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Edit ++ Novemebr 2024 Link to newest chapter. Right now I'm in the process of getting things going again. But maybe not playing First Legion. New Post on page 4 near the bottom. Pre ETL Hello! I painted a test model for the Dark Angels last week. This is what I've come up with. He was a gift from WLK last year that I have only just gotten around too. For a while I wasn't sure I'd ever paint this one. I ordered one BaC set, 3 tac squads and 1 Terminator Squad all from BaC as well as 9 Jet Bikes and some extra weapons to kitt out a few models. The BaC tac marines and set have arrives already, the rest will begin to arrive over the next weeks and into May. So far I've done the test model and textured all the bases for the models that have arrived. (68 bases in all not counting the test model above. It's a little difficult to get excited about so much black but I do think it looks reasonable. I'll be looking for little spots to add some extra colors and details. In total it will only be these 82 models in the first vow. I will put them all into the same group to save me time later. If I have the time and the funds I'd like to complete a second vow but we'll see. I'm also going to do a ETL supper post on my blog filled with most everything I post in this thread as well. I've already started that and plan to publish it at the end of ETL. Thanks for reading. More to come.
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I've been a long time lurker on here (since 2007 I believe) and finally grew some stones and signed up properly. I'm using this thread to document my return to 40k after not touching anything for 17 years. What will follow is my slow progress on my own Astartes chapter; the Ardent Swords. First up will be the chapter master and honour. The chapter master is still waiting for some bits to arrive so he'll probably be postponed to January at this rate. Hope you all enjoy watching my journey back into the grim darkness. First up; the honour guard. These chaps are built on the reiver base with extra bits stuck on. First time doing hand transplants with these guys and was more fiddly than expected.
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This is thread I am going to show what I am doing in the hobby, and what I have done. It will be all Chaos related, mostly Iron Warriors which is my main army, but also some Death guard, in an Iron warrior scheme, some depraved daemons, and the odd knight or two. More to come in the future. Cpt.Danjou
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Hey all. Some of you may recognise me making a nuisance of myself over in the Adeptus Mechanicus forum. I have a load of Tech Priests coloured green. Orks are my other green, walker heavy army. Since I've got quite a lot of pictures I am not going to flood the "Show me what you've got" page with pictures, I will post a project log of my work so far. My Ork force wasn't painted to as high a standard as my Mechanicus but hopefully people will find what I've made so far interesting. First up is my Warboss. He is painted in the same style as my rank and file, but he gets to embellish some of his wargear since he's in charge. The sandy yellow and blue stripes were inspired by the 2nd edition codex. The grey urban camo in spots is because I'm a glutton for paint-related punishment. I love this model. I'm just a little sad that the belt fed bullets are a bit to fragile for a gaming piece. Next up is my Deff Dread. This is possibly the first of many. I went for a bit of a dramatic scene on the base, it was good fun trying to get the pose how I liked it. I've got a Big Mek here. He was an experiement with GW metallic, I had quite a bit of fun trying out techniques that I have now completely forgotten how to replicate. When I started my Mechanicus army I kept a notebook to describe the ways I painted various effects. I might do that when I get round to my Orks again. A Warboss, because one Warboss isn't enough to start an entertaining squabble. I've got a 10-strong unit of Stormboys, here are the most interesting three. I have more boxes of Stormboys to bolster the unit, but making them match the first batch will prove tricky. Note here that the camo scheme is reversed on the Stormboys, blue with tan stripes.
