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  1. A brotherhood of knights known today as the Neurode Crusade, over the last few decades, underwent a series of changes leading to its present day composition. The changes centre on the figure of Marshall Arthur, the current Marshall of the Crusade. At present, the Neurode crusade's forces are divided. While a pursuit force lead by Marshall Arthur and an accompanying Inquisitor is after a traitor governor who left the Neurode forge world in ruin, the bulk of the Crusade rebuilds its strength in a newly established chapter keep after sustaining considerable loses in a series of violent war campaigns. This thread, as many others of this kind, is a mess. You'll find here successful, suspended and abandoned attempts at converting models and scratch building. You'll find WIP shots and images of painted miniatures. There is also some fluff out there, which hopefully will one day be expanded to form a chronicle of the Neurode Crusade's feats. In order to do something with the mess, I'll be links to important posts here. My approach to painting black - a tutorial; part 1 - general stuff Marshall Arthur, conversion work Black Templars Marshal, Arthur - painted miniature Neurode mechanised Scratchbuilt Neurode-pattern Vindicator Lady Inquisitor WIP and finished model Venerable Dreadnought Neurode Crusaders +++ Below you will find a detailed overview of the Neurode crusade's notable battles. +++PART 1+++ The Otmar Intervention Still a Sword Brother, Arthur was appointed command of a minor, 35-man strong (including a Dreadnought and a 5 TDA Sword Brethren), Black Templar strike force. They were ordered to support Imperial forces on Otmar. Thereon, the safety of a sacred shrine of the Emperor was threatened by an Ork raiding party of unknown size. Planetary radars located an incoming Ork vessel and the local officials sent distress signals. Because of its location and insignificance, Otmar did not have a military force and had little chances of defending against the incoming Orks. The defenders of the planet were but a small, underequipped militia, mustered from the more zealous civilians and local priests. The plea for help was answered by a nearby Black Templar vessel. Arthur’s force landed in time to bolster local defences and, most importantly, secure the safety of the shrine located on a rise in Walhaim, the biggest city of the planet. The Ork shuttle crashed on the surface of Otmar on the outskirts of Walgaim just a few hours after the Black Templars landed. Arthur assigned 10 Initiates, a Dreadnought and some of the local forces to defend the immediate proximity of the shrine. Meanwhile, he lead a pre-emptive attack. Unfortunately, as the Orks need no time to organize, they already managed to brake the militia’s defences of Walhaim. Fighting the scattered Ork forces was tiresome. The greenskins posed no threat, nor were they a worthy challenge for the fearsome Crusaders. However, the crashed vessel was not the only inbound Orkish craft. Somehow two other, larger vessels remained undetected until it was too late. The cumbersome, mutilated chunks of metal entered Otmar’s atmosphere. This time the greenskins were lead by a Warboss. Seeing what was left of the first wave of attackers, the brute became furious. He lead a swift strike on the city, much more organized than the previous formless assault. Orks used their numbers to their advantage and were pushing the defenders back, deeper into the city. Even the might of the Astartes, stretched thin among the kilometres of breaking defence lines, proved to be insufficient. Arthur ordered all his man back to the shrine to prevent desecration of the holy place. The remaining forces of the human militia, at first hesitant to leave their homes to be ravaged by the scattered parties of the green horde, joined the Marines. Eager to fight the finest of the Imperium, the Warboss gathered a significant force of Orks and ordered a brutal onslaught on the defenders’ donjon. The joint Black Templars’ and militia’s forces repelled the initial push and two consecutive ones; yet, the defenders, especially the militia, suffered great losses. However, the Ork’s numbers were greatly diminished. In the third attack on the shrine, the Warbass was slain. The rest of his kin, leaderless, discouraged and broken, scattered. The shrine was secured. Walhaim was ruined, though. The remains of the defenders, assisted by fresh units of militia from other settlements, dealt with the scattered Ork survivors. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ORIGINAL POST: The thread description says it all: this will be my WIP thread in which I'll be posting (hopefully regularly) pictures of my endeavours to expand my Crusade and convert different pieces in my collection. Unfortunately I can't do anything for the ETL competition, because my pledged units aren't where I am. But I can devote myself to my new-found passion: making plasticard models. For the time being, I'm suspending my Thunderhawk project: I just want to make a smaller plasticard model to see whether I'm capable of making a decent looking craft. For starters, my cheap Vindicator (which I'll vow in ETL when I'm done with my rhinos & razorback). Here is a raw overwiew of what I have so far. http://img337.imageshack.us/img337/9049/p1050937zs.jpg And the cannon: http://img705.imageshack.us/img705/1724/p1050933c.jpg How do you like the look of the cannon? I did it according to the templates which I've found, but it is not as wide as in the original model. Does it look okay, or would you advise me to make it wider, more like in the original?
  2. Hello and welcome to the Neurode Crusade's Keep! This is my second attempt at a WIP thread in this section of the forum. I pronounce the first one dead - all of the images were hosted by Photobucket and many of us know how this turned out. However, technical issues are not the only reason why a fresh thread is justified. My approach to the hobby has changed and I have started doing things with my models. Before that, with few exceptions, the only thing I did was to hoard more models to meet a crusade composition I imagined, but did not control. That is why matters got out of hand quickly and the number of models swelled considerably. The miniatures were tucked into countless scattered boxes. This is no longer! Over the last month and a half, I appointed my Power Armour Marines to squads and/or "functions" and organised my bits. The way ahead of me is long, but I am finally able to see progress and hope. For a good start, I'll leave share this photo of the larger part of my PA Crusaders. In addition to 205 Marines (including 30 jump packs), I have 25 models in scout armour, 49 in TDA,17 bikers, over two dozen vehicles and a Freeblade Imperial Knight. Disclaimer: for the foreseeable future, no Primaris are allowed! And here is a sample of my painting skills. These models represent my current table-top standard (or I should probably add "overall standard," since I'm not able to produce better quality painting factoring in time-per-painted-miniature that I find acceptable). I am going to update this thread as regularly as possible - i.e. every time I manage to do something meaningful, like a completed kitbash/conversion, painted model, finished squad or reasonable progress in a larger project. All and any questions, comments or requests are mostly welcome!
  3. +++INTRODUCTION+++ The Crusade of Spite was a retroactively declared Black Templars crusade spanning the years 912 to 927M41. It began as an one-hundred-and-fifty Astartes strong force that by ill-fate became stranded in the Matteus Subsector. Under the leadership of Marshal Tornelius Farro, the crusade included many engagements across the subsector, and all were effortlessly resolved by their intervention. Though the Black Templars were greatly dissatisfied with these mundane conflicts, the emergence of a greater threat would restore their exuberance. Entrenched Black Templars engage greenskins on Black Jewel (917M41) +++A TURBULENT ARRIVAL+++ The Black Templars fleet comprised the Strike Cruisers Emperor’s Chosen and Faith and Fire, as well as five escort frigates. Spread between the two cruisers were fighting companies Holy Hammer and Sacred Shield. The fleet had departed the Redstone System (on the rim-ward side of the Eye of Terror) for the long trek to the Eastern Fringe. Unfortunately, their fleet was caught in a warp storm en route, forcing them back to realspace. It was fortuitous for the Space Marines that they re-emerged within Imperial borders, just outside the Matteus Epsilon System. The local Imperial facilities provided assistance to the ravaged starships, where the extent of the damage was elucidated. Two frigates were destroyed, the Faith and Fire’s Navigator was killed, and all Astropaths were lost to the madness of the Immaterium. At least a decade of repairs and replacement psykers were required until the fleet could continue its journey. Without the chapter-sanctioned Astropaths, Marshal Farro had no means of communication with the High Marshal. For now, they were stranded in the Matteus Subsector. +++SIXTEEN YEARS OF SPITE+++ Duty is not always glorious, rarely so in fact. Measure your deeds not by its glory, but by your service to Him. - Chaplain Aurigorus, during a sermon to Black Templars prior to the Second Quell of Asoka. Despite the damage to their ships, the Black Templars fighting companies suffered no losses. To maintain the vigour of his battle-brothers, Marshal Farro offered the services of his knights to the local Imperial worlds, many of which were dealing with persistent xeno and heretical incursions. With the bulk of the fleet moored in the Matteus Epsilon system, the Emperor’s Chosen alone would translate to the other star systems to render assistance to the Imperial settlements. Holy Hammer and Sacred Shield redistributed their forces as needed between them to intervene in the myriad conflicts in the Subsector. A Whirlwind battery prepares to bombard rebel positions on Asoka (920M41) As no crusade was officially declared by their High Marshal, no battle-brother was bestowed the mantle of Emperor’s Champion. +++THE ARENAS OF CONFLICT+++ There were several arenas of battle for the Black Templars during their tenure in the Matteus Subsector. The five major arenas are detailed below: The Heresy on Dakota Minor (913M41) An unchecked heretic cult results in several companies of DMDC turning from the Imperium. Lord-Governor Hastings Freeman requests the Space Marines obliterate them, to avoid further defections and to maintain his authority. The Denial in Sartoria’s orbit (916M41) The Emperor’s Chosen joined with the Matteus Battlegroup to intercept a Steel Reaver fleet inbound for Sartoria. Thanks to the tenacity and expertise of the Black Templars, the Steel Reavers were denied their invasion pan and forced to retreat. Land Speeder Squadron "Storm of Piety" outflanks the Ork horde on Black Jewel (917M41) The Cleanse on Black Jewel (917-918M41) A persistent Ork infestation had again exploded to unmanageable levels. With the Asokan Rifles stretched thin, the Templars lay waste to the xeno holdouts via a combination of orbital bombardment and skimmer raids. The Quells on Asoka (914M41, 920M41) The various agri-worker guilds on Asoka conglomerated and sparked an continent-wide uprising. Lord-Governess Yvonne Lawson twice petitioned the black knights to eradicate the agri-worker holdouts, to which they obliged with great zeal. The Purge on MagaII (924-925M41) A warband of Orks had taken root in the cavernous world of Matteus Gamma II (“Magall”), despite the thin atmosphere. It would take sixteen months for the Black Templars to fully purge the vast network of greenskins. Assault Squad "Pious Decimators" outflank an Ork armour column on Magall (925M41) +++AFTERMATH+++ ”Exterminate the xenos filth, then return to us. The crusade of spite is over, brother. Lead the Barbed Gate Crusade to glory.” - High Marshal Kordhel’s astropathic message to Marshal Farro (927M41) The sixteen-year ordeal was grating for Marshal Farro, who was eager to move on from the system and its minor invasions, insurrections and infestations. He longed for a true challenge and triumph over the enemies of Man, as well as the long overdue reunion with the chapter. The Marshal’s prayers would be answered in 927M41: the invasion of Barbed Gate by Splinter Fleet Zahhak, coinciding with the arrival of sanctioned Astropaths for his fleet. Farro communed with the High Marshal Kordhel, whom decreed the start of a new crusade against the Tyranid menace. A decree taken by the Marshal Farro and his battle-brothers with renewed faith and enthusiasm. Marshal Farro, charging alongside his battle-brothers on Barbed Gate (927M41) +++END ARTICLE+++
