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Found 12 results

  1. So tomorrow I will try the first match with CSM, we will play the Only war mission. My list is as follows ( I guess points values are ok as they are free now, but I can edit them if it is not ok.) Master of possession MoT and Eye of Tzeect (110) Heretic Astartes Daemon Prince with wings MoS (195) 10 man Chosen unit with 4 combi weapons, 2 Power fists and Icon MoT (230) 5 man Chaos Terminators with Reaper autocannon, powerfist, chainfist MoS (195) 5 man Chaos Terminators with Reaper autocannon, powerfist, chainfist MoS (195) 10 man cultist unit with Cultist Grenade launcher MoN (55) 10 man cultist unit with Cultist Grenade launcher MoN (55) 20 man cultist unit with 2 Cultist Grenade launchers MoN (110) Maulerfiend with Tendrils, MoS (155) Maulerfiend with Tendrils, MoS (155) Havoc Squad 2 lascannon, 2 reaper chaincannons Powerfist Undivided(135) Havoc Squad 2 lascannon, 2 reaper chaincannons Powerfist Undivided (135) Chaos Predator Annihilator 2xLascannon, Combi-weapon, Havoc Launcher MoN (135) Chaos Predator Annihilator 2xLascannon, Combi-weapon, Havoc Launcher MoN (135) Total points 1995 What do you think? Cpt. Danjou
  2. Calgar Libby with Jump Pack - Honor Vehement Primaris Apothecary - Artificier Armor HINTs x10 2 Heavy Bolters Tacs x10 Meltagun, Lascannon Assault Squad x10, 2 Plasma Pistol, 2 Eviscerators Bladeguard x6 Brutalis Dread Devs 4xGrav Devs 4x Grav Drop Pod Land Raider Crusader - Maybe a straight up Land Raider 6BGV + 1 Apoth + 2 Victrix + 1(2) Calgar is 11 out of 12. Libby goes with the Assault Marines Calgar and the Apothecary goes with the BGV in the Land Raider At least one Dev goes in the Pod. The Brutalis hangs with the Land Raider to draw fire, or pile on while piling in if left alone. The libby has 6/7 S7/8 D3 damage attacks, the assault Squad gets: 3 S8 AP-3 D2 attacks 6 S7 (WS4+) -3 D2 attacks 28 S4 -2 D1 attacks plus the Smite and pistols plus X/2 Mortals The BGV will just keep coming back from the dead, the Apothecary will be harder to PRECISION out with a 2+, 5+++ to stop the resurrecting Bladeguard, plus there's two more Victrix Guard that are practically Bladeguard themselves. 34 S5 -2 D2 power weapons, plus the Apothecary NASTY pistol, plus Calgar - potentially plus the Brutalis and its attacks and mortals. I really wanted to do Max size squads, but I'm thinking its not worth it - especially for the HINTs and Tacs that don't have an attached character. I also don't think Calgar is the best choice here. He's a beat stick, but I'm not sure a Captain able to do 0 CP Repeats (especially things like Select Assault Doctrine and/or the Bouns when in Assault Doctrine Strats) wouldn't do the job better just because there are so many attacks to benefit from free strats.
  3. I'm still getting character happy, but they're usually small characters with Leadder/Force Multiplication buffs: Roboute Guilliman Hanging out with Phobos Libby + 10 Infiltrators (for Super Stealth and 3ish freebie CP per game (Guilliman can freebie Repeat one Strat per turn, 5 battle rounds is 10 turns, 10 rolls for a 5+ Marneus Calgar hanging out with a BGV Lieutenant and 6 BGV - probably on the opposite side of G (all total gives me an estimated average income of 2.6ish CP per turn) Uriel Ventris (may not stay Uriel, and go generic walkers) hanging with some (10) Intercessors sticky capping after they deep strike behind whichever Epic Hero Group starts clearing objectives first. Sergeant Telion hanging with 10 Scout Snipers with a potentially precision Krak Missile Launcher. 10 Heavy Intercessors holding objectives themselves. 6 Eradicators that are potentially just a place holder for something I like better. Still over 50 models plus characters. The Erads are kinda Meh on tank hunting, and that's one of my weaknesses with only Guilliman having anything over S9 That could turn into a couple Gladiators or Devs in Pods or something quick.
