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Found 11 results

  1. So I've gone far enough I think it's fair to start an official BnC Hobby Thread! Without Further delay, it's obvious what this is for, so let's get into it: Links to Pictures: + The First 5 Plague Marines with my new scheme: +LINK+ + The next Batch of WIP's, including Typhus, and a couple of characters, also some vehicles in this picture: +LINK+ + Blight Haulers finished! +LINK+ + Poxwalkerd done, and some Blightlord WIP's: +LINK+ Links to Battle Reports in 8th Edition: + 2000 points of Death Guard featuring the new Myphitic Blight-Haulers going up against Tyranids in Maelstrom of War: +LINK+
  2. Well I’ve managed to finally get three squads of Primaris Marines done for my Crimson Fists. I really like this model and I have to say they are more fun to paint than normal marines. First up I’ve done a squad of Hellblasters: I think the plasma coils on these boys have come out really well. Next I have done two five man squads of Intercessors: Like I say I have really enjoyed painting these guys and I’m pleased with how they have turned out. I’m going to try my hand at some characters next. There’s some more pictures spread over numerous posts and other hobby related bits over on my blog at: http://classicastartes.blogspot.co.uk/?m=0
  3. Hail brothers! I've decided to create a holy crusade of our sacred brotherhood by myself. As I'm not plaing or collecting the minis, this will only consist of fluff, sorry. Its task will be to investigate the so called Dominion of Storms. Because of the Great Rift and its repercussions, Terra did lost contact to several well habituated regions deep within the Dominion, including three entire Space Marine chapters and additional forces. Acknowledging their determination and them being a crusade incarnate, did Roboute Guiliman request the help of Highmarshal Helbrecht and his Black Templars. Soon after did Helbrecht announce the Tempestus Crusade, which will be heading towards the Dominion. Its task: - find out of what happened to the loyal forces - reconquer lost territory - find stable connecting routes to the Imperium Nihilus Further did Lord Guiliman attached several supporting elements to this potentially crucial crusade: - a contigent of Primaris Marines, descending from his brother Dorn - several Imperial Guard & Tempestus Scions regiments - other potential allies like the Mechanicum, Sisters of Battle, Knights (not sure of what I'll make use of, as for now) So basically I'm intending to create a Liber Astartes article. Why am I posting in here, you might ask? Easy. I want to be sure of a couple of details regarding recent events and releases. And where to get better answers than here? ^^ Here are my questions: As far as I know did the Adeptus Custodes join Guiliman during the Indomitus Crusade. Are they still spread across the Imperium or would they accompany such a crusade like mine? What kind of "new" stuff did we get with the 8th edition codex? Any clues about their relation towards Primaris? I got some assumptions regarding Primaris: They will most likely have Librarians, right? That might lead to some heavy tensions between the Primaris and their Astartes brothers. The BTs deny the witch. Those Primaris can only descend from the 30K Imperial Fists Legion. That would mean that they are the sons of Dorn but not of Sigismund, leading to the assumption that they might not be as zealous as their 40K BT brothers. Furthermore, the usage of Libarians was allowed / ordered by Guiliman, ignoring the Edict of Nikaea. The BTs only adhere to the Emperor's edicts. Therefore, they might not accept RGs decree and continue to refuse to make use of the Librarians. How do the Black Templars fight these days? Still like the old days? Or did they changed / adapt to recent releases like Centurions? Do they make use of Devastors and the likes? Or is it open for everyone? What do you think? If this was already discussed previously, I'm sorry. Would be lovely if someone could give me an appropiate link. Thanks in advance! :) Kelborn