  4. https://www.warhammer-community.com/en-gb/articles/ld1cnqrg/carry-the-honour-of-the-black-templars-with-a-new-crusade-ancient-and-codex-supplement/
  5. Greetings all! I'm Jhadzaan, and welcome to the start of my journey back into 40k! For a bit of context, I haven't played or touched a GW model in over 10 years. While I still have my old army books and novels, my entire model range was either tithed to friends or in some extreme cases cast into the Warp. However I have kept an eye on the hobby, admiring from afar. With the start of a new year I've decided to stretch those old creative muscles.......even if my wallet gets stretched in the process. This thread is here to help give me a bit more motivation as well as share and get feedback and ideas from all you wonderful folks! Now I will say that for now I'm more interested in the modeling and painting side. That means collecting/modelling what I want and less collecting with any intention of winning a game. Thus I'm starting with the Sisters of Battle. I've always wanted a force of the faithful and while I do like almost all the factions to some degree, Sisters are by far my favorite. So having ordered the combat patrol plus few extra boxes I have the following to assemble and paint to keep me busy for a bit: Celestine 1x Canoness w/ Jump Pack 1x Palatine 10x Battle Sisters 10x Dominions 5x Zephyrim 3x Arco-flagellants 3x Paragon Warsuits 1x Immolator Yes I know I left out the Flagellants from the combat patrol, but I don't find them as interesting. I won't get any transports or tanks till I have some units completed. Plus I used to find them boring to paint. Below are a few of the models I've started practicing with: - Battle Sisters - So far are standard. Might add some more purity seals and chains. - Novitiate - I'm not fully keen on the coif and veils so I'm going to try for bare heads. - Repentia - I like the new plastic models but liked the loin cloths and rags of the old metal models. I'm thinking some more purity seals and maybe some hoods. - Sacresants - I liked the spear and shield look for the Superior, but thought greatswords would look cool for the rest instead of halberds. Maces aren't really my thing either. Never going to a tournament so WYSIWYG doesn't matter. I should finish sculpting and assembling these by the end of this week. That'll leave the weekend to start painting. Looking forward to sharing more soon!
  6. I think of this guy as "The Grey Hunter", out on a solo slog across Fenris to slay a monster between campaigns. Think he's probably the sole survivor of his pack, and maybe fresh home from a rotation in the Death Watch? Converted from a chaos warrior. Going to experiment with some snow effects to do up the base, and then weather the cloak to match. Would love c&c if you've got any - i know its not the best photo so might be hard to comment.
  7. Version 1.0.0

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    This article first appeared as a reply in a discussion about the ranks of the Black Templars Chapter officers and how they compared with the officers in other Adeptus Astartes chapters, debunking the oft-asserted myth that Black Templars marshals are greater than Codex captains and/or equivalent to Codex chapter masters. This article has been corrected, expanded, and updated. You can view the article here. You can participate in the discussion on this article/file here.
  8. On the Marshals of the Black Templars and Their Potency By Brother Tyler This article first appeared as a reply in a discussion about the ranks of the Black Templars Chapter officers and how they compared with the officers in other Adeptus Astartes chapters, debunking the oft-asserted myth that Black Templars marshals are greater than Codex captains and/or equivalent to Codex chapter masters. This article has been corrected, expanded, and updated. Many Black Templars players assume that just because a crusade might include several hundred members, the rank of the commanding officer scales up over that of a Codex captain, to the point where players sometimes assert that a Black Templars marshal is equivalent to the chapter master in other chapters. Crusades are commanded by marshals regardless of their size, whether only 50 Black Templars in number or up to several hundred (again, allowing for the exception of the High Marshal leading a crusade). In many Black Templars crusades, there are subordinate elements called fighting companies, and these are led by a castellan and may vary in size, up to and including a fighting company that rivals or exceeds a company in a Codex chapter (in a large crusade). A Black Templars crusade is generally led by a marshal (though the High Marshal also leads crusades) and may be anywhere from as few as 50 to several hundred members (sometimes over a thousand). Very large crusades can look like under-strength Codex chapters, and the largest known crusade was the Armageddon Crusade led by High Marshal Helbrecht, aggregating three previously existing crusades into a single crusade. We know that there have been other crusades exceeding one thousand Black Templars because the lore tells us so, but we don’t know how many there have been in the chapter’s history. Regardless, while crusades can be very large, the number of crusades exceeding a Codex chapter in size can probably be considered exceptional, and these are most likely led by the High Marshal (though it’s quite possible that some have been led by marshals). The mistake Black Templars players typically make is in comparing a Black Templars Crusade with a Codex chapter’s company. In a Codex chapter, a company is led by a captain and consists of ten squads of ten battle brothers, along with some HQ elements. This is comparable to many crusades as well as some larger fighting companies in terms of absolute numbers, if not in organization. The more accurate comparison for a Black Templars crusade, however, is with a Codex chapter’s detachment. Often, Codex chapters deploy detachments that consist of multiple companies, rivalling the largest known crusades of the Black Templars (except the thousand+ crusades, for obvious reasons). These detachments, too, will be commanded by a captain (as well as the Chapter Master, on occasion). “Detachment” is just one of the names that might be appended to this type of deployment, with many others also being used, including names such as “strike force,” “crusade,” “task force,” and others. The Badab War provides several great examples. The information below comes from Imperial Armour Volume Nine – The Badab War – Part One and Imperial Armour Volume Ten – The Badab War – Part Two. Information on the chapters that participated in their entirety – the traitorous Astral Claws, Lamenters, and Mantis Warriors, as well as a few of the loyalists (Fire Hawks, Minotaurs, and Star Phantoms). Carcharodons (led by Captain*) “In size [the Carcharodons] forces were of a rough approximation of six Space Marine Companies, led by their baleful ‘First Captain’ Tyberos… It has not been ascertained whether this force comprised the whole or a part of the Carcharodons’ full Chapter strength, and it may indeed be the case that the Carcharodons themselves did not know the fate of any other sub-fleets of their Chapter still roaming the void.” * The title of ‘First Captain’ is often given to the Captain of the First Company in a Codex chapter, but it might also mean a chapter master, especially in cases where the two roles are performed by the same person (e.g., the chapter master of the Crimson Fists Chapter also serves as the Captain of the First Company, called the ‘Crusade Company’ while the chapter master of the Salamanders Chapter leads that chapter’s First Company, the ‘Firedrakes’). Executioners (led by High Chaplain) “The Executioners Chapter deployed to the Badab War in two distinct stages, the first of which was as a strike force comprising a reinforced 3rd Company commanded by Captain Vanir Hex… The second wave would comprise the balance of the Chapter’s forces except their 2nd Company … and roughly half of their 10th Company…. The total force consisted of roughly seven companies in active strength… This Executioners force, under the direct command of the High Chaplain Thulsa Kane, was fully engaged in the Badab War in early 907.M41.” It should be noted here that the chapter master of the Executioners committed suicide instead of joining the rest of his Chapter, knowing that they sided with the Astral Claws as a matter of debt to that chapter and that they were on the wrong side of the Imperium. Had he not committed suicide, he would have led the chapter during the Badab War. Exorcists (led by Captain) “The Exorcists force comprised the entirety of their 2nd, 3rd, and 5th battle companies, along with their 6th tactical reserve company, 11th scout company and half of their 1st Veteran company. The force … was commanded by Silas Alberec, the famed Exorcists 3rd Company captain and heir-designate to the command of the Chapter.” Fire Angels (leader unknown) “The Fire Angels answered the Inquisition’s call for aid in prosecuting the Badab War early in 906.M41, arriving with an effective force equalling [sic] seven companies…” Howling Griffons (leader unknown) “The Howling Griffons task force was relatively small in number, consisting of no more than two hundred and fifty Space Marines drawn from the remnants of their 4th Battle Company and elements of their 6th and 10th Companies, reinforced by several Terminator squads…” Marines Errant (led by Chapter Master) “The Marines Errant responded to this call by diverting a strong force comprising at least six full companies in strength…” Novamarines (led by Captain) “The Novamarines taskforce deployed to the Maelstrom Zone in three strike cruisers with a fleet of twelve supporting attack craft and tenders, comprising their full strength 3rd and 5th battle companies with attached Scouts, and reinforced by elements of their Terminator-equipped 1st Company veterans and several awakened dreadnoughts. The Novamarines taskforce commander for the duration of their involvement in the Badab War was Mordaci Blaylock, the respected captain of their 1st Company Veterans…” Raptors (led by Chapter Master) “The Raptors