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  1. +DataRequest: HIVEFLEET\NIHILUS\LEVIATHAN\JABBERWOCKY... ... ... +INQUISITORIAL SANCTION REQUIRED.... ...=][= +ACCESS GRANTED. WELCOME BACK INQUISITOR... ++HIVE FLEET JABBERWOCKY++ Welcome to my attempt to get into the Hive. I have a small Tyranid army from a long time ago that never really got off the ground when I discovered chaos, but I've always wanted to have one. Now, 8th 9th ed, and being out of uni and having a real job means all my wishes come true. After reading the WHCommunity article on nids, and feeling some of the buzz, I went and picked up a Start Collecting! set from a GW, and then managed to score the last Brood Progenitor in stock at my FLGS. Between these and all the Tyranids that come bundled with Blood Angels boxed sets, I have a decent force to start me off. ++The Current Disposition of Hive Fleet Jabberwocky++ Assembled/Undercoated/Painted Leader Beasts (HQ) 'The Consuming Wraith' - Hive Tyrant Warrior Prime (1) 'The Wail of Ballan'Tar' - Neurothrope Trygon Prime (1) Tervigon (1) Neurotyrant (1) Tyranid Prime with Wings (1) Ymgarl Strain (Genestealers) Brood Lord 'The Icharan Dread' (1) Genestealers (16) Brood Beasts (Troops) Warrior Brood (3) Termagant Brood with Fleshborers (20) Termagant Brood with Devourers (16) Hormagaunt Brood (25) Gargoyles (10) Ripper Swarm (3) Barbgaunts (5) Neurogaunts (11) Specialist Genus (Elites) Lictors (3) Zoanthrope Brood (6) Venomthrope on foot (1) Venomthrope Brood (3) Von Ryan's Leapers (3) Maleceptor (1) Harassment Species (Fast Attack) Spore Mines (24) Ravener Swarm (6) A Parasite of Mortrex (1) Destroyer Beasts (Heavy Support) Hive Guard (3) Screamer Killer (1) 'The Elder Talon' - Tyrannofex Hive Guard Alpha Pack - note dermal enhancements (3) Carnifex (1) Belial's Bane - Exocrine/Haruspex (1) Mawloc (1) Screamer Killer (1) Psychophage (1) Flyer/Transport Harpy (1) Tyrannocyte (1) The following Imperial forces have lost troops and materiels to the onslaught of the Hive Fleet Leviathan Tendril designated 'Jabberwocky': The Blood Angels; The Grey Lizards; Drukhari Raiding Force; Custodes; The Emperor's Children; Cadians; Orks Imperial Knights My big grey pile of Nids to paint ------------------- Original First Post My initial messing around with schemes, which are spoilered below if anyone wants to see I ended up settling on the blue skin, white carapace scheme, but with a little purple in the recesses. Currently to my name, I have a painted Hormagaunt, Warrior and Ripper Swarm. Thanks for looking!
  2. When 10th Ed dropped I decided to try and paint up the nids as an exercise in painting quickly and efficiently with good results. Heavy use of Contrast and Xpress paints. Here are the results of my Labour.
