay40k.com posted a blog entry in Sporadic Hobby Thoughts
I recently wrote about selling my pile of shame and how it felt like a huge weight had been lifted off my shoulders. Then I went on eBay and picked up two more Ork box sets in addition to the Combat Patrol I already had. It's not the same though, this isn't a pile of shame. It's a pile of potential. Let me explain. First and foremost, they were excellent deals. The Beast Snagga army set was £100 and the Imperium Premium Kit was £35. That's value you simply cannot turn down. Secondly, I have a plan. Instead of having everything sat in the boxes for months on end, I'm going to build them ASAP. It's all part of my new model-building system based on an incredibly complicated excel spreadsheet. I'm going to build all of these models, then prime them, then drybrush them, then paint them, then base them and then actually play a game with them. I swear, that's what I'm actually doing. I've already built 5 models! When this process is done I'll have well over 1000 points of Orks to take to the table. My old method of spending 10+ hours painting each mini was too slow so I'm going to try the slapchop method with the 2.0 speed paints from the army painter. A friend does the same technique for their 'nids and they always turn out pretty awesome - so with a little extra detailing I'm confident I'll have an army that I can be proud of. The hardest part is staying away from eBay and Facebook marketplace. It hurts me to know there's probably some great deals out there that I'm missing out on. Maybe if I check every now and again it won't hurt anyone... right?- 6 comments
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I got back into 40K 10th edition after a break during 8th and 9th. Life happened - you know how it is! When I came back, it's safe to say I got a bit too excited buying new models. I had over 3000 points of Primaris Space Marines in a nice, juicy pile ready and waiting. I had such good intentions - I really was going to paint and play with them all, however as time went on and my rate of painting stayed at it's traditional slow pace, those models started to feel like a burden. Towards the end of 2023 I was thinking about New Year's resolutions and wanting to clear my conscience, so I'd originally planned on painting like a madman and getting through a huge chunk of my unbuilt models. Then the first week of 2024 came and went without me so much as looking at the models and I knew I had to make a change. We've all heard this advice before - "don't buy any new models until you've painted what you already have!" If I had any hope of actually painting all my models and playing a game of 40K in 10th edition, I knew I'd have to do something drastic. After sleeping on it, I decided to put all my Space Marines on eBay (see the attached image) and pick up an Ork Combat Patrol instead. I got rid of all my Orks during 7th (again, life happened) and I missed my green bois... although I don't miss their twerking models. So far I've been able to resist trawling eBay and Facebook marketplace for deals on Ork models. Once the Combat Patrol arrives and I've actually got something to be getting on with, I may well turn it into a challenge - perhaps a hobby streak? Anything to avoid me creating a new pile of shame and having to go through another hard reset!
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To avoid burying the lede, the TL;DR is that I'm switching to Necrons. ----- Every game of 10th that I have played has been with Orks. I've managed to track every game since my third in the (excellent) Tabletop Battles app. You can see my stats below: As you can see, I've now played thirty games of 10th. And while I have a lot of thoughts about the edition in general, this post is about my experiences playing Orks, and my plans for the foreseeable future. Evolution of a List A quick rundown of how to win a game using the Leviathan mission deck: Ok, so scoring points and winning games with tactical secondaries is about putting units on objectives, surviving on those objectives until you can score, having units that can be in the right place at the right time and, of course, killing the enemy as needed. While you don't have to score the full 90 to win every time (just have to have more than your opponent, afterall), it's generally safer to have a plan on how to get the max. You can win the game by tabling the enemy, but you can also lose after tabling the enemy. You cannot lose by scoring the max number of points (though you can tie, hilariously enough), and you can max score without killing a single enemy unit (though that is so incredibly unlikely to occur). Over time, I learned these facts. I started early with Mozrog, pound-for-pound the best beatstick in the index, but I quickly grew so enamored with him that I had to add another Squigboss. I bought, assembled, and (barely) painted a unit of Flash Gitz, and converted a counts-as Kaptin Badrukk, after I played another Ork and saw how deadly that unit's shooting was (especially their overwatch, a tool I otherwise don't think Orks can make use of). I went from three trukks to four, then five, and eventually six, and I think if there wasn't a limit, I would have kept going. They are the right combination of fast, durable and cheap, and they consistently score me secondary objectives. And I've expanded my Squighog Boys unit from being mobile objective doers to being the primary hammer of my list. Some things haven't worked for me: Beastsnagga Boyz and the Beastboss. I've used this unit in the vast majority of my games, but I just can't help but feel like it doesn't do enough. Often, the best thing about it was the OC, which I can get cheaper from regular Boyz. The Beastboss has been especially disappointing, as he is so reliant on generating Devastating Wounds in order to do any damage, and even against vehicles, it's pretty easy to have a bad turn and not get enough 4+s. At least the Squigbosses are durable enough that when they whiff, they can be expected to stick around and get another shot at it. This is a recent drop for me, but I can't imagine I'll miss them. Nobz and the Warboss. I've gone back and forth on these guys, from running a full 10-man, to having none, to having two 5-mans (each with a warboss), and most recently, back to a full 10-man. The truth is, they are the best source Orks have for a large quantity of AP-2 attacks, something we sorely need. But they suffer from being too easy to kill; -1 to-be-wounded is nice and all, but 2W and no innate invulnerable save just make them too soft, and we can also slap a -1 to-be-wounded on any non-vehicle unit. This is a high-finesse unit and one I've been really trying to use well. Anything that shoots other than Flash Gitz. We just don't have enough support, our weapons are good enough, and we can't field enough of it to matter. In the end, this meant I've found the most success by making lists that focus on staying power over offensive burst; a few units can lay down the hurt, but the vast majority of the list isn't interested in killing the enemy as much as it's just trying to find points to score. And even those best, most deadly units, the Squigbosses and Squighog Boyz, are really about being ultra-durable and forcing the opponent to over-invest in killing them, lest they let my stuff get to them. That means it's very viable for me to keep my units on objectives but out of Line-of-Sight and force the enemy to over-commit to clear the objective. It's simple, it's effective, and frankly, it's a lot of fun. But, there's a problem. The Problem Sitting back on objectives and forgoing charging into the enemy isn't very Orky. There's room for kunnin' and I'm a Blood Axe at heart, but still, it will never feel right to go "my Squighog Boys are not going to move to charge that Dreadnought" and instead just score points by sitting there. But, that's what I'm often doing! And, again, I like it! Playing the game tactically and for the win is an enjoyable experience. It's just not what I signed up for when I selected the greenskins. There's a couple more: I cannot paint Orks fast enough to react to changing metas and my own preferences. I paint every detail on my Orks and use a lot of colors, and it just takes me forever, which isn't ideal when you want to quickly swap and add units. I hate the movement rules in the Charge and Fight phases. I just don't find it fun to do, and those phases being so key to my army's (meager) offensive output actively saps my enjoyment. So, what's the solution? The Solution Enter the Necrons. They have it all: Primarily a shooting army, so no need to perform charge/fight phase movement a dozen times per game. A quick paint scheme that I can bang out fast when my list needs to change. Similar overall strategy of holding objectives and just surviving the onslaught to score points. But most importantly; They play competitively like they are in the fluff. Currently, competitive Necrons are all about using "bricks" of either Warriors or Lychguard (or even one of each!), getting them on objectives in No Man's Land and just outlasting everything. They get killed and then just get back up, an implacable force that laughs at the puny weapons of the younger species of the galaxy. Their esoteric and arcane technologies allow them to make the laws of physics into tools for acts akin to magic, such as the teleportation of troops. And so on and on, fluff reflected on the tabletop in a manner that isn't just faithful, but is also good. It's for these reasons that I'll be switching to Necrons, a faction I didn't even consider at the beginning of the edition, as the name of this blog implies. In fact, other than painting the Indomitus set three years ago, and another five Immortals as a palette cleanser some time later, I never seriously thought about collecting the army, let alone playing them as my main faction. But then again, 10th is my edition of trying new things, so I should be less surprised. But for now, the Kharezt dynasty awakens, and marches to war.