deployed an equivalent combined force strength of four companies to the war zone…” Red Scorpions (led by Chapter Master**) “The first major Red Scorpions deployment, a force comprising their 1st, 2nd, 5th, 6th, and 9th companies…” ** After the death of the Lord High Commander (chapter master) of the Red Scorpions Chapter during the events of the Badab War, he was succeeded by Carab Culln and the size of the Red Scorpions detachment was increased from five to eight full companies in strength. Salamanders (led by Captain) …a force was hastily assembled under the Captain of the then under-strength 2nd Company, Pellas Mir’san… The bulk of the force was made up of the Salamanders 2nd Company… This was further augmented by reserve elements of the Nocturne garrison, as well as several veteran training instructors along with a core of Firedrakes thirty-strong… The force was further strengthened by a Hextad of Ancients; six venerable dreadnoughts of the Chapter…” Sons of Medusa (led by Captain – the Iron Thane of a War Clan***) “The Combined Sons of Medusa force comprised the full strength of the Atropos War Clan backed by forces drawn from the Chapter armouries and elements of the Lachesis and Magaera War Clans with a combined estimated strength of somewhere between five and six Codex companies…” *** The Sons of Medusa don’t follow the Codex Astartes, instead being organized into three war clans, each consisting of over 300 Space Marines and being further broken down into multiple companies; so a Sons of Medusa war clan is comparable to a large Black Templars crusade and their officers are probably comparable. Other Imperial Armour books provide similar evidence: Imperial Armour Volume Three – The Taros Campaign The Raptors strike force consisted of 2 companies under the command of Captain Orelius. Imperial Armour Volume Five – The Siege of Vraks – Part One The Dark Angels ‘Vraks Devastation Force’ was commanded by Supreme Grand Master Azrael (chapter master) and consisted of elements of the 1st, 2nd, 3rd, 5th, 6th, 8th, and 9th companies as well as other elements from the Librarium, Apothecarion, Armoury, and Fleet. The end-strength was about 4 companies in size. Imperial Armour Volume Seven – The Siege of Vraks – Part Three The Angels of Absolution force that participated isn’t defined, but it was embarked aboard a battle barge, a strike cruiser, and two escorts, so it wouldn’t have been much more than 4 companies in size. The force was known to have included elements of the 1st and 3rd companies and was led by a company master (captain). Imperial Armour Volume Eight – Raid on Kastorel-Novem Shadow Force Korvydae of the Raven Guard consisted of elements of the 1st, 5th, 8th, and 10th Companies as well as other elements from the Armoury, Apothecarion, Librarius, and Fleet. The end-strength was about 2 companies in size and it was led by a shadow captain (captain). If you examine the sizes of the various detachments sent by different chapters, you see that they often range in size from a reinforced company up to several hundred Space Marines, and those detachments are often led by captains. Chapter masters often accompany larger detachments, but have been known to lead smaller detachments; and the involvement of a chapter master often indicates more that the operation is of extremely high priority (rather than the size of the detachment being the deciding factor). Often, larger detachments include multiple captains, with one being in command and the other(s) being subordinate. In this, there is a distinction between the absolute rank and the operational rank. Both hold the absolute rank of ‘Captain’ but one is operationally in command, holding seniority over the other(s) for the duration of the operation. In this we see an organization that is comparable with the crusades of the Black Templars. The span of control that a captain/marshal has might vary. Within a Codex chapter, each captain leads a 100-strong company, but also has special duties and expanded control based on the “master” duties they perform (e.g., Master of the Watch, Master of the Fleet, Master of the Arsenal, etc.). In addition, a Codex chapter captain can lead a detachment that ranges in size from something comparable to a standard company up to multiple companies in size (the largest for which we have an explicit example is about six companies). In the Black Templars, meanwhile, a marshal leads a crusade. A crusade might be anywhere from half of a Codex company in size up to multiple companies in size (the largest for which we have an explicit example is over 8 companies in size). The evidence (the map in the 4th edition Codex: Black Templars) makes it clear that a Black Templars marshal is often given a much larger span of control than a Codex captain in that the crusades of the Black Templars, though sometimes smaller than a Codex company, are often significantly larger and often compare with large detachments. In terms of absolute rank, though, a captain from a Codex chapter stands on equal footing with a Black Templars marshal except when one temporarily has seniority over the other; and while Black Templars fans might want to think that the Black Templars marshal will be the one that holds that seniority, especially if he is in command of a crusade larger than the detachment commanded by the captain, it’s just as likely that the Codex captain might hold seniority over the marshal. More importantly, in terms of the rules potency, the two are clearly equivalent (except for those exceptional individuals that might use a “higher” or “lower” stat line/rules entry). More importantly, we really need to distinguish between the absolute rank and the rules rank. In terms of rules, the officers of the Black Templars are analogous to their Codex chapter counterparts: High Marshal ≈ Chapter Master Marshal ≈ Captain Castellan ≈ Lieutenant To be fair, Codex: Black Templars from the 4th edition of the Warhammer 40,000 game did present Black Templars marshals as equivalent to the masters of other chapters in their rules, and the Black Templars castellans were equivalent to the captains of other chapters. Black Templars players whose roots go back to the 4th edition (or earlier) can’t really be blamed for the misunderstanding, but all subsequent rules updates make it clear that the marshals of the Black Templars are comparable with the captains of other chapters (in much the same way the Black Templars are no longer a Codex chapter, despite being presented as such in the 2nd edition Codex: Ultramarines). The misalignment has been walked back in more recent editions, however, with the High Marshal being in line with other chapter masters, marshals being in line with other captains, and castellans being in line with other lieutenants. The codex supplement for the Black Templars published in the 9th edition of the game solidified this equivalency. However, Black Templars players are free to use the units any way they want, especially in cases where they are not using a codex or codex supplement dedicated to the Black Templars when representing a Black Templars army. They might choose to have a chapter master represent an especially potent marshal, or a captain might represent an especially potent castellan. After all, not everyone is equal and it’s entirely conceivable that some Black Templars marshals might be on par with the masters of some other chapters, or that some castellans might compare favorably with the captains of other chapters. Keep in mind, however, that the reverse might also be true – that some captains of other chapters might stand shoulder to shoulder with the High Marshal of the Black Templars, and some lieutenants might be equal to some Black Templars marshals. Brother Tyler has been a member of the Bolter & Chainsword since 1999 and has been involved in the Warhammer 40,000 hobby since 1987. He has been a zealous fan of the Black Templars Chapter since Codex: Armageddon was published during the 3rd edition of the game. This article represents his own views. A .pdf version of this article can be downloaded here. 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  9. On the Marshals of the Black Templars and Their Potency By Brother Tyler This article first appeared as a reply in a discussion about the ranks of the Black Templars Chapter officers and how they compared with the officers in other Adeptus Astartes chapters, debunking the oft-asserted myth that Black Templars marshals are greater than Codex captains and/or equivalent to Codex chapter masters. This article has been corrected, expanded, and updated. Many Black Templars players assume that just because a crusade might include several hundred members, the rank of the commanding officer scales up over that of a Codex captain, to the point where players sometimes assert that a Black Templars marshal is equivalent to the chapter master in other chapters. Crusades are commanded by marshals regardless of their size, whether only 50 Black Templars in number or up to several hundred (again, allowing for the exception of the High Marshal leading a crusade). In many Black Templars crusades, there are subordinate elements called fighting companies, and these are led by a castellan and may vary in size, up to and including a fighting company that rivals or exceeds a company in a Codex chapter (in a large crusade). A Black Templars crusade is generally led by a marshal (though the High Marshal also leads crusades) and may be anywhere from as few as 50 to several hundred members (sometimes over a thousand). Very large crusades can look like under-strength Codex chapters, and the largest known crusade was the Armageddon Crusade led by High Marshal Helbrecht, aggregating three previously existing crusades into a single crusade. We know that there have been other crusades exceeding one thousand Black Templars because the lore tells us so, but we don’t know how many there have been in the chapter’s history. Regardless, while crusades can be very large, the number of crusades exceeding a Codex chapter in size can probably be considered exceptional, and these are most likely led by the High Marshal (though it’s quite possible that some have been led by marshals). The mistake Black Templars players typically make is in comparing a Black Templars Crusade with a Codex chapter’s company. In a Codex chapter, a company is led by a captain and consists of ten squads of ten battle brothers, along with some HQ elements. This is comparable to many crusades as well as some larger fighting companies in terms of absolute numbers, if not in organization. The more accurate comparison for a Black Templars crusade, however, is with a Codex chapter’s detachment. Often, Codex chapters deploy detachments that consist of multiple companies, rivalling the largest known crusades of the Black Templars (except the thousand+ crusades, for obvious reasons). These detachments, too, will be commanded by a captain (as well as the Chapter Master, on occasion). “Detachment” is just one of the names that might be appended to this type of deployment, with many others also being used, including names such as “strike force,” “crusade,” “task force,” and others. The Badab War provides several great examples. The information below comes from Imperial Armour Volume Nine – The Badab War – Part One and Imperial Armour Volume Ten – The Badab War – Part Two. Information on the chapters that participated in their entirety – the traitorous Astral Claws, Lamenters, and Mantis Warriors, as well as a few of the