  3. A long time ago I was considering some Tyranids. I liked the models and was looking for something different to my existing armies, but then GW revamped the Dark Eldar and I was enticed by their great new models. By chance I have now rescued/inherited some nids - good things come to those who wait? There's some proper old school metals too, it's plenty enough to make an army for now from but first things first: a colour scheme. For those that don't know I tend to take a while settling on them - Guard and Marines: 1 repaint, Dark Eldar: 2 repaints... at least I repainted the DE after only a few models rather than all but entire armies with Guard and Marines It's running joke territory... it's an important decision to make though in my defence, and I have time because I'd like to round off a few projects before looking at starting my nids proper from later this year That said, I had ideas of generally what I wanted to do with the colours chiefly in that I wanted an orange, and a snow base as I've been trying to get these on a scheme for ages. A few extra colours like a white or near to it and a near black and as it turns out I ended up having a scheme come together sooner than I expected: Top picture is base colours, went with a firm favourite in Rakarth Flesh and as it turns out I only have the Lugganath Orange edge paint for oranges so a bit of mixing with Tau Light Ochre gave me roughly the colour I wanted in a not too bright orange. The centre line is another classic in Charadon Granite for a black that isn't in your face (now Skavenblight Dinge I think). I've checked and Fire Dragon Bright or perhaps Troll Slayer Orange if I want a bit more would be good matches for the mixed orange. Second is after a light wash and with some details picked out such as the mouth, hooves and claws were just a couple of washes but turned out nicer than I expected. The carapace patterning needs some more at the least using a finer brush for more natural curves edges but overall I think I have what I want at least in colours and pattern. As much as I would have liked more orange I think it'd be overpowering, but maybe there's scope for swapping colours? Perhaps orange as the main carapace colour or something, though I do quite like it currently. The base will probably be a muddy one maybe with some grass with snow. I'm not sure on eyes, maybe simple with gloss black like my Daemonettes and I need to decide what I'm doing with the joints/soft bits - perhaps white base with orange wash? Or maybe a red as an accent? Or would that be too fiddly, as there will be a lot of gribbly nids to paint... I am broadly there I feel but need some help on final colours and the like so all ideas welcome If I can finalise the scheme properly I will likely be tempted to do some more as it was very refreshing compared to what I usually paint - not a piece of metal or gold detail in sight
  4. ++HORMAGAUNTS++ We have a new unit of the week! This week it's Hormagaunts, one of the Iconic Tyranid troop choices, and tarpitter supreme. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  5. As another week ends, so does your wait for a brand new Glacial Geek Battle Report! https://youtu.be/wovBUHu1G7E This week my Dark Angels take on the Tyranids! The planet had been overrun by the ravening hordes of xenos. The Tyranids had slaughtered the Imperial defenders and anyone who was still alive had evacuated the planet. It was a lost cause and the Imperial Navy was preparing to Exterminatus the planet to try and deny the Hive Fleet the biomass. But an urgent request was made. There was dataslate on the planet that might well contain the key to stopping the Hive Fleet and preventing any more planets facing a similar fate to this one. A force of Dark Angels, in the sector to provide their strength in fighting off the Tyranids, was assembled and tasked with one job. Retrieve that dataslate at all costs. Will the Unforgiven be able to retrieve the data to help stop the Hive Fleet, or will the Hive Mind prove too overwhelming for them to handle? Watch and find out!
  6. Since this is a thing now, let's see those bugs brothers and sisters!. First up, Flying Hive Tyrant from hive fleet Gargamel (forgive the lack of good lighting) And a GSC Acolyte Iconward Looking forward to seeing some more hives.
