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A Knocking Afar Welcome to the Out of Character and General Discussion thread for the ‘A Knocking Afar’, an Eldar themed Dark Heresy RPG rule based mini adventure. I have created a series of Eldar Character that are good to go as is or can serves as a template for more customisable characters if you so desire. Available are: Guardian – Can be styles as either Storm Guardians or Guardian Defenders, or as a generalist Ranger Dire Avenger Striking Scorpion Howling Banshee Fire Dragon Dark Reaper Swooping Hawk* Wrap Spider* Warlock* *Please note that these three are a tad more complex to play than the others and I would prefer if they are in the hands of more experience players, that said, if you want to play one of these, even with no experience, then we will make it work. Ideally the player team will consist of a good mix, with only one of each Aspect present. However don’t let that stop you playing what you want; we can always make it work even if everybody want to play the same sort of character. A Team of Scorpions and Banshees might excel in some areas and struggle in others compared to a balanced team. This game is designed with new players in mind, so if you have no experience with play by post RPGs, or RPGs in general, or Fantasy Flight Game’s series of 40k RPGS or whatever really, and want to give it a go then welcome. The Game Our game will start on the minor Craftworld of Dandrame, which is currently hosting a multi Craftworld cultural exchange festival, with visitors from many of the major Craftworlds, Corsairs, Exodiets, a Harlequin troop is due to put on a show in a few days time and all sort of other Eldar from across the Galaxy. This game will use the Dark Heresy (1st edition) rule set as a base, with a few modification as needed to make it work with Eldar character, and a few modification to make it easier for everybody. The game itself has a fairly set path, and is intended to be a short game with a fixed goal and tight(ish) pacing. My intention is to start mid to late June /early July (date to be determined) and to have a main game post go up once a week (provisionally Fridays) that moves things along. As such players should ideally be able to commit to one post a week minimum. This can be as little as a placeholder post that just sets out what you want your character to do so that everybody knows, and you can fill it out later once you have time. Obviously we all have lives and will be unavailable form time to time, that’s fine, and if it is going ot be for an extended stretch just let us know so we can work around that. Changes from Dark Hersey Core In sort, several mechanics have been taken out of this to make it easier for new players and less book keeping for myself for this trial game. Experience – progression in this game will not be via Experience Points, in large part because Eldar dont have any progression trees or lists of EXP spends. Instead at the end of each segment of the game I will offer each player a number of choice from a list of potential upgrades. Critical damage for non players – if you see a skill, ability or whatever that deals with critical damage on non players ignore it Ammunition – while counting your remaining ammunition and such can be fun and lead to tension and such in game play for this game you will have all the ammunition you need. The only thing you need to vaguely keep track of is your weapons current clip count, as reloading will take time if it happens to be in the middle of combat. Most weapons either have large ammo count per clip so it is unlikely to come up, or a very low count which should be easy enough to keep track. One use items, such as grenades, however do have a strict count and when you are out you are out. Cary capacity, weight of items and gear, jumping distance/height, pushing strength etc are all not applicable as long as no one abuses it. So no you cannot carry an armouries worth of weapons, but equally I am not going to quibble if you are a half kilo over that your character should be able to lift. Customising your Character Once you have selected your character type from the list above and I have given you access to Google doc folder with all the character sheets please have a look at your chosen pre-generated character. If you are happy to play as is then let me know. Otherwise you can make the following customisations: Character name and home Craftworld, all pre-made characters have a name and are from Dandrame. Your character can be from any Craftworld, and this is a purely narrative choice in how you want to play the Character Previous Paths, you can list one previous path that your character has been on. This is again for primarily narrative and character role playing purposes. For example it could be a the first path the character trod and was formative to their nature, or the most recent and there is some residual mentality bleedover, or in the case of an Outcast, perhaps this is the path that made you reject elder society. Guardians may instead choose up to three past paths, with the first listed being the characters current civilian path when they are not on duty as Guardian Militia The Paths are any job or role you can reasonably picture an Eldar doing in Eldar society, you are not limited to named paths (as most of them are military or adjacent as the source is a war-game after all) and can invent your own. I may grant some small bonus, skill, trait or gear to go alongside with any chosen previous path to help along with the narrative/role-play of your choice. These are unlikely to affect the game, but will help you further customise/differentiate from the template. Description – free for you toll fill is you wish Stats, if you wish you can generate entire new stats, in order to do so set one of your stats to 30, two to 25 and the rest to 20. Then add 2d10 to each. You may reroll one set of 2d10. Strands of Fate – if you wish to engage with this we will have a private conversation to work it out. Basically you can select something that the seers have foreseen as being a crucial point of the characters fate. This can be as grand as saving the Craftworld or as mundane as baking the perfect soufflé. While this might inform your role-playing of the character and is unlikely to manifest during the game, if it dose it will have profound effects on your character for the rest of the game. Equipment option, some of the characters have a ‘or’ choice in their starting equipment, pick one. Additionally any player may present a case of why your character should have any additional equipment, if it seems in character and appropriate you may get it (possibly as a trade or a cost!) There is probably other things I need to say at this stage, and I’ll come to it when I remember or you guys point out the massive flaw in what I have said so far and haven’t seen. So, who is up for a Eldar Adventure?