loyalists (Fire Hawks, Minotaurs, and Star Phantoms). Carcharodons (led by Captain*) “In size [the Carcharodons] forces were of a rough approximation of six Space Marine Companies, led by their baleful ‘First Captain’ Tyberos… It has not been ascertained whether this force comprised the whole or a part of the Carcharodons’ full Chapter strength, and it may indeed be the case that the Carcharodons themselves did not know the fate of any other sub-fleets of their Chapter still roaming the void.” * The title of ‘First Captain’ is often given to the Captain of the First Company in a Codex chapter, but it might also mean a chapter master, especially in cases where the two roles are performed by the same person (e.g., the chapter master of the Crimson Fists Chapter also serves as the Captain of the First Company, called the ‘Crusade Company’ while the chapter master of the Salamanders Chapter leads that chapter’s First Company, the ‘Firedrakes’). Executioners (led by High Chaplain) “The Executioners Chapter deployed to the Badab War in two distinct stages, the first of which was as a strike force comprising a reinforced 3rd Company commanded by Captain Vanir Hex… The second wave would comprise the balance of the Chapter’s forces except their 2nd Company … and roughly half of their 10th Company…. The total force consisted of roughly seven companies in active strength… This Executioners force, under the direct command of the High Chaplain Thulsa Kane, was fully engaged in the Badab War in early 907.M41.” It should be noted here that the chapter master of the Executioners committed suicide instead of joining the rest of his Chapter, knowing that they sided with the Astral Claws as a matter of debt to that chapter and that they were on the wrong side of the Imperium. Had he not committed suicide, he would have led the chapter during the Badab War. Exorcists (led by Captain) “The Exorcists force comprised the entirety of their 2nd, 3rd, and 5th battle companies, along with their 6th tactical reserve company, 11th scout company and half of their 1st Veteran company. The force … was commanded by Silas Alberec, the famed Exorcists 3rd Company captain and heir-designate to the command of the Chapter.” Fire Angels (leader unknown) “The Fire Angels answered the Inquisition’s call for aid in prosecuting the Badab War early in 906.M41, arriving with an effective force equalling [sic] seven companies…” Howling Griffons (leader unknown) “The Howling Griffons task force was relatively small in number, consisting of no more than two hundred and fifty Space Marines drawn from the remnants of their 4th Battle Company and elements of their 6th and 10th Companies, reinforced by several Terminator squads…” Marines Errant (led by Chapter Master) “The Marines Errant responded to this call by diverting a strong force comprising at least six full companies in strength…” Novamarines (led by Captain) “The Novamarines taskforce deployed to the Maelstrom Zone in three strike cruisers with a fleet of twelve supporting attack craft and tenders, comprising their full strength 3rd and 5th battle companies with attached Scouts, and reinforced by elements of their Terminator-equipped 1st Company veterans and several awakened dreadnoughts. The Novamarines taskforce commander for the duration of their involvement in the Badab War was Mordaci Blaylock, the respected captain of their 1st Company Veterans…” Raptors (led by Chapter Master) “The Raptors deployed an equivalent combined force strength of four companies to the war zone…” Red Scorpions (led by Chapter Master**) “The first major Red Scorpions deployment, a force comprising their 1st, 2nd, 5th, 6th, and 9th companies…” ** After the death of the Lord High Commander (chapter master) of the Red Scorpions Chapter during the events of the Badab War, he was succeeded by Carab Culln and the size of the Red Scorpions detachment was increased from five to eight full companies in strength. Salamanders (led by Captain) …a force was hastily assembled under the Captain of the then under-strength 2nd Company, Pellas Mir’san… The bulk of the force was made up of the Salamanders 2nd Company… This was further augmented by reserve elements of the Nocturne garrison, as well as several veteran training instructors along with a core of Firedrakes thirty-strong… The force was further strengthened by a Hextad of Ancients; six venerable dreadnoughts of the Chapter…” Sons of Medusa (led by Captain – the Iron Thane of a War Clan***) “The Combined Sons of Medusa force comprised the full strength of the Atropos War Clan backed by forces drawn from the Chapter armouries and elements of the Lachesis and Magaera War Clans with a combined estimated strength of somewhere between five and six Codex companies…” *** The Sons of Medusa don’t follow the Codex Astartes, instead being organized into three war clans, each consisting of over 300 Space Marines and being further broken down into multiple companies; so a Sons of Medusa war clan is comparable to a large Black Templars crusade and their officers are probably comparable. Other Imperial Armour books provide similar evidence: Imperial Armour Volume Three – The Taros Campaign The Raptors strike force consisted of 2 companies under the command of Captain Orelius. Imperial Armour Volume Five – The Siege of Vraks – Part One The Dark Angels ‘Vraks Devastation Force’ was commanded by Supreme Grand Master Azrael (chapter master) and consisted of elements of the 1st, 2nd, 3rd, 5th, 6th, 8th, and 9th companies as well as other elements from the Librarium, Apothecarion, Armoury, and Fleet. The end-strength was about 4 companies in size. Imperial Armour Volume Seven – The Siege of Vraks – Part Three The Angels of Absolution force that participated isn’t defined, but it was embarked aboard a battle barge, a strike cruiser, and two escorts, so it wouldn’t have been much more than 4 companies in size. The force was known to have included elements of the 1st and 3rd companies and was led by a company master (captain). Imperial Armour Volume Eight – Raid on Kastorel-Novem Shadow Force Korvydae of the Raven Guard consisted of elements of the 1st, 5th, 8th, and 10th Companies as well as other elements from the Armoury, Apothecarion, Librarius, and Fleet. The end-strength was about 2 companies in size and it was led by a shadow captain (captain). If you examine the sizes of the various detachments sent by different chapters, you see that they often range in size from a reinforced company up to several hundred Space Marines, and those detachments are often led by captains. Chapter masters often accompany larger detachments, but have been known to lead smaller detachments; and the involvement of a chapter master often indicates more that the operation is of extremely high priority (rather than the size of the detachment being the deciding factor). Often, larger detachments include multiple captains, with one being in command and the other(s) being subordinate. In this, there is a distinction between the absolute rank and the operational rank. Both hold the absolute rank of ‘Captain’ but one is operationally in command, holding seniority over the other(s) for the duration of the operation. In this we see an organization that is comparable with the crusades of the Black Templars. The span of control that a captain/marshal has might vary. Within a Codex chapter, each captain leads a 100-strong company, but also has special duties and expanded control based on the “master” duties they perform (e.g., Master of the Watch, Master of the Fleet, Master of the Arsenal, etc.). In addition, a Codex chapter captain can lead a detachment that ranges in size from something comparable to a standard company up to multiple companies in size (the largest for which we have an explicit example is about six companies). In the Black Templars, meanwhile, a marshal leads a crusade. A crusade might be anywhere from half of a Codex company in size up to multiple companies in size (the largest for which we have an explicit example is over 8 companies in size). The evidence (the map in the 4th edition Codex: Black Templars) makes it clear that a Black Templars marshal is often given a much larger span of control than a Codex captain in that the crusades of the Black Templars, though sometimes smaller than a Codex company, are often significantly larger and often compare with large detachments. In terms of absolute rank, though, a captain from a Codex chapter stands on equal footing with a Black Templars marshal except when one temporarily has seniority over the other; and while Black Templars fans might want to think that the Black Templars marshal will be the one that holds that seniority, especially if he is in command of a crusade larger than the detachment commanded by the captain, it’s just as likely that the Codex captain might hold seniority over the marshal. More importantly, in terms of the rules potency, the two are clearly equivalent (except for those exceptional individuals that might use a “higher” or “lower” stat line/rules entry). More importantly, we really need to distinguish between the absolute rank and the rules rank. In terms of rules, the officers of the Black Templars are analogous to their Codex chapter counterparts: High Marshal ≈ Chapter Master Marshal ≈ Captain Castellan ≈ Lieutenant To be fair, Codex: Black Templars from the 4th edition of the Warhammer 40,000 game did present Black Templars marshals as equivalent to the masters of other chapters in their rules, and the Black Templars castellans were equivalent to the captains of other chapters. Black Templars players whose roots go back to the 4th edition (or earlier) can’t really be blamed for the misunderstanding, but all subsequent rules updates make it clear that the marshals of the Black Templars are comparable with the captains of other chapters (in much the same way the Black Templars are no longer a Codex chapter, despite being presented as such in the 2nd edition Codex: Ultramarines). The misalignment has been walked back in more recent editions, however, with the High Marshal being in line with other chapter masters, marshals being in line with other captains, and castellans being in line with other lieutenants. The codex supplement for the Black Templars published in the 9th edition of the game solidified this equivalency. However, Black Templars players are free to use the units any way they want, especially in cases where they are not using a codex or codex supplement dedicated to the Black Templars when representing a Black Templars army. They might choose to have a chapter master represent an especially potent marshal, or a captain might represent an especially potent castellan. After all, not everyone is equal and it’s entirely conceivable that some Black Templars marshals might be on par with the masters of some other chapters, or that some castellans might compare favorably with the captains of other chapters. Keep in mind, however, that the reverse might also be true – that some captains of other chapters might stand shoulder to shoulder with the High Marshal of the Black Templars, and some lieutenants might be equal to some Black Templars marshals. Brother Tyler has been a member of the Bolter & Chainsword since 1999 and has been involved in the Warhammer 40,000 hobby since 1987. He has been a zealous fan of the Black Templars Chapter since Codex: Armageddon was published during the 3rd edition of the game. This article represents his own views. A .pdf version of this article can be downloaded here.