  7. Now that we can post those filthy Xenos Scum, I figured I'd get you all up to speed. I am Rednekkboss, not because I'm a redneck (though I was brought up as one...and proud of it), but because my Ork Warband is called the Rednekkz! And yes, they have always been rather Orky, because my dice either love or hate me.... never anything in between. They have gone through several incarnations and here are some of the models in the present one. First, an underwhelming Trukk in progress..... http://3.bp.blogspot.com/-EwC72388JJ8/UjKiiUVbjQI/AAAAAAAABT4/cFTyuc12KdE/s1600/OrkTrukkWip.jpg One of the Warbosses, Kap'n Bludbeard. http://2.bp.blogspot.com/-qpp9QWLh8s8/Uh1xpXx6apI/AAAAAAAABR4/NRbmmSTUBXo/s1600/KapnBludbeard.jpg Some striped pants Freebootin' Stormboyz.... http://1.bp.blogspot.com/-XaADdW_onzo/VAkxhXzO9SI/AAAAAAAAB3M/2I0lVvrqoMo/s1600/Stormboyzdone.jpghttp://3.bp.blogspot.com/-11c8JAXZuF4/VAkxt4vX_MI/AAAAAAAAB3U/3J_K-jRJNzM/s1600/Stormbzx3.jpg Ol' Dok Wingnutz... http://3.bp.blogspot.com/-V94VkqaiZp8/VUmNvUnPEvI/AAAAAAAACQc/HHI_rX0vsbU/s1600/DokDone1.jpghttp://2.bp.blogspot.com/--javV1GT5aA/VUmNwtOxR7I/AAAAAAAACQk/ZHK_B3ftveo/s1600/DokDone2.jpg And Da Genrul Rustbutt kil Lee! Who has put in as much time standing in for Ghazzy as he has as a Deff Dred. http://2.bp.blogspot.com/-3yc75EXYDFU/Uh1yJTNE2tI/AAAAAAAABSA/vI5V3OlMXw4/s1600/DaGenral.jpg But wait... there's more. Tin soldiers! http://4.bp.blogspot.com/-w-ipxaR5dfA/VPO_E6llLjI/AAAAAAAACGg/AKJVnUOwgmc/s1600/10necrons.jpg http://3.bp.blogspot.com/-64qXiqJOtuo/VPO_L5IFwdI/AAAAAAAACGo/o4dDxWSVleg/s1600/5necrons.jpg The base colors laid in... http://2.bp.blogspot.com/-FpgNfA1gyfQ/VRTpG9ZNsjI/AAAAAAAACJA/9DVsGVBLnI4/s1600/4crons02.jpg As for the bugs and their slimy cultists. I'm stuck between a cockroach/palmeto bug like scheme and a blue crab. I have some old metal carnifexes and I have started to try and update them. They will be 10 pound by the time I'm done... http://2.bp.blogspot.com/-MQ_Kze42_dU/UwvMdqqJoOI/AAAAAAAABmw/RqsnmvGMMQY/s1600/Carapace04.jpg http://4.bp.blogspot.com/-CX7nQN45YsM/UwvMgAozJ8I/AAAAAAAABm4/65vwIt4B5o8/s1600/Carapace05.jpg http://2.bp.blogspot.com/-g1QSyQGVocY/Uvr6VrkunZI/AAAAAAAABlA/-3oEUqcS12M/s1600/Carapace02.jpg http://2.bp.blogspot.com/-ljTZqsyNyGk/UvMJJeDdMYI/AAAAAAAABkw/ptlq61hagjI/s1600/Carapace01.jpg There might even be Eldar or Aeldari or whatever as well (other than as casualties on bases) since the wife has an army she just doesn't have time for anymore. That's it for the filthy Xenos for now. Cheers Ya'll!
  8. Sorry for the brief report. Time is really tight, but I wanted to at least document this game.... Game Setup: (POST Chapter Approved 2017) Maelstrom, 2,000 pts, Deployment: Frontline Assault. AdMech: Brigade: Cawl Dominus Techpriest 5 Vanguard/Ranger sqds 5 Torsion/Claw Breachers (New Test post Chapter Approved) 5 Infiltrators 1 Datasmith 10 Jazz Hands 3 Dragoons 3 Phosphor Kastelans 2 Onagers Nutrons Nids: Lots. Tervigon + Gaunt Blob Fart cloud squad (I always forget the name of these things. Essentially three dudes that force you to fire at -1) Super Zoanthrope 20 Geneastealers Tentacle super bug (Sorry forget the name, it's a close combat massive bug) Trygon (deep strikes with mortal wounds) 5 (?) Hive Guard squads of spore mines Deathleaper Shooty Carniefex Shooty Flyrant Shooty Warrior Squad The Mission is a new one.. pretty cool one: Kill Confirmed (?) Basically you have 3 cards a turn, but cannot discard any 'kill unit' type cards, and if at any point during your turn you kill any unit, you get a bonus victory point. A fairly balanced idea. Here's what my army looked like (there is some minor proxying, mostly the Breachers) +Hold the line boys. Here's the plan: Nids are hungry for meat, but we're more like chewing through an old 50's TV set. Indigestion for the win? + - I lose the roll to go first, I cannot seize. Here's our deployment: The Nids are a bit off screen, but you get the idea. One side is charging forward, the other is filling their boots with used batteries. + - Early Game: - Nids get good rolls. I am defenseless against the psychic phase but at this range it is mostly a buff session. - He does get first blood....and I can't believe how deadly the Hive Guard are! They take down 1 and a half Breachers. He infiltratred his Deathleaper behind some crates as well. But keeps the rest of his reserves intact. He takes an early 3 point lead (gets a bonus "Kill Confirmed", accomplishes a kill card, and First Blood.) - His turn is strong with shooting between those Hive Guard, and all the shots from the Gaunts (special psychic ability? allows him to advance and shoot) and Flyrant + Carnifex. - I draw 2 cards I can't do, but one is a shooting kill type! This is big because of where he put the Deathleaper. - This is where things get ugly for me (yes this soon)... I realize the fart cloud -1 to hit pretty much extends to his entire army. The Gaunts are already getting close because his special rule is roll mutli advance dice, and pick the highest. I have no real damagable targets with my low end firepower. It takes a LOT to kill about 6 gaunts... then