  4. Tomorrow marks the end of my semester, which means building time! Altough i have some RL matters to attend to, i plan to get stuff done. With the launch of 8th edition upcoming week, i have a renewed surge of excitement, inspiration and eagerness to play 40k. My time is limited, so i normally don't go to the local club to play, as i find that in 7th edition i spend more time looking at the rules then actually killing stuff. But that is going to change. In addition, 30k is taking off in the local area (most likely due to the inbalance of 40k), and i want to join in on the narrative fun they have. So with all that in mind, i'm going to use this thread to set up my goals, keep track of them, and hopefully, add new goals as i complete them XD. Goals: 1) I have never really written fluff for units and or armies, but would like to attempt it with this army. 2) I want semi compatibility with 30k and 40k. (more on that later). 3) I'm going to use Primaris Space Wolves. So, with the goals in mind, i have some challenges. 1) Figuring out a way to represent models as accuratly as i possibly can, within my own set limits. What i mean here are pack markings, legion symbols vs great Company symbols, 40k wargear, etc. I have some freedom here, as i have enough bits to create 40k marines to fill in gaps, and space wolves aren't overly strict in markings. Especially 30k Wolves have almost no guidelines in what is on their armour to denote rank, role, etc. So this is going to be fun experimentating with. 2) Integrating Primaris Marines into my 40k army. This is going to be fun! And currently i have 2 ideas. option a: With the fall of cadia, 2 great company's got completely destroyed. Creating a new Great Company out of the ashes with 100% Primaris Marines is a decent way of filling the gap. Now there are some issues here. if GW decides to go a different direction with the Great Company's and Primaris, or go the same direction but with completely outlined markings and names, my Great Company no longer fits with the canon lore. not sure how sad i would be about that, but has to be considered. On the plus side, i get to create a new chapter icon, name, and Primaris Wolf Lord. I also think that fluff wise Bjorn is an excellent addition to this army, as it makes to me a lot of sense, to put the most experienced and knowledgable person with the inexperienced Primaris. Inexperienced as in: not versed in proper Vlka Fenryka lore and saga's. option b: Integrate the Primaris with an existing great Company. Currently i have not yet chosen a great company for my old marines yet. But considering how similar the legion icon of 30k is with the icon of Ragnar Blackmane, i'm considering that as a potential candidate. No Primaris Wolf Lord, but i get to make a Primaris Wolf Guard Battle Leader, and create my own Wolf Guard with mixed old and primaris marines. I know you can't do it on the tabletop, but that aint stopping me. So, that are my thoughts going into my last day of the semester. I will leave this for now with a test model i painted, and hope to get a completed unit or 2 by the end of the week http://i1124.photobucket.com/albums/l579/UltraWaarom/Space%20Wolves/TestModel%201_zpsg0hnjxym.jpg
  5. I'm readin through the Dark Imperium novel currently and there is a scene where Roboutte is discussing the geneseed with Cawl. Here's the generic bit And here's the bit about the Blood Angels' geneseed.
  6. Index Astartes: Supernovas http://i5.photobucket.com/albums/y198/Wargamer/SupernovanChapterSymbol.png http://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/SupernovanCorvus_zpstb5d4kqu.png Typical soldier of the Supernovas Chapter, adorned in full Corvus plate. The Supernovas are a Chapter with an ill recorded history. Situated on the very extremes of the Imperium, official records of them are often inconsistent or altogether missing, resulting in a great deal of misunderstanding and misinformation. The Chapter has been declared lost at least twice in its history, but lack of administrative accuracy is of no concern to the warriors of Tasal. They keep their own records, and care little for the opinion of the wider Imperium. Origins Within the Supernovas Chapter there is some dispute as to their origins. The Chapter's Librarians are divided into two camps, both built around a central myth. The first tale revolves around the Wolf Lord Lartha, who found the world of Tasal under attack by Orks and came to their aid. Though hopelessly outnumbered, the Space Wolves noted that the primitive peoples of Tasal were fearless in battle, using muskets, swords and crude artillery to face down Orks and their comparably more advanced war machines. The war was long, and by the time Tasal was liberated the Second Founding was underway. Lartha, not wishing to see such a remote world left defenseless, demanded the right to establish a Chapter on Tasal. They took the name Supernovas, for in the eyes of Tasal's people they were death born from the stars themselves. The competing narrative revolves around an Ultramarine Chapter Master named Laertes, who liberated Tasal from an Ork invasion at the dawn of the Imperium. Following the Horus Heresy and the dividing of the Legions, Laertes returned to Tasal to create the Supernovas; a Chapter with which he hoped to emulate the glory of the Legions his Primarch had abolished. Curiously, despite