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A Knocking Afar – An Eldar themed Roleplaying Adventure Down in the hidden depths of the Play by Post subforum* of the Bolter and Chainsword an adventures party is gathering for an Eldar themed experience, and you are all invited. *You can find us under Roleplaying Games, itself a child of Other Games. The game will use the Fantasy Flight Game’s Dark Hersey (1st edition) as its basis, but no prior experience with that system or RPG’s in general is needed. So if you fancy acting out what it is like to be an Aspect Warrior, or perhaps a humble Guardian doing his or her duty, come on down and have a look.
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Ok, A game of Eldar, It has been on my mind for a while, and I have said a few times that I will do this. In fact round about half a year ago I had a plan to get ready for the New Year and that went well, nowhere. The recent discussion started by @StratoKhan, and new Eldar Codex (that I got to have a game with last week) and Lys’s ongoing game means I have had Eldar on the brain again. So this is me committing to doing this. Now, for all that I have had this idea for a while, and a vague plan and such, i have not got anything concrete ready. So this is going to take a while to prep. I also don’t want to step on the toes of any other games going on in the Nook. Lys’s and Mazer’s games have been trading of active and pause for a while and that seemed to work quite well. Additionally there recently was talk of Black Cohorts HH game starting up again sometime soon(ish). So depending on player interest and player overlap we will have to see how and when this game can fit in. On to the Game itself. There are two version of this game, depending on interest. Version one will be a short and simple game (with possibly simplified mechanics) to severe as a potential introduction for new players. The other is a normal games (as best as I can manage) that while open to new players would probably go better with a larger share of players being on the more experienced side. Now there are no skill tables or career paths (or similar) for Eldar that I am aware of. And while there probably is a fan made version out there, my plan, such as it is, is to use the resources within the FFG books and take their pre created Eldar profiles, equipment and rules and work from there. For each player class/archetype that I think I can (so various Aspect Warrior, Guardian, Warlock etc) I will create a starting profile/template that is a streamlined/simplified version. For the beginner friendly game version of this these will then serve as premade character for players to pick form. For the normal this will be a starting point (with adjustments as discussed with each player as needed) and then the as the game progresses instead of XP reward there will be skill or talent or stat choices. For the beginner friendly game these are likely to be limited, say a pick two out of these 4 options. While for the other version it will be more open, and can include player making suggestions of the sort of improvements they want, as long as they can be justified in universe/in narrative. So, any: thoughts, comments, interest, disinterest, wishes, or anything else you want to say?