  10. hey everyone, i am quite new to the whole converting and painting models thing (doing it for about a year and half now) and i wanted to share one of my models i am working on atm with you guys. PS: sry if the pics are a bit blurry or overlighted. i am still trying to figure out a way to make a good photobox. critics are welcome and wanted unfortunatly i cant post pictures here for some reason, so here a just the links: http://www.flickr.com/photos/101115243@N07/9647068767/ http://www.flickr.com/photos/101115243@N07/9650309620/ http://www.flickr.com/photos/101115243@N07/9650320520/ http://www.flickr.com/photos/101115243@N07/9650331690/
  11. I just played a 2k game against Black Templar with Imperial Fist allies. His was more of a test for IF allies, mine was a test for DA allies. My list: HQs Shrike Sammael(Corvex) Elites Vanguard Vet Squad - x10 Jump packs, 4x PWs, Sarge with P Axe and SS (RG) Venerable Dread - Drop Pod, MM Troops Sniper Scout Squad (DA) Tactical Marines - x10, Meltagun (RG) Scouts in LSS, Bolters (RG) Fast Attack Assault Marine Squad - x10 men, Meltabomb, CS, PW Ravenwing Black Knights x5 (DA) Heavy Stormraven - TLMM, TLPC(RG) Thunderfire ADL/Quadgun His list(Best I can recall): Emperors Champion IF Captain with PF Master of the Forge Conversion Beamer Command Squad with Apothecary Drop Pod x5 Man Crusader Squad x5 Man Sniper Scouts x10 Man IF Tac Heavy Bolter x10 Man IF Tac Heavy Bolter x9 Man Sternguard x5 Combi-melta x4 combi-plas Drop Pod x10 Man Vanguard with a large assortment of PW and SS loaded for bear ADL/Quadgun Mission: The Scouring Deployment: Dawn of War Deployment He won the roll off, he deployed first. There were a lot of ruins and some mysterious terrain. The objectives were almost perfectly divided. His ADL/QG were front on center with an objective behind it and a tall ruin. He put both Tac squads on either side of the QG behind the ADL with the MotF above and behind them in the ruin. The crusader squad was on my left in a ruin towards the left midfield objective. I deployed my TFC on my right flank in a ruin and the ADL/QG on my left using the ruin to box in an objective and put my AMs in it at the edge of my deployment. The BK/Sammael were outflanking. My Tac squad was in the 'Raven. I won the roll off for infiltrators. I put my Sniper Scouts in the ruin above the objective. Shrike on the VV infiltrated into a body of water 12" (LoS blocked by a ruin) from his right Tac squad, near the edge of my right and center tile edge. I put my LSS right next to them for the jamming beacon on the tile edge and behind another ruin. He put his Sniper Scouts in a ruin to my far right next to the board edge and an objective. I did not try to seize. The hunt had begun. Turn 1 Night-fighting in effect. The objective next to his IF tacs was worth 4 points, mine was worth 3, the one on the left was worth 1 and the center-ish one was worth 3 and the one near my TFC was worth 2 and the one near his snipers was worth 2. His objective was a grav-wave generator. The others were too far away. He was going to drop his Stern/IF Cap next to Shrike but he realized my LSS had a jamming beacon(He had fallen for it a few games back already) so he tried to drop it exactly 12" away almost in the exact center of the board. It scatted 10" in front of his QG. Bonus! He disembarked them on the opposite side of my VV/Shrike towards his ADL. He shuffled his eft IF Tac into the ruin to join with the MotF. His snipers took a wound off my TFC. His Conversion Beamer wounded some AMs but I saved them all. I was too far away/out of LoS for anything else. My QG intercepted his stern and killed 1. My objective was also a grav-wave. Ven Dread came down right next to his DP and in front of the ADL. The Dread disembarked with his DP between it and the QG. My AMs jumped up towards his Stern. VV/Shrike jumped over the ruin and were right in front of the right IF Tac squad. LSS followed the VVs. Snipers killed 2 Sterns. TFC whiffed. Dread ate his DP. First Blood to me. AMs tried to assault his stern but were short, even with WD. I shouldn't have shot at the stern. Their casualties made me fail the charge. VVs easily got into CC with his IF Tac squad. My VV Sarg with PA/SS challened his IF sarge. I lost 1 plain VV and he lost all 9 tac marines. 4 from Shrike alone and the rest from PWs. My sarge died in the challenge. He tried to break but I caught him and we were locked in CC. WHich was good. Turn 2 None of his reserves came in. He moved his stern towards my AMs. He killed off my TFC and killed 3 AMs from everything that could shoot them. Sterns only used bolt pistols. Shrike watched while the VVs killed the IF tac sarge and consolidated 5" towards the ruin with the MotF/IF Tac squad in it. The sterns assaulted my AM's and we tied combat. His captain broke off to fight my dread but a failed invul ID'd him. My 'Raven and BKs came in. I moved the 'Raven up about 20" where a DP blocked LoS from his QG. The BKs came in from the left side, which is where I wanted them. I knew he would send his Champ after Shrike so I wanted to set up Sammael to intercept. Shrike and crew hopped into the ruin with the IF Tacs. My lonely Tech ran towards the snipers. The Snipers/BKs/'Raven killed the crusader squad on the left. PotMS missile took a wound off the QG. Shrike assaulted the Tacs and refused the challenge. His sarg had a PF and I wanted to take no risks with Shrike. the VVs killed all but the MotF and a random Tac. He tried to break but I caught him. My dread charged in with the Stern and my AMs and won 3-1 wounds. He passed morale. Turn 3 His VV and CS/Champ came in. He planted his CS/CHamp right next to the ruin with Shrike. Just as planned. his VV landed next to my Tech. No idea why he did that. My QG intercepted them and killed one. His snipers headshot my Tech. Shrike maimed the MotF and the VV killed the last Tac. I consolidated 5" out of the ruin away from is CHamp. Dread/AM lost combat 2-0 due to the Dread whiffing but didn't break. His VV ran towards the 2 point objective and it was sabotaged and exploded killing none. Sammael and crew moved up next to his ADL and CS/Champ and unloaded killing 2. 'Raven flew up and unloaded killing 2 more. Tacs stayed inside. LSS moved up, scouts jumped out and killed the QG. Shrike and crew joined my Dread/AMs and slaughtered the stern. Sammael made the charge into the Champ and the last Vet. The BKs killed the Vet and Sammael and the Champ did no wounds. Turn 4 My Tacs jumped out and grabbed the 4 pointer. My SNipers huddled around the 3 pointer. His snipers grabbed the 2 pointer and the VVs made a break for my snipers. They were over 48" away so I wasnt worried. At this point he knew it was over so we just did Sammael vs Emperors Champion. Sammael won. Eternal Warrior was key here. Victory 10-3 me. 7 Objective Points, 1 Slay the Warlord, 1 First Blood, 1 Line-breaker. He got 2 Objective Points and Line-breaker. Over all it was fun. I expected his Stormtalon but was surprised he didnt bring it. Shrike/VV and Sammael/BK were two unstoppable pain trains. The support from my 'Raven and Snipers were perfect. Going second with SHrike/VV infiltrating so close was great. My LSS jamming beacon probably won me the game as SHrike/VV got in CC without a single casualty and I only lost 4 VV the whole game as they were in CC every turn they made their points back and more. Sammael is the perfect HQ hunter and Shrike is the perfect assassin. Winged Deliverance did a bunch of wounds but he saved them all. The re-rolls for charge range didnt really affect the game but were a nice back up.