the latter story appearing more likely due to the Chapter's gene-seed appearing to be based on the Ultramarines, the legend of Lartha is favoured within the Chapter. The oldest Dreadnoughts support the Laertes account, but their recollections are imperfect and cannot be verified. Homeworld Tasal teeters on the border of being a feudal planet and a full-blown Death World. Once highly advanced, during the Long Night it regressed considerably to its present state. Tasal's primary civilisations come in two forms; the people of the bastion cities, and the war trains that link them. The bastions are fortresses lined with ancient artillery and manned by soldiers armed with auto-lock muskets. The war trains are venerable war machines older than the Imperium, and the only vehicles than can hope to ward off the super-predators that stalk the lands. Yet Tasal is a varied world, and many more peoples can be found there. In the interior of the Pangaean super-continent is the Wyldstawk, an ancient jungle that cannot be tamed and consumes all who try. Barbarian tribes survive here against all odds, and none are more fierce or more feared than the Berserkers of Qwaythe. Far to the south, Icelanders brave the polar seas to raid southern towns, while in the north-east the Armourers of Yyth produce the weapons and ammunition their planet needs in its unending war against itself. Legend has it that Yyth still possesses the secrets of lasgun technology; small wonder that so many of the Chapter's techmarines are drawn from this fortress nation. Tasal breeds hardy people, for it is a place where life is short and brutal. Those not gunned down by rival tribes or consumed by the world's many predators will likely die from some virulent pathogen, or cancers caused by the sun's radiation. Scarce few live to see their fortieth year, and those that do win those years with steel and shot. The Supernovas do not maintain one single fortress monastery on Tasal. Instead, each Company has its own fortress with subterranean transit links between them. In many ways, this mirrors the cities from which so many are recruited, and fosters an independent mindset within each Company; something the Chapter does nothing to discourage. Organisation The Supernovas adhere loosely to the Codex Astartes, but deviate in some notable ways. The First Company is a veteran company as normal, albeit with some internal differences. The remaining eight companies are all Battle Companies of up to twelve squads. Each company is in charge of its own recruitment, and instead of the aspirants forming Scout squads as in other Chapters, they take the role of "Novitae" and are added to regular battle squads under the direct tutelage of a designated Marine. The direct method of mentoring mirrors the familial practices common on Tasal, where skills and wargear are passed from parent to child. This link is further mirrored as it is common for a Marine to mentor the Novitae created from their extracted progenoid. This creates a strong bond between student and mentor, and a sense of family absent from many Chapters. Indeed, some Marines take great pride in their "bloodline", and seek to emulate the great deeds of their forefathers. The primary fighting unit of the Supernovas Chapter is the Battle Squad, which somewhat resembles a Codex pattern Tactical Squad. Most contain ten Marines, of which some may be Novitae, and most Marines will be armed with bolters, with a single special and heavy weapon being common. However, this is not a fixed organisation; Battle Squads will change their internal structures based on the needs of the campaign, the orders of the sergeant or simply the personal whims of its members. Because of the traditions of tutelage and bloodline, Battle Squads often see themselves not only as a fighting unit, but a family. These bonds can result in Marines refusing to leave their unit when promoted or adopted into specialist roles. This can lead to Battle Squads that contain specialists, such as Apothecaries or Techmarines, or even have Company Captains continue to act as a squad sergeant for their old unit. Officially, the Supernovas have neither Assault nor Devastator squads. The latter is due to a general disdain for long-range warfare within the Chapter, although squads can be persuaded to fill this role if the need arises. Assault squads are typically formed of volunteers due to their high casualty rates, and as such Marines who repeatedly take this duty are typically fast-tracked for promotion, assuming they survive. The structure of the companies, combined with the attitude of self-reliance and independence the Chapter fosters within its members, results in each company essentially being