  4. So my First try for this Edition is an all Infantry and Artilery list with some Sentinel Support. Plan is to Block the enemy out of my deployment zone and shoot him with durable squads which going forward. Astra (2000 points) Astra Militarum Strike Force (2000 points) Combined Regiment CHARACTER Death Korps Marshal (75 points) • 1x Laspistol 1x Power weapon • Enhancement: Grand Strategist Lord Solar Leontus (125 points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze Platoon Command Squad (60 points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power fist • 4x Veteran Guardsman • 4x Close combat weapon 1x Grenade launcher 2x Lasgun 4x Laspistol 1x Medi-pack 1x Plasma gun 1x Regimental Standard Platoon Command Squad (60 points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power fist • 4x Veteran Guardsman • 4x Close combat weapon 1x Grenade launcher 2x Lasgun 4x Laspistol 1x Medi-pack 1x Plasma gun 1x Regimental Standard Primaris Psyker (60 points) • 1x Force weapon 1x Laspistol 1x Psychic Maelstrom Primaris Psyker (60 points) • 1x Force weapon 1x Laspistol 1x Psychic Maelstrom Ursula Creed (55 points) • 1x Duty and Vengeance 1x Power weapon BATTLELINE Cadian Shock Troops (65 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 1x Grenade launcher 7x Lasgun 1x Plasma gun 1x Vox-caster Cadian Shock Troops (65 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 1x Grenade launcher 7x Lasgun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 2x Meltagun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 2x Meltagun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 1x Plasma gun 2x Sniper rifle 1x Vox-caster Infantry Squad (65 points) • 1x Sergeant • 1x Close combat weapon 1x Laspistol • 7x Guardsman • 7x Close combat weapon 7x Lasgun • 1x Heavy Weapons Team • 1x Close combat weapon 1x Laspistol 1x Mortar OTHER DATASHEETS Earthshaker Carriage Battery (70 points) • 1x Battery close combat weapons 1x Earthshaker cannon Earthshaker Carriage Battery (70 points) • 1x Battery close combat weapons 1x Earthshaker cannon Field Ordnance Battery (100 points) • 2x Battery close combat weapons 2x Heavy lascannon 2x Lasgun 2x Laspistol Field Ordnance Battery (100 points) • 2x Battery close combat weapons 2x Bombast field gun 2x Lasgun 2x Laspistol Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Medusa Carriage Battery (65 points) • 1x Battery close combat weapons 1x Medusa siege cannon Medusa Carriage Battery (65 points) • 1x Battery close combat weapons 1x Medusa siege cannon Rapier Laser Destroyer Battery (60 points) • 2x Close combat weapon 2x Laser destroyer Rapier Laser Destroyer Battery (60 points) • 2x Close combat weapon 2x Laser destroyer Scout Sentinels (150 points) • 3x Close combat weapon 3x Hunter-killer missile 3x Lascannon 3x Sentinel chainsaw Command Squads and psyker go with 2 Dkok Squads. Leontus and Dkok Marshal going in the 3th Dkok squad. they giving a lot of Orders to nearby arty. Creed in the infantry squad, also to order units and to give some strats. both cadian squats to take objektives between arty and Frontline. Sentinels to give fire Support for arty. then a lot of arty and laser weapons to took everything.