  12. All this talk about Champions fight each other really got me thinking. As we all know Black Libraries writing goes from bad to good.. to bad again. I'm hoping that with the climax of the Siege of Terra that a more thought out story will evolve. I really liked the William King story from the old fluff and hope that they remain semi-true to it. Anyway I wrote a bit of fan fic about one of those confrontations... I want to see something like this............. The Opening... The Ruined Imperial Palace. Grand marble columns cast down to form barricades in the middle of a large room. Blast marks and bullet gouges cover the terrain. Above them the arched roof once had held banners from ancient Imperial victories. those few that still hang are riddled with bullet holes and tears. It's just one lonely corridor guarded by a large squad of Imperial fists. Ahead another wave of Traitors come. ******* Number 8 ******* They were back again, this time something was different. They had charged the Fist's defensive line before but never as hard. The Sergeant voxed the presence of a noted champion among their ranks as the horde of axe wielding World Eaters charged. Gunfire was effective but it was clear that they would reach the Sergeants gun line this time. His name was death and he had finally come. He broke into the Imperial fists lines like a thundering hammer. Blood flew from his axe as he wrecked all those before him. Behind him his brother World Eaters flooded in, chain axes spinning and thirsting for death. With in seconds, mangled Imperial Fists bodies littered the area around the 1st Captain of the XII Legion. Those near him fell to the vicious killing arcs of his weapons. It was as if an some primordial version of slaughter had been born within the axe wielding Astartes. He was unstoppable. The words fell uncontrollably from his lips the Sergeant whispered the name of the demon that had brought death to so many. "Khârn." Watching the brave son's of Dorn fall like harvested wheat, the Sgt of the Imperial Fist stepped up to try to stop the crazed axeman from killing his men. He knew its was useless endeavor but what choice did he have. With sword in hand he leap forward, desperate to stem the flow of the carnage. In only a few swings his challenge was over and he was thrown back, tripping over a severed limb that was still encased in it's yellow armor. His head swam and blood flowed in his eyes. With a gurgling howl the maniac leaped forward, the high pitched screaming from his spinning axe spoke of death. The Sergeant watched as if his death was happening in slow motion. A life time of service ended. He raises his hand up in a useless bid to ward off the blow. "Father, forgive me I have failed you", he whispered as the executioners axe fell. As the Imperial Fist Sgt there is about to be hacked down a sword appeared in front of him and blocked the gore filled axe of the demon, denying it the deathblow. The Sergeant had refused to flinch at his end, but it still took a moment for him to realized what had happened. Following the sculpted lines of the savior blade he saw him and for a moment hope flickered. Sigismund had arrived. The two Legion champions stared at each other in the middle of the melee. Locked in a battle of wills, they remain unmoving, weapons still wedged together, sparks and a hazy power field glowing between them. Around them bodies of the gene-warriors from both sides littered the floor. Others still fought in bloody duels. The savage rawness of the World Eaters held thinly back by the stubborness of the fists. The scene seemed muted to the prone Imperial Fist. A bleak landscape surrounding epic events. His eyes drawn to the two beings above him the Sergeant couldn't turn away. It's as if the elemental forces of nature themselves had collided. Then, as if pulled back to his senses, a voice came. It was impossibly clear and calm amidst the chaotic battle that surrounded him. "Sergeant, you have not failed him yet, help your brothers, They need you". He blinked and the spell was seemingly broken. Pride filled his chest and he scrambled to his feet, thankful for the intervention. Above him the armor of Dorn's Champion, battered and dented, still shined. The Moment reached it's climax and a guttural voice finally came from the red covered beast. As if it was almost struggling to retain it's rage the broken and raspy sound was birthed. "...I..I.. will bbbreak .. you.. ch.Champion". The last word coming with a notable tone of disdain. Without waiting for a response he Struck. His axe moving in a grand arc, blood and gore spinning from it's teeth. Parry after parry spared Dorn's chosen from a blow what would tear him in half if he had only let it be completed. The red Champion's assault hammered his defenses and Sigismund is pushed back unable to respond. The high whine of Khârn's Axe flowed up and down as the heavy weapon swung with a fluid grace that shouldn't have been possible. It struck again and again only to be turned be the shimmering field of Sigismund's Power Sword. Flakes of yellow paint embedded from the gruesome reaping that had occurred before Dorn's Champion arrived broke off in regular intervals. After careful positioning he was able to find space for a counter blow. His sword cut hard through the Monsters leg as he sidestepped and swung upward. The move should have hamstrung the Demon, but the effect seems lost on the Bezerker. With no time to find reason in the event, Sigismund was forced to parry another kill strike. A gouge dug through the armor on his neck. Another blow followed that, but this time his shoulder pauldron paid the price and was ripped from him. It tumbles lazily through the air before disappearing into the surrounding chaos. It was with only several more parries and some quick back peddling that Dorn's Champion remained alive. The beasts onslaught was brutal and it was clear to see that the Imperial Fist was losing. With a last minute duck the Golden Champion avoided a decapitation strike. Rockcrete exploded from the pillar above him. This time Khârn seemed to be expecting it and connected a solid knee strike to Sigismund's head, sending him reeling. Without hesitation Angron's Champion followed up his assault with a wide swing that took the Imperial fist across the stomach. Rending the ceramite and metal of his armor and sending a shower of sparks and blood where the weapon found purchase. The Imperial warrior stumbled backward, tripping over the one of the many bodies that littered the ground. Unpausing the monster rushed forward. The Deadly arc continued past Sigismund. It raised up high to defeat the last of his defenses. Ignoring the pain Sigismund kicked hard striking the World Eater in the face and throwing he assaulting astartes off balance, giving him a second to regroup. He slowly regained his feet. The flow of his blood was already slowing but any pain-chem's in the suits automated system had long since been used up. Drawn here by the demand of his duty this would be his end. How many others had the Red Monster taken. Perritos from the 5th company, Captains Orrin and Hellios, Marshall Tyrros, Salladin of the Angels and countless others. The beasts name was now spoken in quiet whispers and even the most foolhardy would not openly talk about him without thinking soome imagined curse would fall upon them. He was given new mantels instead. He was the unleashed. The skull collector. The Demon. The red berzerker. A pile of corpses was his calling card and he had drunk very deeply of the Fist's finest. If he won now all would be lost. There was no one else to stop him. It had to be here. It had to be now. Sigismund closed his eyes for a moment and tried to slow the world down. The pain from the wound is great, but he refused to fall. Willing his body to stay Conscious. These men needed him. The Imperial Fists could not allow him to fall. Dorn would not allow it. Raising up to his full height the Champion of the 7th Legion opened his eyes and waved the Red Monster forward. Like a giant raging beast from some ancient story he came. Heavy armored feet pounding the ground, trampling the dead and injured beneath him as his charge drove him closer to his prey. The spinning chainaxe in his hand screamed at full speed, it's red stained teeth begging for more blood even as it tossed thick ropes of gore from the endless recesses of it's maw. The moment seems to slow down and even those fighting in the swirling melee paused to witness the breaking of the The Imperial Fist Champion. His armor was torn and rent barely field worthy by any standard of a legionary, but Sigismund stood stoically immobile despite this. He almost seemed Serene to the event that is about to happen. Like two grand cosmic bodies locked in destiny of destruction the met. Then it happened. But not in the foreseen way that one watching the event would think. At the last minute Sigismund, Dorn's outcast champion stepped forward under the heavy swinging arc of Khârn. Perhaps it was the blood lust in the monster, perhaps it was that no one had actually been foolhardy enough to close toward him, I don't know. But, what ever the reason it was the opening the Imperial Fist needed. Driving his sword up in a uppercut like strike, the blade pierced the World Eaters chest and emerged out of his spine almost lifting the Traitor Astartes from his feet. The shimmering blade jutted up bringing bits of bone and nerve with it. Sigismund's shoulder followed and plowed into the demons chest, halting his advance. The sound from the collision was deafing. Locked together for a moment in a strange symbiosis the two again stared at each other again, this time face to face. A slow transition seemed to happen and the beasts body untensed, as if the blood flowing from his chest was drawing away the coiled up rage held within him. With slow hands the Red Berzerker reached down and grabbed the pommel of the sword that had pierced him. He pulled it deeper into himself, drawing Dorn's Champion even closer. "Gghhh goood" came the voice of the dying champion. This voice now replaced with a calmness it had not had before. For a moment Sigismund thought the demon was actually smiling under his helmed head. A long exhale completed the transition and the terror that once been the Red Death reverted back to the being it had once been, Khârn, 1st Captain of the World Eaters. His body went slack and the full weight of him now rested on Sigismund . If there was any pride in the bladesman none could see it. He methodically retracted his sword, letting the gore covered body slump to the ground. He looked at the World Eater for a moment, laying there on a huge pile of bodies, before turning away. It was then that for the first time he noticed that it was quiet. Imperial Fist and World Eaters alike looked at him. They stood shoulder to shoulder transfixed as if they had been frozen. Seconds passed before finally the Traitor Astartes turned and withdrew, without further action. They slowly disappeared into the darkness in which they came. Sigismund watched them go, sword still clutched in his hand. They would be back, but not now. The Imperial Fist Sergeant looked on as Sigismund silently turned and started to walk away. "Sir?" he began to speak, his voice a strange mixture of awe and thankfulness. Sigismund stopped, but didn't turn. "I am needed elsewhere Sergeant. Hold your post" And with that the Golden Champion disappeared leaving only the broken body the World Eater as the only sign of his passing. Fade to black. AS any good fanboy knows Khârn fell on terra.. only to be brought back by Khorne. We also know that Sigismund killed a number of champions there, thus helping to stem the tide of the traitors. His refusal to die or give ground a mirror to the lord of the Fists. I wrote this kinda fast so don't be too harsh. But, something like this would be awesome! Of course if iwould have to be fleshed out better. Making some fights epic, instead of having the same dog and pony show of mismatches would make for really good reading. Anyway what do you guys think