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Hi All! I have not ventured into this forum much despite owning a few Inquisitors, I usually keep them more aligned with my IG collection and WIP as they generally don't have their own retinue. I had been holding out for a dedicated Custodes subforum and now with the release of the new FW Beta rules for ALL the units I've decided now is the time to start this thread. I do have a fairly reasonable collection so far, albeit mostly unpainted. I blame that on deciding to go with the Solar Watch colour scheme... The guys have sooo much detail... I do think it is worth it in the end. My hobby goals for this year are to finish some random guard projects I haven't completed and then focus on getting a painted and playable Custodes army. Some pic's of my collection so far My initial purchase I actually have Trajann at a semi decent TT quality, but apparently not uploaded any pics of him yet I've built most my bikes! Although I do have 1-2? boxes left to build since I did these... My first bike and scheme testing, Vallejo colours helped me achieve the ivory and gold I wanted The Terminators are possibly some of my most favourite models in 40k atm And this is essentially my only fully painted model in a year or so of collecting... My xmaspresent from last year Which is now doubly so thanks for FW's release today! He's already washed, ready to assemble and magnetise Over the long weekend last week I managed to build 10 Custodians to finish of my battalion requirement I already had assembled and magentised 1 box, these guys I didn't bother with Local store had a 40-50% clearance sale on GW the other week picked up some more models that I probably didn't need... Hopefully will order some of the new Venatari soon too Having finally kicked off this thread, I hope it spurs me more to finish this army sooner! And for those wondering
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Uploaded Jun 11, 2009 It's time for the final episode of WCCD? Today's episode is an amalgamation of dozens of questions the series has spawned over the last three days regarding using them as glazes, using them over various base coats, thinning them with Contrast medium and using them as a time saver. Check out my Lord of Plauges painted using the new Contrast Wraithbone Primer and Glazes! I will be painting an AOS Chaos model each day starting on Saturday using the Contrasts. Check out the progress in the AoS Meeting Engagemeng Paint Challenge on Facebook! Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Uploaded Jun 9, 2019 Another incredibly common question was how does Contrast Paint look over a zenithal Primer. I grab a classic Perry Mordheim miniature and give it a shot! Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Uploaded Jun 9, 2019 The last viewer question for today was whether or not the Contrast Paints could be used to paint White Astartes Power Armour WITHOUT using Apothecary White. Today I use Space Wolf and Basilicanum Grey with some medium Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Uploaded Jun 9, 2019 The next big question was about using Citadel Contrast to paint Metallic Power Armour (such as for Pre-Heresy Space Marines). I take a look at using the paints for this purpose for Alpha Legion, Salamangers, Thousand Sons and Blood Angels! Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Uploaded Jun 8, 2019 One of the most persistent painting questions I get is about painting black armour (particularly Space Marine power armour) and this was instantly in the queue when I took a straw-poll on Facebook. Let's find out how this new Contrast Paint does! Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Uploaded Jun 8, 2019 The final top question from my straw-poll was how the Contrast Paints would work on LARGE models. Models with big surfaces and lots of smooth areas. Who better to step into the test than Monsterpocalypse's KRAKENOCTUS? Watch the video and join the discussion with Guerrilla Miniature Games at the video's YouTube page.
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Since we seems to lake a thread about discussing how to make our traitor members of Loyalist Legions or loyalists members of Traitor Legions. There are lots of other threads where the discussion have appeared but more as a derailing or side discussions. So here we have a thread for explicit talking about how to make you Traitor Ultramarines stand out from their Loyalist brothers, or your Loyalist Night Lords form their traitors and cowards kin on the other side. And how to explain their existance. With that said, here are links to some of the threads where this discussion have happened before: Will poste some of the thoughts and suggestions from those threads here later.
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- Horus Hersy
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Hello there! I was thinking about the relation of 'painting discipline' and long term motivation and would like to know about your thoughts and experiences: how useful is it to approach painting 'systematically', as for example in batch painting? Is there a certain ratio of effectiveness vs ... "things getting boring". The question is not so much about specific painting techniques, and more about the mental approach to painting. Do you like to establish a strict painting plan for effectiveness or do you paint more intuitively? Have you had experiences with both approaches and maybe found the method which works best for you? I personally seem to struggle with sticking to a plan a bit, and I also like to try out new stuff a lot. There are also certain details - for example metallics - which I like to work on more than others, especially when my motivation is rather low. So it seems like I have to give myself some instant gratification to get motivated. What are your thoughts on this :)?