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As a whole, I am not satisfied with the rules for 10th edition. I still don't want to go into a rant about why, but the TL;DR is that I'm less interested in this edition of the game I've been playing for 20 years then I have at any other edition launch. But I am still interested in putting my painted models on a table and rolling dice. So instead of trying to fit a square peg in a round hole, I figure that the healthiest thing to do is to approach my hobby from a different point of view. So, I'm thinking, why not go all in on Competitive 40k? The way I see it is that the streamlining efforts they've made this edition might have removed the theme and character of the wargame I enjoyed so much but maybe to the benefit of the actual gameplay. If I can be less invested into fielding the army I want to play, and instead focus on enjoying the game I get to play, maybe I'll be able to find a similar level of enjoyment. This is a long way of saying that instead of attending tournaments just to play, I'm going to try and win the games. Not that I didn't play to win before, but I've never been focused on achieving that result. Now I'm going to practice, tinker, optimize, and improve. I've never won a tournament, so that'll be a easy-to-define goal: win an RTT. But it also means attending more tournaments, including more GTs and Majors than I ever have. I also see some hobby benefits to this: I'm going to have to add new units to my collection at a greater rate, to keep up with shifting metas I'm going to have to paint faster, to get those new units on the table in a meaningful amount of time. I'm going to meet more people, play more armies, attend more events, and just be involved in the community more I'll be starting with my Orks. Not only is that collection bigger and more robust, but I just like their rules more than Sororitas, who seem a little disjointed. But as the edition goes on, I'll be open to switching factions, should codices/updates/metas dictate that I'd be better with the Sisters. Or even Necrons. I don't plan to FotM faction-hop, as I'm still a painter first, but I'll be open to other options. So, the current list I'm thinking of opening with is: Comp v1.1 (1995 points) Orks Strike Force (2000 points) Waaagh! Tribe CHARACTER Beastboss (80 points) • 1x Beast Snagga klaw 1x Beastchoppa 1x Shoota Beastboss on Squigosaur (185 points) • 1x Beastchoppa 1x Slugga 1x Squigosaur’s jaws • Enhancement: Headwoppa’s Killchoppa Mozrog Skragbad (195 points) • Warlord • 1x Big Chompa’s jaws 1x Gutrippa 1x Thump gun Warboss (95 points) • 1x Attack squig 1x Kombi-weapon 1x Power klaw 1x Twin slugga • Enhancement: Follow Me Ladz BATTLELINE Beast Snagga Boyz (105 points) • 1x Beast Snagga Nob • 1x Power snappa 1x Slugga • 9x Beast Snagga Boy • 9x Choppa 9x Slugga Beast Snagga Boyz (105 points) • 1x Beast Snagga Nob • 1x Power snappa 1x Slugga • 9x Beast Snagga Boy • 9x Choppa 9x Slugga Boyz (85 points) • 1x Boss Nob • 1x Power klaw 1x Slugga • 9x Boy • 8x Choppa 1x Close combat weapon 1x Rokkit launcha 8x Slugga DEDICATED TRANSPORT Trukk (50 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball Trukk (50 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball Trukk (50 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball Trukk (50 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball OTHER DATASHEETS Deffkoptas (115 points) • 3x Kopta rokkits 3x Slugga 3x Spinnin’ blades Deffkoptas (115 points) • 3x Kopta rokkits 3x Slugga 3x Spinnin’ blades Gretchin (45 points) • 1x Runtherd • 1x Grot-smacka 1x Slugga • 10x Gretchin • 10x Close combat weapon 10x Grot blasta Gretchin (45 points) • 1x Runtherd • 1x Grot-smacka 1x Slugga • 10x Gretchin • 10x Close combat weapon 10x Grot blasta Gretchin (45 points) • 1x Runtherd • 1x Grot-smacka 1x Slugga • 10x Gretchin • 10x Close combat weapon 10x Grot blasta Nobz (230 points) • 1x Boss Nob • 1x Power klaw 1x Slugga • 9x Nob • 9x Power klaw 9x Slugga Squighog Boyz (110 points) • 3x Saddlegit weapons 3x Squighog jaws and saddlegits 3x Stikka Squighog Boyz (110 points) • 3x Saddlegit weapons 3x Squighog jaws and saddlegits 3x Stikka Stormboyz (65 points) • 1x Boss Nob • 1x Power klaw 1x Slugga • 4x Stormboy • 4x Choppa 4x Slugga Stormboyz (65 points) • 1x Boss Nob • 1x Power klaw 1x Slugga • 4x Stormboy • 4x Choppa 4x Slugga The list largely focuses on scoring points over battering the opponent. The two beastbosees, Mozrog, and the Warboss with Nobz are certainly deadly units, but it'll mostly be about bullying the opponent off the primary for the first several turns and then trying to outlast them to the end. I've got a few games already lined up this week to start practicing the list with, with my first "event" being the local summer league starting in a couple of weeks. So expect lots of updates about this journey. Maybe I won't enjoy it, getting burned out on the relentless pursuit of improvement. But I have a feeling this is going to be huge for me, something I'll genuinely enjoy.