  13. Long long ago in the way far away I created the Knights of Lydda Chapter. After taking a hiatus from the forum I havefound that nothing remains of my beloved chapter except a picture in one thread. Well, since I am rebuilding my forces, I think it only right to amend the writing from the past to reflect the newer rules and game play. The Knights are a Black Templar off shoot that willplay with their Chapter Tactics. All charactes are created specifically for the chapter without recycling any from the BT list. I am currently rewriting the fluff to the army, here is what I have: Origins The Knights of Lydda were first created during the 20th Founding with Imperial Fist geneseed to deal with the xenos threats which spanned through out the Imperium of Man. Many of the initial training missions were fought against different xenos races. These missions helped to instill the chapter with a fierce hatred for the entirety of all xenos races. To them having a xenos race on Imperial soil is just as bad as having a heretic on Holy Ground. The Knights of Lydda were assigned a permanent post in the Eastern Fringe as it seemed that this was the doorway through which much of the threat to the Imperium was using. The Knights of Lydda were to eradicate any sign of alien contamination they found. Lydda, a world from the Nemarkus System near the center of the Eastern Galactic Fringe, was given to the Chapter as a recruiting ground as many of its initial marines were drawn from this medieval world. The beliefs of the Chapter are like those of the knights that populate its lands. They quite simply translate as protect the weak and destroy all that oppose the righteous rule of the Emperor. The Knights of Lydda live and die by this simple creed. There is no parlay with these warriors, you are on the Emperor's side or you are a traitor. The Knights of Lydda have fought bravely in many engagements against various opponents. Though trained to fight primarily alien cultures, they have had a decent amount of battle experience with the forces of Chaos as well. The illustrious battles fought by this noble Chapter span many volumes in the Chapter's Librarium and shrines to victory and fallen warriors are scattered across many of planets of this sector. The Gresnik War The Gresnik War began as a small operation that quickly spiralled out of control. Imperial Guard regiments were sent to Opathia Prime to quell an Ork rebellion. It seems that the Guard was ill informed of their true enemy. Though green of skin and immensely muscular, Gresnik was not an Ork as the Guardsmen were led to believe, but rather a Chaos Champion. After losing four major cities and the lower continent, the Guard called for help. They still had not seen Gresnik, only his minions who resembled orks. The Knights of Lydda answered the call immediately. After a small warp jump the initial battle was fought in the city Heratomolie. The densely built city hindered the Knights' regular combat doctrines and Gresnik's forces balked them at every turn. Until this point in their illustrious history they had been able to dictate terms to their enemies, now the advantage belonged to the enemy. For months wave after wave of attacks by the Knights were put down. In a brash decision Chapter Master Gregory Harriston declared the entire Chapter, from the most grizzled veteran marine to the newest scout was to fight in this particular theater of war. Two forces were assembled to take part in a decisive strike to lure out the elusive Gresnik. The first was a mobile strike unit of Cheveliers supported by Seige Master stationed at key points through out the battle zone. The second was an entire Order constisting of Assault Marines who would wait to harass and destroy the enemy forces brought into light. After months of recon, firefights, and repositioning of forces the Knights had lost many Battle Brothers. On the three hundred and twenty second day of fighting a ray of hope shone on the Knights of Lydda. The scout recon groups spotted Gresnik himself. Gresnik was a being of pure muscle, tainted green with the rot of Nurgle. A massive power claw formed his right hand while a huge three bladed bionic formed the left. It was easy for any marine there to understand why they were under the assumption they were initially fighting orks. Gresnik made way for the approaching Chapter forces killing two squads of scouts in his attack. As he stood over Chavelier Sergeant Charles Pollinius about to strike the killing blow with the power clawed right hand, the power sword of Gregory himself stopped it. The two were locked in combat while the rest of the Knights of Lydda regrouped and took their fight to the remaining forces of Gresnik's army. Gresnik was finally laid low when Gregory decapitated his mutated head from his body. All of the fallen Brothers had been taken to the apothecaries of the fleet ships for removal of their geneseed. It was here that Gregory the Pious learned of the exact number of the fallen, a full three quarters of his men had died on this world. Gregory consulted the only member of Imperial Law in the field, Inquisitor Marcus Grimm of the Ordo Xenos. The decision was the planet of Opathia Prime would be declared Exterminatus. The Imperial forces bombarded the planet with virus bombs and left it to die. The Knights left for Lydda to re-forge their strength and their numbers pledging that an onslaught like this would never be allowed to happen to the Chapter again. Reconstruction Following the Gresnik War, the Knights of Lydda were all but driven into obscurity. The reconstruction of the chapter was of supreme importance and could not be ignored. Putting themselves into seclusion on the surface of Lydda the chapter drove forward searching for worthy aspirants to fill the void left by the fallen brothers of the chapter. In mid-M.38, during this time of seclusion a vision of prosperity came upon them. This miracle of the Emperor came to them in the form of Jerrulis Resinger, a young masonry serf who had a particular skill with the blade. During the two hundred and fifty year reconstruction of the Chapter, Jerrulius advanced in rank. Once, as the Chavelier Captain of the Lion Order, Jerrulius led his Order into one of the Chapter's most famous battles, facing and defeating many times their number of Eldar. The result impressed Chapter Master Gregory Harriston so much that he took the Captain under his wing to become his successor. After Gregory's fall on Damascus XIV, Jerrulius assumed the mantle of Chapter Master. During this time he was to complete the reconstruction efforts of the chapter and drew up many tenants on how to maintain a fighting force, including the policy of establishing keeps upon uncontested Imperial worlds, expanding the number of potential candidates to recruit from. It is due to these practices laid out in the Bellicus Doctrina, written by Jerrulius himself in his forty ninth year as Chapter Master, that the Knights of Lydda have not faced such a dire need for recruits again. Lydda Lydda, the fourth planet of the Nemarkus System lies in the Daedelus Subsector of the Eastern Fringe. It is a medieval world under the Light of the Imperium for many millennia. The planet orbits the yellow sun of Nemarkus and this star blankets the lands of Lydda with light and warmth while the three planets closer to Nemarkus are too hot for habitation. Only two major continents are found on Lydda, the largest of which is Braxus. Across the blue seas lies the subcontinent of Jacea. The oceans of Lydda contain nineteen island chains, but few of these are actually inhabited. Native animals of this world include the Great Raven ( a bird of titanic size), horses, and the Lava Snake (a large reptile which usually resides in the steam vents of volcanic sites). These creatures are an everyday sight and with species such as the horse, breeding farms have been implemented in many areas of the world. The people of Lydda are organized into a feudal structure. Each kingdom supplies and maintains specific services and militia, levying troops and tithes from the populace to arm these forces. In return the rulers of each land proffer titles of nobility and grants of land. Serf labor makes up a large portion of the inhabitants of each Kingdom. It is this structure that makes Lydda such a fertile recruiting ground. Any boy can leave his position, even as a serf, to join the ruler's army and test himself during the Tournament of Pages. During the Tournament martial testing takes place across the lands and applicants from the age of eight to thirteen subject themselves to various trials, including a trial by arms in which only the victor walks away. Senior Chapter serfs attend each Tournament and choose the most suitable recruits for the Knights, those who survive but who are not chosen to join the Chapter are left to serve out their lives in the service of the lord holding the trials. The planetary population is aware of the presence of the Chapter and its serfs are regarded as a caste of their own among the inhabitants. Though no communication is existant outside the tournament, these individuals are seen as the Emperor's emissaries who stand but a rung below the legendary Knights themselves. If a Chapter serf makes a request for the Chapter from a ruling lord it is immediately fulfilled. No ruler wishes to risk the wrath of the 'Knights from the Emperor's Stars' being visited upon them. Local legends refer to the 'Knights of the Emperor's Stars' as the Emperor's chosen army. They revere these tales and when a Knights of Lydda ship is spotted overhead all that see it immediately inform their lord so that offerings may be made to satisfy the needs of these men who serve the Emperor's glory. It is a common fantasy of many of the planet’s youth to be taken to the stars with the Chapter and live their lives in service. It is a dream only few ever get to realize. Beliefs The Knights of Lydda are a zealous chapter in the tenants of its belief system. Their only mission in life is to destroy the forces which threaten the security of the Imperium of Man. Each marine holds dear the teachings and veneration of the Emperor and is a member of the Imperial Cult. On their homeworlds they were all raised with the knowledge of the God Emperor. They have retained these teachings upon their acceptance into the Chapter and worship the Emperor in much the same manner as the many other inhabitants of the Imperium. No challenge has been made to their belief of the Emperor as a God as it has been cited by the Inquisition on many occasions that to do this