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In my ongoing series to paint up individual models - first being an Ultramarine, second is a White Scar and now a Dark Angel arrives! It is an exercise to take a break from my armies but also to paint up tribute models to armies of note. In this case it's extra special because in days long gone I originally wanted to collect Dark Angels. I did do a very small 30k DA force before that was a proper thing and have come dangerously close to starting Consecrators more than once. About time I got round to green Dark Angels then? I've kept him more basic on the DA bits, as the idea is to paint up ordinary battle line Marines rather than anything fancy like 1st Company etc. The plan is to paint him up properly so that includes Tactical markings and the like, so I'll need to decide on a company. Last but not least any suggestions or tips etc for painting him up are welcome
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I'm starting a small "inter-project" project to enforce a pause on all deadlines, armies, etc - sort of a hobby pit stop. It will feature one off models where I paint something different, try out new techniques and pay tribute to armies I like. First off are the Ultramarines, I grabbed some bits and short of final clean up and maybe an addition to the base he's ready for priming: I have a decent number of blues, and this will be my first time doing proper codex bits (my DIY chapter follows the codex aside from the visual parts, where they only use the white helmets for veterans). What company should I do? Anyone got recipes to share?
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For those unaware I'm on a small quest to paint up chapters I have particular connections to or like of so naturally this will include the sons of Sanguinius! Back in the Dark Age of Hobby (sometimes known as "2nd Edition") I started with Blood Angels, still have the box set Marines somewhere in red They have black trims but I after that I was taken with the Blood Angel scheme on a later Tactical squad box (98 release I think it was?). I should try and find a picture somewhere for reference. A deeper colour, all red - and a beakie on top. As we all know MkVI is one of the best armour marks I made sure to pay tribute to that with another here I'm looking to prime models soon so should be able to start getting some paint on him before long, so that means sorting a painting method. I'm not unfamiliar with painting red but I'd welcome any advice or suggestions, plus of course anything for markings and company etc
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As part of my ongoing series crusade to paint up various chapters of renown it's time I added a Black Templar I'm preparing a small collection of chapters for priming so hopefully I'll be able to get started on him soon: Aside from being pretty cool anyway, Black Templars have been a long feature for me in various forms since 4th Ed. I have the appropriately named Black Templar Contrast to try out as a different approach to my usual black methods, but any tips or suggestions will be welcome of course This extends to appropriate markings and the like - if I'm going to do a Templar he should be done properly
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...and creates an awesome Ragnar :). What do you think about violet being a part of Space Wolves Grey? Enjoy:
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Thanks to the board here with it's wonderful project logs, in character posts about tactics and me staring at the codex so hard over the last couple days like I'm trying to memorize it I've found the motivation to work on starting an Ad Mech army. Well, honestly I want to do a few armies due to the interesting things I see in the lore and the models but Mars wasn't built in a day. Knowing my weaknesses I've decided to do a project log to hopefully keep the motivation from dropping out and my laziness to play with unpainted models kicking in. To start I guess I should start with the first Forge World I'm doing (as eventually I'll reach a point where I feel my army is "complete" and hard to add too and I'll start looking at the other Forge Worlds I'm interesting in building) and the models I have so far. For my starting Forge World I've gone with the classic of Mars, mainly because it gives me a reason to own Cawl and it has the least restrictions in how to build to gain benefits from the core rules. My core for this army is fairly small at the moment and is as follows: Cawl 1x Tech-Priest Dominus with Volkite and Macrostubber 5x Infiltrators with Flechette Blasters and Taser Goads (finished assembling them this morning) 5x Rangers (building out of the start collecting box), one of which will be given the Arquebus from the box 5x Vanguard (going to give them a Plasma Caliver) 5x Electro-Priests (haven't built them yet, but I'm looking at the Corpuscarii built since it works well with Wrath of Mars and a big horde of these guys bubble wrapping Cawl to get up the field could be pretty fun) 1x Dunecrawler with Neutron Laser and extra Heavy Stubber I'm basically looking at expanding this with a little of everything since basically there isn't anything that doesn't benefit at least a little from being in a Mars list, but my goal is to avoid the obvious gunline configuration and instead use Cawl to support more forward units since he wants to be more forward for his own shooting anyways. One thought was to give him a unit of Destroyers (either with Grav or Plasma or both) and move them with him to claim the center of the table (or an objective near there) since he can make their firepower quite withering for the opponent. The Dominus will support my rear elements (mostly by keeping the Dunecrawler, and the later second Dunecrawler (I'm thinking Icarus Array on that one) healed up). I know an Engineeer is cheaper, but honestly I feel the Dominus is a little more useful since he is a decent all-rounder. Future World Worlds I'm considering are Metalica and Ryza (the former to be more Skitarri focused with an emphasis of kiting enemy units with shooting, and the later to be a mix of heavy plasma servitor troops and melee support elements), though Deimos being run using Graia's rules appeals to me immensely as well. Mostly because I imagine it to be a Forge World who has taken a certain approach to fighting Daemons due to the nature of their role in the Imperium (most Daemons want to get into chopping range, calmly shooting them while locked in combat seems like a great method for dealing with that, especially since Vanguard would make most of the Daemon troops T2 in melee), plus it's the only Forge World that can stop psychic powers. The only problem I have with starting Deimos is that I haven't really figured out the best grey to match their robes: I almost want to say it's kind of a silvery grey, but maybe someone can get a better idea how to represent that. Anyways, I hope to get some WIP up in the next day or so. I haven't decided on a basing scheme for my Mars guys just yet so that'll be a ways off for the moment, but since Red is such a warm color it'll likely be something like GW's brown cracked earth since that is cooler and compliments the warmer model better than I feel the red Mars base paint does.