I remember, with the Tervigon he can regen 10 per turn! Ugh. What a fool... I blame Cawl... he's so cocky. - I realize that I can barely see the Tervigon with a few key Dunecrawler Nutron shots, but with the -1 to hit Cawl is helping a bit, but not enough. Also the Tervigon warlord trait is -1 to all Damage. That's actually huge. I do about 5 wounds to the Tervigon, but it maybe takes 3? - The Torsion cannons have re rolls but again everything is so hard to hit. It's darn good Cawl allows rerolls of ANY to hit or I truly would be screwed. The bad BS of Kastelans and Breachers is keenly felt here... I need 6's to hit the bloody Deathleaper, and the Kastelans moved (change protocols for next turn) and therefore need 6's to hit his army! This is killing me. - I kill one unit. The Deathleaper is hit twice ,but wounded twice, and the Torsion guns split him apart. This gets me 2 points. But the rest of the turn is abysmal. I can't hit anything, and wounding is bad. The 3 Arquebus' do nothing as they do every game for me. (I think I got one wound off the Flyrant). Mid Game: + A shiny, obscure, robot from the back yells, "The odds of us surviving first contact are 3,720 to 1." Cawl deactivates the robot, and fires up an escape pod. + - Yes it looks bad. This is T2. He draws another kill card, and an objective. He has a fairly mediocre psychic phase which is good for me. - His Mawloc comes in, spanks some mortal wounds all around him. Then the shooting starts.... - Flyrant finishes off a squad, gaunts split fire and hose a bunch of Vanguard/Rangers. I have canticles Shroudpsalm running and it makes a HUGE difference on a few Vanguard, soaking up tons of fire. But weight of fire catches up... the Hive Guard ignore cover, and pop my Kastelan, and remove another Breacher. - Here's something I may have done illegally but it did not have an overall efffect. When the Mawloc came in, I played the Strategem that lets the Jazz hands fire 'as if in shooting phase (but at -1 BS). And I used Cawl's aura. I couldn't figure out if this was right or not... I don't use Cawl often and realized his shooting aura is for shooting phase, but the strat said to treat it like a shooting phase so I hope this was correct??? - I also had Jazz hands use the Wrath of Mars. Still I could not kill the Mawloc when it came in. That was ugly. It took about 2 mortal wounds and 4-5 more wounds, but it had a fair amount left. - End of Nid Turn and I'm shot up far worse than he is, and about to be assaulted. +From the nid perspective: A Sicarnan Surprise attack. A total act of desperation. Indecision causes these guys to blue-screen at the worst possible moment. I think they've been hit with ransom ware and won't be functional until Cawl can come up with some bitcoins. + - This is truly desperate. My opponent convinces me to take on the Tervigon with my shooting, and I agree... it's a sound judgement. But with all the damage reduction, and -1 to hit, the Dunecrawlers still struggle. The Torsion cannons have maybe... 1-2 shots. They take it. But fail to do anything. The Tervigon is holding me from killing Gaunts. I don't have LoS from anything else so... I throw reason to the wind and really do something stupid.... - The Sicaran Infiltrators come in; I had a card where I needed to take an objective from my opponent for 2 points. I desperately need these two points to just stay in the game. - I had 3 wounds to get rid of on the Tervigon. My original plan was to shoot up the Hive Guard though... they were really shredding me, now that they hit on 3's (not moving) and go through shroudpslam. So against my better judgement I throw 25 Strength 3 shots into the Tervigon and use two strategems: one to reroll 1's to hit, and Wrath of Mars. I hit a lot... a fair amount, but I only get about 3 wounds, and 1-2 mortal wounds. The Tervigon stands with 3 wounds left. - Back at the ranch, the Dragoons have to finish the job that the Arquebus' fail to yet again, by charging the Mawloc. They take a wound or two, but the Mawloc still lives. Some remaining Vanguard shots ignore the Gaunts because while the Tervigon lives, this will be futile. They shoot at some Spore mines, but I get zero points for spore mines (special rule). - The Jazz hands fire up again, and they fire everything into the Genestealers, as usual the army is -1 to hit... I maybe kill 5-6 out of 20. - I can't kill the Flyrant, and I finally can see part of the squad of that is emitting the -1 to hit cloud... I kill 2 out of 3 of them, so the cloud still exists.... - The Sicarans are now entirely screwed. They killed nothing in shooting. I was going to assault the Hive Guard pictured above, but my opponent convinces me with Tazer Goads I can get