  5. Hi, I'm looking for some advise on the following list. I'm building an Alpha Legion suppression force using the Deathwatch 9e rules. I wanted a blend of stealth and hard hitting range coupled with some deep-strike threats and hard to shift objective holders. Trying to remain characterful so not wanting tons of Bikers (though I realise they could make a more competitive list) or Indomitor Kill-Teams. I'm also considering ditching the Stalker for either some Lascannon Tarantulas or another small Proteus/Spectrus Kill-Team, as well as switching the Techmarine's Mantle for the Vox Espiritum Any advice or suggestions most welcome. Alpha Legion Suppression Force [1999 pts] [12-6=6 CP] [104PL] ++ Alpha Legion Battalion Detachment [1999 pts] [6CP] [104PL] ++ Alpha Legion Suppression Force (run as Deathwatch), -1 CP Extra Relic (EYE OF ABIDING), -1 CP Extra Relic (ADAMANTINE MANTLE), -1 CP Extra Warlord Trait (VIGILANCE INCARNATE), -1 CP Extra Warlord Trait (PARAGON OF CHAPTER: BRILLIANT STRATEGIST), -1 CP Martial Legacy (RELIC CONTEMPTOR), -1 CP Sergeant Relic (ARTIFICER BOLT CACHE). ++HQ++ HQ: Headhunter Exodus: x1 Phobos Captain w/ Master-crafted instigator bolt carbine, Bolt Pistol, Combat Blade, Camo-Cloak. Warlord Trait: STEALTH ADEPT, Warlord Trait: VIGILANCE INCARNATE, Relic: EYE OF ABIDING. HQ: Harrowmaster: x1 Primaris Techmarine w/ Grav-Pistol, Servo-Arm, Omni-Power Axe, Forge Bolter, Mechadendrite. Warlord Trait: PARAGON OF CHAPTER - BRILLIANT STRATEGIST, Relic: ADAMANTINE MANTLE, Chapter Command: FORAGEMASTER. ++TROOPS++ TROOP: Kill-Team (Proteus - Malleus Specialist): x4 Alpha Legionnaire w/ Frag-Cannon x1 Alpha Legionnaire Prime w/ Storm Shield and Special-issue Boltgun x2 Alpha Legionnaire w/ Storm Shield and Special-issue Boltgun x3 Alpha Legion Terminator w/ Cyclone Missile Launcher, Combi-Bolter, and Power Axe. TROOP: Kill-Team (Proteus): x4 Alpha Legionnaire w/ Special-issue Combi-Melta and Storm-Shield x1 Alpha Legionnaire Prime w/ Special-issue Combi-Melta and Storm-Shield x5 Alpha Legion Vanguard w/ Storm Shield and Lightning Claw. TROOP: Kill-Team (Spectrus): x4 Alpha Legion Headhunter w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter Prime w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter w/ marksman bolt carbine, bolt pistol and Helix Gauntlet x2 Alpha Legion Headhunter Eliminator w/ Bolt Sniper-Rifle, bolt pistol and Camo-Cloak x2 Alpha Legion Headhunter Eliminator w/ Las-Fusil, bolt pistol and Camo-Cloak. ++ELITES++ ELITE: Lernaean Bladeguard: x1 Alpha Legion Lernaean Prime w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield x4 Alpha Legion Lernaean w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield. ELITE: Relic Contemptor Dreadnought: x1 Relic Contemptor Dreadnought w/ Twin-Volkite Culverin, Chainfist, and Plasma Blaster. ++HEAVY SUPPORT++ HEAVY SUPPORT: Whirlwind: x1 Alpha Legion Whirlwind w/ Vengeance Launcher. HEAVY SUPPORT: Stalker: x1 Alpha Legion Stalker w/ x2 Storm Cannon Batteries, Hunter Killer Missile. HEAVY SUPPORT: Centurion Devastators: x1 Alpha Legion Centurion Prime w/ x2 Heavy Bolter, Hurricane Bolter, Relic: ARTIFICER BOLT CACHE x2 Alpha Legion Centurion Devastator w/ Grav-Cannon, Centurion Missile Launchers. ++DEDICATED TRANSPORT++ DEDICATED TRANSPORT: Drop Pod: x1 Drop Pod w/ Deathwind Launcher.