autonomous. Each Captain is free to undertake their own missions and deployments, and likewise most extend similar autonomy to their sergeants. This autonomy ensures that individual Supernovas are more than capable of taking whatever role is needed, and any given squad can operate without supervision as needed. However, it also leads to tension in the ranks when squads or companies must be ordered about, rather than left to their own initiative. Befitting a Chapter of its age, the Supernovas have access to a wide array of vehicles and specialist equipment. However, their preferred style of fighting - up close and personal - leads them to favour bikes and land speeders as their primary support vehicles, assuming a Drop Pod assault is not an option. Whirlwinds and Vindicators are unpopular, as they represent the horrors of siege warfare; campaigns where it can take months to gain a few hundred metres of ground! Supernovas seek to win swiftly. Weapons of War The armoury of the Supernovas is an armoury of relics. The Chapter's war plate consists mainly of older model suits, particularly the Mk VI "Corvus" plate. Their weapons are likewise greatly prized, with many of their bolters originating from the lost Forge World of Tigrus. While the Supernovas do use more modern weapons and armour, they do so begrudgingly; any design not used during the Great Crusade is deemed to be inherently inferior. New model weapons, in the eyes of the Supernovas, are always lacking in efficiency, precision design or simple elegance compared to earlier editions. Rituals of the Chapter http://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/Supernovan4th_zpstoiioyvy.jpghttp://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/Supernovan5th_zpsnvynj0ge.jpghttp://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/SupernovanCydaSquad_zpsljes1k2o.jpg Left: The 4th Company near universally wear a black and red shoulder in honour of their Captain. Centre: Members of the 5th use green honour markings in no set pattern, typically shoulder trims, elbows or knees. Right: Black and gold honour marking adopted by various squads following the Tyrannic Invasion of Tasal. With a history stretching back almost ten millennia, it is to be expected the Supernovas have developed their own rituals and quirks. The most obvious of these are their use of honour markings; modifications to their heraldry worn by squads, or sometimes entire companies. These markings are adopted for various reasons, either to commemorate a great victory, or pay respects to a fallen hero. One of the most common examples of honour markings is the adoption of part of another Chapter's heraldry, typically worn on the left shoulder. Perhaps the most important ritual to the Chapter is the tradition of Taekar. The word is used as a battle cry by the Chapter, but it specifically refers to the act of shedding blood with a sword. Once a Supernova has drawn his sword it must taste blood, and if a Supernova's sword is still clean at battle's end they will ritually cut themselves or an ally to satisfy the blade. It is not clear what would happen to a Marine who sheathed a sword without it spilling blood, but it is implied the punishment may go as far as death. Finally, the Chapter has throughout its history made us of various 'war cults'. These are typically soldiers bound together by common experience, and typically emerge as specialisations in certain forms of war. The currently active war cults within the Chapter are listed below: The Dead Company: The bonds between squadmates of the Supernovas are akin to family ties, and it is inevitable that the most senior warriors have buried many friends and brothers. For some, this burden of loss is so great that they retreat into themselves, becoming melancholic souls who long for death. However, their training, beliefs and fundamental nature do not allow them to take their own lives, nor to surrender and allow the enemy to kill them unchallenged. These lost souls, often having risen to the First Company, become death seekers who pursue the deadliest of battles. The Dead Company wear the Chapter's suits of Terminator Armour, which they adorn with tabbards and prayer seals bearing the names of the fallen they seek to join. The Dead Company never retreat, for to die standing would finally release them from the burdens they carry. These warriors are mourned by their Brothers, yet equally respected for the glory they earned in the past, and the heroism they perform while Dead. They represent the dark side of the Assault Squad; where Assault Marines seek danger for glory, the Dead Company seek it for release. Although some do eventually choose to return to the Chapter, most perish in its