those last three wounds. I'll tell you at T8 a Tervigon is bloody hard to take down, especially reducing damage, and -1 to hit. I feel it's a big miss match, but I do it... I successfully charge the Tervigon (instead of the Hive Guard). Of course this is a massive, massive mistake. So I don't go for the Maelstrom points on the Hiveguard, and they can shoot like crazy, so that's two bad moves combined, because I bounce right off the Tervigon causing zero wounds. At 3 wounds I hoped he wouldn't be able to move far enough away from my squad to become unengaged, but apparently he can! Great news everybody, I killed no units this turn and am entirely exposed! + Don't worry boys, they hate chewing on metal....+ - Turn 3 is a good draw for my opponent. He's had reserves that really didn't have a job until now, he draws some objectives and the reserves take them. - He advances, and smites me successfully in a few areas depleting squads. - Shooting is fully normal thanks to my stupid moves, and bouncing off the Tervigon. As a result: - Sicarians are shot dead - Jazz Hands are shot to death with Gauts/Carnie - Rangers/Vanguard are shot to death with Flyrant. - I lose some other stuff... so before assault and the ensuing tabling, I concede. Cawl crawls in an escape pod mumbling something about 'resurrecting a better Primarch' and takes off... Conclusion: - Totally wiped. Torsion Breachers did nothing- but it was a bad match up. Really bad. They would have been a good anti-assault, short range marine type killer but this was the wrong match up. - I was out shot. Out psykered, and out assaulted. That's rough. - -1 to hit seemed to be super penal to this army. My best shooting (aside from Onagers) comes from BS4 (BS5 if moved) and BS4 Breachers. Even with Cawl my inability to hit was poor. - I was out maneuvered (typical with Admech) but without having an answer to an unbreakable horde, I had no options for movement. I had no answer for the Tervigon, and therefore no answer for the lead horde, nor the secondary horde of Genestealers. The buffer this created gave his Hive Guard and psychic phase free reign. This was key, but I saw no way to change the outcome of this game..... while I have done an honest assessment of mistakes I made, I don't think I could have changed the results....back to the drawing board!!!
  9. Good Evening All, I ask forgiveness in advance as I'm sure you get these posts all the time! I'm returning to 40K after what is probably a ten, maybe fifteen year break. I've tried to pick-up the hobby a couple of times over those years and I've even dabbled in a few other systems, albeit only briefly. The whole eighth edition hype, major rule changes and Games Workshops attitude change has got me really interested in picking this up again! I figured I'd go right out my comfort zone and pick an army that wouldn't necessarily be my first choice; Tyranids. So where do I start with these guys? I've got a scheme I'm going to be working on using a very limited palette and basic airbrushing techniques - to ease me into the painting aspect. Obviously I'm going to purchase the rulebook + index but what about models? What would you suggest as starting army? I was thinking somewhere around the 500 points region as a starting point for a force and expand from there in 500 point increments...
  10. Xenith

    IMG20201028175204

    From the album: Tyranids

  11. Hello folks, It's been a while. Haven't had much time or drive to do anything 40k-related in the past couple of years but I made a few purchases here and there, and the Pile of Grey grows larger. To try and combat that, I've set myself the task to paint every couple of days and to paint the stuff that I feel like painting. In the past, I've always pushed myself to paint models for a specific project with a relatively strict deadline and it never really worked out. I'm hoping this new, more fluid/flexible approach will work better. Anyway, to start us off, I've been painting some Tyranids recently. I got the Leviathan box last year and slowly built up a 1000-point army list for an escalation league in the late summer that petered out after a few weeks. Now, in 2024, a friend of mine is getting into 40k with a fledgling Deathwatch army and I've felt motivated to put some paint onto my Tyranids with the hope that we'll be able to organise a game for some point next month. Here's the result of the first few painting sessions: - 10 Termagants - a Winged Tyranid Prime I'm currently working on the Screamer-Killer from the Leviathan box. I've also got plans to work on some Adeptus Titanicus scale models, some Necromunda gangers, and some Space Marines for both 30k and 40k. Thanks for reading this far; take care!