  6. Greetings Brothers! Long time since I played last (circa 2007). So much has changed since then, but I always wanted to start a Grey Knights army so now that the kiddos are older I'm back. I am working on a 1000 pt list to get started and moving forward from there. Looking to post WIP pics of my models, post my lists, and generally get critiques/bad ideas from the rest of the more veteran players. TIA, OMK
  7. I really enjoy both RG where I started, and DA, and reading the Horus Heresay books (I am about a quarter thru the 54 books on my kindle) is just reinforcing that. I went with DA for 9th edition, with a focus on tourney play, and while I acknowledge SM arent in a great place competitively, there are some options out there, and if nothing else, if I can master DA (and maybe RG) as a faction, in spite of never threatening top tables till the meta shifts, that will make for some fun games, and winnable ones at that often enough. With the loss of TTL as a secondary, and changes to Stubborn Defiance...my list theorycrafting has gone into overdrive while I am deployed here to a lovely spot in Europe. But no games played sadly lol. Im going to squeeze in a few via TTS here, and get my Army tweaked to reflect this list below but wanted some feedback, as Im not sure it is capable enough just yet. Patrol (-2 CP) - NFORG slot - Voidsmen x6 (for RND, backfield OBJ or screens) - Lazarus (for the 5++ vs MW and another RRHR1 bubble) - Infiltrators x8 with a helix (for a surprisingly long last stubborn defiance option with smokescreen as an option, and can be pulled up via the guerilla tactics for more RND access) - RW Apothecary (-1 CP) Chief, Selfless Healer - Multi Melta Attack Bike - Multi Melta Land Speeder - Eliminators with bolt carbine, las fusil - Eradicators x6 with HMR, MM that get combat squadded. DeathWing Vanguard (0 CP after refund) - Azrael, Warlord no trait - Interogator Chaplain in TDA (-1 CP) Chief, Wise orator - Relic Terms x5, LC, combi bolter, reaper cannon - Relic Terms x5, same deal - Relic Terms x10, same deal but seargent has the no cost power sword (will prob do same in other squads), and one guy has a chain fist due to left over points. ---------~~~~~~~~~~~~~ So my expectation here is to take stubborn defiance on almost all maps, minus the one that denies infiltration (and maybe even then, but it is a five point swing for missing that first turn!). RND with the voidsmen (6 so they auto pass), a squad of relics or a pulled up infiltrator in the second enemy quarter, or where that isnt practical map wise, RTB when it is the better option. With the new write up for Stubborn Defiance, it seems like an OBSEC termie unit can march up and replace the infiltrators, freeing up some options. I have the bike, speeder for added MM shots, speed, and as cheap feeder units for oath of moment (if I dont see a better third option). One jets up to claim center and take a pop shot while the other hides. It likely dies, rinse and repeat. All while some termies march up the center. The 10 man gets combat squadded into a deepstrik package with the better melee options, and the other five are double reaper cannon (good for defending an SD objective etc). I place one to two relic squads into deepstrik with the chaplain, who will use commanding oratory upon arrival to autopass canticle of hate for the charge bonus. Az has one wing, the side of the board with infils (to give them 4++ vs ranged), a combat squaded half of eradicators and the eliminators. Laz is on the other side (and these two wings are intended to be close so there is some overlap during any push up the board) giving more of the MW bubble to the relics on that side or pressing center/midboard. Erads are the only potential targets for transhuman. Infils rely on hiding, smokescreen, helix and their plussed up number to last. Elims rely on their fire and fade mechanic, cloaks on terrain, and range to be durable. Thoughts? Critiques? Previously lists included the anti infantry Talonmaster with arbiters gaze, but I swapped it to increase my terminator count. List should start with 4cp, with one very often being spent on voidsmen in strat reserve for RND (or one of the eradicators as an "arrive and pop someone," threat) so I am used to starting with 3cp in actual practice.