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Was part of a 3 vs 3 game yesterday. I fought mostly against Orks and Space Wolves. While the score has my team down 1, I'd say I still won with meeting new people and having a close game. Here's the list And the game pics. Thanks for looking.
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Bloginnings and my first game of 10th Edition
toaae posted a blog entry in Faith and Teef, a toaae blog
It's Blog and Beginnings. Get it? ----- To avoid burying the lede, this blog will act as both a replacement for my two discussion threads (Order of the Penitent Saint: A Project Thread and toaae presents: WAAAAGH! Tortoof), as well as a general blog for my hobby thoughts. I was a big fan and user of the B&C's blogs the last time they were around, and with my hobby mojo reinvigorated by a new edition, it felt like the right time to get this rolling. But I had to have something to actually put some thought out for. And other than gross sentences like that (I very much blog in a "stream of consciousness" method), I didn't have anything that I thought was worth blogging about. Until now. bum-dum-DUM Nah, I'm just playin'. I played my first game of 10th this past weekend (a Fathers' Day miracle), and remembered to take some pictures! So, BOOM, we've got content. This game was at the excellent Gamers Guild in Tempe, Arizona. If you're ever in the Sonoran Desert, try to swing by and check out this excellent store. I have no stake, I just love the place and the people. Anyways, I arranged a game via the store discord, and got to play against World Eaters and Angron for the first time since the angry primarch stomped out of the Cicatrix Maledictum. 2,000 points, the Only War mission from the core rules. My list was: Ghazghkull Thraka (warlord) Warboss (power klaw, attack squig, ENHANCEMENT: Head Woppa's Killchoppa) Warboss (power klaw, ENHANCEMENT: Follow Me Ladz) Weirdboy Nob with WAAAGH! Banner Big Mek with Shokk Attack Gun Mozrog Skragbad Deffkilla Wartrike (ENHANCEMENT: Supa-Cybork Body) Boyz (20 models, Power Klaw, 2x Big Shootas, 9x Slugga/Choppa, 8x Shoota) Boyz (20 models, Power Klaw, 2x Big Shootas, 9x Slugga/Choppa, 8x Shoota) Gretchin (11 models) Gretchin (11 models) Meganobz (6 models, 6x Kombi-weapon/Power Klaw) Killa Kans (3 models, 3x Skorcha) Megatrakk Scrapjet Mek Gunz (3 models, 3x Bubblechukka) Warbikers (3 models, Power Klaw, 2x Choppa) This list was basically "what stuff did I want to try?", 2k points. I wasn't trying to make a good list, per se, but just stick the units that most excited me from the index into a game. I know some people don't like that Ghazghkull is now an INFANTRY model, with only T6; in contrast, I'm so excited he's now able to join a unit. I've always been a big fan of Warbikers, and I really like my Deffkilla Wartrike, so I had to slam them in. I hope the SAG can have a solid role in fire-support, and I had to give the new Bubblechukka a swing. And on and on, with every unit I selected. Really, the only thing I didn't really want to include was the Gretchin, but I wanted more Command Points, and I get ansy whenever my Ork lists have less than 100 models (only got to 87, even with the grots). My opponents list was constructed much the same way, I think: Angron Lord Invocatus 2x6 Exalted Eightbound 10 Bloodletters some character (lord of executions?) Lord of Skulls Now I didn't take enough pictures to post a full battle-report, but here's what I did manage to collect. My deployment: My opponent's deployment: My opponent got the first turn, and between his World Eater rolls and scout moves, he was immediately into my lines: (a note, we realized the rules for FLY are different in this edition, and Angron was moved back) The Killa Kans were murdered, though they lasted longer than they probably should have in no small part to this roll: But otherwise, with the Lord of Skulls off-table and Angry Ron unable to make a charge, my boys were able to absorb some casualties