would most likely start a rift between the Chapter and the Imperium. No one wants the crusading chapter to ask what else they may have been lied to about if the Emperor is not what they have been taught since childhood. Some Inquisitors feel that this ignorance is bliss for the chapter and helps keep them in stride with the goals set for them in the field. The Sons of Lydda believe the Emperor himself chooses each of them and lays forth a mission to be completed. To die in battle is a completion of your task and grants a Knight a place at the Emperor's side in the afterlife. Any Marine who does not die in battle, but rather falls to treachery or subterfuge is prayed for by his brothers and a Chaplain states the case for the fallen marine to take his place at the Emperor's side during the funeral rites in hopes that the Emperor will still see fit to so honor the fallen brother. Honor is taken seriously amongst the Knights and points of honor between Battle Brothers are often settled by ritual combat. Depending on the severity of the grievance between Marines the combat may be settled by first blood, surrender or even, rarely, mortal combat though in the hundreds of years since the Knights of Lydda were formed this only four duels have been fought to the death. Recruitment Recruiting is done from several worlds now, most notably Lydda itself. On each recruiting world a keep is built and run by Chapter serfs. These individuals see to the needs of the Chapter providing required resources and personnel needed by the chapter thorough a series of tolls and levies in return for the Chapter's protection. Every year on Lydda the Tournament of Pages is held at the parade grounds of each of the twenty-three kingdoms. The purpose of the tournament is to provide a recruiting ground for new soldiers to be inducted and trained into soldiers by each feudal kingdom. All thirteen year old males of the realms are required to participate upon penalty of death, though any lad between eight and twelve years may also partake in the Tournament if he wishes. It is during this time that the Heralds of the Knights of Lydda, in the form of high-ranking chapter serfs, come forth to claim some of the youths present for induction into the chapter. The Tournament of Pages is a military affair using blunted weapons and tests of skill such as riding, jousting, and swordsmanship to show potential soldiers to the kings of the realms. These tests, though watched and held in relative safety, have been known their fair share of casualties and even fatalities among the entrants. However it is not solely martial prowess that the Tournament seeks to showcase, nor is solely battle skills that a potential chapter recruit is judged on. Entrants are also tested on military and legal knowledge, courtly manners and a variety of other subjects as well and some esoteric combination of the results of these tests and battlefield performance decides who is and who isn't recruited. Only the Heralds know these criteria, handed out by senior Knights according to the chapter's strengths and weaknesses and they hold their secrets close to their chests. Training The collected aspirants are brought to Nirvana, the chapter's keep. Here they are initially trained in survival techniques and unarmed combat by the serfs who were once themselves aspirants. During this time the surgical procedures for implanting the geneseed and various other organs to turn these young men into Space Marines are begun by the stationed Hospitaller. The Chapter's Hospitallers are aware of the fact that the Betcher's Gland does not work, as is the case with the Imperial Fists from which they are derived and the Chapter fears further degradation. Due to this concern the decision was made to train more recruits in the arts of the Apothecarium. Thus there is always a knowledgeable Brother on hand to monitor the implanted organs and bio-chemistry of each Marine for purity and proper function. Further all units must report every seven Terran years to an infirmary so that more complete check ups can be made. Once a certain maturity level has been established the aspirants are sent out on the Trial of Fire. This trial has the aspirants traveling to the mountains north of the keep with the goal of obtaining the head of an Inferno Drake (a fire breathing wyvern type, dragon class lizard inhabiting the caves near the mountain lakes). When the aspirants return the head is presented to the Hospitaller Sergeants at the Ceremony of Fortitude as proof of their ability to work as a team. After the process of implantation and psycho-indoctrination the aspirant receives a final test, The Journey of Steel. Taken to the most war torn and intense battlefields of the planet, armed with only a sword, shield, comm-link, and flak armor, the aspirants must return to Nirvana within 30 days. Each aspirant is expected to have a trophy from a fallen foe. These trophies are usually in the form of a weapon, most notably a sword. Those who fail a trial or reject the geneseed implantations are inducted as Chapter serfs. These men often serve in a militia company on the field either next to or in lieu of their masters. From this militia the Heralds are chosen to procure the next generation of aspirants for the Chapter. Battle Cry “Whom Shall I Fear?” Battlecry originated on the sulphur plains of Salpahrus IV where the Knights battled against a chaos cult backed by the Alpha Legion which threatened to consume the system itself. The originator of the cry is unknown, yet it persists to this day upon the battlefield.
  14. Well i took me quite some time to post some pics of my minis in these hallowed halls. I started my Word Bearers several years ago (around the time of the 4th edition Codex) and they have been a project that has developed since then. I have a nasty habit of allowing myself to be far too easily distracted. As a result many of my marines are in a kind of 'painting limbo'. Almost finished but not quite. This is the main reason i have decided to start this thread in the WIP forum. Hopefully it will give me the motivation i need to continue building on my WBs and their allies. Thanks These Possessed are actually the first minis i painted for the army. Sorry about the poor photo quality. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0170.jpg?t=1308475920 My Berzerkers were the second squad i painted. As soon i got my hands on the Berzerkers kit i knew i had to fix the old and out of date arms and weapons. For this i used a combination of CSM and marauder arms with the newer CSM weapons. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0109.jpg Flamer havocs. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0178.jpg http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0179.jpg?t=1308473468 My Dark Apostle 'true scale' attempt. http://i1122.photobucket.com/albums/l522/kizzdougs/P1010316.jpg?t=1308473795 I intended to give the Apostle a terminator body guard...but got side tracked by A D-B's Blood Reaver...and so i have just made a start at a 'true scale' NL. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0144.jpg Anyway thanks for looking
  15. Nothing to see here The content is in another castle or just start here http://www.bolterandchainsword.com/topic/222538-another-diy-chapter-blog-for-the-omnissiah-9514/?p=2963992
  16. + Warriors of the Sarlevin Crusade on Anara XVII, 902.M36 + + Crusade badge of the Sarlevin Crusade, 902-910.M36, illustrated by Artifex-Primus Domyn Iqtchan + + Thought of the Day: You carry the Emperor's Will as your Torch, with it Destroy the Shadows. + + + + Welcome to my latest hobby project and return to one of my first loves in the Warhammer 40'000 universe: the Black Templars! The very first Codex I bought when I got into the hobby around 2007 was the 4th Edition Black Templars one and while both Warhammer 40'000 has moved on since then, I find it to be a fantastic ressource for any Black Templar fan, especially when building a "historical" force that isn't designed to fit in the current (i.e. M42) timeline. Below you can see the results of my first serious attempt at a Black Templars army. A meeting of B&C staff members had been set for June 2018 and I didn't want to turn up without any painted models! My initial plan was to build and paint 500 points of Black Templars but unfortunately I never got that far, only managing the above before burning out. That said, they still look good two years later and I'd like to both touch up a few issues present on these models (even though I loathe going back to work on completed models) and expand this force into something I can actually use in larger games. The two main issues are: I used some spray can varnish on them and four models got at least partially coated in a fine grey layer of varnish; I'd very much like to fix that with a bit of Nuln Oil to darken the grey areas. The Assault Marines don't have the correct shoulder pad trim colour (i.e. red); I need to fix this ASAP! Now, after that's fixed, I'm looking at ways to expand the force. Since it is set in the murky years of M36 shortly after the 6th Black Crusade, there will be no Primaris Marines in this force. I already had a few models earmarked for service within my Crusade and those will no doubt be the first candidates for a slap of paint. Below you can see a non-exhaustive collection of models that shall receive the black and white colours of the Templars. The old school models that have paint on them will be stripped and repainted. The rest are either already WIP or need to be started on from scratch. To help me organise myself and my collection, here are a couple of lists containing models I have and wish to add to my Templars and models I don't have but wish to purchase, assemble, and paint. I'll try and prioritise the models I already have but there's unfortunately no guarantee of this: I'm a bit of an implusive buyer and hoarder, and I get distracted quite easily. Models I own and wish to add to the Sarlevin Crusade forces: Chapter Master Marshal in Terminator armour with storm bolter and relic blade Captain Castellan in power armour with storm bolter and power sword Two Emperor's Champions (perhaps three, depends on the number of Fighting Companies I end up going with) At least two Chaplains Apothecary in power armour with bolt pistol and chainsword Lieutenant Sword Brother in power armour with master-crafted boltgun and power sword (the old Castellant Dracos model) At least three Sergeants Sword Brethren with various wargear options to lead my Crusader Squads Some more Initiates (at least seven, with bolt pistol and chainsword) Some Neophytes (at least six, with bolt pistol and chainsword/combat blade) Some Sword Brethren (at least one squad equipped with power armour & jump packs and another equipped Terminator armour in the "Assault" configuration) Bike Squad (with at least three bikes) At least one more Dreadnought Thunderfire Cannon Land Speeder Storm Rhino Razorback Predator Two Land Raiders Models I wish to purchase to add to the Sarlevin Crusade forces: Chaplain on Bike Attack Bike to add to the Bike Squad At least one more Predator A Vindicator or two Of course, neither of these two lists is exhaustive. Anyway, thank you for having a look and I'll be back soon with some progress.
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