service. Others still outlive the Dead Company and embark upon the Waye of the Dead - a lonely pilgrimage to Terra where they seek to stand before the Emperor and gain His blessing. From there, they will journey into the Eye of Terror itself; the one place in the universe they can be sure to fall in battle. The Chapter prays that these lonely warriors may take countless souls with them when they finally fall. Ironforged: The Ironforged are uncharacteristically grim and dour compared to their peers, but respected for their ability to bring down fortress walls or hold the line against overwhelming odds. The original Ironforged were Novitae who learned the art of war on the Ork world of Haraz, during the siege of the Green Peaks. Months of brutal trench fighting, bunker busting and attrition war produced soldiers unlike any other, bearing a mindset and view of war totally at odds with their brothers. Today, only a single "true" Ironforged remains; Brok the First Forged, a Dreadnought of the 8th Company. However, Marines who show talent for siege war may be bestowed the honorific by Brok, and thus the Chapter maintains a few squads of these elite warriors to this day. Outside of the 8th, Ironforged typically serve other Companies as vehicle crews for the few Whirlwinds and Vindicators they use, or joining squads as a heavy weapons trooper. The Stalkers: Most Supernovans believe that death should be loud, swift and direct, delivered by bolt round or blade. Yet an experienced commander knows that sometimes a warrior must go unseen, and with no Scouts to act as infiltrators and assassins, the Supernovas must rely on Stalkers - veteran warriors who can set aside ideals of honour for the good of the Chapter. Stalkers are usually drawn from the First Company, as age and experience tempers their headstrong urges. They have access to equipment not usually found in a typical Astartes squad, such as Stalker bolters, cameoline and sniper rifles. Stalkers, being rare, are usually reserved for larger actions where multiple Companies are deployed. They will prowl ahead of the Chapter, sabotaging enemy facilities, eliminating key targets and gathering intel for their Brothers. When it is time for battle to be joined, Stalkers will stand beside their brothers as surely as any other warrior, reminding the doubters that their choice of fighting style is born of tactical necessity, not lack of personal prowess. The Naked Berserkers: On Tasal, the most feared men in all the world are the Naked Berserkers of Qwaythe; wild jungle-men who fight skyclad to show their lack of fear, and high on narcotics to make them immune to all pain. Small wonder that the Chapter tries to recruit from Qwaythe whenever possible, and those that make it typically bring the Berserker cult into the Chapter. Despite their name, Naked Berserkers do not fight naked - Astartes are far too valuable to be wasted on such rash actions! Instead, they go to battle bare-headed to show their disdain for enemy fire. In individual squads, Naked Berserkers typically act as close combat troops or special weapon soldiers armed with flamers or meltaguns. However, on occasion entire squads of Naked Berserkers will form, and these make some of the most terrifying combat troops in the Chapter. Naked Berserkers are more likely than any other group to form assault squads, for in their eyes there is no such thing as a suicide mission; merely a chance to earn ever greater glory. Adepta Astartes One of the more perplexing claims of the Chapter are the Adepta Astartes, or Female Space Marines. The Chapter has a policy of taking any aspirant who passes their trials, and while relatively few girls come forward, it is inevitable that some female aspirants complete the challenges and are accepted. In particular, the warriors of the Icelands offer large numbers of female recruits, in part due to the astonishingly high mortality rate of their (mostly male) seafarers. Imperial scholars largely assume these female recruits go on to serve as Chapter Serfs or auxilia, but according to claims made by the Chapter itself approximately 10% of its current Astartes fighting strength are, or possibly were, female. When the impossibility of such things is pointed out to them, the Supernovas typically respond with derision. What the Chapter seeks to gain from this apparently malicious act of misinforming Imperial scribes is unclear, but they clearly take pride and pleasure from doing so. Heroes of Legend Master Ximo: Master Ximo was one of the longest serving Chapter Masters in the history of the Supernovas and was viewed by many as one of the best. Born a tribal, Ximo showed himself to have a sharp, inquiring mind and quickly absorbed the teachings