before hitting back. In my turn, Ghaz stomped up to Angron and punched the Red Angel to death. The Prophet might be less tough, but he still punches like a true monster. In all, I got to kill Angron three times, with Ghaz personally taking his head twice. The daemon-primarch got him in the end, though Makari saved ol' Ghazghkull's life after Angron massacred all six meganobz in one round. Mozrog got the final kill. The Lord of Skulls was ineffective, though I did let it kill my Deffkilla, just cause I wanted to see how well that thing punched: In the end, it was a complete tabling, but who cares? Winning wasn't really the goal for either player. The things I took away were: Ghaz is still a heavy hitter, and the 435 points for the full Meganobz support may not be as high as I thought; giving the Prophet 18 ablative wounds seems worthwhile, without even talking about what they get from him (+1 to-hit and to-wound). Mozrog may be a solid staple in my lists, and there may also be space for the Beastboss on Squigosaur. Mozrog eats vehicles, is incredibly tanky, and despite not having Lone Operative, being a single model means he can hide fairly easily, but still has the movement speed to get out and pounce on the enemy. The Beastboss is less of a monster, but I don't hate his profile, cost, or abilities. I've long sat on a second box; I may have to get that guy up soon. I think the Big Mek and Mek Gunz may be something. Not necessarily the Bubblechukka, but also not-not the Bubblechukka. The random profile is hard to plan around, sure, but the fact that you get to determine the profile before selecting targets is a big boon. Warbosses are good, I think. At least satisfying. Next up, I plan to try my Gorkanaut and Morkanaut, meganobz with a big mek, and units in trukks. ----- "So you're excited about 10th?" I'm excited about a new edition. I'm super bummed by the switch to Power Level, which is what this is in all but name. They've changed the granularity of Power Level, but it's otherwise the same. This deserves its own post, but suffice to say, the rules themselves interest me less than the fact that a new edition is always a great start. I played a ton of 8th edition, and I miss those days of attending monthly tournaments, organizing narrative games, and just meeting tons of new people. 9th's launch during the pandemic, me moving back to Arizona (but a part I didn't know any of the stores in) and my complete dislike of the Ork codex meant I didn't play a fraction as much. I'm really hoping that despite my misgivings with 10th's ruleset so far, I'll be able to roll a bunch of dice and have a good time.- 1 comment
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Within the big closet cleaning, some Gorkers (or are they Morkers) reappeared a while ago. I finally painted them after all these year with them waiting for a little bit of love (the other way to call a base coat of Ork Flesh Green). The WIP was covered in various post here...: ... or there: So, here there is the Gang, all together: Led by Skool (and its gang): I do not play Orks but it has been a good training for the huge amount of greenskins from WFB Oldhammer that are also taking space in my closet. But this is another story that does not necessarily belongs to B&C Blogs... Now the loop is closed and they will come back into their proper shoebox, until I decide for selling and exchanging them...
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From the album: WiP
© 2023, Hank Bell
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- Orks
- Beast Snagga
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(and 1 more)
Tagged with:
-
From the album: WiP
© 2023, Hank Bell
-
- Orks
- Beast Snagga
-
(and 1 more)
Tagged with:
-
From the album: WiP
© 2023, Hank Bell
-
- Orks
- Beast Snagga
-
(and 1 more)
Tagged with:
-
From the album: WiP
© 2023, Hank Bell
-
From the album: WiP
© 2023, Hank Bell
-
From the album: WiP
© 2023, Hank Bell
-
From the album: WiP
© 2023, Hank Bell