  12. First came trails of light, streaking blindingly through darkened skies and illuminating the upturned faces of the populace below. These clear signs of the Emperor's favour were a cause of much rejoicing. Next came the bounty of the earth; an explosion of verdant growth, delivering unprecedented plenty to the inhabitants of the planet. The Emperor's generosity was celebrated by the populace in great ceremonies of thanksgiving. Finally came the upheaval, and with it the sky devils, visiting untold terror upon the people of the world. The Emperor’s angels responded to their desperate prayers, but only after irreparable damage had been done. Hive Fleet Erythrus is my new Tyranid army, built primarily on the foundation of the bug half of the Leviathan box set. I do have some ‘nids from back in third ed that were in a mainly black and red scheme that might get a re-do, but let’s see how these guys go first. I’ve pledged the first chunk of these to the Xenos cause in the Call to Arms, with the hope I can get those done at least and hopefully beyond that the balance of the Combat Patrol. Erythrism “refers to an unusual reddish pigmentation of an animal's hair, skin, feathers, or eggshells.” Erythrus is also a genus of beetles characterised by bright reddish colouration. Hive Fleet Erythrus combines the vivid pink of mutant insects like katydids or grasshoppers with the glittering iridescent shells of jewel scarabs. The colour scheme is very much monochromatic in the pink-purple range but hopefully maintains a decent level of visual interest. Plus, you don’t often see fluorescent pink minis! The fluff concept behind the army is that a small Tyranid tendril has made planetfall on an Imperial backwater. The ‘nids kick-started the planetary environment into overdrive, which initially seems like a good thing but soon tips the other way and carnage ensues, but not before a distress signal is sent off-world and Imperial forces are mustered in response. These are the first ten Termagants which will, with any luck, be followed by more in due course.
  13. First came trails of light, streaking blindingly through darkened skies and illuminating the upturned faces of the populace below. These clear signs of the Emperor's favour were a cause of much rejoicing. Next came the bounty of the earth; an explosion of verdant growth, delivering unprecedented plenty to the inhabitants of the planet. The Emperor's generosity was celebrated by the populace in great ceremonies of thanksgiving. Finally came the upheaval, and with it the sky devils, visiting untold terror upon the people of the world. The Emperor’s angels responded to their desperate prayers, but only after irreparable damage had been done. Hive Fleet Erythrus is my new Tyranid army, built primarily on the foundation of the bug half of the Leviathan box set. I do have some ‘nids from back in third ed that were in a mainly black and red scheme that might get a re-do, but let’s see how these guys go first. I’ve pledged the first chunk of these to the Xenos cause in the Call to Arms, with the hope I can get those done at least and hopefully beyond that the balance of the Combat Patrol. Erythrism “refers to an unusual reddish pigmentation of an animal's hair, skin, feathers, or eggshells.” Erythrus is also a genus of beetles characterised by bright reddish colouration. Hive Fleet Erythrus combines the vivid pink of mutant insects like katydids or grasshoppers with the glittering iridescent shells of jewel scarabs. The colour scheme is very much monochromatic in the pink-purple range but hopefully maintains a decent level of visual interest. Plus, you don’t often see fluorescent pink minis! The fluff concept behind the army is that a small Tyranid tendril has made planetfall on an Imperial backwater. The ‘nids kick-started the planetary environment into overdrive, which initially seems like a good thing but soon tips the other way and carnage ensues, but not before a distress signal is sent off-world and Imperial forces are mustered in response. These are the first ten Termagants which will, with any luck, be followed by more in due course.