  8. Playing with list ideas and came up with this: ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Black Templars) [101 PL, 2,000pts, ] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Chapter Selection: Black Templars Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Show Vows + HQ + Chaplain [7 PL, 130pts, -3CP]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity, Inspirational Fighter, Jump Pack, Litany of Hate, Stratagem: Heir of Sigismund, Stratagem: Relic, Stratagem: Warlord Trait, The Crusader's Helm, Warlord, Wise Orator Primaris Techmarine [5 PL, 100pts]: Chapter Command: Master of the Forge + Troops + Assault Intercessor Squad [6 PL, 115pts, -1CP]: Fist of Balthus . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist, Stratagem: Champion of the Feast Heavy Intercessor Squad [8 PL, 155pts]: Hellstorm bolt rifle, The Crux Obsidian . 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Heavy Intercessor Sergeant Infiltrator Squad [7 PL, 145pts]: Helix gauntlet, Icon of Heinmann . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Bladeguard Ancient [6 PL, 105pts, -1CP]: Chapter Command: Chapter Ancient, Stratagem: Relic of the Chapter, The Armour Indomitus Bladeguard Veteran Squad [11 PL, 185pts, -1CP]: Light of the Emperor's Grace . 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol, Skull of Cacodominus, Stratagem: Revered Repositories Contemptor Dreadnought [8 PL, 150pts]: Multi-melta Contemptor Dreadnought [8 PL, 150pts]: Multi-melta Contemptor Dreadnought [8 PL, 150pts]: Multi-melta Vanguard Veteran Squad [8 PL, 215pts]: Jump Pack, Sigismund's Seal . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran Sergeant: Storm shield, Thunder hammer + Fast Attack + Inceptor Squad [7 PL, 180pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 + Dedicated Transport + Impulsor [6 PL, 110pts]: 2x Storm Bolters Impulsor [6 PL, 110pts]: 2x Storm Bolters ++ Total: [101 PL, 2,000pts] ++ Created with BattleScribe Curious what people think. Thanks!
  9. Horror bomb gets Flickering Flame, Boon of Change, DP Re-roll 1s to Hit, 6+++. Horrors Control mid board. DP uses Gaze and Infernal Gateway. Exalted Sorcerer chills with Preds unless he is needed with the terminators. Then he Sorcerous Facades to them. Preferred Secondaries: Linebreaker, Deploy Scramblers, Pierce the Veil, While We Stand We Fight. ++ Battalion Detachment 0CP (Chaos - Thousand Sons) [81 PL, 11CP, 1,491pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cults of the Legion: Cult of Duplicity Detachment Command Cost Gametype: Matched + HQ + Daemon Prince of Tzeentch [8 PL, 160pts]: Duplicitous Tactician, Gaze of Fate, Hellforged sword, Helm of the Third Eye, Infernal Gateway, Warlord Exalted Sorcerer on Disc of Tzeentch [7 PL, -1CP, 120pts]: 6. High Magister, Inferno Bolt Pistol, Magister, Prescience, Temporal Manipulation + Troops + Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun + Elites + Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Weaver of Fates . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Tzeentch's Firestorm . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Temporal Manipulation . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon + Heavy Support + Chaos Predator [9 PL, 160pts]: Predator autocannon . Two heavy bolters: 2x Heavy bolter Chaos Predator [9 PL, 160pts]: Predator autocannon . Two heavy bolters: 2x Heavy bolter ++ Patrol Detachment -2CP (Chaos - Daemons) [24 PL, -2CP, 475pts] ++ + Configuration + Chaos Allegiance: Tzeentch Detachment Command Cost [-2CP] + HQ + Fluxmaster [6 PL, 105pts]: Flickering Flames, Treason of Tzeentch The Changeling [6 PL, 105pts]: Boon of Change + Troops + Horrors [12 PL, 265pts]: Daemonic Icon, Instrument of Chaos . Iridescent Horror . 29x Pink Horror: 29x Coruscating flames ++ Reinforcements (Chaos - Daemons) [34pts] ++ + Configuration + Chaos Allegiance: Tzeentch Detachment Command Cost + Reinforcement Points + Reinforcements [34pts]: 4x Reinforcement Points, 3x Reinforcement Points ++ Total: [105 PL, 9CP, 2,000pts] ++