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Hello everyone, I am looking to expand my list of paints to get better results painting not just my Death Guard but also some monster models from Scibor and HiTech. It's colors for the flesh/skin that I am thinking the most about as I'd like to get different effects: rotting, flayed, bruised, ulcers, warts, sores, eczemas, etc (at this point I'm just writing whatever skin-related anomaly comes to mind but you probably get the idea). So far I have been painting my Plague Marines and poxwalkers with Vallejo's Non-death Chaos set of paints http://www.acrylicosvallejo.com/m/en_US/non-death-chaos-_by-angel-giraldez_-(8-game-color)/family/18/157 and some other extra colors here and there (but they are mostly basic ones so I don't think a comprehensive list of those is needed). I was thinking about getting Vallejo's Special Effects Set http://www.acrylicosvallejo.com/m/en_US/special-effects-set---8-game-effects-with-painting-guide-by-angel-giraldez./family/18/154 since it seems it can be great for the flesh effects but I'd like to hear some opinions about it first if possible. Or see what other possibilities from Vallejo or Citadel are out there. Thank you beforehand!
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Hi there! It has been a long time since I registered here but now I think it is time to start posting at last. I'm starting a tournament DW army and a small blog here. First of all, a roster: I am trying to make a "pure"(well, almost) DW army with a minimum of allies and first WiP's of bolter and chainsword armed Veterans(more will follow soon):
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Just wanted to say hello again to everyone on the Rock! I am a long time lurker here on B&C. Played 5th and 6th editions earlier, then came 7th with invisibility and 7th ed DA dex (not a big fan of it, actually, 6th was, IMHO, better). Had a couple of games in 7th, even had some wins, but overall it was kinda dissapointment. At that moment I've already looked at my Dark Angels as a closed project, I had no interest in expanding my army. So they just stayed in the bookcase, some finished, some not. But now came 8th edition and new DA dex and, after reading it, I'm super excited! Already had one game versus CSM, and this game revitalized my interest in the First Legion. So I began to work my way throug unfinished model to make them justice and already field them on the tabletop. And first comes Sammael on Sableclaw, as it was intended at first, when I got this model as a part of Ravenwing battleforce. Now thought I look at him mostly as a Talonmaster.
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I've been having a lot of trouble with a few paints recently, namely Zandri Dust, Celestra Grey, Ushabti Bone, And White Scar. When I paint them on the models the paint seems to clump slightly and result in a chalky texture. At first I thought that I needed to add more water, but that seems to make it worse. Using very little water helps but I am worried about obscuring detail. I am using a wet pallet when thinning my paints and all the paints I'm getting this with are new, just being obtained in the last 6 months or so. Is there any advice from people who have had similar issues? Or is this just something that I'm going to have to practice more to get the hang of?
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Been watching some video and reading on how to make your own wet palette. The thing is, none of them seem to go into how much water to have in the bowl... I've got the P3 Wet Palette (had it since it came out), but never used it and I want to start using one as I'll be using GW paints. Is there any way to tell how much water you need? How much is too much? I'm really confused right now.