  14. ++Dimacheron++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the early 9th edition hotness the Dimacheron. With good movement, quasi jump infantry, good melee and an invun, with the ability to gain a 5+++ this big beast has seen a lot of activity of late, however may have fallen out of favour due to the recent points increase. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  15. ++Barbed Hierodule++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the massive gun-beast the Barbed Hierodule. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  16. ++Neurothrope++ We have a new unit of the week! Having already discussed all codex and Forge World datasheets, we're working our way back throgh some of them. This week it's the Neurothrope. Previously discussed under the same topic as the Zoanthropes, I feel that the Neuro is sufficiently distinct from the Zoans to deserve its' own topic. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  17. ++Meiotic Spores++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the giant floaty gas bags, the Meiotic Spores. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  18. ++Hierophant++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This time we've saved the biggest (but is it the best?) for last, and this week it's the massive Tyranid Bio-Titan the Hierophant! What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  19. ++Tyranid Prime++ We have a new unit of the week! Having already discussed all codex and Forge World datasheets, we're working our way back throgh some of them. This week it's the Tyranid Prime. Previously discussed under the same topic as the Tyranid Warriors, the Prime is sufficiently distinct enough to deserve its' own topic. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  20. ++Scythed Hierodule++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the massive point beast the Scythed Hierodule. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  21. ++Stone Crusher Carnifex++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the pointy cousin of the regular Carnifex, the Stone Crusher. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  22. I thought I'd kick off some tactical discussions about the new codex - tentatively under the [Hivemind] heading (to maybe make them easier to find?) to help us get the most from the codex and win more games! This topic will cover general secodnaries for Tyranids, and also their new specific secondaries - let us know what you're taking, how well it's working, and how you're building your army to maximise these secondaries. Tyranids Specific Secondaries Summary: Synaptic Insignt (Direct copy from GT: Nachmund) - No Mercy, No Respite Kill 4, 3+ wound models in your turn with synapse creatures to get 3VP, max 12. Cranial Feasting - Purge The Enemy Kill characters and unit champions in melee with tentacle face beasties Spore Nodes - Shadow Operations Perform action with a Troops Unit within 6" of opposing DZ, 4VP each time. ------------------- My thoughts: Spore Nodes: Of these, this would seem to be the easiest to complete, with the others requiring specialised units (or luck) and to kill stuff in combat. Nodes competes with things like banners, nachmund data and homers. For us, this is strictly a better homers, and reduces the ramdom roll for nachmund data. If you were doing either of these, you can probably switch to nodes and have a lot of success! Feasting - to max this you need to kill the warlord in melee, get a reroll, then kill eight (yes, eight!) other characters or unit champions - all with tentacle units/genestealers. This is a very hard ask for me - the only instance I can think of picking this over assassinate would be if my opponent was fielding MSU (10+ weak units that all need to be in buffing range) and I was running a genestealer themed army. Synaptic Insight - If you have a shedload of synapse, then this might be doable, though it's also really dependant on your opponent's army, which is the downfall. If 2W models counted, but you needed to kill more, this would be ok, but against marines, unless they're running a pure gravis army, you'll struggle to score. If you're facing a buggy list, for example, you need to kill 2 buggys get get 4 synaptic tally, which is 4VP, which is better than the 2VP you get via Bring It Down...however BID can be completed by anything. How often are your synapse creatures going to be killing large models? Maybe this will change with the new heavy venom cannon, and a psychic heavy army might do wonders here!
  23. Patrol Detachment 0CP (Tyranids) [100 PL, 10CP, 1,998pts] ++ + Configuration + Army of Renown - Crusher Stampede Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Hive Fleet: Leviathan + Stratagems + Progeny of the Hive [-1CP] + HQ + Hive Tyrant [11 PL, -1CP, 225pts]: Power: Catalyst, Power: The Horror, Relic: Resonance Barb, Stratagem: Alpha Leader-Beast, 2x Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Raging Influence, Wings Old One Eye [11 PL, 220pts] + Troops + Tyranid Warriors [13 PL, 234pts]: Synaptic Link: Bioweapon Bond . Adaptive Physiology: Enhanced Resistance . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons Tyranid Warriors [13 PL, 234pts]: Synaptic Link: Bioweapon Bond . Adaptive Physiology: Enhanced Resistance . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior: Deathspitter, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons + Elites + Deathleaper [4 PL, 65pts] Hive Guard [12 PL, 270pts] . 6x Hive Guard (Impaler): 6x Impaler Cannon + Heavy Support + Carnifexes [18 PL, 390pts] . Carnifex: Enhanced Senses, 2x Two Devourers with Brainleech Worms . Carnifex: Enhanced Senses, 2x Two Devourers with Brainleech Worms . Carnifex: Enhanced Senses, 2x Two Devourers with Brainleech Worms Carnifexes [18 PL, 360pts] . Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Toxin Sacs, Tusks . Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Toxin Sacs, Tusks . Carnifex: 2x Monstrous Scything Talons, Adrenal Glands, Toxin Sacs, Tusks Its a bit silly, but tell me what you think?
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