  10. + + + Incoming Vox Transmission + + + ----------------------------------------------------------------------------- + + + Greetings Brothers -- I am a newly inducted Neophyte of the Black Templars, following the liberation of my home system by the Tiberior Crusade. I send you this transmission in hopes to advance my training and learn from senior Initiates of the order. The vile alien and heretic are craven in the face of the Emperor, my Brothers, and they avoid honourable confrontation at all costs -- To be expected, as the foes of the Emperor are deceitful and treacherous. Would it be wise to arm ourselves with long-range firepower to crush our enemies from afar, in reproach to these disgraceful tactics? Our armoury boasts a wide selection of destructive armaments, and our unique battle doctrine allows us to equip our Crusaders with the devastating Lascannon and Plasma Gun in a single combat squad. As Templars, we seek nothing more than to purge the unclean with our righteous zeal, however it is necessary that we bring ruin to the enemy's transports and warmachines, that we might take our glorious battle to them. So what say you, Brothers? Have your Crusades found utility in this strategy? I beseech you to impart your wisdom, and await your response transmission. For Dorn, For Sigismund, and For The Emperor! ----------------------------------------------------------------------------- + + + + + + End Transmission + + + (Translation, I'm a new BT player and I'm about to make my first purchases to start my army in a few hours. I've already got the Chapter Upgrade, but I don't know whether I should buy Assault Marines or Tacticals & Devastators. I mostly play against mobile, shooty armies like Eldar and Guard in my local meta, who would happily set up on the other side of the table and shoot me to bits before I can get close -- and I would actually like to win some games, so my question is: Do I go with the standard Chainsword + Powerweapons set up, or will I find more success running a shooty build of my own? I'm thinking MSU, Lascannon + Plasma Gun in every squad, mounted in Lascannon Razorbacks. Would you experienced players say this is a more competitive loadout? I'd also appreciate advice on an effective low-points-value army list for me to strive towards so I can start playing ASAP -- say, 1,000 points. Thanks for your help and advice!)
  11. It was always very clear that a Battle Company was organized as 6 Tactical, 2 Assault & 2 Dev. Now with the example given in Codex Space Marines, a Battle Company is maybe 5 Tacs 2 Intercessors, 1 Assault, 1/2 Inceptor, 1 Devastator, 1 Hellblaster and whatever else you feel like (up to 20+ squads?!
  12. I'm reletivly new to HH but I have a basic understanding of the game. I want to start playing World Eaters and work on a 3k list to aim for. Any feed back on the lists to either make them more functiona or lore friendly. So I have 2 lists similar that I like the look of but have no idea how it'll play out. Thanks guys. List 1: ++ Crusade (Legiones Astartes: Age of Darkness Army List) [3,000pts] ++ + HQ + Praetor, Legion [570pts]: Artificer Armour, Digital Lasers, Iron Halo, Paragon Blade . Chainsword or Combat Blade: Chainswords/Combat Blades . Master of the Legion . . Command Squad, Legion: Melta Bombs . . . Scimitar Jetbike with Heavy Bolter, Legion: Heavy Bolter . . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Axe . . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Axe . . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Axe . . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Axe . . . Standard Bearer, Legion: Bolt Pistol, Power Fist . Scimitar Jetbike with Heavy Bolter, Legion: Heavy Bolter Apothecarion Detachment [140pts] . Apothecary, Legion: Exhortation of Butchery, Jump Pack, Power Armour, Power Sword . Apothecary, Legion: Exhortation of Butchery, Jump Pack, Power Armour, Power Sword The Red Butchers [400pts]: 4x Butcher Terminator, 4x Second Power Axe . Anvillus Pattern Dreadclaw Drop Pod: Frag Assault Launchers . The Devoured: Chainfist, Second Power Axe Assault Squad, Legion , Compulsory [310pts]: 14x Assault Space Marines, Legion . Additional Wargear: 4x Power Axe . Assault Sergeant, Legion: Artificer Armour, Bolt Pistol, Melta Bombs, Power Fist . Standard Wargear . . Chainsword or Combat Blade: Chainswords/Combat Blades Assault Squad, Legion , Compulsory [310pts]: 14x Assault Space Marines, Legion . Additional Wargear: 4x Power Axe . Assault Sergeant, Legion: Artificer Armour, Bolt Pistol, Melta Bombs, Power Fist . Standard Wargear . . Chainsword or Combat Blade: Chainswords/Combat Blades Tactical Squad, Legion , Compulsory [185pts]: 9x Tactical Space Marines, Legion . Chainsword, Combat Blade or Chainaxe: Chainaxe . Rhino Armoured Carrier, Legion . Tactical Sergeant, Legion: Artificer Armour, Melta Bombs . . Power Weapon: Power Axe Tactical Squad, Legion , Compulsory [185pts]: 9x Tactical Space Marines, Legion . Chainsword, Combat Blade or Chainaxe: Chainaxe . Rhino Armoured Carrier, Legion . Tactical Sergeant, Legion: Artificer Armour, Melta Bombs . . Power Weapon: Power Axe Jetbike Sky Hunter Squadron, Legion [290pts]: Heavy Bolter, 2x Multi-melta, 6x Space Marine Sky Hunters . Standard Wargear . . Chainsword or Combat Blade: Chainswords/Combat Blades . Upgrade One Model to a Sky Hunter Sergeant: Bolt Pistol, Power Fist Primaris-Lightning Strike Fighter [195pts]: 2x Kraken Penetrator Heavy Missiles, Battle Servitor Control, Ground-tracking Auguries, Twin-linked Lascannon Rite of War: Berserker Assault Typhon Heavy Siege Tank, Legion [415pts]: Armoured Ceramite ++ Total: [3,000pts] ++ List 2: **++ Crusade (Legiones Astartes: Age of Darkness Army List) [3,000pts] ++** **Praetor, Legion [570pts]:** Artificer Armour, Digital Lasers, Iron Halo, Paragon Blade . **Master of the Legion** . . **Command Squad, Legion:** Melta Bombs . . . **Scimitar Jetbike with Heavy Bolter, Legion:** Heavy Bolter . . . **Space Marine Chosen, Legion:** Bolt Pistol, Bolter, Power Axe . . . **Space Marine Chosen, Legion:** Bolt Pistol, Bolter, Power Axe . . . **Space Marine Chosen, Legion:** Bolt Pistol, Bolter, Power Axe . . . **Space Marine Chosen, Legion:** Bolt Pistol, Bolter, Power Axe . . . **Standard Bearer, Legion:** Bolt Pistol, Power Fist . **Scimitar Jetbike with Heavy Bolter, Legion:** Heavy Bolter **Apothecarion Detachment [125pts]** . **Apothecary, Legion:** Exhortation of Butchery, Jump Pack, Power Armour, Power Sword . **Apothecary, Legion:** Exhortation of Butchery, None (Infantry, Power Armour), Power Armour, Power Sword **Contemptor-Cortus Class Dreadnought Talon [350pts]** . **Cortus Dreadnought** . . **Dreadnought Chainfist:** Graviton Gun . . **Dreadnought Close Combat Weapon:** Graviton Gun . **Cortus Dreadnought** . . **Dreadnought Chainfist:** Graviton Gun . . **Dreadnought Close Combat Weapon:** Graviton Gun **The Red Butchers [400pts]:** 4x Butcher Terminator, 4x Second Power Axe . **Anvillus Pattern Dreadclaw Drop Pod:** Frag Assault Launchers . **The Devoured:** Chainfist x2 **Assault Squad, Legion , Compulsory [310pts]:** 14x Assault Space Marines, Legion . **Additional Wargear:** 4x Power Axe . **Assault Sergeant, Legion:** Artificer Armour, Bolt Pistol, Melta Bombs, Power Fist **Tactical Squad, Legion , Compulsory [265pts]:** 19x Tactical Space Marines, Legion . **Additional Wargear:** Vexilla, Legion . **Tactical Sergeant, Legion:** Artificer Armour, Melta Bombs, Power Fist **Tactical Squad, Legion , Compulsory [185pts]:** 9x Tactical Space Marines, Legion . **Rhino Armoured Carrier, Legion** . **Tactical Sergeant, Legion:** Artificer Armour, Melta Bombs . . **Power Weapon:** Power Axe **Tactical Squad, Legion , Compulsory [185pts]:** 9x Tactical Space Marines, Legion . **Rhino Armoured Carrier, Legion** . **Tactical Sergeant, Legion:** Artificer Armour, Melta Bombs . . **Power Weapon:** Power Axe **Primaris-Lightning Strike Fighter [195pts]:** 2x Kraken Penetrator Heavy Missiles, Battle Servitor Control, Ground-tracking Auguries, Twin-linked Lascannon **Rite of War:** Berserker Assault **Typhon Heavy Siege Tank, Legion [415pts]:** Armoured Ceramite **++ Total: [3,000pts] ++**
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