of war. He soon rose to sergeant, where he showed both tactical and strategic insight that marked him out for promotion. In due course, Ximo became a Captain and while he was never the fiercest of most skilled fighter, he was unmatched in his ability to see and control the flow of battle. In his long career, Ximo suffered multiple injuries to the point where he became more machine than man. Yet while his body failed, his mind did not. He rose to Chapter Master where his talents for grand strategy saw their full potential. Ximo was praised not only for his planning, but for his ability to react and counter the plans of the enemy. It seemed Ximo could tell exactly which forces would hold and which would break; where the enemy sought to break through and where their attacks were mere distraction. To his subordinates he was ever approachable, seeking to council rather than command whenever possible. His council often came at a high price, however, as during his formative years he fought beside the Blazing Kitsunes Chapter and learned from them a tea ceremony. It was said that veterans of many centuries would happily throw themselves into the Eye of Terror rather than endure the slow, ritual tedium of drinking tea with the Chapter Master. Ximo perished in battle against one of his own; a Battle Brother who had fallen to the Ruinous Powers centuries ago, whom had served as both friend and rival to Ximo prior to his promotion to Chapter Master. Cylaros, the Champion of Tasal: Ask any man of the Chapter to describe Cylaros, and they would invariably call him pious. Intensely driven by his faith, Cylaros would have likely become a Chaplain where it not for the fact he was also a peerless swordsman, quickly rising to be the finest in the Chapter. In only a few decades of becoming a full-blood Marine, Cylaros was named Champion of the Fifth Company; a role he served with distinction for half a century. Always the first to battle, and rightly confident of his abilities, Cylaros was rewarded with promotion to Champion of Tasal, where he carried not only the honour of the Chapter, but the duty of personal bodyguard to Master Ximo. Upon Ximo's death, Cylaros was chosen to lead, having been seen by many as Ximo's protegee. However, Cylaros' failure in protecting his Master, combined with his death at the hands of a fallen Supernovan created a seed of fear in Cylaros' mind. He became convinced the Chapter was wayward and pushed to restore them in the eyes of the Imperium, championing a return to Codex orthodoxy that divided, rather than united the Chapter. Having successfully alienated a third of his Captains, Cylaros took those who would obey upon a Crusade of Faith. In his absence, Tasal would come under attack from a Tyranid Hive Fleet - an act for which Cylaros once more blamed himself. In the wake of the reclamation of Tasal Cylaros surrendered the title of Chapter Master, expecting death or exile for his failings. To the surprise of many, not least himself, Cylaros was restored to the role of Champion of Tasal by his successor, Dyus Ironforged. Whether this decision was wisdom or folly, only time will tell. Dyus Ironforged: Current Chapter Master, Dyus was born and raised in Yyth, the most technologically proficient region of Tasal. From the beginning he showed the traits of patience, methodical thinking and a cool temper; traits that marked him as an outsider amongst his peers. Soon after becoming a full-blood Marine, Dyus was approached by the Ironforged Cult and asked to join the 8th Company so he could be tested. After many years of service with the 8th, Dyus was brought before Brok the First-Forged; the last of the original Ironforged, now interred within a Dreadnought. Brok judged the deeds of Dyus and, after many hours contemplation, found him worthy. As an Ironforged, Dyus proved himself time and again on the field of battle, excelling in particular in defensive actions. Where his brothers were relentless in attack, Dyus was immovable. In time he rose to Captain, and was declared Seneshcal of Tasal, entrusted with the world's protection above all else. In this role, Dyus would face one of his greatest trials. As most of the Chapter embarked on a crusade, Tasal itself fell under Tyranid assault. With only one Company under his command, Dyus was forced to wage a months-long campaign against a seemingly endless alien horde. Yet he took this challenge as he did all others; with grim resolve. Every available force, from his own Ironforged to the planet's population was mustered and commanded as best they could be. Battle lines were drawn, and Dyus was forced to face the grim reality that much of the planet would be lost, whatever choices he made. If this