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Crusade - Game 7 - Practical Archaeology
Wormwoods posted a blog entry in Wormwoods' Various Projects
CRUSADE GAME 7 - TAU VS ELDAR It always starts so well. We've settled into a two-match Crusade day per month right now, which isn't a lot, but it's better than nothing. We're (almost) all 30-somethings with full time jobs, so it's tricky to get a free weekend. Still, it's more 40K than I've played before we started doing Crusades, so I'll not complain. Game 7 was against James' Eldar, and it was a damn close one! We absolutely mauled each other over the course of a scramble for unstable archaeotech tokens, turn one starting with the obliteration of his walked by railrifle fire, and the repositioning of bikes behind my lines that would eventually see my doom. Eldar bikes! They're not just gorgeous, they're good, too! At least, when led by a Farseer. Or... Wait, was it a Seer? Can never remember. Effective regardless. Other highlights include my Devilfish tanking a turn of dedicated fire, remaining on a single wound through a turn of close combat, before finally disgorging the Breachers to wipe out the Guardians that had swarmed their ride, leaving only their character standing alone on the flock. The Pathfinders put in good work, and the Ghostkeel drew plenty of attention, and finally did some work with that big ion raker, scouring away a few space elves before ending up getting bodied by psyker bolts and a bike charge. Can't park here. But, in the end, we know how my battle reports end. The last models on the table was the Eldar bike squad, free to pick up the remaining tokens and get the victory. Damn good game, though, nice and close. Possible too close, I swear modern 40K needs a larger board, or at least larger No Man's Land. Shooting game my arse. -
Original thread start from here. First posts are copy-pasted as regard 40k content, the rest will be running updates. Welcome! This is the log where I'll post anything which I've converted and/or painted for others. Most of my hobby work is not done for my own armies, but rather for my brother's and our friends' collections. It's a great way to experience modelling and painting all miniatures in Warhammer without buying them. Background might be added later on as my friends work that out. This update is however not about something as lethal as cats. It's about something pathetic in comparison, namely a Maulerfiend conversion I've been working on-and-off with for a Skaven-collecting friend of mine. It's based on a sketch he drew. My buddy magnetized a rectangular base so that it could be used as a K'daai Destroyer. He was so eager about the conversion that he managed to sneak it past other projects in my queue... Still, the sculpting was surprisingly quick work and was over before you knew it. Couldn't have done it so fast three years ago: And here's the painted version, alongside his brother. Not painted by me (though the Squats in the foreground are): The CSM-collecting friend, let's call him J.A.B, inspected the newer starter kit Chaos Space Marine lord and Khârn, as well as the new Primaris Marines and probably a few older Space Marine character sculpts. He concluded that hip armour looks good and solves the silly look achieved by the thin thighs of plastic Space Marine legs. Some weeks ago, he visited his parents, brought a gaggle of heretical Marines and asked me to make hip armour on them. Quicksculpted, without time-consuming rivets, difficult spikes or suchlike. He was content, and after returning home to his study town he sent down Berzerkers to receive like treatment, and a FW Necron centipede which needed replacement antennae. I've tinkered with them since they arrived yesterday. Below are the results. Note "KIL KIL KIL" on the knife Berzerker's segmented plates. Also see his painted Lord of Change. http://i.imgur.com/6BKPi38.jpg WIP for my brother's little power armoured collection. Grey Knight legs and helmets and Sanguinary Guard shoulder pads and torsos. Hip plates added to remedy thin thighs syndrome. Cloaks from Anvil Industry to be added later: A Dark Eldar turned into an Eldar Fire Dragon converted for my brother. He thoroughly checked the Dark Eldar sprues back when they were new, and meticulously came up with ways to turn all manner of DE weaponry into Eldar Aspect Warriors with a little converting. More to come: Converted Slaaneshi Daemonprince for a friend: My friend told me to axe the @$$ and instead go for a lean Daemon Prince of Arrogance look, not Lust. As per his instructions, there is now also shin armour plates with images of Elf torture: What else? I also added two lone flowing pteruges dangling from its belt. I'll show you the painted end result whenever he finish this creation: Kill Team A mate of ours has moved back home after years of studying abroad, while a friend of my brother have returned to the hobby after a long break. Combine this with the recently released Kill Team, and we've got a hobby frenzy cooking with making characters, goons and terrain for a mash-up campaign between Kill Team and RPGs. Here is the first harvest of quick-sculpting and conversions, soon back to commercial sculpts. Kastellan Ironstrider, a mate's cyborg: Badoom! Broadbeard, a loudmouth one-Dwarf illegal radio station sending live from his heists and battles. My character: Gnorke Radfizzle, a Gnome sharpshooter with rad weapons, for my brother's friend: The gang so far: Gnorke Radfizzle's car: The friend who has written all the rules and organizes the whole effort has had me convert a gaggle of goons. Here's psyker Spikeskull: And Badoom! Broadbeard's hateful rival, Adman: And finally Gnorke Radfizzle painted by said friend (I had nothing to do with painting). My brother's mate is in for a treat! I've painted nothing of the Kill Team stuff, only converted it. All painted by Johan von Elak, for your display here. Badoom! Broadbeard: During most of our Kill Team-RPG games we've actually had music playing to represent both the immediate sonic barrage emitted by Broadbeard's loudspekers, and the music he transmits across hacked radio channels (with comments of media moguls jumping from windows as their enterprises gets destroyed by Broadbeard's escapades). He obviously also report live from the field, and is the lousiest sneak, at skulking up on enemies, you've ever encountered. Clearly, the audio-disturbed mister Broadbeard has ruined many lives through his noisome adventures. Which leads us to...