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A Search for Knowledge: A Magos Malleus Paint Log
BitsHammer posted a topic in + WORKS IN PROGRESS +
I admit that I'm stepping on some fluff to create Magos Malleus as a thing, but I felt it was appropriate considering the army. Some may know of this project from the Ad Mech section, but for those who don't, I'm working on Forge World Moon Deimos, the Ad Mech who support the Knights of Titan both through supplies, and sometimes in battle. This means they fight daemons regularly enough to make it a point to have Magos who likely specialize in such studies, hence the created title. So the official artwork for Deimos is pretty limited, being just this guy: http://wh40k.lexicanum.com/mediawiki/images/thumb/8/84/DeimosSkitarii.jpg/220px-DeimosSkitarii.jpg And as we can see there isn't a lot to work off here, but after spending FAR too long studying this picture to try and work out my paint scheme I've nailed down some details: blue-grey coats (following a Space Wolves painting scheme for this, but test models will determine if I stray from it. I tried some flat grey schemes but it lacked something thus pushing into Russ Grey and Ferensian Grey) with off white linings, red armour and underclothes, copper metal accents, and dull silver for the more functional parts. Pretty straight forward, though it does mean some more paint shopping is in order. But I can't start a plog without some painting so here's a 95% completed Cawl (5% being the basing that I'm honestly probably never going to get around to doing since I'm not building a Mars army): The way the colors wash out a little with my camera honestly annoys me but it's almost a decade old and only 10mpx so I'll take what I can get since it does an okay job at least. I fully admit that I am more of a fan of subtle effects (that don't always carry over on my camera), so the cables aren't done with strong highlights, nor are the glowing bits going full OSL (I figure if he's outside, which is how I usually base my models, then he's likely competing with stronger light sources like the sun, so I keep a glow but don't take it to full OSL levels). Consider it a style choice to be a little more subdued I suppose. So with Forge World Graia's rules (warlord trait to shoot while locked in combat, and the surviving death or fleeing on a 6) the obvious winners are Vanguard (who like getting close and will likely end up in combat anyways) and Electro-priests (who either like getting close or actually into melee, and turn into a horde of one wound tanks that get a 5++, a 5+ to ignore things that get past that and with Graia another 6+ to avoid wounds that get past that. Basically they're better at tanking wounds than most things in the game, and since they don't care about cover (6+ armour means they won't get better than a 5+ from cover) means they can be used more aggressively). Naturally everything benefits from a chance to not die on a 6, though the way it plays the army will definitely be leaning away from more static based shooting (though running some ranged shooting will still be a thing, it's not going to be a gunline focused army). Only many games will determine if being aggressive will actually pay off, but I look forward to seeing how many armies are properly grounded. ;) That said, here's what is currently ready for paint (and has been washed with Nuln Oil yesterday evening): Not seen are the Skitarii I'm currently building into sub-assemblies. 4 Rangers (1 Alpha with rifle, 1 Ranger with rifle, 1 Ranger with Omnispex, 1 Ranger with Arquebus) and 6 Vanguard (2 Alphas with rifles, 1 Plasma Vanguard, 1 Vanguard with Data Tether, 2 Vanguard with rifles). I may make one of the rifle Vanguard into an Arc Rifle Vanguard since S6 shooting is still good, even if it's not good against vehicles, but I haven't fully committed to that yet. I'm a little hesitant to do it since that does mean 2-3 weapons that can't shoot while running up the board to get into position, but then again it's possible that they may turn out to be effective if I'm dealing with T3 models (wounding on 2s is always good) that I don't want to waste plasma on or light vehicles (Sentinels, Dark Eldar skimmer craft) that I don't want to use a Neutron Laser on in lieu of heavier targets. Basically I'm looking at them as kind of a middle ground weapon for the purposes of a TAC army, plus they look cool (which is always the most important thing, right?). I'm going to try and update at least every few days at least, and with no idea how much will be added to this army (I'm currently thinking of being able to field a full sized unit of every option, but that might be a little much :P), especially with the rumored Mechanicus/Necron box game that may be coming (that is if it isn't just Mars rules).- 7 replies
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