troubled him at all, he never showed it to another living soul. For months, Dyus led the fighting, often personally taking the field. He could not advance upon the Tyranids, but wherever he fought the line at least would hold firm, no matter how strong or numerous the foe. While millions died and cities fell, Dyus ensured at least that the Chapter's fortresses held strong, providing shelter for what few people could flee to their walls. When salvation finally came, Dyus did not step back as might have been expected. He used his position as Seneschal to claim command of his returning Chapter, and every allied force accompanying them. At last able to go on the offensive, Dyus' cold resolve proved instrumental in bringing Tasal back from the brink. Where the Tyranids dug in, hiding in caves or lost fortifications, Dyus and his Ironforged led the assaults, using their siege craft to break the enemy and minimise losses. Following the destruction of the Hive Fleet, Dyus was unanimously chosen to become the next Chapter Master. He set about replenishing his depleted forces and restoring Tasal as best he could. Though he hoped for respite, fate had other plans; it would not be long before the Imperium would be split asunder, and Dyus would find himself and his Chapter cut off from Terra, one of millions of worlds lost in the Dark Imperium. The 42nd Millennium Either by good fortune or some residual effect of the Tyranid's Shadow, Tasal and the nearby systems rode out the Noctis Aeterna unscathed. This respite gave the Supernovas time to rebuild their forces and prepare for the coming wars against the armies of Chaos and the xenos who sought to exploit mankind's weakness. In the wake of the Indomitus Crusade, the Chapter was reinforced with two squads of Primaris and granted the means to produce their own Primaris Marines. However, the Chapter remained highly skeptical of these new breed of warriors, and so they were not actively embraced. Indeed, it took some time before the Chapter would even accept the return of the Primarch Guilliman, let alone adopt his new vision for the Astartes. However, as time progressed, Master Dyus became more amiable to the proposed changes in the Codex, if only as an excuse to enhance the fighting power of the Chapter. Seeing the need for Astartes was greater than ever, Dyus gave the Companies his consent to expand, increasing their operational size from twelve squads to twenty. What few Primaris the Chapter possessed were encouraged to adapt to Battle Squad doctrine rather than Guilliman's edict, in essence functioning as a direct upgrade to the standard tactical model. The newly reinstated Lieutenant rank was also embraced, albeit inconsistently across the Companies.
  7. Hey guys, As I started my Death Guard I got pretty sick... laid up in bed and I thought I'd slowly re read Dark Imperium. The first time I went through I whipped through it pretty quick upon release and it was definitely from an Ultra angle. I wanted to slow down and absorb the Death Guard aspect. Aside from the fact I tried to ignore it was at times geared towards a very young audience, I really liked how Death Guard gelled together until it got to the big three... Mort, Typhus and the Great Unclean dude. So here's my question... in all the Heresy novels it's almost repetitive that the Primarch comes off a little slow, and the first captain is usually the smart one, and naturally at odds with his Primarch. With Death Guard I did not think that was the case. But.... SPOILER ALERT: Right before the attack on Ultramar Typhus is chastising Mortarion claiming he is too late, and foolish for waiting for Guilliman to awaken. In fact Typhus makes it sounds like they could have wiped or at least put a very critical amount of damage on the '500' if they'd simply not waited so long to attack. This makes it feel like Mort has a personal vendetta... which I suppose is fine and it's usually why the good guys win. But beyond this first headscratcher the turmoil brewing between Typhus and Mortarion gets pretty bad. It seems Typhus accuses Mort of not fully accepting Nurgle into his life (like it's a cult or something). You get the sense Typhus wants Mort to feel second to him.... as in Typhus is the chosen of Nurgle, and Mort is just witness to all of his discoveries. Typhus also mentions discovering Nurgle first, and bringing it to Mort's attention. It's a weird scene and you're left with Mort feeling like he's got bigger problems on his own end then with Guiliman. I really don't understand it to be honest. Can anyone fill me in on this internal vendetta? They actually have a disdain that I think runs deeper than Ahriman and Magnus (though they seem to have buried the hatchet.)