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CRUSADE INTRODUCTION & GAME 1 Mêlée à Two-V-Two Aaaah, it's been too long! Truly, Crusade is the only way to play modern 40K. 10th may not be perfect - far from it - but for largely casual, theme-focused Crusade games? It's a lot of fun. After ending my last Crusade early - you can find how that all ended over on my WIP Thread Post Here - we all took a break to paint something other than Space Marines and Tyranids (and, in one case, to have a child!) before finally getting our act together in January this year to start something fresh. The line up this time is a little more diverse, which is always a good thing. Man cannot live on Marine-Nid matches alone, after all. Here's what everyone is bringing to the party - which may change, we have a few armies that are being tried out, and may be swapped for other options as the Crusade rolls on. - @Agnostic Doggo - The Treachery of Twilight, a Death Guard warband, currently infantry with some vehicle support. - Andrew - Balhaut 23rd Armoured Recon, Imperial Guard with plenty of vehicles. - Heath - The Blood Masons, World Eaters Warband, who may transform into Emperor's Children once those kits get downunder. - James - Craftworld Ulthwé, Infantry with bikes and more to come. - Kieran - WAAAAAAGH Grot-Snicker, a veritable horde of Grot Tanks. - Your Humble Blogsmith - The Ky'Vash Recon Cadre - Disorganised T'au stuff in camo. We're running Pariah Nexus, though I don't believe any of us are that interested in Blackstone, just after a different set of missions to flail at! We're also starting with more evenly painted forces, too! That extra time between Crusades has paid dividends, and we have a minimum of bare plastic, which I just LOVE to see. GAME 1 - TAU & ELDAR VS IMPERIAL GUARD The Engines of Balhaut. The Guns of Ky'Vash. Game one was lightly derailed by a positive COVID test, so we did a mix of 1v1 and 2v1 games, 500+500 against 1,000. Andrew's Guard was most ready to play at that size, so we started with James and I having a team-up. We won, too, with some casualties. My Hammerhead put in some real work, the first casualty of the game - if not for the Crusade as a whole, because by the time we started playing the 1v1 was in full swing - was the unfortunate Chimera it obliterated. It then proceeded to put holes in tanks, and be weirdly hard to hit until finally exploding on turn 4, having sat on top of a building soaked up the attention of both of Andrew's tanks. Poor bugger wasn't lucky with those hit rolls. It was other wise pretty standard. Rough Bikers taking down my Ghostkeel, James' Windriders taking out the other wing, and all our infantry scuffling over the middle objective. My Firewarriors didn't move all game, they just sat on the home objective and blasted away. Love that Fireblade, though he put in WAY more work in game 2. What really matters is that I got to shoot my railgun. Felt good. Balhaut 23rd Armoured Recon - 1,000 points. Craftworld Ulthwé - 500 points.
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Howling Banshee Vs Sister Of Battle By kookri
Knight of the Raven posted a gallery image in Miscellaneous
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From the album: Aeldari
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Deathwatch Kill Team Vs Dark Eldar
Jake3 posted a gallery image in Adepta Sororitas and Ecclesiarchy
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From the album: Saim-Hann Wildhost
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From the album: Saim-Hann Wildhost
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From the album: Dawn of War - Soulstorm
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