  8. Hail brothers, with the coming release of Ashes of Prospero, we will have 30K Wolves meeting 40K Wolves. As it was revealed, the 30K Wolves don't feel that comfortable with their 40K brethren for several reasons. I think that we might have the same situation when Primaris Marines (who are basically recruited from the 30K and Scouring era) encounter their brothers. So what exactly differs them? I will write down some notes, which came into my mind while thinking about it. Maybe you guys can add something to it? :) 30K Wolves: - The Emperor's executioners theme - More like Vikings - Somehow ruthless, merciless, don't care for anyone - Hunters, chasing down their targets - Wolves as companions - They don't care what others think of them 40K Wolves - Mankind's defenders - The Wolfy Mc'Wolfensson syndrome - Care for mortals, even come at blows with the Inquisition, etc. - Don't care what others think of them - Came to blows with other factions - Hunters, but somehow more like predators IMHO, there are some important things in which both incarnations differ from each other and which could lead to wranglings. I'm curious if we will see more of this "conflict" in the future. Maybe by the Wolfspear or the 13th Great Company? And in the end, if or when Russ comes back? What might happen? In his Primarch novel, we saw that Russ in the end started to see himself and his Legion as the defenders of man, just like the Emperor had always wanted them to be. Does that automatically mean that he is ok with his 40K sons? Can he even be a defender or will he ever be the chasing axe, always dealing the killing blow to the foes of the Imperium? May he have left due to the change of his Legion? Maybe he felt misguided in this "new" Imperium without his brothers and the Allfather? What do you think? Fenrys Hjolda! Kelborn
  9. tl;dr: I want to use Dark Imperium Death Guard models and Kill Team: Rogue Trader Gellerpox Mutants in a Black Legion CSM army. Need help deciding whether to use native rules or as "counts as Black Legion" (with some conversions) instead. Hey everyone, hope you're all doing well during this current time. During lockdown, I've been stuck away from the majority of my collection so I've been looking at some things that I bought a while back but never got around to assembling. In particular, I've got unassembled sets of both Dark Imperium and Kill Team: Rogue Trader, so I have a bunch of Death Guard and Gellerpox Mutants that I can assemble and paint. I've collected Black Legion since the Second Edition Codex came out in 1998. I have dabbled with a couple of other Legions in the interim but the Black Legion are my first and foremost Chaos Space Marine army. I would like to incorporate the contents of the two above boxes into my Black Legion army; my opinion on the Black Legion is that they are almost like the Ultramarines of Chaos, having access to anything and everything in the Chaos arsenal, so Plague Marines and Gellerpox would fit right in. But I'm unsure whether to do them as their rules intend (I.e. Death Guard and Gellerpox Mutants respectively) or whether to try and incorporate them into the Black Legion with some conversions and "counts as" models. Each method has multiple reasons to not do it that particular way. Mainly: Intended RulesHaving to bring multiple books to games and using those multiple books to build army lists, Having different <Legion> keywords means that my army-wide rules only affect certain portions of my army, and some parts of my army can't benefit other parts, Having to reference a much larger pool of Stratagems to use during games, The potential of being labelled a power gamer due to using multiple codexes together as keyword soup. Counts AsNot everything can be used as a "counts as" easily, I really like some of the non-"counts as" unit choices rules, even if they're not the best (mostly the Poxwalkers and the entirety of the Gellerpox Mutants), Needing to do extensive conversion work on the Foetid Bloat-Drone model to make it into something from the core Codex: Chaos Space Marines (maybe a Nurgle Helbrute or Venomcrawler), Potential confusion for my opponents due to using existing Chaos models in an unintended role. Due to the last bullet point, I feel that I shouldn't do "counts as" because of all the issues I've listed above, that's the one that's going to affect my opponents the most. My ideas currently include counting the Lord of Contagion as a Nurgle Chaos Lord in Terminator Armour (converting his weapons accordingly), the Malignant Plaguecaster as a Nurgle Chaos Sorcerer, the Noxious Blightbringer as a Nurgle Dark Apostle, the Poxwalkers as Nurgle Cultists, Vilgar and the Nightmare Hulks as Nurgle Chaos Spawn, Mutilators, Greater Possessed, or Obliterators, the Gellerpox Mutants as Nurgle Cultists or Dark Disciples for the above Dark Apostle, and all of the small Gellerpox critters as allied Chaos Daemon Nurglings. There's not a lot of converting going on so what the original models are will be clear to anyone looking at them (albeit with a Black Legion paint job). I just don't like the feel of having a "Black Legion" army that uses (non-Daemon) units without the Black Legion keyword, especially as the models will be painted as Black Legion. I know that there's a stratagem that specifically helps such an army out (Legacy of Horus) but thematically they're supposed to be Black Legion so it kind of doesn't work (even though the rules let it). I'm not particularly interested in just assembling and painting the models and using them as whichever type takes my fancy: I want to pick one of the two options and stick to it, otherwise I could confuse opponents who play me in multiple games. If it makes a difference, I'm not a tournament player. I enjoy playing themed games and campaigns rather than win-at-all-cost ones. I'll possibly play with the models at a Games Workshop event or in a store at some point, as well as at independent events and gaming clubs. Does anyone have any suggestions on which of these options I should do and help make me feel better about choosing it?
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